#include "spell-kind/spells-detection.h"
-#include "core/player-processor.h"
+#include "core/window-redrawer.h"
+#include "dungeon/dungeon-flag-types.h"
#include "dungeon/dungeon.h"
-#include "floor/floor.h"
+#include "floor/cave.h"
+#include "floor/floor-save-util.h"
#include "grid/grid.h"
#include "grid/trap.h"
-#include "monster/monster-race-hook.h"
+#include "monster-race/monster-race.h"
+#include "monster-race/race-flags2.h"
+#include "monster-race/race-flags3.h"
+#include "monster-race/monster-race-hook.h"
+#include "monster/monster-flag-types.h"
+#include "monster/monster-info.h"
#include "monster/monster-status.h"
-#include "object/object-hook.h"
+#include "monster/monster-update.h"
+#include "object-hook/hook-checker.h"
+#include "object-hook/hook-enchant.h"
#include "object/object-mark-types.h"
+#include "object/tval-types.h"
#include "realm/realm-song-numbers.h"
#include "realm/realm-song.h"
+#include "system/floor-type-definition.h"
+#include "system/object-type-definition.h"
+#include "util/string-processor.h"
+#include "view/display-messages.h"
/*!
* @brief プレイヤー周辺の地形を感知する
}
}
- if (cave_have_flag_grid(g_ptr, flag)) {
+ if (cave_has_flag_grid(g_ptr, flag)) {
disclose_grid(caster_ptr, y, x);
g_ptr->info |= (CAVE_MARK);
lite_spot(caster_ptr, y, x);
for (OBJECT_IDX i = 1; i < caster_ptr->current_floor_ptr->o_max; i++) {
object_type *o_ptr = &caster_ptr->current_floor_ptr->o_list[i];
- if (!OBJECT_IS_VALID(o_ptr))
+ if (!object_is_valid(o_ptr))
continue;
- if (OBJECT_IS_HELD_MONSTER(o_ptr))
+ if (object_is_held_monster(o_ptr))
continue;
y = o_ptr->iy;
for (OBJECT_IDX i = 1; i < caster_ptr->current_floor_ptr->o_max; i++) {
object_type *o_ptr = &caster_ptr->current_floor_ptr->o_list[i];
- if (!OBJECT_IS_VALID(o_ptr))
+ if (!object_is_valid(o_ptr))
continue;
- if (OBJECT_IS_HELD_MONSTER(o_ptr))
+ if (object_is_held_monster(o_ptr))
continue;
POSITION y = o_ptr->iy;
for (OBJECT_IDX i = 1; i < caster_ptr->current_floor_ptr->o_max; i++) {
object_type *o_ptr = &caster_ptr->current_floor_ptr->o_list[i];
- if (!OBJECT_IS_VALID(o_ptr))
+ if (!object_is_valid(o_ptr))
continue;
- if (OBJECT_IS_HELD_MONSTER(o_ptr))
+ if (object_is_held_monster(o_ptr))
continue;
POSITION y = o_ptr->iy;
if (object_is_artifact(o_ptr) || object_is_ego(o_ptr) || (tv == TV_WHISTLE) || (tv == TV_AMULET) || (tv == TV_RING) || (tv == TV_STAFF)
|| (tv == TV_WAND) || (tv == TV_ROD) || (tv == TV_SCROLL) || (tv == TV_POTION) || (tv == TV_LIFE_BOOK) || (tv == TV_SORCERY_BOOK)
|| (tv == TV_NATURE_BOOK) || (tv == TV_CHAOS_BOOK) || (tv == TV_DEATH_BOOK) || (tv == TV_TRUMP_BOOK) || (tv == TV_ARCANE_BOOK)
- || (tv == TV_CRAFT_BOOK) || (tv == TV_DAEMON_BOOK) || (tv == TV_CRUSADE_BOOK) || (tv == TV_MUSIC_BOOK) || (tv == TV_HISSATSU_BOOK)
+ || (tv == TV_CRAFT_BOOK) || (tv == TV_DEMON_BOOK) || (tv == TV_CRUSADE_BOOK) || (tv == TV_MUSIC_BOOK) || (tv == TV_HISSATSU_BOOK)
|| (tv == TV_HEX_BOOK) || ((o_ptr->to_a > 0) || (o_ptr->to_h + o_ptr->to_d > 0))) {
o_ptr->marked |= OM_FOUND;
lite_spot(caster_ptr, y, x);
continue;
if (!(r_ptr->flags2 & RF2_INVISIBLE) || caster_ptr->see_inv) {
- repair_monsters = TRUE;
m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
update_monster(caster_ptr, i, FALSE);
flag = TRUE;
if (r_ptr->flags2 & RF2_INVISIBLE) {
if (caster_ptr->monster_race_idx == m_ptr->r_idx) {
- caster_ptr->window |= (PW_MONSTER);
+ caster_ptr->window_flags |= (PW_MONSTER);
}
- repair_monsters = TRUE;
m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
update_monster(caster_ptr, i, FALSE);
flag = TRUE;
if (is_original_ap(m_ptr)) {
r_ptr->r_flags3 |= (RF3_EVIL);
if (caster_ptr->monster_race_idx == m_ptr->r_idx) {
- caster_ptr->window |= (PW_MONSTER);
+ caster_ptr->window_flags |= (PW_MONSTER);
}
}
- repair_monsters = TRUE;
m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
update_monster(caster_ptr, i, FALSE);
flag = TRUE;
if (!monster_living(m_ptr->r_idx)) {
if (caster_ptr->monster_race_idx == m_ptr->r_idx) {
- caster_ptr->window |= (PW_MONSTER);
+ caster_ptr->window_flags |= (PW_MONSTER);
}
- repair_monsters = TRUE;
m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
update_monster(caster_ptr, i, FALSE);
flag = TRUE;
if (!(r_ptr->flags2 & RF2_EMPTY_MIND)) {
if (caster_ptr->monster_race_idx == m_ptr->r_idx) {
- caster_ptr->window |= (PW_MONSTER);
+ caster_ptr->window_flags |= (PW_MONSTER);
}
- repair_monsters = TRUE;
m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
update_monster(caster_ptr, i, FALSE);
flag = TRUE;
if (distance(caster_ptr->y, caster_ptr->x, y, x) > range)
continue;
- if (my_strchr(Match, r_ptr->d_char)) {
+ if (angband_strchr(Match, r_ptr->d_char)) {
if (caster_ptr->monster_race_idx == m_ptr->r_idx) {
- caster_ptr->window |= (PW_MONSTER);
+ caster_ptr->window_flags |= (PW_MONSTER);
}
- repair_monsters = TRUE;
m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
update_monster(caster_ptr, i, FALSE);
flag = TRUE;
if (is_original_ap(m_ptr)) {
r_ptr->r_flags3 |= (match_flag);
if (caster_ptr->monster_race_idx == m_ptr->r_idx) {
- caster_ptr->window |= (PW_MONSTER);
+ caster_ptr->window_flags |= (PW_MONSTER);
}
}
- repair_monsters = TRUE;
m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
update_monster(caster_ptr, i, FALSE);
flag = TRUE;