extern void wiz_lite(player_type *caster_ptr, bool ninja);
extern void wiz_dark(player_type *caster_ptr);
extern bool warding_glyph(player_type *caster_ptr);
-extern bool explosive_rune(void);
+extern bool explosive_rune(floor_type *floor_ptr, POSITION y, POSITION x);
extern bool place_mirror(player_type *caster_ptr);
extern void stair_creation(player_type *caster_ptr);
extern void map_area(POSITION range);