OSDN Git Service

[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 / Proofreading English in complianc...
[hengband/hengband.git] / src / spells-object.c
index f4897b1..28fcc32 100644 (file)
@@ -127,6 +127,7 @@ bool create_ammo(player_type *creature_ptr)
        object_type     forge;
        object_type *q_ptr;
        q_ptr = &forge;
+
        /**********Create shots*********/
        if (ext == 1)
        {
@@ -144,39 +145,41 @@ bool create_ammo(player_type *creature_ptr)
                        msg_print(_("そこには岩石がない。", "You need pile of rubble."));
                        return FALSE;
                }
-               else if (!cave_have_flag_grid(g_ptr, FF_CAN_DIG) || !cave_have_flag_grid(g_ptr, FF_HURT_ROCK))
+               
+               if (!cave_have_flag_grid(g_ptr, FF_CAN_DIG) || !cave_have_flag_grid(g_ptr, FF_HURT_ROCK))
                {
                        msg_print(_("硬すぎて崩せなかった。", "You failed to make ammo."));
+                       return TRUE;
                }
-               else
-               {
-                       s16b slot;
-                       q_ptr = &forge;
+               
+               s16b slot;
+               q_ptr = &forge;
 
-                       /* Hack -- Give the player some small firestones */
-                       object_prep(q_ptr, lookup_kind(TV_SHOT, (OBJECT_SUBTYPE_VALUE)m_bonus(1, creature_ptr->lev) + 1));
-                       q_ptr->number = (byte)rand_range(15, 30);
-                       object_aware(creature_ptr, q_ptr);
-                       object_known(q_ptr);
-                       apply_magic(creature_ptr, q_ptr, creature_ptr->lev, AM_NO_FIXED_ART);
-                       q_ptr->discount = 99;
+               /* Hack -- Give the player some small firestones */
+               object_prep(q_ptr, lookup_kind(TV_SHOT, (OBJECT_SUBTYPE_VALUE)m_bonus(1, creature_ptr->lev) + 1));
+               q_ptr->number = (byte)rand_range(15, 30);
+               object_aware(creature_ptr, q_ptr);
+               object_known(q_ptr);
+               apply_magic(creature_ptr, q_ptr, creature_ptr->lev, AM_NO_FIXED_ART);
+               q_ptr->discount = 99;
 
-                       slot = inven_carry(creature_ptr, q_ptr);
+               slot = inven_carry(creature_ptr, q_ptr);
 
-                       object_desc(o_name, q_ptr, 0);
-                       msg_format(_("%sを作った。", "You make some ammo."), o_name);
+               object_desc(o_name, q_ptr, 0);
+               msg_format(_("%sを作った。", "You make some ammo."), o_name);
 
-                       /* Auto-inscription */
-                       if (slot >= 0) autopick_alter_item(slot, FALSE);
+               /* Auto-inscription */
+               if (slot >= 0) autopick_alter_item(slot, FALSE);
 
-                       /* Destroy the wall */
-                       cave_alter_feat(creature_ptr, y, x, FF_HURT_ROCK);
+               /* Destroy the wall */
+               cave_alter_feat(creature_ptr, y, x, FF_HURT_ROCK);
 
-                       creature_ptr->update |= (PU_FLOW);
-               }
+               creature_ptr->update |= (PU_FLOW);
+               return TRUE;
        }
+
        /**********Create arrows*********/
-       else if (ext == 2)
+       if (ext == 2)
        {
                OBJECT_IDX item;
                concptr q, s;
@@ -203,14 +206,16 @@ bool create_ammo(player_type *creature_ptr)
                object_desc(o_name, q_ptr, 0);
                msg_format(_("%sを作った。", "You make some ammo."), o_name);
 
-               vary_item(item, -1);
+               vary_item(creature_ptr, item, -1);
                slot = inven_carry(creature_ptr, q_ptr);
 
                /* Auto-inscription */
                if (slot >= 0) autopick_alter_item(slot, FALSE);
+               return TRUE;
        }
+
        /**********Create bolts*********/
-       else if (ext == 3)
+       if (ext == 3)
        {
                OBJECT_IDX item;
                concptr q, s;
@@ -238,7 +243,7 @@ bool create_ammo(player_type *creature_ptr)
                object_desc(o_name, q_ptr, 0);
                msg_format(_("%sを作った。", "You make some ammo."), o_name);
 
-               vary_item(item, -1);
+               vary_item(creature_ptr, item, -1);
 
                slot = inven_carry(creature_ptr, q_ptr);
 
@@ -324,7 +329,7 @@ bool import_magic_device(player_type *user_ptr)
        object_desc(o_name, o_ptr, 0);
        msg_format(_("%sの魔力を取り込んだ。", "You absorb magic of %s."), o_name);
 
-       vary_item(item, -999);
+       vary_item(user_ptr, item, -999);
        take_turn(user_ptr, 100);
        return TRUE;
 }
@@ -1304,7 +1309,7 @@ void brand_weapon(player_type *caster_ptr, int brand_type)
        {
                if (flush_failure) flush();
 
-               msg_print(_("属性付加に失敗した。", "The Branding failed."));
+               msg_print(_("属性付加に失敗した。", "The branding failed."));
                chg_virtue(caster_ptr, V_ENCHANT, -2);
                calc_android_exp(caster_ptr);
                return;