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Changed to match the For2.2.2-Refactoring-Cocoa2 branch. Put se_maoudamashii_voice_m...
[hengbandforosx/hengbandosx.git] / src / spells2.c
index ab18888..b47f24e 100644 (file)
@@ -280,7 +280,7 @@ bool detect_objects_normal(POSITION range)
  * @details
  * <pre>
  * This will light up all spaces with "magic" items, including artifacts,
- * ego-items, potions, scrolls, books, rods, wands, staves, amulets, rings,
+ * ego-items, potions, scrolls, books, rods, wands, staffs, amulets, rings,
  * and "enchanted" items of the "good" variety.
  *
  * It can probably be argued that this function is now too powerful.
@@ -1745,17 +1745,17 @@ bool earthquake_aux(POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx)
                {
                        case 1:
                        {
-                               msg_print(_("ダンジョンの壁が崩れた!", "The current_floor_ptr->grid_array ceiling collapses!"));
+                               msg_print(_("ダンジョンの壁が崩れた!", "The dungeon's ceiling collapses!"));
                                break;
                        }
                        case 2:
                        {
-                               msg_print(_("ダンジョンの床が不自然にねじ曲がった!", "The current_floor_ptr->grid_array floor twists in an unnatural way!"));
+                               msg_print(_("ダンジョンの床が不自然にねじ曲がった!", "The dungeon's floor twists in an unnatural way!"));
                                break;
                        }
                        default:
                        {
-                               msg_print(_("ダンジョンが揺れた!崩れた岩が頭に降ってきた!", "The current_floor_ptr->grid_array quakes!  You are pummeled with debris!"));
+                               msg_print(_("ダンジョンが揺れた!崩れた岩が頭に降ってきた!", "The dungeon quakes!  You are pummeled with debris!"));
                                break;
                        }
                }
@@ -4992,7 +4992,7 @@ bool double_attack(player_type *creature_ptr)
 
 bool comvert_hp_to_mp(player_type *creature_ptr)
 {
-       int gain_sp = take_hit(DAMAGE_USELIFE, creature_ptr->lev, _("HPからMPへの無謀な変換", "thoughtless convertion from HP to SP"), -1) / 5;
+       int gain_sp = take_hit(DAMAGE_USELIFE, creature_ptr->lev, _("HPからMPへの無謀な変換", "thoughtless conversion from HP to SP"), -1) / 5;
        if (gain_sp)
        {
                creature_ptr->csp += gain_sp;