bool known = player_has_los_bold(y, x);
- /* XXX XXX XXX */
who = who ? who : 0;
/* Reduce damage by distance */
bool is_potion = FALSE;
- /* XXX XXX XXX */
who = who ? who : 0;
/* Reduce damage by distance */
return TRUE;
}
- /* XXX XXX XXX */
/* Limit maximum damage */
if (dam > 1600) dam = 1600;