extern void wiz_dark(void);
extern bool warding_glyph(player_type *caster_ptr);
extern bool explosive_rune(void);
-extern bool place_mirror(void);
+extern bool place_mirror(player_type *caster_ptr);
extern void stair_creation(player_type *caster_ptr);
extern void map_area(POSITION range);
extern bool destroy_area(POSITION y1, POSITION x1, POSITION r, bool in_generate);