if (message)
{
msg_format(_("木は%s。", "A tree %s"), message);
- cave_set_feat(floor_ptr, y, x, one_in_(3) ? feat_brake : feat_grass);
+ cave_set_feat(caster_ptr, y, x, one_in_(3) ? feat_brake : feat_grass);
/* Observe */
if (g_ptr->info & (CAVE_MARK)) obvious = TRUE;
if (is_hidden_door(g_ptr))
{
/* Pick a door */
- disclose_grid(caster_ptr->current_floor_ptr, y, x);
+ disclose_grid(caster_ptr, y, x);
/* Check line of sight */
if (known)
}
/* Destroy the trap */
- cave_alter_feat(y, x, FF_DISARM);
+ cave_alter_feat(caster_ptr, y, x, FF_DISARM);
}
/* Locked doors are unlocked */
FEAT_IDX old_feat = g_ptr->feat;
/* Unlock the door */
- cave_alter_feat(y, x, FF_DISARM);
+ cave_alter_feat(caster_ptr, y, x, FF_DISARM);
/* Check line of sound */
if (known && (old_feat != g_ptr->feat))
}
/* Destroy the feature */
- cave_alter_feat(y, x, FF_TUNNEL);
+ cave_alter_feat(caster_ptr, y, x, FF_TUNNEL);
}
/* Remove "unsafe" flag if player is not blind */
s16b old_mimic = g_ptr->mimic;
feature_type *mimic_f_ptr = &f_info[get_feat_mimic(g_ptr)];
- cave_alter_feat(y, x, FF_SPIKE);
+ cave_alter_feat(caster_ptr, y, x, FF_SPIKE);
g_ptr->mimic = old_mimic;
note_spot(y, x);
}
/* Destroy the wall */
- cave_alter_feat(y, x, FF_HURT_ROCK);
+ cave_alter_feat(caster_ptr, y, x, FF_HURT_ROCK);
caster_ptr->update |= (PU_FLOW);
}
{
if (!cave_naked_bold(caster_ptr, floor_ptr, y, x)) break;
if (player_bold(caster_ptr, y, x)) break;
- cave_set_feat(floor_ptr, y, x, feat_door[DOOR_DOOR].closed);
+ cave_set_feat(caster_ptr, y, x, feat_door[DOOR_DOOR].closed);
if (g_ptr->info & (CAVE_MARK)) obvious = TRUE;
break;
}
case GF_MAKE_TRAP:
{
- place_trap(floor_ptr, y, x);
+ place_trap(caster_ptr, y, x);
break;
}
{
if (!cave_naked_bold(caster_ptr, floor_ptr, y, x)) break;
if (player_bold(caster_ptr, y, x)) break;
- cave_set_feat(floor_ptr, y, x, feat_tree);
+ cave_set_feat(caster_ptr, y, x, feat_tree);
if (g_ptr->info & (CAVE_MARK)) obvious = TRUE;
break;
}
{
if (!cave_naked_bold(caster_ptr, floor_ptr, y, x)) break;
if (player_bold(caster_ptr, y, x)) break;
- cave_set_feat(floor_ptr, y, x, feat_granite);
+ cave_set_feat(caster_ptr, y, x, feat_granite);
break;
}
if (dam == 1)
{
if (!have_flag(f_ptr->flags, FF_FLOOR)) break;
- cave_set_feat(floor_ptr, y, x, feat_shallow_lava);
+ cave_set_feat(caster_ptr, y, x, feat_shallow_lava);
}
else if (dam)
{
- cave_set_feat(floor_ptr, y, x, feat_deep_lava);
+ cave_set_feat(caster_ptr, y, x, feat_deep_lava);
}
break;
if (dam == 1)
{
if (!have_flag(f_ptr->flags, FF_FLOOR)) break;
- cave_set_feat(floor_ptr, y, x, feat_shallow_water);
+ cave_set_feat(caster_ptr, y, x, feat_shallow_water);
}
else if (dam)
{
- cave_set_feat(floor_ptr, y, x, feat_deep_water);
+ cave_set_feat(caster_ptr, y, x, feat_deep_water);
}
break;
{
if (is_mirror_grid(g_ptr))
{
- msg_print(_("鏡が割れた!", "The mirror was crashed!"));
+ msg_print(_("鏡が割れた!", "The mirror was shattered!"));
sound(SOUND_GLASS);
remove_mirror(caster_ptr, y, x);
project(caster_ptr, 0, 2, y, x, caster_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
{
if (known && (g_ptr->info & CAVE_MARK))
{
- msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(g_ptr)].name);
+ msg_format(_("%sが割れた!", "The %s crumbled!"), f_name + f_info[get_feat_mimic(g_ptr)].name);
sound(SOUND_GLASS);
}
/* Destroy the wall */
- cave_alter_feat(y, x, FF_HURT_ROCK);
+ cave_alter_feat(caster_ptr, y, x, FF_HURT_ROCK);
caster_ptr->update |= (PU_FLOW);
}
{
if (is_mirror_grid(g_ptr) && caster_ptr->lev < 40)
{
- msg_print(_("鏡が割れた!", "The mirror was crashed!"));
+ msg_print(_("鏡が割れた!", "The mirror was shattered!"));
sound(SOUND_GLASS);
remove_mirror(caster_ptr, y, x);
project(caster_ptr, 0, 2, y, x, caster_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
{
if (known && (g_ptr->info & CAVE_MARK))
{
- msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(g_ptr)].name);
+ msg_format(_("%sが割れた!", "The %s crumbled!"), f_name + f_info[get_feat_mimic(g_ptr)].name);
sound(SOUND_GLASS);
}
/* Destroy the wall */
- cave_alter_feat(y, x, FF_HURT_ROCK);
+ cave_alter_feat(caster_ptr, y, x, FF_HURT_ROCK);
caster_ptr->update |= (PU_FLOW);
}
/* But not protect monsters and other objects */
if (have_flag(f_ptr->flags, FF_HURT_DISI) && !have_flag(f_ptr->flags, FF_PERMANENT))
{
- cave_alter_feat(y, x, FF_HURT_DISI);
+ cave_alter_feat(caster_ptr, y, x, FF_HURT_DISI);
/* Update some things -- similar to GF_KILL_WALL */
caster_ptr->update |= (PU_FLOW);
identify_item(caster_ptr, o_ptr);
/* Auto-inscription */
- autopick_alter_item((-this_o_idx), FALSE);
+ autopick_alter_item(caster_ptr, (-this_o_idx), FALSE);
break;
}
k_idx = o_ptr->k_idx;
is_potion = object_is_potion(o_ptr);
- delete_object_idx(this_o_idx);
+ delete_object_idx(caster_ptr->current_floor_ptr, this_o_idx);
/* Potions produce effects when 'shattered' */
if (is_potion)
}
/* Return "Anything seen?" */
- return (obvious);
+ return obvious;
}
/*!
* @brief 汎用的なビーム/ボルト/ボール系によるモンスターへの効果処理 / Handle a beam/bolt/ball causing damage to a monster.
+ * @param caster_ptr プレーヤーへの参照ポインタ
* @param who 魔法を発動したモンスター(0ならばプレイヤー) / Index of "source" monster (zero for "player")
* @param r 効果半径(ビーム/ボルト = 0 / ボール = 1以上) / Radius of explosion (0 = beam/bolt, 1 to 9 = ball)
* @param y 目標Y座標 / Target y location (or location to travel "towards")
* "flg" was added.
* </pre>
*/
-
-
-static bool project_m(player_type *caster_ptr, floor_type *floor_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, bool see_s_msg)
+static bool project_m(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, bool see_s_msg)
{
int tmp;
+ floor_type *floor_ptr = caster_ptr->current_floor_ptr;
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
monster_type *m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
DEPTH caster_lev = (who > 0) ? r_info[m_caster_ptr->r_idx].level : (caster_ptr->lev * 2);
/* Nobody here */
- if (!g_ptr->m_idx) return (FALSE);
+ if (!g_ptr->m_idx) return FALSE;
/* Never affect projector */
- if (who && (g_ptr->m_idx == who)) return (FALSE);
- if ((g_ptr->m_idx == caster_ptr->riding) && !who && !(typ == GF_OLD_HEAL) && !(typ == GF_OLD_SPEED) && !(typ == GF_STAR_HEAL)) return (FALSE);
+ if (who && (g_ptr->m_idx == who)) return FALSE;
+ if ((g_ptr->m_idx == caster_ptr->riding) && !who && !(typ == GF_OLD_HEAL) && !(typ == GF_OLD_SPEED) && !(typ == GF_STAR_HEAL)) return FALSE;
if (sukekaku && ((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) return FALSE;
/* Don't affect already death monsters */
/* Prevents problems with chain reactions of exploding monsters */
- if (m_ptr->hp < 0) return (FALSE);
+ if (m_ptr->hp < 0) return FALSE;
/* Reduce damage by distance */
dam = (dam + r) / (r + 1);
/* Normal monsters slow down */
else
{
- if (set_monster_slow(g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+ if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
note = _("の動きが遅くなった。", " starts moving slower.");
}
/* Normal monsters slow down */
else
{
- if (set_monster_slow(g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+ if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
note = _("の動きが遅くなった。", " starts moving slower.");
}
if (seen) obvious = TRUE;
/* PSI only works if the monster can see you! -- RG */
- if (!(los(floor_ptr, m_ptr->fy, m_ptr->fx, caster_ptr->y, caster_ptr->x)))
+ if (!(los(caster_ptr, m_ptr->fy, m_ptr->fx, caster_ptr->y, caster_ptr->x)))
{
if (seen_msg)
msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name);
if (seen) obvious = TRUE;
/* Wake up */
- (void)set_monster_csleep(g_ptr->m_idx, 0);
+ (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
if (m_ptr->maxhp < m_ptr->max_maxhp)
{
if (seen) obvious = TRUE;
/* Wake up */
- (void)set_monster_csleep(g_ptr->m_idx, 0);
+ (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
if (MON_STUNNED(m_ptr))
{
if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
- (void)set_monster_stunned(g_ptr->m_idx, 0);
+ (void)set_monster_stunned(caster_ptr, g_ptr->m_idx, 0);
}
if (MON_CONFUSED(m_ptr))
{
if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
- (void)set_monster_confused(g_ptr->m_idx, 0);
+ (void)set_monster_confused(caster_ptr, g_ptr->m_idx, 0);
}
if (MON_MONFEAR(m_ptr))
{
if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name);
- (void)set_monster_monfear(g_ptr->m_idx, 0);
+ (void)set_monster_monfear(caster_ptr, g_ptr->m_idx, 0);
}
/* Heal */
if (seen) obvious = TRUE;
/* Speed up */
- if (set_monster_fast(g_ptr->m_idx, MON_FAST(m_ptr) + 100))
+ if (set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100))
{
note = _("の動きが速くなった。", " starts moving faster.");
}
/* Normal monsters slow down */
else
{
- if (set_monster_slow(g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+ if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
note = _("の動きが遅くなった。", " starts moving slower.");
}
do_conf = randint0(8) + 8;
do_stun = randint0(8) + 8;
}
- (void)set_monster_slow(g_ptr->m_idx, MON_SLOW(m_ptr) + 10);
+ (void)set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 10);
}
break;
}
delete_monster_idx(g_ptr->m_idx);
- return (TRUE);
+ return TRUE;
}
else
{
/* Normal monsters slow down */
else
{
- if (set_monster_slow(g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+ if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
{
note = _("の動きが遅くなった。", " starts moving slower.");
}
if (seen) obvious = TRUE;
if (genocide_aux(caster_ptr, g_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
{
- if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappered!"), m_name);
+ if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), m_name);
chg_virtue(caster_ptr, V_VITALITY, -1);
return TRUE;
}
if (is_pet(m_ptr))
{
note = _("の動きが速くなった。", " starts moving faster.");
- (void)set_monster_fast(g_ptr->m_idx, MON_FAST(m_ptr) + 100);
+ (void)set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100);
success = TRUE;
}
{
note = _("を支配した。", " is tamed!");
set_pet(m_ptr);
- (void)set_monster_fast(g_ptr->m_idx, MON_FAST(m_ptr) + 100);
+ (void)set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100);
/* Learn about type */
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
}
/* Absolutely no effect */
- if (skipped) return (FALSE);
+ if (skipped) return FALSE;
/* "Unique" monsters cannot be polymorphed */
if (r_ptr->flags1 & (RF1_UNIQUE)) do_poly = FALSE;
/* Modify the damage */
tmp = dam;
- dam = mon_damage_mod(m_ptr, dam, (bool)(typ == GF_PSY_SPEAR));
+ dam = mon_damage_mod(caster_ptr, m_ptr, dam, (bool)(typ == GF_PSY_SPEAR));
if ((tmp > 0) && (dam == 0)) note = _("はダメージを受けていない。", " is unharmed.");
/* Check for death */
}
/* Apply stun */
- (void)set_monster_stunned(g_ptr->m_idx, tmp);
+ (void)set_monster_stunned(caster_ptr, g_ptr->m_idx, tmp);
/* Get angry */
get_angry = TRUE;
}
/* Apply confusion */
- (void)set_monster_confused(g_ptr->m_idx, tmp);
+ (void)set_monster_confused(caster_ptr, g_ptr->m_idx, tmp);
/* Get angry */
get_angry = TRUE;
if (do_fear)
{
/* Set fear */
- (void)set_monster_monfear(g_ptr->m_idx, MON_MONFEAR(m_ptr) + do_fear);
+ (void)set_monster_monfear(caster_ptr, g_ptr->m_idx, MON_MONFEAR(m_ptr) + do_fear);
/* Get angry */
get_angry = TRUE;
if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
/* Wake the monster up */
- (void)set_monster_csleep(g_ptr->m_idx, 0);
+ (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
/* Hurt the monster */
m_ptr->hp -= dam;
}
}
- if (who > 0) monster_gain_exp(who, m_ptr->r_idx);
+ if (who > 0) monster_gain_exp(caster_ptr, who, m_ptr->r_idx);
/* Generate treasure, etc */
monster_death(g_ptr->m_idx, FALSE);
}
/* Hack -- handle sleep */
- if (do_sleep) (void)set_monster_csleep(g_ptr->m_idx, do_sleep);
+ if (do_sleep) (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, do_sleep);
}
}
bool fear = FALSE;
/* Hurt the monster, check for fear and death */
- if (mon_take_hit(g_ptr->m_idx, dam, &fear, note_dies))
+ if (mon_take_hit(caster_ptr, g_ptr->m_idx, dam, &fear, note_dies))
{
/* Dead monster */
}
}
/* Hack -- handle sleep */
- if (do_sleep) (void)set_monster_csleep(g_ptr->m_idx, do_sleep);
+ if (do_sleep) (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, do_sleep);
}
}
{
caster_ptr->health_who = g_ptr->m_idx;
caster_ptr->redraw |= (PR_HEALTH);
- handle_stuff();
+ handle_stuff(caster_ptr);
}
/* Verify this code */
/* Mark the item as fully known */
q_ptr->ident |= (IDENT_MENTAL);
- (void)drop_near(q_ptr, -1, caster_ptr->y, caster_ptr->x);
+ (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
}
/* Track it */
/* Player is not here */
- if (!player_bold(target_ptr, y, x)) return (FALSE);
+ if (!player_bold(target_ptr, y, x)) return FALSE;
if ((target_ptr->special_defense & NINJA_KAWARIMI) && dam && (randint0(55) < (target_ptr->lev * 3 / 5 + 20)) && who && (who != target_ptr->riding))
{
}
/* Player cannot hurt himself */
- if (!who) return (FALSE);
- if (who == target_ptr->riding) return (FALSE);
+ if (!who) return FALSE;
+ if (who == target_ptr->riding) return FALSE;
if ((target_ptr->reflect || ((target_ptr->special_defense & KATA_FUUJIN) && !target_ptr->blind)) && (flg & PROJECT_REFLECTABLE) && !one_in_(10))
{
t_y = target_ptr->current_floor_ptr->m_list[who].fy - 1 + randint1(3);
t_x = target_ptr->current_floor_ptr->m_list[who].fx - 1 + randint1(3);
max_attempts--;
- } while (max_attempts && in_bounds2u(target_ptr->current_floor_ptr, t_y, t_x) && !projectable(target_ptr->current_floor_ptr, target_ptr->y, target_ptr->x, t_y, t_x));
+ } while (max_attempts && in_bounds2u(target_ptr->current_floor_ptr, t_y, t_x) && !projectable(target_ptr, target_ptr->y, target_ptr->x, t_y, t_x));
if (max_attempts < 1)
{
/* Standard damage -- also poisons player */
case GF_POIS:
{
- bool double_resist = IS_OPPOSE_POIS();
+ bool double_resist = is_oppose_pois(target_ptr);
if (fuzzy) msg_print(_("毒で攻撃された!", "You are hit by poison!"));
if (target_ptr->resist_pois) dam = (dam + 2) / 3;
/* Standard damage -- also poisons / mutates player */
case GF_NUKE:
{
- bool double_resist = IS_OPPOSE_POIS();
+ bool double_resist = is_oppose_pois(target_ptr);
if (fuzzy) msg_print(_("放射能で攻撃された!", "You are hit by radiation!"));
if (target_ptr->resist_pois) dam = (2 * dam + 2) / 5;
(void)set_stun(target_ptr, target_ptr->stun + plus_stun);
}
- if (!(target_ptr->resist_fire || IS_OPPOSE_FIRE() || target_ptr->immune_fire))
+ if (!(target_ptr->resist_fire || is_oppose_fire(target_ptr) || target_ptr->immune_fire))
{
inventory_damage(target_ptr, set_acid_destroy, 3);
}
(void)set_stun(target_ptr, target_ptr->stun + randint1(15));
}
- if ((!(target_ptr->resist_cold || IS_OPPOSE_COLD())) || one_in_(12))
+ if ((!(target_ptr->resist_cold || is_oppose_cold(target_ptr))) || one_in_(12))
{
if (!target_ptr->immune_cold) inventory_damage(target_ptr, set_cold_destroy, 3);
}
ax = ABS(dx);
/* Handle adjacent (or identical) grids */
- if ((ax < 2) && (ay < 2)) return (TRUE);
+ if ((ax < 2) && (ay < 2)) return TRUE;
/* Paranoia -- require "safe" origin */
- /* if (!in_bounds(floor_ptr, y1, x1)) return (FALSE); */
+ /* if (!in_bounds(floor_ptr, y1, x1)) return FALSE; */
/* Directly South/North */
if (!dx)
{
for (ty = y1 + 1; ty < y2; ty++)
{
- if (cave_stop_disintegration(floor_ptr, ty, x1)) return (FALSE);
+ if (cave_stop_disintegration(floor_ptr, ty, x1)) return FALSE;
}
}
{
for (ty = y1 - 1; ty > y2; ty--)
{
- if (cave_stop_disintegration(floor_ptr, ty, x1)) return (FALSE);
+ if (cave_stop_disintegration(floor_ptr, ty, x1)) return FALSE;
}
}
/* Assume los */
- return (TRUE);
+ return TRUE;
}
/* Directly East/West */
{
for (tx = x1 + 1; tx < x2; tx++)
{
- if (cave_stop_disintegration(floor_ptr, y1, tx)) return (FALSE);
+ if (cave_stop_disintegration(floor_ptr, y1, tx)) return FALSE;
}
}
{
for (tx = x1 - 1; tx > x2; tx--)
{
- if (cave_stop_disintegration(floor_ptr, y1, tx)) return (FALSE);
+ if (cave_stop_disintegration(floor_ptr, y1, tx)) return FALSE;
}
}
/* Assume los */
- return (TRUE);
+ return TRUE;
}
/* Extract some signs */
{
if (ay == 2)
{
- if (!cave_stop_disintegration(floor_ptr, y1 + sy, x1)) return (TRUE);
+ if (!cave_stop_disintegration(floor_ptr, y1 + sy, x1)) return TRUE;
}
}
{
if (ax == 2)
{
- if (!cave_stop_disintegration(floor_ptr, y1, x1 + sx)) return (TRUE);
+ if (!cave_stop_disintegration(floor_ptr, y1, x1 + sx)) return TRUE;
}
}
/* the LOS exactly meets the corner of a tile. */
while (x2 - tx)
{
- if (cave_stop_disintegration(floor_ptr, ty, tx)) return (FALSE);
+ if (cave_stop_disintegration(floor_ptr, ty, tx)) return FALSE;
qy += m;
else if (qy > f2)
{
ty += sy;
- if (cave_stop_disintegration(floor_ptr, ty, tx)) return (FALSE);
+ if (cave_stop_disintegration(floor_ptr, ty, tx)) return FALSE;
qy -= f1;
tx += sx;
}
/* the LOS exactly meets the corner of a tile. */
while (y2 - ty)
{
- if (cave_stop_disintegration(floor_ptr, ty, tx)) return (FALSE);
+ if (cave_stop_disintegration(floor_ptr, ty, tx)) return FALSE;
qx += m;
else if (qx > f2)
{
tx += sx;
- if (cave_stop_disintegration(floor_ptr, ty, tx)) return (FALSE);
+ if (cave_stop_disintegration(floor_ptr, ty, tx)) return FALSE;
qx -= f1;
ty += sy;
}
/*
* breath shape
*/
-void breath_shape(floor_type *floor_ptr, u16b *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, EFFECT_ID typ)
+void breath_shape(player_type *caster_ptr, u16b *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, EFFECT_ID typ)
{
POSITION by = y1;
POSITION bx = x1;
int path_n = 0;
int mdis = distance(y1, x1, y2, x2) + rad;
+ floor_type *floor_ptr = caster_ptr->current_floor_ptr;
while (bdis <= mdis)
{
POSITION x, y;
case GF_LITE:
case GF_LITE_WEAK:
/* Lights are stopped by opaque terrains */
- if (!los(floor_ptr, by, bx, y, x)) continue;
+ if (!los(caster_ptr, by, bx, y, x)) continue;
break;
case GF_DISINTEGRATE:
/* Disintegration are stopped only by perma-walls */
break;
default:
/* Ball explosions are stopped by walls */
- if (!projectable(floor_ptr, by, bx, y, x)) continue;
+ if (!projectable(caster_ptr, by, bx, y, x)) continue;
break;
}
/* Calculate the projection path */
- path_n = project_path(caster_ptr->current_floor_ptr, path_g, (project_length ? project_length : MAX_RANGE), y1, x1, y2, x2, flg);
- handle_stuff();
+ path_n = project_path(caster_ptr, path_g, (project_length ? project_length : MAX_RANGE), y1, x1, y2, x2, flg);
+ handle_stuff(caster_ptr);
/* Giga-Hack SEEKER & SUPER_RAY */
remove_mirror(caster_ptr, y, x);
next_mirror(caster_ptr, &oy, &ox, y, x);
- path_n = i + project_path(caster_ptr->current_floor_ptr, &(path_g[i + 1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg);
+ path_n = i + project_path(caster_ptr, &(path_g[i + 1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg);
for (j = last_i; j <= i; j++)
{
y = GRID_Y(path_g[j]);
x = GRID_X(path_g[j]);
- if (project_m(caster_ptr, caster_ptr->current_floor_ptr, 0, 0, y, x, dam, GF_SEEKER, flg, TRUE)) notice = TRUE;
+ if (project_m(caster_ptr, 0, 0, y, x, dam, GF_SEEKER, flg, TRUE)) notice = TRUE;
if (!who && (project_m_n == 1) && !jump) {
if (caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx > 0)
{
if (m_ptr->ml)
{
- if (!caster_ptr->image) monster_race_track(m_ptr->ap_r_idx);
- health_track(caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx);
+ if (!caster_ptr->image) monster_race_track(caster_ptr, m_ptr->ap_r_idx);
+ health_track(caster_ptr, caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx);
}
}
}
POSITION py, px;
py = GRID_Y(path_g[i]);
px = GRID_X(path_g[i]);
- if (project_m(caster_ptr, caster_ptr->current_floor_ptr, 0, 0, py, px, dam, GF_SEEKER, flg, TRUE))
+ if (project_m(caster_ptr, 0, 0, py, px, dam, GF_SEEKER, flg, TRUE))
notice = TRUE;
if (!who && (project_m_n == 1) && !jump) {
if (caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx > 0)
if (m_ptr->ml)
{
- if (!caster_ptr->image) monster_race_track(m_ptr->ap_r_idx);
- health_track(caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx);
+ if (!caster_ptr->image) monster_race_track(caster_ptr, m_ptr->ap_r_idx);
+ health_track(caster_ptr, caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx);
}
}
}
path_n = i;
second_step = i + 1;
- path_n += project_path(caster_ptr->current_floor_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y - 1, x - 1, flg);
- path_n += project_path(caster_ptr->current_floor_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y - 1, x, flg);
- path_n += project_path(caster_ptr->current_floor_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y - 1, x + 1, flg);
- path_n += project_path(caster_ptr->current_floor_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y, x - 1, flg);
- path_n += project_path(caster_ptr->current_floor_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y, x + 1, flg);
- path_n += project_path(caster_ptr->current_floor_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y + 1, x - 1, flg);
- path_n += project_path(caster_ptr->current_floor_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y + 1, x, flg);
- path_n += project_path(caster_ptr->current_floor_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y + 1, x + 1, flg);
+ path_n += project_path(caster_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y - 1, x - 1, flg);
+ path_n += project_path(caster_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y - 1, x, flg);
+ path_n += project_path(caster_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y - 1, x + 1, flg);
+ path_n += project_path(caster_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y, x - 1, flg);
+ path_n += project_path(caster_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y, x + 1, flg);
+ path_n += project_path(caster_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y + 1, x - 1, flg);
+ path_n += project_path(caster_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y + 1, x, flg);
+ path_n += project_path(caster_ptr, &(path_g[path_n + 1]), (project_length ? project_length : MAX_RANGE), y, x, y + 1, x + 1, flg);
}
}
{
POSITION py = GRID_Y(path_g[i]);
POSITION px = GRID_X(path_g[i]);
- (void)project_m(caster_ptr, caster_ptr->current_floor_ptr, 0, 0, py, px, dam, GF_SUPER_RAY, flg, TRUE);
+ (void)project_m(caster_ptr, 0, 0, py, px, dam, GF_SUPER_RAY, flg, TRUE);
if (!who && (project_m_n == 1) && !jump) {
if (caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx > 0) {
monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx];
if (m_ptr->ml)
{
- if (!caster_ptr->image) monster_race_track(m_ptr->ap_r_idx);
- health_track(caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx);
+ if (!caster_ptr->image) monster_race_track(caster_ptr, m_ptr->ap_r_idx);
+ health_track(caster_ptr, caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx);
}
}
}
{
flg &= ~(PROJECT_HIDE);
- breath_shape(caster_ptr->current_floor_ptr, path_g, dist, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, by, bx, typ);
+ breath_shape(caster_ptr, path_g, dist, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, by, bx, typ);
}
else
{
case GF_LITE:
case GF_LITE_WEAK:
/* Lights are stopped by opaque terrains */
- if (!los(caster_ptr->current_floor_ptr, by, bx, y, x)) continue;
+ if (!los(caster_ptr, by, bx, y, x)) continue;
break;
case GF_DISINTEGRATE:
/* Disintegration are stopped only by perma-walls */
break;
default:
/* Ball explosions are stopped by walls */
- if (!projectable(caster_ptr->current_floor_ptr, by, bx, y, x)) continue;
+ if (!projectable(caster_ptr, by, bx, y, x)) continue;
break;
}
}
/* Speed -- ignore "non-explosions" */
- if (!grids) return (FALSE);
+ if (!grids) return FALSE;
/* Display the "blast area" if requested */
if (flg & PROJECT_KILL)
{
see_s_msg = (who > 0) ? is_seen(&caster_ptr->current_floor_ptr->m_list[who]) :
- (!who ? TRUE : (player_can_see_bold(caster_ptr, y1, x1) && projectable(caster_ptr->current_floor_ptr, caster_ptr->y, caster_ptr->x, y1, x1)));
+ (!who ? TRUE : (player_can_see_bold(caster_ptr, y1, x1) && projectable(caster_ptr, caster_ptr->y, caster_ptr->x, y1, x1)));
}
/* Check features */
t_y = y_saver - 1 + randint1(3);
t_x = x_saver - 1 + randint1(3);
max_attempts--;
- } while (max_attempts && in_bounds2u(caster_ptr->current_floor_ptr, t_y, t_x) && !projectable(caster_ptr->current_floor_ptr, y, x, t_y, t_x));
+ } while (max_attempts && in_bounds2u(caster_ptr->current_floor_ptr, t_y, t_x) && !projectable(caster_ptr, y, x, t_y, t_x));
if (max_attempts < 1)
{
}
}
-
/* Find the closest point in the blast */
if (breath)
{
effective_dist = dist;
}
-
/* There is the riding player on this monster */
if (caster_ptr->riding && player_bold(caster_ptr, y, x))
{
}
/* Affect the monster in the grid */
- if (project_m(caster_ptr, caster_ptr->current_floor_ptr, who, effective_dist, y, x, dam, typ, flg, see_s_msg)) notice = TRUE;
+ if (project_m(caster_ptr, who, effective_dist, y, x, dam, typ, flg, see_s_msg)) notice = TRUE;
}
if (m_ptr->ml)
{
- if (!caster_ptr->image) monster_race_track(m_ptr->ap_r_idx);
- health_track(caster_ptr->current_floor_ptr->grid_array[y][x].m_idx);
+ if (!caster_ptr->image) monster_race_track(caster_ptr, m_ptr->ap_r_idx);
+ health_track(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].m_idx);
}
}
}
}
-
/* Check player */
if (flg & (PROJECT_KILL))
{
distance(caster_ptr->y, caster_ptr->x, y, x) <= MAX_RANGE &&
distance(caster_ptr->y, caster_ptr->x, y, x) != 0 &&
player_has_los_bold(caster_ptr, y, x) &&
- projectable(caster_ptr->current_floor_ptr, caster_ptr->y, caster_ptr->x, y, x))
+ projectable(caster_ptr, caster_ptr->y, caster_ptr->x, y, x))
{
mirror_y[mirror_num] = y;
mirror_x[mirror_num] = x;
centersign*((point_x[2] - x)*(point_y[0] - y)
- (point_y[2] - y)*(point_x[0] - x)) >= 0)
{
- if (player_has_los_bold(caster_ptr, y, x) && projectable(caster_ptr->current_floor_ptr, caster_ptr->y, caster_ptr->x, y, x))
+ if (player_has_los_bold(caster_ptr, y, x) && projectable(caster_ptr, caster_ptr->y, caster_ptr->x, y, x))
{
/* Visual effects */
if (!(caster_ptr->blind)
centersign*((point_x[2] - x)*(point_y[0] - y)
- (point_y[2] - y)*(point_x[0] - x)) >= 0)
{
- if (player_has_los_bold(caster_ptr, y, x) && projectable(caster_ptr->current_floor_ptr, caster_ptr->y, caster_ptr->x, y, x))
+ if (player_has_los_bold(caster_ptr, y, x) && projectable(caster_ptr, caster_ptr->y, caster_ptr->x, y, x))
{
(void)project_f(caster_ptr, 0, 0, y, x, dam, GF_MANA);
}
centersign*((point_x[2] - x)*(point_y[0] - y)
- (point_y[2] - y)*(point_x[0] - x)) >= 0)
{
- if (player_has_los_bold(caster_ptr, y, x) && projectable(caster_ptr->current_floor_ptr, caster_ptr->y, caster_ptr->x, y, x))
+ if (player_has_los_bold(caster_ptr, y, x) && projectable(caster_ptr, caster_ptr->y, caster_ptr->x, y, x))
{
(void)project_o(caster_ptr, 0, 0, y, x, dam, GF_MANA);
}
centersign*((point_x[2] - x)*(point_y[0] - y)
- (point_y[2] - y)*(point_x[0] - x)) >= 0)
{
- if (player_has_los_bold(caster_ptr, y, x) && projectable(caster_ptr->current_floor_ptr, caster_ptr->y, caster_ptr->x, y, x))
+ if (player_has_los_bold(caster_ptr, y, x) && projectable(caster_ptr, caster_ptr->y, caster_ptr->x, y, x))
{
- (void)project_m(caster_ptr, caster_ptr->current_floor_ptr, 0, 0, y, x, dam, GF_MANA,
+ (void)project_m(caster_ptr, 0, 0, y, x, dam, GF_MANA,
(PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE);
}
}
if (!is_mirror_grid(&caster_ptr->current_floor_ptr->grid_array[y][x]))
continue;
- if (!project_m(caster_ptr, caster_ptr->current_floor_ptr, 0, 0, y, x, dam, GF_GENOCIDE,
+ if (!project_m(caster_ptr, 0, 0, y, x, dam, GF_GENOCIDE,
(PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE))
continue;