#else
msg_format("A tree %s", message);
#endif
- cave_set_feat(y, x, (one_in_(3) ? FEAT_DEEP_GRASS : FEAT_GRASS));
+ cave_set_feat(y, x, one_in_(3) ? feat_brake : feat_grass);
/* Observe */
if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
if (player_bold(y, x)) break;
/* Create a closed door */
- cave_set_feat(y, x, FEAT_DOOR_HEAD + 0x00);
+ cave_set_feat(y, x, feat_door[DOOR_DOOR].closed);
/* Observe */
if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
if (player_bold(y, x)) break;
/* Create a closed door */
- cave_set_feat(y, x, FEAT_TREES);
+ cave_set_feat(y, x, feat_tree);
/* Observe */
if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
/* Create a glyph */
c_ptr->info |= CAVE_OBJECT;
- c_ptr->mimic = FEAT_GLYPH;
+ c_ptr->mimic = feat_glyph;
/* Notice */
note_spot(y, x);
if (player_bold(y, x)) break;
/* Place a wall */
- cave_set_feat(y, x, FEAT_WALL);
+ cave_set_feat(y, x, feat_granite);
break;
}
if (!have_flag(f_ptr->flags, FF_FLOOR)) break;
/* Place a shallow lava */
- cave_set_feat(y, x, FEAT_SHAL_LAVA);
+ cave_set_feat(y, x, feat_shallow_lava);
}
/* Deep Lava */
else if (dam)
{
/* Place a deep lava */
- cave_set_feat(y, x, FEAT_DEEP_LAVA);
+ cave_set_feat(y, x, feat_deep_lava);
}
break;
}
if (!have_flag(f_ptr->flags, FF_FLOOR)) break;
/* Place a shallow water */
- cave_set_feat(y, x, FEAT_SHAL_WATER);
+ cave_set_feat(y, x, feat_shallow_water);
}
/* Deep Water */
else if (dam)
{
/* Place a deep water */
- cave_set_feat(y, x, FEAT_DEEP_WATER);
+ cave_set_feat(y, x, feat_deep_water);
}
break;
}
/* Turn off the light. */
if (do_dark)
{
- for (j = 0; j < 9; j++)
+ if (dun_level || !is_daytime())
{
- int by = y + ddy_ddd[j];
- int bx = x + ddx_ddd[j];
-
- if (in_bounds2(by, bx))
+ for (j = 0; j < 9; j++)
{
- cave_type *cc_ptr = &cave[by][bx];
+ int by = y + ddy_ddd[j];
+ int bx = x + ddx_ddd[j];
- if (have_flag(f_info[get_feat_mimic(cc_ptr)].flags, FF_GLOW))
+ if (in_bounds2(by, bx))
{
- do_dark = FALSE;
- break;
+ cave_type *cc_ptr = &cave[by][bx];
+
+ if (have_flag(f_info[get_feat_mimic(cc_ptr)].flags, FF_GLOW))
+ {
+ do_dark = FALSE;
+ break;
+ }
}
}
- }
- if (!do_dark) break;
+ if (!do_dark) break;
+ }
c_ptr->info &= ~(CAVE_GLOW);
#else
msg_print("The mirror was crashed!");
#endif
+ sound(SOUND_GLASS);
remove_mirror(y, x);
project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
}
+
+ if (have_flag(f_ptr->flags, FF_GLASS) && !have_flag(f_ptr->flags, FF_PERMANENT) && (dam >= 50))
+ {
+ /* Message */
+ if (known && (c_ptr->info & CAVE_MARK))
+ {
+#ifdef JP
+ msg_format("%s¤¬³ä¤ì¤¿¡ª", f_name + f_info[get_feat_mimic(c_ptr)].name);
+#else
+ msg_format("The %s was crashed!", f_name + f_info[get_feat_mimic(c_ptr)].name);
+#endif
+ sound(SOUND_GLASS);
+ }
+
+ /* Destroy the wall */
+ cave_alter_feat(y, x, FF_HURT_ROCK);
+
+ /* Update some things */
+ p_ptr->update |= (PU_FLOW);
+ }
break;
}
+
case GF_SOUND:
{
if (is_mirror_grid(c_ptr) && p_ptr->lev < 40)
#else
msg_print("The mirror was crashed!");
#endif
+ sound(SOUND_GLASS);
remove_mirror(y, x);
project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
}
+
+ if (have_flag(f_ptr->flags, FF_GLASS) && !have_flag(f_ptr->flags, FF_PERMANENT) && (dam >= 200))
+ {
+ /* Message */
+ if (known && (c_ptr->info & CAVE_MARK))
+ {
+#ifdef JP
+ msg_format("%s¤¬³ä¤ì¤¿¡ª", f_name + f_info[get_feat_mimic(c_ptr)].name);
+#else
+ msg_format("The %s was crashed!", f_name + f_info[get_feat_mimic(c_ptr)].name);
+#endif
+ sound(SOUND_GLASS);
+ }
+
+ /* Destroy the wall */
+ cave_alter_feat(y, x, FF_HURT_ROCK);
+
+ /* Update some things */
+ p_ptr->update |= (PU_FLOW);
+ }
break;
}
case GF_DISINTEGRATE:
{
- /* Destroy mirror */
- if (is_mirror_grid(c_ptr)) remove_mirror(y, x);
+ /* Destroy mirror/glyph */
+ if (is_mirror_grid(c_ptr) || is_glyph_grid(c_ptr) || is_explosive_rune_grid(c_ptr))
+ remove_mirror(y, x);
/* Permanent features don't get effect */
/* But not protect monsters and other objects */
#ifdef JP
note_kill = "À¸¤Ê֤ä¿¡£";
#else
- note_kill = "rivived.";
+ note_kill = " revived.";
#endif
}
else if (!note_kill)
* We attempt to return "TRUE" if the player saw anything "useful" happen.
*/
/* "flg" was added. */
-static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
+static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, bool see_s_msg)
{
int tmp;
bool seen = m_ptr->ml;
bool seen_msg = is_seen(m_ptr);
- bool slept = (bool)(m_ptr->csleep > 0);
+ bool slept = (bool)MON_CSLEEP(m_ptr);
/* Were the effects "obvious" (if seen)? */
bool obvious = FALSE;
/* Can the player know about this effect? */
bool known = ((m_ptr->cdis <= MAX_SIGHT) || p_ptr->inside_battle);
- /* Can the player see the source of this effect? */
- bool see_s_msg = ((who <= 0) || is_seen(caster_ptr));
-
/* Were the effects "irrelevant"? */
bool skipped = FALSE;
/* Normal monsters slow down */
else
{
- if (!m_ptr->slow)
+ if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
#ifdef JP
note = "¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
note = " starts moving slower.";
#endif
}
- m_ptr->slow = MIN(200, m_ptr->slow + 50);
- if (c_ptr->m_idx == p_ptr->riding)
- p_ptr->update |= (PU_BONUS);
}
}
break;
/* Normal monsters slow down */
else
{
- if (!m_ptr->slow)
+ if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
#ifdef JP
-note = "¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
+ note = "¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
#else
note = " starts moving slower.";
#endif
}
- m_ptr->slow = MIN(200, m_ptr->slow + 50);
- if (c_ptr->m_idx == p_ptr->riding)
- p_ptr->update |= (PU_BONUS);
}
/* 2. stun */
#endif
/* Saving throw */
- if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
+ if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
/* Injure +/- confusion */
monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
take_hit(DAMAGE_ATTACK, dam, killer, -1); /* has already been /3 */
- if (one_in_(4))
+ if (one_in_(4) && !CHECK_MULTISHADOW())
{
switch (randint1(4))
{
#endif
/* Saving throw */
- if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
+ if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
#else
msg_print("You resist the effects!");
#endif
-
}
else
{
/* Injure + mana drain */
monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+ if (!CHECK_MULTISHADOW())
+ {
#ifdef JP
- msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
+ msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
#else
- msg_print("Your psychic energy is drained!");
+ msg_print("Your psychic energy is drained!");
#endif
- p_ptr->csp -= damroll(5, dam) / 2;
- if (p_ptr->csp < 0) p_ptr->csp = 0;
- p_ptr->redraw |= PR_MANA;
- p_ptr->window |= (PW_SPELL);
+ p_ptr->csp -= damroll(5, dam) / 2;
+ if (p_ptr->csp < 0) p_ptr->csp = 0;
+ p_ptr->redraw |= PR_MANA;
+ p_ptr->window |= (PW_SPELL);
+ }
take_hit(DAMAGE_ATTACK, dam, killer, -1); /* has already been /3 */
}
dam = 0;
if (seen) obvious = TRUE;
/* Wake up */
- m_ptr->csleep = 0;
-
- if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+ (void)set_monster_csleep(c_ptr->m_idx, 0);
if (m_ptr->maxhp < m_ptr->max_maxhp)
{
if (seen) obvious = TRUE;
/* Wake up */
- m_ptr->csleep = 0;
-
- if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
-
- if (m_ptr->stunned)
+ (void)set_monster_csleep(c_ptr->m_idx, 0);
+ if (MON_STUNNED(m_ptr))
{
#ifdef JP
if (seen_msg) msg_format("%^s¤ÏÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤Ã¤¿¡£", m_name);
#else
if (seen_msg) msg_format("%^s is no longer stunned.", m_name);
#endif
- m_ptr->stunned = 0;
+ (void)set_monster_stunned(c_ptr->m_idx, 0);
}
- if (m_ptr->confused)
+ if (MON_CONFUSED(m_ptr))
{
#ifdef JP
if (seen_msg) msg_format("%^s¤Ïº®Í𤫤éΩ¤Áľ¤Ã¤¿¡£", m_name);
#else
if (seen_msg) msg_format("%^s is no longer confused.", m_name);
#endif
- m_ptr->confused = 0;
+ (void)set_monster_confused(c_ptr->m_idx, 0);
}
- if (m_ptr->monfear)
+ if (MON_MONFEAR(m_ptr))
{
#ifdef JP
if (seen_msg) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
#else
if (seen_msg) msg_format("%^s recovers %s courage.", m_name, m_poss);
#endif
- m_ptr->monfear = 0;
+ (void)set_monster_monfear(c_ptr->m_idx, 0);
}
/* Heal */
if (seen) obvious = TRUE;
/* Speed up */
- if (!m_ptr->fast)
+ if (set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100))
{
#ifdef JP
-note = "¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£";
+ note = "¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£";
#else
note = " starts moving faster.";
#endif
}
- m_ptr->fast = MIN(200, m_ptr->fast + 100);
-
- if (c_ptr->m_idx == p_ptr->riding)
- p_ptr->update |= (PU_BONUS);
if (!who)
{
/* Normal monsters slow down */
else
{
- if (!m_ptr->slow)
+ if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
#ifdef JP
-note = "¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
+ note = "¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
#else
note = " starts moving slower.";
#endif
}
- m_ptr->slow = MIN(200, m_ptr->slow + 50);
-
- if (c_ptr->m_idx == p_ptr->riding)
- p_ptr->update |= (PU_BONUS);
}
/* No "real" damage */
do_conf = randint0(8) + 8;
do_stun = randint0(8) + 8;
}
- m_ptr->slow = MIN(200, m_ptr->slow + 10);
- if (c_ptr->m_idx == p_ptr->riding)
- p_ptr->update |= (PU_BONUS);
+ (void)set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 10);
}
break;
}
#ifdef JP
if (!who) msg_format("%s¤ò»Øº¹¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name);
#else
- if (!who) msg_format("You point at %s and curses.", m_name);
+ if (!who) msg_format("You point at %s and curse.", m_name);
#endif
if (r_ptr->flagsr & RFR_RES_ALL)
#ifdef JP
if (!who) msg_format("%s¤ò»Øº¹¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name);
#else
- if (!who) msg_format("You point at %s and curses horribly.", m_name);
+ if (!who) msg_format("You point at %s and curse horribly.", m_name);
#endif
if (r_ptr->flagsr & RFR_RES_ALL)
(r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx)
{
#ifdef JP
-msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",m_name);
+ msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",m_name);
#else
msg_format("%^s is unaffected.", m_name);
#endif
break;
}
- if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp*4L;
+ if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp * 4L;
else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(r_ptr))
nokori_hp = m_ptr->maxhp * 3 / 10;
else
if (m_ptr->hp >= nokori_hp)
{
#ifdef JP
-msg_format("¤â¤Ã¤È¼å¤é¤»¤Ê¤¤¤È¡£");
+ msg_format("¤â¤Ã¤È¼å¤é¤»¤Ê¤¤¤È¡£");
#else
msg_format("You need to weaken %s more.", m_name);
#endif
{
if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(c_ptr->m_idx, FALSE, MON_CHAMELEON);
#ifdef JP
-msg_format("%s¤òÊᤨ¤¿¡ª",m_name);
+ msg_format("%s¤òÊᤨ¤¿¡ª",m_name);
#else
msg_format("You capture %^s!", m_name);
#endif
- cap_mon = m_list[c_ptr->m_idx].r_idx;
- cap_mspeed = m_list[c_ptr->m_idx].mspeed;
- cap_hp = m_list[c_ptr->m_idx].hp;
- cap_maxhp = m_list[c_ptr->m_idx].max_maxhp;
- if (m_list[c_ptr->m_idx].nickname)
- cap_nickname = quark_add(quark_str(m_list[c_ptr->m_idx].nickname));
- else
- cap_nickname = 0;
+ cap_mon = m_ptr->r_idx;
+ cap_mspeed = m_ptr->mspeed;
+ cap_hp = m_ptr->hp;
+ cap_maxhp = m_ptr->max_maxhp;
+ cap_nickname = m_ptr->nickname; /* Quark transfer */
if (c_ptr->m_idx == p_ptr->riding)
{
if (rakuba(-1, FALSE))
{
#ifdef JP
-msg_print("ÃÏÌ̤ËÍî¤È¤µ¤ì¤¿¡£");
+ msg_print("ÃÏÌ̤ËÍî¤È¤µ¤ì¤¿¡£");
#else
msg_format("You have fallen from %s.", m_name);
#endif
if (r_ptr->flags2 & RF2_EMPTY_MIND)
{
#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+ note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
#else
note = " is immune!";
#endif
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
break;
}
- if (m_ptr->csleep)
+ if (MON_CSLEEP(m_ptr))
{
#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+ note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
#else
note = " is immune!";
#endif
(r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
{
#ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+ note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
#else
note = " is unaffected!";
#endif
/* Normal monsters slow down */
else
{
- if (!m_ptr->slow)
+ if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
#ifdef JP
-note = "¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
+ note = "¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
#else
note = " starts moving slower.";
#endif
}
- m_ptr->slow = MIN(200, m_ptr->slow + 50);
-
- if (c_ptr->m_idx == p_ptr->riding)
- p_ptr->update |= (PU_BONUS);
}
}
note = " starts moving faster.";
#endif
- m_ptr->fast = MIN(200, m_ptr->fast + 100);
+ (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100);
success = TRUE;
}
else
{
#ifdef JP
-note = "¤ò»ÙÇÛ¤·¤¿¡£";
+ note = "¤ò»ÙÇÛ¤·¤¿¡£";
#else
note = " is tamed!";
#endif
set_pet(m_ptr);
- m_ptr->fast = MIN(200, m_ptr->fast + 100);
+ (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100);
/* Learn about type */
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
if (seen) obvious = TRUE;
/* Get stunned */
- if (m_ptr->stunned)
+ if (MON_STUNNED(m_ptr))
{
#ifdef JP
note = "¤Ï¤Ò¤É¤¯¤â¤¦¤í¤¦¤È¤·¤¿¡£";
note = " is more dazed.";
#endif
- tmp = m_ptr->stunned + (do_stun / 2);
+ tmp = MON_STUNNED(m_ptr) + (do_stun / 2);
}
else
{
}
/* Apply stun */
- m_ptr->stunned = (tmp < 200) ? tmp : 200;
+ (void)set_monster_stunned(c_ptr->m_idx, tmp);
/* Get angry */
get_angry = TRUE;
if (seen) obvious = TRUE;
/* Already partially confused */
- if (m_ptr->confused)
+ if (MON_CONFUSED(m_ptr))
{
#ifdef JP
note = "¤Ï¤µ¤é¤Ëº®Í𤷤¿¤è¤¦¤À¡£";
note = " looks more confused.";
#endif
- tmp = m_ptr->confused + (do_conf / 2);
+ tmp = MON_CONFUSED(m_ptr) + (do_conf / 2);
}
/* Was not confused */
}
/* Apply confusion */
- m_ptr->confused = (tmp < 200) ? tmp : 200;
+ (void)set_monster_confused(c_ptr->m_idx, tmp);
/* Get angry */
get_angry = TRUE;
/* Turn off the damage */
dam = 0;
-
- /* Hack -- Get new monster */
- m_ptr = &m_list[c_ptr->m_idx];
-
- /* Hack -- Get new race */
- r_ptr = &r_info[m_ptr->r_idx];
}
else
{
note = " is unaffected!";
#endif
}
+
+ /* Hack -- Get new monster */
+ m_ptr = &m_list[c_ptr->m_idx];
+
+ /* Hack -- Get new race */
+ r_ptr = &r_info[m_ptr->r_idx];
}
/* Handle "teleport" */
if (!who) chg_virtue(V_VALOUR, -1);
/* Teleport */
- teleport_away(c_ptr->m_idx, do_dist, (bool)(!who), TRUE);
+ teleport_away(c_ptr->m_idx, do_dist,
+ (!who ? TELEPORT_DEC_VALOUR : 0L) | TELEPORT_PASSIVE);
/* Hack -- get new location */
y = m_ptr->fy;
/* Fear */
if (do_fear)
{
- /* Increase fear */
- tmp = m_ptr->monfear + do_fear;
-
/* Set fear */
- m_ptr->monfear = (tmp < 200) ? tmp : 200;
+ (void)set_monster_monfear(c_ptr->m_idx, MON_MONFEAR(m_ptr) + do_fear);
/* Get angry */
get_angry = TRUE;
if (p_ptr->riding == c_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH);
/* Wake the monster up */
- m_ptr->csleep = 0;
-
- if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+ (void)set_monster_csleep(c_ptr->m_idx, 0);
/* Hurt the monster */
m_ptr->hp -= dam;
if (sad)
{
#ifdef JP
-msg_print("¾¯¤·Èᤷ¤¤µ¤Ê¬¤¬¤·¤¿¡£");
+ msg_print("¾¯¤·Èᤷ¤¤µ¤Ê¬¤¬¤·¤¿¡£");
#else
msg_print("You feel sad for a moment.");
#endif
-
}
}
}
/* Hack -- handle sleep */
- if (do_sleep) m_ptr->csleep = do_sleep;
+ if (do_sleep) (void)set_monster_csleep(c_ptr->m_idx, do_sleep);
}
}
if (seen_msg) msg_print("The Mangy looking leper is healed!");
#endif
+ if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
+ {
+ char m2_name[80];
+
+ monster_desc(m2_name, m_ptr, MD_INDEF_VISIBLE);
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name);
+ }
+
delete_monster_idx(c_ptr->m_idx);
}
}
/* Hack -- handle sleep */
- if (do_sleep) m_ptr->csleep = do_sleep;
+ if (do_sleep) (void)set_monster_csleep(c_ptr->m_idx, do_sleep);
}
}
msg_print("Space warps about you!");
#endif
- if (m_ptr->r_idx) teleport_away(c_ptr->m_idx, damroll(10, 10), FALSE, TRUE);
+ if (m_ptr->r_idx) teleport_away(c_ptr->m_idx, damroll(10, 10), TELEPORT_PASSIVE);
if (one_in_(13)) count += activate_hi_summon(ty, tx, TRUE);
if (!one_in_(6)) break;
}
/* XXX XXX XXX Verify this code */
/* Update the monster */
- update_mon(c_ptr->m_idx, FALSE);
+ if (m_ptr->r_idx) update_mon(c_ptr->m_idx, FALSE);
/* Redraw the monster grid */
lite_spot(y, x);
/* Update monster recall window */
- if (p_ptr->monster_race_idx == m_ptr->r_idx)
+ if ((p_ptr->monster_race_idx == m_ptr->r_idx) && (seen || !m_ptr->r_idx))
{
/* Window stuff */
p_ptr->window |= (PW_MONSTER);
if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && (randint0(55) < (p_ptr->lev*3/5+20)) && who && (who != p_ptr->riding))
{
- kawarimi(TRUE);
- return FALSE;
+ if (kawarimi(TRUE)) return FALSE;
}
/* Player cannot hurt himself */
/* Choose 'new' target */
- do
+ if (who > 0)
{
- t_y = m_list[who].fy - 1 + randint1(3);
- t_x = m_list[who].fx - 1 + randint1(3);
- max_attempts--;
- }
- while (max_attempts && in_bounds2u(t_y, t_x) && !projectable(py, px, t_y, t_x));
+ do
+ {
+ t_y = m_list[who].fy - 1 + randint1(3);
+ t_x = m_list[who].fx - 1 + randint1(3);
+ max_attempts--;
+ }
+ while (max_attempts && in_bounds2u(t_y, t_x) && !projectable(py, px, t_y, t_x));
- if (max_attempts < 1)
+ if (max_attempts < 1)
+ {
+ t_y = m_list[who].fy;
+ t_x = m_list[who].fx;
+ }
+ }
+ else
{
- t_y = m_list[who].fy;
- t_x = m_list[who].fx;
+ t_y = py - 1 + randint1(3);
+ t_x = px - 1 + randint1(3);
}
project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP|PROJECT_KILL|PROJECT_REFLECTABLE), monspell);
/* Get the monster's real name (gotten before polymorph!) */
strcpy(killer, who_name);
}
- else if (who < 0)
+ else
{
+ switch (who)
+ {
+ case PROJECT_WHO_UNCTRL_POWER:
+#ifdef JP
+ strcpy(killer, "À©¸æ¤Ç¤¤Ê¤¤ÎϤÎÈÅή");
+#else
+ strcpy(killer, "uncontrollable power storm");
+#endif
+ break;
+
+ case PROJECT_WHO_GLASS_SHARDS:
+#ifdef JP
+ strcpy(killer, "¥¬¥é¥¹¤ÎÇËÊÒ");
+#else
+ strcpy(killer, "shards of glass");
+#endif
+ break;
+
+ default:
#ifdef JP
- strcpy(killer, "æ«");
+ strcpy(killer, "æ«");
#else
- strcpy(killer, "a trap");
+ strcpy(killer, "a trap");
#endif
+ break;
+ }
+
+ /* Paranoia */
+ strcpy(m_name, killer);
}
/* Analyze the damage */
case GF_ACID:
{
#ifdef JP
-if (fuzzy) msg_print("»À¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("»À¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by acid!");
#endif
case GF_FIRE:
{
#ifdef JP
-if (fuzzy) msg_print("²Ð±ê¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²Ð±ê¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by fire!");
#endif
case GF_COLD:
{
#ifdef JP
-if (fuzzy) msg_print("Î䵤¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("Î䵤¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by cold!");
#endif
case GF_ELEC:
{
#ifdef JP
-if (fuzzy) msg_print("ÅÅ·â¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("ÅÅ·â¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by lightning!");
#endif
{
bool double_resist = IS_OPPOSE_POIS();
#ifdef JP
-if (fuzzy) msg_print("ÆǤǹ¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("ÆǤǹ¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by poison!");
#endif
if (double_resist) dam = (dam + 2) / 3;
if ((!(double_resist || p_ptr->resist_pois)) &&
- one_in_(HURT_CHANCE))
+ one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW())
{
do_dec_stat(A_CON);
}
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- if (!(double_resist || p_ptr->resist_pois))
+ if (!(double_resist || p_ptr->resist_pois) && !CHECK_MULTISHADOW())
{
set_poisoned(p_ptr->poisoned + randint0(dam) + 10);
}
{
bool double_resist = IS_OPPOSE_POIS();
#ifdef JP
-if (fuzzy) msg_print("Êü¼Íǽ¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("Êü¼Íǽ¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by radiation!");
#endif
if (p_ptr->resist_pois) dam = (2 * dam + 2) / 5;
if (double_resist) dam = (2 * dam + 2) / 5;
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- if (!(double_resist || p_ptr->resist_pois))
+ if (!(double_resist || p_ptr->resist_pois) && !CHECK_MULTISHADOW())
{
set_poisoned(p_ptr->poisoned + randint0(dam) + 10);
if (one_in_(5)) /* 6 */
{
#ifdef JP
-msg_print("´ñ·ÁŪ¤ÊÊѿȤò¿ë¤²¤¿¡ª");
+ msg_print("´ñ·ÁŪ¤ÊÊѿȤò¿ë¤²¤¿¡ª");
#else
msg_print("You undergo a freakish metamorphosis!");
#endif
case GF_MISSILE:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
case GF_HOLY_FIRE:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
case GF_HELL_FIRE:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
case GF_ARROW:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something sharp!");
#endif
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- if (!p_ptr->resist_sound)
+ if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
{
int k = (randint1((dam > 40) ? 35 : (dam * 3 / 4 + 5)));
(void)set_stun(p_ptr->stun + k);
case GF_NETHER:
{
#ifdef JP
-if (fuzzy) msg_print("ÃϹö¤ÎÎϤǹ¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("ÃϹö¤ÎÎϤǹ¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by nether forces!");
#endif
-
if (p_ptr->resist_neth)
{
if (!prace_is_(RACE_SPECTRE))
dam *= 6; dam /= (randint1(4) + 7);
}
- else drain_exp(200 + (p_ptr->exp / 100), 200 + (p_ptr->exp / 1000), 75);
+ else if (!CHECK_MULTISHADOW()) drain_exp(200 + (p_ptr->exp / 100), 200 + (p_ptr->exp / 1000), 75);
- if (prace_is_(RACE_SPECTRE))
+ if (prace_is_(RACE_SPECTRE) && !CHECK_MULTISHADOW())
{
#ifdef JP
-msg_print("µ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
+ msg_print("µ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
#else
msg_print("You feel invigorated!");
#endif
case GF_WATER:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¼¾¤Ã¤¿¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¼¾¤Ã¤¿¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something wet!");
#endif
- if (!p_ptr->resist_sound)
- {
- set_stun(p_ptr->stun + randint1(40));
- }
- if (!p_ptr->resist_conf)
+ if (!CHECK_MULTISHADOW())
{
- set_confused(p_ptr->confused + randint1(5) + 5);
- }
+ if (!p_ptr->resist_sound)
+ {
+ set_stun(p_ptr->stun + randint1(40));
+ }
+ if (!p_ptr->resist_conf)
+ {
+ set_confused(p_ptr->confused + randint1(5) + 5);
+ }
- if (one_in_(5))
- {
- inven_damage(set_cold_destroy, 3);
+ if (one_in_(5))
+ {
+ inven_damage(set_cold_destroy, 3);
+ }
}
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
case GF_CHAOS:
{
#ifdef JP
-if (fuzzy) msg_print("̵Ãá½ø¤ÎÇÈÆ°¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("̵Ãá½ø¤ÎÇÈÆ°¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by a wave of anarchy!");
#endif
{
dam *= 6; dam /= (randint1(4) + 7);
}
- if (!p_ptr->resist_conf)
- {
- (void)set_confused(p_ptr->confused + randint0(20) + 10);
- }
- if (!p_ptr->resist_chaos)
+
+ if (!CHECK_MULTISHADOW())
{
- (void)set_image(p_ptr->image + randint1(10));
- if (one_in_(3))
+ if (!p_ptr->resist_conf)
{
+ (void)set_confused(p_ptr->confused + randint0(20) + 10);
+ }
+ if (!p_ptr->resist_chaos)
+ {
+ (void)set_image(p_ptr->image + randint1(10));
+ if (one_in_(3))
+ {
#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Î¿ÈÂΤϥ«¥ª¥¹¤ÎÎϤÇDZ¤¸¶Ê¤²¤é¤ì¤¿¡ª");
+ msg_print("¤¢¤Ê¤¿¤Î¿ÈÂΤϥ«¥ª¥¹¤ÎÎϤÇDZ¤¸¶Ê¤²¤é¤ì¤¿¡ª");
#else
- msg_print("Your body is twisted by chaos!");
+ msg_print("Your body is twisted by chaos!");
#endif
- (void)gain_random_mutation(0);
+ (void)gain_random_mutation(0);
+ }
+ }
+ if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
+ {
+ drain_exp(5000 + (p_ptr->exp / 100), 500 + (p_ptr->exp / 1000), 75);
+ }
+
+ if (!p_ptr->resist_chaos || one_in_(9))
+ {
+ inven_damage(set_elec_destroy, 2);
+ inven_damage(set_fire_destroy, 2);
}
}
- if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
- {
- drain_exp(5000 + (p_ptr->exp / 100), 500 + (p_ptr->exp / 1000), 75);
- }
- if (!p_ptr->resist_chaos || one_in_(9))
- {
- inven_damage(set_elec_destroy, 2);
- inven_damage(set_fire_destroy, 2);
- }
+
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
break;
}
case GF_SHARDS:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«±Ô¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something sharp!");
#endif
{
dam *= 6; dam /= (randint1(4) + 7);
}
- else
+ else if (!CHECK_MULTISHADOW())
{
(void)set_cut(p_ptr->cut + dam);
}
case GF_SOUND:
{
#ifdef JP
-if (fuzzy) msg_print("¹ì²»¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("¹ì²»¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by a loud noise!");
#endif
{
dam *= 5; dam /= (randint1(4) + 7);
}
- else
+ else if (!CHECK_MULTISHADOW())
{
int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
(void)set_stun(p_ptr->stun + k);
case GF_CONFUSION:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«º®Í𤹤ë¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«º®Í𤹤ë¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something puzzling!");
#endif
{
dam *= 5; dam /= (randint1(4) + 7);
}
- if (!p_ptr->resist_conf)
+ else if (!CHECK_MULTISHADOW())
{
(void)set_confused(p_ptr->confused + randint1(20) + 10);
}
{
dam *= 6; dam /= (randint1(4) + 7);
}
- else
+ else if (!CHECK_MULTISHADOW())
{
(void)apply_disenchant(0);
}
case GF_NEXUS:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«´ñ̯¤Ê¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«´ñ̯¤Ê¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something strange!");
#endif
{
dam *= 6; dam /= (randint1(4) + 7);
}
- else
+ else if (!CHECK_MULTISHADOW())
{
apply_nexus(m_ptr);
}
case GF_FORCE:
{
#ifdef JP
-if (fuzzy) msg_print("±¿Æ°¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("±¿Æ°¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by kinetic force!");
#endif
- if (!p_ptr->resist_sound)
+ if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
{
(void)set_stun(p_ptr->stun + randint1(20));
}
case GF_ROCKET:
{
#ifdef JP
-if (fuzzy) msg_print("Çúȯ¤¬¤¢¤Ã¤¿¡ª");
+ if (fuzzy) msg_print("Çúȯ¤¬¤¢¤Ã¤¿¡ª");
#else
if (fuzzy) msg_print("There is an explosion!");
#endif
- if (!p_ptr->resist_sound)
+ if (!p_ptr->resist_sound && !CHECK_MULTISHADOW())
{
(void)set_stun(p_ptr->stun + randint1(20));
}
+
if (p_ptr->resist_shard)
{
dam /= 2;
}
- else
+ else if (!CHECK_MULTISHADOW())
{
- (void)set_cut(p_ptr-> cut + ( dam / 2));
+ (void)set_cut(p_ptr->cut + (dam / 2));
}
- if ((!p_ptr->resist_shard) || one_in_(12))
+ if (!p_ptr->resist_shard || one_in_(12))
{
inven_damage(set_cold_destroy, 3);
}
case GF_INERTIA:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something slow!");
#endif
- (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+ if (!CHECK_MULTISHADOW()) (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
break;
}
case GF_LITE:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
{
dam *= 4; dam /= (randint1(4) + 7);
}
- else if (!blind && !p_ptr->resist_blind)
+ else if (!blind && !p_ptr->resist_blind && !CHECK_MULTISHADOW())
{
(void)set_blind(p_ptr->blind + randint1(5) + 2);
}
+
if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
{
#ifdef JP
-msg_print("¸÷¤ÇÆùÂΤ¬¾Ç¤¬¤µ¤ì¤¿¡ª");
+ if (!CHECK_MULTISHADOW()) msg_print("¸÷¤ÇÆùÂΤ¬¾Ç¤¬¤µ¤ì¤¿¡ª");
#else
- msg_print("The light scorches your flesh!");
+ if (!CHECK_MULTISHADOW()) msg_print("The light scorches your flesh!");
#endif
dam *= 2;
{
dam = dam * 4 / 3;
}
+
if (p_ptr->wraith_form) dam *= 2;
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- if (p_ptr->wraith_form)
+ if (p_ptr->wraith_form && !CHECK_MULTISHADOW())
{
p_ptr->wraith_form = 0;
#ifdef JP
-msg_print("Á®¸÷¤Î¤¿¤áÈóʪ¼ÁŪ¤Ê±Æ¤Î¸ºß¤Ç¤¤¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£");
+ msg_print("Á®¸÷¤Î¤¿¤áÈóʪ¼ÁŪ¤Ê±Æ¤Î¸ºß¤Ç¤¤¤é¤ì¤Ê¤¯¤Ê¤Ã¤¿¡£");
#else
msg_print("The light forces you out of your incorporeal shadow form.");
#endif
case GF_DARK:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE) || p_ptr->wraith_form) dam = 0;
}
- else if (!blind && !p_ptr->resist_blind)
+ else if (!blind && !p_ptr->resist_blind && !CHECK_MULTISHADOW())
{
(void)set_blind(p_ptr->blind + randint1(5) + 2);
}
case GF_TIME:
{
#ifdef JP
-if (fuzzy) msg_print("²áµî¤«¤é¤Î¾×·â¤Ë¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²áµî¤«¤é¤Î¾×·â¤Ë¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by a blast from the past!");
#endif
dam *= 4;
dam /= (randint1(4) + 7);
#ifdef JP
-msg_print("»þ´Ö¤¬Ä̤ê²á¤®¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
+ msg_print("»þ´Ö¤¬Ä̤ê²á¤®¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
#else
msg_print("You feel as if time is passing you by.");
#endif
-
}
- else
+ else if (!CHECK_MULTISHADOW())
{
switch (randint1(10))
{
{
if (p_ptr->prace == RACE_ANDROID) break;
#ifdef JP
-msg_print("¿ÍÀ¸¤¬µÕÌá¤ê¤·¤¿µ¤¤¬¤¹¤ë¡£");
+ msg_print("¿ÍÀ¸¤¬µÕÌá¤ê¤·¤¿µ¤¤¬¤¹¤ë¡£");
#else
msg_print("You feel life has clocked back.");
#endif
switch (randint1(6))
{
#ifdef JP
-case 1: k = A_STR; act = "¶¯¤¯"; break;
-case 2: k = A_INT; act = "ÁïÌÀ¤Ç"; break;
-case 3: k = A_WIS; act = "¸ÌÀ¤Ç"; break;
-case 4: k = A_DEX; act = "´ïÍѤÇ"; break;
-case 5: k = A_CON; act = "·ò¹¯¤Ç"; break;
-case 6: k = A_CHR; act = "Èþ¤·¤¯"; break;
+ case 1: k = A_STR; act = "¶¯¤¯"; break;
+ case 2: k = A_INT; act = "ÁïÌÀ¤Ç"; break;
+ case 3: k = A_WIS; act = "¸ÌÀ¤Ç"; break;
+ case 4: k = A_DEX; act = "´ïÍѤÇ"; break;
+ case 5: k = A_CON; act = "·ò¹¯¤Ç"; break;
+ case 6: k = A_CHR; act = "Èþ¤·¤¯"; break;
#else
case 1: k = A_STR; act = "strong"; break;
case 2: k = A_INT; act = "bright"; break;
case 5: k = A_CON; act = "hale"; break;
case 6: k = A_CHR; act = "beautiful"; break;
#endif
-
}
#ifdef JP
-msg_format("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤É%s¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£", act);
+ msg_format("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤É%s¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£", act);
#else
msg_format("You're not as %s as you used to be...", act);
#endif
-
p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 3) / 4;
if (p_ptr->stat_cur[k] < 3) p_ptr->stat_cur[k] = 3;
p_ptr->update |= (PU_BONUS);
case 10:
{
#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£");
+ msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£");
#else
msg_print("You're not as powerful as you used to be...");
#endif
-
for (k = 0; k < 6; k++)
{
p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 7) / 8;
msg_print("Gravity warps around you.");
#endif
- teleport_player(5, TRUE);
- if (!p_ptr->levitation)
- (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
- if (!(p_ptr->resist_sound || p_ptr->levitation))
+ if (!CHECK_MULTISHADOW())
{
- int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ teleport_player(5, TELEPORT_PASSIVE);
+ if (!p_ptr->levitation)
+ (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+ if (!(p_ptr->resist_sound || p_ptr->levitation))
+ {
+ int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
+ (void)set_stun(p_ptr->stun + k);
+ }
}
if (p_ptr->levitation)
{
case GF_DISINTEGRATE:
{
#ifdef JP
-if (fuzzy) msg_print("½ã¿è¤Ê¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("½ã¿è¤Ê¥¨¥Í¥ë¥®¡¼¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by pure energy!");
#endif
case GF_OLD_HEAL:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤é¤«¤Î¹¶·â¤Ë¤è¤Ã¤Æµ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
+ if (fuzzy) msg_print("²¿¤é¤«¤Î¹¶·â¤Ë¤è¤Ã¤Æµ¤Ê¬¤¬¤è¤¯¤Ê¤Ã¤¿¡£");
#else
if (fuzzy) msg_print("You are hit by something invigorating!");
#endif
case GF_OLD_SPEED:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something!");
#endif
case GF_OLD_SLOW:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«ÃÙ¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something slow!");
#endif
{
if (p_ptr->free_act) break;
#ifdef JP
-if (fuzzy) msg_print("̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
+ if (fuzzy) msg_print("̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
#else
if (fuzzy) msg_print("You fall asleep!");
#endif
if (ironman_nightmare)
{
#ifdef JP
-msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤¤¿¡£");
+ msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤¤¿¡£");
#else
msg_print("A horrible vision enters your mind.");
#endif
-
/* Pick a nightmare */
get_mon_num_prep(get_nightmare, NULL);
case GF_SUPER_RAY:
{
#ifdef JP
-if (fuzzy) msg_print("ËâË¡¤Î¥ª¡¼¥é¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("ËâË¡¤Î¥ª¡¼¥é¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by an aura of magic!");
#endif
case GF_PSY_SPEAR:
{
#ifdef JP
-if (fuzzy) msg_print("¥¨¥Í¥ë¥®¡¼¤Î²ô¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("¥¨¥Í¥ë¥®¡¼¤Î²ô¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by an energy!");
#endif
case GF_METEOR:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«¤¬¶õ¤«¤é¤¢¤Ê¤¿¤ÎƬ¾å¤ËÍî¤Á¤Æ¤¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«¤¬¶õ¤«¤é¤¢¤Ê¤¿¤ÎƬ¾å¤ËÍî¤Á¤Æ¤¤¿¡ª");
#else
if (fuzzy) msg_print("Something falls from the sky on you!");
#endif
case GF_ICE:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«±Ô¤¯Î䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«±Ô¤¯Î䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something sharp and cold!");
#endif
cold_dam(dam, killer, monspell);
- if (!p_ptr->resist_shard)
- {
- (void)set_cut(p_ptr->cut + damroll(5, 8));
- }
- if (!p_ptr->resist_sound)
+ if (!CHECK_MULTISHADOW())
{
- (void)set_stun(p_ptr->stun + randint1(15));
- }
+ if (!p_ptr->resist_shard)
+ {
+ (void)set_cut(p_ptr->cut + damroll(5, 8));
+ }
+ if (!p_ptr->resist_sound)
+ {
+ (void)set_stun(p_ptr->stun + randint1(15));
+ }
- if ((!(p_ptr->resist_cold || IS_OPPOSE_COLD())) || one_in_(12))
- {
- if (!p_ptr->immune_cold) inven_damage(set_cold_destroy, 3);
+ if ((!(p_ptr->resist_cold || IS_OPPOSE_COLD())) || one_in_(12))
+ {
+ if (!p_ptr->immune_cold) inven_damage(set_cold_destroy, 3);
+ }
}
break;
case GF_DEATH_RAY:
{
#ifdef JP
-if (fuzzy) msg_print("²¿¤«Èó¾ï¤ËÎ䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+ if (fuzzy) msg_print("²¿¤«Èó¾ï¤ËÎ䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
#else
if (fuzzy) msg_print("You are hit by something extremely cold!");
#endif
/* Drain mana */
case GF_DRAIN_MANA:
{
- if (p_ptr->csp)
+ if (CHECK_MULTISHADOW())
+ {
+#ifdef JP
+ msg_print("¹¶·â¤Ï¸¸±Æ¤ËÌ¿Ã椷¡¢¤¢¤Ê¤¿¤Ë¤ÏÆϤ«¤Ê¤«¤Ã¤¿¡£");
+#else
+ msg_print("The attack hits Shadow, you are unharmed!");
+#endif
+ }
+ else if (p_ptr->csp)
{
/* Basic message */
#ifdef JP
/* Mind blast */
case GF_MIND_BLAST:
{
- if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
+ if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
+ if (!CHECK_MULTISHADOW())
+ {
#ifdef JP
- msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+ msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
#else
- msg_print("Your mind is blasted by psyonic energy.");
+ msg_print("Your mind is blasted by psyonic energy.");
#endif
- if (!p_ptr->resist_conf)
- {
- (void)set_confused(p_ptr->confused + randint0(4) + 4);
- }
+ if (!p_ptr->resist_conf)
+ {
+ (void)set_confused(p_ptr->confused + randint0(4) + 4);
+ }
- if (!p_ptr->resist_chaos && one_in_(3))
- {
- (void)set_image(p_ptr->image + randint0(250) + 150);
- }
+ if (!p_ptr->resist_chaos && one_in_(3))
+ {
+ (void)set_image(p_ptr->image + randint0(250) + 150);
+ }
- p_ptr->csp -= 50;
- if (p_ptr->csp < 0)
- {
- p_ptr->csp = 0;
- p_ptr->csp_frac = 0;
+ p_ptr->csp -= 50;
+ if (p_ptr->csp < 0)
+ {
+ p_ptr->csp = 0;
+ p_ptr->csp_frac = 0;
+ }
+ p_ptr->redraw |= PR_MANA;
}
- p_ptr->redraw |= PR_MANA;
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
}
/* Brain smash */
case GF_BRAIN_SMASH:
{
- if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
+ if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
+ if (!CHECK_MULTISHADOW())
+ {
#ifdef JP
- msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+ msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
#else
- msg_print("Your mind is blasted by psionic energy.");
+ msg_print("Your mind is blasted by psionic energy.");
#endif
- p_ptr->csp -= 100;
- if (p_ptr->csp < 0)
- {
- p_ptr->csp = 0;
- p_ptr->csp_frac = 0;
+ p_ptr->csp -= 100;
+ if (p_ptr->csp < 0)
+ {
+ p_ptr->csp = 0;
+ p_ptr->csp_frac = 0;
+ }
+ p_ptr->redraw |= PR_MANA;
}
- p_ptr->redraw |= PR_MANA;
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- if (!p_ptr->resist_blind)
- {
- (void)set_blind(p_ptr->blind + 8 + randint0(8));
- }
- if (!p_ptr->resist_conf)
+ if (!CHECK_MULTISHADOW())
{
- (void)set_confused(p_ptr->confused + randint0(4) + 4);
- }
- if (!p_ptr->free_act)
- {
- (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4);
- }
- (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+ if (!p_ptr->resist_blind)
+ {
+ (void)set_blind(p_ptr->blind + 8 + randint0(8));
+ }
+ if (!p_ptr->resist_conf)
+ {
+ (void)set_confused(p_ptr->confused + randint0(4) + 4);
+ }
+ if (!p_ptr->free_act)
+ {
+ (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4);
+ }
+ (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
- while (randint0(100 + rlev/2) > (MAX(5, p_ptr->skill_sav)))
- (void)do_dec_stat(A_INT);
- while (randint0(100 + rlev/2) > (MAX(5, p_ptr->skill_sav)))
- (void)do_dec_stat(A_WIS);
+ while (randint0(100 + rlev / 2) > (MAX(5, p_ptr->skill_sav)))
+ (void)do_dec_stat(A_INT);
+ while (randint0(100 + rlev / 2) > (MAX(5, p_ptr->skill_sav)))
+ (void)do_dec_stat(A_WIS);
- if (!p_ptr->resist_chaos)
- {
- (void)set_image(p_ptr->image + randint0(250) + 150);
+ if (!p_ptr->resist_chaos)
+ {
+ (void)set_image(p_ptr->image + randint0(250) + 150);
+ }
}
}
break;
/* cause 1 */
case GF_CAUSE_1:
{
- if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+ if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
- curse_equipment(15, 0);
+ if (!CHECK_MULTISHADOW()) curse_equipment(15, 0);
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
}
break;
/* cause 2 */
case GF_CAUSE_2:
{
- if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+ if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
- curse_equipment(25, MIN(rlev/2-15, 5));
+ if (!CHECK_MULTISHADOW()) curse_equipment(25, MIN(rlev / 2 - 15, 5));
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
}
break;
/* cause 3 */
case GF_CAUSE_3:
{
- if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+ if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
- curse_equipment(33, MIN(rlev/2-15, 15));
+ if (!CHECK_MULTISHADOW()) curse_equipment(33, MIN(rlev / 2 - 15, 15));
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
}
break;
/* cause 4 */
case GF_CAUSE_4:
{
- if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU))
+ if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_print("¤·¤«¤·È빦¤òÄ·¤ÍÊÖ¤·¤¿¡ª");
else
{
get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
- (void)set_cut(p_ptr->cut + damroll(10, 10));
+ if (!CHECK_MULTISHADOW()) (void)set_cut(p_ptr->cut + damroll(10, 10));
}
break;
}
/* Hand of Doom */
case GF_HAND_DOOM:
{
- if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+ if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
{
#ifdef JP
msg_format("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
}
else
{
+ if (!CHECK_MULTISHADOW())
+ {
#ifdef JP
- msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
+ msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
#else
- msg_print("You feel your life fade away!");
+ msg_print("You feel your life fade away!");
#endif
+ curse_equipment(40, 20);
+ }
get_damage = take_hit(DAMAGE_ATTACK, dam, m_name, monspell);
- curse_equipment(40, 20);
- if (p_ptr->chp < 1) p_ptr->chp = 1;
+ if (p_ptr->chp < 1) p_ptr->chp = 1; /* Paranoia */
}
break;
}
}
}
- if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
+ if (p_ptr->tim_eyeeye && (get_damage > 0) && !p_ptr->is_dead && (who > 0))
{
#ifdef JP
msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && who && (who != p_ptr->riding))
{
- kawarimi(FALSE);
- return obvious;
+ (void)kawarimi(FALSE);
}
/* Return "Anything seen?" */
/* Attacker's name (prepared before polymorph)*/
char who_name[80];
+ /* Can the player see the source of this effect? */
+ bool see_s_msg = TRUE;
+
/* Initialize by null string */
who_name[0] = '\0';
{
y = GRID_Y(path_g[j]);
x = GRID_X(path_g[j]);
- if(project_m(0,0,y,x,dam,GF_SEEKER,flg))notice=TRUE;
+ if(project_m(0,0,y,x,dam,GF_SEEKER,flg,TRUE))notice=TRUE;
if(!who && (project_m_n==1) && !jump ){
if(cave[project_m_y][project_m_x].m_idx >0 ){
monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
- /* Hack -- auto-recall */
- if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
+ if (m_ptr->ml)
+ {
+ /* Hack -- auto-recall */
+ if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
- /* Hack - auto-track */
- if (m_ptr->ml) health_track(cave[project_m_y][project_m_x].m_idx);
+ /* Hack - auto-track */
+ health_track(cave[project_m_y][project_m_x].m_idx);
+ }
}
}
(void)project_f(0,0,y,x,dam,GF_SEEKER);
int x,y;
y = GRID_Y(path_g[i]);
x = GRID_X(path_g[i]);
- if(project_m(0,0,y,x,dam,GF_SEEKER,flg))
+ if(project_m(0,0,y,x,dam,GF_SEEKER,flg,TRUE))
notice=TRUE;
if(!who && (project_m_n==1) && !jump ){
if(cave[project_m_y][project_m_x].m_idx >0 ){
monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
-
- /* Hack -- auto-recall */
- if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
-
- /* Hack - auto-track */
- if (m_ptr->ml) health_track(cave[project_m_y][project_m_x].m_idx);
+
+ if (m_ptr->ml)
+ {
+ /* Hack -- auto-recall */
+ if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
+
+ /* Hack - auto-track */
+ health_track(cave[project_m_y][project_m_x].m_idx);
+ }
}
}
(void)project_f(0,0,y,x,dam,GF_SEEKER);
int x,y;
y = GRID_Y(path_g[i]);
x = GRID_X(path_g[i]);
- (void)project_m(0,0,y,x,dam,GF_SUPER_RAY,flg);
+ (void)project_m(0,0,y,x,dam,GF_SUPER_RAY,flg,TRUE);
if(!who && (project_m_n==1) && !jump ){
if(cave[project_m_y][project_m_x].m_idx >0 ){
monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
-
- /* Hack -- auto-recall */
- if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
-
- /* Hack - auto-track */
- if (m_ptr->ml) health_track(cave[project_m_y][project_m_x].m_idx);
+
+ if (m_ptr->ml)
+ {
+ /* Hack -- auto-recall */
+ if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
+
+ /* Hack - auto-track */
+ health_track(cave[project_m_y][project_m_x].m_idx);
+ }
}
}
(void)project_f(0,0,y,x,dam,GF_SUPER_RAY);
if (p_ptr->update) update_stuff();
+ if (flg & PROJECT_KILL)
+ {
+ see_s_msg = (who > 0) ? is_seen(&m_list[who]) :
+ (!who ? TRUE : (player_can_see_bold(y1, x1) && projectable(py, px, y1, x1)));
+ }
+
+
/* Check features */
if (flg & (PROJECT_GRID))
{
monster_type *m_ptr = &m_list[cave[y][x].m_idx];
monster_race *ref_ptr = &r_info[m_ptr->r_idx];
- if ((ref_ptr->flags2 & RF2_REFLECTING) && (flg & PROJECT_REFLECTABLE) && (!who || dist_hack > 1) && !one_in_(10))
+ if ((flg & PROJECT_REFLECTABLE) && cave[y][x].m_idx && (ref_ptr->flags2 & RF2_REFLECTING) &&
+ ((cave[y][x].m_idx != p_ptr->riding) || !(flg & PROJECT_PLAYER)) &&
+ (!who || dist_hack > 1) && !one_in_(10))
{
byte t_y, t_x;
int max_attempts = 10;
if (is_original_ap_and_seen(m_ptr)) ref_ptr->r_flags2 |= RF2_REFLECTING;
/* Reflected bolts randomly target either one */
- if (one_in_(2)) flg |= PROJECT_PLAYER;
- else flg &= ~(PROJECT_PLAYER);
+ if (player_bold(y, x) || one_in_(2)) flg &= ~(PROJECT_PLAYER);
+ else flg |= PROJECT_PLAYER;
/* The bolt is reflected */
project(cave[y][x].m_idx, 0, t_y, t_x, dam, typ, flg, monspell);
}
/* Affect the monster in the grid */
- if (project_m(who, effective_dist, y, x, dam, typ,flg)) notice = TRUE;
+ if (project_m(who, effective_dist, y, x, dam, typ, flg, see_s_msg)) notice = TRUE;
}
{
monster_type *m_ptr = &m_list[cave[y][x].m_idx];
- /* Hack -- auto-recall */
- if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
+ if (m_ptr->ml)
+ {
+ /* Hack -- auto-recall */
+ if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
- /* Hack - auto-track */
- if (m_ptr->ml) health_track(cave[y][x].m_idx);
+ /* Hack - auto-track */
+ if (m_ptr->ml) health_track(cave[y][x].m_idx);
+ }
}
}
}
{
if (player_has_los_bold(y, x) && projectable(py, px, y, x)) {
(void)project_m(0,0,y,x,dam,GF_MANA,
- (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP));
+ (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP),TRUE);
}
}
}
if( is_mirror_grid(&cave[y][x]))
{
if(project_m(0,0,y,x,dam,GF_GENOCIDE,
- (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP)))
+ (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP),TRUE))
{
if( !cave[y][x].m_idx )
{