if (known) p_ptr->dtrap = TRUE;
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 0) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("トラップの存在を感じとった!", "You sense the presence of traps!"));
bool detect = detect_feat_flag(range, FF_DOOR, TRUE);
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 0) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("ドアの存在を感じとった!", "You sense the presence of doors!"));
bool detect = detect_feat_flag(range, FF_STAIRS, TRUE);
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 0) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("階段の存在を感じとった!", "You sense the presence of stairs!"));
bool detect = detect_feat_flag(range, FF_HAS_GOLD, TRUE);
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 6) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("埋蔵された財宝の存在を感じとった!", "You sense the presence of buried treasure!"));
}
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 6) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("財宝の存在を感じとった!", "You sense the presence of treasure!"));
}
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 6) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("アイテムの存在を感じとった!", "You sense the presence of objects!"));
detect = TRUE;
}
}
-
- /* Describe */
if (detect)
{
msg_print(_("魔法のアイテムの存在を感じとった!", "You sense the presence of magic objects!"));
}
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 3) flag = FALSE;
-
- /* Describe */
if (flag)
{
/* Describe result */
}
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 3) flag = FALSE;
-
- /* Describe */
if (flag)
{
/* Describe result */
flag = TRUE;
}
}
-
- /* Describe */
if (flag)
{
/* Describe result */
flag = TRUE;
}
}
-
- /* Describe */
if (flag)
{
/* Describe result */
flag = TRUE;
}
}
-
- /* Describe */
if (flag)
{
/* Describe result */
}
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 3) flag = FALSE;
-
- /* Describe */
if (flag)
{
/* Describe result */
flag = TRUE;
}
}
-
- /* Describe */
if (flag)
{
switch (match_flag)