if (dispel_evil(powerful ? 225 : 150)) ident = TRUE;
int k = 3 * creature_ptr->lev;
if (set_protevil((magic ? 0 : creature_ptr->protevil) + randint1(25) + k, FALSE)) ident = TRUE;
- if (set_poisoned(0)) ident = TRUE;
- if (set_afraid(0)) ident = TRUE;
+ if (set_poisoned(p_ptr, 0)) ident = TRUE;
+ if (set_afraid(p_ptr, 0)) ident = TRUE;
if (hp_player(p_ptr, 50)) ident = TRUE;
if (set_stun(0)) ident = TRUE;
if (set_cut(0)) ident = TRUE;
{
msg_print(_("彫像になった気分だ!", "You feel like a statue!"));
if (p_ptr->free_act)
- set_paralyzed(p_ptr->paralyzed + randint1(3));
+ set_paralyzed(p_ptr, p_ptr->paralyzed + randint1(3));
else
- set_paralyzed(p_ptr->paralyzed + randint1(13));
+ set_paralyzed(p_ptr, p_ptr->paralyzed + randint1(13));
stop_ty = TRUE;
}
if (!one_in_(6)) break;
{
msg_print(_("名状し難い邪悪な存在があなたの心を通り過ぎて行った...", "An unnamable evil brushes against your mind..."));
- set_afraid(p_ptr->afraid + randint1(4) + 4);
+ set_afraid(p_ptr, p_ptr->afraid + randint1(4) + 4);
}
else if (die < 26)
{
else if (die < 42)
{
msg_print(_("《正義》だ。", "It's Justice."));
- set_blessed(p_ptr->lev, FALSE);
+ set_blessed(p_ptr, p_ptr->lev, FALSE);
}
else if (die < 47)
{