{
GAME_TEXT m_name[MAX_NLEN];
monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx];
-
- /* Get the monster's real name */
- monster_desc(m_name, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
-
+ monster_desc(m_name, m_ptr, MD_WRONGDOER_NAME);
killer = format(_("%sの起こした地震", "an earthquake caused by %s"), m_name);
}
else
{
msg_format(_("%sに振り落とされた!", "You have thrown off by %s."), m_name);
rakuba(1, TRUE);
-
- /* Paranoia */
/* 落馬処理に失敗してもとにかく乗馬解除 */
creature_ptr->riding = 0;
}