static bool is_in_special_floor(PlayerType *player_ptr)
{
- auto *floor_ptr = player_ptr->current_floor_ptr;
- auto is_in_fixed_quest = inside_quest(floor_ptr->quest_number);
- is_in_fixed_quest &= !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
- return is_in_fixed_quest || floor_ptr->inside_arena || player_ptr->phase_out;
+ auto &floor = *player_ptr->current_floor_ptr;
+ auto is_in_fixed_quest = inside_quest(floor.quest_number);
+ is_in_fixed_quest &= !inside_quest(random_quest_number(floor, floor.dun_level));
+ return is_in_fixed_quest || floor.inside_arena || player_ptr->phase_out;
}
/*!
*/
bool genocide_aux(PlayerType *player_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name)
{
- auto *floor_ptr = player_ptr->current_floor_ptr;
- auto *m_ptr = &floor_ptr->m_list[m_idx];
+ auto &floor = *player_ptr->current_floor_ptr;
+ auto *m_ptr = &floor.m_list[m_idx];
auto *r_ptr = &monraces_info[m_ptr->r_idx];
if (m_ptr->is_pet() && !player_cast) {
return false;
*/
bool symbol_genocide(PlayerType *player_ptr, int power, bool player_cast)
{
- auto *floor_ptr = player_ptr->current_floor_ptr;
- bool is_special_floor = inside_quest(floor_ptr->quest_number) && !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
+ auto &floor = *player_ptr->current_floor_ptr;
+ bool is_special_floor = inside_quest(floor.quest_number) && !inside_quest(random_quest_number(floor, floor.dun_level));
is_special_floor |= player_ptr->current_floor_ptr->inside_arena;
is_special_floor |= player_ptr->phase_out;
if (is_special_floor) {
*/
bool mass_genocide(PlayerType *player_ptr, int power, bool player_cast)
{
- auto *floor_ptr = player_ptr->current_floor_ptr;
- bool is_special_floor = inside_quest(floor_ptr->quest_number) && !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
- is_special_floor |= player_ptr->current_floor_ptr->inside_arena;
+ auto &floor = *player_ptr->current_floor_ptr;
+ bool is_special_floor = inside_quest(floor.quest_number) && !inside_quest(random_quest_number(floor, floor.dun_level));
+ is_special_floor |= floor.inside_arena;
is_special_floor |= player_ptr->phase_out;
if (is_special_floor) {
return false;
}
bool result = false;
- for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
- auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
+ for (MONSTER_IDX i = 1; i < floor.m_max; i++) {
+ auto *m_ptr = &floor.m_list[i];
if (!m_ptr->is_valid()) {
continue;
}
*/
bool mass_genocide_undead(PlayerType *player_ptr, int power, bool player_cast)
{
- auto *floor_ptr = player_ptr->current_floor_ptr;
- bool is_special_floor = inside_quest(floor_ptr->quest_number) && !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
- is_special_floor |= player_ptr->current_floor_ptr->inside_arena;
+ auto &floor = *player_ptr->current_floor_ptr;
+ bool is_special_floor = inside_quest(floor.quest_number) && !inside_quest(random_quest_number(floor, floor.dun_level));
+ is_special_floor |= floor.inside_arena;
is_special_floor |= player_ptr->phase_out;
if (is_special_floor) {
return false;
}
bool result = false;
- for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
- auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
+ for (MONSTER_IDX i = 1; i < floor.m_max; i++) {
+ auto *m_ptr = &floor.m_list[i];
auto *r_ptr = &monraces_info[m_ptr->r_idx];
if (!m_ptr->is_valid()) {
continue;