#include "spells-status.h"
#include "spells-floor.h"
#include "spells-diceroll.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
#include "autopick/autopick.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "dungeon.h"
#include "floor-events.h"
#include "feature.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "object/object-kind.h"
#include "monsterrace.h"
#include "targeting.h"
-#include "realm-song.h"
+#include "realm/realm-song.h"
#include "english.h"
+#include "effect/spells-effect-util.h"
+#include "spell/spells-type.h"
/*!
* @brief プレイヤー周辺の地形を感知する
POSITION y = caster_ptr->y;
POSITION x = caster_ptr->x;
- teleport_player(caster_ptr, 10 + randint1(90), 0L);
+ teleport_player(caster_ptr, 10 + randint1(90), TELEPORT_SPONTANEOUS);
object_wipe(q_ptr);
object_prep(q_ptr, lookup_kind(TV_STATUE, SV_WOODEN_STATUE));
if (randint0(caster_ptr->skill_dis) < 7)
msg_print(_("うまく逃げられなかった。", "You failed to run away."));
else
- teleport_player(caster_ptr, 30, 0L);
+ teleport_player(caster_ptr, 30, TELEPORT_SPONTANEOUS);
return TRUE;
}