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[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
[hengband/hengband.git] / src / spells1.c
index 08ab7b0..ba455db 100644 (file)
  */
 
 #include "angband.h"
+#include "util.h"
+
 #include "cmd-pet.h"
+#include "cmd-dump.h"
+#include "floor.h"
 #include "trap.h"
+#include "autopick.h"
 #include "object-curse.h"
 #include "player-damage.h"
+#include "player-effects.h"
+#include "player-race.h"
+
+#include "monster.h"
+#include "monster-status.h"
+#include "monster-spell.h"
+#include "spells.h"
+#include "spells-status.h"
+#include "spells-diceroll.h"
+#include "spells-summon.h"
 #include "monsterrace-hook.h"
+
 #include "melee.h"
 #include "world.h"
+#include "mutation.h"
+#include "rooms.h"
+#include "artifact.h"
+#include "avatar.h"
+#include "player-status.h"
+#include "player-move.h"
+#include "realm-hex.h"
+#include "object-hook.h"
+#include "object-broken.h"
+#include "object-flavor.h"
+#include "quest.h"
+#include "term.h"
+#include "grid.h"
+#include "feature.h"
+#include "view-mainwindow.h"
+#include "dungeon.h"
 
 
 static int rakubadam_m; /*!< 振り落とされた際のダメージ量 */
@@ -28,79 +60,128 @@ int project_length = 0; /*!< 投射の射程距離 */
 
 
 /*!
- * @brief モンスター魅了用セービングスロー共通部(汎用系)
- * @param pow 魅了パワー
- * @param m_ptr 対象モンスター
- * @return 魅了に抵抗したらTRUE
+ * @brief 歌、剣術、呪術領域情報テーブル
  */
-static bool_hack common_saving_throw_charm(player_type *player_ptr, HIT_POINT pow, monster_type *m_ptr)
+const magic_type technic_info[NUM_TECHNIC][32] =
 {
-       monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
-       if(p_ptr->inside_arena) return TRUE;
-
-       /* Memorize a flag */
-       if (r_ptr->flagsr & RFR_RES_ALL)
        {
-               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-               return TRUE;
-       }
+               /* Music */
+               { 1,  1,  10,   2},
+               { 2,  1,  10,   2},
+               { 3,  2,  20,   3},
+               { 4,  2,  20,   4},
+               { 5,  2,  20,   6},
+               { 7,  4,  30,   8},
+               { 9,  3,  30,   10},
+               { 10, 2,  30,   12},
+
+               { 12,  3,   40,   20},
+               { 15, 16,  42,   35},
+               { 17, 18,  40,   25},
+               { 18,  2,  45,   30},
+               { 23,  8,  50,   38},
+               { 28, 30,  50,   41},
+               { 33, 35,  60,   42},
+               { 38, 35,  70,   46},
+
+               { 10,  4,  20,   13},
+               { 22,  5,  30,   26},
+               { 23,  3,  35,   27},
+               { 26,  28,  37,   29},
+               { 32,  37,  41,   36},
+               { 33,  22,  43,   40},
+               { 37,  35,  46,   42},
+               { 45,  60,  50,   56},
+
+               { 23,  18,  20,   23},
+               { 30,  30,  30,   26},
+               { 33,  65,  41,   30},
+               { 37,  35,  43,   35},
+               { 40,  30,  46,   50},
+               { 42,  75,  50,   68},
+               { 45,  58,  62,   73},
+               { 49,  48,  70,  200}
+       },
 
-       if (r_ptr->flags3 & RF3_NO_CONF)
        {
-               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
-               return TRUE;
-       }
-
-       if (r_ptr->flags1 & RF1_QUESTOR || m_ptr->mflag2 & MFLAG2_NOPET) return TRUE;
-
-       pow += (adj_chr_chm[player_ptr->stat_ind[A_CHR]] - 1);
-       if((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) pow = pow * 2 / 3;
-       return (r_ptr->level > randint1((pow - 10) < 1 ? 1 : (pow - 10)) + 5);
-}
-
-/*!
- * @brief モンスター服従用セービングスロー共通部(部族依存系)
- * @param pow 服従パワー
- * @param m_ptr 対象モンスター
- * @return 服従に抵抗したらTRUE
- */
-static bool_hack common_saving_throw_control(player_type *player_ptr, HIT_POINT pow, monster_type *m_ptr)
-{
-       monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
-       if (p_ptr->inside_arena) return TRUE;
+               /* Hissatsu */
+               { 1,   15,   0,   0},
+               { 3,   10,   0,   0},
+               { 6,   15,   0,   0},
+               { 9,    8,   0,   0},
+               { 10,  12,   0,   0},
+               { 12,  25,   0,   0},
+               { 14,   7,   0,   0},
+               { 17,  20,   0,   0},
+
+               { 19,  10,   0,   0},
+               { 22,  20,   0,   0},
+               { 24,  30,   0,   0},
+               { 25,  10,   0,   0},
+               { 27,  15,   0,   0},
+               { 29,  45,   0,   0},
+               { 32,  70,   0,   0},
+               { 35,  50,   0,   0},
+
+               { 18,  40,   0,   0},
+               { 22,  22,   0,   0},
+               { 24,  30,   0,   0},
+               { 26,  35,   0,   0},
+               { 30,  30,   0,   0},
+               { 32,  60,   0,   0},
+               { 36,  40,   0,   0},
+               { 39,  80,   0,   0},
+
+               { 26,  20,   0,   0},
+               { 29,  40,   0,   0},
+               { 31,  35,   0,   0},
+               { 36,  80,   0,   0},
+               { 39, 100,   0,   0},
+               { 42, 110,   0,   0},
+               { 45, 130,   0,   0},
+               { 50, 255,   0,   0}
+       },
 
-       /* Memorize a flag */
-       if (r_ptr->flagsr & RFR_RES_ALL)
        {
-               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-               return TRUE;
-       }
-
-       if (r_ptr->flags1 & RF1_QUESTOR || m_ptr->mflag2 & MFLAG2_NOPET) return TRUE;
-
-       pow += adj_chr_chm[player_ptr->stat_ind[A_CHR]] - 1;
-       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) pow = pow * 2 / 3;
-       return (r_ptr->level > randint1((pow - 10) < 1 ? 1 : (pow - 10)) + 5);
-}
-
-/*!
-* @brief 一部ボルト魔法のビーム化確率を算出する / Prepare standard probability to become beam for fire_bolt_or_beam()
-* @return ビーム化確率(%)
-* @details
-* ハードコーティングによる実装が行われている。
-* メイジは(レベル)%、ハイメイジ、スペルマスターは(レベル)%、それ以外の職業は(レベル/2)%
-*/
-PERCENTAGE beam_chance(void)
-{
-       if (p_ptr->pclass == CLASS_MAGE)
-               return (PERCENTAGE)(p_ptr->lev);
-       if (p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER)
-               return (PERCENTAGE)(p_ptr->lev + 10);
+               /* Hex */
+               {  1,  2, 20,   2},
+               {  1,  2, 20,   2},
+               {  3,  2, 30,   3},
+               {  5,  3, 30,   4},
+               {  7,  3, 40,   6},
+               {  8, 10, 60,   8},
+               {  9,  3, 30,  10},
+               { 10,  5, 40,  12},
+
+               { 12,  8, 40,  15},
+               { 12,  9, 35,  15},
+               { 15, 10, 50,  20},
+               { 20, 12, 45,  35},
+               { 25, 15, 50,  50},
+               { 30, 12, 60,  70},
+               { 35, 10, 60,  80},
+               { 40, 16, 70, 100},
+
+               { 15,  8, 20,  20},
+               { 18, 15, 50,  20},
+               { 22, 10, 65,  35},
+               { 25, 28, 70,  50},
+               { 28, 10, 70,  60},
+               { 30, 20, 60,  60},
+               { 36, 22, 70,  80},
+               { 40, 28, 70, 100},
+
+               {  5,  6, 35,   5},
+               { 22, 24, 70,  40},
+               { 25,  2, 65,  50},
+               { 32, 20, 50,  70},
+               { 35, 35, 70,  80},
+               { 38, 32, 70,  90},
+               { 42, 24, 70, 120},
+               { 46, 45, 80, 200}
+       },
+};
 
-       return (PERCENTAGE)(p_ptr->lev / 2);
-}
 
 
 /*!
@@ -111,18 +192,18 @@ PERCENTAGE beam_chance(void)
  * @param cury 現在の鏡のy座標
  * @param curx 現在の鏡のx座標
  */
-static void next_mirror(int* next_y, int* next_x, int cury, int curx)
+static void next_mirror(POSITION* next_y, POSITION* next_x, POSITION cury, POSITION curx)
 {
-       int mirror_x[10], mirror_y[10]; /* 鏡はもっと少ない */
+       POSITION mirror_x[10], mirror_y[10]; /* 鏡はもっと少ない */
        int mirror_num = 0;                       /* 鏡の数 */
        POSITION x, y;
        int num;
 
-       for (x = 0; x < cur_wid; x++)
+       for (x = 0; x < current_floor_ptr->width; x++)
        {
-               for (y = 0; y < cur_hgt; y++)
+               for (y = 0; y < current_floor_ptr->height; y++)
                {
-                       if (is_mirror_grid(&cave[y][x])) {
+                       if (is_mirror_grid(&current_floor_ptr->grid_array[y][x])) {
                                mirror_y[mirror_num] = y;
                                mirror_x[mirror_num] = x;
                                mirror_num++;
@@ -140,536 +221,6 @@ static void next_mirror(int* next_y, int* next_x, int cury, int curx)
        *next_x = curx + randint0(5) - 2;
        return;
 }
-               
-/*!
- * @brief 万色表現用にランダムな色を選択する関数 /
- * Get a legal "multi-hued" color for drawing "spells"
- * @param max 色IDの最大値
- * @return 選択した色ID
- */
-static TERM_COLOR mh_attr(int max)
-{
-       switch (randint1(max))
-       {
-               case  1: return (TERM_RED);
-               case  2: return (TERM_GREEN);
-               case  3: return (TERM_BLUE);
-               case  4: return (TERM_YELLOW);
-               case  5: return (TERM_ORANGE);
-               case  6: return (TERM_VIOLET);
-               case  7: return (TERM_L_RED);
-               case  8: return (TERM_L_GREEN);
-               case  9: return (TERM_L_BLUE);
-               case 10: return (TERM_UMBER);
-               case 11: return (TERM_L_UMBER);
-               case 12: return (TERM_SLATE);
-               case 13: return (TERM_WHITE);
-               case 14: return (TERM_L_WHITE);
-               case 15: return (TERM_L_DARK);
-       }
-
-       return (TERM_WHITE);
-}
-
-
-/*!
- * @brief 魔法属性に応じたエフェクトの色を返す /
- * Return a color to use for the bolt/ball spells
- * @param type 魔法属性
- * @return 対応する色ID
- */
-static TERM_COLOR spell_color(int type)
-{
-       /* Check if A.B.'s new graphics should be used (rr9) */
-       if (streq(ANGBAND_GRAF, "new") || streq(ANGBAND_GRAF, "ne2"))
-       {
-               /* Analyze */
-               switch (type)
-               {
-                       case GF_PSY_SPEAR:              return (0x06);
-                       case GF_MISSILE:                return (0x0F);
-                       case GF_ACID:                   return (0x04);
-                       case GF_ELEC:                   return (0x02);
-                       case GF_FIRE:                   return (0x00);
-                       case GF_COLD:                   return (0x01);
-                       case GF_POIS:                   return (0x03);
-                       case GF_HOLY_FIRE:              return (0x00);
-                       case GF_HELL_FIRE:              return (0x00);
-                       case GF_MANA:                   return (0x0E);
-                         /* by henkma */
-                       case GF_SEEKER:                 return (0x0E);
-                       case GF_SUPER_RAY:              return (0x0E);
-
-                       case GF_ARROW:                  return (0x0F);
-                       case GF_WATER:                  return (0x04);
-                       case GF_NETHER:                 return (0x07);
-                       case GF_CHAOS:                  return (mh_attr(15));
-                       case GF_DISENCHANT:             return (0x05);
-                       case GF_NEXUS:                  return (0x0C);
-                       case GF_CONFUSION:              return (mh_attr(4));
-                       case GF_SOUND:                  return (0x09);
-                       case GF_SHARDS:                 return (0x08);
-                       case GF_FORCE:                  return (0x09);
-                       case GF_INERTIAL:               return (0x09);
-                       case GF_GRAVITY:                return (0x09);
-                       case GF_TIME:                   return (0x09);
-                       case GF_LITE_WEAK:              return (0x06);
-                       case GF_LITE:                   return (0x06);
-                       case GF_DARK_WEAK:              return (0x07);
-                       case GF_DARK:                   return (0x07);
-                       case GF_PLASMA:                 return (0x0B);
-                       case GF_METEOR:                 return (0x00);
-                       case GF_ICE:                    return (0x01);
-                       case GF_ROCKET:                 return (0x0F);
-                       case GF_DEATH_RAY:              return (0x07);
-                       case GF_NUKE:                   return (mh_attr(2));
-                       case GF_DISINTEGRATE:   return (0x05);
-                       case GF_PSI:
-                       case GF_PSI_DRAIN:
-                       case GF_TELEKINESIS:
-                       case GF_DOMINATION:
-                       case GF_DRAIN_MANA:
-                       case GF_MIND_BLAST:
-                       case GF_BRAIN_SMASH:
-                               return (0x09);
-                       case GF_CAUSE_1:
-                       case GF_CAUSE_2:
-                       case GF_CAUSE_3:
-                       case GF_CAUSE_4:                return (0x0E);
-                       case GF_HAND_DOOM:              return (0x07);
-                       case GF_CAPTURE  :              return (0x0E);
-                       case GF_IDENTIFY:               return (0x01);
-                       case GF_ATTACK:                 return (0x0F);
-                       case GF_PHOTO   :               return (0x06);
-               }
-       }
-       /* Normal tiles or ASCII */
-       else
-       {
-               TERM_COLOR a;
-               SYMBOL_CODE c;
-
-               /* Lookup the default colors for this type */
-               concptr s = quark_str(gf_color[type]);
-
-               if (!s) return (TERM_WHITE);
-
-               /* Pick a random color */
-               c = s[randint0(strlen(s))];
-
-               /* Lookup this color */
-               a = my_strchr(color_char, c) - color_char;
-
-               /* Invalid color (note check for < 0 removed, gave a silly
-                * warning because bytes are always >= 0 -- RG) */
-               if (a > 15) return (TERM_WHITE);
-
-               /* Use this color */
-               return (a);
-       }
-
-       /* Standard "color" */
-       return (TERM_WHITE);
-}
-
-
-/*!
- * @brief 始点から終点にかけた方向毎にボルトのキャラクタを返す /
- * Find the attr/char pair to use for a spell effect
- * @param y 始点Y座標
- * @param x 始点X座標
- * @param ny 終点Y座標
- * @param nx 終点X座標
- * @param typ 魔法の効果属性
- * @return 方向キャラID
- * @details
- * <pre>
- * It is moving (or has moved) from (x,y) to (nx,ny).
- * If the distance is not "one", we (may) return "*".
- * </pre>
- */
-u16b bolt_pict(POSITION y, POSITION x, POSITION ny, POSITION nx, EFFECT_ID typ)
-{
-       int base;
-
-       byte k;
-
-       TERM_COLOR a;
-       SYMBOL_CODE c;
-
-       /* No motion (*) */
-       if ((ny == y) && (nx == x)) base = 0x30;
-
-       /* Vertical (|) */
-       else if (nx == x) base = 0x40;
-
-       /* Horizontal (-) */
-       else if (ny == y) base = 0x50;
-
-       /* Diagonal (/) */
-       else if ((ny - y) == (x - nx)) base = 0x60;
-
-       /* Diagonal (\) */
-       else if ((ny - y) == (nx - x)) base = 0x70;
-
-       /* Weird (*) */
-       else base = 0x30;
-
-       /* Basic spell color */
-       k = spell_color(typ);
-
-       /* Obtain attr/char */
-       a = misc_to_attr[base + k];
-       c = misc_to_char[base + k];
-
-       /* Create pict */
-       return (PICT(a, c));
-}
-
-
-/*!
- * @brief 始点から終点への経路を返す /
- * Determine the path taken by a projection.
- * @param gp 経路座標リストを返す参照ポインタ
- * @param range 距離
- * @param y1 始点Y座標
- * @param x1 始点X座標
- * @param y2 終点Y座標
- * @param x2 終点X座標
- * @param flg フラグID
- * @return リストの長さ
- * @details
- * <pre>
- * The projection will always start from the grid (y1,x1), and will travel
- * towards the grid (y2,x2), touching one grid per unit of distance along
- * the major axis, and stopping when it enters the destination grid or a
- * wall grid, or has travelled the maximum legal distance of "range".
- *
- * Note that "distance" in this function (as in the "update_view()" code)
- * is defined as "MAX(dy,dx) + MIN(dy,dx)/2", which means that the player
- * actually has an "octagon of projection" not a "circle of projection".
- *
- * The path grids are saved into the grid array pointed to by "gp", and
- * there should be room for at least "range" grids in "gp".  Note that
- * due to the way in which distance is calculated, this function normally
- * uses fewer than "range" grids for the projection path, so the result
- * of this function should never be compared directly to "range".  Note
- * that the initial grid (y1,x1) is never saved into the grid array, not
- * even if the initial grid is also the final grid.  
- *
- * The "flg" flags can be used to modify the behavior of this function.
- *
- * In particular, the "PROJECT_STOP" and "PROJECT_THRU" flags have the same
- * semantics as they do for the "project" function, namely, that the path
- * will stop as soon as it hits a monster, or that the path will continue
- * through the destination grid, respectively.
- *
- * The "PROJECT_JUMP" flag, which for the "project()" function means to
- * start at a special grid (which makes no sense in this function), means
- * that the path should be "angled" slightly if needed to avoid any wall
- * grids, allowing the player to "target" any grid which is in "view".
- * This flag is non-trivial and has not yet been implemented, but could
- * perhaps make use of the "vinfo" array (above).  
- *
- * This function returns the number of grids (if any) in the path.  This
- * function will return zero if and only if (y1,x1) and (y2,x2) are equal.
- *
- * This algorithm is similar to, but slightly different from, the one used
- * by "update_view_los()", and very different from the one used by "los()".
- * </pre>
- */
-sint project_path(u16b *gp, POSITION range, POSITION y1, POSITION x1, POSITION y2, POSITION x2, BIT_FLAGS flg)
-{
-       POSITION y, x;
-
-       int n = 0;
-       int k = 0;
-
-       /* Absolute */
-       POSITION ay, ax;
-
-       /* Offsets */
-       POSITION sy, sx;
-
-       /* Fractions */
-       int frac;
-
-       /* Scale factors */
-       int full, half;
-
-       /* Slope */
-       int m;
-
-       /* No path necessary (or allowed) */
-       if ((x1 == x2) && (y1 == y2)) return (0);
-
-
-       /* Analyze "dy" */
-       if (y2 < y1)
-       {
-               ay = (y1 - y2);
-               sy = -1;
-       }
-       else
-       {
-               ay = (y2 - y1);
-               sy = 1;
-       }
-
-       /* Analyze "dx" */
-       if (x2 < x1)
-       {
-               ax = (x1 - x2);
-               sx = -1;
-       }
-       else
-       {
-               ax = (x2 - x1);
-               sx = 1;
-       }
-
-
-       /* Number of "units" in one "half" grid */
-       half = (ay * ax);
-
-       /* Number of "units" in one "full" grid */
-       full = half << 1;
-
-       /* Vertical */
-       if (ay > ax)
-       {
-               /* Let m = ((dx/dy) * full) = (dx * dx * 2) */
-               m = ax * ax * 2;
-
-               /* Start */
-               y = y1 + sy;
-               x = x1;
-
-               frac = m;
-
-               if (frac > half)
-               {
-                       /* Advance (X) part 2 */
-                       x += sx;
-
-                       /* Advance (X) part 3 */
-                       frac -= full;
-
-                       /* Track distance */
-                       k++;
-               }
-
-               /* Create the projection path */
-               while (1)
-               {
-                       /* Save grid */
-                       gp[n++] = GRID(y, x);
-
-                       /* Hack -- Check maximum range */
-                       if ((n + (k >> 1)) >= range) break;
-
-                       /* Sometimes stop at destination grid */
-                       if (!(flg & (PROJECT_THRU)))
-                       {
-                               if ((x == x2) && (y == y2)) break;
-                       }
-
-                       if (flg & (PROJECT_DISI))
-                       {
-                               if ((n > 0) && cave_stop_disintegration(y, x)) break;
-                       }
-                       else if (flg & (PROJECT_LOS))
-                       {
-                               if ((n > 0) && !cave_los_bold(y, x)) break;
-                       }
-                       else if (!(flg & (PROJECT_PATH)))
-                       {
-                               /* Always stop at non-initial wall grids */
-                               if ((n > 0) && !cave_have_flag_bold(y, x, FF_PROJECT)) break;
-                       }
-
-                       /* Sometimes stop at non-initial monsters/players */
-                       if (flg & (PROJECT_STOP))
-                       {
-                               if ((n > 0) &&
-                                       (player_bold(y, x) || cave[y][x].m_idx != 0))
-                                       break;
-                       }
-
-                       if (!in_bounds(y, x)) break;
-
-                       /* Slant */
-                       if (m)
-                       {
-                               /* Advance (X) part 1 */
-                               frac += m;
-
-                               /* Horizontal change */
-                               if (frac > half)
-                               {
-                                       /* Advance (X) part 2 */
-                                       x += sx;
-
-                                       /* Advance (X) part 3 */
-                                       frac -= full;
-
-                                       /* Track distance */
-                                       k++;
-                               }
-                       }
-
-                       /* Advance (Y) */
-                       y += sy;
-               }
-       }
-
-       /* Horizontal */
-       else if (ax > ay)
-       {
-               /* Let m = ((dy/dx) * full) = (dy * dy * 2) */
-               m = ay * ay * 2;
-
-               /* Start */
-               y = y1;
-               x = x1 + sx;
-
-               frac = m;
-
-               /* Vertical change */
-               if (frac > half)
-               {
-                       /* Advance (Y) part 2 */
-                       y += sy;
-
-                       /* Advance (Y) part 3 */
-                       frac -= full;
-
-                       /* Track distance */
-                       k++;
-               }
-
-               /* Create the projection path */
-               while (1)
-               {
-                       /* Save grid */
-                       gp[n++] = GRID(y, x);
-
-                       /* Hack -- Check maximum range */
-                       if ((n + (k >> 1)) >= range) break;
-
-                       /* Sometimes stop at destination grid */
-                       if (!(flg & (PROJECT_THRU)))
-                       {
-                               if ((x == x2) && (y == y2)) break;
-                       }
-
-                       if (flg & (PROJECT_DISI))
-                       {
-                               if ((n > 0) && cave_stop_disintegration(y, x)) break;
-                       }
-                       else if (flg & (PROJECT_LOS))
-                       {
-                               if ((n > 0) && !cave_los_bold(y, x)) break;
-                       }
-                       else if (!(flg & (PROJECT_PATH)))
-                       {
-                               /* Always stop at non-initial wall grids */
-                               if ((n > 0) && !cave_have_flag_bold(y, x, FF_PROJECT)) break;
-                       }
-
-                       /* Sometimes stop at non-initial monsters/players */
-                       if (flg & (PROJECT_STOP))
-                       {
-                               if ((n > 0) &&
-                                       (player_bold(y, x) || cave[y][x].m_idx != 0))
-                                       break;
-                       }
-
-                       if (!in_bounds(y, x)) break;
-
-                       /* Slant */
-                       if (m)
-                       {
-                               /* Advance (Y) part 1 */
-                               frac += m;
-
-                               /* Vertical change */
-                               if (frac > half)
-                               {
-                                       /* Advance (Y) part 2 */
-                                       y += sy;
-
-                                       /* Advance (Y) part 3 */
-                                       frac -= full;
-
-                                       /* Track distance */
-                                       k++;
-                               }
-                       }
-
-                       /* Advance (X) */
-                       x += sx;
-               }
-       }
-
-       /* Diagonal */
-       else
-       {
-               /* Start */
-               y = y1 + sy;
-               x = x1 + sx;
-
-               /* Create the projection path */
-               while (1)
-               {
-                       /* Save grid */
-                       gp[n++] = GRID(y, x);
-
-                       /* Hack -- Check maximum range */
-                       if ((n + (n >> 1)) >= range) break;
-
-                       /* Sometimes stop at destination grid */
-                       if (!(flg & (PROJECT_THRU)))
-                       {
-                               if ((x == x2) && (y == y2)) break;
-                       }
-
-                       if (flg & (PROJECT_DISI))
-                       {
-                               if ((n > 0) && cave_stop_disintegration(y, x)) break;
-                       }
-                       else if (flg & (PROJECT_LOS))
-                       {
-                               if ((n > 0) && !cave_los_bold(y, x)) break;
-                       }
-                       else if (!(flg & (PROJECT_PATH)))
-                       {
-                               /* Always stop at non-initial wall grids */
-                               if ((n > 0) && !cave_have_flag_bold(y, x, FF_PROJECT)) break;
-                       }
-
-                       /* Sometimes stop at non-initial monsters/players */
-                       if (flg & (PROJECT_STOP))
-                       {
-                               if ((n > 0) &&
-                                       (player_bold(y, x) || cave[y][x].m_idx != 0))
-                                       break;
-                       }
-
-                       if (!in_bounds(y, x)) break;
-
-                       /* Advance (Y) */
-                       y += sy;
-
-                       /* Advance (X) */
-                       x += sx;
-               }
-       }
-
-       /* Length */
-       return (n);
-}
-
 
 
 /*
@@ -710,8 +261,8 @@ static POSITION monster_target_y; /*!< モンスターの攻撃目標Y座標 */
  */
 static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ)
 {
-       cave_type *c_ptr = &cave[y][x];
-       feature_type *f_ptr = &f_info[c_ptr->feat];
+       grid_type *g_ptr = &current_floor_ptr->grid_array[y][x];
+       feature_type *f_ptr = &f_info[g_ptr->feat];
 
        bool obvious = FALSE;
        bool known = player_has_los_bold(y, x);
@@ -764,7 +315,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        cave_set_feat(y, x, one_in_(3) ? feat_brake : feat_grass);
 
                        /* Observe */
-                       if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
+                       if (g_ptr->info & (CAVE_MARK)) obvious = TRUE;
                }
        }
 
@@ -810,7 +361,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                case GF_KILL_TRAP:
                {
                        /* Reveal secret doors */
-                       if (is_hidden_door(c_ptr))
+                       if (is_hidden_door(g_ptr))
                        {
                                /* Pick a door */
                                disclose_grid(y, x);
@@ -823,7 +374,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        }
 
                        /* Destroy traps */
-                       if (is_trap(c_ptr->feat))
+                       if (is_trap(g_ptr->feat))
                        {
                                /* Check line of sight */
                                if (known)
@@ -837,15 +388,15 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        }
 
                        /* Locked doors are unlocked */
-                       if (is_closed_door(c_ptr->feat) && f_ptr->power && have_flag(f_ptr->flags, FF_OPEN))
+                       if (is_closed_door(g_ptr->feat) && f_ptr->power && have_flag(f_ptr->flags, FF_OPEN))
                        {
-                               s16b old_feat = c_ptr->feat;
+                               FEAT_IDX old_feat = g_ptr->feat;
 
                                /* Unlock the door */
                                cave_alter_feat(y, x, FF_DISARM);
 
                                /* Check line of sound */
-                               if (known && (old_feat != c_ptr->feat))
+                               if (known && (old_feat != g_ptr->feat))
                                {
                                        msg_print(_("カチッと音がした!", "Click!"));
                                        obvious = TRUE;
@@ -855,7 +406,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        /* Remove "unsafe" flag if player is not blind */
                        if (!p_ptr->blind && player_has_los_bold(y, x))
                        {
-                               c_ptr->info &= ~(CAVE_UNSAFE);
+                               g_ptr->info &= ~(CAVE_UNSAFE);
                                lite_spot(y, x);
                                obvious = TRUE;
                        }
@@ -867,7 +418,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                case GF_KILL_DOOR:
                {
                        /* Destroy all doors and traps */
-                       if (is_trap(c_ptr->feat) || have_flag(f_ptr->flags, FF_DOOR))
+                       if (is_trap(g_ptr->feat) || have_flag(f_ptr->flags, FF_DOOR))
                        {
                                /* Check line of sight */
                                if (known)
@@ -883,7 +434,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        /* Remove "unsafe" flag if player is not blind */
                        if (!p_ptr->blind && player_has_los_bold(y, x))
                        {
-                               c_ptr->info &= ~(CAVE_UNSAFE);
+                               g_ptr->info &= ~(CAVE_UNSAFE);
                                lite_spot(y, x);
                                obvious = TRUE;
                        }
@@ -895,11 +446,11 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                {
                        if (have_flag(f_ptr->flags, FF_SPIKE))
                        {
-                               s16b old_mimic = c_ptr->mimic;
-                               feature_type *mimic_f_ptr = &f_info[get_feat_mimic(c_ptr)];
+                               s16b old_mimic = g_ptr->mimic;
+                               feature_type *mimic_f_ptr = &f_info[get_feat_mimic(g_ptr)];
 
                                cave_alter_feat(y, x, FF_SPIKE);
-                               c_ptr->mimic = old_mimic;
+                               g_ptr->mimic = old_mimic;
 
                                note_spot(y, x);
                                lite_spot(y, x);
@@ -919,117 +470,72 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                {
                        if (have_flag(f_ptr->flags, FF_HURT_ROCK))
                        {
-                               if (known && (c_ptr->info & (CAVE_MARK)))
+                               if (known && (g_ptr->info & (CAVE_MARK)))
                                {
-                                       msg_format(_("%sが溶けて泥になった!", "The %s turns into mud!"), f_name + f_info[get_feat_mimic(c_ptr)].name);
+                                       msg_format(_("%sが溶けて泥になった!", "The %s turns into mud!"), f_name + f_info[get_feat_mimic(g_ptr)].name);
                                        obvious = TRUE;
                                }
 
                                /* Destroy the wall */
                                cave_alter_feat(y, x, FF_HURT_ROCK);
-
-                               /* Update some things */
                                p_ptr->update |= (PU_FLOW);
                        }
 
                        break;
                }
 
-               /* Make doors */
                case GF_MAKE_DOOR:
                {
-                       /* Require a "naked" floor grid */
                        if (!cave_naked_bold(y, x)) break;
-
-                       /* Not on the player */
                        if (player_bold(y, x)) break;
-
-                       /* Create a closed door */
                        cave_set_feat(y, x, feat_door[DOOR_DOOR].closed);
-
-                       /* Observe */
-                       if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
-
+                       if (g_ptr->info & (CAVE_MARK)) obvious = TRUE;
                        break;
                }
 
-               /* Make traps */
                case GF_MAKE_TRAP:
                {
-                       /* Place a trap */
                        place_trap(y, x);
-
                        break;
                }
 
-               /* Make doors */
                case GF_MAKE_TREE:
                {
-                       /* Require a "naked" floor grid */
                        if (!cave_naked_bold(y, x)) break;
-
-                       /* Not on the player */
                        if (player_bold(y, x)) break;
-
-                       /* Create a closed door */
                        cave_set_feat(y, x, feat_tree);
-
-                       /* Observe */
-                       if (c_ptr->info & (CAVE_MARK)) obvious = TRUE;
-
-
+                       if (g_ptr->info & (CAVE_MARK)) obvious = TRUE;
                        break;
                }
 
                case GF_MAKE_GLYPH:
                {
-                       /* Require a "naked" floor grid */
                        if (!cave_naked_bold(y, x)) break;
-
-                       /* Create a glyph */
-                       c_ptr->info |= CAVE_OBJECT;
-                       c_ptr->mimic = feat_glyph;
-
+                       g_ptr->info |= CAVE_OBJECT;
+                       g_ptr->mimic = feat_glyph;
                        note_spot(y, x);
-
                        lite_spot(y, x);
-
                        break;
                }
 
                case GF_STONE_WALL:
                {
-                       /* Require a "naked" floor grid */
                        if (!cave_naked_bold(y, x)) break;
-
-                       /* Not on the player */
                        if (player_bold(y, x)) break;
-
-                       /* Place a wall */
                        cave_set_feat(y, x, feat_granite);
-
                        break;
                }
 
-
                case GF_LAVA_FLOW:
                {
-                       /* Ignore permanent grid */
                        if (have_flag(f_ptr->flags, FF_PERMANENT)) break;
-
-                       /* Shallow Lava */
                        if (dam == 1)
                        {
-                               /* Ignore grid without enough space */
                                if (!have_flag(f_ptr->flags, FF_FLOOR)) break;
-
-                               /* Place a shallow lava */
                                cave_set_feat(y, x, feat_shallow_lava);
                        }
-                       /* Deep Lava */
                        else if (dam)
                        {
-                               /* Place a deep lava */
                                cave_set_feat(y, x, feat_deep_lava);
                        }
                        break;
@@ -1037,22 +543,14 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                case GF_WATER_FLOW:
                {
-                       /* Ignore permanent grid */
                        if (have_flag(f_ptr->flags, FF_PERMANENT)) break;
-
-                       /* Shallow Water */
                        if (dam == 1)
                        {
-                               /* Ignore grid without enough space */
                                if (!have_flag(f_ptr->flags, FF_FLOOR)) break;
-
-                               /* Place a shallow water */
                                cave_set_feat(y, x, feat_shallow_water);
                        }
-                       /* Deep Water */
                        else if (dam)
                        {
-                               /* Place a deep water */
                                cave_set_feat(y, x, feat_deep_water);
                        }
                        break;
@@ -1063,9 +561,9 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                case GF_LITE:
                {
                        /* Turn on the light */
-                       if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS))
+                       if (!(d_info[p_ptr->dungeon_idx].flags1 & DF1_DARKNESS))
                        {
-                               c_ptr->info |= (CAVE_GLOW);
+                               g_ptr->info |= (CAVE_GLOW);
                                note_spot(y, x);
                                lite_spot(y, x);
                                update_local_illumination(y, x);
@@ -1075,7 +573,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                                /* Mega-Hack -- Update the monster in the affected grid */
                                /* This allows "spear of light" (etc) to work "correctly" */
-                               if (c_ptr->m_idx) update_monster(c_ptr->m_idx, FALSE);
+                               if (g_ptr->m_idx) update_monster(g_ptr->m_idx, FALSE);
 
                                if (p_ptr->special_defense & NINJA_S_STEALTH)
                                {
@@ -1090,13 +588,13 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                case GF_DARK_WEAK:
                case GF_DARK:
                {
-                       bool do_dark = !p_ptr->inside_battle && !is_mirror_grid(c_ptr);
+                       bool do_dark = !p_ptr->inside_battle && !is_mirror_grid(g_ptr);
                        int j;
 
                        /* Turn off the light. */
                        if (do_dark)
                        {
-                               if (dun_level || !is_daytime())
+                               if (current_floor_ptr->dun_level || !is_daytime())
                                {
                                        for (j = 0; j < 9; j++)
                                        {
@@ -1105,7 +603,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                                                if (in_bounds2(by, bx))
                                                {
-                                                       cave_type *cc_ptr = &cave[by][bx];
+                                                       grid_type *cc_ptr = &current_floor_ptr->grid_array[by][bx];
 
                                                        if (have_flag(f_info[get_feat_mimic(cc_ptr)].flags, FF_GLOW))
                                                        {
@@ -1118,13 +616,13 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                        if (!do_dark) break;
                                }
 
-                               c_ptr->info &= ~(CAVE_GLOW);
+                               g_ptr->info &= ~(CAVE_GLOW);
 
                                /* Hack -- Forget "boring" grids */
                                if (!have_flag(f_ptr->flags, FF_REMEMBER))
                                {
                                        /* Forget */
-                                       c_ptr->info &= ~(CAVE_MARK);
+                                       g_ptr->info &= ~(CAVE_MARK);
 
                                        note_spot(y, x);
                                }
@@ -1137,7 +635,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                                /* Mega-Hack -- Update the monster in the affected grid */
                                /* This allows "spear of light" (etc) to work "correctly" */
-                               if (c_ptr->m_idx) update_monster(c_ptr->m_idx, FALSE);
+                               if (g_ptr->m_idx) update_monster(g_ptr->m_idx, FALSE);
                        }
 
                        /* All done */
@@ -1147,7 +645,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                case GF_SHARDS:
                case GF_ROCKET:
                {
-                       if (is_mirror_grid(c_ptr))
+                       if (is_mirror_grid(g_ptr))
                        {
                                msg_print(_("鏡が割れた!", "The mirror was crashed!"));
                                sound(SOUND_GLASS);
@@ -1157,16 +655,14 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                        if (have_flag(f_ptr->flags, FF_GLASS) && !have_flag(f_ptr->flags, FF_PERMANENT) && (dam >= 50))
                        {
-                               if (known && (c_ptr->info & CAVE_MARK))
+                               if (known && (g_ptr->info & CAVE_MARK))
                                {
-                                       msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name);
+                                       msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(g_ptr)].name);
                                        sound(SOUND_GLASS);
                                }
 
                                /* Destroy the wall */
                                cave_alter_feat(y, x, FF_HURT_ROCK);
-
-                               /* Update some things */
                                p_ptr->update |= (PU_FLOW);
                        }
                        break;
@@ -1174,7 +670,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                case GF_SOUND:
                {
-                       if (is_mirror_grid(c_ptr) && p_ptr->lev < 40)
+                       if (is_mirror_grid(g_ptr) && p_ptr->lev < 40)
                        {
                                msg_print(_("鏡が割れた!", "The mirror was crashed!"));
                                sound(SOUND_GLASS);
@@ -1184,16 +680,14 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
                        if (have_flag(f_ptr->flags, FF_GLASS) && !have_flag(f_ptr->flags, FF_PERMANENT) && (dam >= 200))
                        {
-                               if (known && (c_ptr->info & CAVE_MARK))
+                               if (known && (g_ptr->info & CAVE_MARK))
                                {
-                                       msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name);
+                                       msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(g_ptr)].name);
                                        sound(SOUND_GLASS);
                                }
 
                                /* Destroy the wall */
                                cave_alter_feat(y, x, FF_HURT_ROCK);
-
-                               /* Update some things */
                                p_ptr->update |= (PU_FLOW);
                        }
                        break;
@@ -1202,7 +696,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                case GF_DISINTEGRATE:
                {
                        /* Destroy mirror/glyph */
-                       if (is_mirror_grid(c_ptr) || is_glyph_grid(c_ptr) || is_explosive_rune_grid(c_ptr))
+                       if (is_mirror_grid(g_ptr) || is_glyph_grid(g_ptr) || is_explosive_rune_grid(g_ptr))
                                remove_mirror(y, x);
 
                        /* Permanent features don't get effect */
@@ -1254,7 +748,7 @@ static bool project_f(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
  */
 static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ)
 {
-       cave_type *c_ptr = &cave[y][x];
+       grid_type *g_ptr = &current_floor_ptr->grid_array[y][x];
 
        OBJECT_IDX this_o_idx, next_o_idx = 0;
 
@@ -1276,9 +770,9 @@ static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 
 
        /* Scan all objects in the grid */
-       for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
+       for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
        {
-               object_type *o_ptr = &o_list[this_o_idx];
+               object_type *o_ptr = &current_floor_ptr->o_list[this_o_idx];
 
                bool is_art = FALSE;
                bool ignore = FALSE;
@@ -1290,8 +784,6 @@ static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                /* Get the "plural"-ness */
                bool plural = (o_ptr->number > 1);
 #endif
-
-               /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
                object_flags(o_ptr, flgs);
 
@@ -1481,7 +973,7 @@ static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                                        int i;
                                        BIT_FLAGS mode = 0L;
 
-                                       if (!who || is_pet(&m_list[who]))
+                                       if (!who || is_pet(&current_floor_ptr->m_list[who]))
                                                mode |= PM_FORCE_PET;
 
                                        for (i = 0; i < o_ptr->number ; i++)
@@ -1634,10 +1126,10 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
 {
        int tmp;
 
-       cave_type *c_ptr = &cave[y][x];
+       grid_type *g_ptr = &current_floor_ptr->grid_array[y][x];
 
-       monster_type *m_ptr = &m_list[c_ptr->m_idx];
-       monster_type *caster_ptr = (who > 0) ? &m_list[who] : NULL;
+       monster_type *m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
+       monster_type *caster_ptr = (who > 0) ? &current_floor_ptr->m_list[who] : NULL;
 
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
@@ -1696,17 +1188,14 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
        /* Assume a default death */
        concptr note_dies = extract_note_dies(real_r_idx(m_ptr));
 
-       POSITION ty = m_ptr->fy;
-       POSITION tx = m_ptr->fx;
-
        DEPTH caster_lev = (who > 0) ? r_info[caster_ptr->r_idx].level : (p_ptr->lev * 2);
 
        /* Nobody here */
-       if (!c_ptr->m_idx) return (FALSE);
+       if (!g_ptr->m_idx) return (FALSE);
 
        /* Never affect projector */
-       if (who && (c_ptr->m_idx == who)) return (FALSE);
-       if ((c_ptr->m_idx == p_ptr->riding) && !who && !(typ == GF_OLD_HEAL) && !(typ == GF_OLD_SPEED) && !(typ == GF_STAR_HEAL)) return (FALSE);
+       if (who && (g_ptr->m_idx == who)) return (FALSE);
+       if ((g_ptr->m_idx == p_ptr->riding) && !who && !(typ == GF_OLD_HEAL) && !(typ == GF_OLD_SPEED) && !(typ == GF_STAR_HEAL)) return (FALSE);
        if (sukekaku && ((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) return FALSE;
 
        /* Don't affect already death monsters */
@@ -1723,2898 +1212,2386 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
        /* Get the monster possessive ("his"/"her"/"its") */
        monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
 
-       if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(TRUE, TRUE);
+       if (p_ptr->riding && (g_ptr->m_idx == p_ptr->riding)) disturb(TRUE, TRUE);
 
-       /* Analyze the damage type */
-       switch (typ)
+       if (r_ptr->flagsr & RFR_RES_ALL &&
+               typ != GF_OLD_CLONE && typ != GF_STAR_HEAL && typ != GF_OLD_HEAL
+               && typ != GF_OLD_SPEED && typ != GF_CAPTURE && typ != GF_PHOTO)
        {
-               /* Magic Missile -- pure damage */
-               case GF_MISSILE:
+               note = _("には完全な耐性がある!", " is immune.");
+               dam = 0;
+               if(is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+               if(typ == GF_LITE_WEAK || typ == GF_KILL_WALL) skipped = TRUE;
+       }
+       else
+       {
+               /* Analyze the damage type */
+               switch (typ)
                {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Magic Missile -- pure damage */
+                       case GF_MISSILE:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
                                break;
                        }
-                       break;
-               }
-
-               /* Acid */
-               case GF_ACID:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Acid */
+                       case GF_ACID:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_IM_ACID)
+                               {
+                                       note = _("にはかなり耐性がある!", " resists a lot.");
+                                       dam /= 9;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID);
+                               }
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_IM_ACID)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID);
-                       }
-                       break;
-               }
-
-               /* Electricity */
-               case GF_ELEC:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Electricity */
+                       case GF_ELEC:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_IM_ELEC)
+                               {
+                                       note = _("にはかなり耐性がある!", " resists a lot.");
+                                       dam /= 9;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC);
+                               }
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_IM_ELEC)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC);
-                       }
-                       break;
-               }
-
-               /* Fire damage */
-               case GF_FIRE:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Fire damage */
+                       case GF_FIRE:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_IM_FIRE)
+                               {
+                                       note = _("にはかなり耐性がある!", " resists a lot.");
+                                       dam /= 9;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE);
+                               }
+                               else if (r_ptr->flags3 & (RF3_HURT_FIRE))
+                               {
+                                       note = _("はひどい痛手をうけた。", " is hit hard.");
+                                       dam *= 2;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
+                               }
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_IM_FIRE)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE);
-                       }
-                       else if (r_ptr->flags3 & (RF3_HURT_FIRE))
-                       {
-                               note = _("はひどい痛手をうけた。", " is hit hard.");
-                               dam *= 2;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
-                       }
-                       break;
-               }
-
-               /* Cold */
-               case GF_COLD:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Cold */
+                       case GF_COLD:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_IM_COLD)
+                               {
+                                       note = _("にはかなり耐性がある!", " resists a lot.");
+                                       dam /= 9;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
+                               }
+                               else if (r_ptr->flags3 & (RF3_HURT_COLD))
+                               {
+                                       note = _("はひどい痛手をうけた。", " is hit hard.");
+                                       dam *= 2;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                               }
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_IM_COLD)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
-                       }
-                       else if (r_ptr->flags3 & (RF3_HURT_COLD))
-                       {
-                               note = _("はひどい痛手をうけた。", " is hit hard.");
-                               dam *= 2;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
-                       }
-                       break;
-               }
-
-               /* Poison */
-               case GF_POIS:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Poison */
+                       case GF_POIS:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_IM_POIS)
+                               {
+                                       note = _("にはかなり耐性がある!", " resists a lot.");
+                                       dam /= 9;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
+                               }
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_IM_POIS)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
-                       }
-                       break;
-               }
-
-               /* Nuclear waste */
-               case GF_NUKE:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Nuclear waste */
+                       case GF_NUKE:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_IM_POIS)
+                               {
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
+                               }
+                               else if (one_in_(3)) do_poly = TRUE;
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_IM_POIS)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
-                       }
-                       else if (one_in_(3)) do_poly = TRUE;
-                       break;
-               }
-
-               /* Hellfire -- hurts Evil */
-               case GF_HELL_FIRE:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Hellfire -- hurts Evil */
+                       case GF_HELL_FIRE:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flags3 & RF3_GOOD)
+                               {
+                                       note = _("はひどい痛手をうけた。", " is hit hard.");
+                                       dam *= 2;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+                               }
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_GOOD)
-                       {
-                               note = _("はひどい痛手をうけた。", " is hit hard.");
-                               dam *= 2;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
-                       }
-                       break;
-               }
-
-               /* Holy Fire -- hurts Evil, Good are immune, others _resist_ */
-               case GF_HOLY_FIRE:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Holy Fire -- hurts Evil, Good are immune, others _resist_ */
+                       case GF_HOLY_FIRE:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flags3 & RF3_EVIL)
+                               {
+                                       dam *= 2;
+                                       note = _("はひどい痛手をうけた。", " is hit hard.");
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
+                               }
+                               else
+                               {
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                               }
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_GOOD)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_GOOD;
-                       }
-                       else if (r_ptr->flags3 & RF3_EVIL)
-                       {
-                               dam *= 2;
-                               note = _("はひどい痛手をうけた。", " is hit hard.");
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
-                       }
-                       else
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                       }
-                       break;
-               }
-
-               /* Arrow -- XXX no defense */
-               case GF_ARROW:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Arrow -- XXX no defense */
+                       case GF_ARROW:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
                                break;
                        }
-                       break;
-               }
-
-               /* Plasma -- XXX perhaps check ELEC or FIRE */
-               case GF_PLASMA:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Plasma -- XXX perhaps check ELEC or FIRE */
+                       case GF_PLASMA:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_PLAS)
+                               {
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS);
+                               }
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_RES_PLAS)
+
+                       /* Nether -- see above */
+                       case GF_NETHER:
                        {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_NETH)
+                               {
+                                       if (r_ptr->flags3 & RF3_UNDEAD)
+                                       {
+                                               note = _("には完全な耐性がある!", " is immune.");
+                                               dam = 0;
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       }
+                                       else
+                                       {
+                                               note = _("には耐性がある。", " resists.");
+                                               dam *= 3; dam /= randint1(6) + 6;
+                                       }
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH);
+                               }
+                               else if (r_ptr->flags3 & RF3_EVIL)
+                               {
+                                       note = _("はいくらか耐性を示した。", " resists somewhat.");
+                                       dam /= 2;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+                               }
+                               break;
                        }
-                       break;
-               }
-
-               /* Nether -- see above */
-               case GF_NETHER:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Water (acid) damage -- Water spirits/elementals are immune */
+                       case GF_WATER:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_WATE)
+                               {
+                                       if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER))
+                                       {
+                                               note = _("には完全な耐性がある!", " is immune.");
+                                               dam = 0;
+                                       }
+                                       else
+                                       {
+                                               note = _("には耐性がある。", " resists.");
+                                               dam *= 3; dam /= randint1(6) + 6;
+                                       }
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE);
+                               }
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_RES_NETH)
+
+                       /* Chaos -- Chaos breathers resist */
+                       case GF_CHAOS:
                        {
-                               if (r_ptr->flags3 & RF3_UNDEAD)
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_CHAO)
                                {
-                                       note = _("には完全な耐性がある!", " is immune.");
-                                       dam = 0;
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO);
+                               }
+                               else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3))
+                               {
+                                       note = _("はいくらか耐性を示した。", " resists somewhat.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
                                }
                                else
                                {
+                                       do_poly = TRUE;
+                                       do_conf = (5 + randint1(11) + r) / (r + 1);
+                               }
+                               break;
+                       }
+
+                       /* Shards -- Shard breathers resist */
+                       case GF_SHARDS:
+                       {
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_SHAR)
+                               {
                                        note = _("には耐性がある。", " resists.");
                                        dam *= 3; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
                                }
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH);
+                               break;
                        }
-                       else if (r_ptr->flags3 & RF3_EVIL)
+
+                       /* Rocket: Shard resistance helps */
+                       case GF_ROCKET:
                        {
-                               note = _("はいくらか耐性を示した。", " resists somewhat.");
-                               dam /= 2;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_SHAR)
+                               {
+                                       note = _("はいくらか耐性を示した。", " resists somewhat.");
+                                       dam /= 2;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
+                               }
+                               break;
                        }
-                       break;
-               }
 
-               /* Water (acid) damage -- Water spirits/elementals are immune */
-               case GF_WATER:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Sound -- Sound breathers resist */
+                       case GF_SOUND:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_SOUN)
+                               {
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 2; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN);
+                               }
+                               else do_stun = (10 + randint1(15) + r) / (r + 1);
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_RES_WATE)
+
+                       /* Confusion */
+                       case GF_CONFUSION:
                        {
-                               if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER))
-                               {
-                                       note = _("には完全な耐性がある!", " is immune.");
-                                       dam = 0;
-                               }
-                               else
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flags3 & RF3_NO_CONF)
                                {
                                        note = _("には耐性がある。", " resists.");
                                        dam *= 3; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE);
+                               else do_conf = (10 + randint1(15) + r) / (r + 1);
+                               break;
                        }
-                       break;
-               }
-
-               /* Chaos -- Chaos breathers resist */
-               case GF_CHAOS:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Disenchantment -- Breathers and Disenchanters resist */
+                       case GF_DISENCHANT:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_DISE)
+                               {
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE);
+                               }
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_RES_CHAO)
+
+                       /* Nexus -- Breathers and Existers resist */
+                       case GF_NEXUS:
                        {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_NEXU)
+                               {
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU);
+                               }
+                               break;
                        }
-                       else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3))
+
+                       /* Force */
+                       case GF_FORCE:
                        {
-                               note = _("はいくらか耐性を示した。", " resists somewhat.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
-                       }
-                       else
-                       {
-                               do_poly = TRUE;
-                               do_conf = (5 + randint1(11) + r) / (r + 1);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_WALL)
+                               {
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL);
+                               }
+                               else do_stun = (randint1(15) + r) / (r + 1);
+                               break;
                        }
-                       break;
-               }
-
-               /* Shards -- Shard breathers resist */
-               case GF_SHARDS:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Inertia -- breathers resist */
+                       case GF_INERTIAL:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_INER)
+                               {
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER);
+                               }
+                               else
+                               {
+                                       /* Powerful monsters can resist */
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                       {
+                                               obvious = FALSE;
+                                       }
+                                       /* Normal monsters slow down */
+                                       else
+                                       {
+                                               if (set_monster_slow(g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+                                               {
+                                                       note = _("の動きが遅くなった。", " starts moving slower.");
+                                               }
+                                       }
+                               }
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_RES_SHAR)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
-                       }
-                       break;
-               }
-
-               /* Rocket: Shard resistance helps */
-               case GF_ROCKET:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Time -- breathers resist */
+                       case GF_TIME:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_TIME)
+                               {
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME);
+                               }
+                               else do_time = (dam + 1) / 2;
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_RES_SHAR)
+
+                       /* Gravity -- breathers resist */
+                       case GF_GRAVITY:
                        {
-                               note = _("はいくらか耐性を示した。", " resists somewhat.");
-                               dam /= 2;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
-                       }
-                       break;
-               }
+                               bool resist_tele = FALSE;
 
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flagsr & RFR_RES_TELE)
+                               {
+                                       if (r_ptr->flags1 & (RF1_UNIQUE))
+                                       {
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                               note = _("には効果がなかった。", " is unaffected!");
+                                               resist_tele = TRUE;
+                                       }
+                                       else if (r_ptr->level > randint1(100))
+                                       {
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                               note = _("には耐性がある!", " resists!");
+                                               resist_tele = TRUE;
+                                       }
+                               }
 
-               /* Sound -- Sound breathers resist */
-               case GF_SOUND:
-               {
-                       if (seen) obvious = TRUE;
+                               if (!resist_tele) do_dist = 10;
+                               else do_dist = 0;
+                               if (p_ptr->riding && (g_ptr->m_idx == p_ptr->riding)) do_dist = 0;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       if (r_ptr->flagsr & RFR_RES_SOUN)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 2; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN);
-                       }
-                       else do_stun = (10 + randint1(15) + r) / (r + 1);
-                       break;
-               }
+                               if (r_ptr->flagsr & RFR_RES_GRAV)
+                               {
+                                       note = _("には耐性がある!", " resists!");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                                       do_dist = 0;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV);
+                               }
+                               else
+                               {
+                                       /* 1. slowness */
+                                       /* Powerful monsters can resist */
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                       {
+                                               obvious = FALSE;
+                                       }
+                                       /* Normal monsters slow down */
+                                       else
+                                       {
+                                               if (set_monster_slow(g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+                                               {
+                                                       note = _("の動きが遅くなった。", " starts moving slower.");
+                                               }
+                                       }
 
-               /* Confusion */
-               case GF_CONFUSION:
-               {
-                       if (seen) obvious = TRUE;
+                                       /* 2. stun */
+                                       do_stun = damroll((caster_lev / 20) + 3 , (dam)) + 1;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                                       /* Attempt a saving throw */
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                       {
+                                               /* Resist */
+                                               do_stun = 0;
+                                               /* No obvious effect */
+                                               note = _("には効果がなかった。", " is unaffected!");
+                                               obvious = FALSE;
+                                       }
+                               }
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_NO_CONF)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
-                       }
-                       else do_conf = (10 + randint1(15) + r) / (r + 1);
-                       break;
-               }
-
-               /* Disenchantment -- Breathers and Disenchanters resist */
-               case GF_DISENCHANT:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Pure damage */
+                       case GF_MANA:
+                       case GF_SEEKER:
+                       case GF_SUPER_RAY:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_RES_DISE)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE);
-                       }
-                       break;
-               }
 
-               /* Nexus -- Breathers and Existers resist */
-               case GF_NEXUS:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Pure damage */
+                       case GF_DISINTEGRATE:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flags3 & RF3_HURT_ROCK)
+                               {
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                                       note = _("の皮膚がただれた!", " loses some skin!");
+                                       note_dies = _("は蒸発した!", " evaporates!");
+                                       dam *= 2;
+                               }
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_RES_NEXU)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU);
-                       }
-                       break;
-               }
-
-               /* Force */
-               case GF_FORCE:
-               {
-                       if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       if (r_ptr->flagsr & RFR_RES_WALL)
+                       case GF_PSI:
                        {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL);
-                       }
-                       else do_stun = (randint1(15) + r) / (r + 1);
-                       break;
-               }
-
-               /* Inertia -- breathers resist */
-               case GF_INERTIAL:
-               {
-                       if (seen) obvious = TRUE;
+                               if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       if (r_ptr->flagsr & RFR_RES_INER)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER);
-                       }
-                       else
-                       {
-                               /* Powerful monsters can resist */
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               /* PSI only works if the monster can see you! -- RG */
+                               if (!(los(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x)))
                                {
-                                       obvious = FALSE;
+                                       if (seen_msg) 
+                                               msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name);
+                                       skipped = TRUE;
+                                       break;
                                }
-                               /* Normal monsters slow down */
-                               else
+                               if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                               {
+                                       dam = 0;
+                                       note = _("には完全な耐性がある!", " is immune.");
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+
+                               }
+                               else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                                                (r_ptr->flags3 & RF3_ANIMAL) ||
+                                                (r_ptr->level > randint1(3 * dam)))
                                {
-                                       if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+                                       note = _("には耐性がある!", " resists!");
+                                       dam /= 3;
+
+                                       /*
+                                        * Powerful demons & undead can current_world_ptr->game_turn a mindcrafter's
+                                        * attacks back on them
+                                        */
+                                       if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                               (r_ptr->level > p_ptr->lev / 2) &&
+                                               one_in_(2))
                                        {
-                                               note = _("の動きが遅くなった。", " starts moving slower.");
+                                               note = NULL;
+                                               msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", 
+                                                       (seen ? "%^s's corrupted mind backlashes your attack!" : 
+                                                                       "%^ss corrupted mind backlashes your attack!")), m_name);
+
+                                               /* Saving throw */
+                                               if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
+                                               {
+                                                       msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
+                                               }
+                                               else
+                                               {
+                                                       /* Injure +/- confusion */
+                                                       monster_desc(killer, m_ptr, MD_WRONGDOER_NAME);
+                                                       take_hit(DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
+                                                       if (one_in_(4) && !CHECK_MULTISHADOW())
+                                                       {
+                                                               switch (randint1(4))
+                                                               {
+                                                                       case 1:
+                                                                               set_confused(p_ptr->confused + 3 + randint1(dam));
+                                                                               break;
+                                                                       case 2:
+                                                                               set_stun(p_ptr->stun + randint1(dam));
+                                                                               break;
+                                                                       case 3:
+                                                                       {
+                                                                               if (r_ptr->flags3 & RF3_NO_FEAR)
+                                                                                       note = _("には効果がなかった。", " is unaffected.");
+                                                                               else
+                                                                                       set_afraid(p_ptr->afraid + 3 + randint1(dam));
+                                                                               break;
+                                                                       }
+                                                                       default:
+                                                                               if (!p_ptr->free_act)
+                                                                                       (void)set_paralyzed(p_ptr->paralyzed + randint1(dam));
+                                                                               break;
+                                                               }
+                                                       }
+                                               }
+                                               dam = 0;
                                        }
                                }
-                       }
-                       break;
-               }
 
-               /* Time -- breathers resist */
-               case GF_TIME:
-               {
-                       if (seen) obvious = TRUE;
+                               if ((dam > 0) && one_in_(4))
+                               {
+                                       switch (randint1(4))
+                                       {
+                                               case 1:
+                                                       do_conf = 3 + randint1(dam);
+                                                       break;
+                                               case 2:
+                                                       do_stun = 3 + randint1(dam);
+                                                       break;
+                                               case 3:
+                                                       do_fear = 3 + randint1(dam);
+                                                       break;
+                                               default:
+                                                       note = _("は眠り込んでしまった!", " falls asleep!");
+                                                       do_sleep = 3 + randint1(dam);
+                                                       break;
+                                       }
+                               }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_RES_TIME)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME);
-                       }
-                       else do_time = (dam + 1) / 2;
-                       break;
-               }
 
-               /* Gravity -- breathers resist */
-               case GF_GRAVITY:
-               {
-                       bool resist_tele = FALSE;
-
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       if (r_ptr->flagsr & RFR_RES_TELE)
+                       case GF_PSI_DRAIN:
                        {
-                               if (r_ptr->flags1 & (RF1_UNIQUE))
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flags2 & RF2_EMPTY_MIND)
                                {
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       note = _("には効果がなかった。", " is unaffected!");
-                                       resist_tele = TRUE;
+                                       dam = 0;
+                                       note = _("には完全な耐性がある!", " is immune.");
                                }
-                               else if (r_ptr->level > randint1(100))
+                               else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                                                (r_ptr->flags3 & RF3_ANIMAL) ||
+                                                (r_ptr->level > randint1(3 * dam)))
                                {
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
                                        note = _("には耐性がある!", " resists!");
-                                       resist_tele = TRUE;
-                               }
-                       }
+                                       dam /= 3;
 
-                       if (!resist_tele) do_dist = 10;
-                       else do_dist = 0;
-                       if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_dist = 0;
+                                       /*
+                                        * Powerful demons & undead can current_world_ptr->game_turn a mindcrafter's
+                                        * attacks back on them
+                                        */
+                                       if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                                (r_ptr->level > p_ptr->lev / 2) &&
+                                                (one_in_(2)))
+                                       {
+                                               note = NULL;
+                                               msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", 
+                                                       (seen ? "%^s's corrupted mind backlashes your attack!" : 
+                                                                       "%^ss corrupted mind backlashes your attack!")), m_name);
+                                               /* Saving throw */
+                                               if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
+                                               {
+                                                       msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!"));
+                                               }
+                                               else
+                                               {
+                                                       /* Injure + mana drain */
+                                                       monster_desc(killer, m_ptr, MD_WRONGDOER_NAME);
+                                                       if (!CHECK_MULTISHADOW())
+                                                       {
+                                                               msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!"));
+                                                               p_ptr->csp -= damroll(5, dam) / 2;
+                                                               if (p_ptr->csp < 0) p_ptr->csp = 0;
+                                                               p_ptr->redraw |= PR_MANA;
+                                                               p_ptr->window |= (PW_SPELL);
+                                                       }
+                                                       take_hit(DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
+                                               }
+                                               dam = 0;
+                                       }
+                               }
+                               else if (dam > 0)
+                               {
+                                       int b = damroll(5, dam) / 4;
+                                       concptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
+                                       concptr msg = _("あなたは%sの苦痛を%sに変換した!", 
+                                                (seen ? "You convert %s's pain into %s!" : 
+                                                                "You convert %ss pain into %s!"));
+                                       msg_format(msg, m_name, str);
 
-                       if (r_ptr->flagsr & RFR_RES_GRAV)
-                       {
-                               note = _("には耐性がある!", " resists!");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               do_dist = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV);
+                                       b = MIN(p_ptr->msp, p_ptr->csp + b);
+                                       p_ptr->csp = b;
+                                       p_ptr->redraw |= PR_MANA;
+                                       p_ptr->window |= (PW_SPELL);
+                               }
+                               note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+                               break;
                        }
-                       else
+
+                       case GF_TELEKINESIS:
                        {
-                               /* 1. slowness */
-                               /* Powerful monsters can resist */
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                               {
-                                       obvious = FALSE;
-                               }
-                               /* Normal monsters slow down */
-                               else
+                               if (seen) obvious = TRUE;
+                               if (one_in_(4))
                                {
-                                       if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
-                                       {
-                                               note = _("の動きが遅くなった。", " starts moving slower.");
-                                       }
+                                       if (p_ptr->riding && (g_ptr->m_idx == p_ptr->riding)) do_dist = 0;
+                                       else do_dist = 7;
                                }
 
-                               /* 2. stun */
-                               do_stun = damroll((caster_lev / 20) + 3 , (dam)) + 1;
+                               /* 1. stun */
+                               do_stun = damroll((caster_lev / 20) + 3 , dam) + 1;
 
                                /* Attempt a saving throw */
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                       (r_ptr->level > 5 + randint1(dam)))
                                {
                                        /* Resist */
                                        do_stun = 0;
                                        /* No obvious effect */
-                                       note = _("には効果がなかった。", " is unaffected!");
                                        obvious = FALSE;
                                }
+                               break;
                        }
-                       break;
-               }
 
-               /* Pure damage */
-               case GF_MANA:
-               case GF_SEEKER:
-               case GF_SUPER_RAY:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       break;
-               }
-
-
-               /* Pure damage */
-               case GF_DISINTEGRATE:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       if (r_ptr->flags3 & RF3_HURT_ROCK)
-                       {
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
-                               note = _("の皮膚がただれた!", " loses some skin!");
-                               note_dies = _("は蒸発した!", " evaporates!");
-                               dam *= 2;
-                       }
-                       break;
-               }
-
-               case GF_PSI:
-               {
-                       if (seen) obvious = TRUE;
-
-                       /* PSI only works if the monster can see you! -- RG */
-                       if (!(los(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x)))
+                       /* Psycho-spear -- powerful magic missile */
+                       case GF_PSY_SPEAR:
                        {
-                               if (seen_msg) 
-                                       msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name);
-                               skipped = TRUE;
+                               if (seen) obvious = TRUE;
                                break;
                        }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Meteor -- powerful magic missile */
+                       case GF_METEOR:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
                                break;
                        }
-                       if (r_ptr->flags2 & RF2_EMPTY_MIND)
-                       {
-                               dam = 0;
-                               note = _("には完全な耐性がある!", " is immune.");
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
 
-                       }
-                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
-                                        (r_ptr->flags3 & RF3_ANIMAL) ||
-                                        (r_ptr->level > randint1(3 * dam)))
+                       case GF_DOMINATION:
                        {
-                               note = _("には耐性がある!", " resists!");
-                               dam /= 3;
-
-                               /*
-                                * Powerful demons & undead can turn a mindcrafter's
-                                * attacks back on them
-                                */
-                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                                       (r_ptr->level > p_ptr->lev / 2) &&
-                                       one_in_(2))
+                               if (!is_hostile(m_ptr)) break;
+                               if (seen) obvious = TRUE;
+                               /* Attempt a saving throw */
+                               if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
+                                       (r_ptr->flags3 & RF3_NO_CONF) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                                {
-                                       note = NULL;
-                                       msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", 
-                                               (seen ? "%^s's corrupted mind backlashes your attack!" : 
-                                                               "%^ss corrupted mind backlashes your attack!")), m_name);
-
-                                       /* Saving throw */
-                                       if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
+                                       /* Memorize a flag */
+                                       if (r_ptr->flags3 & RF3_NO_CONF)
                                        {
-                                               msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                        }
-                                       else
+
+                                       /* Resist */
+                                       do_conf = 0;
+
+                                       /*
+                                        * Powerful demons & undead can current_world_ptr->game_turn a mindcrafter's
+                                        * attacks back on them
+                                        */
+                                       if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                               (r_ptr->level > p_ptr->lev / 2) &&
+                                               (one_in_(2)))
                                        {
-                                               /* Injure +/- confusion */
-                                               monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
-                                               take_hit(DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
-                                               if (one_in_(4) && !CHECK_MULTISHADOW())
+                                               note = NULL;
+                                               msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
+                                                       (seen ? "%^s's corrupted mind backlashes your attack!" :
+                                                       "%^ss corrupted mind backlashes your attack!")), m_name);
+
+                                               /* Saving throw */
+                                               if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
+                                               {
+                                                       msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
+                                               }
+                                               else
                                                {
+                                                       /* Confuse, stun, terrify */
                                                        switch (randint1(4))
                                                        {
                                                                case 1:
-                                                                       set_confused(p_ptr->confused + 3 + randint1(dam));
+                                                                       set_stun(p_ptr->stun + dam / 2);
                                                                        break;
                                                                case 2:
-                                                                       set_stun(p_ptr->stun + randint1(dam));
+                                                                       set_confused(p_ptr->confused + dam / 2);
                                                                        break;
-                                                               case 3:
+                                                               default:
                                                                {
                                                                        if (r_ptr->flags3 & RF3_NO_FEAR)
                                                                                note = _("には効果がなかった。", " is unaffected.");
                                                                        else
-                                                                               set_afraid(p_ptr->afraid + 3 + randint1(dam));
-                                                                       break;
+                                                                               set_afraid(p_ptr->afraid + dam);
                                                                }
-                                                               default:
-                                                                       if (!p_ptr->free_act)
-                                                                               (void)set_paralyzed(p_ptr->paralyzed + randint1(dam));
-                                                                       break;
                                                        }
                                                }
                                        }
-                                       dam = 0;
-                               }
-                       }
-
-                       if ((dam > 0) && one_in_(4))
-                       {
-                               switch (randint1(4))
-                               {
-                                       case 1:
-                                               do_conf = 3 + randint1(dam);
-                                               break;
-                                       case 2:
-                                               do_stun = 3 + randint1(dam);
-                                               break;
-                                       case 3:
-                                               do_fear = 3 + randint1(dam);
-                                               break;
-                                       default:
-                                               note = _("は眠り込んでしまった!", " falls asleep!");
-                                               do_sleep = 3 + randint1(dam);
-                                               break;
-                               }
-                       }
-
-                       note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-                       break;
-               }
-
-               case GF_PSI_DRAIN:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       if (r_ptr->flags2 & RF2_EMPTY_MIND)
-                       {
-                               dam = 0;
-                               note = _("には完全な耐性がある!", " is immune.");
-                       }
-                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
-                                        (r_ptr->flags3 & RF3_ANIMAL) ||
-                                        (r_ptr->level > randint1(3 * dam)))
-                       {
-                               note = _("には耐性がある!", " resists!");
-                               dam /= 3;
-
-                               /*
-                                * Powerful demons & undead can turn a mindcrafter's
-                                * attacks back on them
-                                */
-                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                                        (r_ptr->level > p_ptr->lev / 2) &&
-                                        (one_in_(2)))
-                               {
-                                       note = NULL;
-                                       msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", 
-                                               (seen ? "%^s's corrupted mind backlashes your attack!" : 
-                                                               "%^ss corrupted mind backlashes your attack!")), m_name);
-                                       /* Saving throw */
-                                       if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW())
-                                       {
-                                               msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!"));
-                                       }
                                        else
                                        {
-                                               /* Injure + mana drain */
-                                               monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
-                                               if (!CHECK_MULTISHADOW())
-                                               {
-                                                       msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!"));
-                                                       p_ptr->csp -= damroll(5, dam) / 2;
-                                                       if (p_ptr->csp < 0) p_ptr->csp = 0;
-                                                       p_ptr->redraw |= PR_MANA;
-                                                       p_ptr->window |= (PW_SPELL);
-                                               }
-                                               take_hit(DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
+                                               /* No obvious effect */
+                                               note = _("には効果がなかった。", " is unaffected.");
+                                               obvious = FALSE;
                                        }
-                                       dam = 0;
                                }
-                       }
-                       else if (dam > 0)
-                       {
-                               int b = damroll(5, dam) / 4;
-                               concptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
-                               concptr msg = _("あなたは%sの苦痛を%sに変換した!", 
-                                        (seen ? "You convert %s's pain into %s!" : 
-                                                        "You convert %ss pain into %s!"));
-                               msg_format(msg, m_name, str);
-
-                               b = MIN(p_ptr->msp, p_ptr->csp + b);
-                               p_ptr->csp = b;
-                               p_ptr->redraw |= PR_MANA;
-                               p_ptr->window |= (PW_SPELL);
-                       }
-                       note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-                       break;
-               }
-
-               case GF_TELEKINESIS:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       if (one_in_(4))
-                       {
-                               if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_dist = 0;
-                               else do_dist = 7;
-                       }
-
-                       /* 1. stun */
-                       do_stun = damroll((caster_lev / 20) + 3 , dam) + 1;
-
-                       /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->level > 5 + randint1(dam)))
-                       {
-                               /* Resist */
-                               do_stun = 0;
-                               /* No obvious effect */
-                               obvious = FALSE;
-                       }
-                       break;
-               }
-
-               /* Psycho-spear -- powerful magic missile */
-               case GF_PSY_SPEAR:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       break;
-               }
-
-               /* Meteor -- powerful magic missile */
-               case GF_METEOR:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       break;
-               }
-
-               case GF_DOMINATION:
-               {
-                       if (!is_hostile(m_ptr)) break;
-
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には効果がなかった!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
-                               (r_ptr->flags3 & RF3_NO_CONF) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               /* Memorize a flag */
-                               if (r_ptr->flags3 & RF3_NO_CONF)
-                               {
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
-                               }
-
-                               /* Resist */
-                               do_conf = 0;
-
-                               /*
-                                * Powerful demons & undead can turn a mindcrafter's
-                                * attacks back on them
-                                */
-                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                                       (r_ptr->level > p_ptr->lev / 2) &&
-                                       (one_in_(2)))
+                               else
                                {
-                                       note = NULL;
-                                       msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
-                                               (seen ? "%^s's corrupted mind backlashes your attack!" :
-                                               "%^ss corrupted mind backlashes your attack!")), m_name);
-
-                                       /* Saving throw */
-                                       if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
+                                       if (!common_saving_throw_charm(p_ptr, dam, m_ptr))
                                        {
-                                               msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
+                                               note = _("があなたに隷属した。", " is in your thrall!");
+                                               set_pet(m_ptr);
                                        }
                                        else
                                        {
-                                               /* Confuse, stun, terrify */
                                                switch (randint1(4))
                                                {
                                                        case 1:
-                                                               set_stun(p_ptr->stun + dam / 2);
+                                                               do_stun = dam / 2;
                                                                break;
                                                        case 2:
-                                                               set_confused(p_ptr->confused + dam / 2);
+                                                               do_conf = dam / 2;
                                                                break;
                                                        default:
-                                                       {
-                                                               if (r_ptr->flags3 & RF3_NO_FEAR)
-                                                                       note = _("には効果がなかった。", " is unaffected.");
-                                                               else
-                                                                       set_afraid(p_ptr->afraid + dam);
-                                                       }
+                                                               do_fear = dam;
                                                }
-                                       }
-                               }
-                               else
-                               {
-                                       /* No obvious effect */
-                                       note = _("には効果がなかった。", " is unaffected.");
-                                       obvious = FALSE;
-                               }
-                       }
-                       else
-                       {
-                               if (!common_saving_throw_charm(p_ptr, dam, m_ptr))
-                               {
-                                       note = _("があなたに隷属した。", " is in your thrall!");
-                                       set_pet(m_ptr);
-                               }
-                               else
-                               {
-                                       switch (randint1(4))
-                                       {
-                                               case 1:
-                                                       do_stun = dam / 2;
-                                                       break;
-                                               case 2:
-                                                       do_conf = dam / 2;
-                                                       break;
-                                               default:
-                                                       do_fear = dam;
-                                       }
-                               }
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
-
-
-               /* Ice -- Cold + Cuts + Stun */
-               case GF_ICE:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       do_stun = (randint1(15) + 1) / (r + 1);
-                       if (r_ptr->flagsr & RFR_IM_COLD)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
-                       }
-                       else if (r_ptr->flags3 & (RF3_HURT_COLD))
-                       {
-                               note = _("はひどい痛手をうけた。", " is hit hard.");
-                               dam *= 2;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
-                       }
-                       break;
-               }
-
-
-               /* Drain Life */
-               case GF_HYPODYNAMIA:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       if (!monster_living(m_ptr->r_idx))
-                       {
-                               if (is_original_ap_and_seen(m_ptr))
-                               {
-                                       if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
-                                       if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                                       if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
-                               }
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               dam = 0;
-                       }
-                       else do_time = (dam+7)/8;
-
-                       break;
-               }
-
-               /* Death Ray */
-               case GF_DEATH_RAY:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       if (!monster_living(m_ptr->r_idx))
-                       {
-                               if (is_original_ap_and_seen(m_ptr))
-                               {
-                                       if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
-                                       if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                                       if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
-                               }
-                               note = _("には完全な耐性がある!", " is immune.");
-                               obvious = FALSE;
-                               dam = 0;
-                       }
-                       else if (((r_ptr->flags1 & RF1_UNIQUE) &&
-                                (randint1(888) != 666)) ||
-                                (((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) &&
-                                randint1(100) != 66))
-                       {
-                               note = _("には耐性がある!", " resists!");
-                               obvious = FALSE;
-                               dam = 0;
-                       }
-
-                       break;
-               }
-
-               /* Polymorph monster (Use "dam" as "power") */
-               case GF_OLD_POLY:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       /* Attempt to polymorph (see below) */
-                       do_poly = TRUE;
-
-                       /* Powerful monsters can resist */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->flags1 & RF1_QUESTOR) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               do_poly = FALSE;
-                               obvious = FALSE;
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-
-                       break;
-               }
-
-
-               /* Clone monsters (Ignore "dam") */
-               case GF_OLD_CLONE:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if ((p_ptr->inside_arena) || is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                       }
-                       else
-                       {
-                               /* Heal fully */
-                               m_ptr->hp = m_ptr->maxhp;
-
-                               /* Attempt to clone. */
-                               if (multiply_monster(c_ptr->m_idx, TRUE, 0L))
-                               {
-                                       note = _("が分裂した!", " spawns!");
-                               }
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-
-                       break;
-               }
-
-
-               /* Heal Monster (use "dam" as amount of healing) */
-               case GF_STAR_HEAL:
-               {
-                       if (seen) obvious = TRUE;
-
-                       /* Wake up */
-                       (void)set_monster_csleep(c_ptr->m_idx, 0);
-
-                       if (m_ptr->maxhp < m_ptr->max_maxhp)
-                       {
-                               if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss);
-                               m_ptr->maxhp = m_ptr->max_maxhp;
-                       }
-
-                       if (!dam)
-                       {
-                               /* Redraw (later) if needed */
-                               if (p_ptr->health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH);
-                               if (p_ptr->riding == c_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH);
-                               break;
-                       }
-
-                       /* Fall through */
-               }
-               case GF_OLD_HEAL:
-               {
-                       if (seen) obvious = TRUE;
-
-                       /* Wake up */
-                       (void)set_monster_csleep(c_ptr->m_idx, 0);
-                       if (MON_STUNNED(m_ptr))
-                       {
-                               if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
-                               (void)set_monster_stunned(c_ptr->m_idx, 0);
-                       }
-                       if (MON_CONFUSED(m_ptr))
-                       {
-                               if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
-                               (void)set_monster_confused(c_ptr->m_idx, 0);
-                       }
-                       if (MON_MONFEAR(m_ptr))
-                       {
-                               if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name);
-                               (void)set_monster_monfear(c_ptr->m_idx, 0);
-                       }
-
-                       /* Heal */
-                       if (m_ptr->hp < 30000) m_ptr->hp += dam;
-
-                       /* No overflow */
-                       if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
-
-                       if (!who)
-                       {
-                               chg_virtue(V_VITALITY, 1);
-
-                               if (r_ptr->flags1 & RF1_UNIQUE)
-                                       chg_virtue(V_INDIVIDUALISM, 1);
-
-                               if (is_friendly(m_ptr))
-                                       chg_virtue(V_HONOUR, 1);
-                               else if (!(r_ptr->flags3 & RF3_EVIL))
-                               {
-                                       if (r_ptr->flags3 & RF3_GOOD)
-                                               chg_virtue(V_COMPASSION, 2);
-                                       else
-                                               chg_virtue(V_COMPASSION, 1);
-                               }
-
-                               if (r_ptr->flags3 & RF3_ANIMAL)
-                                       chg_virtue(V_NATURE, 1);
-                       }
-
-                       if (m_ptr->r_idx == MON_LEPER)
-                       {
-                               heal_leper = TRUE;
-                               if (!who) chg_virtue(V_COMPASSION, 5);
-                       }
-
-                       /* Redraw (later) if needed */
-                       if (p_ptr->health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH);
-                       if (p_ptr->riding == c_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH);
-
-                       note = _("は体力を回復したようだ。", " looks healthier.");
-
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
-
-               /* Speed Monster (Ignore "dam") */
-               case GF_OLD_SPEED:
-               {
-                       if (seen) obvious = TRUE;
-
-                       /* Speed up */
-                       if (set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100))
-                       {
-                               note = _("の動きが速くなった。", " starts moving faster.");
-                       }
-
-                       if (!who)
-                       {
-                               if (r_ptr->flags1 & RF1_UNIQUE)
-                                       chg_virtue(V_INDIVIDUALISM, 1);
-                               if (is_friendly(m_ptr))
-                                       chg_virtue(V_HONOUR, 1);
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
-
-               /* Slow Monster (Use "dam" as "power") */
-               case GF_OLD_SLOW:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       /* Powerful monsters can resist */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                       }
-
-                       /* Normal monsters slow down */
-                       else
-                       {
-                               if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
-                               {
-                                       note = _("の動きが遅くなった。", " starts moving slower.");
-                               }
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
-
-               /* Sleep (Use "dam" as "power") */
-               case GF_OLD_SLEEP:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->flags3 & RF3_NO_SLEEP) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               /* Memorize a flag */
-                               if (r_ptr->flags3 & RF3_NO_SLEEP)
-                               {
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
-                               }
-                               /* No obvious effect */
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                       }
-                       else
-                       {
-                               /* Go to sleep (much) later */
-                               note = _("は眠り込んでしまった!", " falls asleep!");
-                               do_sleep = 500;
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
-
-               /* Sleep (Use "dam" as "power") */
-               case GF_STASIS_EVIL:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には効果がなかった!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               !(r_ptr->flags3 & RF3_EVIL) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                       }
-                       else
-                       {
-                               /* Go to sleep (much) later */
-                               note = _("は動けなくなった!", " is suspended!");
-                               do_sleep = 500;
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
-               /* Sleep (Use "dam" as "power") */
-               case GF_STASIS:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                       }
-                       else
-                       {
-                               /* Go to sleep (much) later */
-                               note = _("は動けなくなった!", " is suspended!");
-                               do_sleep = 500;
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
-               /* Charm monster */
-               case GF_CHARM:
-               {
-                       int vir;
-                       vir = virtue_number(V_HARMONY);
-                       if (vir)
-                       {
-                               dam += p_ptr->virtues[vir-1]/10;
-                       }
-
-                       vir = virtue_number(V_INDIVIDUALISM);
-                       if (vir)
-                       {
-                               dam -= p_ptr->virtues[vir-1]/20;
-                       }
-
-                       if (seen) obvious = TRUE;
-
-                       /* Attempt a saving throw */
-                       if (common_saving_throw_charm(p_ptr, dam, m_ptr))
-                       {
-
-                               /* Resist */
-                               /* No obvious effect */
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else if (p_ptr->cursed & TRC_AGGRAVATE)
-                       {
-                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else
-                       {
-                               note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
-                               set_pet(m_ptr);
+                                       }
+                               }
 
-                               chg_virtue(V_INDIVIDUALISM, -1);
-                               if (r_ptr->flags3 & RF3_ANIMAL)
-                                       chg_virtue(V_NATURE, 1);
+                               /* No "real" damage */
+                               dam = 0;
+                               break;
                        }
 
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
-               /* Control undead */
-               case GF_CONTROL_UNDEAD:
-               {
-                       int vir;
-                       if (seen) obvious = TRUE;
-
-                       vir = virtue_number(V_UNLIFE);
-                       if (vir)
+                       /* Ice -- Cold + Cuts + Stun */
+                       case GF_ICE:
                        {
-                               dam += p_ptr->virtues[vir-1]/10;
+                               if (seen) obvious = TRUE;
+                               do_stun = (randint1(15) + 1) / (r + 1);
+                               if (r_ptr->flagsr & RFR_IM_COLD)
+                               {
+                                       note = _("にはかなり耐性がある!", " resists a lot.");
+                                       dam /= 9;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
+                               }
+                               else if (r_ptr->flags3 & (RF3_HURT_COLD))
+                               {
+                                       note = _("はひどい痛手をうけた。", " is hit hard.");
+                                       dam *= 2;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                               }
+                               break;
                        }
 
-                       vir = virtue_number(V_INDIVIDUALISM);
-                       if (vir)
-                       {
-                               dam -= p_ptr->virtues[vir-1]/20;
-                       }
 
-                       /* Attempt a saving throw */
-                       if (common_saving_throw_control(p_ptr, dam, m_ptr) ||
-                               !(r_ptr->flags3 & RF3_UNDEAD))
-                       {
-                               /* No obvious effect */
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else if (p_ptr->cursed & TRC_AGGRAVATE)
-                       {
-                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else
+                       /* Drain Life */
+                       case GF_HYPODYNAMIA:
                        {
-                               note = _("は既にあなたの奴隷だ!", " is in your thrall!");
-                               set_pet(m_ptr);
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
-               /* Control demon */
-               case GF_CONTROL_DEMON:
-               {
-                       int vir;
-                       if (seen) obvious = TRUE;
+                               if (seen) obvious = TRUE;
+                               if (!monster_living(m_ptr->r_idx))
+                               {
+                                       if (is_original_ap_and_seen(m_ptr))
+                                       {
+                                               if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                               if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                               if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+                                       }
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                                       dam = 0;
+                               }
+                               else do_time = (dam+7)/8;
 
-                       vir = virtue_number(V_UNLIFE);
-                       if (vir)
-                       {
-                               dam += p_ptr->virtues[vir-1]/10;
+                               break;
                        }
 
-                       vir = virtue_number(V_INDIVIDUALISM);
-                       if (vir)
+                       /* Death Ray */
+                       case GF_DEATH_RAY:
                        {
-                               dam -= p_ptr->virtues[vir-1]/20;
-                       }
+                               if (seen) obvious = TRUE;
+                               if (!monster_living(m_ptr->r_idx))
+                               {
+                                       if (is_original_ap_and_seen(m_ptr))
+                                       {
+                                               if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                               if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                               if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+                                       }
+                                       note = _("には完全な耐性がある!", " is immune.");
+                                       obvious = FALSE;
+                                       dam = 0;
+                               }
+                               else if (((r_ptr->flags1 & RF1_UNIQUE) &&
+                                        (randint1(888) != 666)) ||
+                                        (((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) &&
+                                        randint1(100) != 66))
+                               {
+                                       note = _("には耐性がある!", " resists!");
+                                       obvious = FALSE;
+                                       dam = 0;
+                               }
 
-                       /* Attempt a saving throw */
-                       if (common_saving_throw_control(p_ptr, dam, m_ptr) ||
-                               !(r_ptr->flags3 & RF3_DEMON))
-                       {
-                               /* No obvious effect */
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else if (p_ptr->cursed & TRC_AGGRAVATE)
-                       {
-                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                               break;
                        }
-                       else
+
+                       /* Polymorph monster (Use "dam" as "power") */
+                       case GF_OLD_POLY:
                        {
-                               note = _("は既にあなたの奴隷だ!", " is in your thrall!");
-                               set_pet(m_ptr);
-                       }
+                               if (seen) obvious = TRUE;
+                               /* Attempt to polymorph (see below) */
+                               do_poly = TRUE;
 
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
+                               /* Powerful monsters can resist */
+                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                       (r_ptr->flags1 & RF1_QUESTOR) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       do_poly = FALSE;
+                                       obvious = FALSE;
+                               }
 
-               /* Tame animal */
-               case GF_CONTROL_ANIMAL:
-               {
-                       int vir;
-                       if (seen) obvious = TRUE;
+                               /* No "real" damage */
+                               dam = 0;
 
-                       vir = virtue_number(V_NATURE);
-                       if (vir)
-                       {
-                               dam += p_ptr->virtues[vir-1]/10;
+                               break;
                        }
 
-                       vir = virtue_number(V_INDIVIDUALISM);
-                       if (vir)
-                       {
-                               dam -= p_ptr->virtues[vir-1]/20;
-                       }
 
-                       /* Attempt a saving throw */
-                       if (common_saving_throw_control(p_ptr, dam, m_ptr) ||
-                               !(r_ptr->flags3 & RF3_ANIMAL))
-                       {
-                               /* Resist */
-                               /* No obvious effect */
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else if (p_ptr->cursed & TRC_AGGRAVATE)
+                       /* Clone monsters (Ignore "dam") */
+                       case GF_OLD_CLONE:
                        {
-                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else
-                       {
-                               note = _("はなついた。", " is tamed!");
-                               set_pet(m_ptr);
-                               if (r_ptr->flags3 & RF3_ANIMAL)
-                                       chg_virtue(V_NATURE, 1);
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
+                               if (seen) obvious = TRUE;
 
-               /* Tame animal */
-               case GF_CHARM_LIVING:
-               {
-                       int vir;
+                               if ((p_ptr->inside_arena) || is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                               }
+                               else
+                               {
+                                       /* Heal fully */
+                                       m_ptr->hp = m_ptr->maxhp;
 
-                       vir = virtue_number(V_UNLIFE);
-                       if (seen) obvious = TRUE;
+                                       /* Attempt to clone. */
+                                       if (multiply_monster(g_ptr->m_idx, TRUE, 0L))
+                                       {
+                                               note = _("が分裂した!", " spawns!");
+                                       }
+                               }
 
-                       vir = virtue_number(V_UNLIFE);
-                       if (vir)
-                       {
-                               dam -= p_ptr->virtues[vir-1]/10;
-                       }
+                               /* No "real" damage */
+                               dam = 0;
 
-                       vir = virtue_number(V_INDIVIDUALISM);
-                       if (vir)
-                       {
-                               dam -= p_ptr->virtues[vir-1]/20;
+                               break;
                        }
 
-                       msg_format(_("%sを見つめた。", "You stare into %s."), m_name);
 
-                       /* Attempt a saving throw */
-                       if (common_saving_throw_charm(p_ptr, dam, m_ptr) ||
-                               !monster_living(m_ptr->r_idx))
+                       /* Heal Monster (use "dam" as amount of healing) */
+                       case GF_STAR_HEAL:
                        {
-                               /* Resist */
-                               /* No obvious effect */
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else if (p_ptr->cursed & TRC_AGGRAVATE)
-                       {
-                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else
-                       {
-                               note = _("を支配した。", " is tamed!");
-                               set_pet(m_ptr);
-                               if (r_ptr->flags3 & RF3_ANIMAL)
-                                       chg_virtue(V_NATURE, 1);
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
-               /* Confusion (Use "dam" as "power") */
-               case GF_OLD_CONF:
-               {
-                       if (seen) obvious = TRUE;
+                               if (seen) obvious = TRUE;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       /* Get confused later */
-                       do_conf = damroll(3, (dam / 2)) + 1;
+                               /* Wake up */
+                               (void)set_monster_csleep(g_ptr->m_idx, 0);
 
-                       /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (r_ptr->flags3 & (RF3_NO_CONF)) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               /* Memorize a flag */
-                               if (r_ptr->flags3 & (RF3_NO_CONF))
+                               if (m_ptr->maxhp < m_ptr->max_maxhp)
                                {
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss);
+                                       m_ptr->maxhp = m_ptr->max_maxhp;
                                }
 
-                               /* Resist */
-                               do_conf = 0;
+                               if (!dam)
+                               {
+                                       /* Redraw (later) if needed */
+                                       if (p_ptr->health_who == g_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH);
+                                       if (p_ptr->riding == g_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH);
+                                       break;
+                               }
 
-                               /* No obvious effect */
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
+                               /* Fall through */
                        }
+                       case GF_OLD_HEAL:
+                       {
+                               if (seen) obvious = TRUE;
 
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
+                               /* Wake up */
+                               (void)set_monster_csleep(g_ptr->m_idx, 0);
+                               if (MON_STUNNED(m_ptr))
+                               {
+                                       if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
+                                       (void)set_monster_stunned(g_ptr->m_idx, 0);
+                               }
+                               if (MON_CONFUSED(m_ptr))
+                               {
+                                       if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
+                                       (void)set_monster_confused(g_ptr->m_idx, 0);
+                               }
+                               if (MON_MONFEAR(m_ptr))
+                               {
+                                       if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name);
+                                       (void)set_monster_monfear(g_ptr->m_idx, 0);
+                               }
 
-               case GF_STUN:
-               {
-                       if (seen) obvious = TRUE;
+                               /* Heal */
+                               if (m_ptr->hp < 30000) m_ptr->hp += dam;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
-                       do_stun = damroll((caster_lev / 20) + 3 , (dam)) + 1;
+                               /* No overflow */
+                               if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
 
-                       /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               /* Resist */
-                               do_stun = 0;
+                               if (!who)
+                               {
+                                       chg_virtue(V_VITALITY, 1);
 
-                               /* No obvious effect */
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                       }
+                                       if (r_ptr->flags1 & RF1_UNIQUE)
+                                               chg_virtue(V_INDIVIDUALISM, 1);
 
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
+                                       if (is_friendly(m_ptr))
+                                               chg_virtue(V_HONOUR, 1);
+                                       else if (!(r_ptr->flags3 & RF3_EVIL))
+                                       {
+                                               if (r_ptr->flags3 & RF3_GOOD)
+                                                       chg_virtue(V_COMPASSION, 2);
+                                               else
+                                                       chg_virtue(V_COMPASSION, 1);
+                                       }
 
+                                       if (r_ptr->flags3 & RF3_ANIMAL)
+                                               chg_virtue(V_NATURE, 1);
+                               }
 
+                               if (m_ptr->r_idx == MON_LEPER)
+                               {
+                                       heal_leper = TRUE;
+                                       if (!who) chg_virtue(V_COMPASSION, 5);
+                               }
 
+                               /* Redraw (later) if needed */
+                               if (p_ptr->health_who == g_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH);
+                               if (p_ptr->riding == g_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH);
 
-               /* Lite, but only hurts susceptible creatures */
-               case GF_LITE_WEAK:
-               {
-                       if (!dam)
-                       {
-                               skipped = TRUE;
-                               break;
-                       }
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
+                               note = _("は体力を回復したようだ。", " looks healthier.");
+
+                               /* No "real" damage */
                                dam = 0;
                                break;
                        }
-                       /* Hurt by light */
-                       if (r_ptr->flags3 & (RF3_HURT_LITE))
+
+
+                       /* Speed Monster (Ignore "dam") */
+                       case GF_OLD_SPEED:
                        {
-                               /* Obvious effect */
                                if (seen) obvious = TRUE;
 
-                               /* Memorize the effects */
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               /* Speed up */
+                               if (set_monster_fast(g_ptr->m_idx, MON_FAST(m_ptr) + 100))
+                               {
+                                       note = _("の動きが速くなった。", " starts moving faster.");
+                               }
 
-                               /* Special effect */
-                               note = _("は光に身をすくめた!", " cringes from the light!");
-                               note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
-                       }
+                               if (!who)
+                               {
+                                       if (r_ptr->flags1 & RF1_UNIQUE)
+                                               chg_virtue(V_INDIVIDUALISM, 1);
+                                       if (is_friendly(m_ptr))
+                                               chg_virtue(V_HONOUR, 1);
+                               }
 
-                       /* Normally no damage */
-                       else
-                       {
-                               /* No damage */
+                               /* No "real" damage */
                                dam = 0;
+                               break;
                        }
 
-                       break;
-               }
 
+                       /* Slow Monster (Use "dam" as "power") */
+                       case GF_OLD_SLOW:
+                       {
+                               if (seen) obvious = TRUE;
 
+                               /* Powerful monsters can resist */
+                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                               }
 
-               /* Lite -- opposite of Dark */
-               case GF_LITE:
-               {
-                       if (seen) obvious = TRUE;
+                               /* Normal monsters slow down */
+                               else
+                               {
+                                       if (set_monster_slow(g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+                                       {
+                                               note = _("の動きが遅くなった。", " starts moving slower.");
+                                       }
+                               }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
+                               /* No "real" damage */
                                dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_RES_LITE)
-                       {
-                               note = _("には耐性がある!", " resists!");
-                               dam *= 2; dam /= (randint1(6)+6);
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE);
-                       }
-                       else if (r_ptr->flags3 & (RF3_HURT_LITE))
-                       {
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
-                               note = _("は光に身をすくめた!", " cringes from the light!");
-                               note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
-                               dam *= 2;
-                       }
-                       break;
-               }
 
 
-               /* Dark -- opposite of Lite */
-               case GF_DARK:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Sleep (Use "dam" as "power") */
+                       case GF_OLD_SLEEP:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
+                               if (seen) obvious = TRUE;
+
+                               /* Attempt a saving throw */
+                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                       (r_ptr->flags3 & RF3_NO_SLEEP) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       /* Memorize a flag */
+                                       if (r_ptr->flags3 & RF3_NO_SLEEP)
+                                       {
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                       }
+                                       /* No obvious effect */
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                               }
+                               else
+                               {
+                                       /* Go to sleep (much) later */
+                                       note = _("は眠り込んでしまった!", " falls asleep!");
+                                       do_sleep = 500;
+                               }
+
+                               /* No "real" damage */
                                dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flagsr & RFR_RES_DARK)
+
+
+                       /* Sleep (Use "dam" as "power") */
+                       case GF_STASIS_EVIL:
                        {
-                               note = _("には耐性がある!", " resists!");
-                               dam *= 2; dam /= (randint1(6)+6);
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK);
-                       }
-                       break;
-               }
+                               if (seen) obvious = TRUE;
 
+                               /* Attempt a saving throw */
+                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                       !(r_ptr->flags3 & RF3_EVIL) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                               }
+                               else
+                               {
+                                       /* Go to sleep (much) later */
+                                       note = _("は動けなくなった!", " is suspended!");
+                                       do_sleep = 500;
+                               }
 
-               /* Stone to Mud */
-               case GF_KILL_WALL:
-               {
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
+                               /* No "real" damage */
                                dam = 0;
                                break;
                        }
-                       /* Hurt by rock remover */
-                       if (r_ptr->flags3 & (RF3_HURT_ROCK))
+
+                       /* Sleep (Use "dam" as "power") */
+                       case GF_STASIS:
                        {
-                               /* Notice effect */
                                if (seen) obvious = TRUE;
 
-                               /* Memorize the effects */
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
-
-                               /* Cute little message */
-                               note = _("の皮膚がただれた!", " loses some skin!");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       }
+                               /* Attempt a saving throw */
+                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                               }
+                               else
+                               {
+                                       /* Go to sleep (much) later */
+                                       note = _("は動けなくなった!", " is suspended!");
+                                       do_sleep = 500;
+                               }
 
-                       /* Usually, ignore the effects */
-                       else
-                       {
-                               /* No damage */
+                               /* No "real" damage */
                                dam = 0;
+                               break;
                        }
 
-                       break;
-               }
-
-
-               /* Teleport undead (Use "dam" as "power") */
-               case GF_AWAY_UNDEAD:
-               {
-                       /* Only affect undead */
-                       if (r_ptr->flags3 & (RF3_UNDEAD))
+                       /* Charm monster */
+                       case GF_CHARM:
                        {
-                               bool resists_tele = FALSE;
-
-                               if (r_ptr->flagsr & RFR_RES_TELE)
+                               int vir;
+                               vir = virtue_number(V_HARMONY);
+                               if (vir)
                                {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
-                                       {
-                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                               note = _("には効果がなかった。", " is unaffected.");
-                                               resists_tele = TRUE;
-                                       }
-                                       else if (r_ptr->level > randint1(100))
-                                       {
-                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                               note = _("には耐性がある!", " resists!");
-                                               resists_tele = TRUE;
-                                       }
+                                       dam += p_ptr->virtues[vir-1]/10;
                                }
 
-                               if (!resists_tele)
+                               vir = virtue_number(V_INDIVIDUALISM);
+                               if (vir)
                                {
-                                       if (seen) obvious = TRUE;
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                                       do_dist = dam;
+                                       dam -= p_ptr->virtues[vir-1]/20;
                                }
-                       }
-
-                       /* Others ignore */
-                       else
-                       {
-                               /* Irrelevant */
-                               skipped = TRUE;
-                       }
 
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
+                               if (seen) obvious = TRUE;
 
+                               /* Attempt a saving throw */
+                               if (common_saving_throw_charm(p_ptr, dam, m_ptr))
+                               {
 
-               /* Teleport evil (Use "dam" as "power") */
-               case GF_AWAY_EVIL:
-               {
-                       /* Only affect evil */
-                       if (r_ptr->flags3 & (RF3_EVIL))
-                       {
-                               bool resists_tele = FALSE;
+                                       /* Resist */
+                                       /* No obvious effect */
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
 
-                               if (r_ptr->flagsr & RFR_RES_TELE)
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                               }
+                               else if (p_ptr->cursed & TRC_AGGRAVATE)
                                {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
-                                       {
-                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                               note = _("には効果がなかった。", " is unaffected.");
-                                               resists_tele = TRUE;
-                                       }
-                                       else if (r_ptr->level > randint1(100))
-                                       {
-                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                               note = _("には耐性がある!", " resists!");
-                                               resists_tele = TRUE;
-                                       }
+                                       note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                                }
-
-                               if (!resists_tele)
+                               else
                                {
-                                       if (seen) obvious = TRUE;
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
-                                       do_dist = dam;
+                                       note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
+                                       set_pet(m_ptr);
+
+                                       chg_virtue(V_INDIVIDUALISM, -1);
+                                       if (r_ptr->flags3 & RF3_ANIMAL)
+                                               chg_virtue(V_NATURE, 1);
                                }
+
+                               /* No "real" damage */
+                               dam = 0;
+                               break;
                        }
 
-                       /* Others ignore */
-                       else
+                       /* Control undead */
+                       case GF_CONTROL_UNDEAD:
                        {
-                               /* Irrelevant */
-                               skipped = TRUE;
-                       }
+                               int vir;
+                               if (seen) obvious = TRUE;
 
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
+                               vir = virtue_number(V_UNLIFE);
+                               if (vir)
+                               {
+                                       dam += p_ptr->virtues[vir-1]/10;
+                               }
 
+                               vir = virtue_number(V_INDIVIDUALISM);
+                               if (vir)
+                               {
+                                       dam -= p_ptr->virtues[vir-1]/20;
+                               }
 
-               /* Teleport monster (Use "dam" as "power") */
-               case GF_AWAY_ALL:
-               {
-                       bool resists_tele = FALSE;
-                       if (r_ptr->flagsr & RFR_RES_TELE)
-                       {
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
+                               /* Attempt a saving throw */
+                               if (common_saving_throw_control(p_ptr, dam, m_ptr) ||
+                                       !(r_ptr->flags3 & RF3_UNDEAD))
                                {
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       /* No obvious effect */
                                        note = _("には効果がなかった。", " is unaffected.");
-                                       resists_tele = TRUE;
+                                       obvious = FALSE;
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
                                }
-                               else if (r_ptr->level > randint1(100))
+                               else if (p_ptr->cursed & TRC_AGGRAVATE)
                                {
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       note = _("には耐性がある!", " resists!");
-                                       resists_tele = TRUE;
+                                       note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                               }
+                               else
+                               {
+                                       note = _("は既にあなたの奴隷だ!", " is in your thrall!");
+                                       set_pet(m_ptr);
                                }
+
+                               /* No "real" damage */
+                               dam = 0;
+                               break;
                        }
 
-                       if (!resists_tele)
+                       /* Control demon */
+                       case GF_CONTROL_DEMON:
                        {
+                               int vir;
                                if (seen) obvious = TRUE;
 
-                               /* Prepare to teleport */
-                               do_dist = dam;
-                       }
+                               vir = virtue_number(V_UNLIFE);
+                               if (vir)
+                               {
+                                       dam += p_ptr->virtues[vir-1]/10;
+                               }
 
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
+                               vir = virtue_number(V_INDIVIDUALISM);
+                               if (vir)
+                               {
+                                       dam -= p_ptr->virtues[vir-1]/20;
+                               }
 
+                               /* Attempt a saving throw */
+                               if (common_saving_throw_control(p_ptr, dam, m_ptr) ||
+                                       !(r_ptr->flags3 & RF3_DEMON))
+                               {
+                                       /* No obvious effect */
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                               }
+                               else if (p_ptr->cursed & TRC_AGGRAVATE)
+                               {
+                                       note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                               }
+                               else
+                               {
+                                       note = _("は既にあなたの奴隷だ!", " is in your thrall!");
+                                       set_pet(m_ptr);
+                               }
 
-               /* Turn undead (Use "dam" as "power") */
-               case GF_TURN_UNDEAD:
-               {
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               skipped = TRUE;
+                               /* No "real" damage */
+                               dam = 0;
                                break;
                        }
-                       /* Only affect undead */
-                       if (r_ptr->flags3 & (RF3_UNDEAD))
+
+                       /* Tame animal */
+                       case GF_CONTROL_ANIMAL:
                        {
+                               int vir;
                                if (seen) obvious = TRUE;
 
-                               /* Learn about type */
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               vir = virtue_number(V_NATURE);
+                               if (vir)
+                               {
+                                       dam += p_ptr->virtues[vir-1]/10;
+                               }
 
-                               /* Apply some fear */
-                               do_fear = damroll(3, (dam / 2)) + 1;
+                               vir = virtue_number(V_INDIVIDUALISM);
+                               if (vir)
+                               {
+                                       dam -= p_ptr->virtues[vir-1]/20;
+                               }
 
                                /* Attempt a saving throw */
-                               if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
+                               if (common_saving_throw_control(p_ptr, dam, m_ptr) ||
+                                       !(r_ptr->flags3 & RF3_ANIMAL))
                                {
+                                       /* Resist */
                                        /* No obvious effect */
                                        note = _("には効果がなかった。", " is unaffected.");
                                        obvious = FALSE;
-                                       do_fear = 0;
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                               }
+                               else if (p_ptr->cursed & TRC_AGGRAVATE)
+                               {
+                                       note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                               }
+                               else
+                               {
+                                       note = _("はなついた。", " is tamed!");
+                                       set_pet(m_ptr);
+                                       if (r_ptr->flags3 & RF3_ANIMAL)
+                                               chg_virtue(V_NATURE, 1);
                                }
-                       }
-
-                       /* Others ignore */
-                       else
-                       {
-                               /* Irrelevant */
-                               skipped = TRUE;
-                       }
-
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
 
-               /* Turn evil (Use "dam" as "power") */
-               case GF_TURN_EVIL:
-               {
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               skipped = TRUE;
+                               /* No "real" damage */
+                               dam = 0;
                                break;
                        }
-                       /* Only affect evil */
-                       if (r_ptr->flags3 & (RF3_EVIL))
+
+                       /* Tame animal */
+                       case GF_CHARM_LIVING:
                        {
+                               int vir;
+
+                               vir = virtue_number(V_UNLIFE);
                                if (seen) obvious = TRUE;
 
-                               /* Learn about type */
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+                               vir = virtue_number(V_UNLIFE);
+                               if (vir)
+                               {
+                                       dam -= p_ptr->virtues[vir-1]/10;
+                               }
 
-                               /* Apply some fear */
-                               do_fear = damroll(3, (dam / 2)) + 1;
+                               vir = virtue_number(V_INDIVIDUALISM);
+                               if (vir)
+                               {
+                                       dam -= p_ptr->virtues[vir-1]/20;
+                               }
+
+                               msg_format(_("%sを見つめた。", "You stare into %s."), m_name);
 
                                /* Attempt a saving throw */
-                               if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
+                               if (common_saving_throw_charm(p_ptr, dam, m_ptr) ||
+                                       !monster_living(m_ptr->r_idx))
                                {
+                                       /* Resist */
                                        /* No obvious effect */
                                        note = _("には効果がなかった。", " is unaffected.");
                                        obvious = FALSE;
-                                       do_fear = 0;
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                               }
+                               else if (p_ptr->cursed & TRC_AGGRAVATE)
+                               {
+                                       note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                               }
+                               else
+                               {
+                                       note = _("を支配した。", " is tamed!");
+                                       set_pet(m_ptr);
+                                       if (r_ptr->flags3 & RF3_ANIMAL)
+                                               chg_virtue(V_NATURE, 1);
                                }
+
+                               /* No "real" damage */
+                               dam = 0;
+                               break;
                        }
 
-                       /* Others ignore */
-                       else
+                       /* Confusion (Use "dam" as "power") */
+                       case GF_OLD_CONF:
                        {
-                               /* Irrelevant */
-                               skipped = TRUE;
-                       }
+                               if (seen) obvious = TRUE;
 
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
+                               /* Get confused later */
+                               do_conf = damroll(3, (dam / 2)) + 1;
+
+                               /* Attempt a saving throw */
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                       (r_ptr->flags3 & (RF3_NO_CONF)) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       /* Memorize a flag */
+                                       if (r_ptr->flags3 & (RF3_NO_CONF))
+                                       {
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       }
 
+                                       /* Resist */
+                                       do_conf = 0;
 
-               /* Turn monster (Use "dam" as "power") */
-               case GF_TURN_ALL:
-               {
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               skipped = TRUE;
+                                       /* No obvious effect */
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                               }
+
+                               /* No "real" damage */
+                               dam = 0;
                                break;
                        }
-                       if (seen) obvious = TRUE;
-
-                       /* Apply some fear */
-                       do_fear = damroll(3, (dam / 2)) + 1;
 
-                       /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (r_ptr->flags3 & (RF3_NO_FEAR)) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                       case GF_STUN:
                        {
-                               /* No obvious effect */
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               do_fear = 0;
-                       }
+                               if (seen) obvious = TRUE;
 
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
+                               do_stun = damroll((caster_lev / 20) + 3 , (dam)) + 1;
+
+                               /* Attempt a saving throw */
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       /* Resist */
+                                       do_stun = 0;
 
+                                       /* No obvious effect */
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                               }
 
-               /* Dispel undead */
-               case GF_DISP_UNDEAD:
-               {
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               skipped = TRUE;
+                               /* No "real" damage */
                                dam = 0;
                                break;
                        }
-                       /* Only affect undead */
-                       if (r_ptr->flags3 & (RF3_UNDEAD))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               /* Learn about type */
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
-
-                               note = _("は身震いした。", " shudders.");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       }
 
-                       /* Others ignore */
-                       else
+                       /* Lite, but only hurts susceptible creatures */
+                       case GF_LITE_WEAK:
                        {
-                               /* Irrelevant */
-                               skipped = TRUE;
+                               if (!dam)
+                               {
+                                       skipped = TRUE;
+                                       break;
+                               }
+                               /* Hurt by light */
+                               if (r_ptr->flags3 & (RF3_HURT_LITE))
+                               {
+                                       /* Obvious effect */
+                                       if (seen) obvious = TRUE;
 
-                               /* No damage */
-                               dam = 0;
-                       }
+                                       /* Memorize the effects */
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
 
-                       break;
-               }
+                                       /* Special effect */
+                                       note = _("は光に身をすくめた!", " cringes from the light!");
+                                       note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+                               }
 
+                               /* Normally no damage */
+                               else
+                               {
+                                       /* No damage */
+                                       dam = 0;
+                               }
 
-               /* Dispel evil */
-               case GF_DISP_EVIL:
-               {
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               skipped = TRUE;
-                               dam = 0;
                                break;
                        }
-                       /* Only affect evil */
-                       if (r_ptr->flags3 & (RF3_EVIL))
-                       {
-                               if (seen) obvious = TRUE;
 
-                               /* Learn about type */
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
 
-                               note = _("は身震いした。", " shudders.");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       }
 
-                       /* Others ignore */
-                       else
+                       /* Lite -- opposite of Dark */
+                       case GF_LITE:
                        {
-                               /* Irrelevant */
-                               skipped = TRUE;
+                               if (seen) obvious = TRUE;
 
-                               /* No damage */
-                               dam = 0;
+                               if (r_ptr->flagsr & RFR_RES_LITE)
+                               {
+                                       note = _("には耐性がある!", " resists!");
+                                       dam *= 2; dam /= (randint1(6)+6);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE);
+                               }
+                               else if (r_ptr->flags3 & (RF3_HURT_LITE))
+                               {
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                                       note = _("は光に身をすくめた!", " cringes from the light!");
+                                       note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+                                       dam *= 2;
+                               }
+                               break;
                        }
 
-                       break;
-               }
 
-               /* Dispel good */
-               case GF_DISP_GOOD:
-               {
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               skipped = TRUE;
-                               dam = 0;
-                               break;
-                       }
-                       /* Only affect good */
-                       if (r_ptr->flags3 & (RF3_GOOD))
+                       /* Dark -- opposite of Lite */
+                       case GF_DARK:
                        {
                                if (seen) obvious = TRUE;
 
-                               /* Learn about type */
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
-
-                               note = _("は身震いした。", " shudders.");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
+                               if (r_ptr->flagsr & RFR_RES_DARK)
+                               {
+                                       note = _("には耐性がある!", " resists!");
+                                       dam *= 2; dam /= (randint1(6)+6);
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK);
+                               }
+                               break;
                        }
 
-                       /* Others ignore */
-                       else
+
+                       /* Stone to Mud */
+                       case GF_KILL_WALL:
                        {
-                               /* Irrelevant */
-                               skipped = TRUE;
+                               /* Hurt by rock remover */
+                               if (r_ptr->flags3 & (RF3_HURT_ROCK))
+                               {
+                                       /* Notice effect */
+                                       if (seen) obvious = TRUE;
 
-                               /* No damage */
-                               dam = 0;
-                       }
+                                       /* Memorize the effects */
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
 
-                       break;
-               }
+                                       /* Cute little message */
+                                       note = _("の皮膚がただれた!", " loses some skin!");
+                                       note_dies = _("はドロドロに溶けた!", " dissolves!");
+                               }
+
+                               /* Usually, ignore the effects */
+                               else
+                               {
+                                       /* No damage */
+                                       dam = 0;
+                               }
 
-               /* Dispel living */
-               case GF_DISP_LIVING:
-               {
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               skipped = TRUE;
-                               dam = 0;
                                break;
                        }
-                       /* Only affect non-undead */
-                       if (monster_living(m_ptr->r_idx))
-                       {
-                               if (seen) obvious = TRUE;
 
-                               note = _("は身震いした。", " shudders.");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       }
 
-                       /* Others ignore */
-                       else
+                       /* Teleport undead (Use "dam" as "power") */
+                       case GF_AWAY_UNDEAD:
                        {
-                               /* Irrelevant */
-                               skipped = TRUE;
+                               /* Only affect undead */
+                               if (r_ptr->flags3 & (RF3_UNDEAD))
+                               {
+                                       bool resists_tele = FALSE;
 
-                               /* No damage */
-                               dam = 0;
-                       }
+                                       if (r_ptr->flagsr & RFR_RES_TELE)
+                                       {
+                                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
+                                               {
+                                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                                       note = _("には効果がなかった。", " is unaffected.");
+                                                       resists_tele = TRUE;
+                                               }
+                                               else if (r_ptr->level > randint1(100))
+                                               {
+                                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                                       note = _("には耐性がある!", " resists!");
+                                                       resists_tele = TRUE;
+                                               }
+                                       }
 
-                       break;
-               }
+                                       if (!resists_tele)
+                                       {
+                                               if (seen) obvious = TRUE;
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                               do_dist = dam;
+                                       }
+                               }
 
-               /* Dispel demons */
-               case GF_DISP_DEMON:
-               {
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               skipped = TRUE;
+                               /* Others ignore */
+                               else
+                               {
+                                       /* Irrelevant */
+                                       skipped = TRUE;
+                               }
+
+                               /* No "real" damage */
                                dam = 0;
                                break;
                        }
-                       /* Only affect demons */
-                       if (r_ptr->flags3 & (RF3_DEMON))
+
+
+                       /* Teleport evil (Use "dam" as "power") */
+                       case GF_AWAY_EVIL:
                        {
-                               if (seen) obvious = TRUE;
+                               /* Only affect evil */
+                               if (r_ptr->flags3 & (RF3_EVIL))
+                               {
+                                       bool resists_tele = FALSE;
 
-                               /* Learn about type */
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
+                                       if (r_ptr->flagsr & RFR_RES_TELE)
+                                       {
+                                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
+                                               {
+                                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                                       note = _("には効果がなかった。", " is unaffected.");
+                                                       resists_tele = TRUE;
+                                               }
+                                               else if (r_ptr->level > randint1(100))
+                                               {
+                                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                                       note = _("には耐性がある!", " resists!");
+                                                       resists_tele = TRUE;
+                                               }
+                                       }
 
-                               note = _("は身震いした。", " shudders.");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       }
+                                       if (!resists_tele)
+                                       {
+                                               if (seen) obvious = TRUE;
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+                                               do_dist = dam;
+                                       }
+                               }
 
-                       /* Others ignore */
-                       else
-                       {
-                               /* Irrelevant */
-                               skipped = TRUE;
+                               /* Others ignore */
+                               else
+                               {
+                                       /* Irrelevant */
+                                       skipped = TRUE;
+                               }
 
-                               /* No damage */
+                               /* No "real" damage */
                                dam = 0;
+                               break;
                        }
 
-                       break;
-               }
 
-               /* Dispel monster */
-               case GF_DISP_ALL:
-               {
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Teleport monster (Use "dam" as "power") */
+                       case GF_AWAY_ALL:
                        {
-                               skipped = TRUE;
-                               dam = 0;
-                               break;
-                       }
-                       if (seen) obvious = TRUE;
+                               bool resists_tele = FALSE;
+                               if (r_ptr->flagsr & RFR_RES_TELE)
+                               {
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
+                                       {
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                               note = _("には効果がなかった。", " is unaffected.");
+                                               resists_tele = TRUE;
+                                       }
+                                       else if (r_ptr->level > randint1(100))
+                                       {
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                               note = _("には耐性がある!", " resists!");
+                                               resists_tele = TRUE;
+                                       }
+                               }
 
-                       note = _("は身震いした。", " shudders.");
-                       note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       break;
-               }
+                               if (!resists_tele)
+                               {
+                                       if (seen) obvious = TRUE;
 
-               /* Drain mana */
-               case GF_DRAIN_MANA:
-               {
-                       if (seen) obvious = TRUE;
+                                       /* Prepare to teleport */
+                                       do_dist = dam;
+                               }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               skipped = TRUE;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               /* No "real" damage */
+                               dam = 0;
                                break;
                        }
 
-                       if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
+
+                       /* Turn undead (Use "dam" as "power") */
+                       case GF_TURN_UNDEAD:
                        {
-                               if (who > 0)
+                               /* Only affect undead */
+                               if (r_ptr->flags3 & (RF3_UNDEAD))
                                {
-                                       /* Heal the monster */
-                                       if (caster_ptr->hp < caster_ptr->maxhp)
-                                       {
-                                               /* Heal */
-                                               caster_ptr->hp += dam;
-                                               if (caster_ptr->hp > caster_ptr->maxhp) caster_ptr->hp = caster_ptr->maxhp;
+                                       if (seen) obvious = TRUE;
 
-                                               /* Redraw (later) if needed */
-                                               if (p_ptr->health_who == who) p_ptr->redraw |= (PR_HEALTH);
-                                               if (p_ptr->riding == who) p_ptr->redraw |= (PR_UHEALTH);
+                                       /* Learn about type */
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
 
-                                               /* Special message */
-                                               if (see_s_msg)
-                                               {
-                                                       monster_desc(killer, caster_ptr, 0);
-                                                       msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer);
-                                               }
+                                       /* Apply some fear */
+                                       do_fear = damroll(3, (dam / 2)) + 1;
+
+                                       /* Attempt a saving throw */
+                                       if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
+                                       {
+                                               /* No obvious effect */
+                                               note = _("には効果がなかった。", " is unaffected.");
+                                               obvious = FALSE;
+                                               do_fear = 0;
                                        }
                                }
+
+                               /* Others ignore */
                                else
                                {
-                                       msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name);
-                                       (void)hp_player(dam);
+                                       /* Irrelevant */
+                                       skipped = TRUE;
                                }
-                       }
-                       else
-                       {
-                               if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
-                       }
-                       dam = 0;
-                       break;
-               }
-
-               /* Mind blast */
-               case GF_MIND_BLAST:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               skipped = TRUE;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               /* No "real" damage */
+                               dam = 0;
                                break;
                        }
 
-                       /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                                (r_ptr->flags3 & RF3_NO_CONF) ||
-                                (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
+
+                       /* Turn evil (Use "dam" as "power") */
+                       case GF_TURN_EVIL:
                        {
-                               /* Memorize a flag */
-                               if (r_ptr->flags3 & (RF3_NO_CONF))
+                               /* Only affect evil */
+                               if (r_ptr->flags3 & (RF3_EVIL))
                                {
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen) obvious = TRUE;
+
+                                       /* Learn about type */
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+
+                                       /* Apply some fear */
+                                       do_fear = damroll(3, (dam / 2)) + 1;
+
+                                       /* Attempt a saving throw */
+                                       if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
+                                       {
+                                               /* No obvious effect */
+                                               note = _("には効果がなかった。", " is unaffected.");
+                                               obvious = FALSE;
+                                               do_fear = 0;
+                                       }
                                }
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-                       else if (r_ptr->flags2 & RF2_EMPTY_MIND)
-                       {
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-                               note = _("には完全な耐性がある!", " is immune.");
+
+                               /* Others ignore */
+                               else
+                               {
+                                       /* Irrelevant */
+                                       skipped = TRUE;
+                               }
+
+                               /* No "real" damage */
                                dam = 0;
+                               break;
                        }
-                       else if (r_ptr->flags2 & RF2_WEIRD_MIND)
-                       {
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-                               note = _("には耐性がある。", " resists.");
-                               dam /= 3;
-                       }
-                       else
+
+
+                       /* Turn monster (Use "dam" as "power") */
+                       case GF_TURN_ALL:
                        {
-                               note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
-                               note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+                               if (seen) obvious = TRUE;
 
-                               if (who > 0) do_conf = randint0(4) + 4;
-                               else do_conf = randint0(8) + 8;
-                       }
-                       break;
-               }
+                               /* Apply some fear */
+                               do_fear = damroll(3, (dam / 2)) + 1;
 
-               /* Brain smash */
-               case GF_BRAIN_SMASH:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
+                               /* Attempt a saving throw */
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                       (r_ptr->flags3 & (RF3_NO_FEAR)) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       /* No obvious effect */
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                                       do_fear = 0;
+                               }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               skipped = TRUE;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               /* No "real" damage */
+                               dam = 0;
                                break;
                        }
 
-                       /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                                (r_ptr->flags3 & RF3_NO_CONF) ||
-                                (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
+
+                       /* Dispel undead */
+                       case GF_DISP_UNDEAD:
                        {
-                               /* Memorize a flag */
-                               if (r_ptr->flags3 & (RF3_NO_CONF))
+                               /* Only affect undead */
+                               if (r_ptr->flags3 & (RF3_UNDEAD))
                                {
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
-                               }
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-                       else if (r_ptr->flags2 & RF2_EMPTY_MIND)
-                       {
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                       }
-                       else if (r_ptr->flags2 & RF2_WEIRD_MIND)
-                       {
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-                               note = _("には耐性がある!", " resists!");
-                               dam /= 3;
-                       }
-                       else
-                       {
-                               note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
-                               note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+                                       if (seen) obvious = TRUE;
 
-                               if (who > 0)
-                               {
-                                       do_conf = randint0(4) + 4;
-                                       do_stun = randint0(4) + 4;
+                                       /* Learn about type */
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+                                       note = _("は身震いした。", " shudders.");
+                                       note_dies = _("はドロドロに溶けた!", " dissolves!");
                                }
+
+                               /* Others ignore */
                                else
                                {
-                                       do_conf = randint0(8) + 8;
-                                       do_stun = randint0(8) + 8;
-                               }
-                               (void)set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 10);
-                       }
-                       break;
-               }
+                                       /* Irrelevant */
+                                       skipped = TRUE;
 
-               /* CAUSE_1 */
-               case GF_CAUSE_1:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name);
+                                       /* No damage */
+                                       dam = 0;
+                               }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               skipped = TRUE;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       /* Attempt a saving throw */
-                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+
+                       /* Dispel evil */
+                       case GF_DISP_EVIL:
                        {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-                       break;
-               }
+                               /* Only affect evil */
+                               if (r_ptr->flags3 & (RF3_EVIL))
+                               {
+                                       if (seen) obvious = TRUE;
 
-               /* CAUSE_2 */
-               case GF_CAUSE_2:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name);
+                                       /* Learn about type */
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+
+                                       note = _("は身震いした。", " shudders.");
+                                       note_dies = _("はドロドロに溶けた!", " dissolves!");
+                               }
+
+                               /* Others ignore */
+                               else
+                               {
+                                       /* Irrelevant */
+                                       skipped = TRUE;
+
+                                       /* No damage */
+                                       dam = 0;
+                               }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               skipped = TRUE;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       /* Attempt a saving throw */
-                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+                       /* Dispel good */
+                       case GF_DISP_GOOD:
                        {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-                       break;
-               }
+                               /* Only affect good */
+                               if (r_ptr->flags3 & (RF3_GOOD))
+                               {
+                                       if (seen) obvious = TRUE;
 
-               /* CAUSE_3 */
-               case GF_CAUSE_3:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name);
+                                       /* Learn about type */
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+
+                                       note = _("は身震いした。", " shudders.");
+                                       note_dies = _("はドロドロに溶けた!", " dissolves!");
+                               }
+
+                               /* Others ignore */
+                               else
+                               {
+                                       /* Irrelevant */
+                                       skipped = TRUE;
+
+                                       /* No damage */
+                                       dam = 0;
+                               }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               skipped = TRUE;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       /* Attempt a saving throw */
-                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+                       /* Dispel living */
+                       case GF_DISP_LIVING:
                        {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-                       break;
-               }
+                               /* Only affect non-undead */
+                               if (monster_living(m_ptr->r_idx))
+                               {
+                                       if (seen) obvious = TRUE;
 
-               /* CAUSE_4 */
-               case GF_CAUSE_4:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who) 
-                               msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。", 
-                                                        "You point at %s, screaming the word, 'DIE!'."), m_name);
+                                       note = _("は身震いした。", " shudders.");
+                                       note_dies = _("はドロドロに溶けた!", " dissolves!");
+                               }
+
+                               /* Others ignore */
+                               else
+                               {
+                                       /* Irrelevant */
+                                       skipped = TRUE;
+
+                                       /* No damage */
+                                       dam = 0;
+                               }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               skipped = TRUE;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       /* Attempt a saving throw */
-                       if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (caster_ptr->r_idx != MON_KENSHIROU)))
+                       /* Dispel demons */
+                       case GF_DISP_DEMON:
                        {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-                       break;
-               }
+                               /* Only affect demons */
+                               if (r_ptr->flags3 & (RF3_DEMON))
+                               {
+                                       if (seen) obvious = TRUE;
 
-               /* HAND_DOOM */
-               case GF_HAND_DOOM:
-               {
-                       if (seen) obvious = TRUE;
+                                       /* Learn about type */
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
+
+                                       note = _("は身震いした。", " shudders.");
+                                       note_dies = _("はドロドロに溶けた!", " dissolves!");
+                               }
+
+                               /* Others ignore */
+                               else
+                               {
+                                       /* Irrelevant */
+                                       skipped = TRUE;
+
+                                       /* No damage */
+                                       dam = 0;
+                               }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               skipped = TRUE;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if (r_ptr->flags1 & RF1_UNIQUE)
+                       /* Dispel monster */
+                       case GF_DISP_ALL:
                        {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
+                               if (seen) obvious = TRUE;
+                               note = _("は身震いした。", " shudders.");
+                               note_dies = _("はドロドロに溶けた!", " dissolves!");
+                               break;
                        }
-                       else
+
+                       /* Drain mana */
+                       case GF_DRAIN_MANA:
                        {
-                               if ((who > 0) ? ((caster_lev + randint1(dam)) > (r_ptr->level + 10 + randint1(20))) :
-                                  (((caster_lev / 2) + randint1(dam)) > (r_ptr->level + randint1(200))))
+                               if (seen) obvious = TRUE;
+                               if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
                                {
-                                       dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
+                                       if (who > 0)
+                                       {
+                                               /* Heal the monster */
+                                               if (caster_ptr->hp < caster_ptr->maxhp)
+                                               {
+                                                       /* Heal */
+                                                       caster_ptr->hp += dam;
+                                                       if (caster_ptr->hp > caster_ptr->maxhp) caster_ptr->hp = caster_ptr->maxhp;
+
+                                                       /* Redraw (later) if needed */
+                                                       if (p_ptr->health_who == who) p_ptr->redraw |= (PR_HEALTH);
+                                                       if (p_ptr->riding == who) p_ptr->redraw |= (PR_UHEALTH);
 
-                                       if (m_ptr->hp < dam) dam = m_ptr->hp - 1;
+                                                       /* Special message */
+                                                       if (see_s_msg)
+                                                       {
+                                                               monster_desc(killer, caster_ptr, 0);
+                                                               msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer);
+                                                       }
+                                               }
+                                       }
+                                       else
+                                       {
+                                               msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name);
+                                               (void)hp_player(dam);
+                                       }
                                }
                                else
                                {
-                                       note = _("は耐性を持っている!", "resists!");
-                                       dam = 0;
+                                       if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
                                }
+                               dam = 0;
+                               break;
                        }
-                       break;
-               }
 
-               /* Capture monster */
-               case GF_CAPTURE:
-               {
-                       int nokori_hp;
-                       if ((p_ptr->inside_quest && (quest[p_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) ||
-                               (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx)
+                       /* Mind blast */
+                       case GF_MIND_BLAST:
                        {
-                               msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
-                               skipped = TRUE;
+                               if (seen) obvious = TRUE;
+                               if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
+                               /* Attempt a saving throw */
+                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                        (r_ptr->flags3 & RF3_NO_CONF) ||
+                                        (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
+                               {
+                                       /* Memorize a flag */
+                                       if (r_ptr->flags3 & (RF3_NO_CONF))
+                                       {
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       }
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       dam = 0;
+                               }
+                               else if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                               {
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                                       note = _("には完全な耐性がある!", " is immune.");
+                                       dam = 0;
+                               }
+                               else if (r_ptr->flags2 & RF2_WEIRD_MIND)
+                               {
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+                                       note = _("には耐性がある。", " resists.");
+                                       dam /= 3;
+                               }
+                               else
+                               {
+                                       note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+                                       note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+
+                                       if (who > 0) do_conf = randint0(4) + 4;
+                                       else do_conf = randint0(8) + 8;
+                               }
                                break;
                        }
 
-                       if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp * 4L;
-                       else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(m_ptr->r_idx))
-                               nokori_hp = m_ptr->maxhp * 3 / 10;
-                       else
-                               nokori_hp = m_ptr->maxhp * 3 / 20;
-
-                       if (m_ptr->hp >= nokori_hp)
-                       {
-                               msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name);
-                               skipped = TRUE;
-                       }
-                       else if (m_ptr->hp < randint0(nokori_hp))
+                       /* Brain smash */
+                       case GF_BRAIN_SMASH:
                        {
-                               if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(c_ptr->m_idx, FALSE, MON_CHAMELEON);
-                               msg_format(_("%sを捕えた!", "You capture %^s!"), m_name);
-                               cap_mon = m_ptr->r_idx;
-                               cap_mspeed = m_ptr->mspeed;
-                               cap_hp = m_ptr->hp;
-                               cap_maxhp = m_ptr->max_maxhp;
-                               cap_nickname = m_ptr->nickname; /* Quark transfer */
-                               if (c_ptr->m_idx == p_ptr->riding)
+                               if (seen) obvious = TRUE;
+                               if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
+
+                               /* Attempt a saving throw */
+                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                        (r_ptr->flags3 & RF3_NO_CONF) ||
+                                        (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
                                {
-                                       if (rakuba(-1, FALSE))
+                                       /* Memorize a flag */
+                                       if (r_ptr->flags3 & (RF3_NO_CONF))
                                        {
-                                               msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name);
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                        }
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       dam = 0;
                                }
+                               else if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                               {
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                                       note = _("には完全な耐性がある!", " is immune.");
+                                       dam = 0;
+                               }
+                               else if (r_ptr->flags2 & RF2_WEIRD_MIND)
+                               {
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+                                       note = _("には耐性がある!", " resists!");
+                                       dam /= 3;
+                               }
+                               else
+                               {
+                                       note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+                                       note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
 
-                               delete_monster_idx(c_ptr->m_idx);
-
-                               return (TRUE);
+                                       if (who > 0)
+                                       {
+                                               do_conf = randint0(4) + 4;
+                                               do_stun = randint0(4) + 4;
+                                       }
+                                       else
+                                       {
+                                               do_conf = randint0(8) + 8;
+                                               do_stun = randint0(8) + 8;
+                                       }
+                                       (void)set_monster_slow(g_ptr->m_idx, MON_SLOW(m_ptr) + 10);
+                               }
+                               break;
                        }
-                       else
+
+                       /* CAUSE_1 */
+                       case GF_CAUSE_1:
                        {
-                               msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name);
-                               skipped = TRUE;
+                               if (seen) obvious = TRUE;
+                               if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name);
+                               /* Attempt a saving throw */
+                               if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       dam = 0;
+                               }
+                               break;
                        }
-                       break;
-               }
-
-               /* Attack (Use "dam" as attack type) */
-               case GF_ATTACK:
-               {
-                       /* Return this monster's death */
-                       return py_attack(y, x, dam);
-               }
-
-               /* Sleep (Use "dam" as "power") */
-               case GF_ENGETSU:
-               {
-                       int effect = 0;
-                       bool done = TRUE;
 
-                       if (seen) obvious = TRUE;
+                       /* CAUSE_2 */
+                       case GF_CAUSE_2:
+                       {
+                               if (seen) obvious = TRUE;
+                               if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name);
+                               /* Attempt a saving throw */
+                               if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       dam = 0;
+                               }
+                               break;
+                       }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* CAUSE_3 */
+                       case GF_CAUSE_3:
                        {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               if (seen) obvious = TRUE;
+                               if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name);
+                               /* Attempt a saving throw */
+                               if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       dam = 0;
+                               }
                                break;
                        }
-                       if (r_ptr->flags2 & RF2_EMPTY_MIND)
+
+                       /* CAUSE_4 */
+                       case GF_CAUSE_4:
                        {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                               skipped = TRUE;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               if (seen) obvious = TRUE;
+                               if (!who) 
+                                       msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。", 
+                                                                "You point at %s, screaming the word, 'DIE!'."), m_name);
+                               /* Attempt a saving throw */
+                               if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (caster_ptr->r_idx != MON_KENSHIROU)))
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       dam = 0;
+                               }
                                break;
                        }
-                       if (MON_CSLEEP(m_ptr))
+
+                       /* HAND_DOOM */
+                       case GF_HAND_DOOM:
                        {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                               skipped = TRUE;
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flags1 & RF1_UNIQUE)
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       dam = 0;
+                               }
+                               else
+                               {
+                                       if ((who > 0) ? ((caster_lev + randint1(dam)) > (r_ptr->level + 10 + randint1(20))) :
+                                          (((caster_lev / 2) + randint1(dam)) > (r_ptr->level + randint1(200))))
+                                       {
+                                               dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
+
+                                               if (m_ptr->hp < dam) dam = m_ptr->hp - 1;
+                                       }
+                                       else
+                                       {
+                                               note = _("は耐性を持っている!", "resists!");
+                                               dam = 0;
+                                       }
+                               }
                                break;
                        }
 
-                       if (one_in_(5)) effect = 1;
-                       else if (one_in_(4)) effect = 2;
-                       else if (one_in_(3)) effect = 3;
-                       else done = FALSE;
-
-                       if (effect == 1)
+                       /* Capture monster */
+                       case GF_CAPTURE:
                        {
-                               /* Powerful monsters can resist */
-                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               int nokori_hp;
+                               if ((p_ptr->inside_quest && (quest[p_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) ||
+                                       (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx)
                                {
-                                       note = _("には効果がなかった。", " is unaffected.");
-                                       obvious = FALSE;
+                                       msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
+                                       skipped = TRUE;
+                                       break;
                                }
 
-                               /* Normal monsters slow down */
+                               if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp * 4L;
+                               else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(m_ptr->r_idx))
+                                       nokori_hp = m_ptr->maxhp * 3 / 10;
                                else
+                                       nokori_hp = m_ptr->maxhp * 3 / 20;
+
+                               if (m_ptr->hp >= nokori_hp)
+                               {
+                                       msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name);
+                                       skipped = TRUE;
+                               }
+                               else if (m_ptr->hp < randint0(nokori_hp))
                                {
-                                       if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+                                       if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(g_ptr->m_idx, FALSE, MON_CHAMELEON);
+                                       msg_format(_("%sを捕えた!", "You capture %^s!"), m_name);
+                                       cap_mon = m_ptr->r_idx;
+                                       cap_mspeed = m_ptr->mspeed;
+                                       cap_hp = m_ptr->hp;
+                                       cap_maxhp = m_ptr->max_maxhp;
+                                       cap_nickname = m_ptr->nickname; /* Quark transfer */
+                                       if (g_ptr->m_idx == p_ptr->riding)
                                        {
-                                               note = _("の動きが遅くなった。", " starts moving slower.");
+                                               if (rakuba(-1, FALSE))
+                                               {
+                                                       msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name);
+                                               }
                                        }
+
+                                       delete_monster_idx(g_ptr->m_idx);
+
+                                       return (TRUE);
+                               }
+                               else
+                               {
+                                       msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name);
+                                       skipped = TRUE;
                                }
+                               break;
                        }
 
-                       else if (effect == 2)
+                       /* Attack (Use "dam" as attack type) */
+                       case GF_ATTACK:
                        {
-                               do_stun = damroll((p_ptr->lev / 10) + 3 , (dam)) + 1;
+                               /* Return this monster's death */
+                               return py_attack(y, x, dam);
+                       }
 
-                               /* Attempt a saving throw */
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                               {
-                                       /* Resist */
-                                       do_stun = 0;
+                       /* Sleep (Use "dam" as "power") */
+                       case GF_ENGETSU:
+                       {
+                               int effect = 0;
+                               bool done = TRUE;
 
-                                       /* No obvious effect */
+                               if (seen) obvious = TRUE;
+                               if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                               {
                                        note = _("には効果がなかった。", " is unaffected.");
-                                       obvious = FALSE;
+                                       dam = 0;
+                                       skipped = TRUE;
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                                       break;
+                               }
+                               if (MON_CSLEEP(m_ptr))
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       dam = 0;
+                                       skipped = TRUE;
+                                       break;
                                }
-                       }
 
-                       else if (effect == 3)
-                       {
-                               /* Attempt a saving throw */
-                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                                       (r_ptr->flags3 & RF3_NO_SLEEP) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               if (one_in_(5)) effect = 1;
+                               else if (one_in_(4)) effect = 2;
+                               else if (one_in_(3)) effect = 3;
+                               else done = FALSE;
+
+                               if (effect == 1)
                                {
-                                       /* Memorize a flag */
-                                       if (r_ptr->flags3 & RF3_NO_SLEEP)
+                                       /* Powerful monsters can resist */
+                                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                                        {
-                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                               note = _("には効果がなかった。", " is unaffected.");
+                                               obvious = FALSE;
                                        }
 
-                                       /* No obvious effect */
-                                       note = _("には効果がなかった。", " is unaffected.");
-                                       obvious = FALSE;
+                                       /* Normal monsters slow down */
+                                       else
+                                       {
+                                               if (set_monster_slow(g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+                                               {
+                                                       note = _("の動きが遅くなった。", " starts moving slower.");
+                                               }
+                                       }
                                }
-                               else
+
+                               else if (effect == 2)
                                {
-                                       /* Go to sleep (much) later */
-                                       note = _("は眠り込んでしまった!", " falls asleep!");
-                                       do_sleep = 500;
+                                       do_stun = damroll((p_ptr->lev / 10) + 3 , (dam)) + 1;
+
+                                       /* Attempt a saving throw */
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                       {
+                                               /* Resist */
+                                               do_stun = 0;
+
+                                               /* No obvious effect */
+                                               note = _("には効果がなかった。", " is unaffected.");
+                                               obvious = FALSE;
+                                       }
                                }
-                       }
 
-                       if (!done)
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                       }
+                               else if (effect == 3)
+                               {
+                                       /* Attempt a saving throw */
+                                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                               (r_ptr->flags3 & RF3_NO_SLEEP) ||
+                                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                                       {
+                                               /* Memorize a flag */
+                                               if (r_ptr->flags3 & RF3_NO_SLEEP)
+                                               {
+                                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                               }
 
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
+                                               /* No obvious effect */
+                                               note = _("には効果がなかった。", " is unaffected.");
+                                               obvious = FALSE;
+                                       }
+                                       else
+                                       {
+                                               /* Go to sleep (much) later */
+                                               note = _("は眠り込んでしまった!", " falls asleep!");
+                                               do_sleep = 500;
+                                       }
+                               }
 
-               /* GENOCIDE */
-               case GF_GENOCIDE:
-               {
-                       if (seen) obvious = TRUE;
+                               if (!done)
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                               }
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               skipped = TRUE;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+                               /* No "real" damage */
+                               dam = 0;
                                break;
                        }
 
-                       if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
-                       {
-                               if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappered!"), m_name);
-                               chg_virtue(V_VITALITY, -1);
-                               return TRUE;
-                       }
-
-                       skipped = TRUE;
-                       break;
-               }
-
-               case GF_PHOTO:
-               {
-                       if (!who) msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), m_name);
-                       /* Hurt by light */
-                       if (r_ptr->flags3 & (RF3_HURT_LITE))
+                       /* GENOCIDE */
+                       case GF_GENOCIDE:
                        {
-                               /* Obvious effect */
                                if (seen) obvious = TRUE;
+                               if (genocide_aux(g_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
+                               {
+                                       if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappered!"), m_name);
+                                       chg_virtue(V_VITALITY, -1);
+                                       return TRUE;
+                               }
 
-                               /* Memorize the effects */
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
-
-                               /* Special effect */
-                               note = _("は光に身をすくめた!", " cringes from the light!");
-                               note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+                               skipped = TRUE;
+                               break;
                        }
 
-                       /* Normally no damage */
-                       else
+                       case GF_PHOTO:
                        {
-                               /* No damage */
-                               dam = 0;
-                       }
+                               if (!who) msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), m_name);
+                               /* Hurt by light */
+                               if (r_ptr->flags3 & (RF3_HURT_LITE))
+                               {
+                                       /* Obvious effect */
+                                       if (seen) obvious = TRUE;
 
-                       photo = m_ptr->r_idx;
+                                       /* Memorize the effects */
+                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
 
-                       break;
-               }
+                                       /* Special effect */
+                                       note = _("は光に身をすくめた!", " cringes from the light!");
+                                       note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+                               }
 
+                               /* Normally no damage */
+                               else
+                               {
+                                       /* No damage */
+                                       dam = 0;
+                               }
 
-               /* blood curse */
-               case GF_BLOOD_CURSE:
-               {
-                       if (seen) obvious = TRUE;
+                               photo = m_ptr->r_idx;
 
-                       if (r_ptr->flagsr & RFR_RES_ALL)
-                       {
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       break;
-               }
 
-               case GF_CRUSADE:
-               {
-                       bool success = FALSE;
-                       if (seen) obvious = TRUE;
 
-                       if ((r_ptr->flags3 & (RF3_GOOD)) && !p_ptr->inside_arena)
+                       /* blood curse */
+                       case GF_BLOOD_CURSE:
+                       {
+                               if (seen) obvious = TRUE;
+                               break;
+                       }
+
+                       case GF_CRUSADE:
                        {
-                               if (r_ptr->flags3 & (RF3_NO_CONF)) dam -= 50;
-                               if (dam < 1) dam = 1;
+                               bool success = FALSE;
+                               if (seen) obvious = TRUE;
 
-                               /* No need to tame your pet */
-                               if (is_pet(m_ptr))
+                               if ((r_ptr->flags3 & (RF3_GOOD)) && !p_ptr->inside_arena)
                                {
-                                       note = _("の動きが速くなった。", " starts moving faster.");
-                                       (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100);
-                                       success = TRUE;
+                                       if (r_ptr->flags3 & (RF3_NO_CONF)) dam -= 50;
+                                       if (dam < 1) dam = 1;
+
+                                       /* No need to tame your pet */
+                                       if (is_pet(m_ptr))
+                                       {
+                                               note = _("の動きが速くなった。", " starts moving faster.");
+                                               (void)set_monster_fast(g_ptr->m_idx, MON_FAST(m_ptr) + 100);
+                                               success = TRUE;
+                                       }
+
+                                       /* Attempt a saving throw */
+                                       else if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
+                                               (r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                               (m_ptr->mflag2 & MFLAG2_NOPET) ||
+                                               (p_ptr->cursed & TRC_AGGRAVATE) ||
+                                                ((r_ptr->level+10) > randint1(dam)))
+                                       {
+                                               /* Resist */
+                                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                                       }
+                                       else
+                                       {
+                                               note = _("を支配した。", " is tamed!");
+                                               set_pet(m_ptr);
+                                               (void)set_monster_fast(g_ptr->m_idx, MON_FAST(m_ptr) + 100);
+
+                                               /* Learn about type */
+                                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+                                               success = TRUE;
+                                       }
                                }
 
-                               /* Attempt a saving throw */
-                               else if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
-                                       (r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                       (m_ptr->mflag2 & MFLAG2_NOPET) ||
-                                       (p_ptr->cursed & TRC_AGGRAVATE) ||
-                                        ((r_ptr->level+10) > randint1(dam)))
+                               if (!success)
                                {
-                                       /* Resist */
-                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                                       if (!(r_ptr->flags3 & RF3_NO_FEAR))
+                                       {
+                                               do_fear = randint1(90)+10;
+                                       }
+                                       else if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_FEAR);
                                }
-                               else
-                               {
-                                       note = _("を支配した。", " is tamed!");
-                                       set_pet(m_ptr);
-                                       (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100);
 
-                                       /* Learn about type */
-                                       if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
-                                       success = TRUE;
-                               }
+                               /* No "real" damage */
+                               dam = 0;
+                               break;
                        }
 
-                       if (!success)
+                       case GF_WOUNDS:
                        {
-                               if (!(r_ptr->flags3 & RF3_NO_FEAR))
+                               if (seen) obvious = TRUE;
+                               /* Attempt a saving throw */
+                               if (randint0(100 + dam) < (r_ptr->level + 50))
                                {
-                                       do_fear = randint1(90)+10;
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       dam = 0;
                                }
-                               else if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_FEAR);
+                               break;
                        }
 
-                       /* No "real" damage */
-                       dam = 0;
-                       break;
-               }
-
-               case GF_WOUNDS:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_ALL)
+                       /* Default */
+                       default:
                        {
-                               note = _("には完全な耐性がある!", " is immune.");
+                               /* Irrelevant */
                                skipped = TRUE;
-                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-                               break;
-                       }
 
-                       /* Attempt a saving throw */
-                       if (randint0(100 + dam) < (r_ptr->level + 50))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
+                               /* No damage */
                                dam = 0;
-                       }
-                       break;
-               }
-
-               /* Default */
-               default:
-               {
-                       /* Irrelevant */
-                       skipped = TRUE;
-
-                       /* No damage */
-                       dam = 0;
 
-                       break;
+                               break;
+                       }
                }
        }
 
-
        /* Absolutely no effect */
        if (skipped) return (FALSE);
 
@@ -4624,7 +3601,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
        /* Quest monsters cannot be polymorphed */
        if (r_ptr->flags1 & RF1_QUESTOR) do_poly = FALSE;
 
-       if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_poly = FALSE;
+       if (p_ptr->riding && (g_ptr->m_idx == p_ptr->riding)) do_poly = FALSE;
 
        /* "Unique" and "quest" monsters can only be "killed" by the player. */
        if (((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & RF7_NAZGUL)) && !p_ptr->inside_battle)
@@ -4671,7 +3648,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        }
 
                        /* Apply stun */
-                       (void)set_monster_stunned(c_ptr->m_idx, tmp);
+                       (void)set_monster_stunned(g_ptr->m_idx, tmp);
 
                        /* Get angry */
                        get_angry = TRUE;
@@ -4699,7 +3676,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        }
 
                        /* Apply confusion */
-                       (void)set_monster_confused(c_ptr->m_idx, tmp);
+                       (void)set_monster_confused(g_ptr->m_idx, tmp);
 
                        /* Get angry */
                        get_angry = TRUE;
@@ -4740,7 +3717,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        }
 
                        /* Hack -- Get new monster */
-                       m_ptr = &m_list[c_ptr->m_idx];
+                       m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
 
                        /* Hack -- Get new race */
                        r_ptr = &r_info[m_ptr->r_idx];
@@ -4756,7 +3733,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        if (!who) chg_virtue(V_VALOUR, -1);
 
                        /* Teleport */
-                       teleport_away(c_ptr->m_idx, do_dist,
+                       teleport_away(g_ptr->m_idx, do_dist,
                                                (!who ? TELEPORT_DEC_VALOUR : 0L) | TELEPORT_PASSIVE);
 
                        /* Hack -- get new location */
@@ -4764,14 +3741,14 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        x = m_ptr->fx;
 
                        /* Hack -- get new grid */
-                       c_ptr = &cave[y][x];
+                       g_ptr = &current_floor_ptr->grid_array[y][x];
                }
 
                /* Fear */
                if (do_fear)
                {
                        /* Set fear */
-                       (void)set_monster_monfear(c_ptr->m_idx, MON_MONFEAR(m_ptr) + do_fear);
+                       (void)set_monster_monfear(g_ptr->m_idx, MON_MONFEAR(m_ptr) + do_fear);
 
                        /* Get angry */
                        get_angry = TRUE;
@@ -4787,11 +3764,11 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
        else if (who)
        {
                /* Redraw (later) if needed */
-               if (p_ptr->health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH);
-               if (p_ptr->riding == c_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH);
+               if (p_ptr->health_who == g_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH);
+               if (p_ptr->riding == g_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH);
 
                /* Wake the monster up */
-               (void)set_monster_csleep(c_ptr->m_idx, 0);
+               (void)set_monster_csleep(g_ptr->m_idx, 0);
 
                /* Hurt the monster */
                m_ptr->hp -= dam;
@@ -4821,10 +3798,10 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        if (who > 0) monster_gain_exp(who, m_ptr->r_idx);
 
                        /* Generate treasure, etc */
-                       monster_death(c_ptr->m_idx, FALSE);
+                       monster_death(g_ptr->m_idx, FALSE);
 
 
-                       delete_monster_idx(c_ptr->m_idx);
+                       delete_monster_idx(g_ptr->m_idx);
 
                        if (sad)
                        {
@@ -4841,7 +3818,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        /* Hack -- Pain message */
                        else if (see_s_msg)
                        {
-                               message_pain(c_ptr->m_idx, dam);
+                               message_pain(g_ptr->m_idx, dam);
                        }
                        else
                        {
@@ -4849,7 +3826,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        }
 
                        /* Hack -- handle sleep */
-                       if (do_sleep) (void)set_monster_csleep(c_ptr->m_idx, do_sleep);
+                       if (do_sleep) (void)set_monster_csleep(g_ptr->m_idx, do_sleep);
                }
        }
 
@@ -4865,7 +3842,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name);
                }
 
-               delete_monster_idx(c_ptr->m_idx);
+               delete_monster_idx(g_ptr->m_idx);
        }
 
        /* If the player did it, give him experience, check fear */
@@ -4874,7 +3851,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                bool fear = FALSE;
 
                /* Hurt the monster, check for fear and death */
-               if (mon_take_hit(c_ptr->m_idx, dam, &fear, note_dies))
+               if (mon_take_hit(g_ptr->m_idx, dam, &fear, note_dies))
                {
                        /* Dead monster */
                }
@@ -4892,7 +3869,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        /* Hack -- Pain message */
                        else if (known && (dam || !do_fear))
                        {
-                               message_pain(c_ptr->m_idx, dam);
+                               message_pain(g_ptr->m_idx, dam);
                        }
 
                        /* Anger monsters */
@@ -4906,112 +3883,28 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                        }
 
                        /* Hack -- handle sleep */
-                       if (do_sleep) (void)set_monster_csleep(c_ptr->m_idx, do_sleep);
+                       if (do_sleep) (void)set_monster_csleep(g_ptr->m_idx, do_sleep);
                }
        }
 
        if ((typ == GF_BLOOD_CURSE) && one_in_(4))
        {
-               int curse_flg = (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP);
-               int count = 0;
-               do
-               {
-                       switch (randint1(28))
-                       {
-                       case 1: case 2:
-                               if (!count)
-                               {
-                                       msg_print(_("地面が揺れた...", "The ground trembles..."));
-                                       earthquake(ty, tx, 4 + randint0(4));
-                                       if (!one_in_(6)) break;
-                               }
-                       case 3: case 4: case 5: case 6:
-                               if (!count)
-                               {
-                                       int extra_dam = damroll(10, 10);
-                                       msg_print(_("純粋な魔力の次元への扉が開いた!", "A portal opens to a plane of raw mana!"));
-
-                                       project(0, 8, ty, tx, extra_dam, GF_MANA, curse_flg, -1);
-                                       if (!one_in_(6)) break;
-                               }
-                       case 7: case 8:
-                               if (!count)
-                               {
-                                       msg_print(_("空間が歪んだ!", "Space warps about you!"));
-
-                                       if (m_ptr->r_idx) teleport_away(c_ptr->m_idx, damroll(10, 10), TELEPORT_PASSIVE);
-                                       if (one_in_(13)) count += activate_hi_summon(ty, tx, TRUE);
-                                       if (!one_in_(6)) break;
-                               }
-                       case 9: case 10: case 11:
-                               msg_print(_("エネルギーのうねりを感じた!", "You feel a surge of energy!"));
-                               project(0, 7, ty, tx, 50, GF_DISINTEGRATE, curse_flg, -1);
-                               if (!one_in_(6)) break;
-                       case 12: case 13: case 14: case 15: case 16:
-                               aggravate_monsters(0);
-                               if (!one_in_(6)) break;
-                       case 17: case 18:
-                               count += activate_hi_summon(ty, tx, TRUE);
-                               if (!one_in_(6)) break;
-                       case 19: case 20: case 21: case 22:
-                       {
-                               bool pet = !one_in_(3);
-                               BIT_FLAGS mode = PM_ALLOW_GROUP;
-
-                               if (pet) mode |= PM_FORCE_PET;
-                               else mode |= (PM_NO_PET | PM_FORCE_FRIENDLY);
-
-                               count += summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode, '\0');
-                               if (!one_in_(6)) break;
-                       }
-                       case 23: case 24: case 25:
-                               if (p_ptr->hold_exp && (randint0(100) < 75)) break;
-                               msg_print(_("経験値が体から吸い取られた気がする!", "You feel your experience draining away..."));
-
-                               if (p_ptr->hold_exp) lose_exp(p_ptr->exp / 160);
-                               else lose_exp(p_ptr->exp / 16);
-                               if (!one_in_(6)) break;
-                       case 26: case 27: case 28:
-                       {
-                               int i = 0;
-                               if (one_in_(13))
-                               {
-                                       while (i < A_MAX)
-                                       {
-                                               do
-                                               {
-                                                       (void)do_dec_stat(i);
-                                               }
-                                               while (one_in_(2));
-
-                                               i++;
-                                       }
-                               }
-                               else
-                               {
-                                       (void)do_dec_stat(randint0(6));
-                               }
-                               break;
-                       }
-                       }
-               }
-               while (one_in_(5));
+               blood_curse_to_enemy(who);
        }
 
        if (p_ptr->inside_battle)
        {
-               p_ptr->health_who = c_ptr->m_idx;
+               p_ptr->health_who = g_ptr->m_idx;
                p_ptr->redraw |= (PR_HEALTH);
                handle_stuff();
        }
 
        /* Verify this code */
-       if (m_ptr->r_idx) update_monster(c_ptr->m_idx, FALSE);
+       if (m_ptr->r_idx) update_monster(g_ptr->m_idx, FALSE);
 
        /* Redraw the monster grid */
        lite_spot(y, x);
 
-
        /* Update monster recall window */
        if ((p_ptr->monster_race_idx == m_ptr->r_idx) && (seen || !m_ptr->r_idx))
        {
@@ -5033,7 +3926,7 @@ static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_P
                }
        }
 
-       if (p_ptr->riding && (p_ptr->riding == c_ptr->m_idx) && (dam > 0))
+       if (p_ptr->riding && (p_ptr->riding == g_ptr->m_idx) && (dam > 0))
        {
                if (m_ptr->hp > m_ptr->maxhp/3) dam = (dam + 1) / 2;
                rakubadam_m = (dam > 200) ? 200 : dam;
@@ -5149,16 +4042,16 @@ static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSI
                {
                        do
                        {
-                               t_y = m_list[who].fy - 1 + randint1(3);
-                               t_x = m_list[who].fx - 1 + randint1(3);
+                               t_y = current_floor_ptr->m_list[who].fy - 1 + randint1(3);
+                               t_x = current_floor_ptr->m_list[who].fx - 1 + randint1(3);
                                max_attempts--;
                        }
                        while (max_attempts && in_bounds2u(t_y, t_x) && !projectable(p_ptr->y, p_ptr->x, t_y, t_x));
 
                        if (max_attempts < 1)
                        {
-                               t_y = m_list[who].fy;
-                               t_x = m_list[who].fx;
+                               t_y = current_floor_ptr->m_list[who].fy;
+                               t_x = current_floor_ptr->m_list[who].fx;
                        }
                }
                else
@@ -5186,7 +4079,7 @@ static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSI
 
        if (who > 0)
        {
-               m_ptr = &m_list[who];
+               m_ptr = &current_floor_ptr->m_list[who];
                rlev = (((&r_info[m_ptr->r_idx])->level >= 1) ? (&r_info[m_ptr->r_idx])->level : 1);
                monster_desc(m_name, m_ptr, 0);
 
@@ -5209,15 +4102,13 @@ static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSI
                        strcpy(killer, _("罠", "a trap"));
                        break;
                }
-
-               /* Paranoia */
                strcpy(m_name, killer);
        }
 
        /* Analyze the damage */
        switch (typ)
        {
-               /* Standard damage -- hurts inventory too */
+               /* Standard damage -- hurts p_ptr->inventory_list too */
                case GF_ACID:
                {
                        if (fuzzy) msg_print(_("酸で攻撃された!", "You are hit by acid!"));                    
@@ -5225,7 +4116,7 @@ static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSI
                        break;
                }
 
-               /* Standard damage -- hurts inventory too */
+               /* Standard damage -- hurts p_ptr->inventory_list too */
                case GF_FIRE:
                {
                        if (fuzzy) msg_print(_("火炎で攻撃された!", "You are hit by fire!"));
@@ -5233,7 +4124,7 @@ static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSI
                        break;
                }
 
-               /* Standard damage -- hurts inventory too */
+               /* Standard damage -- hurts p_ptr->inventory_list too */
                case GF_COLD:
                {
                        if (fuzzy) msg_print(_("冷気で攻撃された!", "You are hit by cold!"));
@@ -5241,7 +4132,7 @@ static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSI
                        break;
                }
 
-               /* Standard damage -- hurts inventory too */
+               /* Standard damage -- hurts p_ptr->inventory_list too */
                case GF_ELEC:
                {
                        if (fuzzy) msg_print(_("電撃で攻撃された!", "You are hit by lightning!"));
@@ -5291,7 +4182,7 @@ static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSI
                                        if (one_in_(4)) /* 4 */
                                                do_poly_self();
                                        else
-                                               mutate_player();
+                                               status_shuffle();
                                }
 
                                if (one_in_(6))
@@ -5338,7 +4229,7 @@ static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSI
                        {
                                msg_print(_("何か鋭いもので攻撃された!", "You are hit by something sharp!"));
                        }
-                       else if ((inventory[INVEN_RARM].name1 == ART_ZANTETSU) || (inventory[INVEN_LARM].name1 == ART_ZANTETSU))
+                       else if ((p_ptr->inventory_list[INVEN_RARM].name1 == ART_ZANTETSU) || (p_ptr->inventory_list[INVEN_LARM].name1 == ART_ZANTETSU))
                        {
                                msg_print(_("矢を斬り捨てた!", "You cut down the arrow!"));
                                break;
@@ -5442,7 +4333,7 @@ static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSI
                                        if (one_in_(3))
                                        {
                                                msg_print(_("あなたの身体はカオスの力で捻じ曲げられた!", "Your body is twisted by chaos!"));
-                                               (void)gain_random_mutation(0);
+                                               (void)gain_mutation(p_ptr, 0);
                                        }
                                }
                                if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
@@ -6134,7 +5025,7 @@ static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSI
 
                                get_damage = take_hit(DAMAGE_ATTACK, dam, m_name, monspell);
 
-                               if (p_ptr->chp < 1) p_ptr->chp = 1; /* Paranoia */
+                               if (p_ptr->chp < 1) p_ptr->chp = 1;
                        }
                        break;
                }
@@ -6741,9 +5632,9 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
        /* Start at monster */
        else if (who > 0)
        {
-               x1 = m_list[who].fx;
-               y1 = m_list[who].fy;
-               monster_desc(who_name, &m_list[who], MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+               x1 = current_floor_ptr->m_list[who].fx;
+               y1 = current_floor_ptr->m_list[who].fy;
+               monster_desc(who_name, &current_floor_ptr->m_list[who], MD_WRONGDOER_NAME);
        }
 
        else
@@ -6827,11 +5718,11 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
 
                for (i = 0; i < path_n; ++i)
                {
-                       int oy = y;
-                       int ox = x;
+                       POSITION oy = y;
+                       POSITION ox = x;
 
-                       int ny = GRID_Y(path_g[i]);
-                       int nx = GRID_X(path_g[i]);
+                       POSITION ny = GRID_Y(path_g[i]);
+                       POSITION nx = GRID_X(path_g[i]);
 
                        /* Advance */
                        y = ny;
@@ -6894,7 +5785,7 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                                }
                        }
                        if (project_o(0, 0, y, x, dam, GF_SEEKER))notice = TRUE;
-                       if (is_mirror_grid(&cave[y][x]))
+                       if (is_mirror_grid(&current_floor_ptr->grid_array[y][x]))
                        {
                                /* The target of monsterspell becomes tha mirror(broken) */
                                monster_target_y = y;
@@ -6910,16 +5801,13 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                                        x = GRID_X(path_g[j]);
                                        if (project_m(0, 0, y, x, dam, GF_SEEKER, flg, TRUE)) notice = TRUE;
                                        if (!who && (project_m_n == 1) && !jump) {
-                                               if (cave[project_m_y][project_m_x].m_idx > 0) {
-                                                       monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
+                                               if (current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx > 0) {
+                                                       monster_type *m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx];
 
                                                        if (m_ptr->ml)
                                                        {
-                                                               /* Hack -- auto-recall */
                                                                if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
-
-                                                               /* Hack - auto-track */
-                                                               health_track(cave[project_m_y][project_m_x].m_idx);
+                                                               health_track(current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx);
                                                        }
                                                }
                                        }
@@ -6936,17 +5824,14 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                        if (project_m(0, 0, py, px, dam, GF_SEEKER, flg, TRUE))
                                notice = TRUE;
                        if (!who && (project_m_n == 1) && !jump) {
-                               if (cave[project_m_y][project_m_x].m_idx > 0)
+                               if (current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx > 0)
                                {
-                                       monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
+                                       monster_type *m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx];
 
                                        if (m_ptr->ml)
                                        {
-                                               /* Hack -- auto-recall */
                                                if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
-
-                                               /* Hack - auto-track */
-                                               health_track(cave[project_m_y][project_m_x].m_idx);
+                                               health_track(current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx);
                                        }
                                }
                        }
@@ -7037,11 +5922,11 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                                if( second_step )continue;
                                break;
                        }
-                       if( is_mirror_grid(&cave[y][x]) && !second_step )
+                       if( is_mirror_grid(&current_floor_ptr->grid_array[y][x]) && !second_step )
                        {
                          /* The target of monsterspell becomes tha mirror(broken) */
-                               monster_target_y=(s16b)y;
-                               monster_target_x=(s16b)x;
+                               monster_target_y = y;
+                               monster_target_x = x;
 
                                remove_mirror(y,x);
                                for( j = 0; j <=i ; j++ )
@@ -7069,16 +5954,13 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                        px = GRID_X(path_g[i]);
                        (void)project_m(0, 0, py, px, dam, GF_SUPER_RAY, flg, TRUE);
                        if(!who && (project_m_n == 1) && !jump){
-                               if(cave[project_m_y][project_m_x].m_idx >0 ){
-                                       monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
+                               if(current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx >0 ){
+                                       monster_type *m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx];
 
                                        if (m_ptr->ml)
                                        {
-                                               /* Hack -- auto-recall */
                                                if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
-
-                                               /* Hack - auto-track */
-                                               health_track(cave[project_m_y][project_m_x].m_idx);
+                                               health_track(current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx);
                                        }
                                }
                        }
@@ -7353,7 +6235,7 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
 
        if (flg & PROJECT_KILL)
        {
-               see_s_msg = (who > 0) ? is_seen(&m_list[who]) :
+               see_s_msg = (who > 0) ? is_seen(&current_floor_ptr->m_list[who]) :
                        (!who ? TRUE : (player_can_see_bold(y1, x1) && projectable(p_ptr->y, p_ptr->x, y1, x1)));
        }
 
@@ -7451,11 +6333,11 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                        /* A single bolt may be reflected */
                        if (grids <= 1)
                        {
-                               monster_type *m_ptr = &m_list[cave[y][x].m_idx];
+                               monster_type *m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[y][x].m_idx];
                                monster_race *ref_ptr = &r_info[m_ptr->r_idx];
 
-                               if ((flg & PROJECT_REFLECTABLE) && cave[y][x].m_idx && (ref_ptr->flags2 & RF2_REFLECTING) &&
-                                       ((cave[y][x].m_idx != p_ptr->riding) || !(flg & PROJECT_PLAYER)) &&
+                               if ((flg & PROJECT_REFLECTABLE) && current_floor_ptr->grid_array[y][x].m_idx && (ref_ptr->flags2 & RF2_REFLECTING) &&
+                                       ((current_floor_ptr->grid_array[y][x].m_idx != p_ptr->riding) || !(flg & PROJECT_PLAYER)) &&
                                        (!who || dist_hack > 1) && !one_in_(10))
                                {
                                        POSITION t_y, t_x;
@@ -7493,7 +6375,7 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                                        else flg |= PROJECT_PLAYER;
 
                                        /* The bolt is reflected */
-                                       project(cave[y][x].m_idx, 0, t_y, t_x, dam, typ, flg, monspell);
+                                       project(current_floor_ptr->grid_array[y][x].m_idx, 0, t_y, t_x, dam, typ, flg, monspell);
 
                                        /* Don't affect the monster any longer */
                                        continue;
@@ -7595,17 +6477,14 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
                        y = project_m_y;
 
                        /* Track if possible */
-                       if (cave[y][x].m_idx > 0)
+                       if (current_floor_ptr->grid_array[y][x].m_idx > 0)
                        {
-                               monster_type *m_ptr = &m_list[cave[y][x].m_idx];
+                               monster_type *m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[y][x].m_idx];
 
                                if (m_ptr->ml)
                                {
-                                       /* Hack -- auto-recall */
                                        if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
-
-                                       /* Hack - auto-track */
-                                       if (m_ptr->ml) health_track(cave[y][x].m_idx);
+                                       health_track(current_floor_ptr->grid_array[y][x].m_idx);
                                }
                        }
                }
@@ -7691,7 +6570,7 @@ bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT da
        {
                GAME_TEXT m_name[MAX_NLEN];
 
-               monster_desc(m_name, &m_list[p_ptr->riding], 0);
+               monster_desc(m_name, &current_floor_ptr->m_list[p_ptr->riding], 0);
 
                if (rakubadam_m > 0)
                {
@@ -7736,11 +6615,11 @@ bool binding_field(HIT_POINT dam)
        monster_target_y = p_ptr->y;
        monster_target_x = p_ptr->x;
 
-       for (x = 0; x < cur_wid; x++)
+       for (x = 0; x < current_floor_ptr->width; x++)
        {
-               for (y = 0; y < cur_hgt; y++)
+               for (y = 0; y < current_floor_ptr->height; y++)
                {
-                       if (is_mirror_grid(&cave[y][x]) &&
+                       if (is_mirror_grid(&current_floor_ptr->grid_array[y][x]) &&
                                distance(p_ptr->y, p_ptr->x, y, x) <= MAX_RANGE &&
                                distance(p_ptr->y, p_ptr->x, y, x) != 0 &&
                                player_has_los_bold(y, x) &&
@@ -7870,16 +6749,16 @@ void seal_of_mirror(HIT_POINT dam)
 {
        POSITION x, y;
 
-       for (x = 0; x < cur_wid; x++)
+       for (x = 0; x < current_floor_ptr->width; x++)
        {
-               for (y = 0; y < cur_hgt; y++)
+               for (y = 0; y < current_floor_ptr->height; y++)
                {
-                       if (is_mirror_grid(&cave[y][x]))
+                       if (is_mirror_grid(&current_floor_ptr->grid_array[y][x]))
                        {
                                if (project_m(0, 0, y, x, dam, GF_GENOCIDE,
                                        (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE))
                                {
-                                       if (!cave[y][x].m_idx)
+                                       if (!current_floor_ptr->grid_array[y][x].m_idx)
                                        {
                                                remove_mirror(y, x);
                                        }
@@ -7889,4 +6768,26 @@ void seal_of_mirror(HIT_POINT dam)
        }
        return;
 }
-        
+
+
+
+/*!
+ * @brief 領域魔法に応じて技能の名称を返す。
+ * @param tval 魔法書のtval
+ * @return 領域魔法の技能名称を保管した文字列ポインタ
+ */
+concptr spell_category_name(OBJECT_TYPE_VALUE tval)
+{
+       switch (tval)
+       {
+       case TV_HISSATSU_BOOK:
+               return _("必殺技", "art");
+       case TV_LIFE_BOOK:
+               return _("祈り", "prayer");
+       case TV_MUSIC_BOOK:
+               return _("歌", "song");
+       default:
+               return _("呪文", "spell");
+       }
+}
+