if (d >= 9)
continue;
- floor_type *floor_ptr = player_ptr->current_floor_ptr;
+ auto *floor_ptr = player_ptr->current_floor_ptr;
if (!in_bounds(floor_ptr, y, x) || !projectable(player_ptr, player_ptr->y, player_ptr->x, y, x) || !cave_has_flag_bold(floor_ptr, y, x, FloorFeatureType::PROJECT))
continue;