#include "trap.h"
#include "object-curse.h"
#include "player-damage.h"
+#include "monsterrace-hook.h"
+#include "melee.h"
+#include "world.h"
static int rakubadam_m; /*!< 振り落とされた際のダメージ量 */
* @param max 色IDの最大値
* @return 選択した色ID
*/
-static byte mh_attr(int max)
+static TERM_COLOR mh_attr(int max)
{
switch (randint1(max))
{
* @param type 魔法属性
* @return 対応する色ID
*/
-static byte spell_color(int type)
+static TERM_COLOR spell_color(int type)
{
/* Check if A.B.'s new graphics should be used (rr9) */
if (streq(ANGBAND_GRAF, "new") || streq(ANGBAND_GRAF, "ne2"))
/* Normal tiles or ASCII */
else
{
- byte a;
- char c;
+ TERM_COLOR a;
+ SYMBOL_CODE c;
/* Lookup the default colors for this type */
- cptr s = quark_str(gf_color[type]);
+ concptr s = quark_str(gf_color[type]);
if (!s) return (TERM_WHITE);
byte k;
TERM_COLOR a;
- char c;
+ SYMBOL_CODE c;
/* No motion (*) */
if ((ny == y) && (nx == x)) base = 0x30;
if (have_flag(f_ptr->flags, FF_TREE))
{
- cptr message;
+ concptr message;
switch (typ)
{
case GF_POIS:
if (!p_ptr->blind && player_has_los_bold(y, x))
{
c_ptr->info &= ~(CAVE_UNSAFE);
-
lite_spot(y, x);
-
obvious = TRUE;
}
if (!p_ptr->blind && player_has_los_bold(y, x))
{
c_ptr->info &= ~(CAVE_UNSAFE);
-
lite_spot(y, x);
-
obvious = TRUE;
}
feature_type *mimic_f_ptr = &f_info[get_feat_mimic(c_ptr)];
cave_alter_feat(y, x, FF_SPIKE);
-
c_ptr->mimic = old_mimic;
note_spot(y, x);
-
lite_spot(y, x);
/* Check line of sight */
if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS))
{
c_ptr->info |= (CAVE_GLOW);
-
note_spot(y, x);
-
lite_spot(y, x);
-
update_local_illumination(y, x);
/* Observe */
BIT_FLAGS flgs[TR_FLAG_SIZE];
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
KIND_OBJECT_IDX k_idx = 0;
bool is_potion = FALSE;
bool ignore = FALSE;
bool do_kill = FALSE;
- cptr note_kill = NULL;
+ concptr note_kill = NULL;
#ifndef JP
/* Get the "plural"-ness */
/* Acquire next object */
next_o_idx = o_ptr->next_o_idx;
-
- /* Extract the flags */
object_flags(o_ptr, flgs);
/* Check for artifact */
bool heal_leper = FALSE;
/* Hold the monster name */
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
char m_poss[10];
PARAMETER_VALUE photo = 0;
/* Assume no note */
- cptr note = NULL;
+ concptr note = NULL;
/* Assume a default death */
- cptr note_dies = extract_note_dies(real_r_ptr(m_ptr));
+ concptr note_dies = extract_note_dies(real_r_idx(m_ptr));
- int ty = m_ptr->fy;
- int tx = m_ptr->fx;
+ POSITION ty = m_ptr->fy;
+ POSITION tx = m_ptr->fx;
- int caster_lev = (who > 0) ? r_info[caster_ptr->r_idx].level : (p_ptr->lev * 2);
+ DEPTH caster_lev = (who > 0) ? r_info[caster_ptr->r_idx].level : (p_ptr->lev * 2);
/* Nobody here */
if (!c_ptr->m_idx) return (FALSE);
else if (dam > 0)
{
int b = damroll(5, dam) / 4;
- cptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
- cptr msg = _("あなたは%sの苦痛を%sに変換した!",
+ concptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
+ concptr msg = _("あなたは%sの苦痛を%sに変換した!",
(seen ? "You convert %s's pain into %s!" :
"You convert %ss pain into %s!"));
msg_format(msg, m_name, str);
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
- if (!monster_living(r_ptr))
+ if (!monster_living(m_ptr->r_idx))
{
if (is_original_ap_and_seen(m_ptr))
{
if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
break;
}
- if (!monster_living(r_ptr))
+ if (!monster_living(m_ptr->r_idx))
{
if (is_original_ap_and_seen(m_ptr))
{
/* Attempt a saving throw */
if (common_saving_throw_charm(p_ptr, dam, m_ptr) ||
- !monster_living(r_ptr))
+ !monster_living(m_ptr->r_idx))
{
/* Resist */
/* No obvious effect */
break;
}
/* Only affect non-undead */
- if (monster_living(r_ptr))
+ if (monster_living(m_ptr->r_idx))
{
if (seen) obvious = TRUE;
/* Special message */
if (see_s_msg)
{
- /* Get the monster name */
monster_desc(killer, caster_ptr, 0);
msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer);
}
}
if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp * 4L;
- else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(r_ptr))
+ else if ((p_ptr->pclass == CLASS_BEASTMASTER) && monster_living(m_ptr->r_idx))
nokori_hp = m_ptr->maxhp * 3 / 10;
else
nokori_hp = m_ptr->maxhp * 3 / 20;
if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
{
- char m2_name[80];
+ char m2_name[MAX_NLEN];
monster_desc(m2_name, m_ptr, MD_INDEF_VISIBLE);
do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name);
if (((dam > 0) || get_angry) && !do_sleep)
anger_monster(m_ptr);
- /* Take note */
if ((fear || do_fear) && seen)
{
sound(SOUND_FLEE);
-
msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
}
if (pet) mode |= PM_FORCE_PET;
else mode |= (PM_NO_PET | PM_FORCE_FRIENDLY);
- count += summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode);
+ count += summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode, '\0');
if (!one_in_(6)) break;
}
case 23: case 24: case 25:
int i = 0;
if (one_in_(13))
{
- while (i < 6)
+ while (i < A_MAX)
{
do
{
{
p_ptr->health_who = c_ptr->m_idx;
p_ptr->redraw |= (PR_HEALTH);
- redraw_stuff();
+ handle_stuff();
}
/* Verify this code */
{
object_type *q_ptr;
object_type forge;
-
- /* Get local object */
q_ptr = &forge;
/* Prepare to make a Blade of Chaos */
/* Mark the item as fully known */
q_ptr->ident |= (IDENT_MENTAL);
-
- /* Drop it in the dungeon */
(void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
}
* We return "TRUE" if any "obvious" effects were observed. XXX XXX Actually,
* we just assume that the effects were obvious, for historical reasons.
*/
-static bool project_p(MONSTER_IDX who, cptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, int monspell)
+static bool project_p(MONSTER_IDX who, concptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flg, int monspell)
{
int k = 0;
- int rlev = 0;
+ DEPTH rlev = 0;
/* Hack -- assume obvious */
bool obvious = TRUE;
monster_type *m_ptr = NULL;
/* Monster name (for attacks) */
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
/* Monster name (for damage) */
char killer[80];
/* Hack -- messages */
- cptr act = NULL;
+ concptr act = NULL;
int get_damage = 0;
if (who > 0)
{
- /* Get the source monster */
m_ptr = &m_list[who];
- /* Extract the monster level */
rlev = (((&r_info[m_ptr->r_idx])->level >= 1) ? (&r_info[m_ptr->r_idx])->level : 1);
-
- /* Get the monster name */
monster_desc(m_name, m_ptr, 0);
/* Get the monster's real name (gotten before polymorph!) */
if (p_ptr->resist_pois) dam = (dam + 2) / 3;
if (double_resist) dam = (dam + 2) / 3;
- if ((!(double_resist || p_ptr->resist_pois)) &&
- one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW())
+ if ((!(double_resist || p_ptr->resist_pois)) && one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW())
{
do_dec_stat(A_CON);
}
(void)set_stun(p_ptr->stun + plus_stun);
}
- if (!(p_ptr->resist_fire ||
- IS_OPPOSE_FIRE() ||
- p_ptr->immune_fire))
+ if (!(p_ptr->resist_fire || IS_OPPOSE_FIRE() || p_ptr->immune_fire))
{
inven_damage(set_acid_destroy, 3);
}
msg_print(_("閃光のため非物質的な影の存在でいられなくなった。",
"The light forces you out of your incorporeal shadow form."));
- p_ptr->redraw |= PR_MAP;
- /* Update monsters */
+ p_ptr->redraw |= (PR_MAP | PR_STATUS);
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
- /* Redraw status bar */
- p_ptr->redraw |= (PR_STATUS);
-
}
break;
msg_print(_("あなたは以前ほど力強くなくなってしまった...。",
"You're not as powerful as you used to be..."));
- for (k = 0; k < 6; k++)
+ for (k = 0; k < A_MAX; k++)
{
p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 7) / 8;
if (p_ptr->stat_cur[k] < 3) p_ptr->stat_cur[k] = 3;
}
learn_spell(monspell);
-
- /* Redraw mana */
p_ptr->redraw |= (PR_MANA);
-
- p_ptr->window |= (PW_PLAYER);
- p_ptr->window |= (PW_SPELL);
+ p_ptr->window |= (PW_PLAYER | PW_SPELL);
if (who > 0)
{
if ((p_ptr->tim_eyeeye || hex_spelling(HEX_EYE_FOR_EYE))
&& (get_damage > 0) && !p_ptr->is_dead && (who > 0))
{
- char m_name_self[80];
+ GAME_TEXT m_name_self[80];
/* hisself */
monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
*/
bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2)
{
- /* Delta */
- POSITION dx, dy;
-
- /* Absolute */
- POSITION ax, ay;
-
- /* Signs */
- POSITION sx, sy;
-
- /* Fractions */
- POSITION qx, qy;
-
- /* Scanners */
- POSITION tx, ty;
-
- /* Scale factors */
- POSITION f1, f2;
-
- /* Slope, or 1/Slope, of LOS */
- POSITION m;
-
+ POSITION dx, dy; /* Delta */
+ POSITION ax, ay; /* Absolute */
+ POSITION sx, sy; /* Signs */
+ POSITION qx, qy; /* Fractions */
+ POSITION tx, ty; /* Scanners */
+ POSITION f1, f2; /* Scale factors */
+ POSITION m; /* Slope, or 1/Slope, of LOS */
/* Extract the offset */
dy = y2 - y1;
ay = ABS(dy);
ax = ABS(dx);
-
/* Handle adjacent (or identical) grids */
if ((ax < 2) && (ay < 2)) return (TRUE);
-
/* Paranoia -- require "safe" origin */
/* if (!in_bounds(y1, x1)) return (FALSE); */
-
/* Directly South/North */
if (!dx)
{
return (TRUE);
}
-
/* Extract some signs */
sx = (dx < 0) ? -1 : 1;
sy = (dy < 0) ? -1 : 1;
-
/* Vertical "knights" */
if (ax == 1)
{
}
}
-
/* Calculate scale factor div 2 */
f2 = (ax * ay);
bool jump = FALSE;
/* Attacker's name (prepared before polymorph)*/
- char who_name[80];
+ GAME_TEXT who_name[MAX_NLEN];
/* Can the player see the source of this effect? */
bool see_s_msg = TRUE;
/* Calculate the projection path */
path_n = project_path(path_g, (project_length ? project_length : MAX_RANGE), y1, x1, y2, x2, flg);
-
- /* Hack -- Handle stuff */
handle_stuff();
/* Giga-Hack SEEKER & SUPER_RAY */
{
u16b p;
- byte a;
- char c;
+ TERM_COLOR a;
+ SYMBOL_CODE c;
/* Obtain the bolt pict */
p = bolt_pict(oy, ox, y, x, typ);
Term_xtra(TERM_XTRA_DELAY, msec);
}
}
- if(project_o(0,0,y,x,dam,GF_SEEKER))notice=TRUE;
- if( is_mirror_grid(&cave[y][x]))
+ if (project_o(0, 0, y, x, dam, GF_SEEKER))notice = TRUE;
+ if (is_mirror_grid(&cave[y][x]))
{
- /* The target of monsterspell becomes tha mirror(broken) */
- monster_target_y=(s16b)y;
- monster_target_x=(s16b)x;
+ /* The target of monsterspell becomes tha mirror(broken) */
+ monster_target_y = y;
+ monster_target_x = x;
remove_mirror(y, x);
next_mirror(&oy, &ox, y, x);
- path_n = i+project_path(&(path_g[i+1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg);
- for(j = last_i; j <= i; j++)
+ path_n = i + project_path(&(path_g[i + 1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg);
+ for (j = last_i; j <= i; j++)
{
y = GRID_Y(path_g[j]);
x = GRID_X(path_g[j]);
- if(project_m(0, 0, y, x, dam, GF_SEEKER, flg, TRUE)) notice=TRUE;
- if(!who && (project_m_n==1) && !jump ){
- if(cave[project_m_y][project_m_x].m_idx >0 ){
- monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
+ if (project_m(0, 0, y, x, dam, GF_SEEKER, flg, TRUE)) notice = TRUE;
+ if (!who && (project_m_n == 1) && !jump) {
+ if (cave[project_m_y][project_m_x].m_idx > 0) {
+ monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
- if (m_ptr->ml)
- {
- /* Hack -- auto-recall */
- if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
+ if (m_ptr->ml)
+ {
+ /* Hack -- auto-recall */
+ if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx);
- /* Hack - auto-track */
- health_track(cave[project_m_y][project_m_x].m_idx);
+ /* Hack - auto-track */
+ health_track(cave[project_m_y][project_m_x].m_idx);
+ }
}
- }
}
- (void)project_f(0,0,y,x,dam,GF_SEEKER);
+ (void)project_f(0, 0, y, x, dam, GF_SEEKER);
}
last_i = i;
}
}
for(i = last_i ; i < path_n ; i++)
{
- int py, px;
+ POSITION py, px;
py = GRID_Y(path_g[i]);
px = GRID_X(path_g[i]);
- if(project_m(0, 0, py, px, dam, GF_SEEKER, flg, TRUE))
+ if (project_m(0, 0, py, px, dam, GF_SEEKER, flg, TRUE))
notice = TRUE;
- if(!who && (project_m_n==1) && !jump ){
- if(cave[project_m_y][project_m_x].m_idx > 0)
+ if (!who && (project_m_n == 1) && !jump) {
+ if (cave[project_m_y][project_m_x].m_idx > 0)
{
monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx];
for (i = 0; i < path_n; ++i)
{
- int oy = y;
- int ox = x;
+ POSITION oy = y;
+ POSITION ox = x;
- int ny = GRID_Y(path_g[i]);
- int nx = GRID_X(path_g[i]);
+ POSITION ny = GRID_Y(path_g[i]);
+ POSITION nx = GRID_X(path_g[i]);
/* Advance */
y = ny;
{
u16b p;
- byte a;
- char c;
+ TERM_COLOR a;
+ SYMBOL_CODE c;
/* Obtain the bolt pict */
p = bolt_pict(oy, ox, y, x, typ);
}
for( i = 0; i < path_n ; i++ )
{
- int py, px;
+ POSITION py, px;
py = GRID_Y(path_g[i]);
px = GRID_X(path_g[i]);
(void)project_m(0, 0, py, px, dam, GF_SUPER_RAY, flg, TRUE);
/* Project along the path */
for (i = 0; i < path_n; ++i)
{
- int oy = y;
- int ox = x;
+ POSITION oy = y;
+ POSITION ox = x;
- int ny = GRID_Y(path_g[i]);
- int nx = GRID_X(path_g[i]);
+ POSITION ny = GRID_Y(path_g[i]);
+ POSITION nx = GRID_X(path_g[i]);
if (flg & PROJECT_DISI)
{
{
u16b p;
- byte a;
- char c;
+ TERM_COLOR a;
+ SYMBOL_CODE c;
/* Obtain the bolt pict */
p = bolt_pict(oy, ox, y, x, typ);
{
u16b p;
- byte a;
- char c;
+ TERM_COLOR a;
+ SYMBOL_CODE c;
drawn = TRUE;
}
}
-
- /* Update stuff if needed */
- if (p_ptr->update) update_stuff();
-
+ update_creature(p_ptr);
if (flg & PROJECT_KILL)
{
}
}
- /* Update stuff if needed */
- if (p_ptr->update) update_stuff();
+ update_creature(p_ptr);
/* Check objects */
if (flg & (PROJECT_ITEM))
if (p_ptr->riding)
{
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, &m_list[p_ptr->riding], 0);