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[Refactor] #37353 コメント整理。 / Refactor comments.
[hengband/hengband.git] / src / spells1.c
index f6f136c..574df6e 100644 (file)
 #include "cmd-pet.h"
 #include "trap.h"
 #include "object-curse.h"
+#include "player-damage.h"
+
+#include "monster.h"
+#include "monster-status.h"
+#include "spells-summon.h"
+#include "monsterrace-hook.h"
+
+#include "melee.h"
+#include "world.h"
+#include "projection.h"
+#include "mutation.h"
+#include "rooms.h"
 
 
 static int rakubadam_m; /*!< 振り落とされた際のダメージ量 */
@@ -107,9 +119,9 @@ PERCENTAGE beam_chance(void)
  * @param cury 現在の鏡のy座標
  * @param curx 現在の鏡のx座標
  */
-static void next_mirror(int* next_y, int* next_x, int cury, int curx)
+static void next_mirror(POSITION* next_y, POSITION* next_x, POSITION cury, POSITION curx)
 {
-       int mirror_x[10], mirror_y[10]; /* 鏡はもっと少ない */
+       POSITION mirror_x[10], mirror_y[10]; /* 鏡はもっと少ない */
        int mirror_num = 0;                       /* 鏡の数 */
        POSITION x, y;
        int num;
@@ -143,7 +155,7 @@ static void next_mirror(int* next_y, int* next_x, int cury, int curx)
  * @param max 色IDの最大値
  * @return 選択した色ID
  */
-static byte mh_attr(int max)
+static TERM_COLOR mh_attr(int max)
 {
        switch (randint1(max))
        {
@@ -174,7 +186,7 @@ static byte mh_attr(int max)
  * @param type 魔法属性
  * @return 対応する色ID
  */
-static byte spell_color(int type)
+static TERM_COLOR spell_color(int type)
 {
        /* Check if A.B.'s new graphics should be used (rr9) */
        if (streq(ANGBAND_GRAF, "new") || streq(ANGBAND_GRAF, "ne2"))
@@ -242,11 +254,11 @@ static byte spell_color(int type)
        /* Normal tiles or ASCII */
        else
        {
-               byte a;
-               char c;
+               TERM_COLOR a;
+               SYMBOL_CODE c;
 
                /* Lookup the default colors for this type */
-               cptr s = quark_str(gf_color[type]);
+               concptr s = quark_str(gf_color[type]);
 
                if (!s) return (TERM_WHITE);
 
@@ -291,7 +303,7 @@ u16b bolt_pict(POSITION y, POSITION x, POSITION ny, POSITION nx, EFFECT_ID typ)
        byte k;
 
        TERM_COLOR a;
-       char c;
+       SYMBOL_CODE c;
 
        /* No motion (*) */
        if ((ny == y) && (nx == x)) base = 0x30;
@@ -376,16 +388,16 @@ u16b bolt_pict(POSITION y, POSITION x, POSITION ny, POSITION nx, EFFECT_ID typ)
  */
 sint project_path(u16b *gp, POSITION range, POSITION y1, POSITION x1, POSITION y2, POSITION x2, BIT_FLAGS flg)
 {
-       int y, x;
+       POSITION y, x;
 
        int n = 0;
        int k = 0;
 
        /* Absolute */
-       int ay, ax;
+       POSITION ay, ax;
 
        /* Offsets */
-       int sy, sx;
+       POSITION sy, sx;
 
        /* Fractions */
        int frac;
@@ -721,7 +733,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
        if (have_flag(f_ptr->flags, FF_TREE))
        {
-               cptr message;
+               concptr message;
                switch (typ)
                {
                case GF_POIS:
@@ -752,7 +764,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                case GF_GRAVITY:
                        message = _("粉砕された", "was crushed."); break;
                default:
-                       message = NULL;break;
+                       message = NULL; break;
                }
                if (message)
                {
@@ -852,10 +864,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        if (!p_ptr->blind && player_has_los_bold(y, x))
                        {
                                c_ptr->info &= ~(CAVE_UNSAFE);
-
-                               /* Redraw */
                                lite_spot(y, x);
-
                                obvious = TRUE;
                        }
 
@@ -883,10 +892,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        if (!p_ptr->blind && player_has_los_bold(y, x))
                        {
                                c_ptr->info &= ~(CAVE_UNSAFE);
-
-                               /* Redraw */
                                lite_spot(y, x);
-
                                obvious = TRUE;
                        }
 
@@ -901,12 +907,9 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                feature_type *mimic_f_ptr = &f_info[get_feat_mimic(c_ptr)];
 
                                cave_alter_feat(y, x, FF_SPIKE);
-
                                c_ptr->mimic = old_mimic;
 
                                note_spot(y, x);
-
-                               /* Redraw */
                                lite_spot(y, x);
 
                                /* Check line of sight */
@@ -997,7 +1000,6 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                        note_spot(y, x);
 
-                       /* Redraw */
                        lite_spot(y, x);
 
                        break;
@@ -1072,12 +1074,8 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS))
                        {
                                c_ptr->info |= (CAVE_GLOW);
-
                                note_spot(y, x);
-
-                               /* Redraw */
                                lite_spot(y, x);
-
                                update_local_illumination(y, x);
 
                                /* Observe */
@@ -1085,7 +1083,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                                /* Mega-Hack -- Update the monster in the affected grid */
                                /* This allows "spear of light" (etc) to work "correctly" */
-                               if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+                               if (c_ptr->m_idx) update_monster(c_ptr->m_idx, FALSE);
 
                                if (p_ptr->special_defense & NINJA_S_STEALTH)
                                {
@@ -1139,7 +1137,6 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                        note_spot(y, x);
                                }
 
-                               /* Redraw */
                                lite_spot(y, x);
 
                                update_local_illumination(y, x);
@@ -1148,7 +1145,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                                /* Mega-Hack -- Update the monster in the affected grid */
                                /* This allows "spear of light" (etc) to work "correctly" */
-                               if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+                               if (c_ptr->m_idx) update_monster(c_ptr->m_idx, FALSE);
                        }
 
                        /* All done */
@@ -1274,7 +1271,7 @@ static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
        BIT_FLAGS flgs[TR_FLAG_SIZE];
 
-       char o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
 
        KIND_OBJECT_IDX k_idx = 0;
        bool is_potion = FALSE;
@@ -1289,14 +1286,13 @@ static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
        /* Scan all objects in the grid */
        for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
        {
-               /* Acquire object */
                object_type *o_ptr = &o_list[this_o_idx];
 
                bool is_art = FALSE;
                bool ignore = FALSE;
                bool do_kill = FALSE;
 
-               cptr note_kill = NULL;
+               concptr note_kill = NULL;
 
 #ifndef JP
                /* Get the "plural"-ness */
@@ -1305,8 +1301,6 @@ static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
-
-               /* Extract the flags */
                object_flags(o_ptr, flgs);
 
                /* Check for artifact */
@@ -1558,9 +1552,6 @@ static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                                k_idx = o_ptr->k_idx;
                                is_potion = object_is_potion(o_ptr);
-
-
-                               /* Delete the object */
                                delete_object_idx(this_o_idx);
 
                                /* Potions produce effects when 'shattered' */
@@ -1569,7 +1560,6 @@ static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                        (void)potion_smash_effect(who, y, x, k_idx);
                                }
 
-                               /* Redraw */
                                lite_spot(y, x);
                        }
                }
@@ -1703,21 +1693,21 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
        bool heal_leper = FALSE;
 
        /* Hold the monster name */
-       char m_name[80];
+       GAME_TEXT m_name[MAX_NLEN];
        char m_poss[10];
 
        PARAMETER_VALUE photo = 0;
 
        /* Assume no note */
-       cptr note = NULL;
+       concptr note = NULL;
 
        /* Assume a default death */
-       cptr note_dies = extract_note_dies(real_r_ptr(m_ptr));
+       concptr note_dies = extract_note_dies(real_r_idx(m_ptr));
 
-       int ty = m_ptr->fy;
-       int tx = m_ptr->fx;
+       POSITION ty = m_ptr->fy;
+       POSITION tx = m_ptr->fx;
 
-       int caster_lev = (who > 0) ? r_info[caster_ptr->r_idx].level : (p_ptr->lev * 2);
+       DEPTH caster_lev = (who > 0) ? r_info[caster_ptr->r_idx].level : (p_ptr->lev * 2);
 
        /* Nobody here */
        if (!c_ptr->m_idx) return (FALSE);
@@ -1741,7 +1731,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
        /* Get the monster possessive ("his"/"her"/"its") */
        monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
 
-       if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(1, 1);
+       if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(TRUE, TRUE);
 
        /* Analyze the damage type */
        switch (typ)
@@ -2583,8 +2573,8 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        else if (dam > 0)
                        {
                                int b = damroll(5, dam) / 4;
-                               cptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
-                               cptr msg = _("あなたは%sの苦痛を%sに変換した!", 
+                               concptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
+                               concptr msg = _("あなたは%sの苦痛を%sに変換した!", 
                                         (seen ? "You convert %s's pain into %s!" : 
                                                         "You convert %ss pain into %s!"));
                                msg_format(msg, m_name, str);
@@ -2804,7 +2794,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (!monster_living(r_ptr))
+                       if (!monster_living(m_ptr->r_idx))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
@@ -2833,7 +2823,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (!monster_living(r_ptr))
+                       if (!monster_living(m_ptr->r_idx))
                        {
                                if (is_original_ap_and_seen(m_ptr))
                                {
@@ -3376,7 +3366,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                        /* Attempt a saving throw */
                        if (common_saving_throw_charm(p_ptr, dam, m_ptr) ||
-                               !monster_living(r_ptr))
+                               !monster_living(m_ptr->r_idx))
                        {
                                /* Resist */
                                /* No obvious effect */
@@ -3709,7 +3699,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                        if (!resists_tele)
                        {
-                               /* Obvious */
                                if (seen) obvious = TRUE;
 
                                /* Prepare to teleport */
@@ -3733,7 +3722,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        /* Only affect undead */
                        if (r_ptr->flags3 & (RF3_UNDEAD))
                        {
-                               /* Obvious */
                                if (seen) obvious = TRUE;
 
                                /* Learn about type */
@@ -3776,7 +3764,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        /* Only affect evil */
                        if (r_ptr->flags3 & (RF3_EVIL))
                        {
-                               /* Obvious */
                                if (seen) obvious = TRUE;
 
                                /* Learn about type */
@@ -3816,7 +3803,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                skipped = TRUE;
                                break;
                        }
-                       /* Obvious */
                        if (seen) obvious = TRUE;
 
                        /* Apply some fear */
@@ -3851,7 +3837,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        /* Only affect undead */
                        if (r_ptr->flags3 & (RF3_UNDEAD))
                        {
-                               /* Obvious */
                                if (seen) obvious = TRUE;
 
                                /* Learn about type */
@@ -3887,7 +3872,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        /* Only affect evil */
                        if (r_ptr->flags3 & (RF3_EVIL))
                        {
-                               /* Obvious */
                                if (seen) obvious = TRUE;
 
                                /* Learn about type */
@@ -3922,7 +3906,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        /* Only affect good */
                        if (r_ptr->flags3 & (RF3_GOOD))
                        {
-                               /* Obvious */
                                if (seen) obvious = TRUE;
 
                                /* Learn about type */
@@ -3955,9 +3938,8 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                break;
                        }
                        /* Only affect non-undead */
-                       if (monster_living(r_ptr))
+                       if (monster_living(m_ptr->r_idx))
                        {
-                               /* Obvious */
                                if (seen) obvious = TRUE;
 
                                note = _("は身震いした。", " shudders.");
@@ -3989,7 +3971,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        /* Only affect demons */
                        if (r_ptr->flags3 & (RF3_DEMON))
                        {
-                               /* Obvious */
                                if (seen) obvious = TRUE;
 
                                /* Learn about type */
@@ -4021,7 +4002,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                dam = 0;
                                break;
                        }
-                       /* Obvious */
                        if (seen) obvious = TRUE;
 
                        note = _("は身震いした。", " shudders.");
@@ -4060,7 +4040,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                                /* Special message */
                                                if (see_s_msg)
                                                {
-                                                       /* Get the monster name */
                                                        monster_desc(killer, caster_ptr, 0);
                                                        msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer);
                                                }
@@ -4332,7 +4311,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        }
 
                        if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp * 4L;
-                       else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(r_ptr))
+                       else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(m_ptr->r_idx))
                                nokori_hp = m_ptr->maxhp * 3 / 10;
                        else
                                nokori_hp = m_ptr->maxhp * 3 / 20;
@@ -4685,7 +4664,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) &&
                        !(r_ptr->flags3 & RF3_NO_STUN))
                {
-                       /* Obvious */
                        if (seen) obvious = TRUE;
 
                        /* Get stunned */
@@ -4712,7 +4690,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                         !(r_ptr->flags3 & RF3_NO_CONF) &&
                         !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
                {
-                       /* Obvious */
                        if (seen) obvious = TRUE;
 
                        /* Already partially confused */
@@ -4738,7 +4715,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                if (do_time)
                {
-                       /* Obvious */
                        if (seen) obvious = TRUE;
 
                        if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp - 1;
@@ -4757,7 +4733,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                {
                        if (polymorph_monster(y, x))
                        {
-                               /* Obvious */
                                if (seen) obvious = TRUE;
 
                                /* Monster polymorphs */
@@ -4782,7 +4757,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                /* Handle "teleport" */
                if (do_dist)
                {
-                       /* Obvious */
                        if (seen) obvious = TRUE;
 
                        note = _("が消え去った!", " disappears!");
@@ -4893,7 +4867,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
                {
-                       char m2_name[80];
+                       char m2_name[MAX_NLEN];
 
                        monster_desc(m2_name, m_ptr, MD_INDEF_VISIBLE);
                        do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name);
@@ -4933,11 +4907,9 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        if (((dam > 0) || get_angry) && !do_sleep)
                                anger_monster(m_ptr);
 
-                       /* Take note */
                        if ((fear || do_fear) && seen)
                        {
                                sound(SOUND_FLEE);
-
                                msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
                        }
 
@@ -4997,7 +4969,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                if (pet) mode |= PM_FORCE_PET;
                                else mode |= (PM_NO_PET | PM_FORCE_FRIENDLY);
 
-                               count += summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode);
+                               count += summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode, '\0');
                                if (!one_in_(6)) break;
                        }
                        case 23: case 24: case 25:
@@ -5012,7 +4984,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                int i = 0;
                                if (one_in_(13))
                                {
-                                       while (i < 6)
+                                       while (i < A_MAX)
                                        {
                                                do
                                                {
@@ -5038,13 +5010,11 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
        {
                p_ptr->health_who = c_ptr->m_idx;
                p_ptr->redraw |= (PR_HEALTH);
-               redraw_stuff();
+               handle_stuff();
        }
 
        /* Verify this code */
-
-       /* Update the monster */
-       if (m_ptr->r_idx) update_mon(c_ptr->m_idx, FALSE);
+       if (m_ptr->r_idx) update_monster(c_ptr->m_idx, FALSE);
 
        /* Redraw the monster grid */
        lite_spot(y, x);
@@ -5082,8 +5052,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
        {
                object_type *q_ptr;
                object_type forge;
-
-               /* Get local object */
                q_ptr = &forge;
 
                /* Prepare to make a Blade of Chaos */
@@ -5093,8 +5061,6 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                /* Mark the item as fully known */
                q_ptr->ident |= (IDENT_MENTAL);
-
-               /* Drop it in the dungeon */
                (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
        }
 
@@ -5131,10 +5097,10 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
  * We return "TRUE" if any "obvious" effects were observed.  XXX XXX Actually,
  * we just assume that the effects were obvious, for historical reasons.
  */
-static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, int monspell)
+static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, int monspell)
 {
        int k = 0;
-       int rlev = 0;
+       DEPTH rlev = 0;
 
        /* Hack -- assume obvious */
        bool obvious = TRUE;
@@ -5149,13 +5115,13 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
        monster_type *m_ptr = NULL;
 
        /* Monster name (for attacks) */
-       char m_name[80];
+       GAME_TEXT m_name[MAX_NLEN];
 
        /* Monster name (for damage) */
        char killer[80];
 
        /* Hack -- messages */
-       cptr act = NULL;
+       concptr act = NULL;
 
        int get_damage = 0;
 
@@ -5211,7 +5177,7 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
 
                project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP|PROJECT_KILL|PROJECT_REFLECTABLE), monspell);
 
-               disturb(1, 1);
+               disturb(TRUE, TRUE);
                return TRUE;
        }
 
@@ -5228,12 +5194,8 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
 
        if (who > 0)
        {
-               /* Get the source monster */
                m_ptr = &m_list[who];
-               /* Extract the monster level */
                rlev = (((&r_info[m_ptr->r_idx])->level >= 1) ? (&r_info[m_ptr->r_idx])->level : 1);
-
-               /* Get the monster name */
                monster_desc(m_name, m_ptr, 0);
 
                /* Get the monster's real name (gotten before polymorph!) */
@@ -5304,8 +5266,7 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
                        if (p_ptr->resist_pois) dam = (dam + 2) / 3;
                        if (double_resist) dam = (dam + 2) / 3;
 
-                       if ((!(double_resist || p_ptr->resist_pois)) &&
-                                one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW())
+                       if ((!(double_resist || p_ptr->resist_pois)) && one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW())
                        {
                                do_dec_stat(A_CON);
                        }
@@ -5406,9 +5367,7 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
                                (void)set_stun(p_ptr->stun + plus_stun);
                        }
 
-                       if (!(p_ptr->resist_fire ||
-                               IS_OPPOSE_FIRE() ||
-                               p_ptr->immune_fire))
+                       if (!(p_ptr->resist_fire || IS_OPPOSE_FIRE() || p_ptr->immune_fire))
                        {
                                inven_damage(set_acid_destroy, 3);
                        }
@@ -5449,19 +5408,21 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
                        if (fuzzy) msg_print(_("何か湿ったもので攻撃された!", "You are hit by something wet!"));
                        if (!CHECK_MULTISHADOW())
                        {
-                               if (!p_ptr->resist_sound)
+                               if (!p_ptr->resist_sound && !p_ptr->resist_water)
                                {
                                        set_stun(p_ptr->stun + randint1(40));
                                }
-                               if (!p_ptr->resist_conf)
+                               if (!p_ptr->resist_conf && !p_ptr->resist_water)
                                {
                                        set_confused(p_ptr->confused + randint1(5) + 5);
                                }
 
-                               if (one_in_(5))
+                               if (one_in_(5) && !p_ptr->resist_water)
                                {
                                        inven_damage(set_cold_destroy, 3);
                                }
+
+                               if (p_ptr->resist_water) get_damage /= 4;
                        }
 
                        get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
@@ -5682,14 +5643,9 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
                                msg_print(_("閃光のため非物質的な影の存在でいられなくなった。",
                                        "The light forces you out of your incorporeal shadow form."));
 
-                               p_ptr->redraw |= PR_MAP;
-                               /* Update monsters */
+                               p_ptr->redraw |= (PR_MAP | PR_STATUS);
                                p_ptr->update |= (PU_MONSTERS);
                                p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
-                               /* Redraw status bar */
-                               p_ptr->redraw |= (PR_STATUS);
-
                        }
 
                        break;
@@ -5761,7 +5717,7 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
                                                msg_print(_("あなたは以前ほど力強くなくなってしまった...。", 
                                                                        "You're not as powerful as you used to be..."));
 
-                                               for (k = 0; k < 6; k++)
+                                               for (k = 0; k < A_MAX; k++)
                                                {
                                                        p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 7) / 8;
                                                        if (p_ptr->stat_cur[k] < 3) p_ptr->stat_cur[k] = 3;
@@ -5983,12 +5939,8 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
                                }
 
                                learn_spell(monspell);
-
-                               /* Redraw mana */
                                p_ptr->redraw |= (PR_MANA);
-
-                               p_ptr->window |= (PW_PLAYER);
-                               p_ptr->window |= (PW_SPELL);
+                               p_ptr->window |= (PW_PLAYER | PW_SPELL);
 
                                if (who > 0)
                                {
@@ -6211,7 +6163,7 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
        if ((p_ptr->tim_eyeeye || hex_spelling(HEX_EYE_FOR_EYE))
                && (get_damage > 0) && !p_ptr->is_dead && (who > 0))
        {
-               char m_name_self[80];
+               GAME_TEXT m_name_self[80];
 
                /* hisself */
                monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
@@ -6227,7 +6179,7 @@ static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITIO
        }
 
 
-       disturb(1, 1);
+       disturb(TRUE, TRUE);
 
 
        if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && who && (who != p_ptr->riding))
@@ -6275,27 +6227,13 @@ POSITION dist_to_line(POSITION y, POSITION x, POSITION y1, POSITION x1, POSITION
  */
 bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2)
 {
-       /* Delta */
-       POSITION dx, dy;
-
-       /* Absolute */
-       POSITION ax, ay;
-
-       /* Signs */
-       POSITION sx, sy;
-
-       /* Fractions */
-       POSITION qx, qy;
-
-       /* Scanners */
-       POSITION tx, ty;
-
-       /* Scale factors */
-       POSITION f1, f2;
-
-       /* Slope, or 1/Slope, of LOS */
-       POSITION m;
-
+       POSITION dx, dy; /* Delta */
+       POSITION ax, ay; /* Absolute */
+       POSITION sx, sy; /* Signs */
+       POSITION qx, qy; /* Fractions */
+       POSITION tx, ty; /* Scanners */
+       POSITION f1, f2; /* Scale factors */
+       POSITION m; /* Slope, or 1/Slope, of LOS */
 
        /* Extract the offset */
        dy = y2 - y1;
@@ -6305,15 +6243,12 @@ bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2)
        ay = ABS(dy);
        ax = ABS(dx);
 
-
        /* Handle adjacent (or identical) grids */
        if ((ax < 2) && (ay < 2)) return (TRUE);
 
-
        /* Paranoia -- require "safe" origin */
        /* if (!in_bounds(y1, x1)) return (FALSE); */
 
-
        /* Directly South/North */
        if (!dx)
        {
@@ -6364,12 +6299,10 @@ bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2)
                return (TRUE);
        }
 
-
        /* Extract some signs */
        sx = (dx < 0) ? -1 : 1;
        sy = (dy < 0) ? -1 : 1;
 
-
        /* Vertical "knights" */
        if (ax == 1)
        {
@@ -6388,7 +6321,6 @@ bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2)
                }
        }
 
-
        /* Calculate scale factor div 2 */
        f2 = (ax * ay);
 
@@ -6780,7 +6712,7 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
        bool jump = FALSE;
 
        /* Attacker's name (prepared before polymorph)*/
-       char who_name[80];
+       GAME_TEXT who_name[MAX_NLEN];
 
        /* Can the player see the source of this effect? */
        bool see_s_msg = TRUE;
@@ -6887,8 +6819,6 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
        /* Calculate the projection path */
 
        path_n = project_path(path_g, (project_length ? project_length : MAX_RANGE), y1, x1, y2, x2, flg);
-
-       /* Hack -- Handle stuff */
        handle_stuff();
 
        /* Giga-Hack SEEKER & SUPER_RAY */
@@ -6928,8 +6858,8 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                                {
                                        u16b p;
 
-                                       byte a;
-                                       char c;
+                                       TERM_COLOR a;
+                                       SYMBOL_CODE c;
 
                                        /* Obtain the bolt pict */
                                        p = bolt_pict(oy, ox, y, x, typ);
@@ -6971,50 +6901,50 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                                        Term_xtra(TERM_XTRA_DELAY, msec);
                                }
                        }
-                       if(project_o(0,0,y,x,dam,GF_SEEKER))notice=TRUE;
-                       ifis_mirror_grid(&cave[y][x]))
+                       if (project_o(0, 0, y, x, dam, GF_SEEKER))notice = TRUE;
+                       if (is_mirror_grid(&cave[y][x]))
                        {
-                         /* The target of monsterspell becomes tha mirror(broken) */
-                               monster_target_y=(s16b)y;
-                               monster_target_x=(s16b)x;
+                               /* The target of monsterspell becomes tha mirror(broken) */
+                               monster_target_y = y;
+                               monster_target_x = x;
 
                                remove_mirror(y, x);
                                next_mirror(&oy, &ox, y, x);
 
-                               path_n = i+project_path(&(path_g[i+1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg);
-                               for(j = last_i; j <= i; j++)
+                               path_n = i + project_path(&(path_g[i + 1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg);
+                               for (j = last_i; j <= i; j++)
                                {
                                        y = GRID_Y(path_g[j]);
                                        x = GRID_X(path_g[j]);
-                                       if(project_m(0, 0, y, x, dam, GF_SEEKER, flg, TRUE)) notice=TRUE;
-                                       if(!who && (project_m_n==1) && !jump ){
-                                         if(cave[project_m_y][project_m_x].m_idx >0 ){
-                                               monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
+                                       if (project_m(0, 0, y, x, dam, GF_SEEKER, flg, TRUE)) notice = TRUE;
+                                       if (!who && (project_m_n == 1) && !jump) {
+                                               if (cave[project_m_y][project_m_x].m_idx > 0) {
+                                                       monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
 
-                                               if (m_ptr->ml)
-                                               {
-                                                 /* Hack -- auto-recall */
-                                                 if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
+                                                       if (m_ptr->ml)
+                                                       {
+                                                               /* Hack -- auto-recall */
+                                                               if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
 
-                                                 /* Hack - auto-track */
-                                                 health_track(cave[project_m_y][project_m_x].m_idx);
+                                                               /* Hack - auto-track */
+                                                               health_track(cave[project_m_y][project_m_x].m_idx);
+                                                       }
                                                }
-                                         }
                                        }
-                                       (void)project_f(0,0,y,x,dam,GF_SEEKER);
+                                       (void)project_f(0, 0, y, x, dam, GF_SEEKER);
                                }
                                last_i = i;
                        }
                }
                for(i = last_i ; i < path_n ; i++)
                {
-                       int py, px;
+                       POSITION py, px;
                        py = GRID_Y(path_g[i]);
                        px = GRID_X(path_g[i]);
-                       if(project_m(0, 0, py, px, dam, GF_SEEKER, flg, TRUE))
+                       if (project_m(0, 0, py, px, dam, GF_SEEKER, flg, TRUE))
                                notice = TRUE;
-                       if(!who && (project_m_n==1) && !jump ){
-                               if(cave[project_m_y][project_m_x].m_idx > 0)
+                       if (!who && (project_m_n == 1) && !jump) {
+                               if (cave[project_m_y][project_m_x].m_idx > 0)
                                {
                                        monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
 
@@ -7043,11 +6973,11 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
 
                for (i = 0; i < path_n; ++i)
                {
-                       int oy = y;
-                       int ox = x;
+                       POSITION oy = y;
+                       POSITION ox = x;
 
-                       int ny = GRID_Y(path_g[i]);
-                       int nx = GRID_X(path_g[i]);
+                       POSITION ny = GRID_Y(path_g[i]);
+                       POSITION nx = GRID_X(path_g[i]);
 
                        /* Advance */
                        y = ny;
@@ -7066,8 +6996,8 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                                {
                                        u16b p;
 
-                                       byte a;
-                                       char c;
+                                       TERM_COLOR a;
+                                       SYMBOL_CODE c;
 
                                        /* Obtain the bolt pict */
                                        p = bolt_pict(oy, ox, y, x, typ);
@@ -7142,7 +7072,7 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                }
                for( i = 0; i < path_n ; i++ )
                {
-                       int py, px;
+                       POSITION py, px;
                        py = GRID_Y(path_g[i]);
                        px = GRID_X(path_g[i]);
                        (void)project_m(0, 0, py, px, dam, GF_SUPER_RAY, flg, TRUE);
@@ -7168,11 +7098,11 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
        /* Project along the path */
        for (i = 0; i < path_n; ++i)
        {
-               int oy = y;
-               int ox = x;
+               POSITION oy = y;
+               POSITION ox = x;
 
-               int ny = GRID_Y(path_g[i]);
-               int nx = GRID_X(path_g[i]);
+               POSITION ny = GRID_Y(path_g[i]);
+               POSITION nx = GRID_X(path_g[i]);
 
                if (flg & PROJECT_DISI)
                {
@@ -7210,8 +7140,8 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                        {
                                u16b p;
 
-                               byte a;
-                               char c;
+                               TERM_COLOR a;
+                               SYMBOL_CODE c;
 
                                /* Obtain the bolt pict */
                                p = bolt_pict(oy, ox, y, x, typ);
@@ -7372,8 +7302,8 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                                {
                                        u16b p;
 
-                                       byte a;
-                                       char c;
+                                       TERM_COLOR a;
+                                       SYMBOL_CODE c;
 
                                        drawn = TRUE;
 
@@ -7427,10 +7357,7 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                }
        }
 
-
-       /* Update stuff if needed */
-       if (p_ptr->update) update_stuff();
-
+       update_creature(p_ptr);
 
        if (flg & PROJECT_KILL)
        {
@@ -7471,8 +7398,7 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                }
        }
 
-       /* Update stuff if needed */
-       if (p_ptr->update) update_stuff();
+       update_creature(p_ptr);
 
        /* Check objects */
        if (flg & (PROJECT_ITEM))
@@ -7771,7 +7697,7 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
 
        if (p_ptr->riding)
        {
-               char m_name[80];
+               GAME_TEXT m_name[MAX_NLEN];
 
                monster_desc(m_name, &m_list[p_ptr->riding], 0);