* If no such spaces are readily available, the distance may increase.
* Try very hard to move the player at least a quarter that distance.
*
- * When long-range teleport effects are considered, there is a nasty
- * tendency to "bounce" the player between two or three different spots
- * because these are the only spots that are "far enough" way to satisfy
- * the algorithm. Therefore, if the teleport distance is more than 50,
- * we decrease the minimum acceptable distance to try to increase randomness.
- * -GJW
+ * There was a nasty tendency for a long time; which was causing the
+ * player to "bounce" between two or three different spots because
+ * these are the only spots that are "far enough" way to satisfy the
+ * algorithm.
+ *
+ * But this tendency is now removed; in the new algorithm, a list of
+ * candidates is selected first, which includes at least 50% of all
+ * floor grids within the distance, and any single grid in this list
+ * of candidates has equal possibility to be choosen as a destination.
*/
+
+#define MAX_TELEPORT_DISTANCE 200
+
void teleport_player(int dis, bool passive)
{
- int d, i, min, ox, oy;
- int tries = 0;
+ int candidates_at[MAX_TELEPORT_DISTANCE + 1];
+ int total_candidates, cur_candidates;
+ int y = 0, x = 0, min, pick, i;
+ int yy, xx, oy, ox;
- int xx, yy;
+ int left = MAX(1, px - dis);
+ int right = MIN(cur_wid - 2, px + dis);
+ int top = MAX(1, py - dis);
+ int bottom = MIN(cur_hgt - 2, py + dis);
- /* Initialize */
- int y = py;
- int x = px;
+ /* Initialize counters */
+ total_candidates = 0;
+ for (i = 0; i <= MAX_TELEPORT_DISTANCE; i++)
+ candidates_at[i] = 0;
- bool look = TRUE;
-
- if (p_ptr->wild_mode) return;
+ /* Limit the distance */
+ if (dis > MAX_TELEPORT_DISTANCE) dis = MAX_TELEPORT_DISTANCE;
- if (p_ptr->anti_tele)
+ /* Search valid locations */
+ for (y = top; y <= bottom; y++)
{
-#ifdef JP
-msg_print("ÉԻ׵ĤÊÎϤ¬¥Æ¥ì¥Ý¡¼¥È¤òËɤ¤¤À¡ª");
-#else
- msg_print("A mysterious force prevents you from teleporting!");
-#endif
+ for (x = left; x <= right; x++)
+ {
+ int d;
- return;
- }
+ /* Skip illegal locations */
+ if (!cave_player_teleportable_bold(y, x, passive, FALSE)) continue;
- if (dis > 200) dis = 200; /* To be on the safe side... */
+ /* Calculate distance */
+ d = distance(py, px, y, x);
- /* Minimum distance */
- min = dis / (dis > 50 ? 3 : 2);
+ /* Skip too far locations */
+ if (d > dis) continue;
- /* Look until done */
- while (look)
+ /* Count the total number of candidates */
+ total_candidates++;
+
+ /* Count the number of candidates in this circumference */
+ candidates_at[d]++;
+ }
+ }
+
+ /* No valid location! */
+ if (0 == total_candidates) return;
+
+ /* Fix the minimum distance */
+ for (cur_candidates = 0, min = dis; min >= 0; min--)
{
- tries++;
+ cur_candidates += candidates_at[min];
- /* Verify max distance */
- if (dis > 200) dis = 200;
+ /* 50% of all candidates will have an equal chance to be choosen. */
+ if (cur_candidates >= total_candidates / 2) break;
+ }
- /* Try several locations */
- for (i = 0; i < 500; i++)
- {
- /* Pick a (possibly illegal) location */
- while (1)
- {
- y = rand_spread(py, dis);
- x = rand_spread(px, dis);
- d = distance(py, px, y, x);
- if ((d >= min) && (d <= dis)) break;
- }
+ /* Pick up a single location randomly */
+ pick = randint1(cur_candidates);
- /* Ignore illegal locations */
- if (!in_bounds(y, x)) continue;
+ /* Search again the choosen location */
+ for (y = top; y <= bottom; y++)
+ {
+ for (x = left; x <= right; x++)
+ {
+ int d;
+ /* Skip illegal locations */
if (!cave_player_teleportable_bold(y, x, passive, FALSE)) continue;
- /* This grid looks good */
- look = FALSE;
+ /* Calculate distance */
+ d = distance(py, px, y, x);
- /* Stop looking */
- break;
- }
+ /* Skip too far locations */
+ if (d > dis) continue;
- /* Increase the maximum distance */
- dis = dis * 2;
+ /* Skip too close locations */
+ if (d < min) continue;
- /* Decrease the minimum distance */
- min = min / 2;
+ /* This grid was picked up? */
+ pick--;
+ if (!pick) break;
+ }
- /* Stop after MAX_TRIES tries */
- if (tries > MAX_TRIES) return;
+ /* Exit the loop */
+ if (!pick) break;
}
/* Sound */
}
-
/*
* Teleport player to a grid near the given location
*
s_ptr = &mp_ptr->info[((j < 1) ? p_ptr->realm1 : p_ptr->realm2) - 1][i % 32];
}
- strcpy(name, spell_names[technic2magic((j < 1) ? p_ptr->realm1 : p_ptr->realm2)-1][i % 32]);
+ strcpy(name, do_spell((j < 1) ? p_ptr->realm1 : p_ptr->realm2, i % 32, SPELL_NAME));
/* Illegible */
if (s_ptr->slevel >= 99)
}
-
-/*
- * Extra information on a spell -DRS-
- *
- * We can use up to 14 characters of the buffer 'p'
- *
- * The strings in this function were extracted from the code in the
- * functions "do_cmd_cast()" and "do_cmd_pray()" and may be dated.
- */
-static void spell_info(char *p, int spell, int use_realm)
-{
- int plev = p_ptr->lev;
-
- /* See below */
- int orb = plev + (plev / ((p_ptr->pclass == CLASS_PRIEST ||
- p_ptr->pclass == CLASS_HIGH_MAGE ||
- p_ptr->pclass == CLASS_SORCERER) ? 2 : 4));
-
- int burst = plev + (plev / ((p_ptr->pclass == CLASS_MAGE ||
- p_ptr->pclass == CLASS_HIGH_MAGE ||
- p_ptr->pclass == CLASS_SORCERER) ? 2 : 4));
-#ifdef JP
- cptr s_dam = "»½ý:";
- cptr s_dur = "´ü´Ö:";
- cptr s_range = "ÈÏ°Ï:";
- cptr s_heal = "²óÉü:";
- cptr s_random = "¥é¥ó¥À¥à";
- cptr s_delay = "ÃÙ±ä:";
-#else
- cptr s_dam = "dam ";
- cptr s_dur = "dur ";
- cptr s_range = "range ";
- cptr s_heal = "heal ";
- cptr s_random = "random";
- cptr s_delay = "delay ";
-#endif
- /* Default */
- strcpy(p, "");
-
- /* Analyze the spell */
- switch (use_realm)
- {
- case REALM_LIFE: /* Life */
- switch (spell)
- {
- case 0: sprintf(p, " %s2d10", s_heal); break;
- case 1: sprintf(p, " %s12+d12", s_dur); break;
- case 2: sprintf(p, " %s%dd4", s_dam, 3 + ((plev - 1) / 5)); break;
- case 3: sprintf(p, " %s%d", s_dam, 10 + (plev / 2)); break;
- case 5: sprintf(p, " %s4d10", s_heal); break;
- case 9: sprintf(p, " %s%dd8", s_dam, 8 + ((plev - 1) / 5)); break;
- case 10: sprintf(p, " %s8d10", s_heal); break;
- case 11: sprintf(p, " %s20+d20", s_dur); break;
- case 14: sprintf(p, " %s300", s_heal); break;
- case 18: sprintf(p, " %sd%d", s_dam, 5 * plev); break;
- case 20: sprintf(p, " %s%dd15", s_dam, 5 + ((plev - 1) / 3)); break;
- case 21: sprintf(p, " %s15+d21", s_delay); break;
- case 29: sprintf(p, " %s2000", s_heal); break;
- case 31: sprintf(p, " %s%d+d%d", s_dur,(plev/2), (plev/2)); break;
- }
- break;
-
- case REALM_SORCERY: /* Sorcery */
- switch (spell)
- {
- case 1: sprintf(p, " %s10", s_range); break;
- case 3: sprintf(p, " %s%d", s_dam, 10 + (plev / 2)); break;
- case 5: sprintf(p, " %s%d", s_range, plev * 5); break;
- case 13: sprintf(p, " %s%d+d%d", s_dur, plev, plev + 20); break;
- case 18: sprintf(p, " %s25+d30", s_dur); break;
- case 22: sprintf(p, " %s15+d21", s_delay); break;
- case 23: sprintf(p, " %s%d", s_range, plev / 2 + 10); break;
- case 25: sprintf(p, " %s7d7+%d", s_dam, plev); break;
-#ifdef JP
- case 26: sprintf(p, " ºÇÂç½ÅÎÌ:%d.%dkg", lbtokg1(plev * 15),lbtokg2(plev * 15)); break;
-#else
- case 26: sprintf(p, " max wgt %d", plev * 15 / 10); break;
-#endif
- case 27: sprintf(p, " %s25+d30", s_dur); break;
- case 31: sprintf(p, " %s4+d4", s_dur); break;
- }
- break;
-
- case REALM_NATURE: /* Nature */
- switch (spell)
- {
-#ifdef JP
- case 1: sprintf(p, " %s%dd4 ¼ÍÄø%d", s_dam, (3 + ((plev - 1) / 5)), plev/6+2); break;
-#else
- case 1: sprintf(p, " %s%dd4 rng %d", s_dam, (3 + ((plev - 1) / 5)), plev/6+2); break;
-#endif
- case 4: sprintf(p, " %s%d", s_dam, 10 + (plev / 2)); break;
- case 6: sprintf(p, " %s20+d20", s_dur); break;
- case 7: sprintf(p, " %s2d8", s_heal); break;
- case 9: sprintf(p, " %s%dd8", s_dam, (3 + ((plev - 5) / 4))); break;
- case 11: sprintf(p, " %s%dd8", s_dam, (5 + ((plev - 5) / 4))); break;
- case 12: sprintf(p, " %s6d8", s_dam); break;
- case 15: sprintf(p, " %s500", s_heal); break;
- case 17: sprintf(p, " %s20+d30", s_dur); break;
- case 18: sprintf(p, " %s20+d20", s_dur); break;
-#ifdef JP
- case 24: sprintf(p, " Ⱦ·Â:10"); break;
-#else
- case 24: sprintf(p, " rad 10"); break;
-#endif
- case 26: sprintf(p, " %s%d", s_dam, 70 + plev * 3 / 2); break;
- case 27: sprintf(p, " %s%d", s_dam, 90 + plev * 3 / 2); break;
- case 28: sprintf(p, " %s%d", s_dam, 100 + plev * 3 / 2); break;
- case 29: sprintf(p, " %s75", s_dam); break;
- case 31: sprintf(p, " %s%d+%d", s_dam, 4 * plev, 100 + plev); break;
- }
- break;
-
- case REALM_CHAOS: /* Chaos */
- switch (spell)
- {
- case 0: sprintf(p, " %s%dd4", s_dam, 3 + ((plev - 1) / 5)); break;
- case 2: sprintf(p, " %s%d", s_dam, 10 + (plev / 2)); break;
- case 4: sprintf(p, " %s3d5+%d", s_dam, burst); break;
- case 5: sprintf(p, " %s%dd8", s_dam, (6 + ((plev - 5) / 4))); break;
- case 6: sprintf(p, " %s%dd8", s_dam, (8 + ((plev - 5) / 4))); break;
- case 7: sprintf(p, " %s%d", s_range, plev * 5); break;
- case 8: sprintf(p, " %s", s_random); break;
- case 9: sprintf(p, " %s%dd8", s_dam, (10 + ((plev - 5) / 4))); break;
- case 10: sprintf(p, " %s%d", s_dam, (60 + plev)/2); break;
- case 11: sprintf(p, " %s%dd8", s_dam, (11 + ((plev - 5) / 4))); break;
- case 12: sprintf(p, " %s%d", s_dam, 55 + plev); break;
- case 15: sprintf(p, " %s%d", s_dam, 99 + plev*2); break;
- case 17: sprintf(p, " %s%dd8", s_dam, (5 + (plev / 10))); break;
- case 19: sprintf(p, " %s%d", s_dam, 70 + plev); break;
- case 21: sprintf(p, " %s%d", s_dam, 120 + plev*2); break;
- case 24: sprintf(p, " %s%dd8", s_dam, (9 + (plev / 10))); break;
-#ifdef JP
- case 25: sprintf(p, " %s³Æ%d", s_dam, plev * 2); break;
-#else
- case 25: sprintf(p, " dam %d each", plev * 2); break;
-#endif
- case 26: sprintf(p, " %s%d", s_dam, 150 + plev*3/2); break;
- case 27: sprintf(p, " %s150 / 250", s_dam); break;
- case 29: sprintf(p, " %s%d", s_dam, 300 + (plev * 4)); break;
- case 30: sprintf(p, " %s%ld", s_dam, p_ptr->chp); break;
- case 31: sprintf(p, " %s3 * 175", s_dam); break;
- }
- break;
-
- case REALM_DEATH: /* Death */
- switch (spell)
- {
- case 1: sprintf(p, " %s%dd3", s_dam, (3 + ((plev - 1) / 5))); break;
- case 3: sprintf(p, " %s%d", s_dam, 10 + (plev / 2)); break;
- case 5: sprintf(p, " %s20+d20", s_dur); break;
- case 8: sprintf(p, " %s3d6+%d", s_dam, burst); break;
- case 9: sprintf(p, " %s%dd8", s_dam, (8 + ((plev - 5) / 4))); break;
- case 10: sprintf(p, " %s%d", s_dam, 30+plev); break;
-#ifdef JP
- case 13: sprintf(p, " »:%d+d%d", plev * 2, plev * 2); break;
-#else
- case 13: sprintf(p, " d %d+d%d", plev * 2, plev * 2); break;
-#endif
- case 16: sprintf(p, " %s25+d25", s_dur); break;
- case 17: sprintf(p, " %s", s_random); break;
- case 18: sprintf(p, " %s%dd8", s_dam, (4 + ((plev - 5) / 4))); break;
- case 19: sprintf(p, " %s25+d25", s_dur); break;
- case 21: sprintf(p, " %s3*100", s_dam); break;
- case 22: sprintf(p, " %sd%d", s_dam, plev * 3); break;
- case 23: sprintf(p, " %s%d", s_dam, 100 + plev * 2); break;
- case 27: sprintf(p, " %s%d+d%d", s_dur,10+plev/2, 10+plev/2); break;
- case 30: sprintf(p, " %s666", s_dam); break;
- case 31: sprintf(p, " %s%d+d%d", s_dur, (plev / 2), (plev / 2)); break;
- }
- break;
-
- case REALM_TRUMP: /* Trump */
- switch (spell)
- {
- case 0: sprintf(p, " %s10", s_range); break;
- case 2: sprintf(p, " %s", s_random); break;
- case 4: sprintf(p, " %s%d", s_range, plev * 4); break;
- case 5: sprintf(p, " %s25+d30", s_dur); break;
-#ifdef JP
- case 8: sprintf(p, " ºÇÂç½ÅÎÌ:%d.%d", lbtokg1(plev * 15 / 10),lbtokg2(plev * 15 / 10)); break;
-#else
- case 8: sprintf(p, " max wgt %d", plev * 15 / 10); break;
-#endif
- case 13: sprintf(p, " %s%d", s_range, plev / 2 + 10); break;
- case 14: sprintf(p, " %s15+d21", s_delay); break;
- case 26: sprintf(p, " %s%d", s_heal, plev * 10 + 200); break;
-#ifdef JP
- case 28: sprintf(p, " %s³Æ%d", s_dam, plev * 2); break;
-#else
- case 28: sprintf(p, " %s%d each", s_dam, plev * 2); break;
-#endif
- }
- break;
-
- case REALM_ARCANE: /* Arcane */
- switch (spell)
- {
- case 0: sprintf(p, " %s%dd3", s_dam, 3 + ((plev - 1) / 5)); break;
- case 4: sprintf(p, " %s10", s_range); break;
- case 5: sprintf(p, " %s2d%d", s_dam, plev / 2); break;
- case 7: sprintf(p, " %s2d8", s_heal); break;
- case 14:
- case 15:
- case 16:
- case 17: sprintf(p, " %s20+d20", s_dur); break;
- case 18: sprintf(p, " %s4d8", s_heal); break;
- case 19: sprintf(p, " %s%d", s_range, plev * 5); break;
- case 21: sprintf(p, " %s6d8", s_dam); break;
- case 24: sprintf(p, " %s24+d24", s_dur); break;
- case 28: sprintf(p, " %s%d", s_dam, 75 + plev); break;
- case 30: sprintf(p, " %s15+d21", s_delay); break;
- case 31: sprintf(p, " %s25+d30", s_dur); break;
- }
- break;
-
- case REALM_ENCHANT: /* Craft */
- switch (spell)
- {
- case 0: sprintf(p, " %s100+d100", s_dur); break;
- case 1: sprintf(p, " %s80+d80", s_dur); break;
- case 3:
- case 4:
- case 6:
- case 7:
- case 10:
- case 18: sprintf(p, " %s20+d20", s_dur); break;
- case 5: sprintf(p, " %s25+d25", s_dur); break;
- case 8: sprintf(p, " %s24+d24", s_dur); break;
- case 11: sprintf(p, " %s25+d25", s_dur); break;
- case 13: sprintf(p, " %s%d+d25", s_dur, plev * 3); break;
- case 15: sprintf(p, " %s%d+d%d", s_dur, plev/2, plev/2); break;
- case 16: sprintf(p, " %s25+d30", s_dur); break;
- case 17: sprintf(p, " %s30+d20", s_dur); break;
- case 19: sprintf(p, " %s%d+d%d", s_dur, plev, plev+20); break;
- case 20: sprintf(p, " %s50+d50", s_dur); break;
- case 23: sprintf(p, " %s20+d20", s_dur); break;
- case 31: sprintf(p, " %s13+d13", s_dur); break;
- }
- break;
-
- case REALM_DAEMON: /* Daemon */
- switch (spell)
- {
- case 0: sprintf(p, " %s%dd4", s_dam, 3 + ((plev - 1) / 5)); break;
- case 2: sprintf(p, " %s12+d12", s_dur); break;
- case 3: sprintf(p, " %s20+d20", s_dur); break;
- case 5: sprintf(p, " %s%dd8", s_dam, (6 + ((plev - 5) / 4))); break;
- case 7: sprintf(p, " %s3d6+%d", s_dam, burst); break;
- case 10: sprintf(p, " %s20+d20", s_dur); break;
- case 11: sprintf(p, " %s%dd8", s_dam, (11 + ((plev - 5) / 4))); break;
- case 12: sprintf(p, " %s%d", s_dam, 55 + plev); break;
- case 14: sprintf(p, " %s%d", s_dam, 100 + plev*3/2); break;
- case 16: sprintf(p, " %s30+d25", s_dur); break;
- case 17: sprintf(p, " %s20+d20", s_dur); break;
- case 18: sprintf(p, " %s%d", s_dam, 55 + plev); break;
- case 19: sprintf(p, " %s%d", s_dam, 80 + plev*3/2); break;
- case 20: sprintf(p, " %s%d+d%d", s_dur,10+plev/2, 10+plev/2); break;
- case 21: sprintf(p, " %sd%d+d%d", s_dam, 2 * plev, 2 * plev); break;
- case 22: sprintf(p, " %s%d", s_dam, 100 + plev*2); break;
- case 24: sprintf(p, " %s25+d25", s_dur); break;
- case 25: sprintf(p, " %s20+d20", s_dur); break;
- case 26: sprintf(p, " %s%d+%d", s_dam, 25+plev/2, 25+plev/2); break;
- case 29: sprintf(p, " %s%d", s_dam, plev*15); break;
- case 30: sprintf(p, " %s600", s_dam); break;
- case 31: sprintf(p, " %s15+d15", s_dur); break;
- }
- break;
-
- case REALM_CRUSADE: /* Crusade */
- switch (spell)
- {
- case 0: sprintf(p, " %s%dd4", s_dam, 3 + ((plev - 1) / 5)); break;
- case 5: sprintf(p, " %s%d", s_range, 25+plev/2); break;
-#ifdef JP
- case 6: sprintf(p, " %s³Æ%dd2", s_dam, 3+((plev-1)/9)); break;
-#else
- case 6: sprintf(p, " %s%dd2 each", s_dam, 3+((plev-1)/9)); break;
-#endif
- case 9: sprintf(p, " %s3d6+%d", s_dam, orb); break;
- case 10: sprintf(p, " %sd%d", s_dam, plev); break;
- case 12: sprintf(p, " %s24+d24", s_dur); break;
- case 13: sprintf(p, " %sd25+%d", s_dur, 3 * plev); break;
- case 14: sprintf(p, " %s%d", s_dam, plev*5); break;
-#ifdef JP
- case 15: sprintf(p, " »:d%d/²ó:100", 6 * plev); break;
-#else
- case 15: sprintf(p, " dam:d%d/h100", 6 * plev); break;
-#endif
- case 18: sprintf(p, " %s18+d18", s_dur); break;
- case 19: sprintf(p, " %sd%d", s_dam, 4 * plev); break;
- case 20: sprintf(p, " %sd%d", s_dam, 4 * plev); break;
- case 22: sprintf(p, " %s%d", s_dam, 2 * plev+100); break;
- case 24: sprintf(p, " %s25+d25", s_dur); break;
- case 28: sprintf(p, " %s10+d10", s_dur); break;
-#ifdef JP
- case 29: sprintf(p, " %s³Æ%d", s_dam, plev*3+25); break;
-#else
- case 29: sprintf(p, " %s%d each", s_dam, plev*3+25); break;
-#endif
-#ifdef JP
- case 30: sprintf(p, " ²ó100/»%d+%d", plev * 4, plev*11/2); break;
-#else
- case 30: sprintf(p, " h100/dm%d+%d", plev * 4, plev*11/2); break;
-#endif
- }
- break;
-
- case REALM_MUSIC: /* Music */
- switch (spell)
- {
- case 2 : sprintf(p, " %s%dd4", s_dam, 4 + ((plev - 1) / 5)); break;
- case 4 : sprintf(p, " %s2d6", s_heal); break;
- case 9 : sprintf(p, " %sd%d", s_dam, plev * 3 / 2); break;
- case 13: sprintf(p, " %s%dd7", s_dam, 10 + (plev / 5)); break;
- case 20: sprintf(p, " %sd%d+d%d", s_dam, plev * 3, plev * 3); break;
- case 22: sprintf(p, " %s%dd10", s_dam, 15 + ((plev - 1) / 2)); break;
- case 27: sprintf(p, " %sd%d", s_dam, plev * 3); break;
- case 28: sprintf(p, " %s15d10", s_heal); break;
- case 30: sprintf(p, " %s%dd10", s_dam, 50 + plev); break;
- }
- break;
- default:
-#ifdef JP
- sprintf(p, "̤ÃΤΥ¿¥¤¥×: %d", use_realm);
-#else
- sprintf(p, "Unknown type: %d.", use_realm);
-#endif
- }
-}
-
-
/*
* Print a list of spells (for browsing or casting or viewing)
*/
/* XXX XXX Could label spells above the players level */
/* Get extra info */
- spell_info(info, spell, use_realm);
+ strcpy(info, do_spell(use_realm, spell, SPELL_INFO));
/* Use that info */
comment = info;
if (s_ptr->slevel > p_ptr->max_plv)
{
#ifdef JP
-comment = " ̤ÃÎ";
+comment = "̤ÃÎ";
#else
- comment = " unknown";
+ comment = "unknown";
#endif
line_attr = TERM_L_BLUE;
else if (s_ptr->slevel > p_ptr->lev)
{
#ifdef JP
-comment = " ˺µÑ";
+comment = "˺µÑ";
#else
- comment = " forgotten";
+ comment = "forgotten";
#endif
line_attr = TERM_YELLOW;
else if ((use_realm != p_ptr->realm1) && (use_realm != p_ptr->realm2))
{
#ifdef JP
-comment = " ̤ÃÎ";
+comment = "̤ÃÎ";
#else
- comment = " unknown";
+ comment = "unknown";
#endif
line_attr = TERM_L_BLUE;
((p_ptr->spell_forgotten2 & (1L << spell))))
{
#ifdef JP
-comment = " ˺µÑ";
+comment = "˺µÑ";
#else
- comment = " forgotten";
+ comment = "forgotten";
#endif
line_attr = TERM_YELLOW;
(p_ptr->spell_learned2 & (1L << spell))))
{
#ifdef JP
-comment = " ̤ÃÎ";
+comment = "̤ÃÎ";
#else
- comment = " unknown";
+ comment = "unknown";
#endif
line_attr = TERM_L_BLUE;
(p_ptr->spell_worked2 & (1L << spell))))
{
#ifdef JP
-comment = " ̤·Ð¸³";
+comment = "̤·Ð¸³";
#else
- comment = " untried";
+ comment = "untried";
#endif
line_attr = TERM_L_GREEN;
if (use_realm == REALM_HISSATSU)
{
strcat(out_val, format("%-25s %2d %4d",
- spell_names[technic2magic(use_realm)-1][spell], /* realm, spell */
+ do_spell(use_realm, spell, SPELL_NAME), /* realm, spell */
s_ptr->slevel, need_mana));
}
else
{
- strcat(out_val, format("%-25s%c%-4s %2d %4d %3d%%%s",
- spell_names[technic2magic(use_realm)-1][spell], /* realm, spell */
+ strcat(out_val, format("%-25s%c%-4s %2d %4d %3d%% %s",
+ do_spell(use_realm, spell, SPELL_NAME), /* realm, spell */
(max ? '!' : ' '), ryakuji,
s_ptr->slevel, need_mana, spell_chance(spell, use_realm), comment));
}
case TV_DEATH_BOOK:
case TV_TRUMP_BOOK:
case TV_ARCANE_BOOK:
- case TV_ENCHANT_BOOK:
+ case TV_CRAFT_BOOK:
case TV_DAEMON_BOOK:
case TV_CRUSADE_BOOK:
case TV_MUSIC_BOOK: