(p_ptr->pclass == CLASS_MIRROR_MASTER) ||
(p_ptr->pclass == CLASS_FORCETRAINER))
{
- int i;
- int y = 1;
- int x = 1;
int minfail = 0;
int plev = p_ptr->lev;
int chance = 0;
int use_mind;
bool use_hp = FALSE;
+ y = 1;
+ x = 1;
+
/* Display a list of spells */
prt("", y, x);
put_str(_("名前", "Name"), y, x + 5);
* @param px プレイヤーX座標
* @return なし
*/
-void massacre(int py, int px)
+void massacre(void)
{
int x, y;
cave_type *c_ptr;