#include "system/dungeon-info.h"
#include "system/floor-type-definition.h"
#include "system/grid-type-definition.h"
-#include "system/monster-race-definition.h"
-#include "system/monster-type-definition.h"
+#include "system/monster-entity.h"
+#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
#include "target/projection-path-calculator.h"
#include "target/target-checker.h"
#include "target/target-setter.h"
#include "target/target-types.h"
#include "term/screen-processor.h"
+#include "term/z-form.h"
#include "util/int-char-converter.h"
#include "view/display-messages.h"
#include "world/world.h"
*/
void teleport_level(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
- GAME_TEXT m_name[160];
+ std::string m_name;
auto see_m = true;
auto &floor_ref = *player_ptr->current_floor_ptr;
if (m_idx <= 0) {
- strcpy(m_name, _("あなた", "you"));
+ m_name = _("あなた", "you");
} else {
auto *m_ptr = &floor_ref.m_list[m_idx];
- monster_desc(player_ptr, m_name, m_ptr, 0);
+ m_name = monster_desc(player_ptr, m_ptr, 0);
see_m = is_seen(player_ptr, m_ptr);
}
if ((ironman_downward && (m_idx <= 0)) || (floor_ref.dun_level <= dungeons_info[player_ptr->dungeon_idx].mindepth)) {
#ifdef JP
if (see_m) {
- msg_format("%^sは床を突き破って沈んでいく。", m_name);
+ msg_format("%^sは床を突き破って沈んでいく。", m_name.data());
}
#else
if (see_m) {
- msg_format("%^s sink%s through the floor.", m_name, (m_idx <= 0) ? "" : "s");
+ msg_format("%^s sink%s through the floor.", m_name.data(), (m_idx <= 0) ? "" : "s");
}
#endif
if (m_idx <= 0) {
} else if (inside_quest(quest_number(player_ptr, floor_ref.dun_level)) || (floor_ref.dun_level >= dungeons_info[player_ptr->dungeon_idx].maxdepth)) {
#ifdef JP
if (see_m) {
- msg_format("%^sは天井を突き破って宙へ浮いていく。", m_name);
+ msg_format("%^sは天井を突き破って宙へ浮いていく。", m_name.data());
}
#else
if (see_m) {
- msg_format("%^s rise%s up through the ceiling.", m_name, (m_idx <= 0) ? "" : "s");
+ msg_format("%^s rise%s up through the ceiling.", m_name.data(), (m_idx <= 0) ? "" : "s");
}
#endif
} else if (go_up) {
#ifdef JP
if (see_m) {
- msg_format("%^sは天井を突き破って宙へ浮いていく。", m_name);
+ msg_format("%^sは天井を突き破って宙へ浮いていく。", m_name.data());
}
#else
if (see_m) {
- msg_format("%^s rise%s up through the ceiling.", m_name, (m_idx <= 0) ? "" : "s");
+ msg_format("%^s rise%s up through the ceiling.", m_name.data(), (m_idx <= 0) ? "" : "s");
}
#endif
} else {
#ifdef JP
if (see_m) {
- msg_format("%^sは床を突き破って沈んでいく。", m_name);
+ msg_format("%^sは床を突き破って沈んでいく。", m_name.data());
}
#else
if (see_m) {
- msg_format("%^s sink%s through the floor.", m_name, (m_idx <= 0) ? "" : "s");
+ msg_format("%^s sink%s through the floor.", m_name.data(), (m_idx <= 0) ? "" : "s");
}
#endif
auto *m_ptr = &floor_ref.m_list[m_idx];
QuestCompletionChecker(player_ptr, m_ptr).complete();
- if (record_named_pet && m_ptr->is_pet() && m_ptr->nickname) {
- char m2_name[MAX_NLEN];
-
- monster_desc(player_ptr, m2_name, m_ptr, MD_INDEF_VISIBLE);
- exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_TELE_LEVEL, m2_name);
+ if (record_named_pet && m_ptr->is_named_pet()) {
+ const auto m2_name = monster_desc(player_ptr, m_ptr, MD_INDEF_VISIBLE);
+ exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_TELE_LEVEL, m2_name.data());
}
delete_monster_idx(player_ptr, m_idx);
return true;
}
- monster_type *m_ptr;
- monster_race *r_ptr;
+ MonsterEntity *m_ptr;
+ MonsterRaceInfo *r_ptr;
m_ptr = &player_ptr->current_floor_ptr->m_list[target_m_idx];
r_ptr = &monraces_info[m_ptr->r_idx];
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(player_ptr, m_name, m_ptr, 0);
- msg_format(_("%^sの足を指さした。", "You gesture at %^s's feet."), m_name);
+ const auto m_name = monster_desc(player_ptr, m_ptr, 0);
+ msg_format(_("%^sの足を指さした。", "You gesture at %^s's feet."), m_name.data());
auto has_immune = r_ptr->resistance_flags.has_any_of(RFR_EFF_RESIST_NEXUS_MASK) || r_ptr->resistance_flags.has(MonsterResistanceType::RESIST_TELEPORT);
if (has_immune || (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > player_ptr->lev + randint1(60))) {
- msg_format(_("しかし効果がなかった!", "%^s is unaffected!"), m_name);
+ msg_format(_("しかし効果がなかった!", "%^s is unaffected!"), m_name.data());
} else {
teleport_level(player_ptr, target_m_idx);
}
for (i = 1; i < max_towns; i++) {
char buf[80];
- if ((i == NO_TOWN) || (i == SECRET_TOWN) || (i == player_ptr->town_num) || !(player_ptr->visit & (1UL << (i - 1)))) {
+ if ((i == VALID_TOWNS) || (i == SECRET_TOWN) || (i == player_ptr->town_num) || !(player_ptr->visit & (1UL << (i - 1)))) {
continue;
}
- sprintf(buf, "%c) %-20s", I2A(i - 1), town_info[i].name);
+ strnfmt(buf, sizeof(buf), "%c) %-20s", I2A(i - 1), town_info[i].name);
prt(buf, 5 + i, 5);
num++;
}
else if ((i < 'a') || (i > ('a' + max_towns - 2))) {
continue;
- } else if (((i - 'a' + 1) == player_ptr->town_num) || ((i - 'a' + 1) == NO_TOWN) || ((i - 'a' + 1) == SECRET_TOWN) || !(player_ptr->visit & (1UL << (i - 'a')))) {
+ } else if (((i - 'a' + 1) == player_ptr->town_num) || ((i - 'a' + 1) == VALID_TOWNS) || ((i - 'a' + 1) == SECRET_TOWN) || !(player_ptr->visit & (1UL << (i - 'a')))) {
continue;
}
break;
if (max_dlv[DUNGEON_ANGBAND]) {
return DUNGEON_ANGBAND;
} else {
- msg_format(_("まだ%sに入ったことはない。", "You haven't entered %s yet."), dungeons_info[DUNGEON_ANGBAND].name.c_str());
+ msg_format(_("まだ%sに入ったことはない。", "You haven't entered %s yet."), dungeons_info[DUNGEON_ANGBAND].name.data());
msg_print(nullptr);
return 0;
}
seiha = true;
}
- sprintf(buf, _(" %c) %c%-12s : 最大 %d 階", " %c) %c%-16s : Max level %d"),
- static_cast<char>('a' + dun.size()), seiha ? '!' : ' ', d_ref.name.c_str(), (int)max_dlv[d_ref.idx]);
+ strnfmt(buf, sizeof(buf), _(" %c) %c%-12s : 最大 %d 階", " %c) %c%-16s : Max level %d"), static_cast<char>('a' + dun.size()), seiha ? '!' : ' ', d_ref.name.data(), (int)max_dlv[d_ref.idx]);
prt(buf, y + dun.size(), x);
dun.push_back(d_ref.idx);
}
}
const auto mes = _("%sの何階にテレポートしますか?", "Teleport to which level of %s? ");
- QUANTITY amt = get_quantity(format(mes, dungeon.name.c_str()), (QUANTITY)max_depth);
+ QUANTITY amt = get_quantity(format(mes, dungeon.name.data()), (QUANTITY)max_depth);
if (amt <= 0) {
return false;
}
bool reset_recall(PlayerType *player_ptr)
{
int select_dungeon, dummy = 0;
- char ppp[80];
- char tmp_val[160];
select_dungeon = choose_dungeon(_("をセット", "reset"), 2, 14);
if (ironman_downward) {
if (!select_dungeon) {
return false;
}
- sprintf(ppp, _("何階にセットしますか (%d-%d):", "Reset to which level (%d-%d): "), (int)dungeons_info[select_dungeon].mindepth, (int)max_dlv[select_dungeon]);
- sprintf(tmp_val, "%d", (int)std::max(player_ptr->current_floor_ptr->dun_level, 1));
+ char ppp[80];
+ strnfmt(ppp, sizeof(ppp), _("何階にセットしますか (%d-%d):", "Reset to which level (%d-%d): "), (int)dungeons_info[select_dungeon].mindepth, (int)max_dlv[select_dungeon]);
+ char tmp_val[160];
+ strnfmt(tmp_val, sizeof(tmp_val), "%d", (int)std::max(player_ptr->current_floor_ptr->dun_level, 1));
if (!get_string(ppp, tmp_val, 10)) {
return false;
exe_write_diary(player_ptr, DIARY_TRUMP, select_dungeon, _("フロア・リセットで", "using a scroll of reset recall"));
}
#ifdef JP
- msg_format("%sの帰還レベルを %d 階にセット。", dungeons_info[select_dungeon].name.c_str(), dummy, dummy * 50);
+ msg_format("%sの帰還レベルを %d 階にセット。", dungeons_info[select_dungeon].name.data(), dummy, dummy * 50);
#else
msg_format("Recall depth set to level %d (%d').", dummy, dummy * 50);
#endif