#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/quest.h"
+#include "game-option/map-screen-options.h"
#include "game-option/play-record-options.h"
#include "game-option/special-options.h"
#include "grid/grid.h"
move_cursor_relative(caster_ptr->y, caster_ptr->x);
caster_ptr->redraw |= (PR_HP);
- caster_ptr->window |= (PW_PLAYER);
+ caster_ptr->window_flags |= (PW_PLAYER);
handle_stuff(caster_ptr);
- if (need_term_fresh(caster_ptr))
- term_fresh();
+ term_fresh();
int msec = delay_factor * delay_factor * delay_factor;
term_xtra(TERM_XTRA_DELAY, msec);
is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
is_special_floor |= caster_ptr->phase_out;
if (is_special_floor) {
- msg_print(_("何も起きないようだ……", "It seems nothing happen here..."));
+ msg_print(_("何も起きないようだ……", "Nothing seems to happen..."));
return FALSE;
}
}
return result;
-}
\ No newline at end of file
+}