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[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon_idx に改名。 / Rename dungeon_typ...
[hengband/hengband.git] / src / spells3.c
index b4664c3..6e41665 100644 (file)
@@ -629,7 +629,7 @@ void teleport_level(MONSTER_IDX m_idx)
        }
 
        /* Down only */ 
-       if ((ironman_downward && (m_idx <= 0)) || (dun_level <= d_info[dungeon_type].mindepth))
+       if ((ironman_downward && (m_idx <= 0)) || (dun_level <= d_info[dungeon_idx].mindepth))
        {
 #ifdef JP
                if (see_m) msg_format("%^sは床を突き破って沈んでいく。", m_name);
@@ -640,7 +640,7 @@ void teleport_level(MONSTER_IDX m_idx)
                {
                        if (!dun_level)
                        {
-                               dungeon_type = ironman_downward ? DUNGEON_ANGBAND : p_ptr->recall_dungeon;
+                               dungeon_idx = ironman_downward ? DUNGEON_ANGBAND : p_ptr->recall_dungeon;
                                p_ptr->oldpy = p_ptr->y;
                                p_ptr->oldpx = p_ptr->x;
                        }
@@ -651,7 +651,7 @@ void teleport_level(MONSTER_IDX m_idx)
 
                        if (!dun_level)
                        {
-                               dun_level = d_info[dungeon_type].mindepth;
+                               dun_level = d_info[dungeon_idx].mindepth;
                                prepare_change_floor_mode(CFM_RAND_PLACE);
                        }
                        else
@@ -665,7 +665,7 @@ void teleport_level(MONSTER_IDX m_idx)
        }
 
        /* Up only */
-       else if (quest_number(dun_level) || (dun_level >= d_info[dungeon_type].maxdepth))
+       else if (quest_number(dun_level) || (dun_level >= d_info[dungeon_idx].maxdepth))
        {
 #ifdef JP
                if (see_m) msg_format("%^sは天井を突き破って宙へ浮いていく。", m_name);
@@ -721,7 +721,7 @@ void teleport_level(MONSTER_IDX m_idx)
                if (m_idx <= 0) /* To player */
                {
                        /* Never reach this code on the surface */
-                       /* if (!dun_level) dungeon_type = p_ptr->recall_dungeon; */
+                       /* if (!dun_level) dungeon_idx = p_ptr->recall_dungeon; */
 
                        if (record_stair) do_cmd_write_nikki(NIKKI_TELE_LEV, 1, NULL);
 
@@ -859,13 +859,13 @@ bool recall_player(player_type *creature_ptr, TIME_EFFECT turns)
                return TRUE;
        }
 
-       if (dun_level && (max_dlv[dungeon_type] > dun_level) && !creature_ptr->inside_quest && !creature_ptr->word_recall)
+       if (dun_level && (max_dlv[dungeon_idx] > dun_level) && !creature_ptr->inside_quest && !creature_ptr->word_recall)
        {
                if (get_check(_("ここは最深到達階より浅い階です。この階に戻って来ますか? ", "Reset recall depth? ")))
                {
-                       max_dlv[dungeon_type] = dun_level;
+                       max_dlv[dungeon_idx] = dun_level;
                        if (record_maxdepth)
-                               do_cmd_write_nikki(NIKKI_TRUMP, dungeon_type, _("帰還のときに", "when recall from dungeon"));
+                               do_cmd_write_nikki(NIKKI_TRUMP, dungeon_idx, _("帰還のときに", "when recall from dungeon"));
                }
 
        }