{\r
PLAYER_LEVEL plev = p_ptr->lev;\r
OBJECT_IDX item;\r
- cptr q, s;\r
+ concptr q, s;\r
int summon_lev;\r
object_type *o_ptr;\r
\r
item_tester_hook = item_tester_offer;\r
q = _("どの死体を捧げますか? ", "Sacrifice which corpse? ");\r
s = _("捧げられる死体を持っていない。", "You have nothing to scrifice.");\r
- if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return FALSE;\r
-\r
- /* Get the item (in the pack) */\r
- if (item >= 0)\r
- {\r
- o_ptr = &inventory[item];\r
- }\r
-\r
- /* Get the item (on the floor) */\r
- else\r
- {\r
- o_ptr = &o_list[0 - item];\r
- }\r
+ o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR));\r
+ if (!o_ptr) return FALSE;\r
\r
summon_lev = plev * 2 / 3 + r_info[o_ptr->pval].level;\r
\r
bool summon_kin_player(DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode)\r
{\r
bool pet = (bool)(mode & PM_FORCE_PET);\r
+ SYMBOL_CODE symbol = '\0';\r
if (!pet) mode |= PM_NO_PET;\r
\r
switch (p_ptr->mimic_form)\r
case RACE_BARBARIAN:\r
case RACE_BEASTMAN:\r
case RACE_DUNADAN:\r
- summon_kin_type = 'p';\r
+ symbol = 'p';\r
break;\r
case RACE_HALF_ELF:\r
case RACE_ELF:\r
case RACE_MIND_FLAYER:\r
case RACE_KUTAR:\r
case RACE_S_FAIRY:\r
- summon_kin_type = 'h';\r
+ symbol = 'h';\r
break;\r
case RACE_HALF_ORC:\r
- summon_kin_type = 'o';\r
+ symbol = 'o';\r
break;\r
case RACE_HALF_TROLL:\r
- summon_kin_type = 'T';\r
+ symbol = 'T';\r
break;\r
case RACE_HALF_OGRE:\r
- summon_kin_type = 'O';\r
+ symbol = 'O';\r
break;\r
case RACE_HALF_GIANT:\r
case RACE_HALF_TITAN:\r
case RACE_CYCLOPS:\r
- summon_kin_type = 'P';\r
+ symbol = 'P';\r
break;\r
case RACE_YEEK:\r
- summon_kin_type = 'y';\r
+ symbol = 'y';\r
break;\r
case RACE_KLACKON:\r
- summon_kin_type = 'K';\r
+ symbol = 'K';\r
break;\r
case RACE_KOBOLD:\r
- summon_kin_type = 'k';\r
+ symbol = 'k';\r
break;\r
case RACE_IMP:\r
- if (one_in_(13)) summon_kin_type = 'U';\r
- else summon_kin_type = 'u';\r
+ if (one_in_(13)) symbol = 'U';\r
+ else symbol = 'u';\r
break;\r
case RACE_DRACONIAN:\r
- summon_kin_type = 'd';\r
+ symbol = 'd';\r
break;\r
case RACE_GOLEM:\r
case RACE_ANDROID:\r
- summon_kin_type = 'g';\r
+ symbol = 'g';\r
break;\r
case RACE_SKELETON:\r
- if (one_in_(13)) summon_kin_type = 'L';\r
- else summon_kin_type = 's';\r
+ if (one_in_(13)) symbol = 'L';\r
+ else symbol = 's';\r
break;\r
case RACE_ZOMBIE:\r
- summon_kin_type = 'z';\r
+ symbol = 'z';\r
break;\r
case RACE_VAMPIRE:\r
- summon_kin_type = 'V';\r
+ symbol = 'V';\r
break;\r
case RACE_SPECTRE:\r
- summon_kin_type = 'G';\r
+ symbol = 'G';\r
break;\r
case RACE_SPRITE:\r
- summon_kin_type = 'I';\r
+ symbol = 'I';\r
break;\r
case RACE_ENT:\r
- summon_kin_type = '#';\r
+ symbol = '#';\r
break;\r
case RACE_ANGEL:\r
- summon_kin_type = 'A';\r
+ symbol = 'A';\r
break;\r
case RACE_DEMON:\r
- summon_kin_type = 'U';\r
+ symbol = 'U';\r
break;\r
default:\r
- summon_kin_type = 'p';\r
+ symbol = 'p';\r
break;\r
}\r
break;\r
case MIMIC_DEMON:\r
- if (one_in_(13)) summon_kin_type = 'U';\r
- else summon_kin_type = 'u';\r
+ if (one_in_(13)) symbol = 'U';\r
+ else symbol = 'u';\r
break;\r
case MIMIC_DEMON_LORD:\r
- summon_kin_type = 'U';\r
+ symbol = 'U';\r
break;\r
case MIMIC_VAMPIRE:\r
- summon_kin_type = 'V';\r
+ symbol = 'V';\r
break;\r
}\r
- return summon_specific((pet ? -1 : 0), y, x, level, SUMMON_KIN, mode, '\0');\r
+ return summon_specific((pet ? -1 : 0), y, x, level, SUMMON_KIN, mode, symbol);\r
}\r