#include "system/angband.h"
-struct player_type;
-bool cast_wrath_of_the_god(player_type *caster_ptr, HIT_POINT dam, POSITION rad);
-bool set_tim_sh_holy(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool set_tim_eyeeye(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
+class PlayerType;
+bool cast_wrath_of_the_god(PlayerType *player_ptr, int dam, POSITION rad);
+bool set_tim_sh_holy(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_tim_eyeeye(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);