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一般形のナズグルに与えられるフラグUNIQUE_7をNAZGULと置き換えた. この
[hengband/hengband.git] / src / spells1.c
index c195b9c..52f218a 100644 (file)
@@ -1,15 +1,15 @@
 /* File: spells1.c */
 
-/* Purpose: Spell projection */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: Spell projection */
+
 #include "angband.h"
 
 /* ToDo: Make this global */
@@ -38,7 +38,7 @@ int project_length = 0;
 /*
  * Get another mirror. for SEEKER 
  */
-static void next_mirror( int* next_y , int* next_x )
+static void next_mirror( int* next_y , int* next_x , int cury, int curx)
 {
        int mirror_x[10],mirror_y[10]; /* ¶À¤Ï¤â¤Ã¤È¾¯¤Ê¤¤ */
        int mirror_num=0;              /* ¶À¤Î¿ô */
@@ -49,7 +49,7 @@ static void next_mirror( int* next_y , int* next_x )
        {
                for( y=0 ; y < cur_hgt ; y++ )
                {
-                       if( cave[y][x].feat == FEAT_MIRROR ){
+                       if( is_mirror_grid(&cave[y][x])){
                                mirror_y[mirror_num]=y;
                                mirror_x[mirror_num]=x;
                                mirror_num++;
@@ -63,8 +63,8 @@ static void next_mirror( int* next_y , int* next_x )
                *next_x=mirror_x[num];
                return;
        }
-       *next_y=randint0(cur_hgt);
-       *next_x=randint0(cur_wid);
+       *next_y=cury+randint0(5)-2;
+       *next_x=curx+randint0(5)-2;
        return;
 }
                
@@ -390,7 +390,9 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
-                               if ((n > 0) && (cave[y][x].m_idx != 0)) break;
+                               if ((n > 0) &&
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
+                                       break;
                        }
 
                        if (!in_bounds(y, x)) break;
@@ -473,7 +475,9 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
-                               if ((n > 0) && (cave[y][x].m_idx != 0)) break;
+                               if ((n > 0) &&
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
+                                       break;
                        }
 
                        if (!in_bounds(y, x)) break;
@@ -538,7 +542,9 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
-                               if ((n > 0) && (cave[y][x].m_idx != 0)) break;
+                               if ((n > 0) &&
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
+                                       break;
                        }
 
                        if (!in_bounds(y, x)) break;
@@ -665,7 +671,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
 #else
                        msg_format("A tree %s", message);
 #endif
-                       c_ptr->feat = (one_in_(3) ? FEAT_DEEP_GRASS : FEAT_GRASS);
+                       cave_set_feat(y, x, (one_in_(3) ? FEAT_DEEP_GRASS : FEAT_GRASS));
 
                        /* Observe */
                        if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
@@ -718,10 +724,10 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
                case GF_KILL_TRAP:
                {
                        /* Reveal secret doors */
-                       if (c_ptr->feat == FEAT_SECRET)
+                       if (is_hidden_door(c_ptr))
                        {
                                /* Pick a door */
-                               place_closed_door(y, x);
+                               disclose_grid(y, x);
 
                                /* Check line of sight */
                                if (known)
@@ -731,7 +737,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
                        }
 
                        /* Destroy traps */
-                       if ((c_ptr->info & CAVE_TRAP) || is_trap(c_ptr->feat))
+                       if (is_trap(c_ptr->feat))
                        {
                                /* Check line of sight */
                                if (known)
@@ -749,11 +755,7 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the trap */
-                               if (c_ptr->info & CAVE_TRAP) c_ptr->info &= ~(CAVE_TRAP);
-                               else
-                               {
-                                       c_ptr->feat = floor_type[randint0(100)];
-                               }
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
                        }
 
                        /* Locked doors are unlocked */
@@ -776,8 +778,16 @@ msg_print("
                                }
                        }
 
-                       /* Notice */
-                       note_spot(y, x);
+                       /* Remove "unsafe" flag if player is not blind */
+                       if (!p_ptr->blind && player_has_los_bold(y, x))
+                       {
+                               c_ptr->info &= ~(CAVE_UNSAFE);
+
+                               /* Redraw */
+                               lite_spot(y, x);
+
+                               obvious = TRUE;
+                       }
 
                        break;
                }
@@ -787,11 +797,10 @@ msg_print("
                {
                        /* Destroy all doors and traps */
                        if ((c_ptr->feat == FEAT_OPEN) ||
-                                (c_ptr->feat == FEAT_BROKEN) ||
-                                (c_ptr->info & CAVE_TRAP) ||
-                               (is_trap(c_ptr->feat)) ||
-                               ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
-                                (c_ptr->feat <= FEAT_DOOR_TAIL)))
+                           (c_ptr->feat == FEAT_BROKEN) ||
+                           is_trap(c_ptr->feat) ||
+                           ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
+                            (c_ptr->feat <= FEAT_DOOR_TAIL)))
                        {
                                /* Check line of sight */
                                if (known)
@@ -818,16 +827,23 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the feature */
-                               if (c_ptr->info & CAVE_TRAP) c_ptr->info &= ~(CAVE_TRAP);
-                               else
-                               {
-                                       c_ptr->feat = floor_type[randint0(100)];
-                               }
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
                        }
 
                        /* Notice */
                        note_spot(y, x);
 
+                       /* Remove "unsafe" flag if player is not blind */
+                       if (!p_ptr->blind && player_has_los_bold(y, x))
+                       {
+                               c_ptr->info &= ~(CAVE_UNSAFE);
+
+                               /* Redraw */
+                               lite_spot(y, x);
+
+                               obvious = TRUE;
+                       }
+
                        break;
                }
 
@@ -886,7 +902,7 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the wall */
-                               c_ptr->feat = floor_type[randint0(100)];
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
                        }
 
                        /* Quartz / Magma with treasure */
@@ -910,7 +926,7 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the wall */
-                               c_ptr->feat = floor_type[randint0(100)];
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
 
                                /* Place some gold */
                                place_gold(y, x);
@@ -935,7 +951,7 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the wall */
-                               c_ptr->feat = floor_type[randint0(100)];
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
                        }
 
                        /* Rubble */
@@ -957,7 +973,7 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the rubble */
-                               c_ptr->feat = floor_type[randint0(100)];
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
 
                                /* Hack -- place an object */
                                if (randint0(100) < 10)
@@ -974,8 +990,8 @@ msg_print("
                                                obvious = TRUE;
                                        }
 
-                                       /* Place gold */
-                                       place_object(y, x, FALSE, FALSE);
+                                       /* Place object */
+                                       place_object(y, x, 0L);
                                }
                        }
 
@@ -998,7 +1014,7 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the feature */
-                               c_ptr->feat = floor_type[randint0(100)];
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
                        }
 
                        /* Notice */
@@ -1017,7 +1033,7 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
+                       if (player_bold(y, x)) break;
 
                        /* Create a closed door */
                        cave_set_feat(y, x, FEAT_DOOR_HEAD + 0x00);
@@ -1035,13 +1051,13 @@ msg_print("
                case GF_MAKE_TRAP:
                {
                        /* Require a "naked" floor grid */
-                       if ((cave[y][x].feat != FEAT_FLOOR) &&
-                           (cave[y][x].feat != FEAT_GRASS) &&
-                           (cave[y][x].feat != FEAT_DIRT) &&
-                                (cave[y][x].o_idx == 0) &&
-                                (cave[y][x].m_idx == 0))
+                       if (((cave[y][x].feat != FEAT_FLOOR) &&
+                            (cave[y][x].feat != FEAT_GRASS) &&
+                            (cave[y][x].feat != FEAT_DIRT) &&
+                            (cave[y][x].o_idx == 0) &&
+                            (cave[y][x].m_idx == 0))
+                           || is_mirror_grid(&cave[y][x]) )
                                 break;
-
                        /* Place a trap */
                        place_trap(y, x);
 
@@ -1055,7 +1071,7 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
+                       if (player_bold(y, x)) break;
 
                        /* Create a closed door */
                        cave_set_feat(y, x, FEAT_TREES);
@@ -1074,7 +1090,15 @@ msg_print("
                        /* Require a "naked" floor grid */
                        if (!cave_naked_bold(y, x)) break;
 
-                       cave_set_feat(y, x, FEAT_GLYPH);
+                       /* Create a glyph */
+                       cave[y][x].info |= CAVE_OBJECT;
+                       cave[y][x].mimic = FEAT_GLYPH;
+
+                       /* Notice */
+                       note_spot(y, x);
+       
+                       /* Redraw */
+                       lite_spot(y, x);
 
                        break;
                }
@@ -1085,7 +1109,7 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
+                       if (player_bold(y, x)) break;
 
                        /* Place a trap */
                        cave_set_feat(y, x, FEAT_WALL_EXTRA);
@@ -1097,55 +1121,55 @@ msg_print("
                }
 
 
-                case GF_LAVA_FLOW:
+               case GF_LAVA_FLOW:
                {
-                        /* Shallow Lava */
-                        if(dam == 1)
-                        {
-                                /* Require a "naked" floor grid */
-                                if (!cave_naked_bold(y, x)) break;
+                       /* Shallow Lava */
+                       if(dam == 1)
+                       {
+                               /* Require a "naked" floor grid */
+                               if (!cave_naked_bold(y, x)) break;
 
-                                /* Place a shallow lava */
-                                cave_set_feat(y, x, FEAT_SHAL_LAVA);
-                        }
-                        /* Deep Lava */
-                        else
-                        {
-                                /* Require a "naked" floor grid */
-                                if (cave_perma_bold(y, x) || !dam) break;
+                               /* Place a shallow lava */
+                               cave_set_feat(y, x, FEAT_SHAL_LAVA);
+                       }
+                       /* Deep Lava */
+                       else
+                       {
+                               /* Require a "naked" floor grid */
+                               if (cave_perma_bold(y, x) || !dam) break;
 
-                                /* Place a deep lava */
-                                cave_set_feat(y, x, FEAT_DEEP_LAVA);
+                               /* Place a deep lava */
+                               cave_set_feat(y, x, FEAT_DEEP_LAVA);
 
-                                /* Dam is used as a counter for the number of grid to convert */
-                                dam--;
-                        }
+                               /* Dam is used as a counter for the number of grid to convert */
+                               dam--;
+                       }
                        break;
                }
 
-                case GF_WATER_FLOW:
+               case GF_WATER_FLOW:
                {
-                        /* Shallow Water */
-                        if(dam == 1)
-                        {
-                                /* Require a "naked" floor grid */
-                                if (!cave_naked_bold(y, x)) break;
+                       /* Shallow Water */
+                       if(dam == 1)
+                       {
+                               /* Require a "naked" floor grid */
+                               if (!cave_naked_bold(y, x)) break;
 
-                                /* Place a shallow lava */
-                                cave_set_feat(y, x, FEAT_SHAL_WATER);
-                        }
-                        /* Deep Water */
-                        else
-                        {
-                                /* Require a "naked" floor grid */
-                                if (cave_perma_bold(y, x) || !dam) break;
+                               /* Place a shallow lava */
+                               cave_set_feat(y, x, FEAT_SHAL_WATER);
+                       }
+                       /* Deep Water */
+                       else
+                       {
+                               /* Require a "naked" floor grid */
+                               if (cave_perma_bold(y, x) || !dam) break;
 
-                                /* Place a deep lava */
-                                cave_set_feat(y, x, FEAT_DEEP_WATER);
+                               /* Place a deep lava */
+                               cave_set_feat(y, x, FEAT_DEEP_WATER);
 
-                                /* Dam is used as a counter for the number of grid to convert */
-                                dam--;
-                        }
+                               /* Dam is used as a counter for the number of grid to convert */
+                               dam--;
+                       }
                        break;
                }
 
@@ -1182,7 +1206,7 @@ msg_print("
                                if (player_can_see_bold(y, x)) obvious = TRUE;
 
                                /* Turn off the light. */
-                               c_ptr->info &= ~(CAVE_GLOW);
+                               if (!is_mirror_grid(c_ptr)) c_ptr->info &= ~(CAVE_GLOW);
 
                                /* Hack -- Forget "boring" grids */
                                if ((c_ptr->feat <= FEAT_INVIS) || (c_ptr->feat == FEAT_DIRT) || (c_ptr->feat == FEAT_GRASS))
@@ -1208,21 +1232,21 @@ msg_print("
                case GF_SHARDS:
                case GF_ROCKET:
                {
-                       if(     cave[y][x].feat == FEAT_MIRROR )
+                       if (is_mirror_grid(&cave[y][x]))
                        {
 #ifdef JP
                                msg_print("¶À¤¬³ä¤ì¤¿¡ª");
 #else
                                msg_print("The mirror was chashed!");
 #endif                         
-                               cave_set_feat(y,x, FEAT_FLOOR);
-                           project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_REF|PROJECT_NO_HANGEKI),-1);
+                               remove_mirror(y,x);
+                           project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_HANGEKI),-1);
                        }
                        break;
                }
                case GF_SOUND:
                {
-                       if(     cave[y][x].feat == FEAT_MIRROR && p_ptr->lev < 40 )
+                       if (is_mirror_grid(&cave[y][x]) && p_ptr->lev < 40 )
                        {
 #ifdef JP
                                msg_print("¶À¤¬³ä¤ì¤¿¡ª");
@@ -1267,7 +1291,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ)
        bool obvious = FALSE;
        bool known = player_has_los_bold(y, x);
 
-       u32b f1, f2, f3;
+       u32b flgs[TR_FLAG_SIZE];
 
        char o_name[MAX_NLEN];
 
@@ -1285,26 +1309,25 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ)
        /* Scan all objects in the grid */
        for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
        {
-               object_type *o_ptr;
+               /* Acquire object */
+               object_type *o_ptr = &o_list[this_o_idx];
 
                bool is_art = FALSE;
                bool ignore = FALSE;
-               bool plural = FALSE;
                bool do_kill = FALSE;
 
                cptr note_kill = NULL;
 
-               /* Acquire object */
-               o_ptr = &o_list[this_o_idx];
+#ifndef JP
+               /* Get the "plural"-ness */
+               bool plural = (o_ptr->number > 1);
+#endif
 
                /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /* Extract the flags */
-               object_flags(o_ptr, &f1, &f2, &f3);
-
-               /* Get the "plural"-ness */
-               if (o_ptr->number > 1) plural = TRUE;
+               object_flags(o_ptr, flgs);
 
                /* Check for artifact */
                if ((artifact_p(o_ptr) || o_ptr->art_name)) is_art = TRUE;
@@ -1324,7 +1347,7 @@ note_kill = "ͻ
                                        note_kill = (plural ? " melt!" : " melts!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_ACID)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_ACID)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1341,7 +1364,7 @@ note_kill = "
                                        note_kill = (plural ? " are destroyed!" : " is destroyed!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_ELEC)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1358,7 +1381,7 @@ note_kill = "dz
                                        note_kill = (plural ? " burn up!" : " burns up!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_FIRE)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1375,7 +1398,7 @@ note_kill = "
 #endif
 
                                        do_kill = TRUE;
-                                       if (f3 & (TR3_IGNORE_COLD)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1392,7 +1415,7 @@ note_kill = "dz
                                        note_kill = (plural ? " burn up!" : " burns up!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_FIRE)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE;
                                }
                                if (hates_elec(o_ptr))
                                {
@@ -1404,7 +1427,7 @@ note_kill = "
                                        note_kill = (plural ? " are destroyed!" : " is destroyed!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_ELEC)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1421,7 +1444,7 @@ note_kill = "dz
                                        note_kill = (plural ? " burn up!" : " burns up!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_FIRE)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE;
                                }
                                if (hates_cold(o_ptr))
                                {
@@ -1433,7 +1456,7 @@ note_kill = "
                                        note_kill = (plural ? " shatter!" : " shatters!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_COLD)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1493,7 +1516,7 @@ note_kill = "
                                note_kill = (plural ? " are destroyed!" : " is destroyed!");
 #endif
 
-                               if (f2 & (TR2_RES_CHAOS)) ignore = TRUE;
+                               if (have_flag(flgs, TR_RES_CHAOS)) ignore = TRUE;
                                else if ((o_ptr->tval == TV_SCROLL) && (o_ptr->sval == SV_SCROLL_CHAOS)) ignore = TRUE;
                                break;
                        }
@@ -1515,11 +1538,11 @@ note_kill = "
                                break;
                        }
 
-                        case GF_IDENTIFY:
-                        {
+                       case GF_IDENTIFY:
+                       {
                                identify_item(o_ptr);
                                break;
-                        }
+                       }
 
                        /* Unlock chests */
                        case GF_KILL_TRAP:
@@ -1745,8 +1768,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        /* Can the player know about this effect? */
        bool known = ((m_ptr->cdis <= MAX_SIGHT) || p_ptr->inside_battle);
 
-        /* Can the player see the source of this effect? */
-        bool see_s = ((who <= 0) || m_list[who].ml);
+       /* Can the player see the source of this effect? */
+       bool see_s = ((who <= 0) || m_list[who].ml);
 
        /* Were the effects "irrelevant"? */
        bool skipped = FALSE;
@@ -1755,7 +1778,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        bool get_angry = FALSE;
 
        /* Polymorph setting (true or false) */
-       int do_poly = 0;
+       bool do_poly = FALSE;
 
        /* Teleport setting (max distance) */
        int do_dist = 0;
@@ -1780,7 +1803,9 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        /* Hold the monster name */
        char m_name[80];
 
+#ifndef JP
        char m_poss[10];
+#endif
 
        int photo = 0;
 
@@ -1788,15 +1813,12 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        cptr note = NULL;
 
        /* Assume a default death */
-#ifdef JP
-cptr note_dies = "¤Ï»à¤ó¤À¡£";
-#else
-       cptr note_dies = " dies.";
-#endif
+       cptr note_dies = extract_note_dies(real_r_ptr(m_ptr));
 
        int ty = m_ptr->fy;
        int tx = m_ptr->fx;
 
+       int caster_lev = (who > 0) ? (r_info[m_list[who].r_idx].level / 2) : p_ptr->lev;
 
        /* Nobody here */
        if (!c_ptr->m_idx) return (FALSE);
@@ -1817,35 +1839,11 @@ cptr note_dies = "
        /* Get the monster name (BEFORE polymorphing) */
        monster_desc(m_name, m_ptr, 0);
 
+#ifndef JP
        /* Get the monster possessive ("his"/"her"/"its") */
-       monster_desc(m_poss, m_ptr, 0x22);
-
-
-       /* Some monsters get "destroyed" */
-       if (!monster_living(r_ptr))
-       {
-               int i;
-               bool explode = FALSE;
-
-               for (i = 0; i < 4; i++)
-               {
-                       if (r_ptr->blow[i].method == RBM_EXPLODE) explode = TRUE;
-               }
-
-               /* Special note at death */
-               if (explode)
-#ifdef JP
-note_dies = "¤ÏÇúȯ¤·¤ÆÊ´¡¹¤Ë¤Ê¤Ã¤¿¡£";
-#else
-                       note_dies = " explodes into tiny shreds.";
-#endif
-               else
-#ifdef JP
-note_dies = "¤òÅݤ·¤¿¡£";
-#else
-                       note_dies = " is destroyed.";
+       monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
 #endif
-       }
+
 
        if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(1, 0);
 
@@ -1856,7 +1854,8 @@ note_dies = "
                case GF_MISSILE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1864,7 +1863,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -1874,7 +1873,8 @@ note_dies = "
                case GF_ACID:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1882,10 +1882,10 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_ACID))
+                       if (r_ptr->flagsr & RFR_IM_ACID)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1894,7 +1894,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_ACID);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID);
                        }
                        break;
                }
@@ -1903,7 +1903,8 @@ note = "
                case GF_ELEC:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1911,10 +1912,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_ELEC))
+                       if (r_ptr->flagsr & RFR_IM_ELEC)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1923,7 +1924,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_ELEC);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC);
                        }
                        break;
                }
@@ -1932,7 +1933,8 @@ note = "
                case GF_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1940,10 +1942,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_FIRE))
+                       if (r_ptr->flagsr & RFR_IM_FIRE)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1952,7 +1954,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_FIRE);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_FIRE))
                        {
@@ -1963,7 +1965,7 @@ note = "
 #endif
 
                                dam *= 2;
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
                        }
                        break;
                }
@@ -1972,7 +1974,8 @@ note = "
                case GF_COLD:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1980,10 +1983,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_COLD))
+                       if (r_ptr->flagsr & RFR_IM_COLD)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1992,7 +1995,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_COLD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_COLD))
                        {
@@ -2003,7 +2006,7 @@ note = "
 #endif
 
                                dam *= 2;
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
                        }
                        break;
                }
@@ -2012,7 +2015,8 @@ note = "
                case GF_POIS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2020,10 +2024,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_IM_POIS)
+                       if (r_ptr->flagsr & RFR_IM_POIS)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2032,7 +2036,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_POIS);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
                        }
                        break;
                }
@@ -2042,7 +2046,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2050,10 +2054,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_IM_POIS)
+                       if (r_ptr->flagsr & RFR_IM_POIS)
                        {
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
@@ -2062,7 +2066,7 @@ note = "
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_POIS);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
                        }
                        else if (one_in_(3)) do_poly = TRUE;
                        break;
@@ -2072,7 +2076,8 @@ note = "
                case GF_HELL_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2080,7 +2085,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_GOOD)
@@ -2092,7 +2097,7 @@ note = "
                                note = " is hit hard.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= (RF3_GOOD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
                        }
                        break;
                }
@@ -2101,7 +2106,8 @@ note = "
                case GF_HOLY_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2109,7 +2115,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_GOOD)
@@ -2121,7 +2127,7 @@ note = "
                                note = " is immune.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= RF3_GOOD;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= RF3_GOOD;
                        }
                        else if (r_ptr->flags3 & RF3_EVIL)
                        {
@@ -2132,7 +2138,7 @@ note = "
                                note = " is hit hard.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= RF3_EVIL;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
                        }
                        else
                        {
@@ -2151,7 +2157,8 @@ note = "
                case GF_ARROW:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2159,7 +2166,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -2169,7 +2176,8 @@ note = "
                case GF_PLASMA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2177,10 +2185,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_PLAS)
+                       if (r_ptr->flagsr & RFR_RES_PLAS)
                        {
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
@@ -2189,8 +2197,7 @@ note = "
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen)
-                                       r_ptr->r_flags3 |= (RF3_RES_PLAS);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS);
                        }
                        break;
                }
@@ -2199,7 +2206,8 @@ note = "
                case GF_NETHER:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2207,42 +2215,44 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_UNDEAD)
+                       if (r_ptr->flagsr & RFR_RES_NETH)
                        {
+                               if (r_ptr->flags3 & RF3_UNDEAD)
+                               {
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " is immune.";
+                                       note = " is immune.";
 #endif
 
-                               dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                       }
-                       else if (r_ptr->flags3 & RF3_RES_NETH)
-                       {
+                                       dam = 0;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               }
+                               else
+                               {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " resists.";
+                                       note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint1(6) + 6;
-
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_NETH);
+                                       dam *= 3; dam /= randint1(6) + 6;
+                               }
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH);
                        }
                        else if (r_ptr->flags3 & RF3_EVIL)
                        {
                                dam /= 2;
 #ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
 #else
                                note = " resists somewhat.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
                        }
                        break;
                }
@@ -2251,7 +2261,8 @@ note = "
                case GF_WATER:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2259,29 +2270,32 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (m_ptr->r_idx == MON_WATER_ELEM || m_ptr->r_idx == MON_UNMAKER)
+                       if (r_ptr->flagsr & RFR_RES_WATE)
                        {
+                               if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER))
+                               {
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " is immune.";
+                                       note = " is immune.";
 #endif
 
-                               dam = 0;
-                       }
-                       else if (r_ptr->flags3 & RF3_RES_WATE)
-                       {
+                                       dam = 0;
+                               }
+                               else
+                               {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " resists.";
+                                       note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_WATE);
+                                       dam *= 3; dam /= randint1(6) + 6;
+                               }
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE);
                        }
                        break;
                }
@@ -2290,7 +2304,8 @@ note = "
                case GF_CHAOS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2298,23 +2313,35 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_poly = TRUE;
-                       do_conf = (5 + randint1(11) + r) / (r + 1);
-                       if ((r_ptr->flags4 & RF4_BR_CHAO) ||
-                           (m_ptr->r_idx == MON_STORMBRINGER) ||
-                           ((r_ptr->flags3 & RF3_DEMON) && one_in_(3)))
+                       if (r_ptr->flagsr & RFR_RES_CHAO)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               do_poly = FALSE;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO);
+                       }
+                       else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3))
+                       {
+#ifdef JP
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+#else
+                               note = " resists somewhat.";
+#endif
+
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
+                       }
+                       else
+                       {
+                               do_poly = TRUE;
+                               do_conf = (5 + randint1(11) + r) / (r + 1);
                        }
                        break;
                }
@@ -2323,7 +2350,8 @@ note = "
                case GF_SHARDS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2331,18 +2359,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & RF4_BR_SHAR)
+                       if (r_ptr->flagsr & RFR_RES_SHAR)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
                        }
                        break;
                }
@@ -2352,7 +2381,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2360,18 +2389,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & RF4_BR_SHAR)
+                       if (r_ptr->flagsr & RFR_RES_SHAR)
                        {
 #ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
 #else
                                note = " resists somewhat.";
 #endif
 
                                dam /= 2;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
                        }
                        break;
                }
@@ -2381,7 +2411,8 @@ note = "
                case GF_SOUND:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2389,20 +2420,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = (10 + randint1(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_SOUN)
+                       if (r_ptr->flagsr & RFR_RES_SOUN)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 2; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN);
                        }
+                       else do_stun = (10 + randint1(15) + r) / (r + 1);
                        break;
                }
 
@@ -2410,7 +2442,8 @@ note = "
                case GF_CONFUSION:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2418,30 +2451,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_conf = (10 + randint1(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_CONF)
+                       if (r_ptr->flags3 & RF3_NO_CONF)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 2; dam /= randint1(6) + 6;
-                       }
-                       else if (r_ptr->flags3 & RF3_NO_CONF)
-                       {
-#ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
-#else
-                               note = " resists somewhat.";
-#endif
-
-                               dam /= 2;
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                        }
+                       else do_conf = (10 + randint1(15) + r) / (r + 1);
                        break;
                }
 
@@ -2449,7 +2473,8 @@ note = "
                case GF_DISENCHANT:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2457,19 +2482,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_DISE)
+                       if (r_ptr->flagsr & RFR_RES_DISE)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_DISE);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE);
                        }
                        break;
                }
@@ -2478,7 +2503,8 @@ note = "
                case GF_NEXUS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2486,19 +2512,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_NEXU)
+                       if (r_ptr->flagsr & RFR_RES_NEXU)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_NEXU);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU);
                        }
                        break;
                }
@@ -2507,7 +2533,8 @@ note = "
                case GF_FORCE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2515,20 +2542,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = (randint1(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_WALL)
+                       if (r_ptr->flagsr & RFR_RES_WALL)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL);
                        }
+                       else do_stun = (randint1(15) + r) / (r + 1);
                        break;
                }
 
@@ -2536,7 +2564,8 @@ note = "
                case GF_INERTIA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2544,18 +2573,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_INER))
+                       if (r_ptr->flagsr & RFR_RES_INER)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER);
                        }
                        else
                        {
@@ -2571,7 +2601,7 @@ note = "
                                        if (!m_ptr->slow)
                                        {
 #ifdef JP
-note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
+                                               note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
 #else
                                                note = " starts moving slower.";
 #endif
@@ -2588,7 +2618,8 @@ note = "
                case GF_TIME:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2596,20 +2627,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_TIME))
+                       if (r_ptr->flagsr & RFR_RES_TIME)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME);
                        }
-                       else do_time = (dam+1)/2;
+                       else do_time = (dam + 1) / 2;
                        break;
                }
 
@@ -2620,7 +2652,7 @@ note = "
 
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2628,14 +2660,14 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_RES_TELE))
+                       if (r_ptr->flagsr & RFR_RES_TELE)
                        {
                                if (r_ptr->flags1 & (RF1_UNIQUE))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
@@ -2646,7 +2678,7 @@ note = "
                                }
                                else if (r_ptr->level > randint1(100))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -2661,16 +2693,17 @@ note = "
                        else do_dist = 0;
                        if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_dist = 0;
 
-                       if (r_ptr->flags4 & (RF4_BR_GRAV))
+                       if (r_ptr->flagsr & RFR_RES_GRAV)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
                                do_dist = 0;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV);
                        }
                        else
                        {
@@ -2698,7 +2731,7 @@ note = "
                                }
 
                                /* 2. stun */
-                               do_stun = damroll((p_ptr->lev / 10) + 3 , (dam)) + 1;
+                               do_stun = damroll((caster_lev / 10) + 3 , (dam)) + 1;
 
                                /* Attempt a saving throw */
                                if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
@@ -2708,7 +2741,7 @@ note = "
                                        do_stun = 0;
                                        /* No obvious effect */
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                        note = " is unaffected!";
 #endif
@@ -2725,7 +2758,8 @@ note = "
                case GF_SUPER_RAY:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2733,7 +2767,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -2744,7 +2778,8 @@ note = "
                case GF_DISINTEGRATE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2752,12 +2787,12 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_HURT_ROCK)
                        {
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
 #ifdef JP
 note = "¤ÎÈéÉ椬¤¿¤À¤ì¤¿¡ª";
 note_dies = "¤Ï¾øȯ¤·¤¿¡ª";
@@ -2778,16 +2813,16 @@ note_dies = "
                        /* PSI only works if the monster can see you! -- RG */
                        if (!(los(m_ptr->fy, m_ptr->fx, py, px)))
                        {
-                               dam = 0;
 #ifdef JP
-note = "¤Ï¤¢¤Ê¤¿¤¬¸«¤¨¤Ê¤¤¤Î¤Ç±Æ¶Á¤µ¤ì¤Ê¤¤¡ª";
+                               if (seen) msg_format("%s¤Ï¤¢¤Ê¤¿¤¬¸«¤¨¤Ê¤¤¤Î¤Ç±Æ¶Á¤µ¤ì¤Ê¤¤¡ª", m_name);
 #else
-                               note = " can't see you, and isn't affected!";
+                               if (seen) msg_format("%^s can't see you, and isn't affected!", m_name);
 #endif
-
+                               skipped = TRUE;
+                               break;
                        }
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2795,28 +2830,27 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
                        {
                                dam = 0;
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " is immune!";
 #endif
-                               if (seen) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
 
                        }
-                       else if ((r_ptr->flags2 & RF2_STUPID) ||
-                                               (r_ptr->flags2 & RF2_WEIRD_MIND) ||
-                                               (r_ptr->flags3 & RF3_ANIMAL) ||
-                                               (r_ptr->level > randint1(3 * dam)))
+                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                                (r_ptr->flags3 & RF3_ANIMAL) ||
+                                (r_ptr->level > randint1(3 * dam)))
                        {
                                dam /= 3;
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
@@ -2826,15 +2860,13 @@ note = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                         (r_ptr->flags3 & RF3_DEMON)) &&
-                                         (r_ptr->level > p_ptr->lev / 2) &&
-                                         one_in_(2))
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                   (r_ptr->level > p_ptr->lev / 2) &&
+                                   one_in_(2))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
@@ -2844,7 +2876,7 @@ msg_format("%^s
                                        if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
@@ -2853,7 +2885,7 @@ msg_print("
                                        else
                                        {
                                                /* Injure +/- confusion */
-                                               monster_desc(killer, m_ptr, 0x288);
+                                               monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
                                                take_hit(DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
                                                if (one_in_(4))
                                                {
@@ -2869,7 +2901,7 @@ msg_print("
                                                                {
                                                                        if (r_ptr->flags3 & RF3_NO_FEAR)
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                                                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                                                                note = " is unaffected.";
 #endif
@@ -2904,7 +2936,7 @@ note = "
                                                break;
                                        default:
 #ifdef JP
-note = "¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
+                                               note = "¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
 #else
                                                note = " falls asleep!";
 #endif
@@ -2915,7 +2947,7 @@ note = "
                        }
 
 #ifdef JP
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
+                       note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                        note_dies = " collapses, a mindless husk.";
 #endif
@@ -2926,7 +2958,8 @@ note_dies = "
                case GF_PSI_DRAIN:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2934,27 +2967,26 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
                        {
                                dam = 0;
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " is immune!";
 #endif
 
                        }
-                       else if ((r_ptr->flags2 & RF2_STUPID) ||
-                                (r_ptr->flags2 & RF2_WEIRD_MIND) ||
+                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
                                 (r_ptr->flags3 & RF3_ANIMAL) ||
-                                               (r_ptr->level > randint1(3 * dam)))
+                                (r_ptr->level > randint1(3 * dam)))
                        {
                                dam /= 3;
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
@@ -2964,15 +2996,13 @@ note = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                    (r_ptr->flags3 & RF3_DEMON)) &&
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
                                     (r_ptr->level > p_ptr->lev / 2) &&
                                     (one_in_(2)))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
@@ -2982,7 +3012,7 @@ msg_format("%^s
                                        if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
@@ -2991,14 +3021,15 @@ msg_print("
                                        else
                                        {
                                                /* Injure + mana drain */
-                                               monster_desc(killer, m_ptr, 0x288);
+                                               monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
 #ifdef JP
-msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
+                                               msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
 #else
                                                msg_print("Your psychic energy is drained!");
 #endif
 
-                                               p_ptr->csp = MAX(0, p_ptr->csp - damroll(5, dam) / 2);
+                                               p_ptr->csp -= damroll(5, dam) / 2;
+                                               if (p_ptr->csp < 0) p_ptr->csp = 0;
                                                p_ptr->redraw |= PR_MANA;
                                                p_ptr->window |= (PW_SPELL);
                                                take_hit(DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
@@ -3010,8 +3041,7 @@ msg_print("Ķǽ
                        {
                                int b = damroll(5, dam) / 4;
 #ifdef JP
-msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¶ìÄˤòĶǽÎϥѥ¤ËÊÑ´¹¤·¤¿¡ª",
-    m_name);
+                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¶ìÄˤòĶǽÎϥѥ¤ËÊÑ´¹¤·¤¿¡ª", m_name);
 #else
                                msg_format("You convert %s%s pain into psychic energy!",
                                    m_name, (seen ? "'s" : "s"));
@@ -3024,7 +3054,7 @@ msg_format("
                        }
 
 #ifdef JP
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
+                       note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                        note_dies = " collapses, a mindless husk.";
 #endif
@@ -3035,7 +3065,8 @@ note_dies = "
                case GF_TELEKINESIS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3043,7 +3074,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (one_in_(4))
@@ -3053,7 +3084,7 @@ note_dies = "
                        }
 
                        /* 1. stun */
-                       do_stun = damroll((p_ptr->lev / 10) + 3 , dam) + 1;
+                       do_stun = damroll((caster_lev / 10) + 3 , dam) + 1;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
@@ -3071,7 +3102,8 @@ note_dies = "
                case GF_PSY_SPEAR:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3079,7 +3111,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -3089,7 +3121,8 @@ note_dies = "
                case GF_METEOR:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3097,7 +3130,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -3106,9 +3139,10 @@ note_dies = "
                case GF_DOMINATION:
                {
                        if (!is_hostile(m_ptr)) break;
+
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3116,19 +3150,18 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                           (r_ptr->flags1 & RF1_QUESTOR) ||
+                       if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
                            (r_ptr->flags3 & RF3_NO_CONF) ||
                            (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_CONF)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -3138,15 +3171,13 @@ note_dies = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                    (r_ptr->flags3 & RF3_DEMON)) &&
-                                    (r_ptr->level > p_ptr->lev / 2) &&
-                                    (one_in_(2)))
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                   (r_ptr->level > p_ptr->lev / 2) &&
+                                   (one_in_(2)))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
@@ -3156,7 +3187,7 @@ msg_format("%^s
                                        if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
@@ -3177,7 +3208,7 @@ msg_print("
                                                        {
                                                                if (r_ptr->flags3 & RF3_NO_FEAR)
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                                                        note = " is unaffected.";
 #endif
@@ -3239,7 +3270,8 @@ note = "
                case GF_ICE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3247,31 +3279,31 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        do_stun = (randint1(15) + 1) / (r + 1);
-                       if (r_ptr->flags3 & RF3_IM_COLD)
+                       if (r_ptr->flagsr & RFR_IM_COLD)
                        {
 #ifdef JP
-note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists a lot.";
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_COLD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_COLD))
                        {
 #ifdef JP
-note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
+                               note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
 #else
                                note = " is hit hard.";
 #endif
 
                                dam *= 2;
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
                        }
                        break;
                }
@@ -3282,7 +3314,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3290,19 +3322,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (!monster_living(r_ptr))
                        {
-                               if (r_ptr->flags3 & RF3_UNDEAD)
-                               {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                               }
-
-                               if (r_ptr->flags3 & (RF3_DEMON))
+                               if (seen)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_DEMON);
+                                       if (is_original_ap(m_ptr))
+                                       {
+                                               if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                               if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                               if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+                                       }
                                }
 
 #ifdef JP
@@ -3324,7 +3356,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3332,15 +3364,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if ((r_ptr->flags3 & RF3_UNDEAD) ||
-                           (r_ptr->flags3 & RF3_NONLIVING))
+                       if (!monster_living(r_ptr))
                        {
-                               if (r_ptr->flags3 & RF3_UNDEAD)
+                               if (seen)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (is_original_ap(m_ptr))
+                                       {
+                                               if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                               if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                               if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+                                       }
                                }
 
 #ifdef JP
@@ -3354,7 +3390,7 @@ note = "
                        }
                        else if (((r_ptr->flags1 & RF1_UNIQUE) &&
                                 (randint1(888) != 666)) ||
-                                (((r_ptr->level + randint1(20)) > randint1(p_ptr->lev + randint1(10))) &&
+                                (((r_ptr->level + randint1(20)) > randint1(caster_lev + randint1(10))) &&
                                 randint1(100) != 66))
                        {
 #ifdef JP
@@ -3375,7 +3411,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3383,7 +3419,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt to polymorph (see below) */
@@ -3416,7 +3452,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_UNIQUE_7 | RF7_UNIQUE2)))
+                       if (is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
                        {
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
@@ -3456,6 +3492,8 @@ note = "
                        /* Wake up */
                        m_ptr->csleep = 0;
 
+                       if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+
                        if (m_ptr->maxhp < m_ptr->max_maxhp)
                        {
 #ifdef JP
@@ -3474,6 +3512,8 @@ msg_format("%^s
                        /* Wake up */
                        m_ptr->csleep = 0;
 
+                       if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+
                        if (m_ptr->stunned)
                        {
 #ifdef JP
@@ -3585,7 +3625,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3593,7 +3633,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Powerful monsters can resist */
@@ -3637,7 +3677,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3645,7 +3685,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
@@ -3656,7 +3696,7 @@ note = "
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_SLEEP)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
                                }
 
                                /* No obvious effect */
@@ -3691,7 +3731,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3699,7 +3739,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
@@ -3737,7 +3777,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3745,7 +3785,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
@@ -3796,7 +3836,7 @@ note = "
 
                        if (seen) obvious = TRUE;
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3804,23 +3844,23 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_QUESTOR) ||
                            (r_ptr->flags3 & RF3_NO_CONF) ||
-                           (m_ptr->mflag2 & MFLAG_NOPET) ||
+                           (m_ptr->mflag2 & MFLAG2_NOPET) ||
                            (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 5))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_CONF)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -3833,7 +3873,7 @@ note = "
 
                                obvious = FALSE;
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else if (p_ptr->cursed & TRC_AGGRAVATE)
                        {
@@ -3843,7 +3883,7 @@ note = "
                                note = " hates you too much!";
 #endif
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else
                        {
@@ -3883,7 +3923,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3891,17 +3931,17 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_QUESTOR) ||
                          (!(r_ptr->flags3 & RF3_UNDEAD)) ||
-                           (m_ptr->mflag2 & MFLAG_NOPET) ||
+                           (m_ptr->mflag2 & MFLAG2_NOPET) ||
                                 (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* No obvious effect */
@@ -3912,7 +3952,7 @@ note = "
 #endif
 
                                obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else if (p_ptr->cursed & TRC_AGGRAVATE)
                        {
@@ -3922,7 +3962,7 @@ note = "
                                note = " hates you too much!";
 #endif
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else
                        {
@@ -3958,7 +3998,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3966,17 +4006,17 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_QUESTOR) ||
                          (!(r_ptr->flags3 & RF3_DEMON)) ||
-                           (m_ptr->mflag2 & MFLAG_NOPET) ||
+                           (m_ptr->mflag2 & MFLAG2_NOPET) ||
                                 (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* No obvious effect */
@@ -3987,7 +4027,7 @@ note = "
 #endif
 
                                obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else if (p_ptr->cursed & TRC_AGGRAVATE)
                        {
@@ -3997,7 +4037,7 @@ note = "
                                note = " hates you too much!";
 #endif
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else
                        {
@@ -4034,7 +4074,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4042,24 +4082,24 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
                          (!(r_ptr->flags3 & (RF3_ANIMAL))) ||
-                           (m_ptr->mflag2 & MFLAG_NOPET) ||
+                           (m_ptr->mflag2 & MFLAG2_NOPET) ||
                                 (r_ptr->flags3 & (RF3_NO_CONF)) ||
                                 (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -4071,7 +4111,7 @@ note = "
 #endif
 
                                obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else if (p_ptr->cursed & TRC_AGGRAVATE)
                        {
@@ -4081,7 +4121,7 @@ note = "
                                note = " hates you too much!";
 #endif
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else
                        {
@@ -4130,7 +4170,7 @@ msg_format("%s
 #else
                        msg_format("You stare into %s.", m_name);
 #endif
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4138,17 +4178,17 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
-                           (m_ptr->mflag2 & MFLAG_NOPET) ||
-                                (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)) ||
+                           (m_ptr->mflag2 & MFLAG2_NOPET) ||
+                                !monster_living(r_ptr) ||
                                 ((r_ptr->level+10) > randint1(dam)))
                        {
                                /* Resist */
@@ -4160,7 +4200,7 @@ note = "
 #endif
 
                                obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else if (p_ptr->cursed & TRC_AGGRAVATE)
                        {
@@ -4170,7 +4210,7 @@ note = "
                                note = " hates you too much!";
 #endif
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else
                        {
@@ -4196,7 +4236,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4204,7 +4244,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Get confused later */
@@ -4218,7 +4258,7 @@ note = "
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -4243,7 +4283,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4251,10 +4291,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = damroll((p_ptr->lev / 10) + 3 , (dam)) + 1;
+                       do_stun = damroll((caster_lev / 10) + 3 , (dam)) + 1;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
@@ -4289,7 +4329,7 @@ note = "
                                skipped = TRUE;
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                dam = 0;
                                break;
@@ -4297,11 +4337,14 @@ note = "
                        /* Hurt by light */
                        if (r_ptr->flags3 & (RF3_HURT_LITE))
                        {
-                               /* Obvious effect */
-                               if (seen) obvious = TRUE;
+                               if (seen)
+                               {
+                                       /* Obvious effect */
+                                       obvious = TRUE;
 
-                               /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                                       /* Memorize the effects */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               }
 
                                /* Special effect */
 #ifdef JP
@@ -4330,7 +4373,8 @@ note_dies = "
                case GF_LITE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4338,25 +4382,26 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_LITE))
+                       if (r_ptr->flagsr & RFR_RES_LITE)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 2; dam /= (randint1(6)+6);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_LITE))
                        {
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
 #ifdef JP
-note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
-note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
+                               note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
+                               note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
 #else
                                note = " cringes from the light!";
                                note_dies = " shrivels away in the light!";
@@ -4373,7 +4418,7 @@ note_dies = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4381,21 +4426,19 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       /* Likes darkness... */
-                       if ((r_ptr->flags4 & (RF4_BR_DARK)) ||
-                           (r_ptr->flags3 & RF3_ORC) ||
-                           (r_ptr->flags3 & RF3_HURT_LITE))
+                       if (r_ptr->flagsr & RFR_RES_DARK)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 2; dam /= (randint1(6)+6);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK);
                        }
                        break;
                }
@@ -4404,7 +4447,7 @@ note = "
                /* Stone to Mud */
                case GF_KILL_WALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                dam = 0;
                                break;
@@ -4412,11 +4455,14 @@ note = "
                        /* Hurt by rock remover */
                        if (r_ptr->flags3 & (RF3_HURT_ROCK))
                        {
-                               /* Notice effect */
-                               if (seen) obvious = TRUE;
+                               if (seen)
+                               {
+                                       /* Notice effect */
+                                       obvious = TRUE;
 
-                               /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                                       /* Memorize the effects */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                               }
 
                                /* Cute little message */
 #ifdef JP
@@ -4448,11 +4494,11 @@ note_dies = "
                        {
                                bool resists_tele = FALSE;
 
-                               if (r_ptr->flags3 & (RF3_RES_TELE))
+                               if (r_ptr->flagsr & RFR_RES_TELE)
                                {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
@@ -4463,7 +4509,7 @@ note = "
                                        }
                                        else if (r_ptr->level > randint1(100))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -4476,8 +4522,11 @@ note = "
 
                                if (!resists_tele)
                                {
-                                       if (seen) obvious = TRUE;
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (seen)
+                                       {
+                                               obvious = TRUE;
+                                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       }
                                        do_dist = dam;
                                }
                        }
@@ -4503,11 +4552,11 @@ note = "
                        {
                                bool resists_tele = FALSE;
 
-                               if (r_ptr->flags3 & (RF3_RES_TELE))
+                               if (r_ptr->flagsr & RFR_RES_TELE)
                                {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
@@ -4518,7 +4567,7 @@ note = "
                                        }
                                        else if (r_ptr->level > randint1(100))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -4531,8 +4580,11 @@ note = "
 
                                if (!resists_tele)
                                {
-                                       if (seen) obvious = TRUE;
-                                       if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                                       if (seen)
+                                       {
+                                               obvious = TRUE;
+                                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+                                       }
                                        do_dist = dam;
                                }
                        }
@@ -4554,11 +4606,11 @@ note = "
                case GF_AWAY_ALL:
                {
                        bool resists_tele = FALSE;
-                       if (r_ptr->flags3 & (RF3_RES_TELE))
+                       if (r_ptr->flagsr & RFR_RES_TELE)
                        {
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
@@ -4569,7 +4621,7 @@ note = "
                                }
                                else if (r_ptr->level > randint1(100))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -4598,7 +4650,7 @@ note = "
                /* Turn undead (Use "dam" as "power") */
                case GF_TURN_UNDEAD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4606,11 +4658,14 @@ note = "
                        /* Only affect undead */
                        if (r_ptr->flags3 & (RF3_UNDEAD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Apply some fear */
                                do_fear = damroll(3, (dam / 2)) + 1;
@@ -4646,7 +4701,7 @@ note = "
                /* Turn evil (Use "dam" as "power") */
                case GF_TURN_EVIL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4654,11 +4709,14 @@ note = "
                        /* Only affect evil */
                        if (r_ptr->flags3 & (RF3_EVIL))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Apply some fear */
                                do_fear = damroll(3, (dam / 2)) + 1;
@@ -4694,7 +4752,7 @@ note = "
                /* Turn monster (Use "dam" as "power") */
                case GF_TURN_ALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4730,7 +4788,7 @@ note = "
                /* Dispel undead */
                case GF_DISP_UNDEAD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4739,11 +4797,14 @@ note = "
                        /* Only affect undead */
                        if (r_ptr->flags3 & (RF3_UNDEAD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4773,7 +4834,7 @@ note_dies = "
                /* Dispel evil */
                case GF_DISP_EVIL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4782,11 +4843,14 @@ note_dies = "
                        /* Only affect evil */
                        if (r_ptr->flags3 & (RF3_EVIL))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4815,7 +4879,7 @@ note_dies = "
                /* Dispel good */
                case GF_DISP_GOOD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4824,11 +4888,14 @@ note_dies = "
                        /* Only affect good */
                        if (r_ptr->flags3 & (RF3_GOOD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_GOOD);
-
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4857,7 +4924,7 @@ note_dies = "
                /* Dispel living */
                case GF_DISP_LIVING:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4896,7 +4963,7 @@ note_dies = "
                /* Dispel demons */
                case GF_DISP_DEMON:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4905,11 +4972,14 @@ note_dies = "
                        /* Only affect demons */
                        if (r_ptr->flags3 & (RF3_DEMON))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_DEMON);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4938,7 +5008,7 @@ note_dies = "
                /* Dispel monster */
                case GF_DISP_ALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4964,7 +5034,8 @@ note_dies = "
                case GF_DRAIN_MANA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4972,7 +5043,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
@@ -4982,7 +5053,7 @@ note_dies = "
 #ifdef JP
 msg_format("%s¤«¤éÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¤È¤Ã¤¿¡£",m_name);
 #else
-                               msg_format("You draws psychic energy from %s.", m_name);
+                               msg_format("You draw psychic energy from %s.", m_name);
 #endif
 
                                (void)hp_player(dam);
@@ -5007,10 +5078,10 @@ msg_format("%s
 #ifdef JP
 msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£",m_name);
 #else
-                       msg_format("You gazes intently at %s.", m_name);
+                       msg_format("You gaze intently at %s.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5018,19 +5089,19 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
                                 (r_ptr->flags3 & RF3_NO_CONF) ||
-                                (r_ptr->level > randint1((p_ptr->lev*2 - 10) < 1 ? 1 : (p_ptr->lev*2 - 10)) + 10))
+                                (r_ptr->level > randint1((caster_lev*2 - 10) < 1 ? 1 : (caster_lev*2 - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
@@ -5043,7 +5114,7 @@ note = "
                        {
 #ifdef JP
 msg_format("%s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£",m_name);
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£";
+note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                                msg_format("%^s is blasted by psionic energy.", m_name);
                                note_dies = " collapses, a mindless husk.";
@@ -5062,10 +5133,10 @@ note_dies = "
 #ifdef JP
 msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£",m_name);
 #else
-                       msg_format("You gazes intently at %s.", m_name);
+                       msg_format("You gaze intently at %s.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5073,19 +5144,19 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
                                 (r_ptr->flags3 & RF3_NO_CONF) ||
-                                (r_ptr->level > randint1((p_ptr->lev*2 - 10) < 1 ? 1 : (p_ptr->lev*2 - 10)) + 10))
+                                (r_ptr->level > randint1((caster_lev*2 - 10) < 1 ? 1 : (caster_lev*2 - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
@@ -5098,7 +5169,7 @@ note = "
                        {
 #ifdef JP
 msg_format("%s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£",m_name);
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£";
+note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                                msg_format("%^s is blasted by psionic energy.", m_name);
                                note_dies = " collapses, a mindless husk.";
@@ -5121,10 +5192,10 @@ note_dies = "
 #ifdef JP
 msg_format("%s¤ò»Øº¹¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£",m_name);
 #else
-                       msg_format("You points at %s and curses.", m_name);
+                       msg_format("You point at %s and curses.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5132,12 +5203,12 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + caster_lev) < (r_ptr->level + 35))
                        {
 
 #ifdef JP
@@ -5158,10 +5229,10 @@ note = "
 #ifdef JP
 msg_format("%s¤ò»Øº¹¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£",m_name);
 #else
-                       msg_format("You points at %s and curses horribly.", m_name);
+                       msg_format("You point at %s and curses horribly.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5169,12 +5240,12 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + caster_lev) < (r_ptr->level + 35))
                        {
 
 #ifdef JP
@@ -5195,10 +5266,10 @@ note = "
 #ifdef JP
 msg_format("%s¤ò»Øº¹¤·¡¢¶²¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª",m_name);
 #else
-                       msg_format("You points at %s, incanting terribly!", m_name);
+                       msg_format("You point at %s, incanting terribly!", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5206,12 +5277,12 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + caster_lev) < (r_ptr->level + 35))
                        {
 
 #ifdef JP
@@ -5232,10 +5303,10 @@ note = "
 #ifdef JP
 msg_format("%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£",m_name);
 #else
-                       msg_format("You points at %s, screaming th word, 'DIE!'.", m_name);
+                       msg_format("You point at %s, screaming th word, 'DIE!'.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5243,12 +5314,12 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + caster_lev) < (r_ptr->level + 35))
                        {
 
 #ifdef JP
@@ -5266,7 +5337,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5274,7 +5345,7 @@ note = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
@@ -5289,7 +5360,7 @@ note = "
                        }
                        else
                        {
-                               if ((p_ptr->lev + randint1(dam)) >
+                               if ((caster_lev + randint1(dam)) >
                                        (r_ptr->level + randint1(200)))
                                        {
                                                dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
@@ -5314,7 +5385,7 @@ note = "
                {
                        int nokori_hp;
                        if ((p_ptr->inside_quest && (quest[p_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) ||
-                           (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_UNIQUE_7)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR))
+                           (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR))
                        {
 #ifdef JP
 msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",m_name);
@@ -5326,11 +5397,11 @@ msg_format("%s
                        }
 
                        if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp*4L;
-                       else if ((p_ptr->pclass == CLASS_BEASTMASTER) && (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)))
+                       else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(r_ptr))
                                nokori_hp = m_ptr->maxhp * 3 / 10;
                        else
                                nokori_hp = m_ptr->maxhp * 3 / 20;
-                       
+
                        if (m_ptr->hp >= nokori_hp)
                        {
 #ifdef JP
@@ -5342,11 +5413,11 @@ msg_format("
                        }
                        else if (m_ptr->hp < randint0(nokori_hp))
                        {
-                               if (m_ptr->mflag2 & MFLAG_CHAMELEON) choose_new_monster(c_ptr->m_idx, FALSE, MON_CHAMELEON);
+                               if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(c_ptr->m_idx, FALSE, MON_CHAMELEON);
 #ifdef JP
 msg_format("%s¤òÊᤨ¤¿¡ª",m_name);
 #else
-                               msg_format("You captures %^s!", m_name);
+                               msg_format("You capture %^s!", m_name);
 #endif
                                cap_mon = m_list[c_ptr->m_idx].r_idx;
                                cap_mspeed = m_list[c_ptr->m_idx].mspeed;
@@ -5384,60 +5455,11 @@ msg_format("
                        break;
                }
 
+               /* Attack (Use "dam" as attack type) */
                case GF_ATTACK:
                {
-                       if (seen) obvious = TRUE;
-                       skipped = TRUE;
-                       if (dam == HISSATSU_NYUSIN)
-                       {
-                               int i;
-                               int ny = y, nx = x;
-                               bool success = FALSE;
-                               for (i = 0; i < 8; i++)
-                               {
-                                       if (cave_empty_bold(y+ddy[i], x+ddx[i]) || ((y+ddy[i] == py) && (x+ddx[i] == px)))
-                                       {
-                                               success = TRUE;
-                                               if (distance(py, px, ny, nx) > distance(py, px, y+ddy[i], x+ddx[i]))
-                                               {
-                                                       ny = y+ddy[i];
-                                                       nx = x+ddx[i];
-                                               }
-                                       }
-                               }
-                               if (success)
-                               {
-                                       if ((ny != py) || (nx != px))
-                                       {
-                                               teleport_player_to(ny, nx, FALSE);
-#ifdef JP
-                                               msg_print("ÁÇÁ᤯Áê¼ê¤Î²û¤ËÆþ¤ê¹þ¤ó¤À¡ª");
-#else
-                                               msg_format("You quickly jump in and attack %s!", m_name);
-#endif
-                                       }
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_print("¼ºÇÔ¡ª");
-#else
-                                       msg_print("Failed!");
-#endif
-                                       dam = 0;
-                                       break;
-                               }
-                       }
-                       if (c_ptr->m_idx)
-                               return (py_attack(y, x, dam));
-                       else
-#ifdef JP
-                               msg_print("¹¶·â¤Ï¶õ¤òÀڤä¿¡£");
-#else
-                               msg_print("You attack the empty air.");
-#endif
-                       dam = 0;
-                       break;
+                       /* Return this monster's death */
+                       return py_attack(y, x, dam);
                }
 
                /* Sleep (Use "dam" as "power") */
@@ -5448,7 +5470,7 @@ msg_format("
 
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -5456,7 +5478,7 @@ msg_format("
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
@@ -5468,7 +5490,7 @@ note = "
 #endif
                                dam = 0;
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
                                break;
                        }
                        if (m_ptr->csleep)
@@ -5553,7 +5575,7 @@ note = "
                                        /* Memorize a flag */
                                        if (r_ptr->flags3 & RF3_NO_SLEEP)
                                        {
-                                               if (seen) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
                                        }
 
                                        /* No obvious effect */
@@ -5598,7 +5620,7 @@ note = "
                        bool angry = FALSE;
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -5606,7 +5628,7 @@ note = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
@@ -5617,7 +5639,7 @@ note = "
                        }
                        else
                        {
-                               if ((r_ptr->level > randint0(dam)) || (m_ptr->mflag2 & MFLAG_NOGENO))
+                               if ((r_ptr->level > randint0(dam)) || (m_ptr->mflag2 & MFLAG2_NOGENO))
                                {
                                        dam = 0;
                                        angry = TRUE;
@@ -5658,7 +5680,7 @@ note = "
                                note = "is unaffected!";
 #endif
                                get_angry = TRUE;
-                               if (one_in_(13)) m_ptr->mflag2 |= MFLAG_NOGENO;
+                               if (one_in_(13)) m_ptr->mflag2 |= MFLAG2_NOGENO;
                        }
                        break;
                }
@@ -5673,11 +5695,14 @@ note = "
                        /* Hurt by light */
                        if (r_ptr->flags3 & (RF3_HURT_LITE))
                        {
-                               /* Obvious effect */
-                               if (seen) obvious = TRUE;
+                               if (seen)
+                               {
+                                       /* Obvious effect */
+                                       obvious = TRUE;
 
-                               /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                                       /* Memorize the effects */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               }
 
                                /* Special effect */
 #ifdef JP
@@ -5707,7 +5732,8 @@ note_dies = "
                case GF_BLOOD_CURSE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5715,7 +5741,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -5747,12 +5773,12 @@ note_dies = "
                                /* Attempt a saving throw */
                                else if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
                                    (r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                   (m_ptr->mflag2 & MFLAG_NOPET) ||
+                                   (m_ptr->mflag2 & MFLAG2_NOPET) ||
                                    (p_ptr->cursed & TRC_AGGRAVATE) ||
                                         ((r_ptr->level+10) > randint1(dam)))
                                {
                                        /* Resist */
-                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                                }
                                else
                                {
@@ -5766,7 +5792,7 @@ note = "
                                        m_ptr->fast = MIN(200, m_ptr->fast + 100);
 
                                        /* Learn about type */
-                                       if (seen) r_ptr->r_flags3 |= (RF3_GOOD);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
                                        success = TRUE;
                                }
                        }
@@ -5779,7 +5805,7 @@ note = "
                                }
                                else if (seen)
                                {
-                                       r_ptr->r_flags3 |= (RF3_NO_FEAR);
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_FEAR);
                                }
                        }
 
@@ -5792,7 +5818,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5800,7 +5826,7 @@ note = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
@@ -5841,10 +5867,10 @@ note = "
        /* Quest monsters cannot be polymorphed */
        if (r_ptr->flags1 & RF1_QUESTOR) do_poly = FALSE;
 
-       if (p_ptr->riding & (c_ptr->m_idx == p_ptr->riding)) do_poly = FALSE;
+       if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_poly = FALSE;
 
        /* "Unique" and "quest" monsters can only be "killed" by the player. */
-       if (((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7) || (r_ptr->flags1 & RF1_QUESTOR)) && !p_ptr->inside_battle)
+       if (((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & RF7_NAZGUL)) && !p_ptr->inside_battle)
        {
                if (who && (dam > m_ptr->hp)) dam = m_ptr->hp;
        }
@@ -5859,7 +5885,7 @@ note = "
        tmp = dam;
        dam = mon_damage_mod(m_ptr, dam, (bool)(typ == GF_PSY_SPEAR));
 #ifdef JP
-       if ((tmp > 0) && (dam == 0)) note = "¤Ï¥À¥á¡¼¥¸¤ò¼õ¤±¤Æ¤¤¤Ê¤¤";
+       if ((tmp > 0) && (dam == 0)) note = "¤Ï¥À¥á¡¼¥¸¤ò¼õ¤±¤Æ¤¤¤Ê¤¤¡£";
 #else
        if ((tmp > 0) && (dam == 0)) note = " is unharmed.";
 #endif
@@ -5881,7 +5907,7 @@ note = "
 
                        /* Monster polymorphs */
 #ifdef JP
-note = "¤¬ÊѿȤ·¤¿¡ª";
+                       note = "¤¬ÊѿȤ·¤¿¡ª";
 #else
                        note = " changes!";
 #endif
@@ -5916,7 +5942,7 @@ note = "
 
                /* Message */
 #ifdef JP
-note = "¤¬¾Ã¤¨µî¤Ã¤¿¡ª";
+               note = "¤¬¾Ã¤¨µî¤Ã¤¿¡ª";
 #else
                note = " disappears!";
 #endif
@@ -5934,20 +5960,19 @@ note = "
                c_ptr = &cave[y][x];
        }
 
-       /* Sound and Impact breathers never stun */
+       /* Sound and Impact resisters never stun */
        else if (do_stun &&
-           !(r_ptr->flags4 & (RF4_BR_SOUN)) &&
-           !(r_ptr->flags4 & (RF4_BR_WALL)) &&
-           !(r_ptr->flags3 & (RF3_NO_STUN)))
+           !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) &&
+           !(r_ptr->flags3 & RF3_NO_STUN))
        {
                /* Obvious */
                if (seen) obvious = TRUE;
 
-               /* Get confused */
+               /* Get stunned */
                if (m_ptr->stunned)
                {
 #ifdef JP
-note = "¤Ï¤Ò¤É¤¯¤â¤¦¤í¤¦¤È¤·¤¿¡£";
+                       note = "¤Ï¤Ò¤É¤¯¤â¤¦¤í¤¦¤È¤·¤¿¡£";
 #else
                        note = " is more dazed.";
 #endif
@@ -5957,7 +5982,7 @@ note = "
                else
                {
 #ifdef JP
-note = "¤Ï¤â¤¦¤í¤¦¤È¤·¤¿¡£";
+                       note = "¤Ï¤â¤¦¤í¤¦¤È¤·¤¿¡£";
 #else
                        note = " is dazed.";
 #endif
@@ -5972,11 +5997,10 @@ note = "
                get_angry = TRUE;
        }
 
-       /* Confusion and Chaos breathers (and sleepers) never confuse */
+       /* Confusion and Chaos resisters (and sleepers) never confuse */
        else if (do_conf &&
-                !(r_ptr->flags3 & (RF3_NO_CONF)) &&
-                !(r_ptr->flags4 & (RF4_BR_CONF)) &&
-                !(r_ptr->flags4 & (RF4_BR_CHAO)))
+                !(r_ptr->flags3 & RF3_NO_CONF) &&
+                !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
        {
                /* Obvious */
                if (seen) obvious = TRUE;
@@ -5985,7 +6009,7 @@ note = "
                if (m_ptr->confused)
                {
 #ifdef JP
-note = "¤Ï¤µ¤é¤Ëº®Í𤷤¿¤è¤¦¤À¡£";
+                       note = "¤Ï¤µ¤é¤Ëº®Í𤷤¿¤è¤¦¤À¡£";
 #else
                        note = " looks more confused.";
 #endif
@@ -5997,7 +6021,7 @@ note = "
                else
                {
 #ifdef JP
-note = "¤Ïº®Í𤷤¿¤è¤¦¤À¡£";
+                       note = "¤Ïº®Í𤷤¿¤è¤¦¤À¡£";
 #else
                        note = " looks confused.";
 #endif
@@ -6011,22 +6035,23 @@ note = "
                /* Get angry */
                get_angry = TRUE;
        }
+
        else if (do_time)
        {
                /* Obvious */
                if (seen) obvious = TRUE;
 
-               if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp-1;
+               if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp - 1;
 
                if (do_time)
                {
 #ifdef JP
-note = "¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£";
+                       note = "¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£";
 #else
                        note = " seems weakened.";
 #endif
                        m_ptr->maxhp -= do_time;
-                       if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp-m_ptr->maxhp;
+                       if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp;
                }
                get_angry = TRUE;
        }
@@ -6056,6 +6081,8 @@ note = "
                /* Wake the monster up */
                m_ptr->csleep = 0;
 
+               if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+
                /* Hurt the monster */
                m_ptr->hp -= dam;
 
@@ -6069,17 +6096,17 @@ note = "
 
                        /* Give detailed messages if destroyed */
                        if (known && note)
-                        {
-                                monster_desc(m_name, m_ptr, 0x100);
-                                if (see_s)
-                                {
-                                        msg_format("%^s%s", m_name, note);
-                                }
-                                else
-                                {
-                                        mon_fight = TRUE;
-                                }
-                        }
+                       {
+                               monster_desc(m_name, m_ptr, MD_TRUE_NAME);
+                               if (see_s)
+                               {
+                                       msg_format("%^s%s", m_name, note);
+                               }
+                               else
+                               {
+                                       mon_fight = TRUE;
+                               }
+                       }
 
                        monster_gain_exp(who, m_ptr->r_idx);
 
@@ -6107,14 +6134,14 @@ msg_print("
                        if (note && seen) msg_format("%^s%s", m_name, note);
 
                        /* Hack -- Pain message */
-                        else if (see_s)
-                        {
-                                message_pain(c_ptr->m_idx, dam);
-                        }
-                        else
-                        {
-                                mon_fight = TRUE;
-                        }
+                       else if (see_s)
+                       {
+                               message_pain(c_ptr->m_idx, dam);
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
                        /* Hack -- handle sleep */
                        if (do_sleep) m_ptr->csleep = do_sleep;
@@ -6329,7 +6356,7 @@ msg_print("
                                set_target(m_ptr, monster_target_y, monster_target_x);
                        }
                }
-               else if (is_pet(&m_list[who]) && (m_ptr->target_y != py) && (m_ptr->target_x != px))
+               else if (is_pet(&m_list[who]) && !player_bold(m_ptr->target_y, m_ptr->target_x))
                {
                        set_target(m_ptr, m_list[who].fy, m_list[who].fx);
                }
@@ -6391,9 +6418,10 @@ msg_print("
  * We return "TRUE" if any "obvious" effects were observed.  XXX XXX Actually,
  * we just assume that the effects were obvious, for historical reasons.
  */
-static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int typ, int a_rad, int monspell)
+static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int typ, int flg, int monspell)
 {
        int k = 0;
+       int rlev = 0;
 
        /* Hack -- assume obvious */
        bool obvious = TRUE;
@@ -6405,7 +6433,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
        bool fuzzy = FALSE;
 
        /* Source monster */
-       monster_type *m_ptr;
+       monster_type *m_ptr = NULL;
 
        /* Monster name (for attacks) */
        char m_name[80];
@@ -6420,7 +6448,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
 
 
        /* Player is not here */
-       if ((x != px) || (y != py)) return (FALSE);
+       if (!player_bold(y, x)) return (FALSE);
 
        if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && (randint0(55) < (p_ptr->lev*3/5+20)) && who && (who != p_ptr->riding))
        {
@@ -6432,15 +6460,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
        if (!who) return (FALSE);
        if (who == p_ptr->riding) return (FALSE);
 
-       if ((p_ptr->reflect || p_ptr->tim_reflect || ((p_ptr->special_defense & KATA_FUUJIN) && !p_ptr->blind)) && !a_rad && !one_in_(10) && (typ != GF_PSY_SPEAR))
+       if ((p_ptr->reflect || ((p_ptr->special_defense & KATA_FUUJIN) && !p_ptr->blind)) && (flg & PROJECT_REFLECTABLE) && !one_in_(10))
        {
                byte t_y, t_x;
                int max_attempts = 10;
 
 #ifdef JP
-if (blind) msg_print("²¿¤«¤¬Ä·¤ÍÊ֤ä¿¡ª");
-else if (p_ptr->special_defense & KATA_FUUJIN) msg_print("É÷¤ÎÇ¡¤¯Éð´ï¤ò¿¶¤ë¤Ã¤ÆÃƤ­ÊÖ¤·¤¿¡ª");
-else msg_print("¹¶·â¤¬Ä·¤ÍÊ֤ä¿¡ª");
+               if (blind) msg_print("²¿¤«¤¬Ä·¤ÍÊ֤ä¿¡ª");
+               else if (p_ptr->special_defense & KATA_FUUJIN) msg_print("É÷¤ÎÇ¡¤¯Éð´ï¤ò¿¶¤ë¤Ã¤ÆÃƤ­ÊÖ¤·¤¿¡ª");
+               else msg_print("¹¶·â¤¬Ä·¤ÍÊ֤ä¿¡ª");
 #else
                if (blind) msg_print("Something bounces!");
                else msg_print("The attack bounces!");
@@ -6463,7 +6491,7 @@ else msg_print("
                        t_x = m_list[who].fx;
                }
 
-               project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP|PROJECT_KILL), monspell);
+               project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP|PROJECT_KILL|PROJECT_REFLECTABLE), monspell);
 
                disturb(1, 0);
                return TRUE;
@@ -6481,14 +6509,27 @@ else msg_print("
        if (blind) fuzzy = TRUE;
 
 
-       /* Get the source monster */
-       m_ptr = &m_list[who];
+       if (who > 0)
+       {
+               /* Get the source monster */
+               m_ptr = &m_list[who];
+               /* Extract the monster level */
+               rlev = (((&r_info[m_ptr->r_idx])->level >= 1) ? (&r_info[m_ptr->r_idx])->level : 1);
 
-       /* Get the monster name */
-       monster_desc(m_name, m_ptr, 0);
+               /* Get the monster name */
+               monster_desc(m_name, m_ptr, 0);
 
-       /* Get the monster's real name (gotten before polymorph!) */
-       strcpy(killer, who_name);
+               /* Get the monster's real name (gotten before polymorph!) */
+               strcpy(killer, who_name);
+       }
+       else if (who < 0)
+       {
+#ifdef JP
+               strcpy(killer, "æ«");
+#else
+               strcpy(killer, "a trap");
+#endif
+       }
 
        /* Analyze the damage */
        switch (typ)
@@ -6501,8 +6542,8 @@ if (fuzzy) msg_print("
 #else
                        if (fuzzy) msg_print("You are hit by acid!");
 #endif
-
-                       acid_dam(dam, killer, monspell);
+                       
+                       get_damage = acid_dam(dam, killer, monspell);
                        break;
                }
 
@@ -6515,7 +6556,7 @@ if (fuzzy) msg_print("
                        if (fuzzy) msg_print("You are hit by fire!");
 #endif
 
-                       fire_dam(dam, killer, monspell);
+                       get_damage = fire_dam(dam, killer, monspell);
                        break;
                }
 
@@ -6528,7 +6569,7 @@ if (fuzzy) msg_print("
                        if (fuzzy) msg_print("You are hit by cold!");
 #endif
 
-                       cold_dam(dam, killer, monspell);
+                       get_damage = cold_dam(dam, killer, monspell);
                        break;
                }
 
@@ -6541,14 +6582,14 @@ if (fuzzy) msg_print("
                        if (fuzzy) msg_print("You are hit by lightning!");
 #endif
 
-                       elec_dam(dam, killer, monspell);
+                       get_damage = elec_dam(dam, killer, monspell);
                        break;
                }
 
                /* Standard damage -- also poisons player */
                case GF_POIS:
                {
-                       bool double_resist = (p_ptr->oppose_pois  || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU));
+                       bool double_resist = IS_OPPOSE_POIS();
 #ifdef JP
 if (fuzzy) msg_print("ÆǤǹ¶·â¤µ¤ì¤¿¡ª");
 #else
@@ -6576,7 +6617,7 @@ if (fuzzy) msg_print("
                /* Standard damage -- also poisons / mutates player */
                case GF_NUKE:
                {
-                       bool double_resist = (p_ptr->oppose_pois  || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU));
+                       bool double_resist = IS_OPPOSE_POIS();
 #ifdef JP
 if (fuzzy) msg_print("Êü¼Íǽ¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
@@ -6666,7 +6707,7 @@ if (fuzzy) msg_print("
 #endif
 
                        else if ((inventory[INVEN_RARM].name1 == ART_ZANTETSU) || (inventory[INVEN_LARM].name1 == ART_ZANTETSU))
-                       {
+                       {
 #ifdef JP
                                msg_print("Ìð¤ò»Â¤ê¼Î¤Æ¤¿¡ª");
 #else
@@ -6696,8 +6737,7 @@ if (fuzzy) msg_print("
                        }
 
                        if (!(p_ptr->resist_fire ||
-                             p_ptr->oppose_fire ||
-                             music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU) ||
+                             IS_OPPOSE_FIRE() ||
                              p_ptr->immune_fire))
                        {
                                inven_damage(set_acid_destroy, 3);
@@ -6721,38 +6761,7 @@ if (fuzzy) msg_print("
                                if (!prace_is_(RACE_SPECTRE))
                                        dam *= 6; dam /= (randint1(4) + 7);
                        }
-                       else if (p_ptr->prace != RACE_ANDROID)
-                       {
-                               if (p_ptr->hold_life && (randint0(100) < 75))
-                               {
-#ifdef JP
-msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª");
-#else
-                                       msg_print("You keep hold of your life force!");
-#endif
-
-                               }
-                               else if (p_ptr->hold_life)
-                               {
-#ifdef JP
-msg_print("À¸Ì¿ÎϤ¬¾¯¤·ÂΤ«¤éÈ´¤±Íî¤Á¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                       msg_print("You feel your life slipping away!");
-#endif
-
-                                       lose_exp(200 + (p_ptr->exp / 1000) * MON_DRAIN_LIFE);
-                               }
-                               else
-                               {
-#ifdef JP
-msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                       msg_print("You feel your life draining away!");
-#endif
-
-                                       lose_exp(200 + (p_ptr->exp / 100) * MON_DRAIN_LIFE);
-                               }
-                       }
+                       else drain_exp(200 + (p_ptr->exp / 100), 200 + (p_ptr->exp / 1000), 75);
 
                        if (prace_is_(RACE_SPECTRE))
                        {
@@ -6833,38 +6842,7 @@ msg_print("
                        }
                        if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
                        {
-                               if (p_ptr->prace == RACE_ANDROID)
-                               {
-                               }
-                               else if (p_ptr->hold_life && (randint0(100) < 75))
-                               {
-#ifdef JP
-msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª");
-#else
-                                       msg_print("You keep hold of your life force!");
-#endif
-
-                               }
-                               else if (p_ptr->hold_life)
-                               {
-#ifdef JP
-msg_print("À¸Ì¿ÎϤ¬¾¯¤·ÂΤ«¤éÈ´¤±Íî¤Á¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                       msg_print("You feel your life slipping away!");
-#endif
-
-                                       lose_exp(500 + (p_ptr->exp / 1000) * MON_DRAIN_LIFE);
-                               }
-                               else
-                               {
-#ifdef JP
-msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                       msg_print("You feel your life draining away!");
-#endif
-
-                                       lose_exp(5000 + (p_ptr->exp / 100) * MON_DRAIN_LIFE);
-                               }
+                               drain_exp(5000 + (p_ptr->exp / 100), 500 + (p_ptr->exp / 1000), 75);
                        }
                        if (!p_ptr->resist_chaos || one_in_(9))
                        {
@@ -7416,7 +7394,7 @@ if (fuzzy) msg_print("
                                (void)set_stun(p_ptr->stun + randint1(15));
                        }
 
-                       if ((!(p_ptr->resist_cold || p_ptr->oppose_cold || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))) || one_in_(12))
+                       if ((!(p_ptr->resist_cold || IS_OPPOSE_COLD())) || one_in_(12))
                        {
                                if (!p_ptr->immune_cold) inven_damage(set_cold_destroy, 3);
                        }
@@ -7467,6 +7445,207 @@ if (fuzzy) msg_print("
                        break;
                }
 
+               /* Mind blast */
+               case GF_MIND_BLAST:
+               {
+                       if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
+                       {
+#ifdef JP
+msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+#else
+                               msg_print("You resist the effects!");
+#endif
+                               learn_spell(MS_MIND_BLAST);
+                       }
+                       else
+                       {
+#ifdef JP
+msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+#else
+                               msg_print("Your mind is blasted by psyonic energy.");
+#endif
+
+                               if (!p_ptr->resist_conf)
+                               {
+                                       (void)set_confused(p_ptr->confused + randint0(4) + 4);
+                               }
+
+                               if (!p_ptr->resist_chaos && one_in_(3))
+                               {
+                                       (void)set_image(p_ptr->image + randint0(250) + 150);
+                               }
+
+                               p_ptr->csp -= 50;
+                               if (p_ptr->csp < 0)
+                               {
+                                       p_ptr->csp = 0;
+                                       p_ptr->csp_frac = 0;
+                               }
+                               p_ptr->redraw |= PR_MANA;
+
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_MIND_BLAST);
+                       }
+                       break;
+               }
+               /* Brain smash */
+               case GF_BRAIN_SMASH:
+               {
+                       if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
+                       {
+#ifdef JP
+msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+#else
+                               msg_print("You resist the effects!");
+#endif
+                               learn_spell(MS_BRAIN_SMASH);
+                       }
+                       else
+                       {
+#ifdef JP
+msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+#else
+                               msg_print("Your mind is blasted by psionic energy.");
+#endif
+
+                               p_ptr->csp -= 100;
+                               if (p_ptr->csp < 0)
+                               {
+                                       p_ptr->csp = 0;
+                                       p_ptr->csp_frac = 0;
+                               }
+                               p_ptr->redraw |= PR_MANA;
+
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_BRAIN_SMASH);
+                               if (!p_ptr->resist_blind)
+                               {
+                                       (void)set_blind(p_ptr->blind + 8 + randint0(8));
+                               }
+                               if (!p_ptr->resist_conf)
+                               {
+                                       (void)set_confused(p_ptr->confused + randint0(4) + 4);
+                               }
+                               if (!p_ptr->free_act)
+                               {
+                                       (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4);
+                               }
+                               (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+
+                               while (randint0(100 + rlev/2) > (MAX(5, p_ptr->skill_sav)))
+                                       (void)do_dec_stat(A_INT);
+                               while (randint0(100 + rlev/2) > (MAX(5, p_ptr->skill_sav)))
+                                       (void)do_dec_stat(A_WIS);
+
+                               if (!p_ptr->resist_chaos)
+                               {
+                                       (void)set_image(p_ptr->image + randint0(250) + 150);
+                               }
+                       }
+                       break;
+               }
+               /* cause 1 */
+               case GF_CAUSE_1:
+               {
+                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       {
+#ifdef JP
+msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+#else
+                               msg_print("You resist the effects!");
+#endif
+                               learn_spell(MS_CAUSE_1);
+                       }
+                       else
+                       {
+                               curse_equipment(15, 0);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_1);
+                       }
+                       break;
+               }
+               /* cause 2 */
+               case GF_CAUSE_2:
+               {
+                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       {
+#ifdef JP
+msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+#else
+                               msg_print("You resist the effects!");
+#endif
+                               learn_spell(MS_CAUSE_2);
+                       }
+                       else
+                       {
+                               curse_equipment(25, MIN(rlev/2-15, 5));
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_2);
+                       }
+                       break;
+               }
+               /* cause 3 */
+               case GF_CAUSE_3:
+               {
+                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       {
+#ifdef JP
+msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+#else
+                               msg_print("You resist the effects!");
+#endif
+                               learn_spell(MS_CAUSE_3);
+                       }
+                       else
+                       {
+                               curse_equipment(33, MIN(rlev/2-15, 15));
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_3);
+                       }
+                       break;
+               }
+               /* cause 4 */
+               case GF_CAUSE_4:
+               {
+                       if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU))
+                       {
+#ifdef JP
+msg_print("¤·¤«¤·È빦¤òÄ·¤ÍÊÖ¤·¤¿¡ª");
+#else
+                               msg_print("You resist the effects!");
+#endif
+                               learn_spell(MS_CAUSE_4);
+                       }
+                       else
+                       {
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_4);
+                               (void)set_cut(p_ptr->cut + damroll(10, 10));
+                       }
+                       break;
+               }
+               /* Hand of Doom */
+               case GF_HAND_DOOM:
+               {
+                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       {
+#ifdef JP
+msg_format("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+#else
+                               msg_format("You resist the effects!");
+#endif
+                               learn_spell(MS_HAND_DOOM);
+
+                       }
+                       else
+                       {
+#ifdef JP
+msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
+#else
+                               msg_print("Your feel your life fade away!");
+#endif
+
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, m_name, MS_HAND_DOOM);
+                               curse_equipment(40, 20);
+
+                               if (p_ptr->chp < 1) p_ptr->chp = 1;
+                       }
+                       break;
+               }
 
                /* Default */
                default:
@@ -7478,19 +7657,19 @@ if (fuzzy) msg_print("
                }
        }
 
-       if (p_ptr->tim_eyeeye && get_damage > 0 && !death)
+       if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
        {
 #ifdef JP
                msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
 #else
                char m_name_self[80];
-               
+
                /* hisself */
-               monster_desc(m_name_self, m_ptr, 0x23);
+               monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
 
                msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
 #endif
-               project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL | PROJECT_NO_REF, -1);
+               project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
                set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
        }
 
@@ -7770,28 +7949,80 @@ bool in_disintegration_range(int y1, int x1, int y2, int x2)
        return (TRUE);
 }
 
+
+/*
+ *  Do disintegration effect on the terrain
+ *  before we decide the region of the effect.
+ */
+static bool do_disintegration(int by, int bx, int y, int x)
+{
+       byte feat;
+
+       /* Disintegration balls explosions are stopped by perma-walls */
+       if (!in_disintegration_range(by, bx, y, x)) return FALSE;
+                                               
+       /* Permanent walls and artifacts don't get effect */
+       /* But not protect monsters and other objects */
+       if (!cave_valid_bold(y, x)) return TRUE;
+
+       /* Destroy mirror/glyph */
+       remove_mirror(y,x);
+
+       feat = cave[y][x].feat;
+
+       if ((feat < FEAT_PATTERN_START || feat > FEAT_PATTERN_XTRA2) &&
+           (feat < FEAT_DEEP_WATER || feat > FEAT_GRASS))
+       {
+               if (feat == FEAT_TREES || feat == FEAT_FLOWER || feat == FEAT_DEEP_GRASS)
+                       cave_set_feat(y, x, FEAT_GRASS);
+               else
+                       cave_set_feat(y, x, floor_type[randint0(100)]);
+       }
+
+       /* Update some things -- similar to GF_KILL_WALL */
+       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
+
+       return TRUE;
+}
+
+
 /*
  * breath shape
- */ 
+ */
 void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, bool disint_ball, bool real_breath)
 {
-       int by, bx;
+       int by = y1;
+       int bx = x1;
        int brad = 0;
+       int brev = rad * rad / dist;
        int bdis = 0;
        int cdis;
-       
-       /* Not done yet */
-       bool done = FALSE;
-       
-       by = y1;
-       bx = x1;
-       
-       while (bdis <= distance(y1, x1, y2, x2) + rad)
+       int path_n = 0;
+       int tdis = distance(y1, x1, y2, x2);
+       int mdis = tdis + rad;
+
+       while (bdis <= mdis)
        {
+               int x, y;
+
+               if ((0 < dist) && (path_n < dist))
+               {
+                       int ny = GRID_Y(path_g[path_n]);
+                       int nx = GRID_X(path_g[path_n]);
+                       int nd = distance(ny, nx, y1, x1);
+
+                       /* Get next base point */
+                       if (bdis >= nd)
+                       {
+                               by = ny;
+                               bx = nx;
+                               path_n++;
+                       }
+               }
+
                /* Travel from center outward */
                for (cdis = 0; cdis <= brad; cdis++)
                {
-                       int y,x;
                        /* Scan the maximal blast area of radius "cdis" */
                        for (y = by - cdis; y <= by + cdis; y++)
                        {
@@ -7799,40 +8030,34 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte
                                {
                                        /* Ignore "illegal" locations */
                                        if (!in_bounds(y, x)) continue;
-                                       
+
                                        /* Enforce a circular "ripple" */
                                        if (distance(y1, x1, y, x) != bdis) continue;
-                                       
+
                                        /* Enforce an arc */
                                        if (distance(by, bx, y, x) != cdis) continue;
-                                       
+
+
                                        if (disint_ball)
                                        {
-                                               /* Disintegration balls explosions are stopped by perma-walls */
-                                               if (!in_disintegration_range(by, bx, y, x)) continue;
-                                               
-                                               if (real_breath && cave_valid_bold(y, x) &&
-                                                   (cave[y][x].feat < FEAT_PATTERN_START ||
-                                                    cave[y][x].feat > FEAT_PATTERN_XTRA2) &&
-                                                   (cave[y][x].feat < FEAT_DEEP_WATER ||
-                                                    cave[y][x].feat > FEAT_GRASS))
+                                               /* Disintegration are stopped only by perma-walls */
+                                               if (real_breath)
                                                {
-                                                       if (cave[y][x].feat == FEAT_TREES)
-                                                               cave_set_feat(y, x, FEAT_GRASS);
-                                                       else
-                                                       {
-                                                               cave[y][x].feat = floor_type[randint0(100)];
-                                                       }
+                                                       /* Destroy terrains */
+                                                       if (!do_disintegration(by, bx, y, x)) continue;
+                                               }
+                                               else
+                                               {
+                                                       /* No actual disintegration */
+                                                       if (!in_disintegration_range(by, bx, y, x)) continue;
                                                }
-                                               /* Update some things -- similar to GF_KILL_WALL */
-                                               p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
                                        }
                                        else
                                        {
                                                /* The blast is stopped by walls */
                                                if (!los(by, bx, y, x)) continue;
                                        }
-                                       
+
                                        /* Save this grid */
                                        gy[*pgrids] = y;
                                        gx[*pgrids] = x;
@@ -7840,33 +8065,17 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte
                                }
                        }
                }
-               
+
                /* Encode some more "radius" info */
                gm[bdis + 1] = *pgrids;
-               
-               /* Stop moving */
-               if ((by == y2) && (bx == x2)) done = TRUE;
-               
-               /* Finish */
-               if (done)
-               {
-                       bdis++;
-                       continue;
-               }
-               
-               /* Ripple outwards */
-/*             mmove2(&by, &bx, y1, x1, y2, x2); */
-               
-               by = GRID_Y(path_g[bdis]);
-               bx = GRID_X(path_g[bdis]);
-       
+
+               /* Increase the size */
+               brad = rad * (path_n + brev) / (dist + brev);
+
                /* Find the next ripple */
                bdis++;
-               
-               /* Increase the size */
-               brad = (rad * bdis) / dist;
        }
-       
+
        /* Store the effect size */
        *pgm_rad = bdis;
 }
@@ -8020,6 +8229,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
 
        int y1, x1;
        int y2, x2;
+       int by, bx;
 
        int dist_hack = 0;
 
@@ -8067,6 +8277,9 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        /* Attacker's name (prepared before polymorph)*/
        char who_name[80];
 
+       /* Initialize by null string */
+       who_name[0] = '\0';
+
        rakubadam_p = 0;
        rakubadam_m = 0;
 
@@ -8074,6 +8287,9 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        monster_target_y=py;
        monster_target_x=px;
 
+       /* Initialize with nul string */
+       who_name[0] = '\0';
+
        /* Hack -- Jump to target */
        if (flg & (PROJECT_JUMP))
        {
@@ -8098,7 +8314,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        {
                x1 = m_list[who].fx;
                y1 = m_list[who].fy;
-               monster_desc(who_name, &m_list[who], 0x288);
+               monster_desc(who_name, &m_list[who], MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
        }
 
        /* Oops */
@@ -8245,14 +8461,14 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                }
                        }
                        if(project_o(0,0,y,x,dam,GF_SEEKER))notice=TRUE;
-                       if( cave[y][x].feat == FEAT_MIRROR )
+                       if( is_mirror_grid(&cave[y][x]))
                        {
                          /* The target of monsterspell becomes tha mirror(broken) */
-                               monster_target_y=(s16b)y;
+                               monster_target_y=(s16b)y;
                                monster_target_x=(s16b)x;
 
-                               cave_set_feat( y, x , FEAT_FLOOR );
-                               next_mirror( &oy,&ox );
+                               remove_mirror(y,x);
+                               next_mirror( &oy,&ox,y,x );
 
                                path_n = i+project_path(&(path_g[i+1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg);
                                for( j = last_i; j <=i ; j++ )
@@ -8381,17 +8597,17 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                            cave[y][x].feat == FEAT_DOOR_TAIL ||
                            (cave[y][x].feat >= FEAT_WALL_EXTRA &&
                             cave[y][x].feat <= FEAT_PERM_SOLID ))
-                               {
+                       {
                                if( second_step )continue;
                                break;
                        }
-                       if( cave[y][x].feat == FEAT_MIRROR && !second_step )
+                       if( is_mirror_grid(&cave[y][x]) && !second_step )
                        {
                          /* The target of monsterspell becomes tha mirror(broken) */
-                               monster_target_y=(s16b)y;
+                               monster_target_y=(s16b)y;
                                monster_target_x=(s16b)x;
 
-                               cave_set_feat( y, x , FEAT_FLOOR );
+                               remove_mirror(y,x);
                                for( j = 0; j <=i ; j++ )
                                {
                                        y = GRID_Y(path_g[j]);
@@ -8515,18 +8731,13 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                Term_xtra(TERM_XTRA_DELAY, msec);
                        }
                }
-               if ((typ == GF_ATTACK) && (dam == HISSATSU_NYUSIN) && ((i+1) == path_n))
-               {
-                       if (cave_empty_bold(y, x)) teleport_player_to(ny, nx, FALSE);
-               }
-
        }
 
        /* Save the "blast epicenter" */
-       y2 = y;
-       x2 = x;
+       by = y;
+       bx = x;
 
-       if (breath && (y1 == y2) && (x1 == x2))
+       if (breath && (y1 == by) && (x1 == bx))
        {
                breath = FALSE;
                gm_rad = 1;
@@ -8567,7 +8778,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                {
                        flg &= ~(PROJECT_HIDE);
 
-                       breath_shape(path_g, dist, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, (bool)(typ == GF_DISINTEGRATE), TRUE);
+                       breath_shape(path_g, dist, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, by, bx, (bool)(typ == GF_DISINTEGRATE), TRUE);
                }
                else
                {
@@ -8575,42 +8786,25 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        for (dist = 0; dist <= rad; dist++)
                        {
                                /* Scan the maximal blast area of radius "dist" */
-                               for (y = y2 - dist; y <= y2 + dist; y++)
+                               for (y = by - dist; y <= by + dist; y++)
                                {
-                                       for (x = x2 - dist; x <= x2 + dist; x++)
+                                       for (x = bx - dist; x <= bx + dist; x++)
                                        {
                                                /* Ignore "illegal" locations */
                                                if (!in_bounds2(y, x)) continue;
 
                                                /* Enforce a "circular" explosion */
-                                               if (distance(y2, x2, y, x) != dist) continue;
+                                               if (distance(by, bx, y, x) != dist) continue;
 
                                                if (typ == GF_DISINTEGRATE)
                                                {
-                                                       /* Disintegration balls explosions are stopped by perma-walls */
-                                                       if (!in_disintegration_range(y2, x2, y, x)) continue;
-
-                                                       if (cave_valid_bold(y, x) &&
-                                                               (cave[y][x].feat < FEAT_PATTERN_START ||
-                                                                cave[y][x].feat > FEAT_PATTERN_XTRA2) &&
-                                                               (cave[y][x].feat < FEAT_DEEP_WATER ||
-                                                                cave[y][x].feat > FEAT_GRASS))
-                                                       {
-                                                               if (cave[y][x].feat == FEAT_TREES)
-                                                                       cave_set_feat(y, x, FEAT_GRASS);
-                                                               else
-                                                               {
-                                                                       cave[y][x].feat = floor_type[randint0(100)];
-                                                               }
-                                                       }
-
-                                                       /* Update some things -- similar to GF_KILL_WALL */
-                                                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
+                                                       /* Disintegration are stopped only by perma-walls */
+                                                       if (!do_disintegration(by, bx, y, x)) continue;
                                                }
                                                else
                                                {
                                                        /* Ball explosions are stopped by walls */
-                                                       if (!los(y2, x2, y, x)) continue;
+                                                       if (!los(by, bx, y, x)) continue;
                                                }
 
                                                /* Save this grid */
@@ -8666,7 +8860,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        }
 
                        /* Hack -- center the cursor */
-                       move_cursor_relative(y2, x2);
+                       move_cursor_relative(by, bx);
 
                        /* Flush each "radius" seperately */
                        /*if (fresh_before)*/ Term_fresh();
@@ -8696,7 +8890,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        }
 
                        /* Hack -- center the cursor */
-                       move_cursor_relative(y2, x2);
+                       move_cursor_relative(by, bx);
 
                        /* Flush the explosion */
                        /*if (fresh_before)*/ Term_fresh();
@@ -8727,7 +8921,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        /* Find the closest point in the blast */
                        if (breath)
                        {
-                               int d = dist_to_line(y, x, y1, x1, y2, x2);
+                               int d = dist_to_line(y, x, y1, x1, by, bx);
 
                                /* Affect the grid */
                                if (project_f(who, d, y, x, dam, typ)) notice = TRUE;
@@ -8760,7 +8954,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        /* Find the closest point in the blast */
                        if (breath)
                        {
-                               int d = dist_to_line(y, x, y1, x1, y2, x2);
+                               int d = dist_to_line(y, x, y1, x1, by, bx);
 
                                /* Affect the object in the grid */
                                if (project_o(who, d, y, x, dam, typ)) notice = TRUE;
@@ -8788,6 +8982,8 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                /* Scan for monsters */
                for (i = 0; i < grids; i++)
                {
+                       int effective_dist;
+
                        /* Hack -- Notice new "dist" values */
                        if (gm[dist + 1] == i) dist++;
 
@@ -8795,38 +8991,13 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        y = gy[i];
                        x = gx[i];
 
-                       if (grids > 1)
-                       {
-                               /* Find the closest point in the blast */
-                               if (breath)
-                               {
-                                       int d = dist_to_line(y, x, y1, x1, y2, x2);
-
-                                       /* Affect the monster in the grid */
-                                       if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_PLAYER))
-                                       {
-                                               if (project_m(who, d+1, y, x, dam, typ,flg)) notice = TRUE;
-                                       }
-                                       else if (project_m(who, d, y, x, dam, typ,flg)) notice = TRUE;
-                               }
-                               else
-                               {
-                                       /* Affect the monster in the grid */
-                                       if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_PLAYER))
-                                       {
-                                               if (!(flg & PROJECT_BEAM))
-                                               {
-                                                       if (project_m(who, dist+1, y, x, dam, typ,flg)) notice = TRUE;
-                                               }
-                                       }
-                                       else if (project_m(who, dist, y, x, dam, typ,flg)) notice = TRUE;
-                               }
-                       }
-                       else
+                       /* A single bolt may be reflected */
+                       if (grids <= 1)
                        {
-                               monster_race *ref_ptr = &r_info[m_list[cave[y][x].m_idx].r_idx];
+                               monster_type *m_ptr = &m_list[cave[y][x].m_idx];
+                               monster_race *ref_ptr = &r_info[m_ptr->r_idx];
 
-                               if ((ref_ptr->flags2 & RF2_REFLECTING) && (!one_in_(10) && !(flg & PROJECT_NO_REF) && (!who || dist_hack > 1)))
+                               if ((ref_ptr->flags2 & RF2_REFLECTING) && (flg & PROJECT_REFLECTABLE) && (!who || dist_hack > 1) && !one_in_(10))
                                {
                                        byte t_y, t_x;
                                        int max_attempts = 10;
@@ -8838,7 +9009,6 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                                t_x = x_saver - 1 + randint1(3);
                                                max_attempts--;
                                        }
-
                                        while (max_attempts && in_bounds2u(t_y, t_x) &&
                                            !(los(y, x, t_y, t_x)));
 
@@ -8848,36 +9018,121 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                                t_x = x_saver;
                                        }
 
-                                       if (m_list[cave[y][x].m_idx].ml)
+                                       if (m_ptr->ml)
                                        {
 #ifdef JP
-if ((m_list[cave[y][x].m_idx].r_idx == MON_KENSHIROU)
-       || (m_list[cave[y][x].m_idx].r_idx == MON_RAOU))
-       msg_print("¡ÖËÌÅÍ¿À·ý±üµÁ¡¦Æó»Ø¿¿¶õÇÄ¡ª¡×");
-if (m_list[cave[y][x].m_idx].r_idx == MON_DIO) msg_print("¥Ç¥£¥ª¡¦¥Ö¥é¥ó¥É¡¼¤Ï»Ø°ìËܤǹ¶·â¤òÃƤ­ÊÖ¤·¤¿¡ª");
-else msg_print("¹¶·â¤ÏÄ·¤ÍÊ֤ä¿¡ª");
+                                               if ((m_ptr->r_idx == MON_KENSHIROU) || (m_ptr->r_idx == MON_RAOU))
+                                                       msg_print("¡ÖËÌÅÍ¿À·ý±üµÁ¡¦Æó»Ø¿¿¶õÇÄ¡ª¡×");
+                                               else if (m_ptr->r_idx == MON_DIO) msg_print("¥Ç¥£¥ª¡¦¥Ö¥é¥ó¥É¡¼¤Ï»Ø°ìËܤǹ¶·â¤òÃƤ­ÊÖ¤·¤¿¡ª");
+                                               else msg_print("¹¶·â¤ÏÄ·¤ÍÊ֤ä¿¡ª");
 #else
                                                msg_print("The attack bounces!");
 #endif
 
-                                               ref_ptr->r_flags2 |= RF2_REFLECTING;
+                                               if (is_original_ap(m_ptr)) ref_ptr->r_flags2 |= RF2_REFLECTING;
                                        }
+
+                                       /* Reflected bolts randomly target either one */
                                        flg &= ~(PROJECT_MONSTER | PROJECT_PLAYER);
                                        if (one_in_(2)) flg |= PROJECT_MONSTER;
                                        else flg |= PROJECT_PLAYER;
 
-                                       project(cave[y][x].m_idx, 0, t_y, t_x,  dam, typ, flg, monspell);
+                                       /* The bolt is reflected */
+                                       project(cave[y][x].m_idx, 0, t_y, t_x, dam, typ, flg, monspell);
+
+                                       /* Don't affect the monster any longer */
+                                       continue;
                                }
-                               else
+                       }
+
+
+                       /* Find the closest point in the blast */
+                       if (breath)
+                       {
+                               effective_dist = dist_to_line(y, x, y1, x1, by, bx);
+                       }
+                       else
+                       {
+                               effective_dist = dist;
+                       }
+
+
+                       /* There is the riding player on this monster */
+                       if (p_ptr->riding && player_bold(y, x))
+                       {
+                               /* Aimed on the player */
+                               if (flg & PROJECT_PLAYER)
+                               {
+                                       if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE))
+                                       {
+                                               /*
+                                                * A beam or bolt is well aimed
+                                                * at the PLAYER!
+                                                * So don't affects the mount.
+                                                */
+                                               continue;
+                                       }
+                                       else
+                                       {
+                                               /*
+                                                * The spell is not well aimed, 
+                                                * So partly affect the mount too.
+                                                */
+                                               effective_dist++;
+                                       }
+                               }
+
+                               /*
+                                * This grid is the original target.
+                                */
+                               else if ((y == y2) || (x == x2))
                                {
-                                       if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_PLAYER))
+                                       /* Hit the mount with full damage */
+                               }
+
+                               /*
+                                * Otherwise this grid is not the
+                                * original target, it means that line
+                                * of fire is obstructed by this
+                                * monster.
+                                */
+                               /*
+                                * A beam or bolt will hit either
+                                * player or mount.  Choose randomly.
+                                */
+                               else if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE))
+                               {
+                                       if (one_in_(2))
+                                       {
+                                               /* Hit the mount with full damage */
+                                       }
+                                       else
                                        {
+                                               /* Hit the player later */
+                                               flg &= ~(PROJECT_MONSTER);
+                                               flg |= PROJECT_PLAYER;
+                                                       
+                                               /* Don't affect the mount */
+                                               continue;
                                        }
-                                       else if (project_m(who, dist, y, x, dam, typ,flg)) notice = TRUE;
+                               }
+
+                               /*
+                                * The spell is not well aimed, so
+                                * partly affect both player and
+                                * mount.
+                                */
+                               else
+                               {
+                                       effective_dist++;
                                }
                        }
+
+                       /* Affect the monster in the grid */
+                       if (project_m(who, effective_dist, y, x, dam, typ,flg)) notice = TRUE;
                }
 
+
                /* Player affected one monster (without "jumping") */
                if (!who && (project_m_n == 1) && !jump)
                {
@@ -8909,6 +9164,8 @@ else msg_print("
                /* Scan for player */
                for (i = 0; i < grids; i++)
                {
+                       int effective_dist;
+
                        /* Hack -- Notice new "dist" values */
                        if (gm[dist+1] == i) dist++;
 
@@ -8916,30 +9173,58 @@ else msg_print("
                        y = gy[i];
                        x = gx[i];
 
+                       /* Affect the player? */
+                       if (!player_bold(y, x)) continue;
+
                        /* Find the closest point in the blast */
                        if (breath)
                        {
-                               int d = dist_to_line(y, x, y1, x1, y2, x2);
-
-                               /* Affect the player */
-                               if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_MONSTER))
-                               {
-                                       if (project_p(who, who_name, d+1, y, x, dam, typ, rad, monspell)) notice = TRUE;
-                               }
-                               else if (project_p(who, who_name, d, y, x, dam, typ, rad, monspell)) notice = TRUE;
+                               effective_dist = dist_to_line(y, x, y1, x1, by, bx);
                        }
                        else
                        {
-                               /* Affect the player */
-                               if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_MONSTER))
+                               effective_dist = dist;
+                       }
+
+                       /* Target may be your horse */
+                       if (p_ptr->riding)
+                       {
+                               /* Aimed on the player */
+                               if (flg & PROJECT_PLAYER)
                                {
-                                       if (!((flg & PROJECT_BEAM) || (flg & PROJECT_STOP)))
-                                       {
-                                               if (project_p(who, who_name, dist+1, y, x, dam, typ, rad, monspell)) notice = TRUE;
-                                       }
+                                       /* Hit the player with full damage */
+                               }
+
+                               /*
+                                * Hack -- When this grid was not the
+                                * original target, a beam or bolt
+                                * would hit either player or mount,
+                                * and should be choosen randomly.
+                                *
+                                * But already choosen to hit the
+                                * mount at this point.
+                                */
+                               else if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE))
+                               {
+                                       /*
+                                        * A beam or bolt is well aimed
+                                        * at the mount!
+                                        * So don't affects the player.
+                                        */
+                                       continue;
+                               }
+                               else
+                               {
+                                       /*
+                                        * The spell is not well aimed, 
+                                        * So partly affect the player too.
+                                        */
+                                       effective_dist++;
                                }
-                               else if (project_p(who, who_name, dist, y, x, dam, typ, rad, monspell)) notice = TRUE;
                        }
+
+                       /* Affect the player */
+                       if (project_p(who, who_name, effective_dist, y, x, dam, typ, flg, monspell)) notice = TRUE;
                }
        }
 
@@ -8999,7 +9284,7 @@ bool binding_field( int dam )
        {
                for( y=0 ; y < cur_hgt ; y++ )
                {
-                       if( cave[y][x].feat == FEAT_MIRROR &&
+                       if( is_mirror_grid(&cave[y][x]) &&
                            distance(py,px,y,x) <= MAX_RANGE &&
                            distance(py,px,y,x) != 0 &&
                            player_has_los_bold(y,x)
@@ -9107,7 +9392,7 @@ bool binding_field( int dam )
                        {
                                if( player_has_los_bold(y,x) ){
                                        (void)project_m(0,0,y,x,dam,GF_MANA,
-                                         (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_REF));
+                                         (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP));
                                }
                        }
                }
@@ -9118,7 +9403,7 @@ bool binding_field( int dam )
 #else
                msg_print("The field broke a mirror");
 #endif 
-               cave_set_feat( point_y[0] , point_x[0] , FEAT_FLOOR );
+               remove_mirror(point_y[0],point_x[0]);
        }
 
        return TRUE;
@@ -9132,14 +9417,14 @@ void seal_of_mirror( int dam )
        {
                for( y = 0 ; y < cur_hgt ; y++ )
                {
-                       if( cave[y][x].feat == FEAT_MIRROR )
+                       if( is_mirror_grid(&cave[y][x]))
                        {
                                if(project_m(0,0,y,x,dam,GF_GENOCIDE,
-                                                        (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_REF)))
+                                                        (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP)))
                                {
                                        if( !cave[y][x].m_idx )
                                        {
-                                               cave_set_feat( y,x, FEAT_FLOOR );
+                                               remove_mirror(y,x);
                                        }
                                }
                        }