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[Refactor] #39321 do_cmd_write_nikki() を exe_write_diary() に改名.
[hengband/hengband.git] / src / spells3.c
index 9d4aaa8..186a137 100644 (file)
@@ -677,7 +677,7 @@ void teleport_level(MONSTER_IDX m_idx)
                                p_ptr->oldpx = p_ptr->x;
                        }
 
-                       if (record_stair) do_cmd_write_nikki(p_ptr, NIKKI_TELE_LEV, 1, NULL);
+                       if (record_stair) exe_write_diary(p_ptr, NIKKI_TELE_LEV, 1, NULL);
 
                        if (autosave_l) do_cmd_save_game(TRUE);
 
@@ -706,7 +706,7 @@ void teleport_level(MONSTER_IDX m_idx)
 
                if (m_idx <= 0) /* To player */
                {
-                       if (record_stair) do_cmd_write_nikki(p_ptr, NIKKI_TELE_LEV, -1, NULL);
+                       if (record_stair) exe_write_diary(p_ptr, NIKKI_TELE_LEV, -1, NULL);
 
                        if (autosave_l) do_cmd_save_game(TRUE);
 
@@ -728,7 +728,7 @@ void teleport_level(MONSTER_IDX m_idx)
 
                if (m_idx <= 0) /* To player */
                {
-                       if (record_stair) do_cmd_write_nikki(p_ptr, NIKKI_TELE_LEV, -1, NULL);
+                       if (record_stair) exe_write_diary(p_ptr, NIKKI_TELE_LEV, -1, NULL);
 
                        if (autosave_l) do_cmd_save_game(TRUE);
 
@@ -748,7 +748,7 @@ void teleport_level(MONSTER_IDX m_idx)
                {
                        /* Never reach this code on the surface */
                        /* if (!current_floor_ptr->dun_level) p_ptr->dungeon_idx = p_ptr->recall_dungeon; */
-                       if (record_stair) do_cmd_write_nikki(p_ptr, NIKKI_TELE_LEV, 1, NULL);
+                       if (record_stair) exe_write_diary(p_ptr, NIKKI_TELE_LEV, 1, NULL);
                        if (autosave_l) do_cmd_save_game(TRUE);
 
                        prepare_change_floor_mode(CFM_SAVE_FLOORS | CFM_DOWN | CFM_RAND_PLACE | CFM_RAND_CONNECT);
@@ -768,7 +768,7 @@ void teleport_level(MONSTER_IDX m_idx)
                        char m2_name[MAX_NLEN];
 
                        monster_desc(m2_name, m_ptr, MD_INDEF_VISIBLE);
-                       do_cmd_write_nikki(p_ptr, NIKKI_NAMED_PET, RECORD_NAMED_PET_TELE_LEVEL, m2_name);
+                       exe_write_diary(p_ptr, NIKKI_NAMED_PET, RECORD_NAMED_PET_TELE_LEVEL, m2_name);
                }
 
                delete_monster_idx(m_idx);
@@ -803,7 +803,7 @@ bool recall_player(player_type *creature_ptr, TIME_EFFECT turns)
                {
                        max_dlv[p_ptr->dungeon_idx] = current_floor_ptr->dun_level;
                        if (record_maxdepth)
-                               do_cmd_write_nikki(p_ptr, NIKKI_TRUMP, p_ptr->dungeon_idx, _("帰還のときに", "when recall from dungeon"));
+                               exe_write_diary(p_ptr, NIKKI_TRUMP, p_ptr->dungeon_idx, _("帰還のときに", "when recall from dungeon"));
                }
 
        }
@@ -856,7 +856,7 @@ bool free_level_recall(player_type *creature_ptr)
                creature_ptr->recall_dungeon = select_dungeon;
                max_dlv[creature_ptr->recall_dungeon] = ((amt > d_info[select_dungeon].maxdepth) ? d_info[select_dungeon].maxdepth : ((amt < d_info[select_dungeon].mindepth) ? d_info[select_dungeon].mindepth : amt));
                if (record_maxdepth)
-                       do_cmd_write_nikki(p_ptr, NIKKI_TRUMP, select_dungeon, _("トランプタワーで", "at Trump Tower"));
+                       exe_write_diary(p_ptr, NIKKI_TRUMP, select_dungeon, _("トランプタワーで", "at Trump Tower"));
 
                msg_print(_("回りの大気が張りつめてきた...", "The air about you becomes charged..."));
 
@@ -906,7 +906,7 @@ bool reset_recall(void)
                max_dlv[select_dungeon] = dummy;
 
                if (record_maxdepth)
-                       do_cmd_write_nikki(p_ptr, NIKKI_TRUMP, select_dungeon, _("フロア・リセットで", "using a scroll of reset recall"));
+                       exe_write_diary(p_ptr, NIKKI_TRUMP, select_dungeon, _("フロア・リセットで", "using a scroll of reset recall"));
                                        /* Accept request */
 #ifdef JP
                msg_format("%sの帰還レベルを %d 階にセット。", d_name+d_info[select_dungeon].name, dummy, dummy * 50);
@@ -1667,7 +1667,7 @@ bool artifact_scroll(void)
                if (record_rand_art)
                {
                        object_desc(o_name, o_ptr, OD_NAME_ONLY);
-                       do_cmd_write_nikki(p_ptr, NIKKI_ART_SCROLL, 0, o_name);
+                       exe_write_diary(p_ptr, NIKKI_ART_SCROLL, 0, o_name);
                }
                chg_virtue(p_ptr, V_ENCHANT, 1);
        }
@@ -1714,9 +1714,9 @@ bool identify_item(object_type *o_ptr)
        object_desc(o_name, o_ptr, OD_NAME_ONLY);
 
        if(record_fix_art && !old_known && object_is_fixed_artifact(o_ptr))
-               do_cmd_write_nikki(p_ptr, NIKKI_ART, 0, o_name);
+               exe_write_diary(p_ptr, NIKKI_ART, 0, o_name);
        if(record_rand_art && !old_known && o_ptr->art_name)
-               do_cmd_write_nikki(p_ptr, NIKKI_ART, 0, o_name);
+               exe_write_diary(p_ptr, NIKKI_ART, 0, o_name);
 
        return old_known;
 }