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[hengband/hengband.git] / src / spells1.c
index 2e73fc7..b935af7 100644 (file)
@@ -1,15 +1,15 @@
 /* File: spells1.c */
 
-/* Purpose: Spell projection */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: Spell projection */
+
 #include "angband.h"
 
 /* ToDo: Make this global */
@@ -38,7 +38,7 @@ int project_length = 0;
 /*
  * Get another mirror. for SEEKER 
  */
-static void next_mirror( int* next_y , int* next_x )
+static void next_mirror( int* next_y , int* next_x , int cury, int curx)
 {
        int mirror_x[10],mirror_y[10]; /* ¶À¤Ï¤â¤Ã¤È¾¯¤Ê¤¤ */
        int mirror_num=0;              /* ¶À¤Î¿ô */
@@ -49,7 +49,7 @@ static void next_mirror( int* next_y , int* next_x )
        {
                for( y=0 ; y < cur_hgt ; y++ )
                {
-                       if( cave[y][x].feat == FEAT_MIRROR ){
+                       if( is_mirror_grid(&cave[y][x])){
                                mirror_y[mirror_num]=y;
                                mirror_x[mirror_num]=x;
                                mirror_num++;
@@ -58,13 +58,13 @@ static void next_mirror( int* next_y , int* next_x )
        }
        if( mirror_num )
        {
-               num=rand_int(mirror_num);
+               num=randint0(mirror_num);
                *next_y=mirror_y[num];
                *next_x=mirror_x[num];
                return;
        }
-       *next_y=rand_int(cur_hgt);
-       *next_x=rand_int(cur_wid);
+       *next_y=cury+randint0(5)-2;
+       *next_x=curx+randint0(5)-2;
        return;
 }
                
@@ -73,7 +73,7 @@ static void next_mirror( int* next_y , int* next_x )
  */
 static byte mh_attr(int max)
 {
-       switch (randint(max))
+       switch (randint1(max))
        {
                case  1: return (TERM_RED);
                case  2: return (TERM_GREEN);
@@ -177,7 +177,7 @@ static byte spell_color(int type)
                if (!s) return (TERM_WHITE);
 
                /* Pick a random color */
-               c = s[rand_int(strlen(s))];
+               c = s[randint0(strlen(s))];
 
                /* Lookup this color */
                a = strchr(color_char, c) - color_char;
@@ -390,7 +390,9 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
-                               if ((n > 0) && (cave[y][x].m_idx != 0)) break;
+                               if ((n > 0) &&
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
+                                       break;
                        }
 
                        if (!in_bounds(y, x)) break;
@@ -473,7 +475,9 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
-                               if ((n > 0) && (cave[y][x].m_idx != 0)) break;
+                               if ((n > 0) &&
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
+                                       break;
                        }
 
                        if (!in_bounds(y, x)) break;
@@ -538,7 +542,9 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
-                               if ((n > 0) && (cave[y][x].m_idx != 0)) break;
+                               if ((n > 0) &&
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
+                                       break;
                        }
 
                        if (!in_bounds(y, x)) break;
@@ -599,6 +605,82 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
        dam = (dam + r) / (r + 1);
 
 
+       if (c_ptr->feat == FEAT_TREES)
+       {
+               cptr message;
+               switch (typ)
+               {
+               case GF_POIS:
+               case GF_NUKE:
+               case GF_DEATH_RAY:
+#ifdef JP
+                       message = "¸Ï¤ì¤¿";break;
+#else
+                       message = "was blasted.";break;
+#endif
+               case GF_TIME:
+#ifdef JP
+                       message = "½Ì¤ó¤À";break;
+#else
+                       message = "shrank.";break;
+#endif
+               case GF_ACID:
+#ifdef JP
+                       message = "ÍϤ±¤¿";break;
+#else
+                       message = "melted.";break;
+#endif
+               case GF_COLD:
+               case GF_ICE:
+#ifdef JP
+                       message = "Åà¤ê¡¢ºÕ¤±»¶¤Ã¤¿";break;
+#else
+                       message = "was frozen and smashed.";break;
+#endif
+               case GF_FIRE:
+               case GF_ELEC:
+               case GF_PLASMA:
+#ifdef JP
+                       message = "dz¤¨¤¿";break;
+#else
+                       message = "burns up!";break;
+#endif
+               case GF_METEOR:
+               case GF_CHAOS:
+               case GF_MANA:
+               case GF_SEEKER:
+               case GF_SUPER_RAY:
+               case GF_SHARDS:
+               case GF_ROCKET:
+               case GF_SOUND:
+               case GF_DISENCHANT:
+               case GF_FORCE:
+               case GF_GRAVITY:
+#ifdef JP
+                       message = "Ê´ºÕ¤µ¤ì¤¿";break;
+#else
+                       message = "was crushed.";break;
+#endif
+               default:
+                       message = NULL;break;
+               }
+               if (message)
+               {
+#ifdef JP
+                       msg_format("ÌÚ¤Ï%s¡£", message);
+#else
+                       msg_format("A tree %s", message);
+#endif
+                       cave_set_feat(y, x, (one_in_(3) ? FEAT_DEEP_GRASS : FEAT_GRASS));
+
+                       /* Observe */
+                       if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
+
+                       /* Update some things */
+                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
+               }
+       }
+
        /* Analyze the type */
        switch (typ)
        {
@@ -613,9 +695,6 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
                case GF_BRAIN_SMASH:
                case GF_DRAIN_MANA:
                case GF_PSY_SPEAR:
-               case GF_ELEC:
-               case GF_COLD:
-               case GF_ICE:
                case GF_FORCE:
                case GF_HOLY_FIRE:
                case GF_HELL_FIRE:
@@ -626,11 +705,10 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
                case GF_DOMINATION:
                case GF_IDENTIFY:
                case GF_ATTACK:
-               {
-                       break;
-               }
-
                case GF_ACID:
+               case GF_ELEC:
+               case GF_COLD:
+               case GF_ICE:
                case GF_FIRE:
                case GF_PLASMA:
                case GF_METEOR:
@@ -639,56 +717,6 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
                case GF_SEEKER:
                case GF_SUPER_RAY:
                {
-                       cptr message;
-                       if (c_ptr->feat == FEAT_TREES)
-                       {
-                               switch (typ)
-                               {
-                               case GF_ACID:
-#ifdef JP
-                                       message = "ÍϤ±¤¿";break;
-#else
-                                       message = "melted.";break;
-#endif
-                               case GF_FIRE: 
-                               case GF_PLASMA:
-#ifdef JP
-                                       message = "dz¤¨¤¿";break;
-#else
-                                       message = "burns up!";break;
-#endif
-                               case GF_METEOR:
-                               case GF_CHAOS:
-                               case GF_MANA: 
-                               case GF_SEEKER: 
-                               case GF_SUPER_RAY:
-#ifdef JP
-                                       message = "Ê´ºÕ¤µ¤ì¤¿";break;
-#else
-                                       message = "was crushed.";break;
-#endif
-                               default:
-#ifdef JP
-                                       message = "dz¤¨¤¿";break;
-#else
-                                       message = "burns up!";break;
-#endif
-                               }
-#ifdef JP
-                               msg_format("ÌÚ¤Ï%s¡£", message);
-#else
-                               msg_format("A tree %s", message);
-#endif
-                               c_ptr->feat = (one_in_(3) ? FEAT_DEEP_GRASS : FEAT_GRASS);
-                               c_ptr->info &= ~(CAVE_MASK);
-                               c_ptr->info |= CAVE_FLOOR;
-
-                               /* Observe */
-                               if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
-
-                               /* Update some things */
-                               p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
-                       }
                        break;
                }
 
@@ -696,10 +724,10 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
                case GF_KILL_TRAP:
                {
                        /* Reveal secret doors */
-                       if (c_ptr->feat == FEAT_SECRET)
+                       if (is_hidden_door(c_ptr))
                        {
                                /* Pick a door */
-                               place_closed_door(y, x);
+                               disclose_grid(y, x);
 
                                /* Check line of sight */
                                if (known)
@@ -709,7 +737,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
                        }
 
                        /* Destroy traps */
-                       if ((c_ptr->info & CAVE_TRAP) || is_trap(c_ptr->feat))
+                       if (is_trap(c_ptr->feat))
                        {
                                /* Check line of sight */
                                if (known)
@@ -727,13 +755,7 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the trap */
-                               if (c_ptr->info & CAVE_TRAP) c_ptr->info &= ~(CAVE_TRAP);
-                               else
-                               {
-                                       c_ptr->feat = floor_type[rand_int(100)];
-                                       c_ptr->info &= ~(CAVE_MASK);
-                                       c_ptr->info |= CAVE_FLOOR;
-                               }
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
                        }
 
                        /* Locked doors are unlocked */
@@ -756,8 +778,16 @@ msg_print("
                                }
                        }
 
-                       /* Notice */
-                       note_spot(y, x);
+                       /* Remove "unsafe" flag if player is not blind */
+                       if (!p_ptr->blind && player_has_los_bold(y, x))
+                       {
+                               c_ptr->info &= ~(CAVE_UNSAFE);
+
+                               /* Redraw */
+                               lite_spot(y, x);
+
+                               obvious = TRUE;
+                       }
 
                        break;
                }
@@ -767,11 +797,10 @@ msg_print("
                {
                        /* Destroy all doors and traps */
                        if ((c_ptr->feat == FEAT_OPEN) ||
-                                (c_ptr->feat == FEAT_BROKEN) ||
-                                (c_ptr->info & CAVE_TRAP) ||
-                               (is_trap(c_ptr->feat)) ||
-                               ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
-                                (c_ptr->feat <= FEAT_DOOR_TAIL)))
+                           (c_ptr->feat == FEAT_BROKEN) ||
+                           is_trap(c_ptr->feat) ||
+                           ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
+                            (c_ptr->feat <= FEAT_DOOR_TAIL)))
                        {
                                /* Check line of sight */
                                if (known)
@@ -784,32 +813,37 @@ msg_print("
 #endif
 
                                        obvious = TRUE;
+                               }
 
-                                       /* Visibility change */
-                                       if ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
-                                                (c_ptr->feat <= FEAT_DOOR_TAIL))
-                                       {
-                                               /* Update some things */
-                                               p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
-                                       }
+                               /* Visibility change */
+                               if ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
+                                        (c_ptr->feat <= FEAT_DOOR_TAIL))
+                               {
+                                       /* Update some things */
+                                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
                                }
 
                                /* Forget the door */
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the feature */
-                               if (c_ptr->info & CAVE_TRAP) c_ptr->info &= ~(CAVE_TRAP);
-                               else
-                               {
-                                       c_ptr->feat = floor_type[rand_int(100)];
-                                       c_ptr->info &= ~(CAVE_MASK);
-                                       c_ptr->info |= CAVE_FLOOR;
-                               }
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
                        }
 
                        /* Notice */
                        note_spot(y, x);
 
+                       /* Remove "unsafe" flag if player is not blind */
+                       if (!p_ptr->blind && player_has_los_bold(y, x))
+                       {
+                               c_ptr->info &= ~(CAVE_UNSAFE);
+
+                               /* Redraw */
+                               lite_spot(y, x);
+
+                               obvious = TRUE;
+                       }
+
                        break;
                }
 
@@ -829,7 +863,7 @@ msg_print("
                                {
                                        /* Message */
 #ifdef JP
-msg_print("²¿¤«¤¬¤Ä¤Ã¤«¤¨¤Æ¥É¥¢¤¬³«¤«¤Ê¤¤¡£");
+                                       msg_print("¥É¥¢¤Ë²¿¤«¤¬¤Ä¤Ã¤«¤¨¤Æ³«¤«¤Ê¤¯¤Ê¤Ã¤¿¡£");
 #else
                                        msg_print("The door seems stuck.");
 #endif
@@ -868,9 +902,7 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the wall */
-                               c_ptr->feat = floor_type[rand_int(100)];
-                               c_ptr->info &= ~(CAVE_MASK);
-                               c_ptr->info |= CAVE_FLOOR;
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
                        }
 
                        /* Quartz / Magma with treasure */
@@ -894,9 +926,7 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the wall */
-                               c_ptr->feat = floor_type[rand_int(100)];
-                               c_ptr->info &= ~(CAVE_MASK);
-                               c_ptr->info |= CAVE_FLOOR;
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
 
                                /* Place some gold */
                                place_gold(y, x);
@@ -921,9 +951,7 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the wall */
-                               c_ptr->feat = floor_type[rand_int(100)];
-                               c_ptr->info &= ~(CAVE_MASK);
-                               c_ptr->info |= CAVE_FLOOR;
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
                        }
 
                        /* Rubble */
@@ -945,12 +973,10 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the rubble */
-                               c_ptr->feat = floor_type[rand_int(100)];
-                               c_ptr->info &= ~(CAVE_MASK);
-                               c_ptr->info |= CAVE_FLOOR;
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
 
                                /* Hack -- place an object */
-                               if (rand_int(100) < 10)
+                               if (randint0(100) < 10)
                                {
                                        /* Found something */
                                        if (player_can_see_bold(y, x))
@@ -964,8 +990,8 @@ msg_print("
                                                obvious = TRUE;
                                        }
 
-                                       /* Place gold */
-                                       place_object(y, x, FALSE, FALSE);
+                                       /* Place object */
+                                       place_object(y, x, 0L);
                                }
                        }
 
@@ -988,9 +1014,7 @@ msg_print("
                                c_ptr->info &= ~(CAVE_MARK);
 
                                /* Destroy the feature */
-                               c_ptr->feat = floor_type[rand_int(100)];
-                               c_ptr->info &= ~(CAVE_MASK);
-                               c_ptr->info |= CAVE_FLOOR;
+                               cave_set_feat(y, x, floor_type[randint0(100)]);
                        }
 
                        /* Notice */
@@ -1009,7 +1033,7 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
+                       if (player_bold(y, x)) break;
 
                        /* Create a closed door */
                        cave_set_feat(y, x, FEAT_DOOR_HEAD + 0x00);
@@ -1027,13 +1051,13 @@ msg_print("
                case GF_MAKE_TRAP:
                {
                        /* Require a "naked" floor grid */
-                       if ((cave[y][x].feat != FEAT_FLOOR) &&
-                           (cave[y][x].feat != FEAT_GRASS) &&
-                           (cave[y][x].feat != FEAT_DIRT) &&
-                                (cave[y][x].o_idx == 0) &&
-                                (cave[y][x].m_idx == 0))
+                       if (((cave[y][x].feat != FEAT_FLOOR) &&
+                            (cave[y][x].feat != FEAT_GRASS) &&
+                            (cave[y][x].feat != FEAT_DIRT) &&
+                            (cave[y][x].o_idx == 0) &&
+                            (cave[y][x].m_idx == 0))
+                           || is_mirror_grid(&cave[y][x]) )
                                 break;
-
                        /* Place a trap */
                        place_trap(y, x);
 
@@ -1047,7 +1071,7 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
+                       if (player_bold(y, x)) break;
 
                        /* Create a closed door */
                        cave_set_feat(y, x, FEAT_TREES);
@@ -1066,7 +1090,15 @@ msg_print("
                        /* Require a "naked" floor grid */
                        if (!cave_naked_bold(y, x)) break;
 
-                       cave_set_feat(y, x, FEAT_GLYPH);
+                       /* Create a glyph */
+                       cave[y][x].info |= CAVE_OBJECT;
+                       cave[y][x].mimic = FEAT_GLYPH;
+
+                       /* Notice */
+                       note_spot(y, x);
+       
+                       /* Redraw */
+                       lite_spot(y, x);
 
                        break;
                }
@@ -1077,7 +1109,7 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
+                       if (player_bold(y, x)) break;
 
                        /* Place a trap */
                        cave_set_feat(y, x, FEAT_WALL_EXTRA);
@@ -1089,55 +1121,55 @@ msg_print("
                }
 
 
-                case GF_LAVA_FLOW:
+               case GF_LAVA_FLOW:
                {
-                        /* Shallow Lava */
-                        if(dam == 1)
-                        {
-                                /* Require a "naked" floor grid */
-                                if (!cave_naked_bold(y, x)) break;
+                       /* Shallow Lava */
+                       if(dam == 1)
+                       {
+                               /* Require a "naked" floor grid */
+                               if (!cave_naked_bold(y, x)) break;
 
-                                /* Place a shallow lava */
-                                cave_set_feat(y, x, FEAT_SHAL_LAVA);
-                        }
-                        /* Deep Lava */
-                        else
-                        {
-                                /* Require a "naked" floor grid */
-                                if (cave_perma_bold(y, x) || !dam) break;
+                               /* Place a shallow lava */
+                               cave_set_feat(y, x, FEAT_SHAL_LAVA);
+                       }
+                       /* Deep Lava */
+                       else
+                       {
+                               /* Require a "naked" floor grid */
+                               if (cave_perma_bold(y, x) || !dam) break;
 
-                                /* Place a deep lava */
-                                cave_set_feat(y, x, FEAT_DEEP_LAVA);
+                               /* Place a deep lava */
+                               cave_set_feat(y, x, FEAT_DEEP_LAVA);
 
-                                /* Dam is used as a counter for the number of grid to convert */
-                                dam--;
-                        }
+                               /* Dam is used as a counter for the number of grid to convert */
+                               dam--;
+                       }
                        break;
                }
 
-                case GF_WATER_FLOW:
+               case GF_WATER_FLOW:
                {
-                        /* Shallow Water */
-                        if(dam == 1)
-                        {
-                                /* Require a "naked" floor grid */
-                                if (!cave_naked_bold(y, x)) break;
+                       /* Shallow Water */
+                       if(dam == 1)
+                       {
+                               /* Require a "naked" floor grid */
+                               if (!cave_naked_bold(y, x)) break;
 
-                                /* Place a shallow lava */
-                                cave_set_feat(y, x, FEAT_SHAL_WATER);
-                        }
-                        /* Deep Water */
-                        else
-                        {
-                                /* Require a "naked" floor grid */
-                                if (cave_perma_bold(y, x) || !dam) break;
+                               /* Place a shallow lava */
+                               cave_set_feat(y, x, FEAT_SHAL_WATER);
+                       }
+                       /* Deep Water */
+                       else
+                       {
+                               /* Require a "naked" floor grid */
+                               if (cave_perma_bold(y, x) || !dam) break;
 
-                                /* Place a deep lava */
-                                cave_set_feat(y, x, FEAT_DEEP_WATER);
+                               /* Place a deep lava */
+                               cave_set_feat(y, x, FEAT_DEEP_WATER);
 
-                                /* Dam is used as a counter for the number of grid to convert */
-                                dam--;
-                        }
+                               /* Dam is used as a counter for the number of grid to convert */
+                               dam--;
+                       }
                        break;
                }
 
@@ -1146,20 +1178,28 @@ msg_print("
                case GF_LITE:
                {
                        /* Turn on the light */
-                       if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS)) c_ptr->info |= (CAVE_GLOW);
+                       if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS))
+                       {
+                               c_ptr->info |= (CAVE_GLOW);
 
-                       /* Notice */
-                       note_spot(y, x);
+                               /* Notice */
+                               note_spot(y, x);
 
-                       /* Redraw */
-                       lite_spot(y, x);
+                               /* Redraw */
+                               lite_spot(y, x);
 
-                       /* Observe */
-                       if (player_can_see_bold(y, x)) obvious = TRUE;
+                               /* Observe */
+                               if (player_can_see_bold(y, x)) obvious = TRUE;
 
-                       /* Mega-Hack -- Update the monster in the affected grid */
-                       /* This allows "spear of light" (etc) to work "correctly" */
-                       if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+                               /* Mega-Hack -- Update the monster in the affected grid */
+                               /* This allows "spear of light" (etc) to work "correctly" */
+                               if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+
+                               if (p_ptr->special_defense & NINJA_S_STEALTH)
+                               {
+                                       if (player_bold(y, x)) set_superstealth(FALSE);
+                               }
+                       }
 
                        break;
                }
@@ -1174,7 +1214,7 @@ msg_print("
                                if (player_can_see_bold(y, x)) obvious = TRUE;
 
                                /* Turn off the light. */
-                               c_ptr->info &= ~(CAVE_GLOW);
+                               if (!is_mirror_grid(c_ptr)) c_ptr->info &= ~(CAVE_GLOW);
 
                                /* Hack -- Forget "boring" grids */
                                if ((c_ptr->feat <= FEAT_INVIS) || (c_ptr->feat == FEAT_DIRT) || (c_ptr->feat == FEAT_GRASS))
@@ -1200,28 +1240,28 @@ msg_print("
                case GF_SHARDS:
                case GF_ROCKET:
                {
-                       if(     cave[y][x].feat == FEAT_MIRROR )
+                       if (is_mirror_grid(&cave[y][x]))
                        {
 #ifdef JP
                                msg_print("¶À¤¬³ä¤ì¤¿¡ª");
 #else
-                               msg_print("The mirror was chashed!");
+                               msg_print("The mirror was crashed!");
 #endif                         
-                               cave_set_feat(y,x, FEAT_FLOOR);
-                           project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_REF|PROJECT_NO_HANGEKI),-1);
+                               remove_mirror(y,x);
+                           project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_HANGEKI),-1);
                        }
                        break;
                }
                case GF_SOUND:
                {
-                       if(     cave[y][x].feat == FEAT_MIRROR && p_ptr->lev < 40 )
+                       if (is_mirror_grid(&cave[y][x]) && p_ptr->lev < 40 )
                        {
 #ifdef JP
                                msg_print("¶À¤¬³ä¤ì¤¿¡ª");
 #else
-                               msg_print("The mirror was chashed!");
+                               msg_print("The mirror was crashed!");
 #endif                         
-                               cave_set_feat(y,x, FEAT_FLOOR);
+                               remove_mirror(y, x);
                        }
                        break;
                }
@@ -1259,7 +1299,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ)
        bool obvious = FALSE;
        bool known = player_has_los_bold(y, x);
 
-       u32b f1, f2, f3;
+       u32b flgs[TR_FLAG_SIZE];
 
        char o_name[MAX_NLEN];
 
@@ -1277,26 +1317,25 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ)
        /* Scan all objects in the grid */
        for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
        {
-               object_type *o_ptr;
+               /* Acquire object */
+               object_type *o_ptr = &o_list[this_o_idx];
 
                bool is_art = FALSE;
                bool ignore = FALSE;
-               bool plural = FALSE;
                bool do_kill = FALSE;
 
                cptr note_kill = NULL;
 
-               /* Acquire object */
-               o_ptr = &o_list[this_o_idx];
+#ifndef JP
+               /* Get the "plural"-ness */
+               bool plural = (o_ptr->number > 1);
+#endif
 
                /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /* Extract the flags */
-               object_flags(o_ptr, &f1, &f2, &f3);
-
-               /* Get the "plural"-ness */
-               if (o_ptr->number > 1) plural = TRUE;
+               object_flags(o_ptr, flgs);
 
                /* Check for artifact */
                if ((artifact_p(o_ptr) || o_ptr->art_name)) is_art = TRUE;
@@ -1316,7 +1355,7 @@ note_kill = "ͻ
                                        note_kill = (plural ? " melt!" : " melts!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_ACID)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_ACID)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1333,7 +1372,7 @@ note_kill = "
                                        note_kill = (plural ? " are destroyed!" : " is destroyed!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_ELEC)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1350,7 +1389,7 @@ note_kill = "dz
                                        note_kill = (plural ? " burn up!" : " burns up!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_FIRE)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1367,7 +1406,7 @@ note_kill = "
 #endif
 
                                        do_kill = TRUE;
-                                       if (f3 & (TR3_IGNORE_COLD)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1384,7 +1423,7 @@ note_kill = "dz
                                        note_kill = (plural ? " burn up!" : " burns up!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_FIRE)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE;
                                }
                                if (hates_elec(o_ptr))
                                {
@@ -1396,7 +1435,7 @@ note_kill = "
                                        note_kill = (plural ? " are destroyed!" : " is destroyed!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_ELEC)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1413,7 +1452,7 @@ note_kill = "dz
                                        note_kill = (plural ? " burn up!" : " burns up!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_FIRE)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE;
                                }
                                if (hates_cold(o_ptr))
                                {
@@ -1425,7 +1464,7 @@ note_kill = "
                                        note_kill = (plural ? " shatter!" : " shatters!");
 #endif
 
-                                       if (f3 & (TR3_IGNORE_COLD)) ignore = TRUE;
+                                       if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE;
                                }
                                break;
                        }
@@ -1485,7 +1524,7 @@ note_kill = "
                                note_kill = (plural ? " are destroyed!" : " is destroyed!");
 #endif
 
-                               if (f2 & (TR2_RES_CHAOS)) ignore = TRUE;
+                               if (have_flag(flgs, TR_RES_CHAOS)) ignore = TRUE;
                                else if ((o_ptr->tval == TV_SCROLL) && (o_ptr->sval == SV_SCROLL_CHAOS)) ignore = TRUE;
                                break;
                        }
@@ -1507,11 +1546,11 @@ note_kill = "
                                break;
                        }
 
-                        case GF_IDENTIFY:
-                        {
+                       case GF_IDENTIFY:
+                       {
                                identify_item(o_ptr);
                                break;
-                        }
+                       }
 
                        /* Unlock chests */
                        case GF_KILL_TRAP:
@@ -1550,12 +1589,15 @@ msg_print("
                                if (o_ptr->tval == TV_CORPSE)
                                {
                                        int i;
-                                       bool friendly = (!who || is_friendly(&m_list[who]));
-                                       bool pet = (!who || is_pet(&m_list[who]));
+                                       u32b mode = 0L;
+
+                                       if (!who || is_pet(&m_list[who]))
+                                               mode |= PM_FORCE_PET;
+
                                        for (i = 0; i < o_ptr->number ; i++)
                                        {
-                                               if (((o_ptr->sval == SV_CORPSE) && (randint(100) > 80)) ||
-                                                   ((o_ptr->sval == SV_SKELETON) && (randint(100) > 60)))
+                                               if (((o_ptr->sval == SV_CORPSE) && (randint1(100) > 80)) ||
+                                                   ((o_ptr->sval == SV_SKELETON) && (randint1(100) > 60)))
                                                {
                                                        if (!note_kill)
                                                        {
@@ -1567,12 +1609,12 @@ note_kill = "
                                                        }
                                                        continue;
                                                }
-                                               else if (summon_named_creature(y, x, o_ptr->pval, FALSE, FALSE, friendly, pet))
+                                               else if (summon_named_creature(who, y, x, o_ptr->pval, mode))
                                                {
 #ifdef JP
 note_kill = "À¸¤­Ê֤ä¿¡£";
 #else
-                                       note_kill = "rivived.";
+                                       note_kill = " revived.";
 #endif
                                                }
                                                else if (!note_kill)
@@ -1692,15 +1734,15 @@ msg_format("%s
  * and hurts evil less.  If can breath nether, then it resists it as well.
  *
  * Damage reductions use the following formulas:
- *   Note that "dam = dam * 6 / (randint(6) + 6);"
+ *   Note that "dam = dam * 6 / (randint1(6) + 6);"
  *     gives avg damage of .655, ranging from .858 to .500
- *   Note that "dam = dam * 5 / (randint(6) + 6);"
+ *   Note that "dam = dam * 5 / (randint1(6) + 6);"
  *     gives avg damage of .544, ranging from .714 to .417
- *   Note that "dam = dam * 4 / (randint(6) + 6);"
+ *   Note that "dam = dam * 4 / (randint1(6) + 6);"
  *     gives avg damage of .444, ranging from .556 to .333
- *   Note that "dam = dam * 3 / (randint(6) + 6);"
+ *   Note that "dam = dam * 3 / (randint1(6) + 6);"
  *     gives avg damage of .327, ranging from .427 to .250
- *   Note that "dam = dam * 2 / (randint(6) + 6);"
+ *   Note that "dam = dam * 2 / (randint1(6) + 6);"
  *     gives something simple.
  *
  * In this function, "result" messages are postponed until the end, where
@@ -1734,8 +1776,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        /* Can the player know about this effect? */
        bool known = ((m_ptr->cdis <= MAX_SIGHT) || p_ptr->inside_battle);
 
-        /* Can the player see the source of this effect? */
-        bool see_s = ((who <= 0) || m_list[who].ml);
+       /* Can the player see the source of this effect? */
+       bool see_s = ((who <= 0) || m_list[who].ml);
 
        /* Were the effects "irrelevant"? */
        bool skipped = FALSE;
@@ -1744,7 +1786,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        bool get_angry = FALSE;
 
        /* Polymorph setting (true or false) */
-       int do_poly = 0;
+       bool do_poly = FALSE;
 
        /* Teleport setting (max distance) */
        int do_dist = 0;
@@ -1769,7 +1811,9 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        /* Hold the monster name */
        char m_name[80];
 
+#ifndef JP
        char m_poss[10];
+#endif
 
        int photo = 0;
 
@@ -1777,15 +1821,12 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        cptr note = NULL;
 
        /* Assume a default death */
-#ifdef JP
-cptr note_dies = "¤Ï»à¤ó¤À¡£";
-#else
-       cptr note_dies = " dies.";
-#endif
+       cptr note_dies = extract_note_dies(real_r_ptr(m_ptr));
 
        int ty = m_ptr->fy;
        int tx = m_ptr->fx;
 
+       int caster_lev = (who > 0) ? (r_info[m_list[who].r_idx].level / 2) : p_ptr->lev;
 
        /* Nobody here */
        if (!c_ptr->m_idx) return (FALSE);
@@ -1806,35 +1847,11 @@ cptr note_dies = "
        /* Get the monster name (BEFORE polymorphing) */
        monster_desc(m_name, m_ptr, 0);
 
+#ifndef JP
        /* Get the monster possessive ("his"/"her"/"its") */
-       monster_desc(m_poss, m_ptr, 0x22);
-
-
-       /* Some monsters get "destroyed" */
-       if (!monster_living(r_ptr))
-       {
-               int i;
-               bool explode = FALSE;
-
-               for (i = 0; i < 4; i++)
-               {
-                       if (r_ptr->blow[i].method == RBM_EXPLODE) explode = TRUE;
-               }
-
-               /* Special note at death */
-               if (explode)
-#ifdef JP
-note_dies = "¤ÏÇúȯ¤·¤ÆÊ´¡¹¤Ë¤Ê¤Ã¤¿¡£";
-#else
-                       note_dies = " explodes into tiny shreds.";
-#endif
-               else
-#ifdef JP
-note_dies = "¤òÅݤ·¤¿¡£";
-#else
-                       note_dies = " is destroyed.";
+       monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
 #endif
-       }
+
 
        if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(1, 0);
 
@@ -1845,7 +1862,8 @@ note_dies = "
                case GF_MISSILE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1853,7 +1871,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -1863,7 +1881,8 @@ note_dies = "
                case GF_ACID:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1871,10 +1890,10 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_ACID))
+                       if (r_ptr->flagsr & RFR_IM_ACID)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1883,7 +1902,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_ACID);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID);
                        }
                        break;
                }
@@ -1892,7 +1911,8 @@ note = "
                case GF_ELEC:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1900,10 +1920,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_ELEC))
+                       if (r_ptr->flagsr & RFR_IM_ELEC)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1912,7 +1932,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_ELEC);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC);
                        }
                        break;
                }
@@ -1921,7 +1941,8 @@ note = "
                case GF_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1929,10 +1950,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_FIRE))
+                       if (r_ptr->flagsr & RFR_IM_FIRE)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1941,9 +1962,9 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_FIRE);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE);
                        }
-                       if (r_ptr->flags3 & (RF3_HURT_FIRE))
+                       else if (r_ptr->flags3 & (RF3_HURT_FIRE))
                        {
 #ifdef JP
 note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
@@ -1952,7 +1973,7 @@ note = "
 #endif
 
                                dam *= 2;
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
                        }
                        break;
                }
@@ -1961,7 +1982,8 @@ note = "
                case GF_COLD:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1969,10 +1991,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_COLD))
+                       if (r_ptr->flagsr & RFR_IM_COLD)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1981,9 +2003,9 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_COLD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
                        }
-                       if (r_ptr->flags3 & (RF3_HURT_COLD))
+                       else if (r_ptr->flags3 & (RF3_HURT_COLD))
                        {
 #ifdef JP
 note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
@@ -1992,7 +2014,7 @@ note = "
 #endif
 
                                dam *= 2;
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
                        }
                        break;
                }
@@ -2001,7 +2023,8 @@ note = "
                case GF_POIS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2009,10 +2032,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_IM_POIS)
+                       if (r_ptr->flagsr & RFR_IM_POIS)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2021,7 +2044,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_POIS);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
                        }
                        break;
                }
@@ -2031,7 +2054,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2039,10 +2062,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_IM_POIS)
+                       if (r_ptr->flagsr & RFR_IM_POIS)
                        {
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
@@ -2050,8 +2073,8 @@ note = "
                                note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_POIS);
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
                        }
                        else if (one_in_(3)) do_poly = TRUE;
                        break;
@@ -2061,7 +2084,8 @@ note = "
                case GF_HELL_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2069,7 +2093,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_GOOD)
@@ -2081,7 +2105,7 @@ note = "
                                note = " is hit hard.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= (RF3_GOOD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
                        }
                        break;
                }
@@ -2090,7 +2114,8 @@ note = "
                case GF_HOLY_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2098,7 +2123,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_GOOD)
@@ -2110,7 +2135,7 @@ note = "
                                note = " is immune.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= RF3_GOOD;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= RF3_GOOD;
                        }
                        else if (r_ptr->flags3 & RF3_EVIL)
                        {
@@ -2121,7 +2146,7 @@ note = "
                                note = " is hit hard.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= RF3_EVIL;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
                        }
                        else
                        {
@@ -2131,7 +2156,7 @@ note = "
                                note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
+                               dam *= 3; dam /= randint1(6) + 6;
                        }
                        break;
                }
@@ -2140,7 +2165,8 @@ note = "
                case GF_ARROW:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2148,7 +2174,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -2158,7 +2184,8 @@ note = "
                case GF_PLASMA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2166,10 +2193,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_PLAS)
+                       if (r_ptr->flagsr & RFR_RES_PLAS)
                        {
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
@@ -2177,9 +2204,8 @@ note = "
                                note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
-                               if (seen)
-                                       r_ptr->r_flags3 |= (RF3_RES_PLAS);
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS);
                        }
                        break;
                }
@@ -2188,7 +2214,8 @@ note = "
                case GF_NETHER:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2196,42 +2223,44 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_UNDEAD)
+                       if (r_ptr->flagsr & RFR_RES_NETH)
                        {
+                               if (r_ptr->flags3 & RF3_UNDEAD)
+                               {
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " is immune.";
+                                       note = " is immune.";
 #endif
 
-                               dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                       }
-                       else if (r_ptr->flags3 & RF3_RES_NETH)
-                       {
+                                       dam = 0;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               }
+                               else
+                               {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " resists.";
+                                       note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
-
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_NETH);
+                                       dam *= 3; dam /= randint1(6) + 6;
+                               }
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH);
                        }
                        else if (r_ptr->flags3 & RF3_EVIL)
                        {
                                dam /= 2;
 #ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
 #else
                                note = " resists somewhat.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
                        }
                        break;
                }
@@ -2240,7 +2269,8 @@ note = "
                case GF_WATER:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2248,29 +2278,32 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (m_ptr->r_idx == MON_WATER_ELEM || m_ptr->r_idx == MON_UNMAKER)
+                       if (r_ptr->flagsr & RFR_RES_WATE)
                        {
+                               if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER))
+                               {
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " is immune.";
+                                       note = " is immune.";
 #endif
 
-                               dam = 0;
-                       }
-                       else if (r_ptr->flags3 & RF3_RES_WATE)
-                       {
+                                       dam = 0;
+                               }
+                               else
+                               {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " resists.";
+                                       note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_WATE);
+                                       dam *= 3; dam /= randint1(6) + 6;
+                               }
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE);
                        }
                        break;
                }
@@ -2279,7 +2312,8 @@ note = "
                case GF_CHAOS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2287,23 +2321,35 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_poly = TRUE;
-                       do_conf = (5 + randint(11) + r) / (r + 1);
-                       if ((r_ptr->flags4 & RF4_BR_CHAO) ||
-                           (m_ptr->r_idx == MON_STORMBRINGER) ||
-                           ((r_ptr->flags3 & RF3_DEMON) && one_in_(3)))
+                       if (r_ptr->flagsr & RFR_RES_CHAO)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
-                               do_poly = FALSE;
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO);
+                       }
+                       else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3))
+                       {
+#ifdef JP
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+#else
+                               note = " resists somewhat.";
+#endif
+
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
+                       }
+                       else
+                       {
+                               do_poly = TRUE;
+                               do_conf = (5 + randint1(11) + r) / (r + 1);
                        }
                        break;
                }
@@ -2312,7 +2358,8 @@ note = "
                case GF_SHARDS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2320,18 +2367,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & RF4_BR_SHAR)
+                       if (r_ptr->flagsr & RFR_RES_SHAR)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
                        }
                        break;
                }
@@ -2341,7 +2389,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2349,18 +2397,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & RF4_BR_SHAR)
+                       if (r_ptr->flagsr & RFR_RES_SHAR)
                        {
 #ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
 #else
                                note = " resists somewhat.";
 #endif
 
                                dam /= 2;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
                        }
                        break;
                }
@@ -2370,7 +2419,8 @@ note = "
                case GF_SOUND:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2378,20 +2428,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = (10 + randint(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_SOUN)
+                       if (r_ptr->flagsr & RFR_RES_SOUN)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 2; dam /= randint(6) + 6;
+                               dam *= 2; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN);
                        }
+                       else do_stun = (10 + randint1(15) + r) / (r + 1);
                        break;
                }
 
@@ -2399,7 +2450,8 @@ note = "
                case GF_CONFUSION:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2407,38 +2459,30 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_conf = (10 + randint(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_CONF)
+                       if (r_ptr->flags3 & RF3_NO_CONF)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 2; dam /= randint(6) + 6;
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                        }
-                       else if (r_ptr->flags3 & RF3_NO_CONF)
-                       {
-#ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
-#else
-                               note = " resists somewhat.";
-#endif
-
-                               dam /= 2;
-                       }
-                       break;
-               }
+                       else do_conf = (10 + randint1(15) + r) / (r + 1);
+                       break;
+               }
 
                /* Disenchantment -- Breathers and Disenchanters resist */
                case GF_DISENCHANT:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2446,19 +2490,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_DISE)
+                       if (r_ptr->flagsr & RFR_RES_DISE)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_DISE);
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE);
                        }
                        break;
                }
@@ -2467,7 +2511,8 @@ note = "
                case GF_NEXUS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2475,19 +2520,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_NEXU)
+                       if (r_ptr->flagsr & RFR_RES_NEXU)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_NEXU);
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU);
                        }
                        break;
                }
@@ -2496,7 +2541,8 @@ note = "
                case GF_FORCE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2504,20 +2550,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = (randint(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_WALL)
+                       if (r_ptr->flagsr & RFR_RES_WALL)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL);
                        }
+                       else do_stun = (randint1(15) + r) / (r + 1);
                        break;
                }
 
@@ -2525,7 +2572,8 @@ note = "
                case GF_INERTIA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2533,24 +2581,25 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_INER))
+                       if (r_ptr->flagsr & RFR_RES_INER)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER);
                        }
                        else
                        {
                                /* Powerful monsters can resist */
                                if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                   (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                   (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                                {
                                        obvious = FALSE;
                                }
@@ -2560,7 +2609,7 @@ note = "
                                        if (!m_ptr->slow)
                                        {
 #ifdef JP
-note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
+                                               note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
 #else
                                                note = " starts moving slower.";
 #endif
@@ -2577,7 +2626,8 @@ note = "
                case GF_TIME:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2585,20 +2635,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_TIME))
+                       if (r_ptr->flagsr & RFR_RES_TIME)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME);
                        }
-                       else do_time = (dam+1)/2;
+                       else do_time = (dam + 1) / 2;
                        break;
                }
 
@@ -2609,7 +2660,7 @@ note = "
 
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2617,14 +2668,14 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_RES_TELE))
+                       if (r_ptr->flagsr & RFR_RES_TELE)
                        {
                                if (r_ptr->flags1 & (RF1_UNIQUE))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
@@ -2633,9 +2684,9 @@ note = "
 
                                        resist_tele = TRUE;
                                }
-                               else if (r_ptr->level > randint(100))
+                               else if (r_ptr->level > randint1(100))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -2650,23 +2701,24 @@ note = "
                        else do_dist = 0;
                        if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_dist = 0;
 
-                       if (r_ptr->flags4 & (RF4_BR_GRAV))
+                       if (r_ptr->flagsr & RFR_RES_GRAV)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint(6) + 6;
+                               dam *= 3; dam /= randint1(6) + 6;
                                do_dist = 0;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV);
                        }
                        else
                        {
                                /* 1. slowness */
                                /* Powerful monsters can resist */
                                if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                   (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                   (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                                {
                                        obvious = FALSE;
                                }
@@ -2687,17 +2739,17 @@ note = "
                                }
 
                                /* 2. stun */
-                               do_stun = damroll((p_ptr->lev / 10) + 3 , (dam)) + 1;
+                               do_stun = damroll((caster_lev / 10) + 3 , (dam)) + 1;
 
                                /* Attempt a saving throw */
                                if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                   (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                   (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                                {
                                        /* Resist */
                                        do_stun = 0;
                                        /* No obvious effect */
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                        note = " is unaffected!";
 #endif
@@ -2714,7 +2766,8 @@ note = "
                case GF_SUPER_RAY:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2722,7 +2775,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -2733,7 +2786,8 @@ note = "
                case GF_DISINTEGRATE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2741,12 +2795,12 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_HURT_ROCK)
                        {
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
 #ifdef JP
 note = "¤ÎÈéÉ椬¤¿¤À¤ì¤¿¡ª";
 note_dies = "¤Ï¾øȯ¤·¤¿¡ª";
@@ -2767,16 +2821,16 @@ note_dies = "
                        /* PSI only works if the monster can see you! -- RG */
                        if (!(los(m_ptr->fy, m_ptr->fx, py, px)))
                        {
-                               dam = 0;
 #ifdef JP
-note = "¤Ï¤¢¤Ê¤¿¤¬¸«¤¨¤Ê¤¤¤Î¤Ç±Æ¶Á¤µ¤ì¤Ê¤¤¡ª";
+                               if (seen) msg_format("%s¤Ï¤¢¤Ê¤¿¤¬¸«¤¨¤Ê¤¤¤Î¤Ç±Æ¶Á¤µ¤ì¤Ê¤¤¡ª", m_name);
 #else
-                               note = " can't see you, and isn't affected!";
+                               if (seen) msg_format("%^s can't see you, and isn't affected!", m_name);
 #endif
-
+                               skipped = TRUE;
+                               break;
                        }
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2784,28 +2838,27 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
                        {
                                dam = 0;
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " is immune!";
 #endif
-                               if (seen) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
 
                        }
-                       else if ((r_ptr->flags2 & RF2_STUPID) ||
-                                               (r_ptr->flags2 & RF2_WEIRD_MIND) ||
-                                               (r_ptr->flags3 & RF3_ANIMAL) ||
-                                               (r_ptr->level > randint(3 * dam)))
+                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                                (r_ptr->flags3 & RF3_ANIMAL) ||
+                                (r_ptr->level > randint1(3 * dam)))
                        {
                                dam /= 3;
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
@@ -2815,25 +2868,23 @@ note = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                         (r_ptr->flags3 & RF3_DEMON)) &&
-                                         (r_ptr->level > p_ptr->lev / 2) &&
-                                         one_in_(2))
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                   (r_ptr->level > p_ptr->lev / 2) &&
+                                   one_in_(2))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
 #endif
 
                                        /* Saving throw */
-                                       if (rand_int(100 + r_ptr->level/2) < p_ptr->skill_sav)
+                                       if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
@@ -2842,34 +2893,34 @@ msg_print("
                                        else
                                        {
                                                /* Injure +/- confusion */
-                                               monster_desc(killer, m_ptr, 0x88);
+                                               monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
                                                take_hit(DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
                                                if (one_in_(4))
                                                {
-                                                       switch (randint(4))
+                                                       switch (randint1(4))
                                                        {
                                                                case 1:
-                                                                       set_confused(p_ptr->confused + 3 + randint(dam));
+                                                                       set_confused(p_ptr->confused + 3 + randint1(dam));
                                                                        break;
                                                                case 2:
-                                                                       set_stun(p_ptr->stun + randint(dam));
+                                                                       set_stun(p_ptr->stun + randint1(dam));
                                                                        break;
                                                                case 3:
                                                                {
                                                                        if (r_ptr->flags3 & RF3_NO_FEAR)
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                                                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                                                                note = " is unaffected.";
 #endif
 
                                                                        else
-                                                                               set_afraid(p_ptr->afraid + 3 + randint(dam));
+                                                                               set_afraid(p_ptr->afraid + 3 + randint1(dam));
                                                                        break;
                                                                }
                                                                default:
                                                                        if (!p_ptr->free_act)
-                                                                               (void)set_paralyzed(p_ptr->paralyzed + randint(dam));
+                                                                               (void)set_paralyzed(p_ptr->paralyzed + randint1(dam));
                                                                        break;
                                                        }
                                                }
@@ -2880,31 +2931,31 @@ note = "
 
                        if ((dam > 0) && one_in_(4))
                        {
-                               switch (randint(4))
+                               switch (randint1(4))
                                {
                                        case 1:
-                                               do_conf = 3 + randint(dam);
+                                               do_conf = 3 + randint1(dam);
                                                break;
                                        case 2:
-                                               do_stun = 3 + randint(dam);
+                                               do_stun = 3 + randint1(dam);
                                                break;
                                        case 3:
-                                               do_fear = 3 + randint(dam);
+                                               do_fear = 3 + randint1(dam);
                                                break;
                                        default:
 #ifdef JP
-note = "¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
+                                               note = "¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
 #else
                                                note = " falls asleep!";
 #endif
 
-                                               do_sleep = 3 + randint(dam);
+                                               do_sleep = 3 + randint1(dam);
                                                break;
                                }
                        }
 
 #ifdef JP
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
+                       note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                        note_dies = " collapses, a mindless husk.";
 #endif
@@ -2915,7 +2966,8 @@ note_dies = "
                case GF_PSI_DRAIN:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2923,27 +2975,26 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
                        {
                                dam = 0;
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " is immune!";
 #endif
 
                        }
-                       else if ((r_ptr->flags2 & RF2_STUPID) ||
-                                (r_ptr->flags2 & RF2_WEIRD_MIND) ||
+                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
                                 (r_ptr->flags3 & RF3_ANIMAL) ||
-                                               (r_ptr->level > randint(3 * dam)))
+                                (r_ptr->level > randint1(3 * dam)))
                        {
                                dam /= 3;
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
@@ -2953,25 +3004,23 @@ note = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                    (r_ptr->flags3 & RF3_DEMON)) &&
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
                                     (r_ptr->level > p_ptr->lev / 2) &&
                                     (one_in_(2)))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
 #endif
 
                                        /* Saving throw */
-                                       if (rand_int(100 + r_ptr->level/2) < p_ptr->skill_sav)
+                                       if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
@@ -2980,14 +3029,15 @@ msg_print("
                                        else
                                        {
                                                /* Injure + mana drain */
-                                               monster_desc(killer, m_ptr, 0x88);
+                                               monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
 #ifdef JP
-msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
+                                               msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
 #else
                                                msg_print("Your psychic energy is drained!");
 #endif
 
-                                               p_ptr->csp = MAX(0, p_ptr->csp - damroll(5, dam) / 2);
+                                               p_ptr->csp -= damroll(5, dam) / 2;
+                                               if (p_ptr->csp < 0) p_ptr->csp = 0;
                                                p_ptr->redraw |= PR_MANA;
                                                p_ptr->window |= (PW_SPELL);
                                                take_hit(DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
@@ -2999,8 +3049,7 @@ msg_print("Ķǽ
                        {
                                int b = damroll(5, dam) / 4;
 #ifdef JP
-msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¶ìÄˤòĶǽÎϥѥ¤ËÊÑ´¹¤·¤¿¡ª",
-    m_name);
+                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¶ìÄˤòĶǽÎϥѥ¤ËÊÑ´¹¤·¤¿¡ª", m_name);
 #else
                                msg_format("You convert %s%s pain into psychic energy!",
                                    m_name, (seen ? "'s" : "s"));
@@ -3013,7 +3062,7 @@ msg_format("
                        }
 
 #ifdef JP
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
+                       note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                        note_dies = " collapses, a mindless husk.";
 #endif
@@ -3024,7 +3073,8 @@ note_dies = "
                case GF_TELEKINESIS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3032,7 +3082,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (one_in_(4))
@@ -3042,11 +3092,11 @@ note_dies = "
                        }
 
                        /* 1. stun */
-                       do_stun = damroll((p_ptr->lev / 10) + 3 , dam) + 1;
+                       do_stun = damroll((caster_lev / 10) + 3 , dam) + 1;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                           (r_ptr->level > 5 + randint(dam)))
+                           (r_ptr->level > 5 + randint1(dam)))
                        {
                                /* Resist */
                                do_stun = 0;
@@ -3060,7 +3110,8 @@ note_dies = "
                case GF_PSY_SPEAR:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3068,7 +3119,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -3078,7 +3129,8 @@ note_dies = "
                case GF_METEOR:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3086,7 +3138,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -3095,9 +3147,10 @@ note_dies = "
                case GF_DOMINATION:
                {
                        if (!is_hostile(m_ptr)) break;
+
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3105,19 +3158,18 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                           (r_ptr->flags1 & RF1_QUESTOR) ||
+                       if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
                            (r_ptr->flags3 & RF3_NO_CONF) ||
-                           (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                           (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_CONF)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -3127,25 +3179,23 @@ note_dies = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                    (r_ptr->flags3 & RF3_DEMON)) &&
-                                    (r_ptr->level > p_ptr->lev / 2) &&
-                                    (one_in_(2)))
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                   (r_ptr->level > p_ptr->lev / 2) &&
+                                   (one_in_(2)))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
 #endif
 
                                        /* Saving throw */
-                                       if (rand_int(100 + r_ptr->level/2) < p_ptr->skill_sav)
+                                       if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
@@ -3154,7 +3204,7 @@ msg_print("
                                        else
                                        {
                                                /* Confuse, stun, terrify */
-                                               switch (randint(4))
+                                               switch (randint1(4))
                                                {
                                                        case 1:
                                                                set_stun(p_ptr->stun + dam / 2);
@@ -3166,7 +3216,7 @@ msg_print("
                                                        {
                                                                if (r_ptr->flags3 & RF3_NO_FEAR)
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                                                        note = " is unaffected.";
 #endif
@@ -3191,7 +3241,7 @@ note = "
                        }
                        else
                        {
-                               if ((dam > 29) && (randint(100) < dam))
+                               if ((dam > 29) && (randint1(100) < dam))
                                {
 #ifdef JP
 note = "¤¬¤¢¤Ê¤¿¤ËÎì°¤·¤¿¡£";
@@ -3203,7 +3253,7 @@ note = "
                                }
                                else
                                {
-                                       switch (randint(4))
+                                       switch (randint1(4))
                                        {
                                                case 1:
                                                        do_stun = dam / 2;
@@ -3228,7 +3278,8 @@ note = "
                case GF_ICE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3236,20 +3287,31 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = (randint(15) + 1) / (r + 1);
-                       if (r_ptr->flags3 & RF3_IM_COLD)
+                       do_stun = (randint1(15) + 1) / (r + 1);
+                       if (r_ptr->flagsr & RFR_IM_COLD)
                        {
 #ifdef JP
-note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists a lot.";
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_COLD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
+                       }
+                       else if (r_ptr->flags3 & (RF3_HURT_COLD))
+                       {
+#ifdef JP
+                               note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
+#else
+                               note = " is hit hard.";
+#endif
+
+                               dam *= 2;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
                        }
                        break;
                }
@@ -3260,7 +3322,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3268,19 +3330,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (!monster_living(r_ptr))
                        {
-                               if (r_ptr->flags3 & RF3_UNDEAD)
-                               {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                               }
-
-                               if (r_ptr->flags3 & (RF3_DEMON))
+                               if (seen)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_DEMON);
+                                       if (is_original_ap(m_ptr))
+                                       {
+                                               if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                               if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                               if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+                                       }
                                }
 
 #ifdef JP
@@ -3302,7 +3364,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3310,15 +3372,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if ((r_ptr->flags3 & RF3_UNDEAD) ||
-                           (r_ptr->flags3 & RF3_NONLIVING))
+                       if (!monster_living(r_ptr))
                        {
-                               if (r_ptr->flags3 & RF3_UNDEAD)
+                               if (seen)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (is_original_ap(m_ptr))
+                                       {
+                                               if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                               if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                               if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+                                       }
                                }
 
 #ifdef JP
@@ -3331,9 +3397,9 @@ note = "
                                dam = 0;
                        }
                        else if (((r_ptr->flags1 & RF1_UNIQUE) &&
-                                (randint(888) != 666)) ||
-                                (((r_ptr->level + randint(20)) > randint(p_ptr->lev + randint(10))) &&
-                                randint(100) != 66))
+                                (randint1(888) != 666)) ||
+                                (((r_ptr->level + randint1(20)) > randint1(caster_lev + randint1(10))) &&
+                                randint1(100) != 66))
                        {
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3353,7 +3419,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3361,7 +3427,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt to polymorph (see below) */
@@ -3370,7 +3436,7 @@ note = "
                        /* Powerful monsters can resist */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
                            (r_ptr->flags1 & RF1_QUESTOR) ||
-                           (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                           (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
@@ -3392,12 +3458,9 @@ note = "
                /* Clone monsters (Ignore "dam") */
                case GF_OLD_CLONE:
                {
-                       bool friendly = FALSE;
-                       bool pet = FALSE;
-
                        if (seen) obvious = TRUE;
 
-                       if (is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_UNIQUE_7 | RF7_UNIQUE2)))
+                       if (is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
                        {
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
@@ -3411,7 +3474,7 @@ note = "
                                m_ptr->hp = m_ptr->maxhp;
 
                                /* Attempt to clone. */
-                               if (multiply_monster(c_ptr->m_idx, TRUE, friendly, pet))
+                               if (multiply_monster(c_ptr->m_idx, TRUE, 0L))
                                {
 #ifdef JP
 note = "¤¬Ê¬Îö¤·¤¿¡ª";
@@ -3437,6 +3500,8 @@ note = "
                        /* Wake up */
                        m_ptr->csleep = 0;
 
+                       if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+
                        if (m_ptr->maxhp < m_ptr->max_maxhp)
                        {
 #ifdef JP
@@ -3455,6 +3520,8 @@ msg_format("%^s
                        /* Wake up */
                        m_ptr->csleep = 0;
 
+                       if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+
                        if (m_ptr->stunned)
                        {
 #ifdef JP
@@ -3489,29 +3556,32 @@ msg_format("%^s
                        /* No overflow */
                        if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
 
-                       chg_virtue(V_VITALITY, 1);
-                       
-                       if (r_ptr->flags1 & RF1_UNIQUE)
-                               chg_virtue(V_INDIVIDUALISM, 1);
-       
-                       if (is_friendly(m_ptr))
-                               chg_virtue(V_HONOUR, 1);
-                       else if (!(r_ptr->flags3 & RF3_EVIL))
+                       if (!who)
                        {
-                               if (r_ptr->flags3 & RF3_GOOD)
-                                       chg_virtue(V_COMPASSION, 2);
-                               else
-                                       chg_virtue(V_COMPASSION, 1);
+                               chg_virtue(V_VITALITY, 1);
+
+                               if (r_ptr->flags1 & RF1_UNIQUE)
+                                       chg_virtue(V_INDIVIDUALISM, 1);
+
+                               if (is_friendly(m_ptr))
+                                       chg_virtue(V_HONOUR, 1);
+                               else if (!(r_ptr->flags3 & RF3_EVIL))
+                               {
+                                       if (r_ptr->flags3 & RF3_GOOD)
+                                               chg_virtue(V_COMPASSION, 2);
+                                       else
+                                               chg_virtue(V_COMPASSION, 1);
+                               }
+
+                               if (r_ptr->flags3 & RF3_ANIMAL)
+                                       chg_virtue(V_NATURE, 1);
                        }
 
                        if (m_ptr->r_idx == MON_LEPER)
                        {
                                heal_leper = TRUE;
-                               chg_virtue(V_COMPASSION, 5);
+                               if (!who) chg_virtue(V_COMPASSION, 5);
                        }
-       
-                       if (r_ptr->flags3 & RF3_ANIMAL)
-                               chg_virtue(V_NATURE, 1);
 
                        /* Redraw (later) if needed */
                        if (p_ptr->health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH);
@@ -3566,7 +3636,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3574,12 +3644,12 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Powerful monsters can resist */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                           (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                           (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3618,7 +3688,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3626,18 +3696,18 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
                            (r_ptr->flags3 & RF3_NO_SLEEP) ||
-                           (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                           (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_SLEEP)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
                                }
 
                                /* No obvious effect */
@@ -3668,11 +3738,57 @@ note = "
 
 
                /* Sleep (Use "dam" as "power") */
+               case GF_STASIS_EVIL:
+               {
+                       if (seen) obvious = TRUE;
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       {
+#ifdef JP
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+#else
+                               note = " is immune.";
+#endif
+                               dam = 0;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               break;
+                       }
+                       /* Attempt a saving throw */
+                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                           !(r_ptr->flags3 & RF3_EVIL) ||
+                           (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                       {
+#ifdef JP
+note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+#else
+                               note = " is unaffected!";
+#endif
+
+                               obvious = FALSE;
+                       }
+                       else
+                       {
+                               /* Go to sleep (much) later */
+#ifdef JP
+note = "¤ÏÆ°¤±¤Ê¤¯¤Ê¤Ã¤¿¡ª";
+#else
+                               note = " is suspended!";
+#endif
+
+                               do_sleep = 500;
+                       }
+
+                       /* No "real" damage */
+                       dam = 0;
+                       break;
+               }
+
+               /* Sleep (Use "dam" as "power") */
                case GF_STASIS:
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3680,12 +3796,12 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                           (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                           (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3731,7 +3847,7 @@ note = "
 
                        if (seen) obvious = TRUE;
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3739,23 +3855,23 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_QUESTOR) ||
                            (r_ptr->flags3 & RF3_NO_CONF) ||
-                           (m_ptr->mflag2 & MFLAG_NOPET) ||
-                           (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 5))
+                           (m_ptr->mflag2 & MFLAG2_NOPET) ||
+                           (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 5))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_CONF)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -3768,9 +3884,9 @@ note = "
 
                                obvious = FALSE;
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
-                       else if (p_ptr->aggravate)
+                       else if (p_ptr->cursed & TRC_AGGRAVATE)
                        {
 #ifdef JP
 note = "¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª";
@@ -3778,7 +3894,7 @@ note = "
                                note = " hates you too much!";
 #endif
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else
                        {
@@ -3818,7 +3934,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3826,18 +3942,18 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_QUESTOR) ||
                          (!(r_ptr->flags3 & RF3_UNDEAD)) ||
-                           (m_ptr->mflag2 & MFLAG_NOPET) ||
-                                (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                           (m_ptr->mflag2 & MFLAG2_NOPET) ||
+                                (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* No obvious effect */
 #ifdef JP
@@ -3847,9 +3963,9 @@ note = "
 #endif
 
                                obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
-                       else if (p_ptr->aggravate)
+                       else if (p_ptr->cursed & TRC_AGGRAVATE)
                        {
 #ifdef JP
 note = "¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª";
@@ -3857,7 +3973,7 @@ note = "
                                note = " hates you too much!";
 #endif
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else
                        {
@@ -3893,7 +4009,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3901,18 +4017,18 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_QUESTOR) ||
                          (!(r_ptr->flags3 & RF3_DEMON)) ||
-                           (m_ptr->mflag2 & MFLAG_NOPET) ||
-                                (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                           (m_ptr->mflag2 & MFLAG2_NOPET) ||
+                                (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* No obvious effect */
 #ifdef JP
@@ -3922,9 +4038,9 @@ note = "
 #endif
 
                                obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
-                       else if (p_ptr->aggravate)
+                       else if (p_ptr->cursed & TRC_AGGRAVATE)
                        {
 #ifdef JP
 note = "¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª";
@@ -3932,7 +4048,7 @@ note = "
                                note = " hates you too much!";
 #endif
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else
                        {
@@ -3969,7 +4085,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3977,24 +4093,24 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
                          (!(r_ptr->flags3 & (RF3_ANIMAL))) ||
-                           (m_ptr->mflag2 & MFLAG_NOPET) ||
+                           (m_ptr->mflag2 & MFLAG2_NOPET) ||
                                 (r_ptr->flags3 & (RF3_NO_CONF)) ||
-                                (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -4006,9 +4122,9 @@ note = "
 #endif
 
                                obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
-                       else if (p_ptr->aggravate)
+                       else if (p_ptr->cursed & TRC_AGGRAVATE)
                        {
 #ifdef JP
 note = "¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª";
@@ -4016,7 +4132,7 @@ note = "
                                note = " hates you too much!";
 #endif
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else
                        {
@@ -4065,7 +4181,7 @@ msg_format("%s
 #else
                        msg_format("You stare into %s.", m_name);
 #endif
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4073,18 +4189,18 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
-                           (m_ptr->mflag2 & MFLAG_NOPET) ||
-                                (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)) ||
-                                ((r_ptr->level+10) > randint(dam)))
+                           (m_ptr->mflag2 & MFLAG2_NOPET) ||
+                                !monster_living(r_ptr) ||
+                                ((r_ptr->level+10) > randint1(dam)))
                        {
                                /* Resist */
                                /* No obvious effect */
@@ -4095,9 +4211,9 @@ note = "
 #endif
 
                                obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
-                       else if (p_ptr->aggravate)
+                       else if (p_ptr->cursed & TRC_AGGRAVATE)
                        {
 #ifdef JP
 note = "¤Ï¤¢¤Ê¤¿¤ËŨ°Õ¤òÊú¤¤¤Æ¤¤¤ë¡ª";
@@ -4105,7 +4221,7 @@ note = "
                                note = " hates you too much!";
 #endif
 
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG_NOPET;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                        }
                        else
                        {
@@ -4131,7 +4247,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4139,7 +4255,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Get confused later */
@@ -4148,12 +4264,12 @@ note = "
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
                            (r_ptr->flags3 & (RF3_NO_CONF)) ||
-                           (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                           (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -4178,7 +4294,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4186,14 +4302,14 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = damroll((p_ptr->lev / 10) + 3 , (dam)) + 1;
+                       do_stun = damroll((caster_lev / 10) + 3 , (dam)) + 1;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                           (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                           (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* Resist */
                                do_stun = 0;
@@ -4224,7 +4340,7 @@ note = "
                                skipped = TRUE;
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                dam = 0;
                                break;
@@ -4232,11 +4348,14 @@ note = "
                        /* Hurt by light */
                        if (r_ptr->flags3 & (RF3_HURT_LITE))
                        {
-                               /* Obvious effect */
-                               if (seen) obvious = TRUE;
+                               if (seen)
+                               {
+                                       /* Obvious effect */
+                                       obvious = TRUE;
 
-                               /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                                       /* Memorize the effects */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               }
 
                                /* Special effect */
 #ifdef JP
@@ -4265,7 +4384,8 @@ note_dies = "
                case GF_LITE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4273,25 +4393,26 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_LITE))
+                       if (r_ptr->flagsr & RFR_RES_LITE)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 2; dam /= (randint(6)+6);
+                               dam *= 2; dam /= (randint1(6)+6);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_LITE))
                        {
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
 #ifdef JP
-note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
-note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
+                               note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
+                               note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
 #else
                                note = " cringes from the light!";
                                note_dies = " shrivels away in the light!";
@@ -4308,7 +4429,7 @@ note_dies = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4316,21 +4437,19 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       /* Likes darkness... */
-                       if ((r_ptr->flags4 & (RF4_BR_DARK)) ||
-                           (r_ptr->flags3 & RF3_ORC) ||
-                           (r_ptr->flags3 & RF3_HURT_LITE))
+                       if (r_ptr->flagsr & RFR_RES_DARK)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 2; dam /= (randint(6)+6);
+                               dam *= 2; dam /= (randint1(6)+6);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK);
                        }
                        break;
                }
@@ -4339,7 +4458,7 @@ note = "
                /* Stone to Mud */
                case GF_KILL_WALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                dam = 0;
                                break;
@@ -4347,11 +4466,14 @@ note = "
                        /* Hurt by rock remover */
                        if (r_ptr->flags3 & (RF3_HURT_ROCK))
                        {
-                               /* Notice effect */
-                               if (seen) obvious = TRUE;
+                               if (seen)
+                               {
+                                       /* Notice effect */
+                                       obvious = TRUE;
 
-                               /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                                       /* Memorize the effects */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                               }
 
                                /* Cute little message */
 #ifdef JP
@@ -4383,11 +4505,11 @@ note_dies = "
                        {
                                bool resists_tele = FALSE;
 
-                               if (r_ptr->flags3 & (RF3_RES_TELE))
+                               if (r_ptr->flagsr & RFR_RES_TELE)
                                {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
@@ -4396,9 +4518,9 @@ note = "
 
                                                resists_tele = TRUE;
                                        }
-                                       else if (r_ptr->level > randint(100))
+                                       else if (r_ptr->level > randint1(100))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -4411,8 +4533,11 @@ note = "
 
                                if (!resists_tele)
                                {
-                                       if (seen) obvious = TRUE;
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (seen)
+                                       {
+                                               obvious = TRUE;
+                                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       }
                                        do_dist = dam;
                                }
                        }
@@ -4438,11 +4563,11 @@ note = "
                        {
                                bool resists_tele = FALSE;
 
-                               if (r_ptr->flags3 & (RF3_RES_TELE))
+                               if (r_ptr->flagsr & RFR_RES_TELE)
                                {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
@@ -4451,9 +4576,9 @@ note = "
 
                                                resists_tele = TRUE;
                                        }
-                                       else if (r_ptr->level > randint(100))
+                                       else if (r_ptr->level > randint1(100))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -4466,8 +4591,11 @@ note = "
 
                                if (!resists_tele)
                                {
-                                       if (seen) obvious = TRUE;
-                                       if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                                       if (seen)
+                                       {
+                                               obvious = TRUE;
+                                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+                                       }
                                        do_dist = dam;
                                }
                        }
@@ -4489,11 +4617,11 @@ note = "
                case GF_AWAY_ALL:
                {
                        bool resists_tele = FALSE;
-                       if (r_ptr->flags3 & (RF3_RES_TELE))
+                       if (r_ptr->flagsr & RFR_RES_TELE)
                        {
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
@@ -4502,9 +4630,9 @@ note = "
 
                                        resists_tele = TRUE;
                                }
-                               else if (r_ptr->level > randint(100))
+                               else if (r_ptr->level > randint1(100))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -4533,7 +4661,7 @@ note = "
                /* Turn undead (Use "dam" as "power") */
                case GF_TURN_UNDEAD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4541,17 +4669,20 @@ note = "
                        /* Only affect undead */
                        if (r_ptr->flags3 & (RF3_UNDEAD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Apply some fear */
                                do_fear = damroll(3, (dam / 2)) + 1;
 
                                /* Attempt a saving throw */
-                               if (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
+                               if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
                                {
                                        /* No obvious effect */
 #ifdef JP
@@ -4581,7 +4712,7 @@ note = "
                /* Turn evil (Use "dam" as "power") */
                case GF_TURN_EVIL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4589,17 +4720,20 @@ note = "
                        /* Only affect evil */
                        if (r_ptr->flags3 & (RF3_EVIL))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Apply some fear */
                                do_fear = damroll(3, (dam / 2)) + 1;
 
                                /* Attempt a saving throw */
-                               if (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
+                               if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
                                {
                                        /* No obvious effect */
 #ifdef JP
@@ -4629,7 +4763,7 @@ note = "
                /* Turn monster (Use "dam" as "power") */
                case GF_TURN_ALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4643,7 +4777,7 @@ note = "
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
                            (r_ptr->flags3 & (RF3_NO_FEAR)) ||
-                           (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                           (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* No obvious effect */
 #ifdef JP
@@ -4665,7 +4799,7 @@ note = "
                /* Dispel undead */
                case GF_DISP_UNDEAD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4674,11 +4808,14 @@ note = "
                        /* Only affect undead */
                        if (r_ptr->flags3 & (RF3_UNDEAD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4708,7 +4845,7 @@ note_dies = "
                /* Dispel evil */
                case GF_DISP_EVIL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4717,11 +4854,14 @@ note_dies = "
                        /* Only affect evil */
                        if (r_ptr->flags3 & (RF3_EVIL))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4750,7 +4890,7 @@ note_dies = "
                /* Dispel good */
                case GF_DISP_GOOD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4759,11 +4899,14 @@ note_dies = "
                        /* Only affect good */
                        if (r_ptr->flags3 & (RF3_GOOD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_GOOD);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4792,7 +4935,7 @@ note_dies = "
                /* Dispel living */
                case GF_DISP_LIVING:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4831,7 +4974,7 @@ note_dies = "
                /* Dispel demons */
                case GF_DISP_DEMON:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4840,11 +4983,14 @@ note_dies = "
                        /* Only affect demons */
                        if (r_ptr->flags3 & (RF3_DEMON))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_DEMON);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4873,7 +5019,7 @@ note_dies = "
                /* Dispel monster */
                case GF_DISP_ALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4899,7 +5045,8 @@ note_dies = "
                case GF_DRAIN_MANA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4907,25 +5054,28 @@ note_dies = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->flags5 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->flags6 & ~(RF6_NOMAGIC_MASK)))
                        {
-                               /* Message */
+                               if (!who)
+                               {
+                                       /* Message */
 #ifdef JP
-msg_format("%s¤«¤éÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¤È¤Ã¤¿¡£",m_name);
+                                       msg_format("%s¤«¤éÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¤È¤Ã¤¿¡£", m_name);
 #else
-                               msg_format("You draws psychic energy from %s.", m_name);
+                                       msg_format("You draw psychic energy from %s.", m_name);
 #endif
 
-                               (void)hp_player(dam);
+                                       (void)hp_player(dam);
+                               }
                        }
                        else
                        {
 #ifdef JP
-msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",m_name);
+                               msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", m_name);
 #else
                                msg_format("%s is unaffected.", m_name);
 #endif
@@ -4940,12 +5090,12 @@ msg_format("%s
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£",m_name);
+                       if (!who) msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name);
 #else
-                       msg_format("You gazes intently at %s.", m_name);
+                       if (!who) msg_format("You gaze intently at %s.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4953,22 +5103,22 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
                                 (r_ptr->flags3 & RF3_NO_CONF) ||
-                                (r_ptr->level > randint((p_ptr->lev*2 - 10) < 1 ? 1 : (p_ptr->lev*2 - 10)) + 10))
+                                (r_ptr->level > randint1((caster_lev*2 - 10) < 1 ? 1 : (caster_lev*2 - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -4977,14 +5127,14 @@ note = "
                        else
                        {
 #ifdef JP
-msg_format("%s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£",m_name);
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£";
+                               msg_format("%s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", m_name);
+                               note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                                msg_format("%^s is blasted by psionic energy.", m_name);
                                note_dies = " collapses, a mindless husk.";
 #endif
 
-                               do_conf = rand_int(8) + 8;
+                               do_conf = randint0(8) + 8;
                        }
                        break;
                }
@@ -4995,12 +5145,12 @@ note_dies = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£",m_name);
+                       if (!who) msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name);
 #else
-                       msg_format("You gazes intently at %s.", m_name);
+                       if (!who) msg_format("You gaze intently at %s.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5008,22 +5158,22 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
                                 (r_ptr->flags3 & RF3_NO_CONF) ||
-                                (r_ptr->level > randint((p_ptr->lev*2 - 10) < 1 ? 1 : (p_ptr->lev*2 - 10)) + 10))
+                                (r_ptr->level > randint1((caster_lev*2 - 10) < 1 ? 1 : (caster_lev*2 - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5032,15 +5182,15 @@ note = "
                        else
                        {
 #ifdef JP
-msg_format("%s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£",m_name);
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£";
+                               msg_format("%s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", m_name);
+                               note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                                msg_format("%^s is blasted by psionic energy.", m_name);
                                note_dies = " collapses, a mindless husk.";
 #endif
 
-                               do_conf = rand_int(8) + 8;
-                               do_stun = rand_int(8) + 8;
+                               do_conf = randint0(8) + 8;
+                               do_stun = randint0(8) + 8;
                                m_ptr->slow = MIN(200, m_ptr->slow + 10);
                                if (c_ptr->m_idx == p_ptr->riding)
                                        p_ptr->update |= (PU_BONUS);
@@ -5054,12 +5204,12 @@ note_dies = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò»Øº¹¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£",m_name);
+                       if (!who) msg_format("%s¤ò»Øº¹¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name);
 #else
-                       msg_format("You points at %s and curses.", m_name);
+                       if (!who) msg_format("You point at %s and curse.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5067,16 +5217,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (rand_int(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + caster_lev) < (r_ptr->level + 35))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5091,12 +5240,12 @@ note = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò»Øº¹¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£",m_name);
+                       if (!who) msg_format("%s¤ò»Øº¹¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name);
 #else
-                       msg_format("You points at %s and curses horribly.", m_name);
+                       if (!who) msg_format("You point at %s and curse horribly.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5104,16 +5253,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (rand_int(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + caster_lev) < (r_ptr->level + 35))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5128,12 +5276,12 @@ note = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò»Øº¹¤·¡¢¶²¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª",m_name);
+                       if (!who) msg_format("%s¤ò»Øº¹¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name);
 #else
-                       msg_format("You points at %s, incanting terribly!", m_name);
+                       if (!who) msg_format("You point at %s, incanting terribly!", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5141,16 +5289,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (rand_int(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + caster_lev) < (r_ptr->level + 35))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5165,12 +5312,12 @@ note = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£",m_name);
+                       if (!who) msg_format("%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name);
 #else
-                       msg_format("You points at %s, screaming th word, 'DIE!'.", m_name);
+                       if (!who) msg_format("You point at %s, screaming the word, 'DIE!'.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5178,16 +5325,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (rand_int(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if ((randint0(100 + caster_lev) < (r_ptr->level + 35)) && ((who <= 0) || (m_list[who].r_idx != MON_KENSHIROU)))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5201,7 +5347,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5209,7 +5355,7 @@ note = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
@@ -5224,10 +5370,10 @@ note = "
                        }
                        else
                        {
-                               if ((p_ptr->lev + randint(dam)) >
-                                       (r_ptr->level + randint(200)))
+                               if ((caster_lev + randint1(dam)) >
+                                       (r_ptr->level + randint1(200)))
                                        {
-                                               dam = ((40 + randint(20)) * m_ptr->hp) / 100;
+                                               dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
 
                                                if (m_ptr->hp < dam) dam = m_ptr->hp - 1;
                                        }
@@ -5249,7 +5395,7 @@ note = "
                {
                        int nokori_hp;
                        if ((p_ptr->inside_quest && (quest[p_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) ||
-                           (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_UNIQUE_7)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR))
+                           (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR))
                        {
 #ifdef JP
 msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",m_name);
@@ -5261,11 +5407,11 @@ msg_format("%s
                        }
 
                        if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp*4L;
-                       else if ((p_ptr->pclass == CLASS_BEASTMASTER) && (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)))
+                       else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(r_ptr))
                                nokori_hp = m_ptr->maxhp * 3 / 10;
                        else
                                nokori_hp = m_ptr->maxhp * 3 / 20;
-                       
+
                        if (m_ptr->hp >= nokori_hp)
                        {
 #ifdef JP
@@ -5275,13 +5421,13 @@ msg_format("
 #endif
                                skipped = TRUE;
                        }
-                       else if (m_ptr->hp < rand_int(nokori_hp))
+                       else if (m_ptr->hp < randint0(nokori_hp))
                        {
-                               if (m_ptr->mflag2 & MFLAG_CHAMELEON) choose_new_monster(c_ptr->m_idx, FALSE, MON_CHAMELEON);
+                               if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(c_ptr->m_idx, FALSE, MON_CHAMELEON);
 #ifdef JP
 msg_format("%s¤òÊᤨ¤¿¡ª",m_name);
 #else
-                               msg_format("You captures %^s!", m_name);
+                               msg_format("You capture %^s!", m_name);
 #endif
                                cap_mon = m_list[c_ptr->m_idx].r_idx;
                                cap_mspeed = m_list[c_ptr->m_idx].mspeed;
@@ -5319,60 +5465,11 @@ msg_format("
                        break;
                }
 
+               /* Attack (Use "dam" as attack type) */
                case GF_ATTACK:
                {
-                       if (seen) obvious = TRUE;
-                       skipped = TRUE;
-                       if (dam == HISSATSU_NYUSIN)
-                       {
-                               int i;
-                               int ny = y, nx = x;
-                               bool success = FALSE;
-                               for (i = 0; i < 8; i++)
-                               {
-                                       if (cave_empty_bold(y+ddy[i], x+ddx[i]) || ((y+ddy[i] == py) && (x+ddx[i] == px)))
-                                       {
-                                               success = TRUE;
-                                               if (distance(py, px, ny, nx) > distance(py, px, y+ddy[i], x+ddx[i]))
-                                               {
-                                                       ny = y+ddy[i];
-                                                       nx = x+ddx[i];
-                                               }
-                                       }
-                               }
-                               if (success)
-                               {
-                                       if ((ny != py) || (nx != px))
-                                       {
-                                               teleport_player_to(ny, nx, FALSE);
-#ifdef JP
-                                               msg_print("ÁÇÁ᤯Áê¼ê¤Î²û¤ËÆþ¤ê¹þ¤ó¤À¡ª");
-#else
-                                               msg_format("You quickly jump in and attack %s!", m_name);
-#endif
-                                       }
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_print("¼ºÇÔ¡ª");
-#else
-                                       msg_print("Failed!");
-#endif
-                                       dam = 0;
-                                       break;
-                               }
-                       }
-                       if (c_ptr->m_idx)
-                               return (py_attack(y, x, dam));
-                       else
-#ifdef JP
-                               msg_print("¹¶·â¤Ï¶õ¤òÀڤä¿¡£");
-#else
-                               msg_print("You attack the empty air.");
-#endif
-                       dam = 0;
-                       break;
+                       /* Return this monster's death */
+                       return py_attack(y, x, dam);
                }
 
                /* Sleep (Use "dam" as "power") */
@@ -5383,7 +5480,7 @@ msg_format("
 
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -5391,7 +5488,7 @@ msg_format("
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
@@ -5403,7 +5500,7 @@ note = "
 #endif
                                dam = 0;
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
                                break;
                        }
                        if (m_ptr->csleep)
@@ -5427,7 +5524,7 @@ note = "
                        {
                                /* Powerful monsters can resist */
                                if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                                   (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                   (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                                {
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -5462,7 +5559,7 @@ note = "
 
                                /* Attempt a saving throw */
                                if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                   (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                   (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                                {
                                        /* Resist */
                                        do_stun = 0;
@@ -5483,12 +5580,12 @@ note = "
                                /* Attempt a saving throw */
                                if ((r_ptr->flags1 & RF1_UNIQUE) ||
                                    (r_ptr->flags3 & RF3_NO_SLEEP) ||
-                                   (r_ptr->level > randint((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                   (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                                {
                                        /* Memorize a flag */
                                        if (r_ptr->flags3 & RF3_NO_SLEEP)
                                        {
-                                               if (seen) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
                                        }
 
                                        /* No obvious effect */
@@ -5533,7 +5630,7 @@ note = "
                        bool angry = FALSE;
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -5541,7 +5638,7 @@ note = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
@@ -5552,7 +5649,7 @@ note = "
                        }
                        else
                        {
-                               if ((r_ptr->level > rand_int(dam)) || (m_ptr->mflag2 & MFLAG_NOGENO))
+                               if ((r_ptr->level > randint0(dam)) || (m_ptr->mflag2 & MFLAG2_NOGENO))
                                {
                                        dam = 0;
                                        angry = TRUE;
@@ -5567,9 +5664,9 @@ note = "
 #endif
 
 #ifdef JP
-                                       take_hit(DAMAGE_GENO, randint((r_ptr->level+1)/2), "¥â¥ó¥¹¥¿¡¼¾ÃÌǤμöʸ¤ò¾§¤¨¤¿ÈèÏ«", -1);
+                                       take_hit(DAMAGE_GENO, randint1((r_ptr->level+1)/2), "¥â¥ó¥¹¥¿¡¼¾ÃÌǤμöʸ¤ò¾§¤¨¤¿ÈèÏ«", -1);
 #else
-                                       take_hit(DAMAGE_GENO, randint((r_ptr->level+1)/2), "the strain of casting Genocide One", -1);
+                                       take_hit(DAMAGE_GENO, randint1((r_ptr->level+1)/2), "the strain of casting Genocide One", -1);
 #endif
                                        dam = 0;
 
@@ -5593,7 +5690,7 @@ note = "
                                note = "is unaffected!";
 #endif
                                get_angry = TRUE;
-                               if (one_in_(13)) m_ptr->mflag2 |= MFLAG_NOGENO;
+                               if (one_in_(13)) m_ptr->mflag2 |= MFLAG2_NOGENO;
                        }
                        break;
                }
@@ -5601,23 +5698,26 @@ note = "
                case GF_PHOTO:
                {
 #ifdef JP
-                       msg_format("%s¤ò¼Ì¿¿¤Ë»£¤Ã¤¿¡£",m_name);
+                       if (!who) msg_format("%s¤ò¼Ì¿¿¤Ë»£¤Ã¤¿¡£", m_name);
 #else
-                       msg_format("You take a photograph of %s.",m_name);
+                       if (!who) msg_format("You take a photograph of %s.", m_name);
 #endif
                        /* Hurt by light */
                        if (r_ptr->flags3 & (RF3_HURT_LITE))
                        {
-                               /* Obvious effect */
-                               if (seen) obvious = TRUE;
+                               if (seen)
+                               {
+                                       /* Obvious effect */
+                                       obvious = TRUE;
 
-                               /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                                       /* Memorize the effects */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               }
 
                                /* Special effect */
 #ifdef JP
-note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
-note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
+                               note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
+                               note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
 #else
                                note = " cringes from the light!";
                                note_dies = " shrivels away in the light!";
@@ -5642,7 +5742,8 @@ note_dies = "
                case GF_BLOOD_CURSE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5650,27 +5751,124 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
                }
 
-               /* Default */
-               default:
+               case GF_CRUSADE:
                {
-                       /* Irrelevant */
-                       skipped = TRUE;
+                       bool success = FALSE;
+                       if (seen) obvious = TRUE;
 
-                       /* No damage */
-                       dam = 0;
+                       if ((r_ptr->flags3 & (RF3_GOOD)) && !p_ptr->inside_arena)
+                       {
+                               if (r_ptr->flags3 & (RF3_NO_CONF)) dam -= 50;
+                               if (dam < 1) dam = 1;
 
-                       break;
-               }
-       }
+                               /* No need to tame your pet */
+                               if (is_pet(m_ptr))
+                               {
+#ifdef JP
+                                       note = "¤ÎÆ°¤­¤¬Â®¤¯¤Ê¤Ã¤¿¡£";
+#else
+                                       note = " starts moving faster.";
+#endif
 
+                                       m_ptr->fast = MIN(200, m_ptr->fast + 100);
+                                       success = TRUE;
+                               }
 
-       /* Absolutely no effect */
+                               /* Attempt a saving throw */
+                               else if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
+                                   (r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                   (m_ptr->mflag2 & MFLAG2_NOPET) ||
+                                   (p_ptr->cursed & TRC_AGGRAVATE) ||
+                                        ((r_ptr->level+10) > randint1(dam)))
+                               {
+                                       /* Resist */
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                               }
+                               else
+                               {
+#ifdef JP
+note = "¤ò»ÙÇÛ¤·¤¿¡£";
+#else
+                                       note = " is tamed!";
+#endif
+
+                                       set_pet(m_ptr);
+                                       m_ptr->fast = MIN(200, m_ptr->fast + 100);
+
+                                       /* Learn about type */
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+                                       success = TRUE;
+                               }
+                       }
+
+                       if (!success)
+                       {
+                               if (!(r_ptr->flags3 & RF3_NO_FEAR))
+                               {
+                                       do_fear = randint1(90)+10;
+                               }
+                               else if (seen)
+                               {
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_FEAR);
+                               }
+                       }
+
+                       /* No "real" damage */
+                       dam = 0;
+                       break;
+               }
+
+               case GF_WOUNDS:
+               {
+                       if (seen) obvious = TRUE;
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       {
+#ifdef JP
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+#else
+                               note = " is immune.";
+#endif
+                               skipped = TRUE;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               break;
+                       }
+
+                       /* Attempt a saving throw */
+                       if (randint0(100 + dam) < (r_ptr->level + 50))
+                       {
+
+#ifdef JP
+note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+#else
+                               note = "is unaffected!";
+#endif
+                               dam = 0;
+                       }
+                       break;
+               }
+
+               /* Default */
+               default:
+               {
+                       /* Irrelevant */
+                       skipped = TRUE;
+
+                       /* No damage */
+                       dam = 0;
+
+                       break;
+               }
+       }
+
+
+       /* Absolutely no effect */
        if (skipped) return (FALSE);
 
        /* "Unique" monsters cannot be polymorphed */
@@ -5679,10 +5877,10 @@ note_dies = "
        /* Quest monsters cannot be polymorphed */
        if (r_ptr->flags1 & RF1_QUESTOR) do_poly = FALSE;
 
-       if (p_ptr->riding & (c_ptr->m_idx == p_ptr->riding)) do_poly = FALSE;
+       if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_poly = FALSE;
 
        /* "Unique" and "quest" monsters can only be "killed" by the player. */
-       if (((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7) || (r_ptr->flags1 & RF1_QUESTOR)) && !p_ptr->inside_battle)
+       if (((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & RF7_NAZGUL)) && !p_ptr->inside_battle)
        {
                if (who && (dam > m_ptr->hp)) dam = m_ptr->hp;
        }
@@ -5697,7 +5895,7 @@ note_dies = "
        tmp = dam;
        dam = mon_damage_mod(m_ptr, dam, (bool)(typ == GF_PSY_SPEAR));
 #ifdef JP
-       if ((tmp > 0) && (dam == 0)) note = "¤Ï¥À¥á¡¼¥¸¤ò¼õ¤±¤Æ¤¤¤Ê¤¤";
+       if ((tmp > 0) && (dam == 0)) note = "¤Ï¥À¥á¡¼¥¸¤ò¼õ¤±¤Æ¤¤¤Ê¤¤¡£";
 #else
        if ((tmp > 0) && (dam == 0)) note = " is unharmed.";
 #endif
@@ -5708,182 +5906,179 @@ note_dies = "
                /* Extract method of death */
                note = note_dies;
        }
-
-       /* Mega-Hack -- Handle "polymorph" -- monsters get a saving throw */
-       else if (do_poly && (randint(90) > r_ptr->level))
+       else
        {
-               if (polymorph_monster(y, x))
+               /* Sound and Impact breathers never stun */
+               if (do_stun &&
+                   !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) &&
+                   !(r_ptr->flags3 & RF3_NO_STUN))
                {
                        /* Obvious */
                        if (seen) obvious = TRUE;
 
-                       /* Monster polymorphs */
+                       /* Get confused */
+                       if (m_ptr->stunned)
+                       {
 #ifdef JP
-note = "¤¬ÊѿȤ·¤¿¡ª";
+                               note = "¤Ï¤Ò¤É¤¯¤â¤¦¤í¤¦¤È¤·¤¿¡£";
 #else
-                       note = " changes!";
+                               note = " is more dazed.";
 #endif
 
+                               tmp = m_ptr->stunned + (do_stun / 2);
+                       }
+                       else
+                       {
+#ifdef JP
+                               note = "¤Ï¤â¤¦¤í¤¦¤È¤·¤¿¡£";
+#else
+                               note = " is dazed.";
+#endif
 
-                       /* Turn off the damage */
-                       dam = 0;
+                               tmp = do_stun;
+                       }
 
-                       /* Hack -- Get new monster */
-                       m_ptr = &m_list[c_ptr->m_idx];
+                       /* Apply stun */
+                       m_ptr->stunned = (tmp < 200) ? tmp : 200;
 
-                       /* Hack -- Get new race */
-                       r_ptr = &r_info[m_ptr->r_idx];
+                       /* Get angry */
+                       get_angry = TRUE;
                }
-               else
+
+               /* Confusion and Chaos breathers (and sleepers) never confuse */
+               if (do_conf &&
+                        !(r_ptr->flags3 & RF3_NO_CONF) &&
+                        !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
                {
-                       /* No polymorph */
+                       /* Obvious */
+                       if (seen) obvious = TRUE;
+
+                       /* Already partially confused */
+                       if (m_ptr->confused)
+                       {
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                               note = "¤Ï¤µ¤é¤Ëº®Í𤷤¿¤è¤¦¤À¡£";
 #else
-                       note = " is unaffected!";
+                               note = " looks more confused.";
 #endif
 
-               }
-       }
-
-       /* Handle "teleport" */
-       else if (do_dist)
-       {
-               /* Obvious */
-               if (seen) obvious = TRUE;
+                               tmp = m_ptr->confused + (do_conf / 2);
+                       }
 
-               /* Message */
+                       /* Was not confused */
+                       else
+                       {
 #ifdef JP
-note = "¤¬¾Ã¤¨µî¤Ã¤¿¡ª";
+                               note = "¤Ïº®Í𤷤¿¤è¤¦¤À¡£";
 #else
-               note = " disappears!";
+                               note = " looks confused.";
 #endif
 
-               chg_virtue(V_VALOUR, -1);
+                               tmp = do_conf;
+                       }
 
-               /* Teleport */
-               teleport_away(c_ptr->m_idx, do_dist, (bool)(!who));
+                       /* Apply confusion */
+                       m_ptr->confused = (tmp < 200) ? tmp : 200;
 
-               /* Hack -- get new location */
-               y = m_ptr->fy;
-               x = m_ptr->fx;
+                       /* Get angry */
+                       get_angry = TRUE;
+               }
 
-               /* Hack -- get new grid */
-               c_ptr = &cave[y][x];
-       }
+               if (do_time)
+               {
+                       /* Obvious */
+                       if (seen) obvious = TRUE;
 
-       /* Sound and Impact breathers never stun */
-       else if (do_stun &&
-           !(r_ptr->flags4 & (RF4_BR_SOUN)) &&
-           !(r_ptr->flags4 & (RF4_BR_WALL)) &&
-           !(r_ptr->flags3 & (RF3_NO_STUN)))
-       {
-               /* Obvious */
-               if (seen) obvious = TRUE;
+                       if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp - 1;
 
-               /* Get confused */
-               if (m_ptr->stunned)
-               {
+                       if (do_time)
+                       {
 #ifdef JP
-note = "¤Ï¤Ò¤É¤¯¤â¤¦¤í¤¦¤È¤·¤¿¡£";
+                               note = "¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£";
 #else
-                       note = " is more dazed.";
+                               note = " seems weakened.";
 #endif
-
-                       tmp = m_ptr->stunned + (do_stun / 2);
+                               m_ptr->maxhp -= do_time;
+                               if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp;
+                       }
+                       get_angry = TRUE;
                }
-               else
+
+               /* Mega-Hack -- Handle "polymorph" -- monsters get a saving throw */
+               if (do_poly && (randint1(90) > r_ptr->level))
                {
+                       if (polymorph_monster(y, x))
+                       {
+                               /* Obvious */
+                               if (seen) obvious = TRUE;
+
+                               /* Monster polymorphs */
 #ifdef JP
-note = "¤Ï¤â¤¦¤í¤¦¤È¤·¤¿¡£";
+                               note = "¤¬ÊѿȤ·¤¿¡ª";
 #else
-                       note = " is dazed.";
+                               note = " changes!";
 #endif
 
-                       tmp = do_stun;
-               }
-
-               /* Apply stun */
-               m_ptr->stunned = (tmp < 200) ? tmp : 200;
-
-               /* Get angry */
-               get_angry = TRUE;
-       }
-
-       /* Confusion and Chaos breathers (and sleepers) never confuse */
-       else if (do_conf &&
-                !(r_ptr->flags3 & (RF3_NO_CONF)) &&
-                !(r_ptr->flags4 & (RF4_BR_CONF)) &&
-                !(r_ptr->flags4 & (RF4_BR_CHAO)))
-       {
-               /* Obvious */
-               if (seen) obvious = TRUE;
-
-               /* Already partially confused */
-               if (m_ptr->confused)
-               {
+                               /* Turn off the damage */
+                               dam = 0;
+                       }
+                       else
+                       {
+                               /* No polymorph */
 #ifdef JP
-note = "¤Ï¤µ¤é¤Ëº®Í𤷤¿¤è¤¦¤À¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
-                       note = " looks more confused.";
+                               note = " is unaffected!";
 #endif
+                       }
 
-                       tmp = m_ptr->confused + (do_conf / 2);
+                       /* Hack -- Get new monster */
+                       m_ptr = &m_list[c_ptr->m_idx];
+
+                       /* Hack -- Get new race */
+                       r_ptr = &r_info[m_ptr->r_idx];
                }
 
-               /* Was not confused */
-               else
+               /* Handle "teleport" */
+               if (do_dist)
                {
+                       /* Obvious */
+                       if (seen) obvious = TRUE;
+
+                       /* Message */
 #ifdef JP
-note = "¤Ïº®Í𤷤¿¤è¤¦¤À¡£";
+                       note = "¤¬¾Ã¤¨µî¤Ã¤¿¡ª";
 #else
-                       note = " looks confused.";
+                       note = " disappears!";
 #endif
 
-                       tmp = do_conf;
-               }
-
-               /* Apply confusion */
-               m_ptr->confused = (tmp < 200) ? tmp : 200;
+                       if (!who) chg_virtue(V_VALOUR, -1);
 
-               /* Get angry */
-               get_angry = TRUE;
-       }
-       else if (do_time)
-       {
-               /* Obvious */
-               if (seen) obvious = TRUE;
+                       /* Teleport */
+                       teleport_away(c_ptr->m_idx, do_dist, (bool)(!who));
 
-               if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp-1;
+                       /* Hack -- get new location */
+                       y = m_ptr->fy;
+                       x = m_ptr->fx;
 
-               if (do_time)
-               {
-#ifdef JP
-note = "¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£";
-#else
-                       note = " seems weakened.";
-#endif
-                       m_ptr->maxhp -= do_time;
-                       if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp-m_ptr->maxhp;
+                       /* Hack -- get new grid */
+                       c_ptr = &cave[y][x];
                }
-               get_angry = TRUE;
-       }
 
+               /* Fear */
+               if (do_fear)
+               {
+                       /* Increase fear */
+                       tmp = m_ptr->monfear + do_fear;
 
-       /* Fear */
-       if (do_fear)
-       {
-               /* Increase fear */
-               tmp = m_ptr->monfear + do_fear;
-
-               /* Set fear */
-               m_ptr->monfear = (tmp < 200) ? tmp : 200;
+                       /* Set fear */
+                       m_ptr->monfear = (tmp < 200) ? tmp : 200;
 
-               /* Get angry */
-               get_angry = TRUE;
+                       /* Get angry */
+                       get_angry = TRUE;
+               }
        }
 
-
        /* If another monster did the damage, hurt the monster by hand */
        if (who)
        {
@@ -5894,6 +6089,8 @@ note = "
                /* Wake the monster up */
                m_ptr->csleep = 0;
 
+               if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+
                /* Hurt the monster */
                m_ptr->hp -= dam;
 
@@ -5907,17 +6104,17 @@ note = "
 
                        /* Give detailed messages if destroyed */
                        if (known && note)
-                        {
-                                monster_desc(m_name, m_ptr, 0x100);
-                                if (see_s)
-                                {
-                                        msg_format("%^s%s", m_name, note);
-                                }
-                                else
-                                {
-                                        mon_fight = TRUE;
-                                }
-                        }
+                       {
+                               monster_desc(m_name, m_ptr, MD_TRUE_NAME);
+                               if (see_s)
+                               {
+                                       msg_format("%^s%s", m_name, note);
+                               }
+                               else
+                               {
+                                       mon_fight = TRUE;
+                               }
+                       }
 
                        monster_gain_exp(who, m_ptr->r_idx);
 
@@ -5945,14 +6142,14 @@ msg_print("
                        if (note && seen) msg_format("%^s%s", m_name, note);
 
                        /* Hack -- Pain message */
-                        else if (see_s)
-                        {
-                                message_pain(c_ptr->m_idx, dam);
-                        }
-                        else
-                        {
-                                mon_fight = TRUE;
-                        }
+                       else if (see_s)
+                       {
+                               message_pain(c_ptr->m_idx, dam);
+                       }
+                       else
+                       {
+                               mon_fight = TRUE;
+                       }
 
                        /* Hack -- handle sleep */
                        if (do_sleep) m_ptr->csleep = do_sleep;
@@ -5996,7 +6193,7 @@ msg_format("%s%s", m_name, note);
 
 
                        /* Hack -- Pain message */
-                       else if (known)
+                       else if (known && (dam || !do_fear))
                        {
                                message_pain(c_ptr->m_idx, dam);
                        }
@@ -6031,7 +6228,7 @@ msg_format("%^s
                int count = 0;
                do
                {
-                       switch (randint(28))
+                       switch (randint1(28))
                        {
                        case 1: case 2:
                                if (!count)
@@ -6042,7 +6239,7 @@ msg_print("
                                        msg_print("The ground trembles...");
 #endif
 
-                                       earthquake(ty, tx, 4 + rand_int(4));
+                                       earthquake(ty, tx, 4 + randint0(4));
                                        if (!one_in_(6)) break;
                                }
                        case 3: case 4: case 5: case 6:
@@ -6088,21 +6285,17 @@ msg_print("
                                if (!one_in_(6)) break;
                        case 19: case 20: case 21: case 22:
                        {
-                               bool pet = FALSE, friendly = FALSE;
+                               bool pet = !one_in_(3);
+                               u32b mode = PM_ALLOW_GROUP;
 
-                               if (one_in_(3))
-                               {
-                                       friendly = TRUE;
-                               }
-                               else
-                               {
-                                       pet = TRUE;
-                               }
-                               count += summon_specific((pet ? -1 : 0), py, px, (pet ? p_ptr->lev*2/3+randint(p_ptr->lev/2) : dun_level), 0, TRUE, friendly, pet, FALSE, (bool)(!pet));
+                               if (pet) mode |= PM_FORCE_PET;
+                               else mode |= (PM_NO_PET | PM_FORCE_FRIENDLY);
+
+                               count += summon_specific((pet ? -1 : 0), py, px, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode);
                                if (!one_in_(6)) break;
                        }
                        case 23: case 24: case 25:
-                               if (p_ptr->hold_life && (rand_int(100) < 75)) break;
+                               if (p_ptr->hold_life && (randint0(100) < 75)) break;
 #ifdef JP
 msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
 #else
@@ -6130,7 +6323,7 @@ msg_print("
                                }
                                else
                                {
-                                       (void)do_dec_stat(rand_int(6));
+                                       (void)do_dec_stat(randint0(6));
                                }
                                break;
                        }
@@ -6171,7 +6364,7 @@ msg_print("
                                set_target(m_ptr, monster_target_y, monster_target_x);
                        }
                }
-               else if (is_pet(&m_list[who]) && (m_ptr->target_y != py) && (m_ptr->target_x != px))
+               else if (is_pet(&m_list[who]) && !player_bold(m_ptr->target_y, m_ptr->target_x))
                {
                        set_target(m_ptr, m_list[who].fy, m_list[who].fx);
                }
@@ -6233,9 +6426,10 @@ msg_print("
  * We return "TRUE" if any "obvious" effects were observed.  XXX XXX Actually,
  * we just assume that the effects were obvious, for historical reasons.
  */
-static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int typ, int a_rad, int monspell)
+static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int typ, int flg, int monspell)
 {
        int k = 0;
+       int rlev = 0;
 
        /* Hack -- assume obvious */
        bool obvious = TRUE;
@@ -6247,7 +6441,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
        bool fuzzy = FALSE;
 
        /* Source monster */
-       monster_type *m_ptr;
+       monster_type *m_ptr = NULL;
 
        /* Monster name (for attacks) */
        char m_name[80];
@@ -6258,11 +6452,13 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
        /* Hack -- messages */
        cptr act = NULL;
 
+       int get_damage = 0;
+
 
        /* Player is not here */
-       if ((x != px) || (y != py)) return (FALSE);
+       if (!player_bold(y, x)) return (FALSE);
 
-       if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && (rand_int(55) < (p_ptr->lev*3/5+20)) && who && (who != p_ptr->riding))
+       if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && (randint0(55) < (p_ptr->lev*3/5+20)) && who && (who != p_ptr->riding))
        {
                kawarimi(TRUE);
                return FALSE;
@@ -6272,15 +6468,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
        if (!who) return (FALSE);
        if (who == p_ptr->riding) return (FALSE);
 
-       if ((p_ptr->reflect || p_ptr->tim_reflect || ((p_ptr->special_defense & KATA_FUUJIN) && !p_ptr->blind)) && !a_rad && !one_in_(10) && (typ != GF_PSY_SPEAR))
+       if ((p_ptr->reflect || ((p_ptr->special_defense & KATA_FUUJIN) && !p_ptr->blind)) && (flg & PROJECT_REFLECTABLE) && !one_in_(10))
        {
                byte t_y, t_x;
                int max_attempts = 10;
 
 #ifdef JP
-if (blind) msg_print("²¿¤«¤¬Ä·¤ÍÊ֤ä¿¡ª");
-else if (p_ptr->special_defense & KATA_FUUJIN) msg_print("É÷¤ÎÇ¡¤¯Éð´ï¤ò¿¶¤ë¤Ã¤ÆÃƤ­ÊÖ¤·¤¿¡ª");
-else msg_print("¹¶·â¤¬Ä·¤ÍÊ֤ä¿¡ª");
+               if (blind) msg_print("²¿¤«¤¬Ä·¤ÍÊ֤ä¿¡ª");
+               else if (p_ptr->special_defense & KATA_FUUJIN) msg_print("É÷¤ÎÇ¡¤¯Éð´ï¤ò¿¶¤ë¤Ã¤ÆÃƤ­ÊÖ¤·¤¿¡ª");
+               else msg_print("¹¶·â¤¬Ä·¤ÍÊ֤ä¿¡ª");
 #else
                if (blind) msg_print("Something bounces!");
                else msg_print("The attack bounces!");
@@ -6288,22 +6484,30 @@ else msg_print("
 
 
                /* Choose 'new' target */
-               do
+               if (who > 0)
                {
-                       t_y = m_list[who].fy - 1 + randint(3);
-                       t_x = m_list[who].fx - 1 + randint(3);
-                       max_attempts--;
-               }
-               while (max_attempts && in_bounds2u(t_y, t_x) &&
-                    !(player_has_los_bold(t_y, t_x)));
+                       do
+                       {
+                               t_y = m_list[who].fy - 1 + randint1(3);
+                               t_x = m_list[who].fx - 1 + randint1(3);
+                               max_attempts--;
+                       }
+                       while (max_attempts && in_bounds2u(t_y, t_x) &&
+                            !(player_has_los_bold(t_y, t_x)));
 
-               if (max_attempts < 1)
+                       if (max_attempts < 1)
+                       {
+                               t_y = m_list[who].fy;
+                               t_x = m_list[who].fx;
+                       }
+               }
+               else
                {
-                       t_y = m_list[who].fy;
-                       t_x = m_list[who].fx;
+                       t_y = py - 1 + randint1(3);
+                       t_x = px - 1 + randint1(3);
                }
 
-               project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP|PROJECT_KILL), monspell);
+               project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP|PROJECT_KILL|PROJECT_REFLECTABLE), monspell);
 
                disturb(1, 0);
                return TRUE;
@@ -6321,14 +6525,43 @@ else msg_print("
        if (blind) fuzzy = TRUE;
 
 
-       /* Get the source monster */
-       m_ptr = &m_list[who];
+       if (who > 0)
+       {
+               /* Get the source monster */
+               m_ptr = &m_list[who];
+               /* Extract the monster level */
+               rlev = (((&r_info[m_ptr->r_idx])->level >= 1) ? (&r_info[m_ptr->r_idx])->level : 1);
 
-       /* Get the monster name */
-       monster_desc(m_name, m_ptr, 0);
+               /* Get the monster name */
+               monster_desc(m_name, m_ptr, 0);
+
+               /* Get the monster's real name (gotten before polymorph!) */
+               strcpy(killer, who_name);
+       }
+       else
+       {
+               switch (who)
+               {
+               case PROJECT_WHO_UNCTRL_POWER:
+#ifdef JP
+                       strcpy(killer, "À©¸æ¤Ç¤­¤Ê¤¤ÎϤÎÈÅή");
+#else
+                       strcpy(killer, "uncontrollable power storm");
+#endif
+                       break;
 
-       /* Get the monster's real name (gotten before polymorph!) */
-       strcpy(killer, who_name);
+               default:
+#ifdef JP
+                       strcpy(killer, "æ«");
+#else
+                       strcpy(killer, "a trap");
+#endif
+                       break;
+               }
+
+               /* Paranoia */
+               strcpy(m_name, killer);
+       }
 
        /* Analyze the damage */
        switch (typ)
@@ -6341,8 +6574,8 @@ if (fuzzy) msg_print("
 #else
                        if (fuzzy) msg_print("You are hit by acid!");
 #endif
-
-                       acid_dam(dam, killer, monspell);
+                       
+                       get_damage = acid_dam(dam, killer, monspell);
                        break;
                }
 
@@ -6355,7 +6588,7 @@ if (fuzzy) msg_print("
                        if (fuzzy) msg_print("You are hit by fire!");
 #endif
 
-                       fire_dam(dam, killer, monspell);
+                       get_damage = fire_dam(dam, killer, monspell);
                        break;
                }
 
@@ -6368,7 +6601,7 @@ if (fuzzy) msg_print("
                        if (fuzzy) msg_print("You are hit by cold!");
 #endif
 
-                       cold_dam(dam, killer, monspell);
+                       get_damage = cold_dam(dam, killer, monspell);
                        break;
                }
 
@@ -6381,14 +6614,14 @@ if (fuzzy) msg_print("
                        if (fuzzy) msg_print("You are hit by lightning!");
 #endif
 
-                       elec_dam(dam, killer, monspell);
+                       get_damage = elec_dam(dam, killer, monspell);
                        break;
                }
 
                /* Standard damage -- also poisons player */
                case GF_POIS:
                {
-                       bool double_resist = (p_ptr->oppose_pois  || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU));
+                       bool double_resist = IS_OPPOSE_POIS();
 #ifdef JP
 if (fuzzy) msg_print("ÆǤǹ¶·â¤µ¤ì¤¿¡ª");
 #else
@@ -6404,11 +6637,11 @@ if (fuzzy) msg_print("
                                do_dec_stat(A_CON);
                        }
 
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
 
                        if (!(double_resist || p_ptr->resist_pois))
                        {
-                               set_poisoned(p_ptr->poisoned + rand_int(dam) + 10);
+                               set_poisoned(p_ptr->poisoned + randint0(dam) + 10);
                        }
                        break;
                }
@@ -6416,7 +6649,7 @@ if (fuzzy) msg_print("
                /* Standard damage -- also poisons / mutates player */
                case GF_NUKE:
                {
-                       bool double_resist = (p_ptr->oppose_pois  || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU));
+                       bool double_resist = IS_OPPOSE_POIS();
 #ifdef JP
 if (fuzzy) msg_print("Êü¼Íǽ¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
@@ -6425,10 +6658,10 @@ if (fuzzy) msg_print("
 
                        if (p_ptr->resist_pois) dam = (2 * dam + 2) / 5;
                        if (double_resist) dam = (2 * dam + 2) / 5;
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        if (!(double_resist || p_ptr->resist_pois))
                        {
-                               set_poisoned(p_ptr->poisoned + rand_int(dam) + 10);
+                               set_poisoned(p_ptr->poisoned + randint0(dam) + 10);
 
                                if (one_in_(5)) /* 6 */
                                {
@@ -6461,7 +6694,7 @@ if (fuzzy) msg_print("
                        if (fuzzy) msg_print("You are hit by something!");
 #endif
 
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6478,7 +6711,7 @@ if (fuzzy) msg_print("
                                dam /= 2;
                        else if (p_ptr->align < -10)
                                dam *= 2;
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6492,7 +6725,7 @@ if (fuzzy) msg_print("
 
                        if (p_ptr->align > 10)
                                dam *= 2;
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6506,7 +6739,7 @@ if (fuzzy) msg_print("
 #endif
 
                        else if ((inventory[INVEN_RARM].name1 == ART_ZANTETSU) || (inventory[INVEN_LARM].name1 == ART_ZANTETSU))
-                       {
+                       {
 #ifdef JP
                                msg_print("Ìð¤ò»Â¤ê¼Î¤Æ¤¿¡ª");
 #else
@@ -6514,7 +6747,7 @@ if (fuzzy) msg_print("
 #endif
                                break;
                        }
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6522,22 +6755,21 @@ if (fuzzy) msg_print("
                case GF_PLASMA:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤È¤Æ¤âÇ®¤¤¤â¤Î¤Ç¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¤È¤Æ¤âÇ®¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something *HOT*!");
 #endif
 
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
 
                        if (!p_ptr->resist_sound)
                        {
-                               int k = (randint((dam > 40) ? 35 : (dam * 3 / 4 + 5)));
+                               int k = (randint1((dam > 40) ? 35 : (dam * 3 / 4 + 5)));
                                (void)set_stun(p_ptr->stun + k);
                        }
 
                        if (!(p_ptr->resist_fire ||
-                             p_ptr->oppose_fire ||
-                             music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU) ||
+                             IS_OPPOSE_FIRE() ||
                              p_ptr->immune_fire))
                        {
                                inven_damage(set_acid_destroy, 3);
@@ -6559,40 +6791,9 @@ if (fuzzy) msg_print("
                        if (p_ptr->resist_neth)
                        {
                                if (!prace_is_(RACE_SPECTRE))
-                                       dam *= 6; dam /= (randint(4) + 7);
-                       }
-                       else if (p_ptr->prace != RACE_ANDROID)
-                       {
-                               if (p_ptr->hold_life && (rand_int(100) < 75))
-                               {
-#ifdef JP
-msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª");
-#else
-                                       msg_print("You keep hold of your life force!");
-#endif
-
-                               }
-                               else if (p_ptr->hold_life)
-                               {
-#ifdef JP
-msg_print("À¸Ì¿ÎϤ¬¾¯¤·ÂΤ«¤éÈ´¤±Íî¤Á¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                       msg_print("You feel your life slipping away!");
-#endif
-
-                                       lose_exp(200 + (p_ptr->exp / 1000) * MON_DRAIN_LIFE);
-                               }
-                               else
-                               {
-#ifdef JP
-msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                       msg_print("You feel your life draining away!");
-#endif
-
-                                       lose_exp(200 + (p_ptr->exp / 100) * MON_DRAIN_LIFE);
-                               }
+                                       dam *= 6; dam /= (randint1(4) + 7);
                        }
+                       else drain_exp(200 + (p_ptr->exp / 100), 200 + (p_ptr->exp / 1000), 75);
 
                        if (prace_is_(RACE_SPECTRE))
                        {
@@ -6607,7 +6808,7 @@ msg_print("
                        }
                        else
                        {
-                               take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        }
 
                        break;
@@ -6624,11 +6825,11 @@ if (fuzzy) msg_print("
 
                        if (!p_ptr->resist_sound)
                        {
-                               set_stun(p_ptr->stun + randint(40));
+                               set_stun(p_ptr->stun + randint1(40));
                        }
                        if (!p_ptr->resist_conf)
                        {
-                               set_confused(p_ptr->confused + randint(5) + 5);
+                               set_confused(p_ptr->confused + randint1(5) + 5);
                        }
 
                        if (one_in_(5))
@@ -6636,7 +6837,7 @@ if (fuzzy) msg_print("
                                inven_damage(set_cold_destroy, 3);
                        }
 
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6651,15 +6852,15 @@ if (fuzzy) msg_print("̵
 
                        if (p_ptr->resist_chaos)
                        {
-                               dam *= 6; dam /= (randint(4) + 7);
+                               dam *= 6; dam /= (randint1(4) + 7);
                        }
                        if (!p_ptr->resist_conf)
                        {
-                               (void)set_confused(p_ptr->confused + rand_int(20) + 10);
+                               (void)set_confused(p_ptr->confused + randint0(20) + 10);
                        }
                        if (!p_ptr->resist_chaos)
                        {
-                               (void)set_image(p_ptr->image + randint(10));
+                               (void)set_image(p_ptr->image + randint1(10));
                                if (one_in_(3))
                                {
 #ifdef JP
@@ -6673,45 +6874,14 @@ msg_print("
                        }
                        if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
                        {
-                               if (p_ptr->prace == RACE_ANDROID)
-                               {
-                               }
-                               else if (p_ptr->hold_life && (rand_int(100) < 75))
-                               {
-#ifdef JP
-msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª");
-#else
-                                       msg_print("You keep hold of your life force!");
-#endif
-
-                               }
-                               else if (p_ptr->hold_life)
-                               {
-#ifdef JP
-msg_print("À¸Ì¿ÎϤ¬¾¯¤·ÂΤ«¤éÈ´¤±Íî¤Á¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                       msg_print("You feel your life slipping away!");
-#endif
-
-                                       lose_exp(500 + (p_ptr->exp / 1000) * MON_DRAIN_LIFE);
-                               }
-                               else
-                               {
-#ifdef JP
-msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                       msg_print("You feel your life draining away!");
-#endif
-
-                                       lose_exp(5000 + (p_ptr->exp / 100) * MON_DRAIN_LIFE);
-                               }
+                               drain_exp(5000 + (p_ptr->exp / 100), 500 + (p_ptr->exp / 1000), 75);
                        }
                        if (!p_ptr->resist_chaos || one_in_(9))
                        {
                                inven_damage(set_elec_destroy, 2);
                                inven_damage(set_fire_destroy, 2);
                        }
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6726,7 +6896,7 @@ if (fuzzy) msg_print("
 
                        if (p_ptr->resist_shard)
                        {
-                               dam *= 6; dam /= (randint(4) + 7);
+                               dam *= 6; dam /= (randint1(4) + 7);
                        }
                        else
                        {
@@ -6738,7 +6908,7 @@ if (fuzzy) msg_print("
                                inven_damage(set_cold_destroy, 2);
                        }
 
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6753,11 +6923,11 @@ if (fuzzy) msg_print("
 
                        if (p_ptr->resist_sound)
                        {
-                               dam *= 5; dam /= (randint(4) + 7);
+                               dam *= 5; dam /= (randint1(4) + 7);
                        }
                        else
                        {
-                               int k = (randint((dam > 90) ? 35 : (dam / 3 + 5)));
+                               int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
                                (void)set_stun(p_ptr->stun + k);
                        }
 
@@ -6766,7 +6936,7 @@ if (fuzzy) msg_print("
                                inven_damage(set_cold_destroy, 2);
                        }
 
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6781,13 +6951,13 @@ if (fuzzy) msg_print("
 
                        if (p_ptr->resist_conf)
                        {
-                               dam *= 5; dam /= (randint(4) + 7);
+                               dam *= 5; dam /= (randint1(4) + 7);
                        }
                        if (!p_ptr->resist_conf)
                        {
-                               (void)set_confused(p_ptr->confused + randint(20) + 10);
+                               (void)set_confused(p_ptr->confused + randint1(20) + 10);
                        }
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6795,20 +6965,20 @@ if (fuzzy) msg_print("
                case GF_DISENCHANT:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤µ¤¨¤Ê¤¤¤â¤Î¤Ç¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       if (fuzzy) msg_print("²¿¤«¤µ¤¨¤Ê¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
 #else
                        if (fuzzy) msg_print("You are hit by something static!");
 #endif
 
                        if (p_ptr->resist_disen)
                        {
-                               dam *= 6; dam /= (randint(4) + 7);
+                               dam *= 6; dam /= (randint1(4) + 7);
                        }
                        else
                        {
                                (void)apply_disenchant(0);
                        }
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6823,13 +6993,13 @@ if (fuzzy) msg_print("
 
                        if (p_ptr->resist_nexus)
                        {
-                               dam *= 6; dam /= (randint(4) + 7);
+                               dam *= 6; dam /= (randint1(4) + 7);
                        }
                        else
                        {
                                apply_nexus(m_ptr);
                        }
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6844,9 +7014,9 @@ if (fuzzy) msg_print("
 
                        if (!p_ptr->resist_sound)
                        {
-                               (void)set_stun(p_ptr->stun + randint(20));
+                               (void)set_stun(p_ptr->stun + randint1(20));
                        }
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6862,7 +7032,7 @@ if (fuzzy) msg_print("
 
                        if (!p_ptr->resist_sound)
                        {
-                               (void)set_stun(p_ptr->stun + randint(20));
+                               (void)set_stun(p_ptr->stun + randint1(20));
                        }
                        if (p_ptr->resist_shard)
                        {
@@ -6878,7 +7048,7 @@ if (fuzzy) msg_print("
                                inven_damage(set_cold_destroy, 3);
                        }
 
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6891,8 +7061,8 @@ if (fuzzy) msg_print("
                        if (fuzzy) msg_print("You are hit by something slow!");
 #endif
 
-                       (void)set_slow(p_ptr->slow + rand_int(4) + 4, FALSE);
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6907,11 +7077,11 @@ if (fuzzy) msg_print("
 
                        if (p_ptr->resist_lite)
                        {
-                               dam *= 4; dam /= (randint(4) + 7);
+                               dam *= 4; dam /= (randint1(4) + 7);
                        }
                        else if (!blind && !p_ptr->resist_blind)
                        {
-                               (void)set_blind(p_ptr->blind + randint(5) + 2);
+                               (void)set_blind(p_ptr->blind + randint1(5) + 2);
                        }
                        if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
                        {
@@ -6928,7 +7098,7 @@ msg_print("
                                dam = dam * 4 / 3;
                        }
                        if (p_ptr->wraith_form) dam *= 2;
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
 
                        if (p_ptr->wraith_form)
                        {
@@ -6964,15 +7134,15 @@ if (fuzzy) msg_print("
 
                        if (p_ptr->resist_dark)
                        {
-                               dam *= 4; dam /= (randint(4) + 7);
+                               dam *= 4; dam /= (randint1(4) + 7);
 
                                if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE) || p_ptr->wraith_form) dam = 0;
                        }
                        else if (!blind && !p_ptr->resist_blind)
                        {
-                               (void)set_blind(p_ptr->blind + randint(5) + 2);
+                               (void)set_blind(p_ptr->blind + randint1(5) + 2);
                        }
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -6988,7 +7158,7 @@ if (fuzzy) msg_print("
                        if (p_ptr->resist_time)
                        {
                                dam *= 4;
-                               dam /= (randint(4) + 7);
+                               dam /= (randint1(4) + 7);
 #ifdef JP
 msg_print("»þ´Ö¤¬Ä̤ê²á¤®¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
 #else
@@ -6998,7 +7168,7 @@ msg_print("
                        }
                        else
                        {
-                               switch (randint(10))
+                               switch (randint1(10))
                                {
                                        case 1: case 2: case 3: case 4: case 5:
                                        {
@@ -7015,7 +7185,7 @@ msg_print("
 
                                        case 6: case 7: case 8: case 9:
                                        {
-                                               switch (randint(6))
+                                               switch (randint1(6))
                                                {
 #ifdef JP
 case 1: k = A_STR; act = "¶¯¤¯"; break;
@@ -7068,7 +7238,7 @@ msg_print("
                                }
                        }
 
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -7076,8 +7246,8 @@ msg_print("
                case GF_GRAVITY:
                {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«½Å¤¤¤â¤Î¤Ç¤Ç¹¶·â¤µ¤ì¤¿¡ª");
-msg_print("¼þÊդνÅÎϤ¬¤æ¤¬¤ó¤À¡£");
+                       if (fuzzy) msg_print("²¿¤«½Å¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+                       msg_print("¼þÊդνÅÎϤ¬¤æ¤¬¤ó¤À¡£");
 #else
                        if (fuzzy) msg_print("You are hit by something heavy!");
                        msg_print("Gravity warps around you.");
@@ -7085,10 +7255,10 @@ msg_print("
 
                        teleport_player(5);
                        if (!p_ptr->ffall)
-                               (void)set_slow(p_ptr->slow + rand_int(4) + 4, FALSE);
+                               (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
                        if (!(p_ptr->resist_sound || p_ptr->ffall))
                        {
-                               int k = (randint((dam > 90) ? 35 : (dam / 3 + 5)));
+                               int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5)));
                                (void)set_stun(p_ptr->stun + k);
                        }
                        if (p_ptr->ffall)
@@ -7101,7 +7271,7 @@ msg_print("
                                inven_damage(set_cold_destroy, 2);
                        }
 
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -7114,7 +7284,7 @@ if (fuzzy) msg_print("
                        if (fuzzy) msg_print("You are hit by pure energy!");
 #endif
 
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        break;
                }
 
@@ -7139,7 +7309,7 @@ if (fuzzy) msg_print("
                        if (fuzzy) msg_print("You are hit by something!");
 #endif
 
-                       (void)set_fast(p_ptr->fast + randint(5), FALSE);
+                       (void)set_fast(p_ptr->fast + randint1(5), FALSE);
                        dam = 0;
                        break;
                }
@@ -7152,7 +7322,7 @@ if (fuzzy) msg_print("
                        if (fuzzy) msg_print("You are hit by something slow!");
 #endif
 
-                       (void)set_slow(p_ptr->slow + rand_int(4) + 4, FALSE);
+                       (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
                        break;
                }
 
@@ -7196,118 +7366,319 @@ msg_print("
                case GF_SUPER_RAY:
                {
 #ifdef JP
-if (fuzzy) msg_print("ËâË¡¤Î¥ª¡¼¥é¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+if (fuzzy) msg_print("ËâË¡¤Î¥ª¡¼¥é¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+#else
+                       if (fuzzy) msg_print("You are hit by an aura of magic!");
+#endif
+
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       break;
+               }
+
+               /* Pure damage */
+               case GF_PSY_SPEAR:
+               {
+#ifdef JP
+if (fuzzy) msg_print("¥¨¥Í¥ë¥®¡¼¤Î²ô¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+#else
+                       if (fuzzy) msg_print("You are hit by an energy!");
+#endif
+
+                       get_damage = take_hit(DAMAGE_FORCE, dam, killer, monspell);
+                       break;
+               }
+
+               /* Pure damage */
+               case GF_METEOR:
+               {
+#ifdef JP
+if (fuzzy) msg_print("²¿¤«¤¬¶õ¤«¤é¤¢¤Ê¤¿¤ÎƬ¾å¤ËÍî¤Á¤Æ¤­¤¿¡ª");
+#else
+                       if (fuzzy) msg_print("Something falls from the sky on you!");
+#endif
+
+                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       if (!p_ptr->resist_shard || one_in_(13))
+                       {
+                               if (!p_ptr->immune_fire) inven_damage(set_fire_destroy, 2);
+                               inven_damage(set_cold_destroy, 2);
+                       }
+
+                       break;
+               }
+
+               /* Ice -- cold plus stun plus cuts */
+               case GF_ICE:
+               {
+#ifdef JP
+if (fuzzy) msg_print("²¿¤«±Ô¤¯Î䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+#else
+                       if (fuzzy) msg_print("You are hit by something sharp and cold!");
+#endif
+
+                       cold_dam(dam, killer, monspell);
+                       if (!p_ptr->resist_shard)
+                       {
+                               (void)set_cut(p_ptr->cut + damroll(5, 8));
+                       }
+                       if (!p_ptr->resist_sound)
+                       {
+                               (void)set_stun(p_ptr->stun + randint1(15));
+                       }
+
+                       if ((!(p_ptr->resist_cold || IS_OPPOSE_COLD())) || one_in_(12))
+                       {
+                               if (!p_ptr->immune_cold) inven_damage(set_cold_destroy, 3);
+                       }
+
+                       break;
+               }
+
+               /* Death Ray */
+               case GF_DEATH_RAY:
+               {
+#ifdef JP
+if (fuzzy) msg_print("²¿¤«Èó¾ï¤ËÎ䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+#else
+                       if (fuzzy) msg_print("You are hit by something extremely cold!");
+#endif
+
+
+                       if (p_ptr->mimic_form)
+                       {
+                               if (!(mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
+                                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                       }
+                       else
+                       {
+
+                       switch (p_ptr->prace)
+                       {
+                               /* Some races are immune */
+                               case RACE_GOLEM:
+                               case RACE_SKELETON:
+                               case RACE_ZOMBIE:
+                               case RACE_VAMPIRE:
+                               case RACE_DEMON:
+                               case RACE_SPECTRE:
+                               {
+                                       dam = 0;
+                                       break;
+                               }
+                               /* Hurt a lot */
+                               default:
+                               {
+                                       get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                                       break;
+                               }
+                       }
+                       }
+
+                       break;
+               }
+
+               /* Mind blast */
+               case GF_MIND_BLAST:
+               {
+                       if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
+                       {
+#ifdef JP
+msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+#else
+                               msg_print("You resist the effects!");
+#endif
+                               learn_spell(MS_MIND_BLAST);
+                       }
+                       else
+                       {
+#ifdef JP
+msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+#else
+                               msg_print("Your mind is blasted by psyonic energy.");
+#endif
+
+                               if (!p_ptr->resist_conf)
+                               {
+                                       (void)set_confused(p_ptr->confused + randint0(4) + 4);
+                               }
+
+                               if (!p_ptr->resist_chaos && one_in_(3))
+                               {
+                                       (void)set_image(p_ptr->image + randint0(250) + 150);
+                               }
+
+                               p_ptr->csp -= 50;
+                               if (p_ptr->csp < 0)
+                               {
+                                       p_ptr->csp = 0;
+                                       p_ptr->csp_frac = 0;
+                               }
+                               p_ptr->redraw |= PR_MANA;
+
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_MIND_BLAST);
+                       }
+                       break;
+               }
+               /* Brain smash */
+               case GF_BRAIN_SMASH:
+               {
+                       if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
+                       {
+#ifdef JP
+msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+#else
+                               msg_print("You resist the effects!");
+#endif
+                               learn_spell(MS_BRAIN_SMASH);
+                       }
+                       else
+                       {
+#ifdef JP
+msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+#else
+                               msg_print("Your mind is blasted by psionic energy.");
+#endif
+
+                               p_ptr->csp -= 100;
+                               if (p_ptr->csp < 0)
+                               {
+                                       p_ptr->csp = 0;
+                                       p_ptr->csp_frac = 0;
+                               }
+                               p_ptr->redraw |= PR_MANA;
+
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_BRAIN_SMASH);
+                               if (!p_ptr->resist_blind)
+                               {
+                                       (void)set_blind(p_ptr->blind + 8 + randint0(8));
+                               }
+                               if (!p_ptr->resist_conf)
+                               {
+                                       (void)set_confused(p_ptr->confused + randint0(4) + 4);
+                               }
+                               if (!p_ptr->free_act)
+                               {
+                                       (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4);
+                               }
+                               (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
+
+                               while (randint0(100 + rlev/2) > (MAX(5, p_ptr->skill_sav)))
+                                       (void)do_dec_stat(A_INT);
+                               while (randint0(100 + rlev/2) > (MAX(5, p_ptr->skill_sav)))
+                                       (void)do_dec_stat(A_WIS);
+
+                               if (!p_ptr->resist_chaos)
+                               {
+                                       (void)set_image(p_ptr->image + randint0(250) + 150);
+                               }
+                       }
+                       break;
+               }
+               /* cause 1 */
+               case GF_CAUSE_1:
+               {
+                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       {
+#ifdef JP
+msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
-                       if (fuzzy) msg_print("You are hit by an aura of magic!");
+                               msg_print("You resist the effects!");
 #endif
-
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
+                               learn_spell(MS_CAUSE_1);
+                       }
+                       else
+                       {
+                               curse_equipment(15, 0);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_1);
+                       }
                        break;
                }
-
-               /* Pure damage */
-               case GF_PSY_SPEAR:
+               /* cause 2 */
+               case GF_CAUSE_2:
                {
+                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       {
 #ifdef JP
-if (fuzzy) msg_print("¥¨¥Í¥ë¥®¡¼¤Î²ô¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
-                       if (fuzzy) msg_print("You are hit by an energy!");
+                               msg_print("You resist the effects!");
 #endif
-
-                       take_hit(DAMAGE_FORCE, dam, killer, monspell);
+                               learn_spell(MS_CAUSE_2);
+                       }
+                       else
+                       {
+                               curse_equipment(25, MIN(rlev/2-15, 5));
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_2);
+                       }
                        break;
                }
-
-               /* Pure damage */
-               case GF_METEOR:
+               /* cause 3 */
+               case GF_CAUSE_3:
                {
+                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«¤¬¶õ¤«¤é¤¢¤Ê¤¿¤ÎƬ¾å¤ËÍî¤Á¤Æ¤­¤¿¡ª");
+msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
-                       if (fuzzy) msg_print("Something falls from the sky on you!");
+                               msg_print("You resist the effects!");
 #endif
-
-                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
-                       if (!p_ptr->resist_shard || one_in_(13))
+                               learn_spell(MS_CAUSE_3);
+                       }
+                       else
                        {
-                               if (!p_ptr->immune_fire) inven_damage(set_fire_destroy, 2);
-                               inven_damage(set_cold_destroy, 2);
+                               curse_equipment(33, MIN(rlev/2-15, 15));
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_3);
                        }
-
                        break;
                }
-
-               /* Ice -- cold plus stun plus cuts */
-               case GF_ICE:
+               /* cause 4 */
+               case GF_CAUSE_4:
                {
+                       if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU))
+                       {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«±Ô¤¯Î䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+msg_print("¤·¤«¤·È빦¤òÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
-                       if (fuzzy) msg_print("You are hit by something sharp and cold!");
+                               msg_print("You resist the effects!");
 #endif
-
-                       cold_dam(dam, killer, monspell);
-                       if (!p_ptr->resist_shard)
-                       {
-                               (void)set_cut(p_ptr->cut + damroll(5, 8));
-                       }
-                       if (!p_ptr->resist_sound)
-                       {
-                               (void)set_stun(p_ptr->stun + randint(15));
+                               learn_spell(MS_CAUSE_4);
                        }
-
-                       if ((!(p_ptr->resist_cold || p_ptr->oppose_cold || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))) || one_in_(12))
+                       else
                        {
-                               if (!p_ptr->immune_cold) inven_damage(set_cold_destroy, 3);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_4);
+                               (void)set_cut(p_ptr->cut + damroll(10, 10));
                        }
-
                        break;
                }
-
-               /* Death Ray */
-               case GF_DEATH_RAY:
+               /* Hand of Doom */
+               case GF_HAND_DOOM:
                {
+                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
+                       {
 #ifdef JP
-if (fuzzy) msg_print("²¿¤«Èó¾ï¤ËÎ䤿¤¤¤â¤Î¤Ç¹¶·â¤µ¤ì¤¿¡ª");
+msg_format("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
-                       if (fuzzy) msg_print("You are hit by something extremely cold!");
+                               msg_format("You resist the effects!");
 #endif
+                               learn_spell(MS_HAND_DOOM);
 
-
-                       if (p_ptr->mimic_form)
-                       {
-                               if (!(mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
-                                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        }
                        else
                        {
+#ifdef JP
+msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
+#else
+                               msg_print("You feel your life fade away!");
+#endif
 
-                       switch (p_ptr->prace)
-                       {
-                               /* Some races are immune */
-                               case RACE_GOLEM:
-                               case RACE_SKELETON:
-                               case RACE_ZOMBIE:
-                               case RACE_VAMPIRE:
-                               case RACE_DEMON:
-                               case RACE_SPECTRE:
-                               {
-                                       dam = 0;
-                                       break;
-                               }
-                               /* Hurt a lot */
-                               default:
-                               {
-                                       take_hit(DAMAGE_ATTACK, dam, killer, monspell);
-                                       break;
-                               }
-                       }
-                       }
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, m_name, MS_HAND_DOOM);
+                               curse_equipment(40, 20);
 
+                               if (p_ptr->chp < 1) p_ptr->chp = 1;
+                       }
                        break;
                }
 
-
                /* Default */
                default:
                {
@@ -7318,6 +7689,22 @@ if (fuzzy) msg_print("
                }
        }
 
+       if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead && (who > 0))
+       {
+#ifdef JP
+               msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
+#else
+               char m_name_self[80];
+
+               /* hisself */
+               monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
+
+               msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
+#endif
+               project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
+               set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
+       }
+
        if (p_ptr->riding && dam > 0)
        {
                rakubadam_p = (dam > 200) ? 200 : dam;
@@ -7594,28 +7981,79 @@ bool in_disintegration_range(int y1, int x1, int y2, int x2)
        return (TRUE);
 }
 
+
+/*
+ *  Do disintegration effect on the terrain
+ *  before we decide the region of the effect.
+ */
+static bool do_disintegration(int by, int bx, int y, int x)
+{
+       byte feat;
+
+       /* Disintegration balls explosions are stopped by perma-walls */
+       if (!in_disintegration_range(by, bx, y, x)) return FALSE;
+
+       /* Destroy mirror/glyph */
+       remove_mirror(y, x);
+
+       /* Permanent walls and artifacts don't get effect */
+       /* But not protect monsters and other objects */
+       if (cave_perma_bold(y, x)) return TRUE;
+
+       feat = cave[y][x].feat;
+
+       if ((feat < FEAT_PATTERN_START || feat > FEAT_PATTERN_XTRA2) &&
+           (feat < FEAT_DEEP_WATER || feat > FEAT_GRASS))
+       {
+               if (feat == FEAT_TREES || feat == FEAT_FLOWER || feat == FEAT_DEEP_GRASS)
+                       cave_set_feat(y, x, FEAT_GRASS);
+               else
+                       cave_set_feat(y, x, floor_type[randint0(100)]);
+       }
+
+       /* Update some things -- similar to GF_KILL_WALL */
+       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
+
+       return TRUE;
+}
+
+
 /*
  * breath shape
- */ 
+ */
 void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, bool disint_ball, bool real_breath)
 {
-       int by, bx;
+       int by = y1;
+       int bx = x1;
        int brad = 0;
+       int brev = rad * rad / dist;
        int bdis = 0;
        int cdis;
-       
-       /* Not done yet */
-       bool done = FALSE;
-       
-       by = y1;
-       bx = x1;
-       
-       while (bdis <= distance(y1, x1, y2, x2) + rad)
+       int path_n = 0;
+       int mdis = distance(y1, x1, y2, x2) + rad;
+
+       while (bdis <= mdis)
        {
+               int x, y;
+
+               if ((0 < dist) && (path_n < dist))
+               {
+                       int ny = GRID_Y(path_g[path_n]);
+                       int nx = GRID_X(path_g[path_n]);
+                       int nd = distance(ny, nx, y1, x1);
+
+                       /* Get next base point */
+                       if (bdis >= nd)
+                       {
+                               by = ny;
+                               bx = nx;
+                               path_n++;
+                       }
+               }
+
                /* Travel from center outward */
                for (cdis = 0; cdis <= brad; cdis++)
                {
-                       int y,x;
                        /* Scan the maximal blast area of radius "cdis" */
                        for (y = by - cdis; y <= by + cdis; y++)
                        {
@@ -7623,42 +8061,34 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte
                                {
                                        /* Ignore "illegal" locations */
                                        if (!in_bounds(y, x)) continue;
-                                       
+
                                        /* Enforce a circular "ripple" */
                                        if (distance(y1, x1, y, x) != bdis) continue;
-                                       
+
                                        /* Enforce an arc */
                                        if (distance(by, bx, y, x) != cdis) continue;
-                                       
+
+
                                        if (disint_ball)
                                        {
-                                               /* Disintegration balls explosions are stopped by perma-walls */
-                                               if (!in_disintegration_range(by, bx, y, x)) continue;
-                                               
-                                               if (real_breath && cave_valid_bold(y, x) &&
-                                                   (cave[y][x].feat < FEAT_PATTERN_START ||
-                                                    cave[y][x].feat > FEAT_PATTERN_XTRA2) &&
-                                                   (cave[y][x].feat < FEAT_DEEP_WATER ||
-                                                    cave[y][x].feat > FEAT_GRASS))
+                                               /* Disintegration are stopped only by perma-walls */
+                                               if (real_breath)
                                                {
-                                                       if (cave[y][x].feat == FEAT_TREES)
-                                                               cave_set_feat(y, x, FEAT_GRASS);
-                                                       else
-                                                       {
-                                                               cave[y][x].feat = floor_type[rand_int(100)];
-                                                               cave[y][x].info &= ~(CAVE_MASK);
-                                                               cave[y][x].info |= CAVE_FLOOR;
-                                                       }
+                                                       /* Destroy terrains */
+                                                       if (!do_disintegration(by, bx, y, x)) continue;
+                                               }
+                                               else
+                                               {
+                                                       /* No actual disintegration */
+                                                       if (!in_disintegration_range(by, bx, y, x)) continue;
                                                }
-                                               /* Update some things -- similar to GF_KILL_WALL */
-                                               p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
                                        }
                                        else
                                        {
                                                /* The blast is stopped by walls */
                                                if (!los(by, bx, y, x)) continue;
                                        }
-                                       
+
                                        /* Save this grid */
                                        gy[*pgrids] = y;
                                        gx[*pgrids] = x;
@@ -7666,33 +8096,17 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte
                                }
                        }
                }
-               
+
                /* Encode some more "radius" info */
                gm[bdis + 1] = *pgrids;
-               
-               /* Stop moving */
-               if ((by == y2) && (bx == x2)) done = TRUE;
-               
-               /* Finish */
-               if (done)
-               {
-                       bdis++;
-                       continue;
-               }
-               
-               /* Ripple outwards */
-/*             mmove2(&by, &bx, y1, x1, y2, x2); */
-               
-               by = GRID_Y(path_g[bdis]);
-               bx = GRID_X(path_g[bdis]);
-       
+
+               /* Increase the size */
+               brad = rad * (path_n + brev) / (dist + brev);
+
                /* Find the next ripple */
                bdis++;
-               
-               /* Increase the size */
-               brad = (rad * bdis) / dist;
        }
-       
+
        /* Store the effect size */
        *pgm_rad = bdis;
 }
@@ -7846,6 +8260,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
 
        int y1, x1;
        int y2, x2;
+       int by, bx;
 
        int dist_hack = 0;
 
@@ -7893,6 +8308,9 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        /* Attacker's name (prepared before polymorph)*/
        char who_name[80];
 
+       /* Initialize by null string */
+       who_name[0] = '\0';
+
        rakubadam_p = 0;
        rakubadam_m = 0;
 
@@ -7900,6 +8318,9 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        monster_target_y=py;
        monster_target_x=px;
 
+       /* Initialize with nul string */
+       who_name[0] = '\0';
+
        /* Hack -- Jump to target */
        if (flg & (PROJECT_JUMP))
        {
@@ -7924,7 +8345,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        {
                x1 = m_list[who].fx;
                y1 = m_list[who].fy;
-               monster_desc(who_name, &m_list[who], 0x88);
+               monster_desc(who_name, &m_list[who], MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
        }
 
        /* Oops */
@@ -8071,14 +8492,14 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                }
                        }
                        if(project_o(0,0,y,x,dam,GF_SEEKER))notice=TRUE;
-                       if( cave[y][x].feat == FEAT_MIRROR )
+                       if( is_mirror_grid(&cave[y][x]))
                        {
                          /* The target of monsterspell becomes tha mirror(broken) */
-                               monster_target_y=(s16b)y;
+                               monster_target_y=(s16b)y;
                                monster_target_x=(s16b)x;
 
-                               cave_set_feat( y, x , FEAT_FLOOR );
-                               next_mirror( &oy,&ox );
+                               remove_mirror(y,x);
+                               next_mirror( &oy,&ox,y,x );
 
                                path_n = i+project_path(&(path_g[i+1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg);
                                for( j = last_i; j <=i ; j++ )
@@ -8091,7 +8512,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                            monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
 
                                            /* Hack -- auto-recall */
-                                           if (m_ptr->ml) monster_race_track((bool)(m_ptr->mflag2 & MFLAG_KAGE), m_ptr->r_idx);
+                                           if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
 
                                            /* Hack - auto-track */
                                            if (m_ptr->ml) health_track(cave[project_m_y][project_m_x].m_idx);
@@ -8114,7 +8535,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                            monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
                            
                            /* Hack -- auto-recall */
-                           if (m_ptr->ml) monster_race_track((bool)(m_ptr->mflag2 & MFLAG_KAGE), m_ptr->r_idx);
+                           if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
                            
                            /* Hack - auto-track */
                            if (m_ptr->ml) health_track(cave[project_m_y][project_m_x].m_idx);
@@ -8207,17 +8628,17 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                            cave[y][x].feat == FEAT_DOOR_TAIL ||
                            (cave[y][x].feat >= FEAT_WALL_EXTRA &&
                             cave[y][x].feat <= FEAT_PERM_SOLID ))
-                               {
+                       {
                                if( second_step )continue;
                                break;
                        }
-                       if( cave[y][x].feat == FEAT_MIRROR && !second_step )
+                       if( is_mirror_grid(&cave[y][x]) && !second_step )
                        {
                          /* The target of monsterspell becomes tha mirror(broken) */
-                               monster_target_y=(s16b)y;
+                               monster_target_y=(s16b)y;
                                monster_target_x=(s16b)x;
 
-                               cave_set_feat( y, x , FEAT_FLOOR );
+                               remove_mirror(y,x);
                                for( j = 0; j <=i ; j++ )
                                {
                                        y = GRID_Y(path_g[j]);
@@ -8247,7 +8668,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                            monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
                            
                            /* Hack -- auto-recall */
-                           if (m_ptr->ml) monster_race_track((bool)(m_ptr->mflag2 & MFLAG_KAGE), m_ptr->r_idx);
+                           if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
                            
                            /* Hack - auto-track */
                            if (m_ptr->ml) health_track(cave[project_m_y][project_m_x].m_idx);
@@ -8291,7 +8712,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                }
 
                /* Only do visuals if requested */
-               if (!blind && !(flg & (PROJECT_HIDE)))
+               if (!blind && !(flg & (PROJECT_HIDE | PROJECT_FAST)))
                {
                        /* Only do visuals if the player can "see" the bolt */
                        if (panel_contains(y, x) && player_has_los_bold(y, x))
@@ -8341,21 +8762,18 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                Term_xtra(TERM_XTRA_DELAY, msec);
                        }
                }
-               if ((typ == GF_ATTACK) && (dam == HISSATSU_NYUSIN) && ((i+1) == path_n))
-               {
-                       if (cave_empty_bold(y, x)) teleport_player_to(ny, nx, FALSE);
-               }
-
        }
 
+       path_n = i;
+
        /* Save the "blast epicenter" */
-       y2 = y;
-       x2 = x;
+       by = y;
+       bx = x;
 
-       if (breath && (y1 == y2) && (x1 == x2))
+       if (breath && !path_n)
        {
                breath = FALSE;
-               gm_rad = 1;
+               gm_rad = rad;
                if (!old_hide)
                {
                        flg &= ~(PROJECT_HIDE);
@@ -8393,7 +8811,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                {
                        flg &= ~(PROJECT_HIDE);
 
-                       breath_shape(path_g, dist, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, (bool)(typ == GF_DISINTEGRATE), TRUE);
+                       breath_shape(path_g, dist, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, by, bx, (bool)(typ == GF_DISINTEGRATE), TRUE);
                }
                else
                {
@@ -8401,44 +8819,25 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        for (dist = 0; dist <= rad; dist++)
                        {
                                /* Scan the maximal blast area of radius "dist" */
-                               for (y = y2 - dist; y <= y2 + dist; y++)
+                               for (y = by - dist; y <= by + dist; y++)
                                {
-                                       for (x = x2 - dist; x <= x2 + dist; x++)
+                                       for (x = bx - dist; x <= bx + dist; x++)
                                        {
                                                /* Ignore "illegal" locations */
                                                if (!in_bounds2(y, x)) continue;
 
                                                /* Enforce a "circular" explosion */
-                                               if (distance(y2, x2, y, x) != dist) continue;
+                                               if (distance(by, bx, y, x) != dist) continue;
 
                                                if (typ == GF_DISINTEGRATE)
                                                {
-                                                       /* Disintegration balls explosions are stopped by perma-walls */
-                                                       if (!in_disintegration_range(y2, x2, y, x)) continue;
-
-                                                       if (cave_valid_bold(y, x) &&
-                                                               (cave[y][x].feat < FEAT_PATTERN_START ||
-                                                                cave[y][x].feat > FEAT_PATTERN_XTRA2) &&
-                                                               (cave[y][x].feat < FEAT_DEEP_WATER ||
-                                                                cave[y][x].feat > FEAT_GRASS))
-                                                       {
-                                                               if (cave[y][x].feat == FEAT_TREES)
-                                                                       cave_set_feat(y, x, FEAT_GRASS);
-                                                               else
-                                                               {
-                                                                       cave[y][x].feat = floor_type[rand_int(100)];
-                                                                       cave[y][x].info &= ~(CAVE_MASK);
-                                                                       cave[y][x].info |= CAVE_FLOOR;
-                                                               }
-                                                       }
-
-                                                       /* Update some things -- similar to GF_KILL_WALL */
-                                                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
+                                                       /* Disintegration are stopped only by perma-walls */
+                                                       if (!do_disintegration(by, bx, y, x)) continue;
                                                }
                                                else
                                                {
                                                        /* Ball explosions are stopped by walls */
-                                                       if (!los(y2, x2, y, x)) continue;
+                                                       if (!los(by, bx, y, x)) continue;
                                                }
 
                                                /* Save this grid */
@@ -8494,7 +8893,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        }
 
                        /* Hack -- center the cursor */
-                       move_cursor_relative(y2, x2);
+                       move_cursor_relative(by, bx);
 
                        /* Flush each "radius" seperately */
                        /*if (fresh_before)*/ Term_fresh();
@@ -8524,7 +8923,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        }
 
                        /* Hack -- center the cursor */
-                       move_cursor_relative(y2, x2);
+                       move_cursor_relative(by, bx);
 
                        /* Flush the explosion */
                        /*if (fresh_before)*/ Term_fresh();
@@ -8555,7 +8954,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        /* Find the closest point in the blast */
                        if (breath)
                        {
-                               int d = dist_to_line(y, x, y1, x1, y2, x2);
+                               int d = dist_to_line(y, x, y1, x1, by, bx);
 
                                /* Affect the grid */
                                if (project_f(who, d, y, x, dam, typ)) notice = TRUE;
@@ -8588,7 +8987,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        /* Find the closest point in the blast */
                        if (breath)
                        {
-                               int d = dist_to_line(y, x, y1, x1, y2, x2);
+                               int d = dist_to_line(y, x, y1, x1, by, bx);
 
                                /* Affect the object in the grid */
                                if (project_o(who, d, y, x, dam, typ)) notice = TRUE;
@@ -8616,6 +9015,8 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                /* Scan for monsters */
                for (i = 0; i < grids; i++)
                {
+                       int effective_dist;
+
                        /* Hack -- Notice new "dist" values */
                        if (gm[dist + 1] == i) dist++;
 
@@ -8623,38 +9024,13 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        y = gy[i];
                        x = gx[i];
 
-                       if (grids > 1)
-                       {
-                               /* Find the closest point in the blast */
-                               if (breath)
-                               {
-                                       int d = dist_to_line(y, x, y1, x1, y2, x2);
-
-                                       /* Affect the monster in the grid */
-                                       if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_PLAYER))
-                                       {
-                                               if (project_m(who, d+1, y, x, dam, typ,flg)) notice = TRUE;
-                                       }
-                                       else if (project_m(who, d, y, x, dam, typ,flg)) notice = TRUE;
-                               }
-                               else
-                               {
-                                       /* Affect the monster in the grid */
-                                       if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_PLAYER))
-                                       {
-                                               if (!(flg & PROJECT_BEAM))
-                                               {
-                                                       if (project_m(who, dist+1, y, x, dam, typ,flg)) notice = TRUE;
-                                               }
-                                       }
-                                       else if (project_m(who, dist, y, x, dam, typ,flg)) notice = TRUE;
-                               }
-                       }
-                       else
+                       /* A single bolt may be reflected */
+                       if (grids <= 1)
                        {
-                               monster_race *ref_ptr = &r_info[m_list[cave[y][x].m_idx].r_idx];
+                               monster_type *m_ptr = &m_list[cave[y][x].m_idx];
+                               monster_race *ref_ptr = &r_info[m_ptr->r_idx];
 
-                               if ((ref_ptr->flags2 & RF2_REFLECTING) && (!one_in_(10) && !(flg & PROJECT_NO_REF) && (!who || dist_hack > 1)))
+                               if ((ref_ptr->flags2 & RF2_REFLECTING) && (flg & PROJECT_REFLECTABLE) && (!who || dist_hack > 1) && !one_in_(10))
                                {
                                        byte t_y, t_x;
                                        int max_attempts = 10;
@@ -8662,11 +9038,10 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                        /* Choose 'new' target */
                                        do
                                        {
-                                               t_y = y_saver - 1 + randint(3);
-                                               t_x = x_saver - 1 + randint(3);
+                                               t_y = y_saver - 1 + randint1(3);
+                                               t_x = x_saver - 1 + randint1(3);
                                                max_attempts--;
                                        }
-
                                        while (max_attempts && in_bounds2u(t_y, t_x) &&
                                            !(los(y, x, t_y, t_x)));
 
@@ -8676,36 +9051,120 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                                t_x = x_saver;
                                        }
 
-                                       if (m_list[cave[y][x].m_idx].ml)
+                                       if (m_ptr->ml)
                                        {
 #ifdef JP
-if ((m_list[cave[y][x].m_idx].r_idx == MON_KENSHIROU)
-       || (m_list[cave[y][x].m_idx].r_idx == MON_RAOU))
-       msg_print("¡ÖËÌÅÍ¿À·ý±üµÁ¡¦Æó»Ø¿¿¶õÇÄ¡ª¡×");
-if (m_list[cave[y][x].m_idx].r_idx == MON_DIO) msg_print("¥Ç¥£¥ª¡¦¥Ö¥é¥ó¥É¡¼¤Ï»Ø°ìËܤǹ¶·â¤òÃƤ­ÊÖ¤·¤¿¡ª");
-else msg_print("¹¶·â¤ÏÄ·¤ÍÊ֤ä¿¡ª");
+                                               if ((m_ptr->r_idx == MON_KENSHIROU) || (m_ptr->r_idx == MON_RAOU))
+                                                       msg_print("¡ÖËÌÅÍ¿À·ý±üµÁ¡¦Æó»Ø¿¿¶õÇÄ¡ª¡×");
+                                               else if (m_ptr->r_idx == MON_DIO) msg_print("¥Ç¥£¥ª¡¦¥Ö¥é¥ó¥É¡¼¤Ï»Ø°ìËܤǹ¶·â¤òÃƤ­ÊÖ¤·¤¿¡ª");
+                                               else msg_print("¹¶·â¤ÏÄ·¤ÍÊ֤ä¿¡ª");
 #else
                                                msg_print("The attack bounces!");
 #endif
 
-                                               ref_ptr->r_flags2 |= RF2_REFLECTING;
+                                               if (is_original_ap(m_ptr)) ref_ptr->r_flags2 |= RF2_REFLECTING;
                                        }
-                                       flg &= ~(PROJECT_MONSTER | PROJECT_PLAYER);
-                                       if (one_in_(2)) flg |= PROJECT_MONSTER;
-                                       else flg |= PROJECT_PLAYER;
 
-                                       project(cave[y][x].m_idx, 0, t_y, t_x,  dam, typ, flg, monspell);
+                                       /* Reflected bolts randomly target either one */
+                                       if (one_in_(2)) flg |= PROJECT_PLAYER;
+                                       else flg &= ~(PROJECT_PLAYER);
+
+                                       /* The bolt is reflected */
+                                       project(cave[y][x].m_idx, 0, t_y, t_x, dam, typ, flg, monspell);
+
+                                       /* Don't affect the monster any longer */
+                                       continue;
                                }
-                               else
+                       }
+
+
+                       /* Find the closest point in the blast */
+                       if (breath)
+                       {
+                               effective_dist = dist_to_line(y, x, y1, x1, by, bx);
+                       }
+                       else
+                       {
+                               effective_dist = dist;
+                       }
+
+
+                       /* There is the riding player on this monster */
+                       if (p_ptr->riding && player_bold(y, x))
+                       {
+                               /* Aimed on the player */
+                               if (flg & PROJECT_PLAYER)
+                               {
+                                       if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE | PROJECT_AIMED))
+                                       {
+                                               /*
+                                                * A beam or bolt is well aimed
+                                                * at the PLAYER!
+                                                * So don't affects the mount.
+                                                */
+                                               continue;
+                                       }
+                                       else
+                                       {
+                                               /*
+                                                * The spell is not well aimed, 
+                                                * So partly affect the mount too.
+                                                */
+                                               effective_dist++;
+                                       }
+                               }
+
+                               /*
+                                * This grid is the original target.
+                                * Or aimed on your horse.
+                                */
+                               else if (((y == y2) && (x == x2)) || (flg & PROJECT_AIMED))
+                               {
+                                       /* Hit the mount with full damage */
+                               }
+
+                               /*
+                                * Otherwise this grid is not the
+                                * original target, it means that line
+                                * of fire is obstructed by this
+                                * monster.
+                                */
+                               /*
+                                * A beam or bolt will hit either
+                                * player or mount.  Choose randomly.
+                                */
+                               else if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE))
                                {
-                                       if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_PLAYER))
+                                       if (one_in_(2))
+                                       {
+                                               /* Hit the mount with full damage */
+                                       }
+                                       else
                                        {
+                                               /* Hit the player later */
+                                               flg |= PROJECT_PLAYER;
+
+                                               /* Don't affect the mount */
+                                               continue;
                                        }
-                                       else if (project_m(who, dist, y, x, dam, typ,flg)) notice = TRUE;
+                               }
+
+                               /*
+                                * The spell is not well aimed, so
+                                * partly affect both player and
+                                * mount.
+                                */
+                               else
+                               {
+                                       effective_dist++;
                                }
                        }
+
+                       /* Affect the monster in the grid */
+                       if (project_m(who, effective_dist, y, x, dam, typ,flg)) notice = TRUE;
                }
 
+
                /* Player affected one monster (without "jumping") */
                if (!who && (project_m_n == 1) && !jump)
                {
@@ -8719,7 +9178,7 @@ else msg_print("
                                monster_type *m_ptr = &m_list[cave[y][x].m_idx];
 
                                /* Hack -- auto-recall */
-                               if (m_ptr->ml) monster_race_track((bool)(m_ptr->mflag2 & MFLAG_KAGE), m_ptr->r_idx);
+                               if (m_ptr->ml) monster_race_track(m_ptr->ap_r_idx);
 
                                /* Hack - auto-track */
                                if (m_ptr->ml) health_track(cave[y][x].m_idx);
@@ -8737,6 +9196,8 @@ else msg_print("
                /* Scan for player */
                for (i = 0; i < grids; i++)
                {
+                       int effective_dist;
+
                        /* Hack -- Notice new "dist" values */
                        if (gm[dist+1] == i) dist++;
 
@@ -8744,30 +9205,60 @@ else msg_print("
                        y = gy[i];
                        x = gx[i];
 
+                       /* Affect the player? */
+                       if (!player_bold(y, x)) continue;
+
                        /* Find the closest point in the blast */
                        if (breath)
                        {
-                               int d = dist_to_line(y, x, y1, x1, y2, x2);
-
-                               /* Affect the player */
-                               if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_MONSTER))
-                               {
-                                       if (project_p(who, who_name, d+1, y, x, dam, typ, rad, monspell)) notice = TRUE;
-                               }
-                               else if (project_p(who, who_name, d, y, x, dam, typ, rad, monspell)) notice = TRUE;
+                               effective_dist = dist_to_line(y, x, y1, x1, by, bx);
                        }
                        else
                        {
-                               /* Affect the player */
-                               if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_MONSTER))
+                               effective_dist = dist;
+                       }
+
+                       /* Target may be your horse */
+                       if (p_ptr->riding)
+                       {
+                               /* Aimed on the player */
+                               if (flg & PROJECT_PLAYER)
                                {
-                                       if (!((flg & PROJECT_BEAM) || (flg & PROJECT_STOP)))
-                                       {
-                                               if (project_p(who, who_name, dist+1, y, x, dam, typ, rad, monspell)) notice = TRUE;
-                                       }
+                                       /* Hit the player with full damage */
+                               }
+
+                               /*
+                                * Hack -- When this grid was not the
+                                * original target, a beam or bolt
+                                * would hit either player or mount,
+                                * and should be choosen randomly.
+                                *
+                                * But already choosen to hit the
+                                * mount at this point.
+                                *
+                                * Or aimed on your horse.
+                                */
+                               else if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE | PROJECT_AIMED))
+                               {
+                                       /*
+                                        * A beam or bolt is well aimed
+                                        * at the mount!
+                                        * So don't affects the player.
+                                        */
+                                       continue;
+                               }
+                               else
+                               {
+                                       /*
+                                        * The spell is not well aimed, 
+                                        * So partly affect the player too.
+                                        */
+                                       effective_dist++;
                                }
-                               else if (project_p(who, who_name, dist, y, x, dam, typ, rad, monspell)) notice = TRUE;
                        }
+
+                       /* Affect the player */
+                       if (project_p(who, who_name, effective_dist, y, x, dam, typ, flg, monspell)) notice = TRUE;
                }
        }
 
@@ -8827,7 +9318,7 @@ bool binding_field( int dam )
        {
                for( y=0 ; y < cur_hgt ; y++ )
                {
-                       if( cave[y][x].feat == FEAT_MIRROR &&
+                       if( is_mirror_grid(&cave[y][x]) &&
                            distance(py,px,y,x) <= MAX_RANGE &&
                            distance(py,px,y,x) != 0 &&
                            player_has_los_bold(y,x)
@@ -8841,9 +9332,9 @@ bool binding_field( int dam )
 
        if( mirror_num < 2 )return FALSE;
 
-       point_x[0] = rand_int( mirror_num );
+       point_x[0] = randint0( mirror_num );
        do {
-         point_x[1] = rand_int( mirror_num );
+         point_x[1] = randint0( mirror_num );
        }
        while( point_x[0] == point_x[1] );
 
@@ -8935,7 +9426,7 @@ bool binding_field( int dam )
                        {
                                if( player_has_los_bold(y,x) ){
                                        (void)project_m(0,0,y,x,dam,GF_MANA,
-                                         (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_REF));
+                                         (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP));
                                }
                        }
                }
@@ -8946,7 +9437,7 @@ bool binding_field( int dam )
 #else
                msg_print("The field broke a mirror");
 #endif 
-               cave_set_feat( point_y[0] , point_x[0] , FEAT_FLOOR );
+               remove_mirror(point_y[0],point_x[0]);
        }
 
        return TRUE;
@@ -8960,14 +9451,14 @@ void seal_of_mirror( int dam )
        {
                for( y = 0 ; y < cur_hgt ; y++ )
                {
-                       if( cave[y][x].feat == FEAT_MIRROR )
+                       if( is_mirror_grid(&cave[y][x]))
                        {
                                if(project_m(0,0,y,x,dam,GF_GENOCIDE,
-                                                        (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_REF)))
+                                                        (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP)))
                                {
                                        if( !cave[y][x].m_idx )
                                        {
-                                               cave_set_feat( y,x, FEAT_FLOOR );
+                                               remove_mirror(y,x);
                                        }
                                }
                        }