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Merge pull request #3754 from Hourier/Unify-Activation-ItemEntity-1
[hengbandforosx/hengbandosx.git] / src / spell-realm / spells-song.cpp
index 9d8f1ef..b7fcaa6 100644 (file)
@@ -1,7 +1,5 @@
-#include "spell-realm/spells-song.h"
+#include "spell-realm/spells-song.h"
 #include "core/disturbance.h"
-#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
 #include "core/stuff-handler.h"
 #include "core/window-redrawer.h"
 #include "game-option/disturbance-options.h"
@@ -17,6 +15,7 @@
 #include "status/action-setter.h"
 #include "system/floor-type-definition.h"
 #include "system/player-type-definition.h"
+#include "system/redrawing-flags-updater.h"
 #include "util/bit-flags-calculator.h"
 #include "view/display-messages.h"
 
  */
 void check_music(PlayerType *player_ptr)
 {
-    if (player_ptr->pclass != PlayerClassType::BARD)
+    if (!PlayerClass(player_ptr).equals(PlayerClassType::BARD)) {
         return;
+    }
 
     auto interupting_song_effect = get_interrupting_song_effect(player_ptr);
-    if ((get_singing_song_effect(player_ptr) == 0) && (interupting_song_effect == 0))
+    if ((get_singing_song_effect(player_ptr) == 0) && (interupting_song_effect == 0)) {
         return;
+    }
 
     if (player_ptr->anti_magic) {
         stop_singing(player_ptr);
@@ -48,23 +49,36 @@ void check_music(PlayerType *player_ptr)
     if (s64b_cmp(player_ptr->csp, player_ptr->csp_frac, need_mana, need_mana_frac) < 0) {
         stop_singing(player_ptr);
         return;
-    } else {
-        s64b_sub(&(player_ptr->csp), &(player_ptr->csp_frac), need_mana, need_mana_frac);
-
-        player_ptr->redraw |= PR_MANA;
-        if (interupting_song_effect != 0) {
-            set_singing_song_effect(player_ptr, interupting_song_effect);
-            set_interrupting_song_effect(player_ptr, MUSIC_NONE);
-            msg_print(_("歌を再開した。", "You resume singing."));
-            player_ptr->action = ACTION_SING;
-            player_ptr->update |= (PU_BONUS | PU_HP | PU_MONSTERS);
-            player_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
-            player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
-        }
     }
 
-    PlayerSkill(player_ptr).gain_continuous_spell_skill_exp(REALM_MUSIC, spell);
+    s64b_sub(&(player_ptr->csp), &(player_ptr->csp_frac), need_mana, need_mana_frac);
+    auto &rfu = RedrawingFlagsUpdater::get_instance();
+    rfu.set_flag(MainWindowRedrawingFlag::MP);
+    if (interupting_song_effect != 0) {
+        set_singing_song_effect(player_ptr, interupting_song_effect);
+        set_interrupting_song_effect(player_ptr, MUSIC_NONE);
+        msg_print(_("歌を再開した。", "You resume singing."));
+        player_ptr->action = ACTION_SING;
+        static constexpr auto flags_srf = {
+            StatusRecalculatingFlag::BONUS,
+            StatusRecalculatingFlag::HP,
+            StatusRecalculatingFlag::MONSTER_STATUSES,
+        };
+        rfu.set_flags(flags_srf);
+        static constexpr auto flags_mwrf = {
+            MainWindowRedrawingFlag::MAP,
+            MainWindowRedrawingFlag::TIMED_EFFECT,
+            MainWindowRedrawingFlag::ACTION,
+        };
+        rfu.set_flags(flags_mwrf);
+        static constexpr auto flags_swrf = {
+            SubWindowRedrawingFlag::OVERHEAD,
+            SubWindowRedrawingFlag::DUNGEON,
+        };
+        rfu.set_flags(flags_swrf);
+    }
 
+    PlayerSkill(player_ptr).gain_continuous_spell_skill_exp(REALM_MUSIC, spell);
     exe_spell(player_ptr, REALM_MUSIC, spell, SpellProcessType::CONTNUATION);
 }
 
@@ -77,15 +91,18 @@ void check_music(PlayerType *player_ptr)
 bool set_tim_stealth(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
 {
     bool notice = false;
-    v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
+    v = (v > 10000) ? 10000 : (v < 0) ? 0
+                                      : v;
 
-    if (player_ptr->is_dead)
+    if (player_ptr->is_dead) {
         return false;
+    }
 
     if (v) {
         if (player_ptr->tim_stealth && !do_dec) {
-            if (player_ptr->tim_stealth > v)
+            if (player_ptr->tim_stealth > v) {
                 return false;
+            }
         } else if (!is_time_limit_stealth(player_ptr)) {
             msg_print(_("足音が小さくなった!", "You begin to walk silently!"));
             notice = true;
@@ -98,14 +115,17 @@ bool set_tim_stealth(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
     }
 
     player_ptr->tim_stealth = v;
-    player_ptr->redraw |= (PR_STATUS);
-
-    if (!notice)
+    auto &rfu = RedrawingFlagsUpdater::get_instance();
+    rfu.set_flag(MainWindowRedrawingFlag::TIMED_EFFECT);
+    if (!notice) {
         return false;
+    }
 
-    if (disturb_state)
+    if (disturb_state) {
         disturb(player_ptr, false, false);
-    player_ptr->update |= (PU_BONUS);
+    }
+
+    rfu.set_flag(StatusRecalculatingFlag::BONUS);
     handle_stuff(player_ptr);
     return true;
 }
@@ -115,25 +135,29 @@ bool set_tim_stealth(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
  */
 void stop_singing(PlayerType *player_ptr)
 {
-    if (player_ptr->pclass != PlayerClassType::BARD)
+    if (!PlayerClass(player_ptr).equals(PlayerClassType::BARD)) {
         return;
+    }
 
     if (get_interrupting_song_effect(player_ptr) != 0) {
         set_interrupting_song_effect(player_ptr, MUSIC_NONE);
         return;
     }
 
-    if (get_singing_song_effect(player_ptr) == 0)
+    if (get_singing_song_effect(player_ptr) == 0) {
         return;
+    }
 
-    if (player_ptr->action == ACTION_SING)
+    if (player_ptr->action == ACTION_SING) {
         set_action(player_ptr, ACTION_NONE);
+    }
 
     (void)exe_spell(player_ptr, REALM_MUSIC, get_singing_song_id(player_ptr), SpellProcessType::STOP);
     set_singing_song_effect(player_ptr, MUSIC_NONE);
     set_singing_song_id(player_ptr, 0);
-    set_bits(player_ptr->update, PU_BONUS);
-    set_bits(player_ptr->redraw, PR_STATUS);
+    auto &rfu = RedrawingFlagsUpdater::get_instance();
+    rfu.set_flag(StatusRecalculatingFlag::BONUS);
+    rfu.set_flag(MainWindowRedrawingFlag::TIMED_EFFECT);
 }
 
 bool music_singing(PlayerType *player_ptr, int music_songs)