extern bool create_ammo(void);
extern bool import_magic_device(void);
+extern void amusement(POSITION y1, POSITION x1, int num, bool known);
+extern void acquirement(POSITION y1, POSITION x1, int num, bool great, bool special, bool known);
+extern void acquire_chaos_weapon(player_type *creature_ptr);
+extern bool curse_armor(void);
+extern bool curse_weapon_object(bool force, object_type *o_ptr);
+extern bool curse_weapon(bool force, int slot);
+extern bool rustproof(void);
+extern bool brand_bolts(void);
+extern bool perilous_secrets(player_type *creature_ptr);
+extern void get_bloody_moon_flags(object_type *o_ptr);
+extern void phlogiston(void);
+extern bool bless_weapon(void);
+extern bool pulish_shield(void);
+