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プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志
[hengband/hengband.git] / src / spells1.c
index 11bec83..e6df64b 100644 (file)
 #define HURT_CHANCE 16
 
 
-/*
- * Does the grid stop disintegration?
- */
-#define cave_stop_disintegration(Y,X) \
-       (((cave[Y][X].feat >= FEAT_PERM_EXTRA) && \
-         (cave[Y][X].feat <= FEAT_PERM_SOLID)) || \
-         (cave[Y][X].feat == FEAT_MOUNTAIN) || \
-        ((cave[Y][X].feat >= FEAT_SHOP_HEAD) && \
-         (cave[Y][X].feat <= FEAT_SHOP_TAIL)) || \
-        ((cave[Y][X].feat >= FEAT_BLDG_HEAD) && \
-         (cave[Y][X].feat <= FEAT_BLDG_TAIL)) || \
-         (cave[Y][X].feat == FEAT_MUSEUM))
-
 static int rakubadam_m;
 static int rakubadam_p;
 
@@ -180,7 +167,7 @@ static byte spell_color(int type)
                c = s[randint0(strlen(s))];
 
                /* Lookup this color */
-               a = strchr(color_char, c) - color_char;
+               a = my_strchr(color_char, c) - color_char;
 
                /* Invalid color (note check for < 0 removed, gave a silly
                 * warning because bytes are always >= 0 -- RG) */
@@ -381,17 +368,21 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        {
                                if ((n > 0) && cave_stop_disintegration(y, x)) break;
                        }
+                       else if (flg & (PROJECT_LOS))
+                       {
+                               if ((n > 0) && !cave_los_bold(y, x)) break;
+                       }
                        else if (!(flg & (PROJECT_PATH)))
                        {
                                /* Always stop at non-initial wall grids */
-                               if ((n > 0) && !cave_floor_bold(y, x)) break;
+                               if ((n > 0) && !have_flag(f_flags_bold(y, x), FF_PROJECT)) break;
                        }
 
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
                                if ((n > 0) &&
-                                   ((y == py && x == px) || cave[y][x].m_idx != 0))
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
                                        break;
                        }
 
@@ -466,17 +457,21 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        {
                                if ((n > 0) && cave_stop_disintegration(y, x)) break;
                        }
+                       else if (flg & (PROJECT_LOS))
+                       {
+                               if ((n > 0) && !cave_los_bold(y, x)) break;
+                       }
                        else if (!(flg & (PROJECT_PATH)))
                        {
                                /* Always stop at non-initial wall grids */
-                               if ((n > 0) && !cave_floor_bold(y, x)) break;
+                               if ((n > 0) && !have_flag(f_flags_bold(y, x), FF_PROJECT)) break;
                        }
 
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
                                if ((n > 0) &&
-                                   ((y == py && x == px) || cave[y][x].m_idx != 0))
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
                                        break;
                        }
 
@@ -533,17 +528,21 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg)
                        {
                                if ((n > 0) && cave_stop_disintegration(y, x)) break;
                        }
+                       else if (flg & (PROJECT_LOS))
+                       {
+                               if ((n > 0) && !cave_los_bold(y, x)) break;
+                       }
                        else if (!(flg & (PROJECT_PATH)))
                        {
                                /* Always stop at non-initial wall grids */
-                               if ((n > 0) && !cave_floor_bold(y, x)) break;
+                               if ((n > 0) && !have_flag(f_flags_bold(y, x), FF_PROJECT)) break;
                        }
 
                        /* Sometimes stop at non-initial monsters/players */
                        if (flg & (PROJECT_STOP))
                        {
                                if ((n > 0) &&
-                                   ((y == py && x == px) || cave[y][x].m_idx != 0))
+                                   (player_bold(y, x) || cave[y][x].m_idx != 0))
                                        break;
                        }
 
@@ -593,6 +592,7 @@ static s16b monster_target_y;
 static bool project_f(int who, int r, int y, int x, int dam, int typ)
 {
        cave_type       *c_ptr = &cave[y][x];
+       feature_type    *f_ptr = &f_info[c_ptr->feat];
 
        bool obvious = FALSE;
        bool known = player_has_los_bold(y, x);
@@ -605,7 +605,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
        dam = (dam + r) / (r + 1);
 
 
-       if (c_ptr->feat == FEAT_TREES)
+       if (have_flag(f_ptr->flags, FF_TREE))
        {
                cptr message;
                switch (typ)
@@ -698,7 +698,6 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
                case GF_FORCE:
                case GF_HOLY_FIRE:
                case GF_HELL_FIRE:
-               case GF_DISINTEGRATE:
                case GF_PSI:
                case GF_PSI_DRAIN:
                case GF_TELEKINESIS:
@@ -743,7 +742,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ)
                                if (known)
                                {
 #ifdef JP
-msg_print("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª");
+                                       msg_print("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª");
 #else
                                        msg_print("There is a bright flash of light!");
 #endif
@@ -751,25 +750,23 @@ msg_print("
                                        obvious = TRUE;
                                }
 
-                               /* Forget the trap */
-                               c_ptr->info &= ~(CAVE_MARK);
-
                                /* Destroy the trap */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
+                               cave_alter_feat(y, x, FF_DISARM);
                        }
 
                        /* Locked doors are unlocked */
-                       else if ((c_ptr->feat >= FEAT_DOOR_HEAD + 0x01) &&
-                                                (c_ptr->feat <= FEAT_DOOR_HEAD + 0x07))
+                       if (is_closed_door(c_ptr->feat) && f_ptr->power && have_flag(f_ptr->flags, FF_OPEN))
                        {
+                               s16b old_feat = c_ptr->feat;
+
                                /* Unlock the door */
-                               cave_set_feat(y, x, FEAT_DOOR_HEAD + 0x00);
+                               cave_alter_feat(y, x, FF_DISARM);
 
                                /* Check line of sound */
-                               if (known)
+                               if (known && (old_feat != c_ptr->feat))
                                {
 #ifdef JP
-msg_print("¥«¥Á¥Ã¤È²»¤¬¤·¤¿¡ª");
+                                       msg_print("¥«¥Á¥Ã¤È²»¤¬¤·¤¿¡ª");
 #else
                                        msg_print("Click!");
 #endif
@@ -778,6 +775,17 @@ msg_print("
                                }
                        }
 
+                       /* Remove "unsafe" flag if player is not blind */
+                       if (!p_ptr->blind && player_has_los_bold(y, x))
+                       {
+                               c_ptr->info &= ~(CAVE_UNSAFE);
+
+                               /* Redraw */
+                               lite_spot(y, x);
+
+                               obvious = TRUE;
+                       }
+
                        break;
                }
 
@@ -785,65 +793,71 @@ msg_print("
                case GF_KILL_DOOR:
                {
                        /* Destroy all doors and traps */
-                       if ((c_ptr->feat == FEAT_OPEN) ||
-                           (c_ptr->feat == FEAT_BROKEN) ||
-                           is_trap(c_ptr->feat) ||
-                           ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
-                            (c_ptr->feat <= FEAT_DOOR_TAIL)))
+                       if (is_trap(c_ptr->feat) || have_flag(f_ptr->flags, FF_DOOR))
                        {
                                /* Check line of sight */
                                if (known)
                                {
                                        /* Message */
 #ifdef JP
-msg_print("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª");
+                                       msg_print("¤Þ¤Ð¤æ¤¤Á®¸÷¤¬Áö¤Ã¤¿¡ª");
 #else
                                        msg_print("There is a bright flash of light!");
 #endif
 
                                        obvious = TRUE;
-
-                                       /* Visibility change */
-                                       if ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
-                                                (c_ptr->feat <= FEAT_DOOR_TAIL))
-                                       {
-                                               /* Update some things */
-                                               p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
-                                       }
                                }
 
-                               /* Forget the door */
-                               c_ptr->info &= ~(CAVE_MARK);
+                               /* Visibility change */
+                               if (have_flag(f_ptr->flags, FF_DOOR))
+                               {
+                                       /* Update some things */
+                                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
+                               }
 
                                /* Destroy the feature */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
+                               cave_alter_feat(y, x, FF_TUNNEL);
                        }
 
-                       /* Notice */
-                       note_spot(y, x);
+                       /* Remove "unsafe" flag if player is not blind */
+                       if (!p_ptr->blind && player_has_los_bold(y, x))
+                       {
+                               c_ptr->info &= ~(CAVE_UNSAFE);
+
+                               /* Redraw */
+                               lite_spot(y, x);
+
+                               obvious = TRUE;
+                       }
 
                        break;
                }
 
                case GF_JAM_DOOR: /* Jams a door (as if with a spike) */
                {
-                       if ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
-                                (c_ptr->feat <= FEAT_DOOR_TAIL))
+                       if (have_flag(f_ptr->flags, FF_SPIKE))
                        {
-                               /* Convert "locked" to "stuck" XXX XXX XXX */
-                               if (c_ptr->feat < FEAT_DOOR_HEAD + 0x08) c_ptr->feat += 0x08;
+                               s16b old_mimic = c_ptr->mimic;
+                               feature_type *mimic_f_ptr = &f_info[get_feat_mimic(c_ptr)];
 
-                               /* Add one spike to the door */
-                               if (c_ptr->feat < FEAT_DOOR_TAIL) c_ptr->feat++;
+                               cave_alter_feat(y, x, FF_SPIKE);
+
+                               c_ptr->mimic = old_mimic;
+
+                               /* Notice */
+                               note_spot(y, x);
+
+                               /* Redraw */
+                               lite_spot(y, x);
 
                                /* Check line of sight */
-                               if (known)
+                               if (known && have_flag(mimic_f_ptr->flags, FF_OPEN))
                                {
                                        /* Message */
 #ifdef JP
-msg_print("²¿¤«¤¬¤Ä¤Ã¤«¤¨¤Æ¥É¥¢¤¬³«¤«¤Ê¤¤¡£");
+                                       msg_format("%s¤Ë²¿¤«¤¬¤Ä¤Ã¤«¤¨¤Æ³«¤«¤Ê¤¯¤Ê¤Ã¤¿¡£", f_name + mimic_f_ptr->name);
 #else
-                                       msg_print("The door seems stuck.");
+                                       msg_format("The %s seems stuck.", f_name + mimic_f_ptr->name);
 #endif
 
                                        obvious = TRUE;
@@ -855,152 +869,27 @@ msg_print("
                /* Destroy walls (and doors) */
                case GF_KILL_WALL:
                {
-                       /* Non-walls (etc) */
-                       if (cave_floor_bold(y, x)) break;
-
-                       /* Permanent walls */
-                       if (c_ptr->feat >= FEAT_PERM_EXTRA) break;
-
-                       /* Granite */
-                       if (c_ptr->feat >= FEAT_WALL_EXTRA)
+                       if (have_flag(f_ptr->flags, FF_HURT_ROCK))
                        {
                                /* Message */
                                if (known && (c_ptr->info & (CAVE_MARK)))
                                {
 #ifdef JP
-msg_print("Êɤ¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª");
+                                       msg_format("%s¤¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª", f_name + f_info[get_feat_mimic(c_ptr)].name);
 #else
-                                       msg_print("The wall turns into mud!");
+                                       msg_format("The %s turns into mud!", f_name + f_info[get_feat_mimic(c_ptr)].name);
 #endif
 
                                        obvious = TRUE;
                                }
 
-                               /* Forget the wall */
-                               c_ptr->info &= ~(CAVE_MARK);
-
                                /* Destroy the wall */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
-                       }
-
-                       /* Quartz / Magma with treasure */
-                       else if (c_ptr->feat >= FEAT_MAGMA_H)
-                       {
-                               /* Message */
-                               if (known && (c_ptr->info & (CAVE_MARK)))
-                               {
-#ifdef JP
-msg_print("¹ÛÌ®¤¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª");
-msg_print("²¿¤«¤òȯ¸«¤·¤¿¡ª");
-#else
-                                       msg_print("The vein turns into mud!");
-                                       msg_print("You have found something!");
-#endif
+                               cave_alter_feat(y, x, FF_HURT_ROCK);
 
-                                       obvious = TRUE;
-                               }
-
-                               /* Forget the wall */
-                               c_ptr->info &= ~(CAVE_MARK);
-
-                               /* Destroy the wall */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
-
-                               /* Place some gold */
-                               place_gold(y, x);
-                       }
-
-                       /* Quartz / Magma */
-                       else if (c_ptr->feat >= FEAT_MAGMA)
-                       {
-                               /* Message */
-                               if (known && (c_ptr->info & (CAVE_MARK)))
-                               {
-#ifdef JP
-msg_print("¹ÛÌ®¤¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª");
-#else
-                                       msg_print("The vein turns into mud!");
-#endif
-
-                                       obvious = TRUE;
-                               }
-
-                               /* Forget the wall */
-                               c_ptr->info &= ~(CAVE_MARK);
-
-                               /* Destroy the wall */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
-                       }
-
-                       /* Rubble */
-                       else if (c_ptr->feat == FEAT_RUBBLE)
-                       {
-                               /* Message */
-                               if (known && (c_ptr->info & (CAVE_MARK)))
-                               {
-#ifdef JP
-msg_print("´äÀФ¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª");
-#else
-                                       msg_print("The rubble turns into mud!");
-#endif
-
-                                       obvious = TRUE;
-                               }
-
-                               /* Forget the wall */
-                               c_ptr->info &= ~(CAVE_MARK);
-
-                               /* Destroy the rubble */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
-
-                               /* Hack -- place an object */
-                               if (randint0(100) < 10)
-                               {
-                                       /* Found something */
-                                       if (player_can_see_bold(y, x))
-                                       {
-#ifdef JP
-msg_print("´äÀФβ¼¤Ë²¿¤«±£¤µ¤ì¤Æ¤¤¤¿¡ª");
-#else
-                                               msg_print("There was something buried in the rubble!");
-#endif
-
-                                               obvious = TRUE;
-                                       }
-
-                                       /* Place gold */
-                                       place_object(y, x, FALSE, FALSE);
-                               }
+                               /* Update some things */
+                               p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
                        }
 
-                       /* Destroy doors (and secret doors) */
-                       else /* if (c_ptr->feat >= FEAT_DOOR_HEAD) */
-                       {
-                               /* Hack -- special message */
-                               if (known && (c_ptr->info & (CAVE_MARK)))
-                               {
-#ifdef JP
-msg_print("¥É¥¢¤¬ÍϤ±¤ÆÅ¥¤Ë¤Ê¤Ã¤¿¡ª");
-#else
-                                       msg_print("The door turns into mud!");
-#endif
-
-                                       obvious = TRUE;
-                               }
-
-                               /* Forget the wall */
-                               c_ptr->info &= ~(CAVE_MARK);
-
-                               /* Destroy the feature */
-                               cave_set_feat(y, x, floor_type[randint0(100)]);
-                       }
-
-                       /* Notice */
-                       note_spot(y, x);
-
-                       /* Update some things */
-                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
-
                        break;
                }
 
@@ -1011,7 +900,7 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
+                       if (player_bold(y, x)) break;
 
                        /* Create a closed door */
                        cave_set_feat(y, x, FEAT_DOOR_HEAD + 0x00);
@@ -1028,14 +917,6 @@ msg_print("
                /* Make traps */
                case GF_MAKE_TRAP:
                {
-                       /* Require a "naked" floor grid */
-                       if (((cave[y][x].feat != FEAT_FLOOR) &&
-                            (cave[y][x].feat != FEAT_GRASS) &&
-                            (cave[y][x].feat != FEAT_DIRT) &&
-                            (cave[y][x].o_idx == 0) &&
-                            (cave[y][x].m_idx == 0))
-                           || is_mirror_grid(&cave[y][x]) )
-                                break;
                        /* Place a trap */
                        place_trap(y, x);
 
@@ -1049,7 +930,7 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
+                       if (player_bold(y, x)) break;
 
                        /* Create a closed door */
                        cave_set_feat(y, x, FEAT_TREES);
@@ -1069,12 +950,12 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Create a glyph */
-                       cave[y][x].info |= CAVE_OBJECT;
-                       cave[y][x].mimic = FEAT_GLYPH;
+                       c_ptr->info |= CAVE_OBJECT;
+                       c_ptr->mimic = FEAT_GLYPH;
 
                        /* Notice */
                        note_spot(y, x);
-       
+
                        /* Redraw */
                        lite_spot(y, x);
 
@@ -1087,10 +968,10 @@ msg_print("
                        if (!cave_naked_bold(y, x)) break;
 
                        /* Not on the player */
-                       if ((y == py) && (x == px)) break;
+                       if (player_bold(y, x)) break;
 
-                       /* Place a trap */
-                       cave_set_feat(y, x, FEAT_WALL_EXTRA);
+                       /* Place a wall */
+                       cave_set_feat(y, x, FEAT_WALL);
 
                        /* Update some things */
                        p_ptr->update |= (PU_VIEW | PU_LITE | PU_MONSTERS | PU_MON_LITE);
@@ -1102,25 +983,25 @@ msg_print("
                case GF_LAVA_FLOW:
                {
                        /* Shallow Lava */
-                       if(dam == 1)
+                       if (dam == 1)
                        {
-                               /* Require a "naked" floor grid */
-                               if (!cave_naked_bold(y, x)) break;
+                               /* Ignore permanent grid */
+                               if (cave_perma_bold(y, x)) break;
+
+                               /* Ignore grid without enough space */
+                               if (!have_flag(f_flags_bold(y, x), FF_FLOOR)) break;
 
                                /* Place a shallow lava */
                                cave_set_feat(y, x, FEAT_SHAL_LAVA);
                        }
                        /* Deep Lava */
-                       else
+                       else if (dam)
                        {
-                               /* Require a "naked" floor grid */
-                               if (cave_perma_bold(y, x) || !dam) break;
+                               /* Ignore permanent grid */
+                               if (cave_perma_bold(y, x)) break;
 
                                /* Place a deep lava */
                                cave_set_feat(y, x, FEAT_DEEP_LAVA);
-
-                               /* Dam is used as a counter for the number of grid to convert */
-                               dam--;
                        }
                        break;
                }
@@ -1128,25 +1009,25 @@ msg_print("
                case GF_WATER_FLOW:
                {
                        /* Shallow Water */
-                       if(dam == 1)
+                       if (dam == 1)
                        {
-                               /* Require a "naked" floor grid */
-                               if (!cave_naked_bold(y, x)) break;
+                               /* Ignore permanent grid */
+                               if (cave_perma_bold(y, x)) break;
+
+                               /* Ignore grid without enough space */
+                               if (!have_flag(f_flags_bold(y, x), FF_FLOOR)) break;
 
                                /* Place a shallow lava */
                                cave_set_feat(y, x, FEAT_SHAL_WATER);
                        }
                        /* Deep Water */
-                       else
+                       else if (dam)
                        {
-                               /* Require a "naked" floor grid */
-                               if (cave_perma_bold(y, x) || !dam) break;
+                               /* Ignore permanent grid */
+                               if (cave_perma_bold(y, x)) break;
 
                                /* Place a deep lava */
                                cave_set_feat(y, x, FEAT_DEEP_WATER);
-
-                               /* Dam is used as a counter for the number of grid to convert */
-                               dam--;
                        }
                        break;
                }
@@ -1156,20 +1037,25 @@ msg_print("
                case GF_LITE:
                {
                        /* Turn on the light */
-                       if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS)) c_ptr->info |= (CAVE_GLOW);
+                       if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS))
+                       {
+                               c_ptr->info |= (CAVE_GLOW);
 
-                       /* Notice */
-                       note_spot(y, x);
+                               /* Notice */
+                               note_spot(y, x);
 
-                       /* Redraw */
-                       lite_spot(y, x);
+                               /* Redraw */
+                               lite_spot(y, x);
 
-                       /* Observe */
-                       if (player_can_see_bold(y, x)) obvious = TRUE;
+                               update_local_illumination(y, x);
+
+                               /* Observe */
+                               if (player_can_see_bold(y, x)) obvious = TRUE;
 
-                       /* Mega-Hack -- Update the monster in the affected grid */
-                       /* This allows "spear of light" (etc) to work "correctly" */
-                       if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+                               /* Mega-Hack -- Update the monster in the affected grid */
+                               /* This allows "spear of light" (etc) to work "correctly" */
+                               if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+                       }
 
                        break;
                }
@@ -1180,28 +1066,33 @@ msg_print("
                {
                        if (!p_ptr->inside_battle)
                        {
-                               /* Notice */
-                               if (player_can_see_bold(y, x)) obvious = TRUE;
-
                                /* Turn off the light. */
-                               if (!is_mirror_grid(c_ptr)) c_ptr->info &= ~(CAVE_GLOW);
-
-                               /* Hack -- Forget "boring" grids */
-                               if ((c_ptr->feat <= FEAT_INVIS) || (c_ptr->feat == FEAT_DIRT) || (c_ptr->feat == FEAT_GRASS))
+                               if (!is_mirror_grid(c_ptr))
                                {
-                                       /* Forget */
-                                       c_ptr->info &= ~(CAVE_MARK);
+                                       c_ptr->info &= ~(CAVE_GLOW);
 
-                                       /* Notice */
-                                       note_spot(y, x);
-                               }
+                                       /* Hack -- Forget "boring" grids */
+                                       if (!have_flag(f_ptr->flags, FF_REMEMBER))
+                                       {
+                                               /* Forget */
+                                               c_ptr->info &= ~(CAVE_MARK);
 
-                               /* Redraw */
-                               lite_spot(y, x);
+                                               /* Notice */
+                                               note_spot(y, x);
+                                       }
 
-                               /* Mega-Hack -- Update the monster in the affected grid */
-                               /* This allows "spear of light" (etc) to work "correctly" */
-                               if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+                                       /* Redraw */
+                                       lite_spot(y, x);
+
+                                       update_local_illumination(y, x);
+
+                                       /* Notice */
+                                       if (player_can_see_bold(y, x)) obvious = TRUE;
+
+                                       /* Mega-Hack -- Update the monster in the affected grid */
+                                       /* This allows "spear of light" (etc) to work "correctly" */
+                                       if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+                               }
                        }
 
                        /* All done */
@@ -1210,28 +1101,46 @@ msg_print("
                case GF_SHARDS:
                case GF_ROCKET:
                {
-                       if (is_mirror_grid(&cave[y][x]))
+                       if (is_mirror_grid(c_ptr))
                        {
 #ifdef JP
                                msg_print("¶À¤¬³ä¤ì¤¿¡ª");
 #else
-                               msg_print("The mirror was chashed!");
-#endif                         
-                               remove_mirror(y,x);
-                           project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_HANGEKI),-1);
+                               msg_print("The mirror was crashed!");
+#endif
+                               remove_mirror(y, x);
+                               project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
                        }
                        break;
                }
                case GF_SOUND:
                {
-                       if (is_mirror_grid(&cave[y][x]) && p_ptr->lev < 40 )
+                       if (is_mirror_grid(c_ptr) && p_ptr->lev < 40)
                        {
 #ifdef JP
                                msg_print("¶À¤¬³ä¤ì¤¿¡ª");
 #else
-                               msg_print("The mirror was chashed!");
-#endif                         
-                               cave_set_feat(y,x, FEAT_FLOOR);
+                               msg_print("The mirror was crashed!");
+#endif
+                               remove_mirror(y, x);
+                               project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
+                       }
+                       break;
+               }
+
+               case GF_DISINTEGRATE:
+               {
+                       /* Destroy mirror */
+                       if (is_mirror_grid(c_ptr)) remove_mirror(y, x);
+
+                       /* Permanent features don't get effect */
+                       /* But not protect monsters and other objects */
+                       if (have_flag(f_ptr->flags, FF_HURT_DISI) && !have_flag(f_ptr->flags, FF_PERMANENT))
+                       {
+                               cave_alter_feat(y, x, FF_HURT_DISI);
+
+                               /* Update some things -- similar to GF_KILL_WALL */
+                               p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
                        }
                        break;
                }
@@ -1519,6 +1428,9 @@ note_kill = "
                        case GF_IDENTIFY:
                        {
                                identify_item(o_ptr);
+
+                               /* Auto-inscription */
+                               autopick_alter_item((-this_o_idx), FALSE);
                                break;
                        }
 
@@ -1611,7 +1523,7 @@ note_kill = "
                        if (known && o_ptr->marked)
                        {
                                obvious = TRUE;
-                               object_desc(o_name, o_ptr, FALSE, 0);
+                               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
                        }
 
                        /* Artifacts, and other objects, get to resist */
@@ -1733,7 +1645,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
 
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
-       char killer [80];
+       char killer[80];
 
        /* Is the monster "seen"? */
        bool seen = m_ptr->ml;
@@ -1756,7 +1668,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        bool get_angry = FALSE;
 
        /* Polymorph setting (true or false) */
-       int do_poly = 0;
+       bool do_poly = FALSE;
 
        /* Teleport setting (max distance) */
        int do_dist = 0;
@@ -1781,7 +1693,9 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        /* Hold the monster name */
        char m_name[80];
 
+#ifndef JP
        char m_poss[10];
+#endif
 
        int photo = 0;
 
@@ -1789,15 +1703,12 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ , int flg)
        cptr note = NULL;
 
        /* Assume a default death */
-#ifdef JP
-cptr note_dies = "¤Ï»à¤ó¤À¡£";
-#else
-       cptr note_dies = " dies.";
-#endif
+       cptr note_dies = extract_note_dies(real_r_ptr(m_ptr));
 
        int ty = m_ptr->fy;
        int tx = m_ptr->fx;
 
+       int caster_lev = (who > 0) ? r_info[m_list[who].r_idx].level : p_ptr->lev * 2;
 
        /* Nobody here */
        if (!c_ptr->m_idx) return (FALSE);
@@ -1818,35 +1729,11 @@ cptr note_dies = "
        /* Get the monster name (BEFORE polymorphing) */
        monster_desc(m_name, m_ptr, 0);
 
+#ifndef JP
        /* Get the monster possessive ("his"/"her"/"its") */
-       monster_desc(m_poss, m_ptr, 0x22);
-
-
-       /* Some monsters get "destroyed" */
-       if (!monster_living(r_ptr))
-       {
-               int i;
-               bool explode = FALSE;
-
-               for (i = 0; i < 4; i++)
-               {
-                       if (r_ptr->blow[i].method == RBM_EXPLODE) explode = TRUE;
-               }
-
-               /* Special note at death */
-               if (explode)
-#ifdef JP
-note_dies = "¤ÏÇúȯ¤·¤ÆÊ´¡¹¤Ë¤Ê¤Ã¤¿¡£";
-#else
-                       note_dies = " explodes into tiny shreds.";
-#endif
-               else
-#ifdef JP
-note_dies = "¤òÅݤ·¤¿¡£";
-#else
-                       note_dies = " is destroyed.";
+       monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
 #endif
-       }
+
 
        if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) disturb(1, 0);
 
@@ -1857,7 +1744,8 @@ note_dies = "
                case GF_MISSILE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1865,7 +1753,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -1875,7 +1763,8 @@ note_dies = "
                case GF_ACID:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1883,10 +1772,10 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_ACID))
+                       if (r_ptr->flagsr & RFR_IM_ACID)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1895,7 +1784,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_ACID);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID);
                        }
                        break;
                }
@@ -1904,7 +1793,8 @@ note = "
                case GF_ELEC:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1912,10 +1802,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_ELEC))
+                       if (r_ptr->flagsr & RFR_IM_ELEC)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1924,7 +1814,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_ELEC);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC);
                        }
                        break;
                }
@@ -1933,7 +1823,8 @@ note = "
                case GF_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1941,10 +1832,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_FIRE))
+                       if (r_ptr->flagsr & RFR_IM_FIRE)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1953,7 +1844,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_FIRE);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_FIRE))
                        {
@@ -1964,7 +1855,7 @@ note = "
 #endif
 
                                dam *= 2;
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
                        }
                        break;
                }
@@ -1973,7 +1864,8 @@ note = "
                case GF_COLD:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1981,10 +1873,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_IM_COLD))
+                       if (r_ptr->flagsr & RFR_IM_COLD)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -1993,7 +1885,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_COLD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_COLD))
                        {
@@ -2004,7 +1896,7 @@ note = "
 #endif
 
                                dam *= 2;
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
                        }
                        break;
                }
@@ -2013,7 +1905,8 @@ note = "
                case GF_POIS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2021,10 +1914,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_IM_POIS)
+                       if (r_ptr->flagsr & RFR_IM_POIS)
                        {
 #ifdef JP
 note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2033,7 +1926,7 @@ note = "
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_POIS);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
                        }
                        break;
                }
@@ -2043,7 +1936,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2051,10 +1944,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_IM_POIS)
+                       if (r_ptr->flagsr & RFR_IM_POIS)
                        {
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
@@ -2063,7 +1956,7 @@ note = "
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_POIS);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
                        }
                        else if (one_in_(3)) do_poly = TRUE;
                        break;
@@ -2073,7 +1966,8 @@ note = "
                case GF_HELL_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2081,7 +1975,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_GOOD)
@@ -2093,7 +1987,7 @@ note = "
                                note = " is hit hard.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= (RF3_GOOD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
                        }
                        break;
                }
@@ -2102,7 +1996,8 @@ note = "
                case GF_HOLY_FIRE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2110,7 +2005,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_GOOD)
@@ -2122,7 +2017,7 @@ note = "
                                note = " is immune.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= RF3_GOOD;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= RF3_GOOD;
                        }
                        else if (r_ptr->flags3 & RF3_EVIL)
                        {
@@ -2133,7 +2028,7 @@ note = "
                                note = " is hit hard.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= RF3_EVIL;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
                        }
                        else
                        {
@@ -2152,7 +2047,8 @@ note = "
                case GF_ARROW:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2160,7 +2056,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -2170,7 +2066,8 @@ note = "
                case GF_PLASMA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2178,10 +2075,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_PLAS)
+                       if (r_ptr->flagsr & RFR_RES_PLAS)
                        {
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
@@ -2190,8 +2087,7 @@ note = "
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen)
-                                       r_ptr->r_flags3 |= (RF3_RES_PLAS);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS);
                        }
                        break;
                }
@@ -2200,7 +2096,8 @@ note = "
                case GF_NETHER:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2208,42 +2105,44 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_UNDEAD)
+                       if (r_ptr->flagsr & RFR_RES_NETH)
                        {
+                               if (r_ptr->flags3 & RF3_UNDEAD)
+                               {
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " is immune.";
+                                       note = " is immune.";
 #endif
 
-                               dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                       }
-                       else if (r_ptr->flags3 & RF3_RES_NETH)
-                       {
+                                       dam = 0;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               }
+                               else
+                               {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " resists.";
+                                       note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint1(6) + 6;
-
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_NETH);
+                                       dam *= 3; dam /= randint1(6) + 6;
+                               }
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH);
                        }
                        else if (r_ptr->flags3 & RF3_EVIL)
                        {
                                dam /= 2;
 #ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
 #else
                                note = " resists somewhat.";
 #endif
 
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
                        }
                        break;
                }
@@ -2252,7 +2151,8 @@ note = "
                case GF_WATER:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2260,29 +2160,32 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (m_ptr->r_idx == MON_WATER_ELEM || m_ptr->r_idx == MON_UNMAKER)
+                       if (r_ptr->flagsr & RFR_RES_WATE)
                        {
+                               if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER))
+                               {
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " is immune.";
+                                       note = " is immune.";
 #endif
 
-                               dam = 0;
-                       }
-                       else if (r_ptr->flags3 & RF3_RES_WATE)
-                       {
+                                       dam = 0;
+                               }
+                               else
+                               {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                                       note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
-                               note = " resists.";
+                                       note = " resists.";
 #endif
 
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_WATE);
+                                       dam *= 3; dam /= randint1(6) + 6;
+                               }
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE);
                        }
                        break;
                }
@@ -2291,7 +2194,8 @@ note = "
                case GF_CHAOS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2299,23 +2203,35 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_poly = TRUE;
-                       do_conf = (5 + randint1(11) + r) / (r + 1);
-                       if ((r_ptr->flags4 & RF4_BR_CHAO) ||
-                           (m_ptr->r_idx == MON_STORMBRINGER) ||
-                           ((r_ptr->flags3 & RF3_DEMON) && one_in_(3)))
+                       if (r_ptr->flagsr & RFR_RES_CHAO)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               do_poly = FALSE;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO);
+                       }
+                       else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3))
+                       {
+#ifdef JP
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+#else
+                               note = " resists somewhat.";
+#endif
+
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
+                       }
+                       else
+                       {
+                               do_poly = TRUE;
+                               do_conf = (5 + randint1(11) + r) / (r + 1);
                        }
                        break;
                }
@@ -2324,7 +2240,8 @@ note = "
                case GF_SHARDS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2332,18 +2249,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & RF4_BR_SHAR)
+                       if (r_ptr->flagsr & RFR_RES_SHAR)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
                        }
                        break;
                }
@@ -2353,7 +2271,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2361,18 +2279,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & RF4_BR_SHAR)
+                       if (r_ptr->flagsr & RFR_RES_SHAR)
                        {
 #ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
+                               note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
 #else
                                note = " resists somewhat.";
 #endif
 
                                dam /= 2;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
                        }
                        break;
                }
@@ -2382,7 +2301,8 @@ note = "
                case GF_SOUND:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2390,20 +2310,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = (10 + randint1(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_SOUN)
+                       if (r_ptr->flagsr & RFR_RES_SOUN)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 2; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN);
                        }
+                       else do_stun = (10 + randint1(15) + r) / (r + 1);
                        break;
                }
 
@@ -2411,7 +2332,8 @@ note = "
                case GF_CONFUSION:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2419,30 +2341,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_conf = (10 + randint1(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_CONF)
+                       if (r_ptr->flags3 & RF3_NO_CONF)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
-                               dam *= 2; dam /= randint1(6) + 6;
-                       }
-                       else if (r_ptr->flags3 & RF3_NO_CONF)
-                       {
-#ifdef JP
-note = "¤Ï¤¤¤¯¤é¤«ÂÑÀ­¤ò¼¨¤·¤¿¡£";
-#else
-                               note = " resists somewhat.";
-#endif
-
-                               dam /= 2;
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                        }
+                       else do_conf = (10 + randint1(15) + r) / (r + 1);
                        break;
                }
 
@@ -2450,7 +2363,8 @@ note = "
                case GF_DISENCHANT:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2458,19 +2372,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_DISE)
+                       if (r_ptr->flagsr & RFR_RES_DISE)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_DISE);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE);
                        }
                        break;
                }
@@ -2479,7 +2393,8 @@ note = "
                case GF_NEXUS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2487,19 +2402,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & RF3_RES_NEXU)
+                       if (r_ptr->flagsr & RFR_RES_NEXU)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_NEXU);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU);
                        }
                        break;
                }
@@ -2508,7 +2423,8 @@ note = "
                case GF_FORCE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2516,20 +2432,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = (randint1(15) + r) / (r + 1);
-                       if (r_ptr->flags4 & RF4_BR_WALL)
+                       if (r_ptr->flagsr & RFR_RES_WALL)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL);
                        }
+                       else do_stun = (randint1(15) + r) / (r + 1);
                        break;
                }
 
@@ -2537,7 +2454,8 @@ note = "
                case GF_INERTIA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2545,18 +2463,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_INER))
+                       if (r_ptr->flagsr & RFR_RES_INER)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER);
                        }
                        else
                        {
@@ -2572,7 +2491,7 @@ note = "
                                        if (!m_ptr->slow)
                                        {
 #ifdef JP
-note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
+                                               note = "¤ÎÆ°¤­¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£";
 #else
                                                note = " starts moving slower.";
 #endif
@@ -2589,7 +2508,8 @@ note = "
                case GF_TIME:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2597,20 +2517,21 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_TIME))
+                       if (r_ptr->flagsr & RFR_RES_TIME)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME);
                        }
-                       else do_time = (dam+1)/2;
+                       else do_time = (dam + 1) / 2;
                        break;
                }
 
@@ -2621,7 +2542,7 @@ note = "
 
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2629,14 +2550,14 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_RES_TELE))
+                       if (r_ptr->flagsr & RFR_RES_TELE)
                        {
                                if (r_ptr->flags1 & (RF1_UNIQUE))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
@@ -2647,7 +2568,7 @@ note = "
                                }
                                else if (r_ptr->level > randint1(100))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -2662,16 +2583,17 @@ note = "
                        else do_dist = 0;
                        if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_dist = 0;
 
-                       if (r_ptr->flags4 & (RF4_BR_GRAV))
+                       if (r_ptr->flagsr & RFR_RES_GRAV)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 3; dam /= randint1(6) + 6;
                                do_dist = 0;
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV);
                        }
                        else
                        {
@@ -2699,7 +2621,7 @@ note = "
                                }
 
                                /* 2. stun */
-                               do_stun = damroll((p_ptr->lev / 10) + 3 , (dam)) + 1;
+                               do_stun = damroll((caster_lev / 20) + 3 , (dam)) + 1;
 
                                /* Attempt a saving throw */
                                if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
@@ -2709,7 +2631,7 @@ note = "
                                        do_stun = 0;
                                        /* No obvious effect */
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                        note = " is unaffected!";
 #endif
@@ -2726,7 +2648,8 @@ note = "
                case GF_SUPER_RAY:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2734,7 +2657,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -2745,7 +2668,8 @@ note = "
                case GF_DISINTEGRATE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2753,12 +2677,12 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags3 & RF3_HURT_ROCK)
                        {
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
 #ifdef JP
 note = "¤ÎÈéÉ椬¤¿¤À¤ì¤¿¡ª";
 note_dies = "¤Ï¾øȯ¤·¤¿¡ª";
@@ -2788,7 +2712,7 @@ note_dies = "
                                break;
                        }
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2796,28 +2720,27 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
                        {
                                dam = 0;
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " is immune!";
 #endif
-                               if (seen) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
 
                        }
-                       else if ((r_ptr->flags2 & RF2_STUPID) ||
-                                               (r_ptr->flags2 & RF2_WEIRD_MIND) ||
-                                               (r_ptr->flags3 & RF3_ANIMAL) ||
-                                               (r_ptr->level > randint1(3 * dam)))
+                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                                (r_ptr->flags3 & RF3_ANIMAL) ||
+                                (r_ptr->level > randint1(3 * dam)))
                        {
                                dam /= 3;
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
@@ -2827,15 +2750,13 @@ note = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                         (r_ptr->flags3 & RF3_DEMON)) &&
-                                         (r_ptr->level > p_ptr->lev / 2) &&
-                                         one_in_(2))
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                   (r_ptr->level > p_ptr->lev / 2) &&
+                                   one_in_(2))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
@@ -2845,7 +2766,7 @@ msg_format("%^s
                                        if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
@@ -2854,7 +2775,7 @@ msg_print("
                                        else
                                        {
                                                /* Injure +/- confusion */
-                                               monster_desc(killer, m_ptr, 0x288);
+                                               monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
                                                take_hit(DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
                                                if (one_in_(4))
                                                {
@@ -2870,7 +2791,7 @@ msg_print("
                                                                {
                                                                        if (r_ptr->flags3 & RF3_NO_FEAR)
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                                                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                                                                note = " is unaffected.";
 #endif
@@ -2905,7 +2826,7 @@ note = "
                                                break;
                                        default:
 #ifdef JP
-note = "¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
+                                               note = "¤Ï̲¤ê¹þ¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
 #else
                                                note = " falls asleep!";
 #endif
@@ -2916,7 +2837,7 @@ note = "
                        }
 
 #ifdef JP
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
+                       note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                        note_dies = " collapses, a mindless husk.";
 #endif
@@ -2927,7 +2848,8 @@ note_dies = "
                case GF_PSI_DRAIN:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -2935,27 +2857,26 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
                        {
                                dam = 0;
 #ifdef JP
-note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " is immune!";
 #endif
 
                        }
-                       else if ((r_ptr->flags2 & RF2_STUPID) ||
-                                (r_ptr->flags2 & RF2_WEIRD_MIND) ||
-                                (r_ptr->flags3 & RF3_ANIMAL) ||
-                                               (r_ptr->level > randint1(3 * dam)))
+                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                                (r_ptr->flags3 & RF3_ANIMAL) ||
+                                (r_ptr->level > randint1(3 * dam)))
                        {
                                dam /= 3;
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists.";
 #endif
@@ -2965,15 +2886,13 @@ note = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                    (r_ptr->flags3 & RF3_DEMON)) &&
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
                                     (r_ptr->level > p_ptr->lev / 2) &&
                                     (one_in_(2)))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
@@ -2983,7 +2902,7 @@ msg_format("%^s
                                        if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤¢¤Ê¤¿¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
@@ -2992,9 +2911,9 @@ msg_print("
                                        else
                                        {
                                                /* Injure + mana drain */
-                                               monster_desc(killer, m_ptr, 0x288);
+                                               monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
 #ifdef JP
-msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
+                                               msg_print("ĶǽÎϥѥ¤òµÛ¤¤¤È¤é¤ì¤¿¡ª");
 #else
                                                msg_print("Your psychic energy is drained!");
 #endif
@@ -3012,8 +2931,7 @@ msg_print("Ķǽ
                        {
                                int b = damroll(5, dam) / 4;
 #ifdef JP
-msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¶ìÄˤòĶǽÎϥѥ¤ËÊÑ´¹¤·¤¿¡ª",
-    m_name);
+                               msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¶ìÄˤòĶǽÎϥѥ¤ËÊÑ´¹¤·¤¿¡ª", m_name);
 #else
                                msg_format("You convert %s%s pain into psychic energy!",
                                    m_name, (seen ? "'s" : "s"));
@@ -3026,7 +2944,7 @@ msg_format("
                        }
 
 #ifdef JP
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
+                       note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
                        note_dies = " collapses, a mindless husk.";
 #endif
@@ -3037,7 +2955,8 @@ note_dies = "
                case GF_TELEKINESIS:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3045,7 +2964,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (one_in_(4))
@@ -3055,7 +2974,7 @@ note_dies = "
                        }
 
                        /* 1. stun */
-                       do_stun = damroll((p_ptr->lev / 10) + 3 , dam) + 1;
+                       do_stun = damroll((caster_lev / 20) + 3 , dam) + 1;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
@@ -3073,7 +2992,8 @@ note_dies = "
                case GF_PSY_SPEAR:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3081,7 +3001,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -3091,7 +3011,8 @@ note_dies = "
                case GF_METEOR:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3099,7 +3020,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -3108,9 +3029,10 @@ note_dies = "
                case GF_DOMINATION:
                {
                        if (!is_hostile(m_ptr)) break;
+
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3118,19 +3040,18 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                           (r_ptr->flags1 & RF1_QUESTOR) ||
+                       if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
                            (r_ptr->flags3 & RF3_NO_CONF) ||
                            (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_CONF)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -3140,15 +3061,13 @@ note_dies = "
                                 * Powerful demons & undead can turn a mindcrafter's
                                 * attacks back on them
                                 */
-                               if (((r_ptr->flags3 & RF3_UNDEAD) ||
-                                    (r_ptr->flags3 & RF3_DEMON)) &&
-                                    (r_ptr->level > p_ptr->lev / 2) &&
-                                    (one_in_(2)))
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                   (r_ptr->level > p_ptr->lev / 2) &&
+                                   (one_in_(2)))
                                {
                                        note = NULL;
 #ifdef JP
-msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª",
-    m_name);
+                                       msg_format("%^s¤ÎÂÄÍ¤¿Àº¿À¤Ï¹¶·â¤òÄ·¤ÍÊÖ¤·¤¿¡ª", m_name);
 #else
                                        msg_format("%^s%s corrupted mind backlashes your attack!",
                                            m_name, (seen ? "'s" : "s"));
@@ -3158,7 +3077,7 @@ msg_format("%^s
                                        if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav)
                                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                                msg_print("You resist the effects!");
 #endif
@@ -3179,7 +3098,7 @@ msg_print("
                                                        {
                                                                if (r_ptr->flags3 & RF3_NO_FEAR)
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                                                                       note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                                                        note = " is unaffected.";
 #endif
@@ -3241,7 +3160,8 @@ note = "
                case GF_ICE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3249,31 +3169,31 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        do_stun = (randint1(15) + 1) / (r + 1);
-                       if (r_ptr->flags3 & RF3_IM_COLD)
+                       if (r_ptr->flagsr & RFR_IM_COLD)
                        {
 #ifdef JP
-note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡£";
+                               note = "¤Ë¤Ï¤«¤Ê¤êÂÑÀ­¤¬¤¢¤ë¡£";
 #else
                                note = " resists a lot.";
 #endif
 
                                dam /= 9;
-                               if (seen) r_ptr->r_flags3 |= (RF3_IM_COLD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_COLD))
                        {
 #ifdef JP
-note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
+                               note = "¤Ï¤Ò¤É¤¤Ä˼ê¤ò¤¦¤±¤¿¡£";
 #else
                                note = " is hit hard.";
 #endif
 
                                dam *= 2;
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
                        }
                        break;
                }
@@ -3284,7 +3204,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3292,19 +3212,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (!monster_living(r_ptr))
                        {
-                               if (r_ptr->flags3 & RF3_UNDEAD)
-                               {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                               }
-
-                               if (r_ptr->flags3 & (RF3_DEMON))
+                               if (seen)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_DEMON);
+                                       if (is_original_ap(m_ptr))
+                                       {
+                                               if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                               if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                               if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+                                       }
                                }
 
 #ifdef JP
@@ -3326,7 +3246,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -3334,15 +3254,19 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if ((r_ptr->flags3 & RF3_UNDEAD) ||
-                           (r_ptr->flags3 & RF3_NONLIVING))
+                       if (!monster_living(r_ptr))
                        {
-                               if (r_ptr->flags3 & RF3_UNDEAD)
+                               if (seen)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (is_original_ap(m_ptr))
+                                       {
+                                               if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                               if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                               if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+                                       }
                                }
 
 #ifdef JP
@@ -3356,7 +3280,7 @@ note = "
                        }
                        else if (((r_ptr->flags1 & RF1_UNIQUE) &&
                                 (randint1(888) != 666)) ||
-                                (((r_ptr->level + randint1(20)) > randint1(p_ptr->lev + randint1(10))) &&
+                                (((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) &&
                                 randint1(100) != 66))
                        {
 #ifdef JP
@@ -3377,7 +3301,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3385,7 +3309,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt to polymorph (see below) */
@@ -3418,7 +3342,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_UNIQUE_7 | RF7_UNIQUE2)))
+                       if (is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
                        {
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
@@ -3458,6 +3382,8 @@ note = "
                        /* Wake up */
                        m_ptr->csleep = 0;
 
+                       if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+
                        if (m_ptr->maxhp < m_ptr->max_maxhp)
                        {
 #ifdef JP
@@ -3476,6 +3402,8 @@ msg_format("%^s
                        /* Wake up */
                        m_ptr->csleep = 0;
 
+                       if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+
                        if (m_ptr->stunned)
                        {
 #ifdef JP
@@ -3587,7 +3515,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3595,7 +3523,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Powerful monsters can resist */
@@ -3639,7 +3567,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3647,7 +3575,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
@@ -3658,7 +3586,7 @@ note = "
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_SLEEP)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
                                }
 
                                /* No obvious effect */
@@ -3693,7 +3621,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3701,7 +3629,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
@@ -3739,7 +3667,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3747,7 +3675,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Attempt a saving throw */
@@ -3798,7 +3726,7 @@ note = "
 
                        if (seen) obvious = TRUE;
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3806,11 +3734,11 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
@@ -3822,7 +3750,7 @@ note = "
                                /* Memorize a flag */
                                if (r_ptr->flags3 & RF3_NO_CONF)
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -3885,7 +3813,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3893,11 +3821,11 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
@@ -3960,7 +3888,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -3968,11 +3896,11 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
@@ -4036,7 +3964,7 @@ note = "
                                dam -= p_ptr->virtues[vir-1]/20;
                        }
 
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4044,11 +3972,11 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
@@ -4061,7 +3989,7 @@ note = "
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -4132,7 +4060,7 @@ msg_format("%s
 #else
                        msg_format("You stare into %s.", m_name);
 #endif
-                       if ((r_ptr->flags3 & (RF3_RES_ALL)) || p_ptr->inside_arena)
+                       if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4140,17 +4068,17 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
-                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7))
+                       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
                                dam = dam * 2 / 3;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
                            (m_ptr->mflag2 & MFLAG2_NOPET) ||
-                                (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)) ||
+                                !monster_living(r_ptr) ||
                                 ((r_ptr->level+10) > randint1(dam)))
                        {
                                /* Resist */
@@ -4198,7 +4126,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4206,7 +4134,7 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        /* Get confused later */
@@ -4220,7 +4148,7 @@ note = "
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       if (seen) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 
                                /* Resist */
@@ -4245,7 +4173,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -4253,10 +4181,10 @@ note = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       do_stun = damroll((p_ptr->lev / 10) + 3 , (dam)) + 1;
+                       do_stun = damroll((caster_lev / 20) + 3 , (dam)) + 1;
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
@@ -4291,7 +4219,7 @@ note = "
                                skipped = TRUE;
                                break;
                        }
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                dam = 0;
                                break;
@@ -4299,11 +4227,14 @@ note = "
                        /* Hurt by light */
                        if (r_ptr->flags3 & (RF3_HURT_LITE))
                        {
-                               /* Obvious effect */
-                               if (seen) obvious = TRUE;
+                               if (seen)
+                               {
+                                       /* Obvious effect */
+                                       obvious = TRUE;
 
-                               /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                                       /* Memorize the effects */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               }
 
                                /* Special effect */
 #ifdef JP
@@ -4332,7 +4263,8 @@ note_dies = "
                case GF_LITE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4340,25 +4272,26 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       if (r_ptr->flags4 & (RF4_BR_LITE))
+                       if (r_ptr->flagsr & RFR_RES_LITE)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 2; dam /= (randint1(6)+6);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE);
                        }
                        else if (r_ptr->flags3 & (RF3_HURT_LITE))
                        {
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
 #ifdef JP
-note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
-note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
+                               note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
+                               note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
 #else
                                note = " cringes from the light!";
                                note_dies = " shrivels away in the light!";
@@ -4375,7 +4308,7 @@ note_dies = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4383,21 +4316,19 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
-                       /* Likes darkness... */
-                       if ((r_ptr->flags4 & (RF4_BR_DARK)) ||
-                           (r_ptr->flags3 & RF3_ORC) ||
-                           (r_ptr->flags3 & RF3_HURT_LITE))
+                       if (r_ptr->flagsr & RFR_RES_DARK)
                        {
 #ifdef JP
-note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
                                note = " resists.";
 #endif
 
                                dam *= 2; dam /= (randint1(6)+6);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK);
                        }
                        break;
                }
@@ -4406,7 +4337,7 @@ note = "
                /* Stone to Mud */
                case GF_KILL_WALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                dam = 0;
                                break;
@@ -4414,11 +4345,14 @@ note = "
                        /* Hurt by rock remover */
                        if (r_ptr->flags3 & (RF3_HURT_ROCK))
                        {
-                               /* Notice effect */
-                               if (seen) obvious = TRUE;
+                               if (seen)
+                               {
+                                       /* Notice effect */
+                                       obvious = TRUE;
 
-                               /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                                       /* Memorize the effects */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                               }
 
                                /* Cute little message */
 #ifdef JP
@@ -4450,11 +4384,11 @@ note_dies = "
                        {
                                bool resists_tele = FALSE;
 
-                               if (r_ptr->flags3 & (RF3_RES_TELE))
+                               if (r_ptr->flagsr & RFR_RES_TELE)
                                {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
@@ -4465,7 +4399,7 @@ note = "
                                        }
                                        else if (r_ptr->level > randint1(100))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -4478,8 +4412,11 @@ note = "
 
                                if (!resists_tele)
                                {
-                                       if (seen) obvious = TRUE;
-                                       if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (seen)
+                                       {
+                                               obvious = TRUE;
+                                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       }
                                        do_dist = dam;
                                }
                        }
@@ -4505,11 +4442,11 @@ note = "
                        {
                                bool resists_tele = FALSE;
 
-                               if (r_ptr->flags3 & (RF3_RES_TELE))
+                               if (r_ptr->flagsr & RFR_RES_TELE)
                                {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
@@ -4520,7 +4457,7 @@ note = "
                                        }
                                        else if (r_ptr->level > randint1(100))
                                        {
-                                               if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -4533,8 +4470,11 @@ note = "
 
                                if (!resists_tele)
                                {
-                                       if (seen) obvious = TRUE;
-                                       if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                                       if (seen)
+                                       {
+                                               obvious = TRUE;
+                                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+                                       }
                                        do_dist = dam;
                                }
                        }
@@ -4556,11 +4496,11 @@ note = "
                case GF_AWAY_ALL:
                {
                        bool resists_tele = FALSE;
-                       if (r_ptr->flags3 & (RF3_RES_TELE))
+                       if (r_ptr->flagsr & RFR_RES_TELE)
                        {
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags3 & (RF3_RES_ALL)))
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
@@ -4571,7 +4511,7 @@ note = "
                                }
                                else if (r_ptr->level > randint1(100))
                                {
-                                       if (seen) r_ptr->r_flags3 |= RF3_RES_TELE;
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
 note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª";
 #else
@@ -4600,7 +4540,7 @@ note = "
                /* Turn undead (Use "dam" as "power") */
                case GF_TURN_UNDEAD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4608,11 +4548,14 @@ note = "
                        /* Only affect undead */
                        if (r_ptr->flags3 & (RF3_UNDEAD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Apply some fear */
                                do_fear = damroll(3, (dam / 2)) + 1;
@@ -4648,7 +4591,7 @@ note = "
                /* Turn evil (Use "dam" as "power") */
                case GF_TURN_EVIL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4656,11 +4599,14 @@ note = "
                        /* Only affect evil */
                        if (r_ptr->flags3 & (RF3_EVIL))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Apply some fear */
                                do_fear = damroll(3, (dam / 2)) + 1;
@@ -4696,7 +4642,7 @@ note = "
                /* Turn monster (Use "dam" as "power") */
                case GF_TURN_ALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                break;
@@ -4732,7 +4678,7 @@ note = "
                /* Dispel undead */
                case GF_DISP_UNDEAD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4741,11 +4687,14 @@ note = "
                        /* Only affect undead */
                        if (r_ptr->flags3 & (RF3_UNDEAD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4775,7 +4724,7 @@ note_dies = "
                /* Dispel evil */
                case GF_DISP_EVIL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4784,11 +4733,14 @@ note_dies = "
                        /* Only affect evil */
                        if (r_ptr->flags3 & (RF3_EVIL))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_EVIL);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4817,7 +4769,7 @@ note_dies = "
                /* Dispel good */
                case GF_DISP_GOOD:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4826,11 +4778,14 @@ note_dies = "
                        /* Only affect good */
                        if (r_ptr->flags3 & (RF3_GOOD))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_GOOD);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4859,7 +4814,7 @@ note_dies = "
                /* Dispel living */
                case GF_DISP_LIVING:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4898,7 +4853,7 @@ note_dies = "
                /* Dispel demons */
                case GF_DISP_DEMON:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4907,11 +4862,14 @@ note_dies = "
                        /* Only affect demons */
                        if (r_ptr->flags3 & (RF3_DEMON))
                        {
-                               /* Learn about type */
-                               if (seen) r_ptr->r_flags3 |= (RF3_DEMON);
+                               if (seen)
+                               {
+                                       /* Learn about type */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
 
-                               /* Obvious */
-                               if (seen) obvious = TRUE;
+                                       /* Obvious */
+                                       obvious = TRUE;
+                               }
 
                                /* Message */
 #ifdef JP
@@ -4940,7 +4898,7 @@ note_dies = "
                /* Dispel monster */
                case GF_DISP_ALL:
                {
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
                                skipped = TRUE;
                                dam = 0;
@@ -4966,7 +4924,8 @@ note_dies = "
                case GF_DRAIN_MANA:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -4974,25 +4933,56 @@ note_dies = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->flags5 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->flags6 & ~(RF6_NOMAGIC_MASK)))
                        {
-                               /* Message */
+                               if (who > 0)
+                               {
+                                       monster_type *caster_ptr = &m_list[who];
+
+                                       /* Heal the monster */
+                                       if (caster_ptr->hp < caster_ptr->maxhp)
+                                       {
+                                               /* Heal */
+                                               caster_ptr->hp += 6 * dam;
+                                               if (caster_ptr->hp > caster_ptr->maxhp) caster_ptr->hp = caster_ptr->maxhp;
+
+                                               /* Redraw (later) if needed */
+                                               if (p_ptr->health_who == who) p_ptr->redraw |= (PR_HEALTH);
+                                               if (p_ptr->riding == who) p_ptr->redraw |= (PR_UHEALTH);
+
+                                               /* Special message */
+                                               if (caster_ptr->ml)
+                                               {
+                                                       /* Get the monster name */
+                                                       monster_desc(killer, caster_ptr, 0);
 #ifdef JP
-msg_format("%s¤«¤éÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¤È¤Ã¤¿¡£",m_name);
+                                                       msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", killer);
 #else
-                               msg_format("You draw psychic energy from %s.", m_name);
+                                                       msg_format("%^s appears healthier.", killer);
+#endif
+                                               }
+                                       }
+                               }
+                               else
+                               {
+                                       /* Message */
+#ifdef JP
+                                       msg_format("%s¤«¤éÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¤È¤Ã¤¿¡£", m_name);
+#else
+                                       msg_format("You draw psychic energy from %s.", m_name);
 #endif
 
-                               (void)hp_player(dam);
+                                       (void)hp_player(dam);
+                               }
                        }
                        else
                        {
 #ifdef JP
-msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",m_name);
+                               msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", m_name);
 #else
                                msg_format("%s is unaffected.", m_name);
 #endif
@@ -5007,12 +4997,12 @@ msg_format("%s
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£",m_name);
+                       if (!who) msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name);
 #else
-                       msg_format("You gaze intently at %s.", m_name);
+                       if (!who) msg_format("You gaze intently at %s.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5020,38 +5010,59 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
                                 (r_ptr->flags3 & RF3_NO_CONF) ||
-                                (r_ptr->level > randint1((p_ptr->lev*2 - 10) < 1 ? 1 : (p_ptr->lev*2 - 10)) + 10))
+                                (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
                                dam = 0;
                        }
+                       else if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                       {
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+#ifdef JP
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+#else
+                               note = " is immune!";
+#endif
+                               dam = 0;
+                       }
+                       else if (r_ptr->flags2 & RF2_WEIRD_MIND)
+                       {
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+#ifdef JP
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+#else
+                               note = " resists.";
+#endif
+                               dam /= 3;
+                       }
                        else
                        {
 #ifdef JP
-msg_format("%s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£",m_name);
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£";
+                               note = "¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£";
+                               note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
-                               msg_format("%^s is blasted by psionic energy.", m_name);
+                               note = " is blasted by psionic energy.";
                                note_dies = " collapses, a mindless husk.";
 #endif
 
-                               do_conf = randint0(8) + 8;
+                               if (who > 0) do_conf = randint0(4) + 4;
+                               else do_conf = randint0(8) + 8;
                        }
                        break;
                }
@@ -5062,12 +5073,12 @@ note_dies = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£",m_name);
+                       if (!who) msg_format("%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name);
 #else
-                       msg_format("You gaze intently at %s.", m_name);
+                       if (!who) msg_format("You gaze intently at %s.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5075,39 +5086,67 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
                        if ((r_ptr->flags1 & RF1_UNIQUE) ||
                                 (r_ptr->flags3 & RF3_NO_CONF) ||
-                                (r_ptr->level > randint1((p_ptr->lev*2 - 10) < 1 ? 1 : (p_ptr->lev*2 - 10)) + 10))
+                                (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
                        {
                                /* Memorize a flag */
                                if (r_ptr->flags3 & (RF3_NO_CONF))
                                {
-                                       r_ptr->r_flags3 |= (RF3_NO_CONF);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
                                }
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
                                dam = 0;
                        }
+                       else if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                       {
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+#ifdef JP
+                               note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
+#else
+                               note = " is immune!";
+#endif
+                               dam = 0;
+                       }
+                       else if (r_ptr->flags2 & RF2_WEIRD_MIND)
+                       {
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+#ifdef JP
+                               note = "¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡£";
+#else
+                               note = " resists.";
+#endif
+                               dam /= 3;
+                       }
                        else
                        {
 #ifdef JP
-msg_format("%s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£",m_name);
-note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£";
+                               note = "¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£";
+                               note_dies = "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£";
 #else
-                               msg_format("%^s is blasted by psionic energy.", m_name);
+                               note = " is blasted by psionic energy.";
                                note_dies = " collapses, a mindless husk.";
 #endif
 
-                               do_conf = randint0(8) + 8;
-                               do_stun = randint0(8) + 8;
+                               if (who > 0)
+                               {
+                                       do_conf = randint0(4) + 4;
+                                       do_stun = randint0(4) + 4;
+                               }
+                               else
+                               {
+                                       do_conf = randint0(8) + 8;
+                                       do_stun = randint0(8) + 8;
+                               }
                                m_ptr->slow = MIN(200, m_ptr->slow + 10);
                                if (c_ptr->m_idx == p_ptr->riding)
                                        p_ptr->update |= (PU_BONUS);
@@ -5121,12 +5160,12 @@ note_dies = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò»Øº¹¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£",m_name);
+                       if (!who) msg_format("%s¤ò»Øº¹¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name);
 #else
-                       msg_format("You point at %s and curses.", m_name);
+                       if (!who) msg_format("You point at %s and curses.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5134,16 +5173,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5158,12 +5196,12 @@ note = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò»Øº¹¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£",m_name);
+                       if (!who) msg_format("%s¤ò»Øº¹¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name);
 #else
-                       msg_format("You point at %s and curses horribly.", m_name);
+                       if (!who) msg_format("You point at %s and curses horribly.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5171,16 +5209,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5195,12 +5232,12 @@ note = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ò»Øº¹¤·¡¢¶²¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª",m_name);
+                       if (!who) msg_format("%s¤ò»Øº¹¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name);
 #else
-                       msg_format("You point at %s, incanting terribly!", m_name);
+                       if (!who) msg_format("You point at %s, incanting terribly!", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5208,16 +5245,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5232,12 +5268,12 @@ note = "
                        if (seen) obvious = TRUE;
                        /* Message */
 #ifdef JP
-msg_format("%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£",m_name);
+                       if (!who) msg_format("%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name);
 #else
-                       msg_format("You point at %s, screaming th word, 'DIE!'.", m_name);
+                       if (!who) msg_format("You point at %s, screaming the word, 'DIE!'.", m_name);
 #endif
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5245,16 +5281,15 @@ msg_format("%s
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        /* Attempt a saving throw */
-                       if (randint0(100 + p_ptr->lev) < (r_ptr->level + 35))
+                       if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (m_list[who].r_idx != MON_KENSHIROU)))
                        {
-
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£";
 #else
                                note = "is unaffected!";
 #endif
@@ -5268,7 +5303,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5276,14 +5311,14 @@ note = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
                        if (r_ptr->flags1 & RF1_UNIQUE)
                        {
 #ifdef JP
-note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
+                               note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
 #else
                                note = "is unaffected!";
 #endif
@@ -5291,23 +5326,23 @@ note = "
                        }
                        else
                        {
-                               if ((p_ptr->lev + randint1(dam)) >
-                                       (r_ptr->level + randint1(200)))
-                                       {
-                                               dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
+                               if ((who > 0) ? ((caster_lev + randint1(dam)) > (r_ptr->level + 10 + randint1(20))) :
+                                  (((caster_lev / 2) + randint1(dam)) > (r_ptr->level + randint1(200))))
+                               {
+                                       dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
 
-                                               if (m_ptr->hp < dam) dam = m_ptr->hp - 1;
-                                       }
-                                       else
-                                       {
+                                       if (m_ptr->hp < dam) dam = m_ptr->hp - 1;
+                               }
+                               else
+                               {
 #ifdef JP
-note = "¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª";
+                                       note = "¤ÏÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡ª";
 #else
-                                               note = "resists!";
+                                       note = "resists!";
 #endif
-                                               dam = 0;
-                                       }
+                                       dam = 0;
                                }
+                       }
                        break;
                }
 
@@ -5316,7 +5351,7 @@ note = "
                {
                        int nokori_hp;
                        if ((p_ptr->inside_quest && (quest[p_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) ||
-                           (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_UNIQUE_7)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR))
+                           (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx)
                        {
 #ifdef JP
 msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",m_name);
@@ -5328,11 +5363,11 @@ msg_format("%s
                        }
 
                        if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp*4L;
-                       else if ((p_ptr->pclass == CLASS_BEASTMASTER) && (r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)))
+                       else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(r_ptr))
                                nokori_hp = m_ptr->maxhp * 3 / 10;
                        else
                                nokori_hp = m_ptr->maxhp * 3 / 20;
-                       
+
                        if (m_ptr->hp >= nokori_hp)
                        {
 #ifdef JP
@@ -5386,60 +5421,11 @@ msg_format("
                        break;
                }
 
+               /* Attack (Use "dam" as attack type) */
                case GF_ATTACK:
                {
-                       if (seen) obvious = TRUE;
-                       skipped = TRUE;
-                       if (dam == HISSATSU_NYUSIN)
-                       {
-                               int i;
-                               int ny = y, nx = x;
-                               bool success = FALSE;
-                               for (i = 0; i < 8; i++)
-                               {
-                                       if (cave_empty_bold(y+ddy[i], x+ddx[i]) || ((y+ddy[i] == py) && (x+ddx[i] == px)))
-                                       {
-                                               success = TRUE;
-                                               if (distance(py, px, ny, nx) > distance(py, px, y+ddy[i], x+ddx[i]))
-                                               {
-                                                       ny = y+ddy[i];
-                                                       nx = x+ddx[i];
-                                               }
-                                       }
-                               }
-                               if (success)
-                               {
-                                       if ((ny != py) || (nx != px))
-                                       {
-                                               teleport_player_to(ny, nx, FALSE);
-#ifdef JP
-                                               msg_print("ÁÇÁ᤯Áê¼ê¤Î²û¤ËÆþ¤ê¹þ¤ó¤À¡ª");
-#else
-                                               msg_format("You quickly jump in and attack %s!", m_name);
-#endif
-                                       }
-                               }
-                               else
-                               {
-#ifdef JP
-                                       msg_print("¼ºÇÔ¡ª");
-#else
-                                       msg_print("Failed!");
-#endif
-                                       dam = 0;
-                                       break;
-                               }
-                       }
-                       if (c_ptr->m_idx)
-                               return (py_attack(y, x, dam));
-                       else
-#ifdef JP
-                               msg_print("¹¶·â¤Ï¶õ¤òÀڤä¿¡£");
-#else
-                               msg_print("You attack the empty air.");
-#endif
-                       dam = 0;
-                       break;
+                       /* Return this monster's death */
+                       return py_attack(y, x, dam);
                }
 
                /* Sleep (Use "dam" as "power") */
@@ -5450,7 +5436,7 @@ msg_format("
 
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -5458,7 +5444,7 @@ msg_format("
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        if (r_ptr->flags2 & RF2_EMPTY_MIND)
@@ -5470,7 +5456,7 @@ note = "
 #endif
                                dam = 0;
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
                                break;
                        }
                        if (m_ptr->csleep)
@@ -5555,7 +5541,7 @@ note = "
                                        /* Memorize a flag */
                                        if (r_ptr->flags3 & RF3_NO_SLEEP)
                                        {
-                                               if (seen) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
                                        }
 
                                        /* No obvious effect */
@@ -5600,7 +5586,7 @@ note = "
                        bool angry = FALSE;
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª";
@@ -5608,7 +5594,7 @@ note = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
@@ -5668,23 +5654,26 @@ note = "
                case GF_PHOTO:
                {
 #ifdef JP
-                       msg_format("%s¤ò¼Ì¿¿¤Ë»£¤Ã¤¿¡£",m_name);
+                       if (!who) msg_format("%s¤ò¼Ì¿¿¤Ë»£¤Ã¤¿¡£", m_name);
 #else
-                       msg_format("You take a photograph of %s.",m_name);
+                       if (!who) msg_format("You take a photograph of %s.", m_name);
 #endif
                        /* Hurt by light */
                        if (r_ptr->flags3 & (RF3_HURT_LITE))
                        {
-                               /* Obvious effect */
-                               if (seen) obvious = TRUE;
+                               if (seen)
+                               {
+                                       /* Obvious effect */
+                                       obvious = TRUE;
 
-                               /* Memorize the effects */
-                               if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                                       /* Memorize the effects */
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               }
 
                                /* Special effect */
 #ifdef JP
-note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
-note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
+                               note = "¤Ï¸÷¤Ë¿È¤ò¤¹¤¯¤á¤¿¡ª";
+                               note_dies = "¤Ï¸÷¤ò¼õ¤±¤Æ¤·¤Ü¤ó¤Ç¤·¤Þ¤Ã¤¿¡ª";
 #else
                                note = " cringes from the light!";
                                note_dies = " shrivels away in the light!";
@@ -5709,7 +5698,8 @@ note_dies = "
                case GF_BLOOD_CURSE:
                {
                        if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5717,7 +5707,7 @@ note_dies = "
                                note = " is immune.";
 #endif
                                dam = 0;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
                        break;
@@ -5768,7 +5758,7 @@ note = "
                                        m_ptr->fast = MIN(200, m_ptr->fast + 100);
 
                                        /* Learn about type */
-                                       if (seen) r_ptr->r_flags3 |= (RF3_GOOD);
+                                       if (seen && is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
                                        success = TRUE;
                                }
                        }
@@ -5781,7 +5771,7 @@ note = "
                                }
                                else if (seen)
                                {
-                                       r_ptr->r_flags3 |= (RF3_NO_FEAR);
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_FEAR);
                                }
                        }
 
@@ -5794,7 +5784,7 @@ note = "
                {
                        if (seen) obvious = TRUE;
 
-                       if (r_ptr->flags3 & (RF3_RES_ALL))
+                       if (r_ptr->flagsr & RFR_RES_ALL)
                        {
 #ifdef JP
                                note = "¤Ë¤Ï´°Á´¤ÊÂÑÀ­¤¬¤¢¤ë¡ª";
@@ -5802,7 +5792,7 @@ note = "
                                note = " is immune.";
 #endif
                                skipped = TRUE;
-                               if (seen) r_ptr->r_flags3 |= (RF3_RES_ALL);
+                               if (seen && is_original_ap(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
                                break;
                        }
 
@@ -5846,7 +5836,7 @@ note = "
        if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_poly = FALSE;
 
        /* "Unique" and "quest" monsters can only be "killed" by the player. */
-       if (((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7) || (r_ptr->flags1 & RF1_QUESTOR)) && !p_ptr->inside_battle)
+       if (((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & RF7_NAZGUL)) && !p_ptr->inside_battle)
        {
                if (who && (dam > m_ptr->hp)) dam = m_ptr->hp;
        }
@@ -5861,7 +5851,7 @@ note = "
        tmp = dam;
        dam = mon_damage_mod(m_ptr, dam, (bool)(typ == GF_PSY_SPEAR));
 #ifdef JP
-       if ((tmp > 0) && (dam == 0)) note = "¤Ï¥À¥á¡¼¥¸¤ò¼õ¤±¤Æ¤¤¤Ê¤¤";
+       if ((tmp > 0) && (dam == 0)) note = "¤Ï¥À¥á¡¼¥¸¤ò¼õ¤±¤Æ¤¤¤Ê¤¤¡£";
 #else
        if ((tmp > 0) && (dam == 0)) note = " is unharmed.";
 #endif
@@ -5883,7 +5873,7 @@ note = "
 
                        /* Monster polymorphs */
 #ifdef JP
-note = "¤¬ÊѿȤ·¤¿¡ª";
+                       note = "¤¬ÊѿȤ·¤¿¡ª";
 #else
                        note = " changes!";
 #endif
@@ -5918,7 +5908,7 @@ note = "
 
                /* Message */
 #ifdef JP
-note = "¤¬¾Ã¤¨µî¤Ã¤¿¡ª";
+               note = "¤¬¾Ã¤¨µî¤Ã¤¿¡ª";
 #else
                note = " disappears!";
 #endif
@@ -5936,20 +5926,19 @@ note = "
                c_ptr = &cave[y][x];
        }
 
-       /* Sound and Impact breathers never stun */
+       /* Sound and Impact resisters never stun */
        else if (do_stun &&
-           !(r_ptr->flags4 & (RF4_BR_SOUN)) &&
-           !(r_ptr->flags4 & (RF4_BR_WALL)) &&
-           !(r_ptr->flags3 & (RF3_NO_STUN)))
+           !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) &&
+           !(r_ptr->flags3 & RF3_NO_STUN))
        {
                /* Obvious */
                if (seen) obvious = TRUE;
 
-               /* Get confused */
+               /* Get stunned */
                if (m_ptr->stunned)
                {
 #ifdef JP
-note = "¤Ï¤Ò¤É¤¯¤â¤¦¤í¤¦¤È¤·¤¿¡£";
+                       note = "¤Ï¤Ò¤É¤¯¤â¤¦¤í¤¦¤È¤·¤¿¡£";
 #else
                        note = " is more dazed.";
 #endif
@@ -5959,7 +5948,7 @@ note = "
                else
                {
 #ifdef JP
-note = "¤Ï¤â¤¦¤í¤¦¤È¤·¤¿¡£";
+                       note = "¤Ï¤â¤¦¤í¤¦¤È¤·¤¿¡£";
 #else
                        note = " is dazed.";
 #endif
@@ -5974,11 +5963,10 @@ note = "
                get_angry = TRUE;
        }
 
-       /* Confusion and Chaos breathers (and sleepers) never confuse */
+       /* Confusion and Chaos resisters (and sleepers) never confuse */
        else if (do_conf &&
-                !(r_ptr->flags3 & (RF3_NO_CONF)) &&
-                !(r_ptr->flags4 & (RF4_BR_CONF)) &&
-                !(r_ptr->flags4 & (RF4_BR_CHAO)))
+                !(r_ptr->flags3 & RF3_NO_CONF) &&
+                !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
        {
                /* Obvious */
                if (seen) obvious = TRUE;
@@ -5987,7 +5975,7 @@ note = "
                if (m_ptr->confused)
                {
 #ifdef JP
-note = "¤Ï¤µ¤é¤Ëº®Í𤷤¿¤è¤¦¤À¡£";
+                       note = "¤Ï¤µ¤é¤Ëº®Í𤷤¿¤è¤¦¤À¡£";
 #else
                        note = " looks more confused.";
 #endif
@@ -5999,7 +5987,7 @@ note = "
                else
                {
 #ifdef JP
-note = "¤Ïº®Í𤷤¿¤è¤¦¤À¡£";
+                       note = "¤Ïº®Í𤷤¿¤è¤¦¤À¡£";
 #else
                        note = " looks confused.";
 #endif
@@ -6013,22 +6001,23 @@ note = "
                /* Get angry */
                get_angry = TRUE;
        }
+
        else if (do_time)
        {
                /* Obvious */
                if (seen) obvious = TRUE;
 
-               if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp-1;
+               if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp - 1;
 
                if (do_time)
                {
 #ifdef JP
-note = "¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£";
+                       note = "¤Ï¼å¤¯¤Ê¤Ã¤¿¤è¤¦¤À¡£";
 #else
                        note = " seems weakened.";
 #endif
                        m_ptr->maxhp -= do_time;
-                       if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp-m_ptr->maxhp;
+                       if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp;
                }
                get_angry = TRUE;
        }
@@ -6048,8 +6037,13 @@ note = "
        }
 
 
+       if (typ == GF_DRAIN_MANA)
+       {
+               /* Drain mana does nothing */
+       }
+
        /* If another monster did the damage, hurt the monster by hand */
-       if (who)
+       else if (who)
        {
                /* Redraw (later) if needed */
                if (p_ptr->health_who == c_ptr->m_idx) p_ptr->redraw |= (PR_HEALTH);
@@ -6058,6 +6052,8 @@ note = "
                /* Wake the monster up */
                m_ptr->csleep = 0;
 
+               if (r_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+
                /* Hurt the monster */
                m_ptr->hp -= dam;
 
@@ -6072,7 +6068,7 @@ note = "
                        /* Give detailed messages if destroyed */
                        if (known && note)
                        {
-                               monster_desc(m_name, m_ptr, 0x100);
+                               monster_desc(m_name, m_ptr, MD_TRUE_NAME);
                                if (see_s)
                                {
                                        msg_format("%^s%s", m_name, note);
@@ -6133,8 +6129,9 @@ msg_print("
 
                delete_monster_idx(c_ptr->m_idx);
        }
+
        /* If the player did it, give him experience, check fear */
-       else if (typ != GF_DRAIN_MANA)
+       else
        {
                bool fear = FALSE;
 
@@ -6331,7 +6328,7 @@ msg_print("
                                set_target(m_ptr, monster_target_y, monster_target_x);
                        }
                }
-               else if (is_pet(&m_list[who]) && (m_ptr->target_y != py) && (m_ptr->target_x != px))
+               else if (is_pet(&m_list[who]) && !player_bold(m_ptr->target_y, m_ptr->target_x))
                {
                        set_target(m_ptr, m_list[who].fy, m_list[who].fx);
                }
@@ -6423,7 +6420,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
 
 
        /* Player is not here */
-       if ((x != px) || (y != py)) return (FALSE);
+       if (!player_bold(y, x)) return (FALSE);
 
        if ((p_ptr->special_defense & NINJA_KAWARIMI) && dam && (randint0(55) < (p_ptr->lev*3/5+20)) && who && (who != p_ptr->riding))
        {
@@ -6435,7 +6432,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
        if (!who) return (FALSE);
        if (who == p_ptr->riding) return (FALSE);
 
-       if ((p_ptr->reflect || p_ptr->tim_reflect || ((p_ptr->special_defense & KATA_FUUJIN) && !p_ptr->blind)) && (flg & PROJECT_REFLECTABLE) && !one_in_(10))
+       if ((p_ptr->reflect || ((p_ptr->special_defense & KATA_FUUJIN) && !p_ptr->blind)) && (flg & PROJECT_REFLECTABLE) && !one_in_(10))
        {
                byte t_y, t_x;
                int max_attempts = 10;
@@ -6457,8 +6454,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int
                        t_x = m_list[who].fx - 1 + randint1(3);
                        max_attempts--;
                }
-               while (max_attempts && in_bounds2u(t_y, t_x) &&
-                    !(player_has_los_bold(t_y, t_x)));
+               while (max_attempts && in_bounds2u(t_y, t_x) && !projectable(py, px, t_y, t_x));
 
                if (max_attempts < 1)
                {
@@ -7196,7 +7192,7 @@ msg_print("
                        msg_print("Gravity warps around you.");
 #endif
 
-                       teleport_player(5);
+                       teleport_player(5, TRUE);
                        if (!p_ptr->ffall)
                                (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
                        if (!(p_ptr->resist_sound || p_ptr->ffall))
@@ -7420,22 +7416,89 @@ if (fuzzy) msg_print("
                        break;
                }
 
+               /* Drain mana */
+               case GF_DRAIN_MANA:
+               {
+                       if (p_ptr->csp)
+                       {
+                               /* Basic message */
+#ifdef JP
+                               if (who > 0) msg_format("%^s¤ËÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¼è¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", m_name);
+                               else msg_print("Àº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¼è¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª");
+#else
+                               if (who > 0) msg_format("%^s draws psychic energy from you!", m_name);
+                               else msg_print("Your psychic energy is drawn!");
+#endif
+
+                               /* Full drain */
+                               if (dam >= p_ptr->csp)
+                               {
+                                       dam = p_ptr->csp;
+                                       p_ptr->csp = 0;
+                                       p_ptr->csp_frac = 0;
+                               }
+
+                               /* Partial drain */
+                               else
+                               {
+                                       p_ptr->csp -= dam;
+                               }
+
+                               learn_spell(monspell);
+
+                               /* Redraw mana */
+                               p_ptr->redraw |= (PR_MANA);
+
+                               /* Window stuff */
+                               p_ptr->window |= (PW_PLAYER);
+                               p_ptr->window |= (PW_SPELL);
+
+                               if (who > 0)
+                               {
+                                       /* Heal the monster */
+                                       if (m_ptr->hp < m_ptr->maxhp)
+                                       {
+                                               /* Heal */
+                                               m_ptr->hp += (6 * dam);
+                                               if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
+
+                                               /* Redraw (later) if needed */
+                                               if (p_ptr->health_who == who) p_ptr->redraw |= (PR_HEALTH);
+                                               if (p_ptr->riding == who) p_ptr->redraw |= (PR_UHEALTH);
+
+                                               /* Special message */
+                                               if (m_ptr->ml)
+                                               {
+#ifdef JP
+                                                       msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
+#else
+                                                       msg_format("%^s appears healthier.", m_name);
+#endif
+                                               }
+                                       }
+                               }
+                       }
+
+                       dam = 0;
+                       break;
+               }
+
                /* Mind blast */
                case GF_MIND_BLAST:
                {
                        if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_print("You resist the effects!");
 #endif
-                               learn_spell(MS_MIND_BLAST);
+                               learn_spell(monspell);
                        }
                        else
                        {
 #ifdef JP
-msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+                               msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
 #else
                                msg_print("Your mind is blasted by psyonic energy.");
 #endif
@@ -7458,26 +7521,27 @@ msg_print("
                                }
                                p_ptr->redraw |= PR_MANA;
 
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_MIND_BLAST);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        }
                        break;
                }
+
                /* Brain smash */
                case GF_BRAIN_SMASH:
                {
                        if (randint0(100 + rlev/2) < (MAX(5, p_ptr->skill_sav)))
                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_print("You resist the effects!");
 #endif
-                               learn_spell(MS_BRAIN_SMASH);
+                               learn_spell(monspell);
                        }
                        else
                        {
 #ifdef JP
-msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
+                               msg_print("ÎîŪ¥¨¥Í¥ë¥®¡¼¤ÇÀº¿À¤¬¹¶·â¤µ¤ì¤¿¡£");
 #else
                                msg_print("Your mind is blasted by psionic energy.");
 #endif
@@ -7490,7 +7554,7 @@ msg_print("
                                }
                                p_ptr->redraw |= PR_MANA;
 
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_BRAIN_SMASH);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                                if (!p_ptr->resist_blind)
                                {
                                        (void)set_blind(p_ptr->blind + 8 + randint0(8));
@@ -7517,104 +7581,108 @@ msg_print("
                        }
                        break;
                }
+
                /* cause 1 */
                case GF_CAUSE_1:
                {
                        if (randint0(100 + rlev/2) < p_ptr->skill_sav)
                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_print("You resist the effects!");
 #endif
-                               learn_spell(MS_CAUSE_1);
+                               learn_spell(monspell);
                        }
                        else
                        {
                                curse_equipment(15, 0);
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_1);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        }
                        break;
                }
+
                /* cause 2 */
                case GF_CAUSE_2:
                {
                        if (randint0(100 + rlev/2) < p_ptr->skill_sav)
                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_print("You resist the effects!");
 #endif
-                               learn_spell(MS_CAUSE_2);
+                               learn_spell(monspell);
                        }
                        else
                        {
                                curse_equipment(25, MIN(rlev/2-15, 5));
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_2);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        }
                        break;
                }
+
                /* cause 3 */
                case GF_CAUSE_3:
                {
                        if (randint0(100 + rlev/2) < p_ptr->skill_sav)
                        {
 #ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_print("You resist the effects!");
 #endif
-                               learn_spell(MS_CAUSE_3);
+                               learn_spell(monspell);
                        }
                        else
                        {
                                curse_equipment(33, MIN(rlev/2-15, 15));
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_3);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                        }
                        break;
                }
+
                /* cause 4 */
                case GF_CAUSE_4:
                {
                        if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU))
                        {
 #ifdef JP
-msg_print("¤·¤«¤·È빦¤òÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_print("¤·¤«¤·È빦¤òÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_print("You resist the effects!");
 #endif
-                               learn_spell(MS_CAUSE_4);
+                               learn_spell(monspell);
                        }
                        else
                        {
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, MS_CAUSE_4);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell);
                                (void)set_cut(p_ptr->cut + damroll(10, 10));
                        }
                        break;
                }
+
                /* Hand of Doom */
                case GF_HAND_DOOM:
                {
                        if (randint0(100 + rlev/2) < p_ptr->skill_sav)
                        {
 #ifdef JP
-msg_format("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
+                               msg_format("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
 #else
                                msg_format("You resist the effects!");
 #endif
-                               learn_spell(MS_HAND_DOOM);
-
+                               learn_spell(monspell);
                        }
                        else
                        {
 #ifdef JP
-msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
+                               msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
 #else
-                               msg_print("Your feel your life fade away!");
+                               msg_print("You feel your life fade away!");
 #endif
 
-                               get_damage = take_hit(DAMAGE_ATTACK, dam, m_name, MS_HAND_DOOM);
+                               get_damage = take_hit(DAMAGE_ATTACK, dam, m_name, monspell);
                                curse_equipment(40, 20);
 
                                if (p_ptr->chp < 1) p_ptr->chp = 1;
@@ -7638,9 +7706,9 @@ msg_print("
                msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
 #else
                char m_name_self[80];
-               
+
                /* hisself */
-               monster_desc(m_name_self, m_ptr, 0x23);
+               monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
 
                msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
 #endif
@@ -7926,45 +7994,9 @@ bool in_disintegration_range(int y1, int x1, int y2, int x2)
 
 
 /*
- *  Do disintegration effect on the terrain
- *  before we decide the region of the effect.
- */
-static bool do_disintegration(int by, int bx, int y, int x)
-{
-       byte feat;
-
-       /* Disintegration balls explosions are stopped by perma-walls */
-       if (!in_disintegration_range(by, bx, y, x)) return FALSE;
-                                               
-       /* Permanent walls and artifacts don't get effect */
-       /* But not protect monsters and other objects */
-       if (!cave_valid_bold(y, x)) return TRUE;
-
-       /* Destroy mirror/glyph */
-       remove_mirror(y,x);
-
-       feat = cave[y][x].feat;
-
-       if ((feat < FEAT_PATTERN_START || feat > FEAT_PATTERN_XTRA2) &&
-           (feat < FEAT_DEEP_WATER || feat > FEAT_GRASS))
-       {
-               if (feat == FEAT_TREES || feat == FEAT_FLOWER || feat == FEAT_DEEP_GRASS)
-                       cave_set_feat(y, x, FEAT_GRASS);
-               else
-                       cave_set_feat(y, x, floor_type[randint0(100)]);
-       }
-
-       /* Update some things -- similar to GF_KILL_WALL */
-       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
-
-       return TRUE;
-}
-
-
-/*
  * breath shape
  */
-void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, bool disint_ball, bool real_breath)
+void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, int typ)
 {
        int by = y1;
        int bx = x1;
@@ -7973,8 +8005,7 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte
        int bdis = 0;
        int cdis;
        int path_n = 0;
-       int tdis = distance(y1, x1, y2, x2);
-       int mdis = tdis + rad;
+       int mdis = distance(y1, x1, y2, x2) + rad;
 
        while (bdis <= mdis)
        {
@@ -8012,25 +8043,21 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte
                                        /* Enforce an arc */
                                        if (distance(by, bx, y, x) != cdis) continue;
 
-
-                                       if (disint_ball)
-                                       {
-                                               /* Disintegration are stopped only by perma-walls */
-                                               if (real_breath)
-                                               {
-                                                       /* Destroy terrains */
-                                                       if (!do_disintegration(by, bx, y, x)) continue;
-                                               }
-                                               else
-                                               {
-                                                       /* No actual disintegration */
-                                                       if (!in_disintegration_range(by, bx, y, x)) continue;
-                                               }
-                                       }
-                                       else
+                                       switch (typ)
                                        {
-                                               /* The blast is stopped by walls */
+                                       case GF_LITE:
+                                       case GF_LITE_WEAK:
+                                               /* Lights are stopped by opaque terrains */
                                                if (!los(by, bx, y, x)) continue;
+                                               break;
+                                       case GF_DISINTEGRATE:
+                                               /* Disintegration are stopped only by perma-walls */
+                                               if (!in_disintegration_range(by, bx, y, x)) continue;
+                                               break;
+                                       default:
+                                               /* Ball explosions are stopped by walls */
+                                               if (!projectable(by, bx, y, x)) continue;
+                                               break;
                                        }
 
                                        /* Save this grid */
@@ -8204,6 +8231,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
 
        int y1, x1;
        int y2, x2;
+       int by, bx;
 
        int dist_hack = 0;
 
@@ -8261,9 +8289,6 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        monster_target_y=py;
        monster_target_x=px;
 
-       /* Initialize with nul string */
-       who_name[0] = '\0';
-
        /* Hack -- Jump to target */
        if (flg & (PROJECT_JUMP))
        {
@@ -8288,7 +8313,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
        {
                x1 = m_list[who].fx;
                y1 = m_list[who].fy;
-               monster_desc(who_name, &m_list[who], 0x288);
+               monster_desc(who_name, &m_list[who], MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
        }
 
        /* Oops */
@@ -8342,9 +8367,16 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                grids++;
        }
 
-       if (breath && typ == GF_DISINTEGRATE)
+       switch (typ)
        {
-               flg |= (PROJECT_DISI);
+       case GF_LITE:
+       case GF_LITE_WEAK:
+               if (breath || (flg & PROJECT_BEAM)) flg |= (PROJECT_LOS);
+               break;
+       case GF_DISINTEGRATE:
+               flg |= (PROJECT_GRID);
+               if (breath || (flg & PROJECT_BEAM)) flg |= (PROJECT_DISI);
+               break;
        }
 
        /* Calculate the projection path */
@@ -8566,11 +8598,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                }
                        }
                        if(project_o(0,0,y,x,dam,GF_SUPER_RAY) )notice=TRUE;
-                       if( cave[y][x].feat == FEAT_RUBBLE ||
-                           cave[y][x].feat == FEAT_DOOR_HEAD ||
-                           cave[y][x].feat == FEAT_DOOR_TAIL ||
-                           (cave[y][x].feat >= FEAT_WALL_EXTRA &&
-                            cave[y][x].feat <= FEAT_PERM_SOLID ))
+                       if (!have_flag(f_flags_bold(y, x), FF_PROJECT))
                        {
                                if( second_step )continue;
                                break;
@@ -8636,10 +8664,15 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        /* Hack -- Balls explode before reaching walls */
                        if (cave_stop_disintegration(ny, nx) && (rad > 0)) break;
                }
+               else if (flg & PROJECT_LOS)
+               {
+                       /* Hack -- Balls explode before reaching walls */
+                       if (!cave_los_bold(ny, nx) && (rad > 0)) break;
+               }
                else
                {
                        /* Hack -- Balls explode before reaching walls */
-                       if (!cave_floor_bold(ny, nx) && (rad > 0)) break;
+                       if (!have_flag(f_flags_bold(ny, nx), FF_PROJECT) && (rad > 0)) break;
                }
 
                /* Advance */
@@ -8655,7 +8688,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                }
 
                /* Only do visuals if requested */
-               if (!blind && !(flg & (PROJECT_HIDE)) && !(flg & PROJECT_FAST))
+               if (!blind && !(flg & (PROJECT_HIDE | PROJECT_FAST)))
                {
                        /* Only do visuals if the player can "see" the bolt */
                        if (panel_contains(y, x) && player_has_los_bold(y, x))
@@ -8705,21 +8738,18 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                Term_xtra(TERM_XTRA_DELAY, msec);
                        }
                }
-               if ((typ == GF_ATTACK) && (dam == HISSATSU_NYUSIN) && ((i+1) == path_n))
-               {
-                       if (cave_empty_bold(y, x)) teleport_player_to(ny, nx, FALSE);
-               }
-
        }
 
+       path_n = i;
+
        /* Save the "blast epicenter" */
-       y2 = y;
-       x2 = x;
+       by = y;
+       bx = x;
 
-       if (breath && (y1 == y2) && (x1 == x2))
+       if (breath && !path_n)
        {
                breath = FALSE;
-               gm_rad = 1;
+               gm_rad = rad;
                if (!old_hide)
                {
                        flg &= ~(PROJECT_HIDE);
@@ -8757,7 +8787,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                {
                        flg &= ~(PROJECT_HIDE);
 
-                       breath_shape(path_g, dist, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, (bool)(typ == GF_DISINTEGRATE), TRUE);
+                       breath_shape(path_g, dist, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, by, bx, typ);
                }
                else
                {
@@ -8765,25 +8795,31 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        for (dist = 0; dist <= rad; dist++)
                        {
                                /* Scan the maximal blast area of radius "dist" */
-                               for (y = y2 - dist; y <= y2 + dist; y++)
+                               for (y = by - dist; y <= by + dist; y++)
                                {
-                                       for (x = x2 - dist; x <= x2 + dist; x++)
+                                       for (x = bx - dist; x <= bx + dist; x++)
                                        {
                                                /* Ignore "illegal" locations */
                                                if (!in_bounds2(y, x)) continue;
 
                                                /* Enforce a "circular" explosion */
-                                               if (distance(y2, x2, y, x) != dist) continue;
+                                               if (distance(by, bx, y, x) != dist) continue;
 
-                                               if (typ == GF_DISINTEGRATE)
+                                               switch (typ)
                                                {
+                                               case GF_LITE:
+                                               case GF_LITE_WEAK:
+                                                       /* Lights are stopped by opaque terrains */
+                                                       if (!los(by, bx, y, x)) continue;
+                                                       break;
+                                               case GF_DISINTEGRATE:
                                                        /* Disintegration are stopped only by perma-walls */
-                                                       if (!do_disintegration(y2, x2, y, x)) continue;
-                                               }
-                                               else
-                                               {
+                                                       if (!in_disintegration_range(by, bx, y, x)) continue;
+                                                       break;
+                                               default:
                                                        /* Ball explosions are stopped by walls */
-                                                       if (!los(y2, x2, y, x)) continue;
+                                                       if (!projectable(by, bx, y, x)) continue;
+                                                       break;
                                                }
 
                                                /* Save this grid */
@@ -8839,7 +8875,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        }
 
                        /* Hack -- center the cursor */
-                       move_cursor_relative(y2, x2);
+                       move_cursor_relative(by, bx);
 
                        /* Flush each "radius" seperately */
                        /*if (fresh_before)*/ Term_fresh();
@@ -8869,7 +8905,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        }
 
                        /* Hack -- center the cursor */
-                       move_cursor_relative(y2, x2);
+                       move_cursor_relative(by, bx);
 
                        /* Flush the explosion */
                        /*if (fresh_before)*/ Term_fresh();
@@ -8900,7 +8936,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        /* Find the closest point in the blast */
                        if (breath)
                        {
-                               int d = dist_to_line(y, x, y1, x1, y2, x2);
+                               int d = dist_to_line(y, x, y1, x1, by, bx);
 
                                /* Affect the grid */
                                if (project_f(who, d, y, x, dam, typ)) notice = TRUE;
@@ -8913,6 +8949,8 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                }
        }
 
+       /* Update stuff if needed */
+       if (p_ptr->update) update_stuff();
 
        /* Check objects */
        if (flg & (PROJECT_ITEM))
@@ -8933,7 +8971,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        /* Find the closest point in the blast */
                        if (breath)
                        {
-                               int d = dist_to_line(y, x, y1, x1, y2, x2);
+                               int d = dist_to_line(y, x, y1, x1, by, bx);
 
                                /* Affect the object in the grid */
                                if (project_o(who, d, y, x, dam, typ)) notice = TRUE;
@@ -8961,6 +8999,8 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                /* Scan for monsters */
                for (i = 0; i < grids; i++)
                {
+                       int effective_dist;
+
                        /* Hack -- Notice new "dist" values */
                        if (gm[dist + 1] == i) dist++;
 
@@ -8968,39 +9008,13 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        y = gy[i];
                        x = gx[i];
 
-                       if (grids > 1)
-                       {
-                               /* Find the closest point in the blast */
-                               if (breath)
-                               {
-                                       int d = dist_to_line(y, x, y1, x1, y2, x2);
-
-                                       /* Affect the monster in the grid */
-                                       if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_PLAYER))
-                                       {
-                                               if (project_m(who, d+1, y, x, dam, typ,flg)) notice = TRUE;
-                                       }
-                                       else if (project_m(who, d, y, x, dam, typ,flg)) notice = TRUE;
-                               }
-                               else
-                               {
-                                       /* Affect the monster in the grid */
-                                       if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_PLAYER))
-                                       {
-                                               if (!(flg & PROJECT_BEAM))
-                                               {
-                                                       if (project_m(who, dist+1, y, x, dam, typ,flg)) notice = TRUE;
-                                               }
-                                       }
-                                       else if (project_m(who, dist, y, x, dam, typ,flg)) notice = TRUE;
-                               }
-                       }
-                       else
+                       /* A single bolt may be reflected */
+                       if (grids <= 1)
                        {
                                monster_type *m_ptr = &m_list[cave[y][x].m_idx];
                                monster_race *ref_ptr = &r_info[m_ptr->r_idx];
 
-                               if ((ref_ptr->flags2 & RF2_REFLECTING) && (!one_in_(10) && (flg & PROJECT_REFLECTABLE) && (!who || dist_hack > 1)))
+                               if ((ref_ptr->flags2 & RF2_REFLECTING) && (flg & PROJECT_REFLECTABLE) && (!who || dist_hack > 1) && !one_in_(10))
                                {
                                        byte t_y, t_x;
                                        int max_attempts = 10;
@@ -9012,9 +9026,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                                t_x = x_saver - 1 + randint1(3);
                                                max_attempts--;
                                        }
-
-                                       while (max_attempts && in_bounds2u(t_y, t_x) &&
-                                           !(los(y, x, t_y, t_x)));
+                                       while (max_attempts && in_bounds2u(t_y, t_x) && !projectable(y, x, t_y, t_x));
 
                                        if (max_attempts < 1)
                                        {
@@ -9033,24 +9045,109 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                                                msg_print("The attack bounces!");
 #endif
 
-                                               ref_ptr->r_flags2 |= RF2_REFLECTING;
+                                               if (is_original_ap(m_ptr)) ref_ptr->r_flags2 |= RF2_REFLECTING;
                                        }
-                                       flg &= ~(PROJECT_MONSTER | PROJECT_PLAYER);
-                                       if (one_in_(2)) flg |= PROJECT_MONSTER;
-                                       else flg |= PROJECT_PLAYER;
 
-                                       project(cave[y][x].m_idx, 0, t_y, t_x,  dam, typ, flg, monspell);
+                                       /* Reflected bolts randomly target either one */
+                                       if (one_in_(2)) flg |= PROJECT_PLAYER;
+                                       else flg &= ~(PROJECT_PLAYER);
+
+                                       /* The bolt is reflected */
+                                       project(cave[y][x].m_idx, 0, t_y, t_x, dam, typ, flg, monspell);
+
+                                       /* Don't affect the monster any longer */
+                                       continue;
                                }
-                               else
+                       }
+
+
+                       /* Find the closest point in the blast */
+                       if (breath)
+                       {
+                               effective_dist = dist_to_line(y, x, y1, x1, by, bx);
+                       }
+                       else
+                       {
+                               effective_dist = dist;
+                       }
+
+
+                       /* There is the riding player on this monster */
+                       if (p_ptr->riding && player_bold(y, x))
+                       {
+                               /* Aimed on the player */
+                               if (flg & PROJECT_PLAYER)
+                               {
+                                       if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE | PROJECT_AIMED))
+                                       {
+                                               /*
+                                                * A beam or bolt is well aimed
+                                                * at the PLAYER!
+                                                * So don't affects the mount.
+                                                */
+                                               continue;
+                                       }
+                                       else
+                                       {
+                                               /*
+                                                * The spell is not well aimed, 
+                                                * So partly affect the mount too.
+                                                */
+                                               effective_dist++;
+                                       }
+                               }
+
+                               /*
+                                * This grid is the original target.
+                                * Or aimed on your horse.
+                                */
+                               else if (((y == y2) && (x == x2)) || (flg & PROJECT_AIMED))
+                               {
+                                       /* Hit the mount with full damage */
+                               }
+
+                               /*
+                                * Otherwise this grid is not the
+                                * original target, it means that line
+                                * of fire is obstructed by this
+                                * monster.
+                                */
+                               /*
+                                * A beam or bolt will hit either
+                                * player or mount.  Choose randomly.
+                                */
+                               else if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE))
                                {
-                                       if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_PLAYER))
+                                       if (one_in_(2))
+                                       {
+                                               /* Hit the mount with full damage */
+                                       }
+                                       else
                                        {
+                                               /* Hit the player later */
+                                               flg |= PROJECT_PLAYER;
+
+                                               /* Don't affect the mount */
+                                               continue;
                                        }
-                                       else if (project_m(who, dist, y, x, dam, typ,flg)) notice = TRUE;
+                               }
+
+                               /*
+                                * The spell is not well aimed, so
+                                * partly affect both player and
+                                * mount.
+                                */
+                               else
+                               {
+                                       effective_dist++;
                                }
                        }
+
+                       /* Affect the monster in the grid */
+                       if (project_m(who, effective_dist, y, x, dam, typ,flg)) notice = TRUE;
                }
 
+
                /* Player affected one monster (without "jumping") */
                if (!who && (project_m_n == 1) && !jump)
                {
@@ -9082,6 +9179,8 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                /* Scan for player */
                for (i = 0; i < grids; i++)
                {
+                       int effective_dist;
+
                        /* Hack -- Notice new "dist" values */
                        if (gm[dist+1] == i) dist++;
 
@@ -9089,30 +9188,60 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons
                        y = gy[i];
                        x = gx[i];
 
+                       /* Affect the player? */
+                       if (!player_bold(y, x)) continue;
+
                        /* Find the closest point in the blast */
                        if (breath)
                        {
-                               int d = dist_to_line(y, x, y1, x1, y2, x2);
-
-                               /* Affect the player */
-                               if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_MONSTER))
-                               {
-                                       if (project_p(who, who_name, d+1, y, x, dam, typ, flg, monspell)) notice = TRUE;
-                               }
-                               else if (project_p(who, who_name, d, y, x, dam, typ, flg, monspell)) notice = TRUE;
+                               effective_dist = dist_to_line(y, x, y1, x1, by, bx);
                        }
                        else
                        {
-                               /* Affect the player */
-                               if ((y == y2) && (x == x2) && (y == py) && (x == px) && (flg & PROJECT_MONSTER))
+                               effective_dist = dist;
+                       }
+
+                       /* Target may be your horse */
+                       if (p_ptr->riding)
+                       {
+                               /* Aimed on the player */
+                               if (flg & PROJECT_PLAYER)
                                {
-                                       if (!((flg & PROJECT_BEAM) || (flg & PROJECT_STOP)))
-                                       {
-                                               if (project_p(who, who_name, dist+1, y, x, dam, typ, flg, monspell)) notice = TRUE;
-                                       }
+                                       /* Hit the player with full damage */
+                               }
+
+                               /*
+                                * Hack -- When this grid was not the
+                                * original target, a beam or bolt
+                                * would hit either player or mount,
+                                * and should be choosen randomly.
+                                *
+                                * But already choosen to hit the
+                                * mount at this point.
+                                *
+                                * Or aimed on your horse.
+                                */
+                               else if (flg & (PROJECT_BEAM | PROJECT_REFLECTABLE | PROJECT_AIMED))
+                               {
+                                       /*
+                                        * A beam or bolt is well aimed
+                                        * at the mount!
+                                        * So don't affects the player.
+                                        */
+                                       continue;
+                               }
+                               else
+                               {
+                                       /*
+                                        * The spell is not well aimed, 
+                                        * So partly affect the player too.
+                                        */
+                                       effective_dist++;
                                }
-                               else if (project_p(who, who_name, dist, y, x, dam, typ, flg, monspell)) notice = TRUE;
                        }
+
+                       /* Affect the player */
+                       if (project_p(who, who_name, effective_dist, y, x, dam, typ, flg, monspell)) notice = TRUE;
                }
        }
 
@@ -9175,7 +9304,8 @@ bool binding_field( int dam )
                        if( is_mirror_grid(&cave[y][x]) &&
                            distance(py,px,y,x) <= MAX_RANGE &&
                            distance(py,px,y,x) != 0 &&
-                           player_has_los_bold(y,x)
+                           player_has_los_bold(y,x) &&
+                           projectable(py, px, y, x)
                            ){
                                mirror_y[mirror_num]=y;
                                mirror_x[mirror_num]=x;
@@ -9225,7 +9355,7 @@ bool binding_field( int dam )
                            centersign*( (point_x[2]-x)*(point_y[0]-y)
                                         -(point_y[2]-y)*(point_x[0]-x)) >=0 )
                        {
-                               if( player_has_los_bold(y,x)){
+                               if (player_has_los_bold(y, x) && projectable(py, px, y, x)) {
                                        /* Visual effects */
                                        if(!(p_ptr->blind)
                                           && panel_contains(y,x)){
@@ -9248,7 +9378,7 @@ bool binding_field( int dam )
                            centersign*( (point_x[2]-x)*(point_y[0]-y)
                                         -(point_y[2]-y)*(point_x[0]-x)) >=0 )
                        {
-                               if( player_has_los_bold(y,x)){
+                               if (player_has_los_bold(y, x) && projectable(py, px, y, x)) {
                                        (void)project_f(0,0,y,x,dam,GF_MANA); 
                                }
                        }
@@ -9263,7 +9393,7 @@ bool binding_field( int dam )
                            centersign*( (point_x[2]-x)*(point_y[0]-y)
                                         -(point_y[2]-y)*(point_x[0]-x)) >=0 )
                        {
-                               if( player_has_los_bold(y,x)){
+                               if (player_has_los_bold(y, x) && projectable(py, px, y, x)) {
                                        (void)project_o(0,0,y,x,dam,GF_MANA); 
                                }
                        }
@@ -9278,7 +9408,7 @@ bool binding_field( int dam )
                            centersign*( (point_x[2]-x)*(point_y[0]-y)
                                         -(point_y[2]-y)*(point_x[0]-x)) >=0 )
                        {
-                               if( player_has_los_bold(y,x) ){
+                               if (player_has_los_bold(y, x) && projectable(py, px, y, x)) {
                                        (void)project_m(0,0,y,x,dam,GF_MANA,
                                          (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP));
                                }