#pragma once
-extern void wiz_lite(player_type *caster_ptr, bool ninja);
-extern void wiz_dark(player_type *caster_ptr);
-extern bool warding_glyph(player_type *caster_ptr);
-extern bool explosive_rune(player_type *caster_ptr, POSITION y, POSITION x);
-extern bool place_mirror(player_type *caster_ptr);
-extern void stair_creation(player_type *caster_ptr);
-extern void map_area(player_type *caster_ptr, POSITION range);
-extern bool destroy_area(player_type *caster_ptr, POSITION y1, POSITION x1, POSITION r, bool in_generate);
-extern bool earthquake(player_type *caster_ptr, POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx);
+extern void wiz_lite(bool ninja);
+extern void wiz_dark(void);
+extern bool warding_glyph(void);
+extern bool explosive_rune(void);
+extern bool place_mirror(void);