* uses fewer than "range" grids for the projection path, so the result
* of this function should never be compared directly to "range". Note
* that the initial grid (y1,x1) is never saved into the grid array, not
- * even if the initial grid is also the final grid. XXX XXX XXX
+ * even if the initial grid is also the final grid.
*
* The "flg" flags can be used to modify the behavior of this function.
*
* that the path should be "angled" slightly if needed to avoid any wall
* grids, allowing the player to "target" any grid which is in "view".
* This flag is non-trivial and has not yet been implemented, but could
- * perhaps make use of the "vinfo" array (above). XXX XXX XXX
+ * perhaps make use of the "vinfo" array (above).
*
* This function returns the number of grids (if any) in the path. This
* function will return zero if and only if (y1,x1) and (y2,x2) are equal.
*
* We return "TRUE" if the effect of the projection is "obvious".
*
- * XXX XXX XXX We also "see" grids which are "memorized", probably a hack
+ * We also "see" grids which are "memorized", probably a hack
*
- * XXX XXX XXX Perhaps we should affect doors?
+ * Perhaps we should affect doors?
* </pre>
*/
static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ)
* Note that we determine if the player can "see" anything that happens
* by taking into account: blindness, line-of-sight, and illumination.
*
- * XXX XXX XXX We also "see" grids which are "memorized", probably a hack
+ * We also "see" grids which are "memorized", probably a hack
*
* We return "TRUE" if the effect of the projection is "obvious".
* </pre>
* </pre>
* <pre>
* Note that "polymorph" is dangerous, since a failure in "place_monster()"'
- * may result in a dereference of an invalid pointer. XXX XXX XXX
+ * may result in a dereference of an invalid pointer.
* </pre>
* <pre>
* Various messages are produced, and damage is applied.
redraw_stuff();
}
- /* XXX XXX XXX Verify this code */
+ /* Verify this code */
/* Update the monster */
if (m_ptr->r_idx) update_mon(c_ptr->m_idx, FALSE);
/*
- * XXX XXX XXX
+ *
* Modified version of los() for calculation of disintegration balls.
* Disintegration effects are stopped by permanent walls.
*/