caster_ptr->redraw |= (PR_HP);
caster_ptr->window_flags |= (PW_PLAYER);
handle_stuff(caster_ptr);
- if (fresh_after)
- term_fresh();
+ term_fresh();
int msec = delay_factor * delay_factor * delay_factor;
term_xtra(TERM_XTRA_DELAY, msec);
is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
is_special_floor |= caster_ptr->phase_out;
if (is_special_floor) {
- msg_print(_("何も起きないようだ……", "It seems nothing happen here..."));
+ msg_print(_("何も起きないようだ……", "Nothing seems to happen..."));
return FALSE;
}