* @return 劣化処理に関するメッセージが発せられた場合はTRUEを返す /
* Return "TRUE" if the player notices anything
*/
-bool apply_disenchant(BIT_FLAGS mode)
+bool apply_disenchant(player_type *target_ptr, BIT_FLAGS mode)
{
- int t = 0;
+ int t = 0;
object_type *o_ptr;
GAME_TEXT o_name[MAX_NLEN];
int to_h, to_d, to_a, pval;
case 8: t = INVEN_FEET; break;
}
- o_ptr = &p_ptr->inventory_list[t];
+ o_ptr = &target_ptr->inventory_list[t];
/* No item, nothing happens */
if (!o_ptr->k_idx) return (FALSE);
((o_ptr->number != 1) ? "were" : "was"));
#endif
- chg_virtue(p_ptr, V_HARMONY, 1);
- chg_virtue(p_ptr, V_ENCHANT, -2);
- p_ptr->update |= (PU_BONUS);
- p_ptr->window |= (PW_EQUIP | PW_PLAYER);
+ chg_virtue(target_ptr, V_HARMONY, 1);
+ chg_virtue(target_ptr, V_ENCHANT, -2);
+ target_ptr->update |= (PU_BONUS);
+ target_ptr->window |= (PW_EQUIP | PW_PLAYER);
- calc_android_exp(p_ptr);
+ calc_android_exp(target_ptr);
}
return (TRUE);