#include "system/angband.h"
class PlayerType;
-bool cast_wrath_of_the_god(PlayerType *player_ptr, HIT_POINT dam, POSITION rad);
+bool cast_wrath_of_the_god(PlayerType *player_ptr, int dam, POSITION rad);
bool set_tim_sh_holy(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
bool set_tim_eyeeye(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);