extern bool fear_monster(DIRECTION dir, PLAYER_LEVEL plev);
extern bool poly_monster(DIRECTION dir, int power);
extern bool clone_monster(DIRECTION dir);
+extern void stop_singing(void);
+extern bool time_walk(player_type *creature_ptr);
+extern void roll_hitdice(SPOP_FLAGS options);
+extern bool_hack life_stream(bool_hack message, bool_hack virtue_change);
+extern bool_hack heroism(int base);
+extern bool_hack berserk(int base);
+extern bool_hack cure_light_wounds(DICE_NUMBER dice, DICE_SID sides);
+extern bool_hack cure_serious_wounds(DICE_NUMBER dice, DICE_SID sides);
+extern bool_hack cure_critical_wounds(HIT_POINT pow);
+extern bool_hack true_healing(HIT_POINT pow);
+extern bool_hack restore_mana(bool_hack magic_eater);
+extern bool restore_all_status(void);
+