BIT_FLAGS flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
bool tester = (project_hook(GF_OLD_POLY, dir, power, flg));
if (tester)
- chg_virtue(V_CHANCE, 1);
+ chg_virtue(p_ptr, V_CHANCE, 1);
return(tester);
}
/* The player is singing? */
if (!SINGING_SONG_EFFECT(creature_ptr)) return;
- /* Hack -- if called from set_action(), avoid recursive loop */
- if (creature_ptr->action == ACTION_SING) set_action(ACTION_NONE);
+ /* Hack -- if called from set_action(p_ptr), avoid recursive loop */
+ if (creature_ptr->action == ACTION_SING) set_action(p_ptr, ACTION_NONE);
/* Message text of each song or etc. */
do_spell(REALM_MUSIC, SINGING_SONG_ID(creature_ptr), SPELL_STOP);
{
if (virtue_change)
{
- chg_virtue(V_VITALITY, 1);
- chg_virtue(V_UNLIFE, -5);
+ chg_virtue(p_ptr, V_VITALITY, 1);
+ chg_virtue(p_ptr, V_UNLIFE, -5);
}
if (message)
{
msg_print(_("体中に生命力が満ちあふれてきた!", "You feel life flow through your body!"));
}
- restore_level();
+ restore_level(p_ptr);
(void)set_poisoned(p_ptr, 0);
(void)set_blind(p_ptr, 0);
(void)set_confused(p_ptr, 0);
(void)set_image(p_ptr, 0);
- (void)set_stun(0);
- (void)set_cut(0);
+ (void)set_stun(p_ptr, 0);
+ (void)set_cut(p_ptr,0);
(void)restore_all_status();
- (void)set_shero(0, TRUE);
+ (void)set_shero(p_ptr, 0, TRUE);
handle_stuff();
hp_player(p_ptr, 5000);
{
bool_hack ident = FALSE;
if (set_afraid(p_ptr, 0)) ident = TRUE;
- if (set_hero(p_ptr->hero + randint1(base) + base, FALSE)) ident = TRUE;
+ if (set_hero(p_ptr, p_ptr->hero + randint1(base) + base, FALSE)) ident = TRUE;
if (hp_player(p_ptr, 10)) ident = TRUE;
return ident;
}
{
bool_hack ident = FALSE;
if (set_afraid(p_ptr, 0)) ident = TRUE;
- if (set_shero(p_ptr->shero + randint1(base) + base, FALSE)) ident = TRUE;
+ if (set_shero(p_ptr, p_ptr->shero + randint1(base) + base, FALSE)) ident = TRUE;
if (hp_player(p_ptr, 30)) ident = TRUE;
return ident;
}
bool_hack ident = FALSE;
if (hp_player(p_ptr, damroll(dice, sides))) ident = TRUE;
if (set_blind(p_ptr, 0)) ident = TRUE;
- if (set_cut(p_ptr->cut - 10)) ident = TRUE;
- if (set_shero(0, TRUE)) ident = TRUE;
+ if (set_cut(p_ptr,p_ptr->cut - 10)) ident = TRUE;
+ if (set_shero(p_ptr, 0, TRUE)) ident = TRUE;
return ident;
}
if (hp_player(p_ptr, damroll(dice, sides))) ident = TRUE;
if (set_blind(p_ptr, 0)) ident = TRUE;
if (set_confused(p_ptr, 0)) ident = TRUE;
- if (set_cut((p_ptr->cut / 2) - 50)) ident = TRUE;
- if (set_shero(0, TRUE)) ident = TRUE;
+ if (set_cut(p_ptr,(p_ptr->cut / 2) - 50)) ident = TRUE;
+ if (set_shero(p_ptr, 0, TRUE)) ident = TRUE;
return ident;
}
if (set_blind(p_ptr, 0)) ident = TRUE;
if (set_confused(p_ptr, 0)) ident = TRUE;
if (set_poisoned(p_ptr, 0)) ident = TRUE;
- if (set_stun(0)) ident = TRUE;
- if (set_cut(0)) ident = TRUE;
- if (set_shero(0, TRUE)) ident = TRUE;
+ if (set_stun(p_ptr, 0)) ident = TRUE;
+ if (set_cut(p_ptr,0)) ident = TRUE;
+ if (set_shero(p_ptr, 0, TRUE)) ident = TRUE;
return ident;
}
if (set_blind(p_ptr, 0)) ident = TRUE;
if (set_confused(p_ptr, 0)) ident = TRUE;
if (set_poisoned(p_ptr, 0)) ident = TRUE;
- if (set_stun(0)) ident = TRUE;
- if (set_cut(0)) ident = TRUE;
+ if (set_stun(p_ptr, 0)) ident = TRUE;
+ if (set_cut(p_ptr,0)) ident = TRUE;
if (set_image(p_ptr, 0)) ident = TRUE;
return ident;
}
free_turn(creature_ptr);
return FALSE;
}
- set_action(ACTION_FISH);
+ set_action(p_ptr, ACTION_FISH);
creature_ptr->redraw |= (PR_STATE);
return TRUE;
}
t = 20 + randint1(20);
(void)set_blind(p_ptr, creature_ptr->blind + t);
(void)set_afraid(p_ptr, 0);
- (void)set_tim_esp(creature_ptr->tim_esp + t, FALSE);
- (void)set_tim_regen(creature_ptr->tim_regen + t, FALSE);
- (void)set_hero(creature_ptr->hero + t, FALSE);
- (void)set_blessed(creature_ptr->blessed + t, FALSE);
- (void)set_fast(creature_ptr->fast + t, FALSE);
- (void)set_shero(creature_ptr->shero + t, FALSE);
+ (void)set_tim_esp(p_ptr, creature_ptr->tim_esp + t, FALSE);
+ (void)set_tim_regen(p_ptr, creature_ptr->tim_regen + t, FALSE);
+ (void)set_hero(p_ptr, creature_ptr->hero + t, FALSE);
+ (void)set_blessed(p_ptr, creature_ptr->blessed + t, FALSE);
+ (void)set_fast(p_ptr, creature_ptr->fast + t, FALSE);
+ (void)set_shero(p_ptr, creature_ptr->shero + t, FALSE);
if (creature_ptr->pclass == CLASS_FORCETRAINER)
{
P_PTR_KI = creature_ptr->lev * 5 + 190;