#include "spell-kind/spells-fetcher.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "grid/feature-flag-types.h"
#include "grid/grid.h"
#include "monster-race/monster-race.h"
+#include "monster-race/race-brightness-mask.h"
#include "monster-race/race-flags7.h"
#include "monster/monster-describer.h"
#include "monster/monster-status-setter.h"
#include "monster/monster-update.h"
#include "system/floor-type-definition.h"
#include "system/grid-type-definition.h"
-#include "system/object-type-definition.h"
-#include "system/monster-race-definition.h"
-#include "system/monster-type-definition.h"
+#include "system/item-entity.h"
+#include "system/monster-entity.h"
+#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
+#include "system/redrawing-flags-updater.h"
#include "target/projection-path-calculator.h"
#include "target/target-checker.h"
#include "target/target-setter.h"
#include "target/target-types.h"
+#include "timed-effect/player-hallucination.h"
+#include "timed-effect/timed-effects.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
*/
void fetch_item(PlayerType *player_ptr, DIRECTION dir, WEIGHT wgt, bool require_los)
{
- grid_type *g_ptr;
- ObjectType *o_ptr;
- GAME_TEXT o_name[MAX_NLEN];
-
- if (!player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].o_idx_list.empty()) {
+ auto *floor_ptr = player_ptr->current_floor_ptr;
+ if (!floor_ptr->grid_array[player_ptr->y][player_ptr->x].o_idx_list.empty()) {
msg_print(_("自分の足の下にある物は取れません。", "You can't fetch when you're already standing on something."));
return;
}
POSITION ty, tx;
+ grid_type *g_ptr;
if (dir == 5 && target_okay(player_ptr)) {
tx = target_col;
ty = target_row;
return;
}
- g_ptr = &player_ptr->current_floor_ptr->grid_array[ty][tx];
+ g_ptr = &floor_ptr->grid_array[ty][tx];
if (g_ptr->o_idx_list.empty()) {
msg_print(_("そこには何もありません。", "There is no object there."));
return;
ty = player_ptr->y;
tx = player_ptr->x;
bool is_first_loop = true;
- g_ptr = &player_ptr->current_floor_ptr->grid_array[ty][tx];
+ g_ptr = &floor_ptr->grid_array[ty][tx];
while (is_first_loop || g_ptr->o_idx_list.empty()) {
is_first_loop = false;
ty += ddy[dir];
tx += ddx[dir];
- g_ptr = &player_ptr->current_floor_ptr->grid_array[ty][tx];
+ g_ptr = &floor_ptr->grid_array[ty][tx];
+ if ((distance(player_ptr->y, player_ptr->x, ty, tx) > get_max_range(player_ptr))) {
+ return;
+ }
- if ((distance(player_ptr->y, player_ptr->x, ty, tx) > get_max_range(player_ptr))
- || !cave_has_flag_bold(player_ptr->current_floor_ptr, ty, tx, FloorFeatureType::PROJECT))
+ if (!cave_has_flag_bold(floor_ptr, ty, tx, TerrainCharacteristics::PROJECT)) {
return;
+ }
}
}
- o_ptr = &player_ptr->current_floor_ptr->o_list[g_ptr->o_idx_list.front()];
+ auto *o_ptr = &floor_ptr->o_list[g_ptr->o_idx_list.front()];
if (o_ptr->weight > wgt) {
msg_print(_("そのアイテムは重過ぎます。", "The object is too heavy."));
return;
OBJECT_IDX i = g_ptr->o_idx_list.front();
g_ptr->o_idx_list.pop_front();
- player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].o_idx_list.add(player_ptr->current_floor_ptr, i); /* 'move' it */
-
+ floor_ptr->grid_array[player_ptr->y][player_ptr->x].o_idx_list.add(floor_ptr, i); /* 'move' it */
o_ptr->iy = player_ptr->y;
o_ptr->ix = player_ptr->x;
- describe_flavor(player_ptr, o_name, o_ptr, OD_NAME_ONLY);
- msg_format(_("%^sがあなたの足元に飛んできた。", "%^s flies through the air to your feet."), o_name);
-
+ const auto item_name = describe_flavor(player_ptr, o_ptr, OD_NAME_ONLY);
+ msg_format(_("%s^があなたの足元に飛んできた。", "%s^ flies through the air to your feet."), item_name.data());
note_spot(player_ptr, player_ptr->y, player_ptr->x);
- player_ptr->redraw |= PR_MAP;
+ RedrawingFlagsUpdater::get_instance().set_flag(MainWindowRedrawingFlag::MAP);
}
bool fetch_monster(PlayerType *player_ptr)
{
- monster_type *m_ptr;
- MONSTER_IDX m_idx;
- GAME_TEXT m_name[MAX_NLEN];
- int i;
- int path_n;
- uint16_t path_g[512];
- POSITION ty, tx;
-
- if (!target_set(player_ptr, TARGET_KILL))
+ if (!target_set(player_ptr, TARGET_KILL)) {
return false;
+ }
- m_idx = player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx;
- if (!m_idx)
+ auto *floor_ptr = player_ptr->current_floor_ptr;
+ auto m_idx = floor_ptr->grid_array[target_row][target_col].m_idx;
+ if (!m_idx) {
return false;
- if (m_idx == player_ptr->riding)
+ }
+ if (m_idx == player_ptr->riding) {
return false;
- if (!player_has_los_bold(player_ptr, target_row, target_col))
+ }
+ if (!player_has_los_bold(player_ptr, target_row, target_col)) {
return false;
- if (!projectable(player_ptr, player_ptr->y, player_ptr->x, target_row, target_col))
+ }
+ if (!projectable(player_ptr, player_ptr->y, player_ptr->x, target_row, target_col)) {
return false;
+ }
+
+ auto *m_ptr = &floor_ptr->m_list[m_idx];
+ const auto m_name = monster_desc(player_ptr, m_ptr, 0);
+ msg_format(_("%sを引き戻した。", "You pull back %s."), m_name.data());
+ projection_path path_g(player_ptr, get_max_range(player_ptr), target_row, target_col, player_ptr->y, player_ptr->x, 0);
+ auto ty = target_row, tx = target_col;
+ for (const auto &[ny, nx] : path_g) {
+ auto *g_ptr = &floor_ptr->grid_array[ny][nx];
- m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
- monster_desc(player_ptr, m_name, m_ptr, 0);
- msg_format(_("%sを引き戻した。", "You pull back %s."), m_name);
- path_n = projection_path(player_ptr, path_g, get_max_range(player_ptr), target_row, target_col, player_ptr->y, player_ptr->x, 0);
- ty = target_row, tx = target_col;
- for (i = 1; i < path_n; i++) {
- POSITION ny = get_grid_y(path_g[i]);
- POSITION nx = get_grid_x(path_g[i]);
- grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
-
- if (in_bounds(player_ptr->current_floor_ptr, ny, nx) && is_cave_empty_bold(player_ptr, ny, nx) && !g_ptr->is_object()
- && !pattern_tile(player_ptr->current_floor_ptr, ny, nx)) {
+ if (in_bounds(floor_ptr, ny, nx) && is_cave_empty_bold(player_ptr, ny, nx) && !g_ptr->is_object() && !pattern_tile(floor_ptr, ny, nx)) {
ty = ny;
tx = nx;
}
}
- player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx = 0;
- player_ptr->current_floor_ptr->grid_array[ty][tx].m_idx = m_idx;
+ floor_ptr->grid_array[target_row][target_col].m_idx = 0;
+ floor_ptr->grid_array[ty][tx].m_idx = m_idx;
m_ptr->fy = ty;
m_ptr->fx = tx;
(void)set_monster_csleep(player_ptr, m_idx, 0);
update_monster(player_ptr, m_idx, true);
lite_spot(player_ptr, target_row, target_col);
lite_spot(player_ptr, ty, tx);
- if (r_info[m_ptr->r_idx].flags7 & (RF7_LITE_MASK | RF7_DARK_MASK))
- player_ptr->update |= (PU_MON_LITE);
+ if (monraces_info[m_ptr->r_idx].brightness_flags.has_any_of(ld_mask)) {
+ RedrawingFlagsUpdater::get_instance().set_flag(StatusRedrawingFlag::MONSTER_LITE);
+ }
if (m_ptr->ml) {
- if (!player_ptr->hallucinated)
+ if (!player_ptr->effects()->hallucination()->is_hallucinated()) {
monster_race_track(player_ptr, m_ptr->ap_r_idx);
+ }
health_track(player_ptr, m_idx);
}