#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h"
+#include "game-option/map-screen-options.h"
#include "game-option/play-record-options.h"
#include "game-option/special-options.h"
#include "grid/grid.h"
#include "io/cursor.h"
#include "io/write-diary.h"
+#include "monster-floor/monster-remover.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags3.h"
#include "monster/monster-flag-types.h"
#include "monster/monster-info.h"
#include "monster/monster-status-setter.h"
-#include "monster-floor/monster-remover.h"
#include "monster/monster-status.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-damage.h"
#include "system/floor-type-definition.h"
#include "view/display-messages.h"
move_cursor_relative(caster_ptr->y, caster_ptr->x);
caster_ptr->redraw |= (PR_HP);
- caster_ptr->window |= (PW_PLAYER);
+ caster_ptr->window_flags |= (PW_PLAYER);
handle_stuff(caster_ptr);
term_fresh();
is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
is_special_floor |= caster_ptr->phase_out;
if (is_special_floor) {
- msg_print(_("何も起きないようだ……", "It seems nothing happen here..."));
+ msg_print(_("何も起きないようだ……", "Nothing seems to happen..."));
return FALSE;
}