#include "spell/spells-util.h"
#include "system/angband.h"
-bool eat_magic(player_type *caster_ptr, int power);
bool apply_disenchant(player_type* target_ptr, BIT_FLAGS mode);
void fetch(player_type* caster_ptr, DIRECTION dir, WEIGHT wgt, bool require_los);
void reserve_alter_reality(player_type* caster_ptr);