OSDN Git Service

ヘルプの検索機能や強調機能をキャンセルするとフリーズする場合があった
[hengband/hengband.git] / src / spells1.c
index 4c97081..90b4b1d 100644 (file)
 #define HURT_CHANCE 16
 
 
-/*
- * Does the grid stop disintegration?
- */
-#define cave_stop_disintegration(Y,X) \
-       (((cave[Y][X].feat >= FEAT_PERM_EXTRA) && \
-         (cave[Y][X].feat <= FEAT_PERM_SOLID)) || \
-         (cave[Y][X].feat == FEAT_MOUNTAIN) || \
-        ((cave[Y][X].feat >= FEAT_SHOP_HEAD) && \
-         (cave[Y][X].feat <= FEAT_SHOP_TAIL)) || \
-        ((cave[Y][X].feat >= FEAT_BLDG_HEAD) && \
-         (cave[Y][X].feat <= FEAT_BLDG_TAIL)) || \
-         (cave[Y][X].feat == FEAT_MUSEUM))
-
 static int rakubadam_m;
 static int rakubadam_p;
 
@@ -180,7 +167,7 @@ static byte spell_color(int type)
                c = s[randint0(strlen(s))];
 
                /* Lookup this color */
-               a = strchr(color_char, c) - color_char;
+               a = my_strchr(color_char, c) - color_char;
 
                /* Invalid color (note check for < 0 removed, gave a silly
                 * warning because bytes are always >= 0 -- RG) */
@@ -381,17 +368,21 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        {
                                if ((n > 0) && cave_stop_disintegration(y, x)) break;
                        }
+                       else if (flg & (PROJECT_LOS))
+                       {
+                               if ((n > 0) && !cave_los_bold(y, x)) break;
+                       }
                        else if (!(flg & (PROJECT_PATH)))
                        {
                                /* Always stop at non-initial wall grids */
-                               if ((n > 0) && !cave_floor_bold(y, x)) break;
+                               if ((n > 0) && !cave_have_flag_bold(y, x, FF_PROJECT)) break;
                        }
 
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
                                if ((n > 0) &&
-                                   ((y == py && x == px) || cave[y][x].m_idx != 0))
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
                                        break;
                        }
 
@@ -466,17 +457,21 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        {
                                if ((n > 0) && cave_stop_disintegration(y, x)) break;
                        }
+                       else if (flg & (PROJECT_LOS))
+                       {
+                               if ((n > 0) && !cave_los_bold(y, x)) break;
+                       }
                        else if (!(flg & (PROJECT_PATH)))
                        {
                                /* Always stop at non-initial wall grids */
-                               if ((n > 0) && !cave_floor_bold(y, x)) break;
+                               if ((n > 0) && !cave_have_flag_bold(y, x, FF_PROJECT)) break;
                        }
 
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
                                if ((n > 0) &&
-                                   ((y == py && x == px) || cave[y][x].m_idx != 0))
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
                                        break;
                        }
 
@@ -533,17 +528,21 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        {
                                if ((n > 0) && cave_stop_disintegration(y, x)) break;
                        }
+                       else if (flg & (PROJECT_LOS))
+                       {
+                               if ((n > 0) && !cave_los_bold(y, x)) break;
+                       }
                        else if (!(flg & (PROJECT_PATH)))
                        {
                                /* Always stop at non-initial wall grids */
-                               if ((n > 0) && !cave_floor_bold(y, x)) break;
+                               if ((n > 0) && !cave_have_flag_bold(y, x, FF_PROJECT)) break;
                        }
 
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
                                if ((n > 0) &&
-                                   ((y == py && x == px) || cave[y][x].m_idx != 0))
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
                                        break;
                        }
 
@@ -593,6 +592,7 @@ static s16b monster_target_y;
 static bool project_f(int who, int r, int y, int x, int dam, int typ)
 {
        cave_type       *c_ptr = &cave[y][x];
+       feature_type    *f_ptr = &f_info[c_ptr->feat];
 
        bool obvious = FALSE;
        bool known = player_has_los_bold(y, x);
@@ -605,7 +605,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
        dam = (dam + r) / (r + 1);
 
 
-       if (c_ptr->feat == FEAT_TREES)
+       if (have_flag(f_ptr->flags, FF_TREE))
        {
                cptr message;
                switch (typ)
@@ -671,13 +671,10 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
 #else
                        msg_format("A tree %s", message);
 #endif
-                       cave_set_feat(y, x, (one_in_(3) ? FEAT_DEEP_GRASS : FEAT_GRASS));
+                       cave_set_feat(y, x, one_in_(3) ? feat_brake : feat_grass);
 
                        /* Observe */
                        if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
-
-                       /* Update some things */
-                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
                }
        }
 
@@ -698,7 +695,6 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
                case GF_FORCE:
                case GF_HOLY_FIRE:
                case GF_HELL_FIRE:
-               case GF_DISINTEGRATE:
                case GF_PSI:
                case GF_PSI_DRAIN:
                case GF_TELEKINESIS:
@@ -743,7 +739,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
                                if (known)
                                {
 #ifdef JP
-msg_print("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª");
+                                       msg_print("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª");
 #else
                                        msg_print("There is a bright flash of light!");
 #endif
@@ -751,25 +747,23 @@ msg_print("
                                        obvious = TRUE;
                                }
 
-                               /* Forget the trap */
-                               c_ptr->info &= ~(CAVE_MARK);
-
                                /* Destroy the trap */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
+                               cave_alter_feat(y, x, FF_DISARM);
                        }
 
                        /* Locked doors are unlocked */
-                       else if ((c_ptr->feat >= FEAT_DOOR_HEAD + 0x01) &&
-                                                (c_ptr->feat <= FEAT_DOOR_HEAD + 0x07))
+                       if (is_closed_door(c_ptr->feat) && f_ptr->power && have_flag(f_ptr->flags, FF_OPEN))
                        {
+                               s16b old_feat = c_ptr->feat;
+
                                /* Unlock the door */
-                               cave_set_feat(y, x, FEAT_DOOR_HEAD + 0x00);
+                               cave_alter_feat(y, x, FF_DISARM);
 
                                /* Check line of sound */
-                               if (known)
+                               if (known && (old_feat != c_ptr->feat))
                                {
 #ifdef JP
-msg_print("¥«¥Á¥Ã¤È²»¤¬¤·¤¿¡ª");
+                                       msg_print("¥«¥Á¥Ã¤È²»¤¬¤·¤¿¡ª");
 #else
                                        msg_print("Click!");
 #endif
@@ -778,6 +772,17 @@ msg_print("
                                }
                        }
 
+                       /* Remove "unsafe" flag if player is not blind */
+                       if (!p_ptr->blind && player_has_los_bold(y, x))
+                       {
+                               c_ptr->info &= ~(CAVE_UNSAFE);
+
+                               /* Redraw */
+                               lite_spot(y, x);
+
+                               obvious = TRUE;
+                       }
+
                        break;
                }
 
@@ -785,65 +790,64 @@ msg_print("
                case GF_KILL_DOOR:
                {
                        /* Destroy all doors and traps */
-                       if ((c_ptr->feat == FEAT_OPEN) ||
-                           (c_ptr->feat == FEAT_BROKEN) ||
-                           is_trap(c_ptr->feat) ||
-                           ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
-                            (c_ptr->feat <= FEAT_DOOR_TAIL)))
+                       if (is_trap(c_ptr->feat) || have_flag(f_ptr->flags, FF_DOOR))
                        {
                                /* Check line of sight */
                                if (known)
                                {
                                        /* Message */
 #ifdef JP
-msg_print("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª");
+                                       msg_print("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª");
 #else
                                        msg_print("There is a bright flash of light!");
 #endif
 
                                        obvious = TRUE;
-
-                                       /* Visibility change */
-                                       if ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
-                                                (c_ptr->feat <= FEAT_DOOR_TAIL))
-                                       {
-                                               /* Update some things */
-                                               p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
-                                       }
                                }
 
-                               /* Forget the door */
-                               c_ptr->info &= ~(CAVE_MARK);
-
                                /* Destroy the feature */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
+                               cave_alter_feat(y, x, FF_TUNNEL);
                        }
 
-                       /* Notice */
-                       note_spot(y, x);
+                       /* Remove "unsafe" flag if player is not blind */
+                       if (!p_ptr->blind && player_has_los_bold(y, x))
+                       {
+                               c_ptr->info &= ~(CAVE_UNSAFE);
+
+                               /* Redraw */
+                               lite_spot(y, x);
+
+                               obvious = TRUE;
+                       }
 
                        break;
                }
 
                case GF_JAM_DOOR: /* Jams a door (as if with a spike) */
                {
-                       if ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
-                                (c_ptr->feat <= FEAT_DOOR_TAIL))
+                       if (have_flag(f_ptr->flags, FF_SPIKE))
                        {
-                               /* Convert "locked" to "stuck" XXX XXX XXX */
-                               if (c_ptr->feat < FEAT_DOOR_HEAD + 0x08) c_ptr->feat += 0x08;
+                               s16b old_mimic = c_ptr->mimic;
+                               feature_type *mimic_f_ptr = &f_info[get_feat_mimic(c_ptr)];
+
+                               cave_alter_feat(y, x, FF_SPIKE);
+
+                               c_ptr->mimic = old_mimic;
+
+                               /* Notice */
+                               note_spot(y, x);
 
-                               /* Add one spike to the door */
-                               if (c_ptr->feat < FEAT_DOOR_TAIL) c_ptr->feat++;
+                               /* Redraw */
+                               lite_spot(y, x);
 
                                /* Check line of sight */
-                               if (known)
+                               if (known && have_flag(mimic_f_ptr->flags, FF_OPEN))
                                {
                                        /* Message */
 #ifdef JP
-msg_print("²¿¤«¤¬¤Ä¤Ã¤«¤¨¤Æ¥É¥¢¤¬³«¤«¤Ê¤¤¡£");
+                                       msg_format("%s¤Ë²¿¤«¤¬¤Ä¤Ã¤«¤¨¤Æ³«¤«¤Ê¤¯¤Ê¤Ã¤¿¡£", f_name + mimic_f_ptr->name);
 #else
-                                       msg_print("The door seems stuck.");
+                                       msg_format("The %s seems stuck.", f_name + mimic_f_ptr->name);
 #endif
 
                                        obvious = TRUE;
@@ -855,152 +859,27 @@ msg_print("
                /* Destroy walls (and doors) */
                case GF_KILL_WALL:
                {
-                       /* Non-walls (etc) */
-                       if (cave_floor_bold(y, x)) break;
-
-                       /* Permanent walls */
-                       if (c_ptr->feat >= FEAT_PERM_EXTRA) break;
-
-                       /* Granite */
-                       if (c_ptr->feat >= FEAT_WALL_EXTRA)
-                       {
-                               /* Message */
-                               if (known && (c_ptr->info & (CAVE_MARK)))
-                               {
-#ifdef JP
-msg_print("Êɤ¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª");
-#else
-                                       msg_print("The wall turns into mud!");
-#endif
-
-                                       obvious = TRUE;
-                               }
-
-                               /* Forget the wall */
-                               c_ptr->info &= ~(CAVE_MARK);
-
-                               /* Destroy the wall */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
-                       }
-
-                       /* Quartz / Magma with treasure */
-                       else if (c_ptr->feat >= FEAT_MAGMA_H)
-                       {
-                               /* Message */
-                               if (known && (c_ptr->info & (CAVE_MARK)))
-                               {
-#ifdef JP
-msg_print("¹ÛÌ®¤¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª");
-msg_print("²¿¤«¤òȯ¸«¤·¤¿¡ª");
-#else
-                                       msg_print("The vein turns into mud!");
-                                       msg_print("You have found something!");
-#endif
-
-                                       obvious = TRUE;
-                               }
-
-                               /* Forget the wall */
-                               c_ptr->info &= ~(CAVE_MARK);
-
-                               /* Destroy the wall */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
-
-                               /* Place some gold */
-                               place_gold(y, x);
-                       }
-
-                       /* Quartz / Magma */
-                       else if (c_ptr->feat >= FEAT_MAGMA)
+                       if (have_flag(f_ptr->flags, FF_HURT_ROCK))
                        {
                                /* Message */
                                if (known && (c_ptr->info & (CAVE_MARK)))
                                {
 #ifdef JP
-msg_print("¹ÛÌ®¤¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª");
+                                       msg_format("%s¤¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª", f_name + f_info[get_feat_mimic(c_ptr)].name);
 #else
-                                       msg_print("The vein turns into mud!");
+                                       msg_format("The %s turns into mud!", f_name + f_info[get_feat_mimic(c_ptr)].name);
 #endif
 
                                        obvious = TRUE;
                                }
 
-                               /* Forget the wall */
-                               c_ptr->info &= ~(CAVE_MARK);
-
                                /* Destroy the wall */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
-                       }
-
-                       /* Rubble */
-                       else if (c_ptr->feat == FEAT_RUBBLE)
-                       {
-                               /* Message */
-                               if (known && (c_ptr->info & (CAVE_MARK)))
-                               {
-#ifdef JP
-msg_print("´äÀФ¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª");
-#else
-                                       msg_print("The rubble turns into mud!");
-#endif
-
-                                       obvious = TRUE;
-                               }
-
-                               /* Forget the wall */
-                               c_ptr->info &= ~(CAVE_MARK);
-
-                               /* Destroy the rubble */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
-
-                               /* Hack -- place an object */
-                               if (randint0(100) < 10)
-                               {
-                                       /* Found something */
-                                       if (player_can_see_bold(y, x))
-                                       {
-#ifdef JP
-msg_print("´äÀФβ¼¤Ë²¿¤«±£¤µ¤ì¤Æ¤¤¤¿¡ª");
-#else
-                                               msg_print("There was something buried in the rubble!");
-#endif
-
-                                               obvious = TRUE;
-                                       }
-
-                                       /* Place gold */
-                                       place_object(y, x, FALSE, FALSE);
-                               }
-                       }
-
-                       /* Destroy doors (and secret doors) */
-                       else /* if (c_ptr->feat >= FEAT_DOOR_HEAD) */
-                       {
-                               /* Hack -- special message */
-                               if (known && (c_ptr->info & (CAVE_MARK)))
-                               {
-#ifdef JP
-msg_print("¥É¥¢¤¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª");
-#else
-                                       msg_print("The door turns into mud!");
-#endif
-
-                                       obvious = TRUE;
-                               }
+                               cave_alter_feat(y, x, FF_HURT_ROCK);
 
-                               /* Forget the wall */
-                               c_ptr->info &= ~(CAVE_MARK);
-
-                               /* Destroy the feature */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
+                               /* Update some things */
+                               p_ptr->update |= (PU_FLOW);
                        }
 
-                       /* Notice */
-                       note_spot(y, x);
-
-                       /* Update some things */
-                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
-
                        break;
                }
 
@@ -1011,31 +890,20 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
+                       if (player_bold(y, x)) break;
 
                        /* Create a closed door */
-                       cave_set_feat(y, x, FEAT_DOOR_HEAD + 0x00);
+                       cave_set_feat(y, x, feat_door[DOOR_DOOR].closed);
 
                        /* Observe */
                        if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
 
-                       /* Update some things */
-                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
-
                        break;
                }
 
                /* Make traps */
                case GF_MAKE_TRAP:
                {
-                       /* Require a "naked" floor grid */
-                       if (((cave[y][x].feat != FEAT_FLOOR) &&
-                            (cave[y][x].feat != FEAT_GRASS) &&
-                            (cave[y][x].feat != FEAT_DIRT) &&
-                            (cave[y][x].o_idx == 0) &&
-                            (cave[y][x].m_idx == 0))
-                           || is_mirror_grid(&cave[y][x]) )
-                                break;
                        /* Place a trap */
                        place_trap(y, x);
 
@@ -1049,16 +917,14 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
+                       if (player_bold(y, x)) break;
 
                        /* Create a closed door */
-                       cave_set_feat(y, x, FEAT_TREES);
+                       cave_set_feat(y, x, feat_tree);
 
                        /* Observe */
                        if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
 
-                       /* Update some things */
-                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
 
                        break;
                }
@@ -1069,12 +935,12 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Create a glyph */
-                       cave[y][x].info |= CAVE_OBJECT;
-                       cave[y][x].mimic = FEAT_GLYPH;
+                       c_ptr->info |= CAVE_OBJECT;
+                       c_ptr->mimic = feat_glyph;
 
                        /* Notice */
                        note_spot(y, x);
-       
+
                        /* Redraw */
                        lite_spot(y, x);
 
@@ -1087,13 +953,10 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
-
-                       /* Place a trap */
-                       cave_set_feat(y, x, FEAT_WALL_EXTRA);
+                       if (player_bold(y, x)) break;
 
-                       /* Update some things */
-                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
+                       /* Place a wall */
+                       cave_set_feat(y, x, feat_granite);
 
                        break;
                }
@@ -1101,52 +964,46 @@ msg_print("
 
                case GF_LAVA_FLOW:
                {
+                       /* Ignore permanent grid */
+                       if (have_flag(f_ptr->flags, FF_PERMANENT)) break;
+
                        /* Shallow Lava */
-                       if(dam == 1)
+                       if (dam == 1)
                        {
-                               /* Require a "naked" floor grid */
-                               if (!cave_naked_bold(y, x)) break;
+                               /* Ignore grid without enough space */
+                               if (!have_flag(f_ptr->flags, FF_FLOOR)) break;
 
                                /* Place a shallow lava */
-                               cave_set_feat(y, x, FEAT_SHAL_LAVA);
+                               cave_set_feat(y, x, feat_shallow_lava);
                        }
                        /* Deep Lava */
-                       else
+                       else if (dam)
                        {
-                               /* Require a "naked" floor grid */
-                               if (cave_perma_bold(y, x) || !dam) break;
-
                                /* Place a deep lava */
-                               cave_set_feat(y, x, FEAT_DEEP_LAVA);
-
-                               /* Dam is used as a counter for the number of grid to convert */
-                               dam--;
+                               cave_set_feat(y, x, feat_deep_lava);
                        }
                        break;
                }
 
                case GF_WATER_FLOW:
                {
+                       /* Ignore permanent grid */
+                       if (have_flag(f_ptr->flags, FF_PERMANENT)) break;
+
                        /* Shallow Water */
-                       if(dam == 1)
+                       if (dam == 1)
                        {
-                               /* Require a "naked" floor grid */
-                               if (!cave_naked_bold(y, x)) break;
+                               /* Ignore grid without enough space */
+                               if (!have_flag(f_ptr->flags, FF_FLOOR)) break;
 
-                               /* Place a shallow lava */
-                               cave_set_feat(y, x, FEAT_SHAL_WATER);
+                               /* Place a shallow water */
+                               cave_set_feat(y, x, feat_shallow_water);
                        }
                        /* Deep Water */
-                       else
+                       else if (dam)
                        {
-                               /* Require a "naked" floor grid */
-                               if (cave_perma_bold(y, x) || !dam) break;
-
-                               /* Place a deep lava */
-                               cave_set_feat(y, x, FEAT_DEEP_WATER);
-
-                               /* Dam is used as a counter for the number of grid to convert */
-                               dam--;
+                               /* Place a deep water */
+                               cave_set_feat(y, x, feat_deep_water);
                        }
                        break;
                }
@@ -1156,20 +1013,30 @@ msg_print("
                case GF_LITE:
                {
                        /* Turn on the light */
-                       if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS)) c_ptr->info |= (CAVE_GLOW);
+                       if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS))
+                       {
+                               c_ptr->info |= (CAVE_GLOW);
 
-                       /* Notice */
-                       note_spot(y, x);
+                               /* Notice */
+                               note_spot(y, x);
 
-                       /* Redraw */
-                       lite_spot(y, x);
+                               /* Redraw */
+                               lite_spot(y, x);
 
-                       /* Observe */
-                       if (player_can_see_bold(y, x)) obvious = TRUE;
+                               update_local_illumination(y, x);
+
+                               /* Observe */
+                               if (player_can_see_bold(y, x)) obvious = TRUE;
 
-                       /* Mega-Hack -- Update the monster in the affected grid */
-                       /* This allows "spear of light" (etc) to work "correctly" */
-                       if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+                               /* Mega-Hack -- Update the monster in the affected grid */
+                               /* This allows "spear of light" (etc) to work "correctly" */
+                               if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+
+                               if (p_ptr->special_defense & NINJA_S_STEALTH)
+                               {
+                                       if (player_bold(y, x)) set_superstealth(FALSE);
+                               }
+                       }
 
                        break;
                }
@@ -1178,16 +1045,38 @@ msg_print("
                case GF_DARK_WEAK:
                case GF_DARK:
                {
-                       if (!p_ptr->inside_battle)
+                       bool do_dark = !p_ptr->inside_battle && !is_mirror_grid(c_ptr);
+                       int j;
+
+                       /* Turn off the light. */
+                       if (do_dark)
                        {
-                               /* Notice */
-                               if (player_can_see_bold(y, x)) obvious = TRUE;
+                               if (dun_level || !is_daytime())
+                               {
+                                       for (j = 0; j < 9; j++)
+                                       {
+                                               int by = y + ddy_ddd[j];
+                                               int bx = x + ddx_ddd[j];
+
+                                               if (in_bounds2(by, bx))
+                                               {
+                                                       cave_type *cc_ptr = &cave[by][bx];
+
+                                                       if (have_flag(f_info[get_feat_mimic(cc_ptr)].flags, FF_GLOW))
+                                                       {
+                                                               do_dark = FALSE;
+                                                               break;
+                                                       }
+                                               }
+                                       }
 
-                               /* Turn off the light. */
-                               if (!is_mirror_grid(c_ptr)) c_ptr->info &= ~(CAVE_GLOW);
+                                       if (!do_dark) break;
+                               }
+
+                               c_ptr->info &= ~(CAVE_GLOW);
 
                                /* Hack -- Forget "boring" grids */
-                               if ((c_ptr->feat <= FEAT_INVIS) || (c_ptr->feat == FEAT_DIRT) || (c_ptr->feat == FEAT_GRASS))
+                               if (!have_flag(f_ptr->flags, FF_REMEMBER))
                                {
                                        /* Forget */
                                        c_ptr->info &= ~(CAVE_MARK);
@@ -1199,6 +1088,11 @@ msg_print("
                                /* Redraw */
                                lite_spot(y, x);
 
+                               update_local_illumination(y, x);
+
+                               /* Notice */
+                               if (player_can_see_bold(y, x)) obvious = TRUE;
+
                                /* Mega-Hack -- Update the monster in the affected grid */
                                /* This allows "spear of light" (etc) to work "correctly" */
                                if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
@@ -1207,31 +1101,94 @@ msg_print("
                        /* All done */
                        break;
                }
+
                case GF_SHARDS:
                case GF_ROCKET:
                {
-                       if (is_mirror_grid(&cave[y][x]))
+                       if (is_mirror_grid(c_ptr))
                        {
 #ifdef JP
                                msg_print("¶À¤¬³ä¤ì¤¿¡ª");
 #else
-                               msg_print("The mirror was chashed!");
-#endif                         
-                               remove_mirror(y,x);
-                           project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_HANGEKI),-1);
+                               msg_print("The mirror was crashed!");
+#endif
+                               sound(SOUND_GLASS);
+                               remove_mirror(y, x);
+                               project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
+                       }
+
+                       if (have_flag(f_ptr->flags, FF_GLASS) && !have_flag(f_ptr->flags, FF_PERMANENT) && (dam >= 50))
+                       {
+                               /* Message */
+                               if (known && (c_ptr->info & CAVE_MARK))
+                               {
+#ifdef JP
+                                       msg_format("%s¤¬³ä¤ì¤¿¡ª", f_name + f_info[get_feat_mimic(c_ptr)].name);
+#else
+                                       msg_format("The %s was crashed!", f_name + f_info[get_feat_mimic(c_ptr)].name);
+#endif
+                                       sound(SOUND_GLASS);
+                               }
+
+                               /* Destroy the wall */
+                               cave_alter_feat(y, x, FF_HURT_ROCK);
+
+                               /* Update some things */
+                               p_ptr->update |= (PU_FLOW);
                        }
                        break;
                }
+
                case GF_SOUND:
                {
-                       if (is_mirror_grid(&cave[y][x]) && p_ptr->lev < 40 )
+                       if (is_mirror_grid(c_ptr) && p_ptr->lev < 40)
                        {
 #ifdef JP
                                msg_print("¶À¤¬³ä¤ì¤¿¡ª");
 #else
-                               msg_print("The mirror was chashed!");
-#endif                         
-                               cave_set_feat(y,x, FEAT_FLOOR);
+                               msg_print("The mirror was crashed!");
+#endif
+                               sound(SOUND_GLASS);
+                               remove_mirror(y, x);
+                               project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
+                       }
+
+                       if (have_flag(f_ptr->flags, FF_GLASS) && !have_flag(f_ptr->flags, FF_PERMANENT) && (dam >= 200))
+                       {
+                               /* Message */
+                               if (known && (c_ptr->info & CAVE_MARK))
+                               {
+#ifdef JP
+                                       msg_format("%s¤¬³ä¤ì¤¿¡ª", f_name + f_info[get_feat_mimic(c_ptr)].name);
+#else
+                                       msg_format("The %s was crashed!", f_name + f_info[get_feat_mimic(c_ptr)].name);
+#endif
+                                       sound(SOUND_GLASS);
+                               }
+
+                               /* Destroy the wall */
+                               cave_alter_feat(y, x, FF_HURT_ROCK);
+
+                               /* Update some things */
+                               p_ptr->update |= (PU_FLOW);
+                       }
+                       break;
+               }
+
+               case GF_DISINTEGRATE:
+               {
+                       /* Destroy mirror/glyph */
+                       if (is_mirror_grid(c_ptr) || is_glyph_grid(c_ptr) || is_explosive_rune_grid(c_ptr))
+                               remove_mirror(y, x);
+
+                       /* Permanent features don't get effect */
+                       /* But not protect monsters and other objects */
+                       if (have_flag(f_ptr->flags, FF_HURT_DISI) && !have_flag(f_ptr->flags, FF_PERMANENT))
+                       {
+                               cave_alter_feat(y, x, FF_HURT_DISI);
+
+                               /* Update some things -- similar to GF_KILL_WALL */
+                               p_ptr->update |= (PU_FLOW);
                        }
                        break;
                }
@@ -1308,7 +1265,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ)
                object_flags(o_ptr, flgs);
 
                /* Check for artifact */
-               if ((artifact_p(o_ptr) || o_ptr->art_name)) is_art = TRUE;
+               if (object_is_artifact(o_ptr)) is_art = TRUE;
 
                /* Analyze the type */
                switch (typ)
@@ -1503,7 +1460,7 @@ note_kill = "
                        case GF_HOLY_FIRE:
                        case GF_HELL_FIRE:
                        {
-                               if (cursed_p(o_ptr))
+                               if (object_is_cursed(o_ptr))
                                {
                                        do_kill = TRUE;
 #ifdef JP
@@ -1519,6 +1476,9 @@ note_kill = "
                        case GF_IDENTIFY:
                        {
                                identify_item(o_ptr);
+
+                               /* Auto-inscription */
+                               autopick_alter_item((-this_o_idx), FALSE);
                                break;
                        }
 
@@ -1539,7 +1499,7 @@ note_kill = "
                                                object_known(o_ptr);
 
                                                /* Notice */
-                                               if (known && o_ptr->marked)
+                                               if (known && (o_ptr->marked & OM_FOUND))
                                                {
 #ifdef JP
 msg_print("¥«¥Á¥Ã¤È²»¤¬¤·¤¿¡ª");
@@ -1584,7 +1544,7 @@ note_kill = "
 #ifdef JP
 note_kill = "À¸¤­Ê֤ä¿¡£";
 #else
-                                       note_kill = "rivived.";
+                                       note_kill = " revived.";
 #endif
                                                }
                                                else if (!note_kill)
@@ -1608,17 +1568,17 @@ note_kill = "
                if (do_kill)
                {
                        /* Effect "observed" */
-                       if (known && o_ptr->marked)
+                       if (known && (o_ptr->marked & OM_FOUND))
                        {
                                obvious = TRUE;
-                               object_desc(o_name, o_ptr, FALSE, 0);
+                               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
                        }
 
                        /* Artifacts, and other objects, get to resist */
                        if (is_art || ignore)
                        {
                                /* Observe the resist */
-                               if (known && o_ptr->marked)
+                               if (known && (o_ptr->marked & OM_FOUND))
                                {
 #ifdef JP
 msg_format("%s¤Ï±Æ¶Á¤ò¼õ¤±¤Ê¤¤¡ª",
@@ -1635,7 +1595,7 @@ msg_format("%s
                        else
                        {
                                /* Describe if needed */
-                               if (known && o_ptr->marked && note_kill)
+                               if (known && (o_ptr->marked & OM_FOUND) && note_kill)
                                {
 #ifdef JP
 msg_format("%s¤Ï%s", o_name, note_kill);
@@ -1723,22 +1683,24 @@ msg_format("%s
  * We attempt to return "TRUE" if the player saw anything "useful" happen.
  */
 /* "flg" was added. */
-static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
+static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, bool see_s_msg)
 {
        int tmp;
 
        cave_type *c_ptr = &cave[y][x];
 
        monster_type *m_ptr = &m_list[c_ptr->m_idx];
+       monster_type *caster_ptr = (who > 0) ? &m_list[who] : NULL;
 
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
-       char killer [80];
+       char killer[80];
 
        /* Is the monster "seen"? */
        bool seen = m_ptr->ml;
+       bool seen_msg = is_seen(m_ptr);
 
-       bool slept = (bool)(m_ptr->csleep > 0);
+       bool slept = (bool)MON_CSLEEP(m_ptr);
 
        /* Were the effects "obvious" (if seen)? */
        bool obvious = FALSE;
@@ -1746,9 +1708,6 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        /* Can the player know about this effect? */
        bool known = ((m_ptr->cdis <= MAX_SIGHT) || p_ptr->inside_battle);
 
-       /* Can the player see the source of this effect? */
-       bool see_s = ((who <= 0) || m_list[who].ml);
-
        /* Were the effects "irrelevant"? */
        bool skipped = FALSE;
 
@@ -1756,7 +1715,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        bool get_angry = FALSE;
 
        /* Polymorph setting (true or false) */
-       int do_poly = 0;
+       bool do_poly = FALSE;
 
        /* Teleport setting (max distance) */
        int do_dist = 0;
@@ -1781,7 +1740,9 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        /* Hold the monster name */
        char m_name[80];
 
+#ifndef JP
        char m_poss[10];
+#endif
 
        int photo = 0;
 
@@ -1789,15 +1750,12 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        cptr note = NULL;
 
        /* Assume a default death */
-#ifdef JP
-cptr note_dies = "¤Ï»à¤ó¤À¡£";
-#else
-       cptr note_dies = " dies.";
-#endif
+       cptr note_dies = extract_note_dies(real_r_ptr(m_ptr));
 
        int ty = m_ptr->fy;
        int tx = m_ptr->fx;
 
+       int caster_lev = (who > 0) ? r_info[caster_ptr->r_idx].level : (p_ptr->lev * 2);
 
        /* Nobody here */
        if (!c_ptr->m_idx) return (FALSE);
@@ -1818,35 +1776,11 @@ cptr note_dies = "
        /* Get the monster name (BEFORE polymorphing) */
        monster_desc(m_name, m_ptr, 0);
 
+#ifndef JP
        /* Get the monster possessive ("his"/"her"/"its") */
-       monster_desc(m_poss, m_ptr, 0x22);
-
-
-       /* Some monsters get "destroyed" */
-       if (!monster_living(r_ptr))
-       {
-               int i;
-               bool explode = FALSE;
-
-               for (i = 0; i < 4; i++)
-               {
-                       if (r_ptr->blow[i].method == RBM_EXPLODE) explode = TRUE;
-               }
-
-               /* Special note at death */
-               if (explode)
-#ifdef JP
-note_dies = "¤ÏÇúȯ¤·¤ÆÊ´¡¹¤Ë¤Ê¤Ã¤¿¡£";
-#else
-                       note_dies = " explodes into tiny shreds.";
-#endif
-               else
-#ifdef JP
-note_dies = "¤òÅݤ·¤¿¡£";
-#else
-                       note_dies = " is destroyed.";
+       monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
 #endif
-       }
+
 
        if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(1, 0);
 
@@ -1857,7 +1791,8 @@ note_dies = "
                case GF_MISSILE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1865,7 +1800,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -1875,7 +1810,8 @@ note_dies = "
                case GF_ACID:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1883,10 +1819,10 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_ACID))
+                       if (r_ptr->flagsr & RFR_IM_ACID)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1895,7 +1831,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_ACID);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID);
                        }
                        break;
                }
@@ -1904,7 +1840,8 @@ note = "
                case GF_ELEC:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1912,10 +1849,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_ELEC))
+                       if (r_ptr->flagsr & RFR_IM_ELEC)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1924,7 +1861,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_ELEC);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC);
                        }
                        break;
                }
@@ -1933,7 +1870,8 @@ note = "
                case GF_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1941,10 +1879,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_FIRE))
+                       if (r_ptr->flagsr & RFR_IM_FIRE)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1953,7 +1891,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_FIRE);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_FIRE))
                        {
@@ -1964,7 +1902,7 @@ note = "
 #endif
 
                                dam *= 2;
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
                        }
                        break;
                }
@@ -1973,7 +1911,8 @@ note = "
                case GF_COLD:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1981,10 +1920,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_COLD))
+                       if (r_ptr->flagsr & RFR_IM_COLD)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1993,7 +1932,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_COLD);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_COLD))
                        {
@@ -2004,7 +1943,7 @@ note = "
 #endif
 
                                dam *= 2;
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
                        }
                        break;
                }
@@ -2013,7 +1952,8 @@ note = "
                case GF_POIS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2021,10 +1961,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_IM_POIS)
+                       if (r_ptr->flagsr & RFR_IM_POIS)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2033,7 +1973,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_POIS);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
                        }
                        break;
                }
@@ -2043,7 +1983,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2051,10 +1991,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_IM_POIS)
+                       if (r_ptr->flagsr & RFR_IM_POIS)
                        {
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
@@ -2063,7 +2003,7 @@ note = "
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_POIS);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
                        }
                        else if (one_in_(3)) do_poly = TRUE;
                        break;
@@ -2073,7 +2013,8 @@ note = "
                case GF_HELL_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2081,7 +2022,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_GOOD)
@@ -2093,7 +2034,7 @@ note = "
                                note = " is hit hard.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= (RF3_GOOD);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
                        }
                        break;
                }
@@ -2102,7 +2043,8 @@ note = "
                case GF_HOLY_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2110,7 +2052,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_GOOD)
@@ -2122,7 +2064,7 @@ note = "
                                note = " is immune.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= RF3_GOOD;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_GOOD;
                        }
                        else if (r_ptr->flags3 & RF3_EVIL)
                        {
@@ -2133,7 +2075,7 @@ note = "
                                note = " is hit hard.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= RF3_EVIL;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
                        }
                        else
                        {
@@ -2152,7 +2094,8 @@ note = "
                case GF_ARROW:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2160,7 +2103,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -2170,7 +2113,8 @@ note = "
                case GF_PLASMA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2178,10 +2122,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_PLAS)
+                       if (r_ptr->flagsr & RFR_RES_PLAS)
                        {
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
@@ -2190,8 +2134,7 @@ note = "
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen)
-                                       r_ptr->r_flags3 |= (RF3_RES_PLAS);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS);
                        }
                        break;
                }
@@ -2200,7 +2143,8 @@ note = "
                case GF_NETHER:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2208,42 +2152,44 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_UNDEAD)
+                       if (r_ptr->flagsr & RFR_RES_NETH)
                        {
+                               if (r_ptr->flags3 & RF3_UNDEAD)
+                               {
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " is immune.";
+                                       note = " is immune.";
 #endif
 
-                               dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                       }
-                       else if (r_ptr->flags3 & RF3_RES_NETH)
-                       {
+                                       dam = 0;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               }
+                               else
+                               {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " resists.";
+                                       note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint1(6) + 6;
-
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_NETH);
+                                       dam *= 3; dam /= randint1(6) + 6;
+                               }
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH);
                        }
                        else if (r_ptr->flags3 & RF3_EVIL)
                        {
                                dam /= 2;
 #ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
 #else
                                note = " resists somewhat.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
                        }
                        break;
                }
@@ -2252,7 +2198,8 @@ note = "
                case GF_WATER:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2260,29 +2207,32 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (m_ptr->r_idx == MON_WATER_ELEM || m_ptr->r_idx == MON_UNMAKER)
+                       if (r_ptr->flagsr & RFR_RES_WATE)
                        {
+                               if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER))
+                               {
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " is immune.";
+                                       note = " is immune.";
 #endif
 
-                               dam = 0;
-                       }
-                       else if (r_ptr->flags3 & RF3_RES_WATE)
-                       {
+                                       dam = 0;
+                               }
+                               else
+                               {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " resists.";
+                                       note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_WATE);
+                                       dam *= 3; dam /= randint1(6) + 6;
+                               }
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE);
                        }
                        break;
                }
@@ -2291,7 +2241,8 @@ note = "
                case GF_CHAOS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2299,23 +2250,35 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_poly = TRUE;
-                       do_conf = (5 + randint1(11) + r) / (r + 1);
-                       if ((r_ptr->flags4 & RF4_BR_CHAO) ||
-                           (m_ptr->r_idx == MON_STORMBRINGER) ||
-                           ((r_ptr->flags3 & RF3_DEMON) && one_in_(3)))
+                       if (r_ptr->flagsr & RFR_RES_CHAO)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               do_poly = FALSE;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO);
+                       }
+                       else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3))
+                       {
+#ifdef JP
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+#else
+                               note = " resists somewhat.";
+#endif
+
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
+                       }
+                       else
+                       {
+                               do_poly = TRUE;
+                               do_conf = (5 + randint1(11) + r) / (r + 1);
                        }
                        break;
                }
@@ -2324,7 +2287,8 @@ note = "
                case GF_SHARDS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2332,18 +2296,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & RF4_BR_SHAR)
+                       if (r_ptr->flagsr & RFR_RES_SHAR)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
                        }
                        break;
                }
@@ -2353,7 +2318,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2361,18 +2326,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & RF4_BR_SHAR)
+                       if (r_ptr->flagsr & RFR_RES_SHAR)
                        {
 #ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
 #else
                                note = " resists somewhat.";
 #endif
 
                                dam /= 2;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
                        }
                        break;
                }
@@ -2382,7 +2348,8 @@ note = "
                case GF_SOUND:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2390,20 +2357,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = (10 + randint1(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_SOUN)
+                       if (r_ptr->flagsr & RFR_RES_SOUN)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 2; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN);
                        }
+                       else do_stun = (10 + randint1(15) + r) / (r + 1);
                        break;
                }
 
@@ -2411,7 +2379,8 @@ note = "
                case GF_CONFUSION:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2419,30 +2388,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_conf = (10 + randint1(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_CONF)
+                       if (r_ptr->flags3 & RF3_NO_CONF)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 2; dam /= randint1(6) + 6;
-                       }
-                       else if (r_ptr->flags3 & RF3_NO_CONF)
-                       {
-#ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
-#else
-                               note = " resists somewhat.";
-#endif
-
-                               dam /= 2;
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                        }
+                       else do_conf = (10 + randint1(15) + r) / (r + 1);
                        break;
                }
 
@@ -2450,7 +2410,8 @@ note = "
                case GF_DISENCHANT:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2458,19 +2419,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_DISE)
+                       if (r_ptr->flagsr & RFR_RES_DISE)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_DISE);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE);
                        }
                        break;
                }
@@ -2479,7 +2440,8 @@ note = "
                case GF_NEXUS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2487,19 +2449,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_NEXU)
+                       if (r_ptr->flagsr & RFR_RES_NEXU)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_NEXU);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU);
                        }
                        break;
                }
@@ -2508,7 +2470,8 @@ note = "
                case GF_FORCE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2516,20 +2479,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = (randint1(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_WALL)
+                       if (r_ptr->flagsr & RFR_RES_WALL)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL);
                        }
+                       else do_stun = (randint1(15) + r) / (r + 1);
                        break;
                }
 
@@ -2537,7 +2501,8 @@ note = "
                case GF_INERTIA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2545,18 +2510,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_INER))
+                       if (r_ptr->flagsr & RFR_RES_INER)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER);
                        }
                        else
                        {
@@ -2569,17 +2535,14 @@ note = "
                                /* Normal monsters slow down */
                                else
                                {
-                                       if (!m_ptr->slow)
+                                       if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
                                        {
 #ifdef JP
-note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
+                                               note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
 #else
                                                note = " starts moving slower.";
 #endif
                                        }
-                                       m_ptr->slow = MIN(200, m_ptr->slow + 50);
-                                       if (c_ptr->m_idx == p_ptr->riding)
-                                               p_ptr->update |= (PU_BONUS);
                                }
                        }
                        break;
@@ -2589,7 +2552,8 @@ note = "
                case GF_TIME:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2597,20 +2561,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_TIME))
+                       if (r_ptr->flagsr & RFR_RES_TIME)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME);
                        }
-                       else do_time = (dam+1)/2;
+                       else do_time = (dam + 1) / 2;
                        break;
                }
 
@@ -2621,7 +2586,7 @@ note = "
 
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2629,14 +2594,14 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_RES_TELE))
+                       if (r_ptr->flagsr & RFR_RES_TELE)
                        {
                                if (r_ptr->flags1 & (RF1_UNIQUE))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
@@ -2647,7 +2612,7 @@ note = "
                                }
                                else if (r_ptr->level > randint1(100))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -2662,16 +2627,17 @@ note = "
                        else do_dist = 0;
                        if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_dist = 0;
 
-                       if (r_ptr->flags4 & (RF4_BR_GRAV))
+                       if (r_ptr->flagsr & RFR_RES_GRAV)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
                                do_dist = 0;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV);
                        }
                        else
                        {
@@ -2685,21 +2651,18 @@ note = "
                                /* Normal monsters slow down */
                                else
                                {
-                                       if (!m_ptr->slow)
+                                       if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
                                        {
 #ifdef JP
-note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
+                                               note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
 #else
                                                note = " starts moving slower.";
 #endif
                                        }
-                                       m_ptr->slow = MIN(200, m_ptr->slow + 50);
-                                       if (c_ptr->m_idx == p_ptr->riding)
-                                               p_ptr->update |= (PU_BONUS);
                                }
 
                                /* 2. stun */
-                               do_stun = damroll((p_ptr->lev / 10) + 3 , (dam)) + 1;
+                               do_stun = damroll((caster_lev / 20) + 3 , (dam)) + 1;
 
                                /* Attempt a saving throw */
                                if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
@@ -2709,7 +2672,7 @@ note = "
                                        do_stun = 0;
                                        /* No obvious effect */
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                        note = " is unaffected!";
 #endif
@@ -2726,7 +2689,8 @@ note = "
                case GF_SUPER_RAY:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2734,7 +2698,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -2745,7 +2709,8 @@ note = "
                case GF_DISINTEGRATE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2753,12 +2718,12 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_HURT_ROCK)
                        {
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
 #ifdef JP
 note = "¤ÎÈéÉ椬¤¿¤À¤ì¤¿¡ª";
 note_dies = "¤Ï¾øȯ¤·¤¿¡ª";
@@ -2780,15 +2745,15 @@ note_dies = "
                        if (!(los(m_ptr->fy, m_ptr->fx, py, px)))
                        {
 #ifdef JP
-                               if (seen) msg_format("%s¤Ï¤¢¤Ê¤¿¤¬¸«¤¨¤Ê¤¤¤Î¤Ç±Æ¶Á¤µ¤ì¤Ê¤¤¡ª", m_name);
+                               if (seen_msg) msg_format("%s¤Ï¤¢¤Ê¤¿¤¬¸«¤¨¤Ê¤¤¤Î¤Ç±Æ¶Á¤µ¤ì¤Ê¤¤¡ª", m_name);
 #else
-                               if (seen) msg_format("%^s can't see you, and isn't affected!", m_name);
+                               if (seen_msg) msg_format("%^s can't see you, and isn't affected!", m_name);
 #endif
                                skipped = TRUE;
                                break;
                        }
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2796,28 +2761,27 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
                        {
                                dam = 0;
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " is immune!";
 #endif
-                               if (seen) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
 
                        }
-                       else if ((r_ptr->flags2 & RF2_STUPID) ||
-                                               (r_ptr->flags2 & RF2_WEIRD_MIND) ||
-                                               (r_ptr->flags3 & RF3_ANIMAL) ||
-                                               (r_ptr->level > randint1(3 * dam)))
+                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                                (r_ptr->flags3 & RF3_ANIMAL) ||
+                                (r_ptr->level > randint1(3 * dam)))
                        {
                                dam /= 3;
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
@@ -2827,25 +2791,23 @@ note = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                         (r_ptr->flags3 & RF3_DEMON)) &&
-                                         (r_ptr->level > p_ptr->lev / 2) &&
-                                         one_in_(2))
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                   (r_ptr->level > p_ptr->lev / 2) &&
+                                   one_in_(2))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
 #endif
 
                                        /* Saving throw */
-                                       if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
+                                       if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
                                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
@@ -2854,9 +2816,9 @@ msg_print("
                                        else
                                        {
                                                /* Injure +/- confusion */
-                                               monster_desc(killer, m_ptr, 0x288);
+                                               monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
                                                take_hit(DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
-                                               if (one_in_(4))
+                                               if (one_in_(4) && !CHECK_MULTISHADOW())
                                                {
                                                        switch (randint1(4))
                                                        {
@@ -2870,7 +2832,7 @@ msg_print("
                                                                {
                                                                        if (r_ptr->flags3 & RF3_NO_FEAR)
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                                                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                                                                note = " is unaffected.";
 #endif
@@ -2905,7 +2867,7 @@ note = "
                                                break;
                                        default:
 #ifdef JP
-note = "¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
+                                               note = "¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
 #else
                                                note = " falls asleep!";
 #endif
@@ -2916,7 +2878,7 @@ note = "
                        }
 
 #ifdef JP
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
+                       note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                        note_dies = " collapses, a mindless husk.";
 #endif
@@ -2927,7 +2889,8 @@ note_dies = "
                case GF_PSI_DRAIN:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2935,27 +2898,26 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
                        {
                                dam = 0;
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " is immune!";
 #endif
 
                        }
-                       else if ((r_ptr->flags2 & RF2_STUPID) ||
-                                (r_ptr->flags2 & RF2_WEIRD_MIND) ||
-                                (r_ptr->flags3 & RF3_ANIMAL) ||
-                                               (r_ptr->level > randint1(3 * dam)))
+                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                                (r_ptr->flags3 & RF3_ANIMAL) ||
+                                (r_ptr->level > randint1(3 * dam)))
                        {
                                dam /= 3;
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
@@ -2965,44 +2927,44 @@ note = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                    (r_ptr->flags3 & RF3_DEMON)) &&
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
                                     (r_ptr->level > p_ptr->lev / 2) &&
                                     (one_in_(2)))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
 #endif
 
                                        /* Saving throw */
-                                       if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
+                                       if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
                                        {
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
-
                                        }
                                        else
                                        {
                                                /* Injure + mana drain */
-                                               monster_desc(killer, m_ptr, 0x288);
+                                               monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+                                               if (!CHECK_MULTISHADOW())
+                                               {
 #ifdef JP
-msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
+                                                       msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
 #else
-                                               msg_print("Your psychic energy is drained!");
+                                                       msg_print("Your psychic energy is drained!");
 #endif
 
-                                               p_ptr->csp -= damroll(5, dam) / 2;
-                                               if (p_ptr->csp < 0) p_ptr->csp = 0;
-                                               p_ptr->redraw |= PR_MANA;
-                                               p_ptr->window |= (PW_SPELL);
+                                                       p_ptr->csp -= damroll(5, dam) / 2;
+                                                       if (p_ptr->csp < 0) p_ptr->csp = 0;
+                                                       p_ptr->redraw |= PR_MANA;
+                                                       p_ptr->window |= (PW_SPELL);
+                                               }
                                                take_hit(DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
                                        }
                                        dam = 0;
@@ -3012,8 +2974,7 @@ msg_print("Ķǽ
                        {
                                int b = damroll(5, dam) / 4;
 #ifdef JP
-msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¶ìÄˤòĶǽÎϥѥ¤ËÊÑ´¹¤·¤¿¡ª",
-    m_name);
+                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¶ìÄˤòĶǽÎϥѥ¤ËÊÑ´¹¤·¤¿¡ª", m_name);
 #else
                                msg_format("You convert %s%s pain into psychic energy!",
                                    m_name, (seen ? "'s" : "s"));
@@ -3026,7 +2987,7 @@ msg_format("
                        }
 
 #ifdef JP
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
+                       note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                        note_dies = " collapses, a mindless husk.";
 #endif
@@ -3037,7 +2998,8 @@ note_dies = "
                case GF_TELEKINESIS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3045,7 +3007,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (one_in_(4))
@@ -3055,7 +3017,7 @@ note_dies = "
                        }
 
                        /* 1. stun */
-                       do_stun = damroll((p_ptr->lev / 10) + 3 , dam) + 1;
+                       do_stun = damroll((caster_lev / 20) + 3 , dam) + 1;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
@@ -3073,7 +3035,8 @@ note_dies = "
                case GF_PSY_SPEAR:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3081,7 +3044,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -3091,7 +3054,8 @@ note_dies = "
                case GF_METEOR:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3099,7 +3063,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -3108,9 +3072,10 @@ note_dies = "
                case GF_DOMINATION:
                {
                        if (!is_hostile(m_ptr)) break;
+
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3118,19 +3083,18 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                           (r_ptr->flags1 & RF1_QUESTOR) ||
+                       if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
                            (r_ptr->flags3 & RF3_NO_CONF) ||
                            (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_CONF)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -3140,15 +3104,13 @@ note_dies = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                    (r_ptr->flags3 & RF3_DEMON)) &&
-                                    (r_ptr->level > p_ptr->lev / 2) &&
-                                    (one_in_(2)))
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                   (r_ptr->level > p_ptr->lev / 2) &&
+                                   (one_in_(2)))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
@@ -3158,7 +3120,7 @@ msg_format("%^s
                                        if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
@@ -3179,7 +3141,7 @@ msg_print("
                                                        {
                                                                if (r_ptr->flags3 & RF3_NO_FEAR)
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                                                        note = " is unaffected.";
 #endif
@@ -3241,7 +3203,8 @@ note = "
                case GF_ICE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3249,31 +3212,31 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        do_stun = (randint1(15) + 1) / (r + 1);
-                       if (r_ptr->flags3 & RF3_IM_COLD)
+                       if (r_ptr->flagsr & RFR_IM_COLD)
                        {
 #ifdef JP
-note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists a lot.";
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_COLD);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_COLD))
                        {
 #ifdef JP
-note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
+                               note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
 #else
                                note = " is hit hard.";
 #endif
 
                                dam *= 2;
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
                        }
                        break;
                }
@@ -3284,7 +3247,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3292,23 +3255,20 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (!monster_living(r_ptr))
                        {
-                               if (r_ptr->flags3 & RF3_UNDEAD)
-                               {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                               }
-
-                               if (r_ptr->flags3 & (RF3_DEMON))
+                               if (is_original_ap_and_seen(m_ptr))
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_DEMON);
+                                       if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                       if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
                                }
 
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
                                note = " is unaffected!";
 #endif
@@ -3326,7 +3286,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3334,19 +3294,20 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if ((r_ptr->flags3 & RF3_UNDEAD) ||
-                           (r_ptr->flags3 & RF3_NONLIVING))
+                       if (!monster_living(r_ptr))
                        {
-                               if (r_ptr->flags3 & RF3_UNDEAD)
+                               if (is_original_ap_and_seen(m_ptr))
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                       if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
                                }
 
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " is immune.";
 #endif
@@ -3356,7 +3317,7 @@ note = "
                        }
                        else if (((r_ptr->flags1 & RF1_UNIQUE) &&
                                 (randint1(888) != 666)) ||
-                                (((r_ptr->level + randint1(20)) > randint1(p_ptr->lev + randint1(10))) &&
+                                (((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) &&
                                 randint1(100) != 66))
                        {
 #ifdef JP
@@ -3377,7 +3338,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3385,7 +3346,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt to polymorph (see below) */
@@ -3418,7 +3379,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_UNIQUE_7 | RF7_UNIQUE2)))
+                       if (is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
                        {
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
@@ -3456,52 +3417,60 @@ note = "
                        if (seen) obvious = TRUE;
 
                        /* Wake up */
-                       m_ptr->csleep = 0;
+                       (void)set_monster_csleep(c_ptr->m_idx, 0);
 
                        if (m_ptr->maxhp < m_ptr->max_maxhp)
                        {
 #ifdef JP
-msg_format("%^s¤Î¶¯¤µ¤¬Ìá¤Ã¤¿¡£", m_name);
+                               if (seen_msg) msg_format("%^s¤Î¶¯¤µ¤¬Ìá¤Ã¤¿¡£", m_name);
 #else
-                               msg_format("%^s recovers %s vitality.", m_name, m_poss);
+                               if (seen_msg) msg_format("%^s recovers %s vitality.", m_name, m_poss);
 #endif
                                m_ptr->maxhp = m_ptr->max_maxhp;
                        }
-                       if (!dam) break;
+
+                       if (!dam)
+                       {
+                               /* Redraw (later) if needed */
+                               if (p_ptr->health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH);
+                               if (p_ptr->riding == c_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH);
+                               break;
+                       }
+
+                       /* Fall through */
                }
                case GF_OLD_HEAL:
                {
                        if (seen) obvious = TRUE;
 
                        /* Wake up */
-                       m_ptr->csleep = 0;
-
-                       if (m_ptr->stunned)
+                       (void)set_monster_csleep(c_ptr->m_idx, 0);
+                       if (MON_STUNNED(m_ptr))
                        {
 #ifdef JP
-msg_format("%^s¤ÏÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤Ã¤¿¡£", m_name);
+                               if (seen_msg) msg_format("%^s¤ÏÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤Ã¤¿¡£", m_name);
 #else
-                               msg_format("%^s is no longer stunned.", m_name);
+                               if (seen_msg) msg_format("%^s is no longer stunned.", m_name);
 #endif
-                               m_ptr->stunned = 0;
+                               (void)set_monster_stunned(c_ptr->m_idx, 0);
                        }
-                       if (m_ptr->confused)
+                       if (MON_CONFUSED(m_ptr))
                        {
 #ifdef JP
-msg_format("%^s¤Ïº®Í𤫤éΩ¤Áľ¤Ã¤¿¡£", m_name);
+                               if (seen_msg) msg_format("%^s¤Ïº®Í𤫤éΩ¤Áľ¤Ã¤¿¡£", m_name);
 #else
-                               msg_format("%^s is no longer confused.", m_name);
+                               if (seen_msg) msg_format("%^s is no longer confused.", m_name);
 #endif
-                               m_ptr->confused = 0;
+                               (void)set_monster_confused(c_ptr->m_idx, 0);
                        }
-                       if (m_ptr->monfear)
+                       if (MON_MONFEAR(m_ptr))
                        {
 #ifdef JP
-msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
+                               if (seen_msg) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
 #else
-                               msg_format("%^s recovers %s courage.", m_name, m_poss);
+                               if (seen_msg) msg_format("%^s recovers %s courage.", m_name, m_poss);
 #endif
-                               m_ptr->monfear = 0;
+                               (void)set_monster_monfear(c_ptr->m_idx, 0);
                        }
 
                        /* Heal */
@@ -3510,29 +3479,32 @@ msg_format("%^s
                        /* No overflow */
                        if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
 
-                       chg_virtue(V_VITALITY, 1);
-                       
-                       if (r_ptr->flags1 & RF1_UNIQUE)
-                               chg_virtue(V_INDIVIDUALISM, 1);
-       
-                       if (is_friendly(m_ptr))
-                               chg_virtue(V_HONOUR, 1);
-                       else if (!(r_ptr->flags3 & RF3_EVIL))
-                       {
-                               if (r_ptr->flags3 & RF3_GOOD)
-                                       chg_virtue(V_COMPASSION, 2);
-                               else
-                                       chg_virtue(V_COMPASSION, 1);
+                       if (!who)
+                       {
+                               chg_virtue(V_VITALITY, 1);
+
+                               if (r_ptr->flags1 & RF1_UNIQUE)
+                                       chg_virtue(V_INDIVIDUALISM, 1);
+
+                               if (is_friendly(m_ptr))
+                                       chg_virtue(V_HONOUR, 1);
+                               else if (!(r_ptr->flags3 & RF3_EVIL))
+                               {
+                                       if (r_ptr->flags3 & RF3_GOOD)
+                                               chg_virtue(V_COMPASSION, 2);
+                                       else
+                                               chg_virtue(V_COMPASSION, 1);
+                               }
+
+                               if (r_ptr->flags3 & RF3_ANIMAL)
+                                       chg_virtue(V_NATURE, 1);
                        }
 
                        if (m_ptr->r_idx == MON_LEPER)
                        {
                                heal_leper = TRUE;
-                               chg_virtue(V_COMPASSION, 5);
+                               if (!who) chg_virtue(V_COMPASSION, 5);
                        }
-       
-                       if (r_ptr->flags3 & RF3_ANIMAL)
-                               chg_virtue(V_NATURE, 1);
 
                        /* Redraw (later) if needed */
                        if (p_ptr->health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH);
@@ -3540,12 +3512,11 @@ msg_format("%^s
 
                        /* Message */
 #ifdef JP
-note = "¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£";
+                       note = "¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£";
 #else
                        note = " looks healthier.";
 #endif
 
-
                        /* No "real" damage */
                        dam = 0;
                        break;
@@ -3558,23 +3529,22 @@ note = "
                        if (seen) obvious = TRUE;
 
                        /* Speed up */
-                       if (!m_ptr->fast)
+                       if (set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100))
                        {
 #ifdef JP
-note = "¤ÎÆ°¤­¤¬Â®¤¯¤Ê¤Ã¤¿¡£";
+                               note = "¤ÎÆ°¤­¤¬Â®¤¯¤Ê¤Ã¤¿¡£";
 #else
                                note = " starts moving faster.";
 #endif
                        }
-                       m_ptr->fast = MIN(200, m_ptr->fast + 100);
 
-                       if (c_ptr->m_idx == p_ptr->riding)
-                               p_ptr->update |= (PU_BONUS);
-
-                       if (r_ptr->flags1 & RF1_UNIQUE)
-                               chg_virtue(V_INDIVIDUALISM, 1);
-                       if (is_friendly(m_ptr))
-                               chg_virtue(V_HONOUR, 1);
+                       if (!who)
+                       {
+                               if (r_ptr->flags1 & RF1_UNIQUE)
+                                       chg_virtue(V_INDIVIDUALISM, 1);
+                               if (is_friendly(m_ptr))
+                                       chg_virtue(V_HONOUR, 1);
+                       }
 
                        /* No "real" damage */
                        dam = 0;
@@ -3587,7 +3557,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3595,7 +3565,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Powerful monsters can resist */
@@ -3614,18 +3584,14 @@ note = "
                        /* Normal monsters slow down */
                        else
                        {
-                               if (!m_ptr->slow)
+                               if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
                                {
 #ifdef JP
-note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
+                                       note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
 #else
                                        note = " starts moving slower.";
 #endif
                                }
-                               m_ptr->slow = MIN(200, m_ptr->slow + 50);
-
-                               if (c_ptr->m_idx == p_ptr->riding)
-                                       p_ptr->update |= (PU_BONUS);
                        }
 
                        /* No "real" damage */
@@ -3639,7 +3605,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3647,7 +3613,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
@@ -3658,7 +3624,7 @@ note = "
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_SLEEP)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
                                }
 
                                /* No obvious effect */
@@ -3693,7 +3659,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3701,7 +3667,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
@@ -3739,7 +3705,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3747,7 +3713,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
@@ -3798,7 +3764,7 @@ note = "
 
                        if (seen) obvious = TRUE;
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3806,11 +3772,11 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
@@ -3822,7 +3788,7 @@ note = "
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_CONF)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -3885,7 +3851,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3893,11 +3859,11 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
@@ -3960,7 +3926,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3968,11 +3934,11 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
@@ -4036,7 +4002,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4044,11 +4010,11 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
@@ -4061,7 +4027,7 @@ note = "
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -4132,7 +4098,7 @@ msg_format("%s
 #else
                        msg_format("You stare into %s.", m_name);
 #endif
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4140,17 +4106,17 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
                            (m_ptr->mflag2 & MFLAG2_NOPET) ||
-                                (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)) ||
+                                !monster_living(r_ptr) ||
                                 ((r_ptr->level+10) > randint1(dam)))
                        {
                                /* Resist */
@@ -4198,7 +4164,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4206,7 +4172,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Get confused later */
@@ -4220,7 +4186,7 @@ note = "
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -4245,7 +4211,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4253,10 +4219,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = damroll((p_ptr->lev / 10) + 3 , (dam)) + 1;
+                       do_stun = damroll((caster_lev / 20) + 3 , (dam)) + 1;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
@@ -4291,7 +4257,7 @@ note = "
                                skipped = TRUE;
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                dam = 0;
                                break;
@@ -4303,7 +4269,7 @@ note = "
                                if (seen) obvious = TRUE;
 
                                /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
 
                                /* Special effect */
 #ifdef JP
@@ -4332,7 +4298,8 @@ note_dies = "
                case GF_LITE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4340,25 +4307,26 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_LITE))
+                       if (r_ptr->flagsr & RFR_RES_LITE)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 2; dam /= (randint1(6)+6);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_LITE))
                        {
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
 #ifdef JP
-note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
-note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
+                               note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
+                               note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
 #else
                                note = " cringes from the light!";
                                note_dies = " shrivels away in the light!";
@@ -4375,7 +4343,7 @@ note_dies = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4383,21 +4351,19 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       /* Likes darkness... */
-                       if ((r_ptr->flags4 & (RF4_BR_DARK)) ||
-                           (r_ptr->flags3 & RF3_ORC) ||
-                           (r_ptr->flags3 & RF3_HURT_LITE))
+                       if (r_ptr->flagsr & RFR_RES_DARK)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 2; dam /= (randint1(6)+6);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK);
                        }
                        break;
                }
@@ -4406,7 +4372,7 @@ note = "
                /* Stone to Mud */
                case GF_KILL_WALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                dam = 0;
                                break;
@@ -4418,7 +4384,7 @@ note = "
                                if (seen) obvious = TRUE;
 
                                /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
 
                                /* Cute little message */
 #ifdef JP
@@ -4450,11 +4416,11 @@ note_dies = "
                        {
                                bool resists_tele = FALSE;
 
-                               if (r_ptr->flags3 & (RF3_RES_TELE))
+                               if (r_ptr->flagsr & RFR_RES_TELE)
                                {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
@@ -4465,7 +4431,7 @@ note = "
                                        }
                                        else if (r_ptr->level > randint1(100))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -4479,7 +4445,7 @@ note = "
                                if (!resists_tele)
                                {
                                        if (seen) obvious = TRUE;
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
                                        do_dist = dam;
                                }
                        }
@@ -4505,11 +4471,11 @@ note = "
                        {
                                bool resists_tele = FALSE;
 
-                               if (r_ptr->flags3 & (RF3_RES_TELE))
+                               if (r_ptr->flagsr & RFR_RES_TELE)
                                {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
@@ -4520,7 +4486,7 @@ note = "
                                        }
                                        else if (r_ptr->level > randint1(100))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -4534,7 +4500,7 @@ note = "
                                if (!resists_tele)
                                {
                                        if (seen) obvious = TRUE;
-                                       if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
                                        do_dist = dam;
                                }
                        }
@@ -4556,13 +4522,13 @@ note = "
                case GF_AWAY_ALL:
                {
                        bool resists_tele = FALSE;
-                       if (r_ptr->flags3 & (RF3_RES_TELE))
+                       if (r_ptr->flagsr & RFR_RES_TELE)
                        {
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
                                        note = " is unaffected!";
 #endif
@@ -4571,9 +4537,9 @@ note = "
                                }
                                else if (r_ptr->level > randint1(100))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
+                                       note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                        note = " resists!";
 #endif
@@ -4600,7 +4566,7 @@ note = "
                /* Turn undead (Use "dam" as "power") */
                case GF_TURN_UNDEAD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4608,12 +4574,12 @@ note = "
                        /* Only affect undead */
                        if (r_ptr->flags3 & (RF3_UNDEAD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
-
                                /* Obvious */
                                if (seen) obvious = TRUE;
 
+                               /* Learn about type */
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+
                                /* Apply some fear */
                                do_fear = damroll(3, (dam / 2)) + 1;
 
@@ -4622,7 +4588,7 @@ note = "
                                {
                                        /* No obvious effect */
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
                                        note = " is unaffected!";
 #endif
@@ -4648,7 +4614,7 @@ note = "
                /* Turn evil (Use "dam" as "power") */
                case GF_TURN_EVIL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4656,12 +4622,12 @@ note = "
                        /* Only affect evil */
                        if (r_ptr->flags3 & (RF3_EVIL))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
-
                                /* Obvious */
                                if (seen) obvious = TRUE;
 
+                               /* Learn about type */
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+
                                /* Apply some fear */
                                do_fear = damroll(3, (dam / 2)) + 1;
 
@@ -4670,7 +4636,7 @@ note = "
                                {
                                        /* No obvious effect */
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
                                        note = " is unaffected!";
 #endif
@@ -4696,7 +4662,7 @@ note = "
                /* Turn monster (Use "dam" as "power") */
                case GF_TURN_ALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4732,7 +4698,7 @@ note = "
                /* Dispel undead */
                case GF_DISP_UNDEAD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4741,21 +4707,20 @@ note = "
                        /* Only affect undead */
                        if (r_ptr->flags3 & (RF3_UNDEAD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
-
                                /* Obvious */
                                if (seen) obvious = TRUE;
 
+                               /* Learn about type */
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+
                                /* Message */
 #ifdef JP
-note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
-note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
+                               note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
+                               note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
 #else
                                note = " shudders.";
                                note_dies = " dissolves!";
 #endif
-
                        }
 
                        /* Others ignore */
@@ -4775,7 +4740,7 @@ note_dies = "
                /* Dispel evil */
                case GF_DISP_EVIL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4784,21 +4749,20 @@ note_dies = "
                        /* Only affect evil */
                        if (r_ptr->flags3 & (RF3_EVIL))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
-
                                /* Obvious */
                                if (seen) obvious = TRUE;
 
+                               /* Learn about type */
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+
                                /* Message */
 #ifdef JP
-note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
-note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
+                               note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
+                               note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
 #else
                                note = " shudders.";
                                note_dies = " dissolves!";
 #endif
-
                        }
 
                        /* Others ignore */
@@ -4817,7 +4781,7 @@ note_dies = "
                /* Dispel good */
                case GF_DISP_GOOD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4826,21 +4790,20 @@ note_dies = "
                        /* Only affect good */
                        if (r_ptr->flags3 & (RF3_GOOD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_GOOD);
-
                                /* Obvious */
                                if (seen) obvious = TRUE;
 
+                               /* Learn about type */
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+
                                /* Message */
 #ifdef JP
-note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
-note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
+                               note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
+                               note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
 #else
                                note = " shudders.";
                                note_dies = " dissolves!";
 #endif
-
                        }
 
                        /* Others ignore */
@@ -4859,7 +4822,7 @@ note_dies = "
                /* Dispel living */
                case GF_DISP_LIVING:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4898,7 +4861,7 @@ note_dies = "
                /* Dispel demons */
                case GF_DISP_DEMON:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4907,21 +4870,20 @@ note_dies = "
                        /* Only affect demons */
                        if (r_ptr->flags3 & (RF3_DEMON))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_DEMON);
-
                                /* Obvious */
                                if (seen) obvious = TRUE;
 
+                               /* Learn about type */
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
+
                                /* Message */
 #ifdef JP
-note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
-note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
+                               note = "¤Ï¿È¿Ì¤¤¤·¤¿¡£";
+                               note_dies = "¤Ï¥É¥í¥É¥í¤ËÍϤ±¤¿¡ª";
 #else
                                note = " shudders.";
                                note_dies = " dissolves!";
 #endif
-
                        }
 
                        /* Others ignore */
@@ -4940,7 +4902,7 @@ note_dies = "
                /* Dispel monster */
                case GF_DISP_ALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4966,7 +4928,8 @@ note_dies = "
                case GF_DRAIN_MANA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4974,27 +4937,56 @@ note_dies = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->flags5 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->flags6 & ~(RF6_NOMAGIC_MASK)))
                        {
-                               /* Message */
+                               if (who > 0)
+                               {
+                                       /* Heal the monster */
+                                       if (caster_ptr->hp < caster_ptr->maxhp)
+                                       {
+                                               /* Heal */
+                                               caster_ptr->hp += 6 * dam;
+                                               if (caster_ptr->hp > caster_ptr->maxhp) caster_ptr->hp = caster_ptr->maxhp;
+
+                                               /* Redraw (later) if needed */
+                                               if (p_ptr->health_who == who) p_ptr->redraw |= (PR_HEALTH);
+                                               if (p_ptr->riding == who) p_ptr->redraw |= (PR_UHEALTH);
+
+                                               /* Special message */
+                                               if (see_s_msg)
+                                               {
+                                                       /* Get the monster name */
+                                                       monster_desc(killer, caster_ptr, 0);
+#ifdef JP
+                                                       msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", killer);
+#else
+                                                       msg_format("%^s appears healthier.", killer);
+#endif
+                                               }
+                                       }
+                               }
+                               else
+                               {
+                                       /* Message */
 #ifdef JP
-msg_format("%s¤«¤éÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¤È¤Ã¤¿¡£",m_name);
+                                       msg_format("%s¤«¤éÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¤È¤Ã¤¿¡£", m_name);
 #else
-                               msg_format("You draw psychic energy from %s.", m_name);
+                                       msg_format("You draw psychic energy from %s.", m_name);
 #endif
 
-                               (void)hp_player(dam);
+                                       (void)hp_player(dam);
+                               }
                        }
                        else
                        {
 #ifdef JP
-msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",m_name);
+                               if (see_s_msg) msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", m_name);
 #else
-                               msg_format("%s is unaffected.", m_name);
+                               if (see_s_msg) msg_format("%s is unaffected.", m_name);
 #endif
                        }
                        dam = 0;
@@ -5007,12 +4999,12 @@ msg_format("%s
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£",m_name);
+                       if (!who) msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name);
 #else
-                       msg_format("You gaze intently at %s.", m_name);
+                       if (!who) msg_format("You gaze intently at %s.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5020,38 +5012,59 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
                                 (r_ptr->flags3 & RF3_NO_CONF) ||
-                                (r_ptr->level > randint1((p_ptr->lev*2 - 10) < 1 ? 1 : (p_ptr->lev*2 - 10)) + 10))
+                                (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
                                dam = 0;
                        }
+                       else if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                       {
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+#ifdef JP
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+#else
+                               note = " is immune!";
+#endif
+                               dam = 0;
+                       }
+                       else if (r_ptr->flags2 & RF2_WEIRD_MIND)
+                       {
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+#ifdef JP
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+#else
+                               note = " resists.";
+#endif
+                               dam /= 3;
+                       }
                        else
                        {
 #ifdef JP
-msg_format("%s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£",m_name);
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£";
+                               note = "¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£";
+                               note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
-                               msg_format("%^s is blasted by psionic energy.", m_name);
+                               note = " is blasted by psionic energy.";
                                note_dies = " collapses, a mindless husk.";
 #endif
 
-                               do_conf = randint0(8) + 8;
+                               if (who > 0) do_conf = randint0(4) + 4;
+                               else do_conf = randint0(8) + 8;
                        }
                        break;
                }
@@ -5062,12 +5075,12 @@ note_dies = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£",m_name);
+                       if (!who) msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name);
 #else
-                       msg_format("You gaze intently at %s.", m_name);
+                       if (!who) msg_format("You gaze intently at %s.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5075,42 +5088,68 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
                                 (r_ptr->flags3 & RF3_NO_CONF) ||
-                                (r_ptr->level > randint1((p_ptr->lev*2 - 10) < 1 ? 1 : (p_ptr->lev*2 - 10)) + 10))
+                                (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
                                dam = 0;
                        }
+                       else if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                       {
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+#ifdef JP
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+#else
+                               note = " is immune!";
+#endif
+                               dam = 0;
+                       }
+                       else if (r_ptr->flags2 & RF2_WEIRD_MIND)
+                       {
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+#ifdef JP
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+#else
+                               note = " resists.";
+#endif
+                               dam /= 3;
+                       }
                        else
                        {
 #ifdef JP
-msg_format("%s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£",m_name);
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£";
+                               note = "¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£";
+                               note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
-                               msg_format("%^s is blasted by psionic energy.", m_name);
+                               note = " is blasted by psionic energy.";
                                note_dies = " collapses, a mindless husk.";
 #endif
 
-                               do_conf = randint0(8) + 8;
-                               do_stun = randint0(8) + 8;
-                               m_ptr->slow = MIN(200, m_ptr->slow + 10);
-                               if (c_ptr->m_idx == p_ptr->riding)
-                                       p_ptr->update |= (PU_BONUS);
+                               if (who > 0)
+                               {
+                                       do_conf = randint0(4) + 4;
+                                       do_stun = randint0(4) + 4;
+                               }
+                               else
+                               {
+                                       do_conf = randint0(8) + 8;
+                                       do_stun = randint0(8) + 8;
+                               }
+                               (void)set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 10);
                        }
                        break;
                }
@@ -5121,12 +5160,12 @@ note_dies = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò»Øº¹¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£",m_name);
+                       if (!who) msg_format("%s¤ò»Øº¹¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name);
 #else
-                       msg_format("You point at %s and curses.", m_name);
+                       if (!who) msg_format("You point at %s and curse.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5134,16 +5173,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5158,12 +5196,12 @@ note = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò»Øº¹¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£",m_name);
+                       if (!who) msg_format("%s¤ò»Øº¹¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name);
 #else
-                       msg_format("You point at %s and curses horribly.", m_name);
+                       if (!who) msg_format("You point at %s and curse horribly.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5171,16 +5209,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5195,12 +5232,12 @@ note = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò»Øº¹¤·¡¢¶²¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª",m_name);
+                       if (!who) msg_format("%s¤ò»Øº¹¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name);
 #else
-                       msg_format("You point at %s, incanting terribly!", m_name);
+                       if (!who) msg_format("You point at %s, incanting terribly!", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5208,16 +5245,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5232,12 +5268,12 @@ note = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£",m_name);
+                       if (!who) msg_format("%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name);
 #else
-                       msg_format("You point at %s, screaming th word, 'DIE!'.", m_name);
+                       if (!who) msg_format("You point at %s, screaming the word, 'DIE!'.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5245,16 +5281,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (caster_ptr->r_idx != MON_KENSHIROU)))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5268,7 +5303,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5276,14 +5311,14 @@ note = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        if (r_ptr->flags1 & RF1_UNIQUE)
                        {
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
                                note = "is unaffected!";
 #endif
@@ -5291,23 +5326,23 @@ note = "
                        }
                        else
                        {
-                               if ((p_ptr->lev + randint1(dam)) >
-                                       (r_ptr->level + randint1(200)))
-                                       {
-                                               dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
+                               if ((who > 0) ? ((caster_lev + randint1(dam)) > (r_ptr->level + 10 + randint1(20))) :
+                                  (((caster_lev / 2) + randint1(dam)) > (r_ptr->level + randint1(200))))
+                               {
+                                       dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
 
-                                               if (m_ptr->hp < dam) dam = m_ptr->hp - 1;
-                                       }
-                                       else
-                                       {
+                                       if (m_ptr->hp < dam) dam = m_ptr->hp - 1;
+                               }
+                               else
+                               {
 #ifdef JP
-note = "¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª";
+                                       note = "¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª";
 #else
-                                               note = "resists!";
+                                       note = "resists!";
 #endif
-                                               dam = 0;
-                                       }
+                                       dam = 0;
                                }
+                       }
                        break;
                }
 
@@ -5316,10 +5351,10 @@ note = "
                {
                        int nokori_hp;
                        if ((p_ptr->inside_quest && (quest[p_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) ||
-                           (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_UNIQUE_7)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR))
+                           (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx)
                        {
 #ifdef JP
-msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",m_name);
+                               msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",m_name);
 #else
                                msg_format("%^s is unaffected.", m_name);
 #endif
@@ -5327,16 +5362,16 @@ msg_format("%s
                                break;
                        }
 
-                       if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp*4L;
-                       else if ((p_ptr->pclass == CLASS_BEASTMASTER) && (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)))
+                       if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp * 4L;
+                       else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(r_ptr))
                                nokori_hp = m_ptr->maxhp * 3 / 10;
                        else
                                nokori_hp = m_ptr->maxhp * 3 / 20;
-                       
+
                        if (m_ptr->hp >= nokori_hp)
                        {
 #ifdef JP
-msg_format("¤â¤Ã¤È¼å¤é¤»¤Ê¤¤¤È¡£");
+                               msg_format("¤â¤Ã¤È¼å¤é¤»¤Ê¤¤¤È¡£");
 #else
                                msg_format("You need to weaken %s more.", m_name);
 #endif
@@ -5346,24 +5381,21 @@ msg_format("
                        {
                                if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(c_ptr->m_idx, FALSE, MON_CHAMELEON);
 #ifdef JP
-msg_format("%s¤òÊᤨ¤¿¡ª",m_name);
+                               msg_format("%s¤òÊᤨ¤¿¡ª",m_name);
 #else
                                msg_format("You capture %^s!", m_name);
 #endif
-                               cap_mon = m_list[c_ptr->m_idx].r_idx;
-                               cap_mspeed = m_list[c_ptr->m_idx].mspeed;
-                               cap_hp = m_list[c_ptr->m_idx].hp;
-                               cap_maxhp = m_list[c_ptr->m_idx].max_maxhp;
-                               if (m_list[c_ptr->m_idx].nickname)
-                                       cap_nickname = quark_add(quark_str(m_list[c_ptr->m_idx].nickname));
-                               else
-                                       cap_nickname = 0;
+                               cap_mon = m_ptr->r_idx;
+                               cap_mspeed = m_ptr->mspeed;
+                               cap_hp = m_ptr->hp;
+                               cap_maxhp = m_ptr->max_maxhp;
+                               cap_nickname = m_ptr->nickname; /* Quark transfer */
                                if (c_ptr->m_idx == p_ptr->riding)
                                {
                                        if (rakuba(-1, FALSE))
                                        {
 #ifdef JP
-msg_print("ÃÏÌ̤ËÍî¤È¤µ¤ì¤¿¡£");
+                                               msg_print("ÃÏÌ̤ËÍî¤È¤µ¤ì¤¿¡£");
 #else
                                                msg_format("You have fallen from %s.", m_name);
 #endif
@@ -5386,60 +5418,11 @@ msg_format("
                        break;
                }
 
+               /* Attack (Use "dam" as attack type) */
                case GF_ATTACK:
                {
-                       if (seen) obvious = TRUE;
-                       skipped = TRUE;
-                       if (dam == HISSATSU_NYUSIN)
-                       {
-                               int i;
-                               int ny = y, nx = x;
-                               bool success = FALSE;
-                               for (i = 0; i < 8; i++)
-                               {
-                                       if (cave_empty_bold(y+ddy[i], x+ddx[i]) || ((y+ddy[i] == py) && (x+ddx[i] == px)))
-                                       {
-                                               success = TRUE;
-                                               if (distance(py, px, ny, nx) > distance(py, px, y+ddy[i], x+ddx[i]))
-                                               {
-                                                       ny = y+ddy[i];
-                                                       nx = x+ddx[i];
-                                               }
-                                       }
-                               }
-                               if (success)
-                               {
-                                       if ((ny != py) || (nx != px))
-                                       {
-                                               teleport_player_to(ny, nx, FALSE);
-#ifdef JP
-                                               msg_print("ÁÇÁ᤯Áê¼ê¤Î²û¤ËÆþ¤ê¹þ¤ó¤À¡ª");
-#else
-                                               msg_format("You quickly jump in and attack %s!", m_name);
-#endif
-                                       }
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_print("¼ºÇÔ¡ª");
-#else
-                                       msg_print("Failed!");
-#endif
-                                       dam = 0;
-                                       break;
-                               }
-                       }
-                       if (c_ptr->m_idx)
-                               return (py_attack(y, x, dam));
-                       else
-#ifdef JP
-                               msg_print("¹¶·â¤Ï¶õ¤òÀڤä¿¡£");
-#else
-                               msg_print("You attack the empty air.");
-#endif
-                       dam = 0;
-                       break;
+                       /* Return this monster's death */
+                       return py_attack(y, x, dam);
                }
 
                /* Sleep (Use "dam" as "power") */
@@ -5450,7 +5433,7 @@ msg_format("
 
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -5458,25 +5441,25 @@ msg_format("
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
                        {
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
                                note = " is immune!";
 #endif
                                dam = 0;
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
                                break;
                        }
-                       if (m_ptr->csleep)
+                       if (MON_CSLEEP(m_ptr))
                        {
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
                                note = " is immune!";
 #endif
@@ -5497,7 +5480,7 @@ note = "
                                    (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                                {
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
                                        note = " is unaffected!";
 #endif
@@ -5508,18 +5491,14 @@ note = "
                                /* Normal monsters slow down */
                                else
                                {
-                                       if (!m_ptr->slow)
+                                       if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
                                        {
 #ifdef JP
-note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
+                                               note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
 #else
                                                note = " starts moving slower.";
 #endif
                                        }
-                                       m_ptr->slow = MIN(200, m_ptr->slow + 50);
-
-                                       if (c_ptr->m_idx == p_ptr->riding)
-                                               p_ptr->update |= (PU_BONUS);
                                }
                        }
 
@@ -5555,7 +5534,7 @@ note = "
                                        /* Memorize a flag */
                                        if (r_ptr->flags3 & RF3_NO_SLEEP)
                                        {
-                                               if (seen) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
                                        }
 
                                        /* No obvious effect */
@@ -5597,10 +5576,9 @@ note = "
                /* GENOCIDE */
                case GF_GENOCIDE:
                {
-                       bool angry = FALSE;
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -5608,69 +5586,35 @@ note = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if (((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (c_ptr->m_idx == p_ptr->riding)) || p_ptr->inside_arena || p_ptr->inside_quest)
-                       {
-                               dam = 0;
-                               angry = TRUE;
-                       }
-                       else
-                       {
-                               if ((r_ptr->level > randint0(dam)) || (m_ptr->mflag2 & MFLAG2_NOGENO))
-                               {
-                                       dam = 0;
-                                       angry = TRUE;
-                               }
-                               else
-                               {
-                                       delete_monster_idx(c_ptr->m_idx);
-#ifdef JP
-                                       msg_format("%s¤Ï¾ÃÌǤ·¤¿¡ª",m_name);
-#else
-                                       msg_format("%^s disappered!",m_name);
-#endif
-
 #ifdef JP
-                                       take_hit(DAMAGE_GENO, randint1((r_ptr->level+1)/2), "¥â¥ó¥¹¥¿¡¼¾ÃÌǤμöʸ¤ò¾§¤¨¤¿ÈèÏ«", -1);
+                       if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, "¥â¥ó¥¹¥¿¡¼¾ÃÌÇ"))
 #else
-                                       take_hit(DAMAGE_GENO, randint1((r_ptr->level+1)/2), "the strain of casting Genocide One", -1);
+                       if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, "Genocide One"))
 #endif
-                                       dam = 0;
-
-                                       chg_virtue(V_VITALITY, -1);
-
-                                       skipped = TRUE;
-
-                                       /* Redraw */
-                                       p_ptr->redraw |= (PR_HP);
-
-                                       /* Window stuff */
-                                       p_ptr->window |= (PW_PLAYER);
-                                       return TRUE;
-                               }
-                       }
-                       if (angry)
                        {
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                               if (seen_msg) msg_format("%s¤Ï¾ÃÌǤ·¤¿¡ª", m_name);
 #else
-                               note = "is unaffected!";
+                               if (seen_msg) msg_format("%^s disappered!", m_name);
 #endif
-                               get_angry = TRUE;
-                               if (one_in_(13)) m_ptr->mflag2 |= MFLAG2_NOGENO;
+                               chg_virtue(V_VITALITY, -1);
+                               return TRUE;
                        }
+
+                       skipped = TRUE;
                        break;
                }
 
                case GF_PHOTO:
                {
 #ifdef JP
-                       msg_format("%s¤ò¼Ì¿¿¤Ë»£¤Ã¤¿¡£",m_name);
+                       if (!who) msg_format("%s¤ò¼Ì¿¿¤Ë»£¤Ã¤¿¡£", m_name);
 #else
-                       msg_format("You take a photograph of %s.",m_name);
+                       if (!who) msg_format("You take a photograph of %s.", m_name);
 #endif
                        /* Hurt by light */
                        if (r_ptr->flags3 & (RF3_HURT_LITE))
@@ -5679,17 +5623,16 @@ note = "
                                if (seen) obvious = TRUE;
 
                                /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
 
                                /* Special effect */
 #ifdef JP
-note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
-note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
+                               note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
+                               note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
 #else
                                note = " cringes from the light!";
                                note_dies = " shrivels away in the light!";
 #endif
-
                        }
 
                        /* Normally no damage */
@@ -5709,7 +5652,8 @@ note_dies = "
                case GF_BLOOD_CURSE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5717,7 +5661,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -5742,7 +5686,7 @@ note_dies = "
                                        note = " starts moving faster.";
 #endif
 
-                                       m_ptr->fast = MIN(200, m_ptr->fast + 100);
+                                       (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100);
                                        success = TRUE;
                                }
 
@@ -5759,16 +5703,16 @@ note_dies = "
                                else
                                {
 #ifdef JP
-note = "¤ò»ÙÇÛ¤·¤¿¡£";
+                                       note = "¤ò»ÙÇÛ¤·¤¿¡£";
 #else
                                        note = " is tamed!";
 #endif
 
                                        set_pet(m_ptr);
-                                       m_ptr->fast = MIN(200, m_ptr->fast + 100);
+                                       (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100);
 
                                        /* Learn about type */
-                                       if (seen) r_ptr->r_flags3 |= (RF3_GOOD);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
                                        success = TRUE;
                                }
                        }
@@ -5779,10 +5723,7 @@ note = "
                                {
                                        do_fear = randint1(90)+10;
                                }
-                               else if (seen)
-                               {
-                                       r_ptr->r_flags3 |= (RF3_NO_FEAR);
-                               }
+                               else if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_FEAR);
                        }
 
                        /* No "real" damage */
@@ -5794,7 +5735,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5802,7 +5743,7 @@ note = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
@@ -5846,7 +5787,7 @@ note = "
        if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_poly = FALSE;
 
        /* "Unique" and "quest" monsters can only be "killed" by the player. */
-       if (((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7) || (r_ptr->flags1 & RF1_QUESTOR)) && !p_ptr->inside_battle)
+       if (((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & RF7_NAZGUL)) && !p_ptr->inside_battle)
        {
                if (who && (dam > m_ptr->hp)) dam = m_ptr->hp;
        }
@@ -5861,7 +5802,7 @@ note = "
        tmp = dam;
        dam = mon_damage_mod(m_ptr, dam, (bool)(typ == GF_PSY_SPEAR));
 #ifdef JP
-       if ((tmp > 0) && (dam == 0)) note = "¤Ï¥À¥á¡¼¥¸¤ò¼õ¤±¤Æ¤¤¤Ê¤¤";
+       if ((tmp > 0) && (dam == 0)) note = "¤Ï¥À¥á¡¼¥¸¤ò¼õ¤±¤Æ¤¤¤Ê¤¤¡£";
 #else
        if ((tmp > 0) && (dam == 0)) note = " is unharmed.";
 #endif
@@ -5872,191 +5813,191 @@ note = "
                /* Extract method of death */
                note = note_dies;
        }
-
-       /* Mega-Hack -- Handle "polymorph" -- monsters get a saving throw */
-       else if (do_poly && (randint1(90) > r_ptr->level))
+       else
        {
-               if (polymorph_monster(y, x))
+               /* Sound and Impact resisters never stun */
+               if (do_stun &&
+                   !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) &&
+                   !(r_ptr->flags3 & RF3_NO_STUN))
                {
                        /* Obvious */
                        if (seen) obvious = TRUE;
 
-                       /* Monster polymorphs */
+                       /* Get stunned */
+                       if (MON_STUNNED(m_ptr))
+                       {
 #ifdef JP
-note = "¤¬ÊѿȤ·¤¿¡ª";
+                               note = "¤Ï¤Ò¤É¤¯¤â¤¦¤í¤¦¤È¤·¤¿¡£";
 #else
-                       note = " changes!";
+                               note = " is more dazed.";
 #endif
 
+                               tmp = MON_STUNNED(m_ptr) + (do_stun / 2);
+                       }
+                       else
+                       {
+#ifdef JP
+                               note = "¤Ï¤â¤¦¤í¤¦¤È¤·¤¿¡£";
+#else
+                               note = " is dazed.";
+#endif
 
-                       /* Turn off the damage */
-                       dam = 0;
+                               tmp = do_stun;
+                       }
 
-                       /* Hack -- Get new monster */
-                       m_ptr = &m_list[c_ptr->m_idx];
+                       /* Apply stun */
+                       (void)set_monster_stunned(c_ptr->m_idx, tmp);
 
-                       /* Hack -- Get new race */
-                       r_ptr = &r_info[m_ptr->r_idx];
+                       /* Get angry */
+                       get_angry = TRUE;
                }
-               else
+
+               /* Confusion and Chaos resisters (and sleepers) never confuse */
+               if (do_conf &&
+                        !(r_ptr->flags3 & RF3_NO_CONF) &&
+                        !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
                {
-                       /* No polymorph */
+                       /* Obvious */
+                       if (seen) obvious = TRUE;
+
+                       /* Already partially confused */
+                       if (MON_CONFUSED(m_ptr))
+                       {
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                               note = "¤Ï¤µ¤é¤Ëº®Í𤷤¿¤è¤¦¤À¡£";
 #else
-                       note = " is unaffected!";
+                               note = " looks more confused.";
 #endif
 
-               }
-       }
-
-       /* Handle "teleport" */
-       else if (do_dist)
-       {
-               /* Obvious */
-               if (seen) obvious = TRUE;
+                               tmp = MON_CONFUSED(m_ptr) + (do_conf / 2);
+                       }
 
-               /* Message */
+                       /* Was not confused */
+                       else
+                       {
 #ifdef JP
-note = "¤¬¾Ã¤¨µî¤Ã¤¿¡ª";
+                               note = "¤Ïº®Í𤷤¿¤è¤¦¤À¡£";
 #else
-               note = " disappears!";
+                               note = " looks confused.";
 #endif
 
-               chg_virtue(V_VALOUR, -1);
+                               tmp = do_conf;
+                       }
 
-               /* Teleport */
-               teleport_away(c_ptr->m_idx, do_dist, (bool)(!who));
+                       /* Apply confusion */
+                       (void)set_monster_confused(c_ptr->m_idx, tmp);
 
-               /* Hack -- get new location */
-               y = m_ptr->fy;
-               x = m_ptr->fx;
+                       /* Get angry */
+                       get_angry = TRUE;
+               }
 
-               /* Hack -- get new grid */
-               c_ptr = &cave[y][x];
-       }
+               if (do_time)
+               {
+                       /* Obvious */
+                       if (seen) obvious = TRUE;
 
-       /* Sound and Impact breathers never stun */
-       else if (do_stun &&
-           !(r_ptr->flags4 & (RF4_BR_SOUN)) &&
-           !(r_ptr->flags4 & (RF4_BR_WALL)) &&
-           !(r_ptr->flags3 & (RF3_NO_STUN)))
-       {
-               /* Obvious */
-               if (seen) obvious = TRUE;
+                       if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp - 1;
 
-               /* Get confused */
-               if (m_ptr->stunned)
-               {
+                       if (do_time)
+                       {
 #ifdef JP
-note = "¤Ï¤Ò¤É¤¯¤â¤¦¤í¤¦¤È¤·¤¿¡£";
+                               note = "¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£";
 #else
-                       note = " is more dazed.";
+                               note = " seems weakened.";
 #endif
-
-                       tmp = m_ptr->stunned + (do_stun / 2);
+                               m_ptr->maxhp -= do_time;
+                               if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp;
+                       }
+                       get_angry = TRUE;
                }
-               else
+
+               /* Mega-Hack -- Handle "polymorph" -- monsters get a saving throw */
+               if (do_poly && (randint1(90) > r_ptr->level))
                {
+                       if (polymorph_monster(y, x))
+                       {
+                               /* Obvious */
+                               if (seen) obvious = TRUE;
+
+                               /* Monster polymorphs */
 #ifdef JP
-note = "¤Ï¤â¤¦¤í¤¦¤È¤·¤¿¡£";
+                               note = "¤¬ÊѿȤ·¤¿¡ª";
 #else
-                       note = " is dazed.";
+                               note = " changes!";
 #endif
 
-                       tmp = do_stun;
-               }
-
-               /* Apply stun */
-               m_ptr->stunned = (tmp < 200) ? tmp : 200;
-
-               /* Get angry */
-               get_angry = TRUE;
-       }
-
-       /* Confusion and Chaos breathers (and sleepers) never confuse */
-       else if (do_conf &&
-                !(r_ptr->flags3 & (RF3_NO_CONF)) &&
-                !(r_ptr->flags4 & (RF4_BR_CONF)) &&
-                !(r_ptr->flags4 & (RF4_BR_CHAO)))
-       {
-               /* Obvious */
-               if (seen) obvious = TRUE;
-
-               /* Already partially confused */
-               if (m_ptr->confused)
-               {
+                               /* Turn off the damage */
+                               dam = 0;
+                       }
+                       else
+                       {
+                               /* No polymorph */
 #ifdef JP
-note = "¤Ï¤µ¤é¤Ëº®Í𤷤¿¤è¤¦¤À¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
-                       note = " looks more confused.";
+                               note = " is unaffected!";
 #endif
+                       }
 
-                       tmp = m_ptr->confused + (do_conf / 2);
+                       /* Hack -- Get new monster */
+                       m_ptr = &m_list[c_ptr->m_idx];
+
+                       /* Hack -- Get new race */
+                       r_ptr = &r_info[m_ptr->r_idx];
                }
 
-               /* Was not confused */
-               else
+               /* Handle "teleport" */
+               if (do_dist)
                {
+                       /* Obvious */
+                       if (seen) obvious = TRUE;
+
+                       /* Message */
 #ifdef JP
-note = "¤Ïº®Í𤷤¿¤è¤¦¤À¡£";
+                       note = "¤¬¾Ã¤¨µî¤Ã¤¿¡ª";
 #else
-                       note = " looks confused.";
+                       note = " disappears!";
 #endif
 
-                       tmp = do_conf;
-               }
+                       if (!who) chg_virtue(V_VALOUR, -1);
 
-               /* Apply confusion */
-               m_ptr->confused = (tmp < 200) ? tmp : 200;
+                       /* Teleport */
+                       teleport_away(c_ptr->m_idx, do_dist,
+                                               (!who ? TELEPORT_DEC_VALOUR : 0L) | TELEPORT_PASSIVE);
 
-               /* Get angry */
-               get_angry = TRUE;
-       }
-       else if (do_time)
-       {
-               /* Obvious */
-               if (seen) obvious = TRUE;
+                       /* Hack -- get new location */
+                       y = m_ptr->fy;
+                       x = m_ptr->fx;
 
-               if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp-1;
+                       /* Hack -- get new grid */
+                       c_ptr = &cave[y][x];
+               }
 
-               if (do_time)
+               /* Fear */
+               if (do_fear)
                {
-#ifdef JP
-note = "¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£";
-#else
-                       note = " seems weakened.";
-#endif
-                       m_ptr->maxhp -= do_time;
-                       if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp-m_ptr->maxhp;
+                       /* Set fear */
+                       (void)set_monster_monfear(c_ptr->m_idx, MON_MONFEAR(m_ptr) + do_fear);
+
+                       /* Get angry */
+                       get_angry = TRUE;
                }
-               get_angry = TRUE;
        }
 
-
-       /* Fear */
-       if (do_fear)
+       if (typ == GF_DRAIN_MANA)
        {
-               /* Increase fear */
-               tmp = m_ptr->monfear + do_fear;
-
-               /* Set fear */
-               m_ptr->monfear = (tmp < 200) ? tmp : 200;
-
-               /* Get angry */
-               get_angry = TRUE;
+               /* Drain mana does nothing */
        }
 
-
        /* If another monster did the damage, hurt the monster by hand */
-       if (who)
+       else if (who)
        {
                /* Redraw (later) if needed */
                if (p_ptr->health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH);
                if (p_ptr->riding == c_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH);
 
                /* Wake the monster up */
-               m_ptr->csleep = 0;
+               (void)set_monster_csleep(c_ptr->m_idx, 0);
 
                /* Hurt the monster */
                m_ptr->hp -= dam;
@@ -6072,8 +6013,8 @@ note = "
                        /* Give detailed messages if destroyed */
                        if (known && note)
                        {
-                               monster_desc(m_name, m_ptr, 0x100);
-                               if (see_s)
+                               monster_desc(m_name, m_ptr, MD_TRUE_NAME);
+                               if (see_s_msg)
                                {
                                        msg_format("%^s%s", m_name, note);
                                }
@@ -6094,11 +6035,10 @@ note = "
                        if (sad)
                        {
 #ifdef JP
-msg_print("¾¯¤·Èᤷ¤¤µ¤Ê¬¤¬¤·¤¿¡£");
+                               msg_print("¾¯¤·Èᤷ¤¤µ¤Ê¬¤¬¤·¤¿¡£");
 #else
                                msg_print("You feel sad for a moment.");
 #endif
-
                        }
                }
 
@@ -6106,10 +6046,10 @@ msg_print("
                else
                {
                        /* Give detailed messages if visible or destroyed */
-                       if (note && seen) msg_format("%^s%s", m_name, note);
+                       if (note && seen_msg) msg_format("%^s%s", m_name, note);
 
                        /* Hack -- Pain message */
-                       else if (see_s)
+                       else if (see_s_msg)
                        {
                                message_pain(c_ptr->m_idx, dam);
                        }
@@ -6119,22 +6059,31 @@ msg_print("
                        }
 
                        /* Hack -- handle sleep */
-                       if (do_sleep) m_ptr->csleep = do_sleep;
+                       if (do_sleep) (void)set_monster_csleep(c_ptr->m_idx, do_sleep);
                }
        }
 
        else if (heal_leper)
        {
 #ifdef JP
-msg_print("ÉÔ·é¤ÊÉ¿ͤÏɵ¤¤¬¼£¤Ã¤¿¡ª");
+               if (seen_msg) msg_print("ÉÔ·é¤ÊÉ¿ͤÏɵ¤¤¬¼£¤Ã¤¿¡ª");
 #else
-               msg_print("The Mangy looking leper is healed!");
+               if (seen_msg) msg_print("The Mangy looking leper is healed!");
 #endif
 
+               if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
+               {
+                       char m2_name[80];
+
+                       monster_desc(m2_name, m_ptr, MD_INDEF_VISIBLE);
+                       do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name);
+               }
+
                delete_monster_idx(c_ptr->m_idx);
        }
+
        /* If the player did it, give him experience, check fear */
-       else if (typ != GF_DRAIN_MANA)
+       else
        {
                bool fear = FALSE;
 
@@ -6151,9 +6100,9 @@ msg_print("
                        if (do_sleep) anger_monster(m_ptr);
 
                        /* Give detailed messages if visible or destroyed */
-                       if (note && seen)
+                       if (note && seen_msg)
 #ifdef JP
-msg_format("%s%s", m_name, note);
+                               msg_format("%s%s", m_name, note);
 #else
                                msg_format("%^s%s", m_name, note);
 #endif
@@ -6170,22 +6119,21 @@ msg_format("%s%s", m_name, note);
                                anger_monster(m_ptr);
 
                        /* Take note */
-                       if ((fear || do_fear) && (m_ptr->ml))
+                       if ((fear || do_fear) && seen)
                        {
                                /* Sound */
                                sound(SOUND_FLEE);
 
                                /* Message */
 #ifdef JP
-msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", m_name);
+                               msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", m_name);
 #else
                                msg_format("%^s flees in terror!", m_name);
 #endif
-
                        }
 
                        /* Hack -- handle sleep */
-                       if (do_sleep) m_ptr->csleep = do_sleep;
+                       if (do_sleep) (void)set_monster_csleep(c_ptr->m_idx, do_sleep);
                }
        }
 
@@ -6231,7 +6179,7 @@ msg_print("
                                        msg_print("Space warps about you!");
 #endif
 
-                                       if (m_ptr->r_idx) teleport_away(c_ptr->m_idx, damroll(10, 10), FALSE);
+                                       if (m_ptr->r_idx) teleport_away(c_ptr->m_idx, damroll(10, 10), TELEPORT_PASSIVE);
                                        if (one_in_(13)) count += activate_hi_summon(ty, tx, TRUE);
                                        if (!one_in_(6)) break;
                                }
@@ -6309,14 +6257,14 @@ msg_print("
        /* XXX XXX XXX Verify this code */
 
        /* Update the monster */
-       update_mon(c_ptr->m_idx, FALSE);
+       if (m_ptr->r_idx) update_mon(c_ptr->m_idx, FALSE);
 
        /* Redraw the monster grid */
        lite_spot(y, x);
 
 
        /* Update monster recall window */
-       if (p_ptr->monster_race_idx == m_ptr->r_idx)
+       if ((p_ptr->monster_race_idx == m_ptr->r_idx) && (seen || !m_ptr->r_idx))
        {
                /* Window stuff */
                p_ptr->window |= (PW_MONSTER);
@@ -6331,9 +6279,9 @@ msg_print("
                                set_target(m_ptr, monster_target_y, monster_target_x);
                        }
                }
-               else if (is_pet(&m_list[who]) && (m_ptr->target_y != py) && (m_ptr->target_x != px))
+               else if ((who > 0) && is_pet(caster_ptr) && !player_bold(m_ptr->target_y, m_ptr->target_x))
                {
-                       set_target(m_ptr, m_list[who].fy, m_list[who].fx);
+                       set_target(m_ptr, caster_ptr->fy, caster_ptr->fx);
                }
        }
 
@@ -6423,12 +6371,11 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
 
 
        /* Player is not here */
-       if ((x != px) || (y != py)) return (FALSE);
+       if (!player_bold(y, x)) return (FALSE);
 
        if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && (randint0(55) < (p_ptr->lev*3/5+20)) && who && (who != p_ptr->riding))
        {
-               kawarimi(TRUE);
-               return FALSE;
+               if (kawarimi(TRUE)) return FALSE;
        }
 
        /* Player cannot hurt himself */
@@ -6451,19 +6398,26 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
 
 
                /* Choose 'new' target */
-               do
+               if (who > 0)
                {
-                       t_y = m_list[who].fy - 1 + randint1(3);
-                       t_x = m_list[who].fx - 1 + randint1(3);
-                       max_attempts--;
-               }
-               while (max_attempts && in_bounds2u(t_y, t_x) &&
-                    !(player_has_los_bold(t_y, t_x)));
+                       do
+                       {
+                               t_y = m_list[who].fy - 1 + randint1(3);
+                               t_x = m_list[who].fx - 1 + randint1(3);
+                               max_attempts--;
+                       }
+                       while (max_attempts && in_bounds2u(t_y, t_x) && !projectable(py, px, t_y, t_x));
 
-               if (max_attempts < 1)
+                       if (max_attempts < 1)
+                       {
+                               t_y = m_list[who].fy;
+                               t_x = m_list[who].fx;
+                       }
+               }
+               else
                {
-                       t_y = m_list[who].fy;
-                       t_x = m_list[who].fx;
+                       t_y = py - 1 + randint1(3);
+                       t_x = px - 1 + randint1(3);
                }
 
                project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP|PROJECT_KILL|PROJECT_REFLECTABLE), monspell);
@@ -6497,13 +6451,37 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
                /* Get the monster's real name (gotten before polymorph!) */
                strcpy(killer, who_name);
        }
-       else if (who < 0)
+       else
        {
+               switch (who)
+               {
+               case PROJECT_WHO_UNCTRL_POWER:
+#ifdef JP
+                       strcpy(killer, "À©¸æ¤Ç¤­¤Ê¤¤ÎϤÎÈÅή");
+#else
+                       strcpy(killer, "uncontrollable power storm");
+#endif
+                       break;
+
+               case PROJECT_WHO_GLASS_SHARDS:
+#ifdef JP
+                       strcpy(killer, "¥¬¥é¥¹¤ÎÇËÊÒ");
+#else
+                       strcpy(killer, "shards of glass");
+#endif
+                       break;
+
+               default:
 #ifdef JP
-               strcpy(killer, "æ«");
+                       strcpy(killer, "æ«");
 #else
-               strcpy(killer, "a trap");
+                       strcpy(killer, "a trap");
 #endif
+                       break;
+               }
+
+               /* Paranoia */
+               strcpy(m_name, killer);
        }
 
        /* Analyze the damage */
@@ -6513,7 +6491,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
                case GF_ACID:
                {
 #ifdef JP
-if (fuzzy) msg_print("»À¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("»À¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by acid!");
 #endif
@@ -6526,7 +6504,7 @@ if (fuzzy) msg_print("
                case GF_FIRE:
                {
 #ifdef JP
-if (fuzzy) msg_print("²Ð±ê¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²Ð±ê¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by fire!");
 #endif
@@ -6539,7 +6517,7 @@ if (fuzzy) msg_print("
                case GF_COLD:
                {
 #ifdef JP
-if (fuzzy) msg_print("Î䵤¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("Î䵤¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by cold!");
 #endif
@@ -6552,7 +6530,7 @@ if (fuzzy) msg_print("
                case GF_ELEC:
                {
 #ifdef JP
-if (fuzzy) msg_print("ÅÅ·â¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("ÅÅ·â¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by lightning!");
 #endif
@@ -6566,7 +6544,7 @@ if (fuzzy) msg_print("
                {
                        bool double_resist = IS_OPPOSE_POIS();
 #ifdef JP
-if (fuzzy) msg_print("ÆǤǹ¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("ÆǤǹ¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by poison!");
 #endif
@@ -6575,14 +6553,14 @@ if (fuzzy) msg_print("
                        if (double_resist) dam = (dam + 2) / 3;
 
                        if ((!(double_resist || p_ptr->resist_pois)) &&
-                            one_in_(HURT_CHANCE))
+                            one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW())
                        {
                                do_dec_stat(A_CON);
                        }
 
                        get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
 
-                       if (!(double_resist || p_ptr->resist_pois))
+                       if (!(double_resist || p_ptr->resist_pois) && !CHECK_MULTISHADOW())
                        {
                                set_poisoned(p_ptr->poisoned + randint0(dam) + 10);
                        }
@@ -6594,7 +6572,7 @@ if (fuzzy) msg_print("
                {
                        bool double_resist = IS_OPPOSE_POIS();
 #ifdef JP
-if (fuzzy) msg_print("Êü¼Íǽ¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("Êü¼Íǽ¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by radiation!");
 #endif
@@ -6602,14 +6580,14 @@ if (fuzzy) msg_print("
                        if (p_ptr->resist_pois) dam = (2 * dam + 2) / 5;
                        if (double_resist) dam = (2 * dam + 2) / 5;
                        get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
-                       if (!(double_resist || p_ptr->resist_pois))
+                       if (!(double_resist || p_ptr->resist_pois) && !CHECK_MULTISHADOW())
                        {
                                set_poisoned(p_ptr->poisoned + randint0(dam) + 10);
 
                                if (one_in_(5)) /* 6 */
                                {
 #ifdef JP
-msg_print("´ñ·ÁŪ¤ÊÊѿȤò¿ë¤²¤¿¡ª");
+                                       msg_print("´ñ·ÁŪ¤ÊÊѿȤò¿ë¤²¤¿¡ª");
 #else
                                        msg_print("You undergo a freakish metamorphosis!");
 #endif
@@ -6632,7 +6610,7 @@ msg_print("
                case GF_MISSILE:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something!");
 #endif
@@ -6645,7 +6623,7 @@ if (fuzzy) msg_print("
                case GF_HOLY_FIRE:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something!");
 #endif
@@ -6661,7 +6639,7 @@ if (fuzzy) msg_print("
                case GF_HELL_FIRE:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something!");
 #endif
@@ -6676,7 +6654,7 @@ if (fuzzy) msg_print("
                case GF_ARROW:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something sharp!");
 #endif
@@ -6698,14 +6676,14 @@ if (fuzzy) msg_print("
                case GF_PLASMA:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤È¤Æ¤âÇ®¤¤¤â¤Î¤Ç¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¤È¤Æ¤âÇ®¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something *HOT*!");
 #endif
 
                        get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
 
-                       if (!p_ptr->resist_sound)
+                       if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
                        {
                                int k = (randint1((dam > 40) ? 35 : (dam * 3 / 4 + 5)));
                                (void)set_stun(p_ptr->stun + k);
@@ -6725,23 +6703,22 @@ if (fuzzy) msg_print("
                case GF_NETHER:
                {
 #ifdef JP
-if (fuzzy) msg_print("ÃϹö¤ÎÎϤǹ¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("ÃϹö¤ÎÎϤǹ¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by nether forces!");
 #endif
 
-
                        if (p_ptr->resist_neth)
                        {
                                if (!prace_is_(RACE_SPECTRE))
                                        dam *= 6; dam /= (randint1(4) + 7);
                        }
-                       else drain_exp(200 + (p_ptr->exp / 100), 200 + (p_ptr->exp / 1000), 75);
+                       else if (!CHECK_MULTISHADOW()) drain_exp(200 + (p_ptr->exp / 100), 200 + (p_ptr->exp / 1000), 75);
 
-                       if (prace_is_(RACE_SPECTRE))
+                       if (prace_is_(RACE_SPECTRE) && !CHECK_MULTISHADOW())
                        {
 #ifdef JP
-msg_print("µ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
+                               msg_print("µ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
 #else
                                msg_print("You feel invigorated!");
 #endif
@@ -6761,23 +6738,26 @@ msg_print("
                case GF_WATER:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¼¾¤Ã¤¿¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¼¾¤Ã¤¿¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something wet!");
 #endif
 
-                       if (!p_ptr->resist_sound)
+                       if (!CHECK_MULTISHADOW())
                        {
-                               set_stun(p_ptr->stun + randint1(40));
-                       }
-                       if (!p_ptr->resist_conf)
-                       {
-                               set_confused(p_ptr->confused + randint1(5) + 5);
-                       }
+                               if (!p_ptr->resist_sound)
+                               {
+                                       set_stun(p_ptr->stun + randint1(40));
+                               }
+                               if (!p_ptr->resist_conf)
+                               {
+                                       set_confused(p_ptr->confused + randint1(5) + 5);
+                               }
 
-                       if (one_in_(5))
-                       {
-                               inven_damage(set_cold_destroy, 3);
+                               if (one_in_(5))
+                               {
+                                       inven_damage(set_cold_destroy, 3);
+                               }
                        }
 
                        get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
@@ -6788,7 +6768,7 @@ if (fuzzy) msg_print("
                case GF_CHAOS:
                {
 #ifdef JP
-if (fuzzy) msg_print("̵Ãá½ø¤ÎÇÈÆ°¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("̵Ãá½ø¤ÎÇÈÆ°¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by a wave of anarchy!");
 #endif
@@ -6797,33 +6777,39 @@ if (fuzzy) msg_print("̵
                        {
                                dam *= 6; dam /= (randint1(4) + 7);
                        }
-                       if (!p_ptr->resist_conf)
-                       {
-                               (void)set_confused(p_ptr->confused + randint0(20) + 10);
-                       }
-                       if (!p_ptr->resist_chaos)
+
+                       if (!CHECK_MULTISHADOW())
                        {
-                               (void)set_image(p_ptr->image + randint1(10));
-                               if (one_in_(3))
+                               if (!p_ptr->resist_conf)
+                               {
+                                       (void)set_confused(p_ptr->confused + randint0(20) + 10);
+                               }
+                               if (!p_ptr->resist_chaos)
                                {
+                                       (void)set_image(p_ptr->image + randint1(10));
+                                       if (one_in_(3))
+                                       {
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤Î¿ÈÂΤϥ«¥ª¥¹¤ÎÎϤÇDZ¤¸¶Ê¤²¤é¤ì¤¿¡ª");
+                                               msg_print("¤¢¤Ê¤¿¤Î¿ÈÂΤϥ«¥ª¥¹¤ÎÎϤÇDZ¤¸¶Ê¤²¤é¤ì¤¿¡ª");
 #else
-                                       msg_print("Your body is twisted by chaos!");
+                                               msg_print("Your body is twisted by chaos!");
 #endif
 
-                                       (void)gain_random_mutation(0);
+                                               (void)gain_random_mutation(0);
+                                       }
+                               }
+                               if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
+                               {
+                                       drain_exp(5000 + (p_ptr->exp / 100), 500 + (p_ptr->exp / 1000), 75);
+                               }
+
+                               if (!p_ptr->resist_chaos || one_in_(9))
+                               {
+                                       inven_damage(set_elec_destroy, 2);
+                                       inven_damage(set_fire_destroy, 2);
                                }
                        }
-                       if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
-                       {
-                               drain_exp(5000 + (p_ptr->exp / 100), 500 + (p_ptr->exp / 1000), 75);
-                       }
-                       if (!p_ptr->resist_chaos || one_in_(9))
-                       {
-                               inven_damage(set_elec_destroy, 2);
-                               inven_damage(set_fire_destroy, 2);
-                       }
+
                        get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
@@ -6832,7 +6818,7 @@ msg_print("
                case GF_SHARDS:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something sharp!");
 #endif
@@ -6841,7 +6827,7 @@ if (fuzzy) msg_print("
                        {
                                dam *= 6; dam /= (randint1(4) + 7);
                        }
-                       else
+                       else if (!CHECK_MULTISHADOW())
                        {
                                (void)set_cut(p_ptr->cut + dam);
                        }
@@ -6859,7 +6845,7 @@ if (fuzzy) msg_print("
                case GF_SOUND:
                {
 #ifdef JP
-if (fuzzy) msg_print("¹ì²»¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("¹ì²»¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by a loud noise!");
 #endif
@@ -6868,7 +6854,7 @@ if (fuzzy) msg_print("
                        {
                                dam *= 5; dam /= (randint1(4) + 7);
                        }
-                       else
+                       else if (!CHECK_MULTISHADOW())
                        {
                                int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
                                (void)set_stun(p_ptr->stun + k);
@@ -6887,7 +6873,7 @@ if (fuzzy) msg_print("
                case GF_CONFUSION:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«º®Í𤹤ë¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«º®Í𤹤ë¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something puzzling!");
 #endif
@@ -6896,7 +6882,7 @@ if (fuzzy) msg_print("
                        {
                                dam *= 5; dam /= (randint1(4) + 7);
                        }
-                       if (!p_ptr->resist_conf)
+                       else if (!CHECK_MULTISHADOW())
                        {
                                (void)set_confused(p_ptr->confused + randint1(20) + 10);
                        }
@@ -6908,7 +6894,7 @@ if (fuzzy) msg_print("
                case GF_DISENCHANT:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤µ¤¨¤Ê¤¤¤â¤Î¤Ç¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¤µ¤¨¤Ê¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something static!");
 #endif
@@ -6917,7 +6903,7 @@ if (fuzzy) msg_print("
                        {
                                dam *= 6; dam /= (randint1(4) + 7);
                        }
-                       else
+                       else if (!CHECK_MULTISHADOW())
                        {
                                (void)apply_disenchant(0);
                        }
@@ -6929,7 +6915,7 @@ if (fuzzy) msg_print("
                case GF_NEXUS:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«´ñ̯¤Ê¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«´ñ̯¤Ê¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something strange!");
 #endif
@@ -6938,7 +6924,7 @@ if (fuzzy) msg_print("
                        {
                                dam *= 6; dam /= (randint1(4) + 7);
                        }
-                       else
+                       else if (!CHECK_MULTISHADOW())
                        {
                                apply_nexus(m_ptr);
                        }
@@ -6950,12 +6936,12 @@ if (fuzzy) msg_print("
                case GF_FORCE:
                {
 #ifdef JP
-if (fuzzy) msg_print("±¿Æ°¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("±¿Æ°¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by kinetic force!");
 #endif
 
-                       if (!p_ptr->resist_sound)
+                       if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
                        {
                                (void)set_stun(p_ptr->stun + randint1(20));
                        }
@@ -6968,25 +6954,26 @@ if (fuzzy) msg_print("
                case GF_ROCKET:
                {
 #ifdef JP
-if (fuzzy) msg_print("Çúȯ¤¬¤¢¤Ã¤¿¡ª");
+                       if (fuzzy) msg_print("Çúȯ¤¬¤¢¤Ã¤¿¡ª");
 #else
                        if (fuzzy) msg_print("There is an explosion!");
 #endif
 
-                       if (!p_ptr->resist_sound)
+                       if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
                        {
                                (void)set_stun(p_ptr->stun + randint1(20));
                        }
+
                        if (p_ptr->resist_shard)
                        {
                                dam /= 2;
                        }
-                       else
+                       else if (!CHECK_MULTISHADOW())
                        {
-                               (void)set_cut(p_ptr->  cut + ( dam / 2));
+                               (void)set_cut(p_ptr->cut + (dam / 2));
                        }
 
-                       if ((!p_ptr->resist_shard) || one_in_(12))
+                       if (!p_ptr->resist_shard || one_in_(12))
                        {
                                inven_damage(set_cold_destroy, 3);
                        }
@@ -6999,12 +6986,12 @@ if (fuzzy) msg_print("
                case GF_INERTIA:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something slow!");
 #endif
 
-                       (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+                       if (!CHECK_MULTISHADOW()) (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
                        get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
@@ -7013,7 +7000,7 @@ if (fuzzy) msg_print("
                case GF_LITE:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something!");
 #endif
@@ -7022,16 +7009,17 @@ if (fuzzy) msg_print("
                        {
                                dam *= 4; dam /= (randint1(4) + 7);
                        }
-                       else if (!blind && !p_ptr->resist_blind)
+                       else if (!blind && !p_ptr->resist_blind && !CHECK_MULTISHADOW())
                        {
                                (void)set_blind(p_ptr->blind + randint1(5) + 2);
                        }
+
                        if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
                        {
 #ifdef JP
-msg_print("¸÷¤ÇÆùÂΤ¬¾Ç¤¬¤µ¤ì¤¿¡ª");
+                               if (!CHECK_MULTISHADOW()) msg_print("¸÷¤ÇÆùÂΤ¬¾Ç¤¬¤µ¤ì¤¿¡ª");
 #else
-                               msg_print("The light scorches your flesh!");
+                               if (!CHECK_MULTISHADOW()) msg_print("The light scorches your flesh!");
 #endif
 
                                dam *= 2;
@@ -7040,14 +7028,15 @@ msg_print("
                        {
                                dam = dam * 4 / 3;
                        }
+
                        if (p_ptr->wraith_form) dam *= 2;
                        get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
 
-                       if (p_ptr->wraith_form)
+                       if (p_ptr->wraith_form && !CHECK_MULTISHADOW())
                        {
                                p_ptr->wraith_form = 0;
 #ifdef JP
-msg_print("Á®¸÷¤Î¤¿¤áÈóʪ¼ÁŪ¤Ê±Æ¤Î¸ºß¤Ç¤¤¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£");
+                               msg_print("Á®¸÷¤Î¤¿¤áÈóʪ¼ÁŪ¤Ê±Æ¤Î¸ºß¤Ç¤¤¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£");
 #else
                                msg_print("The light forces you out of your incorporeal shadow form.");
 #endif
@@ -7070,7 +7059,7 @@ msg_print("
                case GF_DARK:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something!");
 #endif
@@ -7081,7 +7070,7 @@ if (fuzzy) msg_print("
 
                                if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE) || p_ptr->wraith_form) dam = 0;
                        }
-                       else if (!blind && !p_ptr->resist_blind)
+                       else if (!blind && !p_ptr->resist_blind && !CHECK_MULTISHADOW())
                        {
                                (void)set_blind(p_ptr->blind + randint1(5) + 2);
                        }
@@ -7093,7 +7082,7 @@ if (fuzzy) msg_print("
                case GF_TIME:
                {
 #ifdef JP
-if (fuzzy) msg_print("²áµî¤«¤é¤Î¾×·â¤Ë¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²áµî¤«¤é¤Î¾×·â¤Ë¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by a blast from the past!");
 #endif
@@ -7103,13 +7092,12 @@ if (fuzzy) msg_print("
                                dam *= 4;
                                dam /= (randint1(4) + 7);
 #ifdef JP
-msg_print("»þ´Ö¤¬Ä̤ê²á¤®¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
+                               msg_print("»þ´Ö¤¬Ä̤ê²á¤®¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
 #else
                                msg_print("You feel as if time is passing you by.");
 #endif
-
                        }
-                       else
+                       else if (!CHECK_MULTISHADOW())
                        {
                                switch (randint1(10))
                                {
@@ -7117,7 +7105,7 @@ msg_print("
                                        {
                                                if (p_ptr->prace == RACE_ANDROID) break;
 #ifdef JP
-msg_print("¿ÍÀ¸¤¬µÕÌá¤ê¤·¤¿µ¤¤¬¤¹¤ë¡£");
+                                               msg_print("¿ÍÀ¸¤¬µÕÌá¤ê¤·¤¿µ¤¤¬¤¹¤ë¡£");
 #else
                                                msg_print("You feel life has clocked back.");
 #endif
@@ -7131,12 +7119,12 @@ msg_print("
                                                switch (randint1(6))
                                                {
 #ifdef JP
-case 1: k = A_STR; act = "¶¯¤¯"; break;
-case 2: k = A_INT; act = "ÁïÌÀ¤Ç"; break;
-case 3: k = A_WIS; act = "¸­ÌÀ¤Ç"; break;
-case 4: k = A_DEX; act = "´ïÍѤÇ"; break;
-case 5: k = A_CON; act = "·ò¹¯¤Ç"; break;
-case 6: k = A_CHR; act = "Èþ¤·¤¯"; break;
+                                                       case 1: k = A_STR; act = "¶¯¤¯"; break;
+                                                       case 2: k = A_INT; act = "ÁïÌÀ¤Ç"; break;
+                                                       case 3: k = A_WIS; act = "¸­ÌÀ¤Ç"; break;
+                                                       case 4: k = A_DEX; act = "´ïÍѤÇ"; break;
+                                                       case 5: k = A_CON; act = "·ò¹¯¤Ç"; break;
+                                                       case 6: k = A_CHR; act = "Èþ¤·¤¯"; break;
 #else
                                                        case 1: k = A_STR; act = "strong"; break;
                                                        case 2: k = A_INT; act = "bright"; break;
@@ -7145,16 +7133,14 @@ case 6: k = A_CHR; act = "
                                                        case 5: k = A_CON; act = "hale"; break;
                                                        case 6: k = A_CHR; act = "beautiful"; break;
 #endif
-
                                                }
 
 #ifdef JP
-msg_format("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤É%s¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£", act);
+                                               msg_format("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤É%s¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£", act);
 #else
                                                msg_format("You're not as %s as you used to be...", act);
 #endif
 
-
                                                p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 3) / 4;
                                                if (p_ptr->stat_cur[k] < 3) p_ptr->stat_cur[k] = 3;
                                                p_ptr->update |= (PU_BONUS);
@@ -7164,12 +7150,11 @@ msg_format("
                                        case 10:
                                        {
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£");
+                                               msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£");
 #else
                                                msg_print("You're not as powerful as you used to be...");
 #endif
 
-
                                                for (k = 0; k < 6; k++)
                                                {
                                                        p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 7) / 8;
@@ -7189,27 +7174,30 @@ msg_print("
                case GF_GRAVITY:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«½Å¤¤¤â¤Î¤Ç¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-msg_print("¼þÊդνÅÎϤ¬¤æ¤¬¤ó¤À¡£");
+                       if (fuzzy) msg_print("²¿¤«½Å¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       msg_print("¼þÊդνÅÎϤ¬¤æ¤¬¤ó¤À¡£");
 #else
                        if (fuzzy) msg_print("You are hit by something heavy!");
                        msg_print("Gravity warps around you.");
 #endif
 
-                       teleport_player(5);
-                       if (!p_ptr->ffall)
-                               (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
-                       if (!(p_ptr->resist_sound || p_ptr->ffall))
+                       if (!CHECK_MULTISHADOW())
                        {
-                               int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
-                               (void)set_stun(p_ptr->stun + k);
+                               teleport_player(5, TELEPORT_PASSIVE);
+                               if (!p_ptr->levitation)
+                                       (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+                               if (!(p_ptr->resist_sound || p_ptr->levitation))
+                               {
+                                       int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
+                                       (void)set_stun(p_ptr->stun + k);
+                               }
                        }
-                       if (p_ptr->ffall)
+                       if (p_ptr->levitation)
                        {
                                dam = (dam * 2) / 3;
                        }
 
-                       if (!p_ptr->ffall || one_in_(13))
+                       if (!p_ptr->levitation || one_in_(13))
                        {
                                inven_damage(set_cold_destroy, 2);
                        }
@@ -7222,7 +7210,7 @@ msg_print("
                case GF_DISINTEGRATE:
                {
 #ifdef JP
-if (fuzzy) msg_print("½ã¿è¤Ê¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("½ã¿è¤Ê¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by pure energy!");
 #endif
@@ -7234,7 +7222,7 @@ if (fuzzy) msg_print("
                case GF_OLD_HEAL:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤é¤«¤Î¹¶·â¤Ë¤è¤Ã¤Æµ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
+                       if (fuzzy) msg_print("²¿¤é¤«¤Î¹¶·â¤Ë¤è¤Ã¤Æµ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
 #else
                        if (fuzzy) msg_print("You are hit by something invigorating!");
 #endif
@@ -7247,7 +7235,7 @@ if (fuzzy) msg_print("
                case GF_OLD_SPEED:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something!");
 #endif
@@ -7260,7 +7248,7 @@ if (fuzzy) msg_print("
                case GF_OLD_SLOW:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something slow!");
 #endif
@@ -7273,7 +7261,7 @@ if (fuzzy) msg_print("
                {
                        if (p_ptr->free_act)  break;
 #ifdef JP
-if (fuzzy) msg_print("̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
+                       if (fuzzy) msg_print("̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You fall asleep!");
 #endif
@@ -7282,12 +7270,11 @@ if (fuzzy) msg_print("̲
                        if (ironman_nightmare)
                        {
 #ifdef JP
-msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤­¤¿¡£");
+                               msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤­¤¿¡£");
 #else
                                msg_print("A horrible vision enters your mind.");
 #endif
 
-
                                /* Pick a nightmare */
                                get_mon_num_prep(get_nightmare, NULL);
 
@@ -7309,7 +7296,7 @@ msg_print("
                case GF_SUPER_RAY:
                {
 #ifdef JP
-if (fuzzy) msg_print("ËâË¡¤Î¥ª¡¼¥é¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("ËâË¡¤Î¥ª¡¼¥é¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by an aura of magic!");
 #endif
@@ -7322,7 +7309,7 @@ if (fuzzy) msg_print("
                case GF_PSY_SPEAR:
                {
 #ifdef JP
-if (fuzzy) msg_print("¥¨¥Í¥ë¥®¡¼¤Î²ô¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("¥¨¥Í¥ë¥®¡¼¤Î²ô¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by an energy!");
 #endif
@@ -7335,7 +7322,7 @@ if (fuzzy) msg_print("
                case GF_METEOR:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤¬¶õ¤«¤é¤¢¤Ê¤¿¤ÎƬ¾å¤ËÍî¤Á¤Æ¤­¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¤¬¶õ¤«¤é¤¢¤Ê¤¿¤ÎƬ¾å¤ËÍî¤Á¤Æ¤­¤¿¡ª");
 #else
                        if (fuzzy) msg_print("Something falls from the sky on you!");
 #endif
@@ -7354,24 +7341,27 @@ if (fuzzy) msg_print("
                case GF_ICE:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«±Ô¤¯Î䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«±Ô¤¯Î䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something sharp and cold!");
 #endif
 
                        cold_dam(dam, killer, monspell);
-                       if (!p_ptr->resist_shard)
+                       if (!CHECK_MULTISHADOW())
                        {
-                               (void)set_cut(p_ptr->cut + damroll(5, 8));
-                       }
-                       if (!p_ptr->resist_sound)
-                       {
-                               (void)set_stun(p_ptr->stun + randint1(15));
-                       }
+                               if (!p_ptr->resist_shard)
+                               {
+                                       (void)set_cut(p_ptr->cut + damroll(5, 8));
+                               }
+                               if (!p_ptr->resist_sound)
+                               {
+                                       (void)set_stun(p_ptr->stun + randint1(15));
+                               }
 
-                       if ((!(p_ptr->resist_cold || IS_OPPOSE_COLD())) || one_in_(12))
-                       {
-                               if (!p_ptr->immune_cold) inven_damage(set_cold_destroy, 3);
+                               if ((!(p_ptr->resist_cold || IS_OPPOSE_COLD())) || one_in_(12))
+                               {
+                                       if (!p_ptr->immune_cold) inven_damage(set_cold_destroy, 3);
+                               }
                        }
 
                        break;
@@ -7381,7 +7371,7 @@ if (fuzzy) msg_print("
                case GF_DEATH_RAY:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«Èó¾ï¤ËÎ䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«Èó¾ï¤ËÎ䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something extremely cold!");
 #endif
@@ -7420,204 +7410,296 @@ if (fuzzy) msg_print("
                        break;
                }
 
-               /* Mind blast */
-               case GF_MIND_BLAST:
+               /* Drain mana */
+               case GF_DRAIN_MANA:
                {
-                       if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
+                       if (CHECK_MULTISHADOW())
                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¹¶·â¤Ï¸¸±Æ¤ËÌ¿Ã椷¡¢¤¢¤Ê¤¿¤Ë¤ÏÆϤ«¤Ê¤«¤Ã¤¿¡£");
 #else
-                               msg_print("You resist the effects!");
+                               msg_print("The attack hits Shadow, you are unharmed!");
 #endif
-                               learn_spell(MS_MIND_BLAST);
                        }
-                       else
+                       else if (p_ptr->csp)
                        {
+                               /* Basic message */
 #ifdef JP
-msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+                               if (who > 0) msg_format("%^s¤ËÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¼è¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", m_name);
+                               else msg_print("Àº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¼è¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª");
 #else
-                               msg_print("Your mind is blasted by psyonic energy.");
+                               if (who > 0) msg_format("%^s draws psychic energy from you!", m_name);
+                               else msg_print("Your psychic energy is drawn!");
 #endif
 
-                               if (!p_ptr->resist_conf)
+                               /* Full drain */
+                               if (dam >= p_ptr->csp)
                                {
-                                       (void)set_confused(p_ptr->confused + randint0(4) + 4);
+                                       dam = p_ptr->csp;
+                                       p_ptr->csp = 0;
+                                       p_ptr->csp_frac = 0;
                                }
 
-                               if (!p_ptr->resist_chaos && one_in_(3))
+                               /* Partial drain */
+                               else
                                {
-                                       (void)set_image(p_ptr->image + randint0(250) + 150);
+                                       p_ptr->csp -= dam;
                                }
 
-                               p_ptr->csp -= 50;
-                               if (p_ptr->csp < 0)
+                               learn_spell(monspell);
+
+                               /* Redraw mana */
+                               p_ptr->redraw |= (PR_MANA);
+
+                               /* Window stuff */
+                               p_ptr->window |= (PW_PLAYER);
+                               p_ptr->window |= (PW_SPELL);
+
+                               if (who > 0)
                                {
-                                       p_ptr->csp = 0;
-                                       p_ptr->csp_frac = 0;
+                                       /* Heal the monster */
+                                       if (m_ptr->hp < m_ptr->maxhp)
+                                       {
+                                               /* Heal */
+                                               m_ptr->hp += (6 * dam);
+                                               if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
+
+                                               /* Redraw (later) if needed */
+                                               if (p_ptr->health_who == who) p_ptr->redraw |= (PR_HEALTH);
+                                               if (p_ptr->riding == who) p_ptr->redraw |= (PR_UHEALTH);
+
+                                               /* Special message */
+                                               if (m_ptr->ml)
+                                               {
+#ifdef JP
+                                                       msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
+#else
+                                                       msg_format("%^s appears healthier.", m_name);
+#endif
+                                               }
+                                       }
                                }
-                               p_ptr->redraw |= PR_MANA;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+
+               /* Mind blast */
+               case GF_MIND_BLAST:
+               {
+                       if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW())
+                       {
+#ifdef JP
+                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+#else
+                               msg_print("You resist the effects!");
+#endif
+                               learn_spell(monspell);
+                       }
+                       else
+                       {
+                               if (!CHECK_MULTISHADOW())
+                               {
+#ifdef JP
+                                       msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+#else
+                                       msg_print("Your mind is blasted by psyonic energy.");
+#endif
 
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_MIND_BLAST);
+                                       if (!p_ptr->resist_conf)
+                                       {
+                                               (void)set_confused(p_ptr->confused + randint0(4) + 4);
+                                       }
+
+                                       if (!p_ptr->resist_chaos && one_in_(3))
+                                       {
+                                               (void)set_image(p_ptr->image + randint0(250) + 150);
+                                       }
+
+                                       p_ptr->csp -= 50;
+                                       if (p_ptr->csp < 0)
+                                       {
+                                               p_ptr->csp = 0;
+                                               p_ptr->csp_frac = 0;
+                                       }
+                                       p_ptr->redraw |= PR_MANA;
+                               }
+
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        }
                        break;
                }
+
                /* Brain smash */
                case GF_BRAIN_SMASH:
                {
-                       if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
+                       if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW())
                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_print("You resist the effects!");
 #endif
-                               learn_spell(MS_BRAIN_SMASH);
+                               learn_spell(monspell);
                        }
                        else
                        {
+                               if (!CHECK_MULTISHADOW())
+                               {
 #ifdef JP
-msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+                                       msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
 #else
-                               msg_print("Your mind is blasted by psionic energy.");
+                                       msg_print("Your mind is blasted by psionic energy.");
 #endif
 
-                               p_ptr->csp -= 100;
-                               if (p_ptr->csp < 0)
-                               {
-                                       p_ptr->csp = 0;
-                                       p_ptr->csp_frac = 0;
+                                       p_ptr->csp -= 100;
+                                       if (p_ptr->csp < 0)
+                                       {
+                                               p_ptr->csp = 0;
+                                               p_ptr->csp_frac = 0;
+                                       }
+                                       p_ptr->redraw |= PR_MANA;
                                }
-                               p_ptr->redraw |= PR_MANA;
 
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_BRAIN_SMASH);
-                               if (!p_ptr->resist_blind)
-                               {
-                                       (void)set_blind(p_ptr->blind + 8 + randint0(8));
-                               }
-                               if (!p_ptr->resist_conf)
-                               {
-                                       (void)set_confused(p_ptr->confused + randint0(4) + 4);
-                               }
-                               if (!p_ptr->free_act)
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                               if (!CHECK_MULTISHADOW())
                                {
-                                       (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4);
-                               }
-                               (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+                                       if (!p_ptr->resist_blind)
+                                       {
+                                               (void)set_blind(p_ptr->blind + 8 + randint0(8));
+                                       }
+                                       if (!p_ptr->resist_conf)
+                                       {
+                                               (void)set_confused(p_ptr->confused + randint0(4) + 4);
+                                       }
+                                       if (!p_ptr->free_act)
+                                       {
+                                               (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4);
+                                       }
+                                       (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
 
-                               while (randint0(100 + rlev/2) > (MAX(5, p_ptr->skill_sav)))
-                                       (void)do_dec_stat(A_INT);
-                               while (randint0(100 + rlev/2) > (MAX(5, p_ptr->skill_sav)))
-                                       (void)do_dec_stat(A_WIS);
+                                       while (randint0(100 + rlev / 2) > (MAX(5, p_ptr->skill_sav)))
+                                               (void)do_dec_stat(A_INT);
+                                       while (randint0(100 + rlev / 2) > (MAX(5, p_ptr->skill_sav)))
+                                               (void)do_dec_stat(A_WIS);
 
-                               if (!p_ptr->resist_chaos)
-                               {
-                                       (void)set_image(p_ptr->image + randint0(250) + 150);
+                                       if (!p_ptr->resist_chaos)
+                                       {
+                                               (void)set_image(p_ptr->image + randint0(250) + 150);
+                                       }
                                }
                        }
                        break;
                }
+
                /* cause 1 */
                case GF_CAUSE_1:
                {
-                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_print("You resist the effects!");
 #endif
-                               learn_spell(MS_CAUSE_1);
+                               learn_spell(monspell);
                        }
                        else
                        {
-                               curse_equipment(15, 0);
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_1);
+                               if (!CHECK_MULTISHADOW()) curse_equipment(15, 0);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        }
                        break;
                }
+
                /* cause 2 */
                case GF_CAUSE_2:
                {
-                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_print("You resist the effects!");
 #endif
-                               learn_spell(MS_CAUSE_2);
+                               learn_spell(monspell);
                        }
                        else
                        {
-                               curse_equipment(25, MIN(rlev/2-15, 5));
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_2);
+                               if (!CHECK_MULTISHADOW()) curse_equipment(25, MIN(rlev / 2 - 15, 5));
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        }
                        break;
                }
+
                /* cause 3 */
                case GF_CAUSE_3:
                {
-                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_print("You resist the effects!");
 #endif
-                               learn_spell(MS_CAUSE_3);
+                               learn_spell(monspell);
                        }
                        else
                        {
-                               curse_equipment(33, MIN(rlev/2-15, 15));
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_3);
+                               if (!CHECK_MULTISHADOW()) curse_equipment(33, MIN(rlev / 2 - 15, 15));
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        }
                        break;
                }
+
                /* cause 4 */
                case GF_CAUSE_4:
                {
-                       if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU))
+                       if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU) && !CHECK_MULTISHADOW())
                        {
 #ifdef JP
-msg_print("¤·¤«¤·È빦¤òÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¤·¤«¤·È빦¤òÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_print("You resist the effects!");
 #endif
-                               learn_spell(MS_CAUSE_4);
+                               learn_spell(monspell);
                        }
                        else
                        {
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_4);
-                               (void)set_cut(p_ptr->cut + damroll(10, 10));
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                               if (!CHECK_MULTISHADOW()) (void)set_cut(p_ptr->cut + damroll(10, 10));
                        }
                        break;
                }
+
                /* Hand of Doom */
                case GF_HAND_DOOM:
                {
-                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
                        {
 #ifdef JP
-msg_format("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_format("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_format("You resist the effects!");
 #endif
-                               learn_spell(MS_HAND_DOOM);
-
+                               learn_spell(monspell);
                        }
                        else
                        {
+                               if (!CHECK_MULTISHADOW())
+                               {
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
+                                       msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
 #else
-                               msg_print("Your feel your life fade away!");
+                                       msg_print("You feel your life fade away!");
 #endif
+                                       curse_equipment(40, 20);
+                               }
 
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, m_name, MS_HAND_DOOM);
-                               curse_equipment(40, 20);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, m_name, monspell);
 
-                               if (p_ptr->chp < 1) p_ptr->chp = 1;
+                               if (p_ptr->chp < 1) p_ptr->chp = 1; /* Paranoia */
                        }
                        break;
                }
@@ -7632,15 +7714,15 @@ msg_print("
                }
        }
 
-       if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
+       if (p_ptr->tim_eyeeye && (get_damage > 0) && !p_ptr->is_dead && (who > 0))
        {
 #ifdef JP
                msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
 #else
                char m_name_self[80];
-               
+
                /* hisself */
-               monster_desc(m_name_self, m_ptr, 0x23);
+               monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
 
                msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
 #endif
@@ -7660,8 +7742,7 @@ msg_print("
 
        if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && who && (who != p_ptr->riding))
        {
-               kawarimi(FALSE);
-               return obvious;
+               (void)kawarimi(FALSE);
        }
 
        /* Return "Anything seen?" */
@@ -7926,45 +8007,9 @@ bool in_disintegration_range(int y1, int x1, int y2, int x2)
 
 
 /*
- *  Do disintegration effect on the terrain
- *  before we decide the region of the effect.
- */
-static bool do_disintegration(int by, int bx, int y, int x)
-{
-       byte feat;
-
-       /* Disintegration balls explosions are stopped by perma-walls */
-       if (!in_disintegration_range(by, bx, y, x)) return FALSE;
-
-       /* Permanent walls and artifacts don't get effect */
-       /* But not protect monsters and other objects */
-       if (!cave_valid_bold(y, x)) return TRUE;
-
-       /* Destroy mirror/glyph */
-       remove_mirror(y,x);
-
-       feat = cave[y][x].feat;
-
-       if ((feat < FEAT_PATTERN_START || feat > FEAT_PATTERN_XTRA2) &&
-           (feat < FEAT_DEEP_WATER || feat > FEAT_GRASS))
-       {
-               if (feat == FEAT_TREES || feat == FEAT_FLOWER || feat == FEAT_DEEP_GRASS)
-                       cave_set_feat(y, x, FEAT_GRASS);
-               else
-                       cave_set_feat(y, x, floor_type[randint0(100)]);
-       }
-
-       /* Update some things -- similar to GF_KILL_WALL */
-       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
-
-       return TRUE;
-}
-
-
-/*
  * breath shape
  */
-void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, bool disint_ball, bool real_breath)
+void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, int typ)
 {
        int by = y1;
        int bx = x1;
@@ -7973,8 +8018,7 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte
        int bdis = 0;
        int cdis;
        int path_n = 0;
-       int tdis = distance(y1, x1, y2, x2);
-       int mdis = tdis + rad;
+       int mdis = distance(y1, x1, y2, x2) + rad;
 
        while (bdis <= mdis)
        {
@@ -8012,24 +8056,21 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte
                                        /* Enforce an arc */
                                        if (distance(by, bx, y, x) != cdis) continue;
 
-                                       if (disint_ball)
-                                       {
-                                               /* Disintegration are stopped only by perma-walls */
-                                               if (real_breath)
-                                               {
-                                                       /* Destroy terrains */
-                                                       if (!do_disintegration(by, bx, y, x)) continue;
-                                               }
-                                               else
-                                               {
-                                                       /* No actual disintegration */
-                                                       if (!in_disintegration_range(by, bx, y, x)) continue;
-                                               }
-                                       }
-                                       else
+                                       switch (typ)
                                        {
-                                               /* The blast is stopped by walls */
+                                       case GF_LITE:
+                                       case GF_LITE_WEAK:
+                                               /* Lights are stopped by opaque terrains */
                                                if (!los(by, bx, y, x)) continue;
+                                               break;
+                                       case GF_DISINTEGRATE:
+                                               /* Disintegration are stopped only by perma-walls */
+                                               if (!in_disintegration_range(by, bx, y, x)) continue;
+                                               break;
+                                       default:
+                                               /* Ball explosions are stopped by walls */
+                                               if (!projectable(by, bx, y, x)) continue;
+                                               break;
                                        }
 
                                        /* Save this grid */
@@ -8251,6 +8292,9 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        /* Attacker's name (prepared before polymorph)*/
        char who_name[80];
 
+       /* Can the player see the source of this effect? */
+       bool see_s_msg = TRUE;
+
        /* Initialize by null string */
        who_name[0] = '\0';
 
@@ -8261,9 +8305,6 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        monster_target_y=py;
        monster_target_x=px;
 
-       /* Initialize with nul string */
-       who_name[0] = '\0';
-
        /* Hack -- Jump to target */
        if (flg & (PROJECT_JUMP))
        {
@@ -8288,7 +8329,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        {
                x1 = m_list[who].fx;
                y1 = m_list[who].fy;
-               monster_desc(who_name, &m_list[who], 0x288);
+               monster_desc(who_name, &m_list[who], MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
        }
 
        /* Oops */
@@ -8342,9 +8383,16 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                grids++;
        }
 
-       if (breath && typ == GF_DISINTEGRATE)
+       switch (typ)
        {
-               flg |= (PROJECT_DISI);
+       case GF_LITE:
+       case GF_LITE_WEAK:
+               if (breath || (flg & PROJECT_BEAM)) flg |= (PROJECT_LOS);
+               break;
+       case GF_DISINTEGRATE:
+               flg |= (PROJECT_GRID);
+               if (breath || (flg & PROJECT_BEAM)) flg |= (PROJECT_DISI);
+               break;
        }
 
        /* Calculate the projection path */
@@ -8449,16 +8497,19 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                {
                                        y = GRID_Y(path_g[j]);
                                        x = GRID_X(path_g[j]);
-                                       if(project_m(0,0,y,x,dam,GF_SEEKER,flg))notice=TRUE;
+                                       if(project_m(0,0,y,x,dam,GF_SEEKER,flg,TRUE))notice=TRUE;
                                        if(!who && (project_m_n==1) && !jump ){
                                          if(cave[project_m_y][project_m_x].m_idx >0 ){
                                            monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
 
-                                           /* Hack -- auto-recall */
-                                           if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
+                                           if (m_ptr->ml)
+                                           {
+                                             /* Hack -- auto-recall */
+                                             if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
 
-                                           /* Hack - auto-track */
-                                           if (m_ptr->ml) health_track(cave[project_m_y][project_m_x].m_idx);
+                                             /* Hack - auto-track */
+                                             health_track(cave[project_m_y][project_m_x].m_idx);
+                                           }
                                          }
                                        }
                                        (void)project_f(0,0,y,x,dam,GF_SEEKER);
@@ -8471,17 +8522,20 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        int x,y;
                        y = GRID_Y(path_g[i]);
                        x = GRID_X(path_g[i]);
-                       if(project_m(0,0,y,x,dam,GF_SEEKER,flg))
+                       if(project_m(0,0,y,x,dam,GF_SEEKER,flg,TRUE))
                          notice=TRUE;
                        if(!who && (project_m_n==1) && !jump ){
                          if(cave[project_m_y][project_m_x].m_idx >0 ){
                            monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
-                           
-                           /* Hack -- auto-recall */
-                           if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
-                           
-                           /* Hack - auto-track */
-                           if (m_ptr->ml) health_track(cave[project_m_y][project_m_x].m_idx);
+
+                           if (m_ptr->ml)
+                           {
+                             /* Hack -- auto-recall */
+                             if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
+
+                             /* Hack - auto-track */
+                             health_track(cave[project_m_y][project_m_x].m_idx);
+                           }
                          }
                        }
                        (void)project_f(0,0,y,x,dam,GF_SEEKER);
@@ -8566,11 +8620,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                }
                        }
                        if(project_o(0,0,y,x,dam,GF_SUPER_RAY) )notice=TRUE;
-                       if( cave[y][x].feat == FEAT_RUBBLE ||
-                           cave[y][x].feat == FEAT_DOOR_HEAD ||
-                           cave[y][x].feat == FEAT_DOOR_TAIL ||
-                           (cave[y][x].feat >= FEAT_WALL_EXTRA &&
-                            cave[y][x].feat <= FEAT_PERM_SOLID ))
+                       if (!cave_have_flag_bold(y, x, FF_PROJECT))
                        {
                                if( second_step )continue;
                                break;
@@ -8605,16 +8655,19 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        int x,y;
                        y = GRID_Y(path_g[i]);
                        x = GRID_X(path_g[i]);
-                       (void)project_m(0,0,y,x,dam,GF_SUPER_RAY,flg);
+                       (void)project_m(0,0,y,x,dam,GF_SUPER_RAY,flg,TRUE);
                        if(!who && (project_m_n==1) && !jump ){
                          if(cave[project_m_y][project_m_x].m_idx >0 ){
                            monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
-                           
-                           /* Hack -- auto-recall */
-                           if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
-                           
-                           /* Hack - auto-track */
-                           if (m_ptr->ml) health_track(cave[project_m_y][project_m_x].m_idx);
+
+                           if (m_ptr->ml)
+                           {
+                             /* Hack -- auto-recall */
+                             if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
+
+                             /* Hack - auto-track */
+                             health_track(cave[project_m_y][project_m_x].m_idx);
+                           }
                          }
                        }
                        (void)project_f(0,0,y,x,dam,GF_SUPER_RAY);
@@ -8636,10 +8689,15 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        /* Hack -- Balls explode before reaching walls */
                        if (cave_stop_disintegration(ny, nx) && (rad > 0)) break;
                }
+               else if (flg & PROJECT_LOS)
+               {
+                       /* Hack -- Balls explode before reaching walls */
+                       if (!cave_los_bold(ny, nx) && (rad > 0)) break;
+               }
                else
                {
                        /* Hack -- Balls explode before reaching walls */
-                       if (!cave_floor_bold(ny, nx) && (rad > 0)) break;
+                       if (!cave_have_flag_bold(ny, nx, FF_PROJECT) && (rad > 0)) break;
                }
 
                /* Advance */
@@ -8655,7 +8713,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                }
 
                /* Only do visuals if requested */
-               if (!blind && !(flg & (PROJECT_HIDE)) && !(flg & PROJECT_FAST))
+               if (!blind && !(flg & (PROJECT_HIDE | PROJECT_FAST)))
                {
                        /* Only do visuals if the player can "see" the bolt */
                        if (panel_contains(y, x) && player_has_los_bold(y, x))
@@ -8705,21 +8763,18 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                Term_xtra(TERM_XTRA_DELAY, msec);
                        }
                }
-               if ((typ == GF_ATTACK) && (dam == HISSATSU_NYUSIN) && ((i+1) == path_n))
-               {
-                       if (cave_empty_bold(y, x)) teleport_player_to(ny, nx, FALSE);
-               }
-
        }
 
+       path_n = i;
+
        /* Save the "blast epicenter" */
        by = y;
        bx = x;
 
-       if (breath && (y1 == by) && (x1 == bx))
+       if (breath && !path_n)
        {
                breath = FALSE;
-               gm_rad = 1;
+               gm_rad = rad;
                if (!old_hide)
                {
                        flg &= ~(PROJECT_HIDE);
@@ -8757,7 +8812,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                {
                        flg &= ~(PROJECT_HIDE);
 
-                       breath_shape(path_g, dist, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, by, bx, (bool)(typ == GF_DISINTEGRATE), TRUE);
+                       breath_shape(path_g, dist, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, by, bx, typ);
                }
                else
                {
@@ -8775,15 +8830,21 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                                /* Enforce a "circular" explosion */
                                                if (distance(by, bx, y, x) != dist) continue;
 
-                                               if (typ == GF_DISINTEGRATE)
+                                               switch (typ)
                                                {
+                                               case GF_LITE:
+                                               case GF_LITE_WEAK:
+                                                       /* Lights are stopped by opaque terrains */
+                                                       if (!los(by, bx, y, x)) continue;
+                                                       break;
+                                               case GF_DISINTEGRATE:
                                                        /* Disintegration are stopped only by perma-walls */
-                                                       if (!do_disintegration(by, bx, y, x)) continue;
-                                               }
-                                               else
-                                               {
+                                                       if (!in_disintegration_range(by, bx, y, x)) continue;
+                                                       break;
+                                               default:
                                                        /* Ball explosions are stopped by walls */
-                                                       if (!los(by, bx, y, x)) continue;
+                                                       if (!projectable(by, bx, y, x)) continue;
+                                                       break;
                                                }
 
                                                /* Save this grid */
@@ -8881,6 +8942,13 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        if (p_ptr->update) update_stuff();
 
 
+       if (flg & PROJECT_KILL)
+       {
+               see_s_msg = (who > 0) ? is_seen(&m_list[who]) :
+                       (!who ? TRUE : (player_can_see_bold(y1, x1) && projectable(py, px, y1, x1)));
+       }
+
+
        /* Check features */
        if (flg & (PROJECT_GRID))
        {
@@ -8913,6 +8981,8 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                }
        }
 
+       /* Update stuff if needed */
+       if (p_ptr->update) update_stuff();
 
        /* Check objects */
        if (flg & (PROJECT_ITEM))
@@ -8976,7 +9046,9 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                monster_type *m_ptr = &m_list[cave[y][x].m_idx];
                                monster_race *ref_ptr = &r_info[m_ptr->r_idx];
 
-                               if ((ref_ptr->flags2 & RF2_REFLECTING) && (flg & PROJECT_REFLECTABLE) && (!who || dist_hack > 1) && !one_in_(10))
+                               if ((flg & PROJECT_REFLECTABLE) && cave[y][x].m_idx && (ref_ptr->flags2 & RF2_REFLECTING) &&
+                                   ((cave[y][x].m_idx != p_ptr->riding) || !(flg & PROJECT_PLAYER)) &&
+                                   (!who || dist_hack > 1) && !one_in_(10))
                                {
                                        byte t_y, t_x;
                                        int max_attempts = 10;
@@ -8988,8 +9060,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                                t_x = x_saver - 1 + randint1(3);
                                                max_attempts--;
                                        }
-                                       while (max_attempts && in_bounds2u(t_y, t_x) &&
-                                           !(los(y, x, t_y, t_x)));
+                                       while (max_attempts && in_bounds2u(t_y, t_x) && !projectable(y, x, t_y, t_x));
 
                                        if (max_attempts < 1)
                                        {
@@ -8997,7 +9068,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                                t_x = x_saver;
                                        }
 
-                                       if (m_ptr->ml)
+                                       if (is_seen(m_ptr))
                                        {
 #ifdef JP
                                                if ((m_ptr->r_idx == MON_KENSHIROU) || (m_ptr->r_idx == MON_RAOU))
@@ -9007,13 +9078,11 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
 #else
                                                msg_print("The attack bounces!");
 #endif
-
-                                               ref_ptr->r_flags2 |= RF2_REFLECTING;
                                        }
+                                       if (is_original_ap_and_seen(m_ptr)) ref_ptr->r_flags2 |= RF2_REFLECTING;
 
                                        /* Reflected bolts randomly target either one */
-                                       flg &= ~(PROJECT_MONSTER | PROJECT_PLAYER);
-                                       if (one_in_(2)) flg |= PROJECT_MONSTER;
+                                       if (player_bold(y, x) || one_in_(2)) flg &= ~(PROJECT_PLAYER);
                                        else flg |= PROJECT_PLAYER;
 
                                        /* The bolt is reflected */
@@ -9024,6 +9093,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                }
                        }
 
+
                        /* Find the closest point in the blast */
                        if (breath)
                        {
@@ -9034,20 +9104,72 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                effective_dist = dist;
                        }
 
-                       /* Target may be the riding player */
-                       if (p_ptr->riding && (y == py) && (x == px))
+
+                       /* There is the riding player on this monster */
+                       if (p_ptr->riding && player_bold(y, x))
                        {
-                               /* A beam or bolt is well aimed */
-                               if ((flg & (PROJECT_BEAM | PROJECT_REFLECTABLE)) && (y == y2) && (x == x2))
+                               /* Aimed on the player */
+                               if (flg & PROJECT_PLAYER)
+                               {
+                                       if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE | PROJECT_AIMED))
+                                       {
+                                               /*
+                                                * A beam or bolt is well aimed
+                                                * at the PLAYER!
+                                                * So don't affects the mount.
+                                                */
+                                               continue;
+                                       }
+                                       else
+                                       {
+                                               /*
+                                                * The spell is not well aimed, 
+                                                * So partly affect the mount too.
+                                                */
+                                               effective_dist++;
+                                       }
+                               }
+
+                               /*
+                                * This grid is the original target.
+                                * Or aimed on your horse.
+                                */
+                               else if (((y == y2) && (x == x2)) || (flg & PROJECT_AIMED))
+                               {
+                                       /* Hit the mount with full damage */
+                               }
+
+                               /*
+                                * Otherwise this grid is not the
+                                * original target, it means that line
+                                * of fire is obstructed by this
+                                * monster.
+                                */
+                               /*
+                                * A beam or bolt will hit either
+                                * player or mount.  Choose randomly.
+                                */
+                               else if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE))
                                {
-                                       /* Aimed on the player */
-                                       if (flg & PROJECT_PLAYER) continue;
+                                       if (one_in_(2))
+                                       {
+                                               /* Hit the mount with full damage */
+                                       }
+                                       else
+                                       {
+                                               /* Hit the player later */
+                                               flg |= PROJECT_PLAYER;
 
-                                       /* Aimed on the mount */
-                                       /* The monster takes full damage */
+                                               /* Don't affect the mount */
+                                               continue;
+                                       }
                                }
 
-                               /* Otherwise partly affect the mount */
+                               /*
+                                * The spell is not well aimed, so
+                                * partly affect both player and
+                                * mount.
+                                */
                                else
                                {
                                        effective_dist++;
@@ -9055,9 +9177,10 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        }
 
                        /* Affect the monster in the grid */
-                       if (project_m(who, effective_dist, y, x, dam, typ,flg)) notice = TRUE;
+                       if (project_m(who, effective_dist, y, x, dam, typ, flg, see_s_msg)) notice = TRUE;
                }
 
+
                /* Player affected one monster (without "jumping") */
                if (!who && (project_m_n == 1) && !jump)
                {
@@ -9070,11 +9193,14 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        {
                                monster_type *m_ptr = &m_list[cave[y][x].m_idx];
 
-                               /* Hack -- auto-recall */
-                               if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
+                               if (m_ptr->ml)
+                               {
+                                       /* Hack -- auto-recall */
+                                       if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
 
-                               /* Hack - auto-track */
-                               if (m_ptr->ml) health_track(cave[y][x].m_idx);
+                                       /* Hack - auto-track */
+                                       if (m_ptr->ml) health_track(cave[y][x].m_idx);
+                               }
                        }
                }
        }
@@ -9099,7 +9225,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        x = gx[i];
 
                        /* Affect the player? */
-                       if (y != py || x != px) continue;
+                       if (!player_bold(y, x)) continue;
 
                        /* Find the closest point in the blast */
                        if (breath)
@@ -9114,28 +9240,44 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        /* Target may be your horse */
                        if (p_ptr->riding)
                        {
-                               /* A beam or bolt is well aimed */
-                               if ((flg & (PROJECT_BEAM | PROJECT_REFLECTABLE)) && (y == y2) && (x == x2))
+                               /* Aimed on the player */
+                               if (flg & PROJECT_PLAYER)
                                {
-                                       /* Aimed on the mount */
-                                       if (flg & PROJECT_MONSTER) continue;
-
-                                       /* Aimed on the player */
-                                       /* The player takes full damage */
+                                       /* Hit the player with full damage */
                                }
 
-                               /* Otherwise partly affect the player */
+                               /*
+                                * Hack -- When this grid was not the
+                                * original target, a beam or bolt
+                                * would hit either player or mount,
+                                * and should be choosen randomly.
+                                *
+                                * But already choosen to hit the
+                                * mount at this point.
+                                *
+                                * Or aimed on your horse.
+                                */
+                               else if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE | PROJECT_AIMED))
+                               {
+                                       /*
+                                        * A beam or bolt is well aimed
+                                        * at the mount!
+                                        * So don't affects the player.
+                                        */
+                                       continue;
+                               }
                                else
                                {
+                                       /*
+                                        * The spell is not well aimed, 
+                                        * So partly affect the player too.
+                                        */
                                        effective_dist++;
                                }
                        }
 
                        /* Affect the player */
                        if (project_p(who, who_name, effective_dist, y, x, dam, typ, flg, monspell)) notice = TRUE;
-
-                       /* Affect done */
-                       break;
                }
        }
 
@@ -9198,7 +9340,8 @@ bool binding_field( int dam )
                        if( is_mirror_grid(&cave[y][x]) &&
                            distance(py,px,y,x) <= MAX_RANGE &&
                            distance(py,px,y,x) != 0 &&
-                           player_has_los_bold(y,x)
+                           player_has_los_bold(y,x) &&
+                           projectable(py, px, y, x)
                            ){
                                mirror_y[mirror_num]=y;
                                mirror_x[mirror_num]=x;
@@ -9248,7 +9391,7 @@ bool binding_field( int dam )
                            centersign*( (point_x[2]-x)*(point_y[0]-y)
                                         -(point_y[2]-y)*(point_x[0]-x)) >=0 )
                        {
-                               if( player_has_los_bold(y,x)){
+                               if (player_has_los_bold(y, x) && projectable(py, px, y, x)) {
                                        /* Visual effects */
                                        if(!(p_ptr->blind)
                                           && panel_contains(y,x)){
@@ -9271,7 +9414,7 @@ bool binding_field( int dam )
                            centersign*( (point_x[2]-x)*(point_y[0]-y)
                                         -(point_y[2]-y)*(point_x[0]-x)) >=0 )
                        {
-                               if( player_has_los_bold(y,x)){
+                               if (player_has_los_bold(y, x) && projectable(py, px, y, x)) {
                                        (void)project_f(0,0,y,x,dam,GF_MANA); 
                                }
                        }
@@ -9286,7 +9429,7 @@ bool binding_field( int dam )
                            centersign*( (point_x[2]-x)*(point_y[0]-y)
                                         -(point_y[2]-y)*(point_x[0]-x)) >=0 )
                        {
-                               if( player_has_los_bold(y,x)){
+                               if (player_has_los_bold(y, x) && projectable(py, px, y, x)) {
                                        (void)project_o(0,0,y,x,dam,GF_MANA); 
                                }
                        }
@@ -9301,9 +9444,9 @@ bool binding_field( int dam )
                            centersign*( (point_x[2]-x)*(point_y[0]-y)
                                         -(point_y[2]-y)*(point_x[0]-x)) >=0 )
                        {
-                               if( player_has_los_bold(y,x) ){
+                               if (player_has_los_bold(y, x) && projectable(py, px, y, x)) {
                                        (void)project_m(0,0,y,x,dam,GF_MANA,
-                                         (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP));
+                                         (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP),TRUE);
                                }
                        }
                }
@@ -9331,7 +9474,7 @@ void seal_of_mirror( int dam )
                        if( is_mirror_grid(&cave[y][x]))
                        {
                                if(project_m(0,0,y,x,dam,GF_GENOCIDE,
-                                                        (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP)))
+                                                        (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP),TRUE))
                                {
                                        if( !cave[y][x].m_idx )
                                        {