/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP | PW_PLAYER);
calc_android_exp();
/* Mega-Hack -- Forget the view and lite */
p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
- /* Update stuff */
p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE);
/* Update the monsters */
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
return TRUE;
*/
bool warding_glyph(void)
{
- /* XXX XXX XXX */
if (!cave_clean_bold(p_ptr->y, p_ptr->x))
{
msg_print(_("床上のアイテムが呪文を跳ね返した。", "The object resists the spell."));
*/
bool place_mirror(void)
{
- /* XXX XXX XXX */
if (!cave_clean_bold(p_ptr->y, p_ptr->x))
{
msg_print(_("床上のアイテムが呪文を跳ね返した。", "The object resists the spell."));
*/
bool explosive_rune(void)
{
- /* XXX XXX XXX */
if (!cave_clean_bold(p_ptr->y, p_ptr->x))
{
msg_print(_("床上のアイテムが呪文を跳ね返した。", "The object resists the spell."));
/* Recalculate the bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
/* Count the uncursings */
/* Redraw gold */
p_ptr->redraw |= (PR_GOLD);
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
}
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
calc_android_exp();
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
strcpy(record_o_name, o_name);
o_ptr = &o_list[0 - item];
}
- /* Oops */
msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!"));
{
POSITION iy = o_ptr->iy; /* Y-position on map, or zero */
* strongly they recharge. Staffs, however, each get fewer charges if
* stacked.
*
- * XXX XXX XXX Beware of "sliding index errors".
+ * Beware of "sliding index errors".
*/
bool recharge(int power)
{
/* Combine / Reorder the pack (later) */
p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- /* Window stuff */
p_ptr->window |= (PW_INVEN);
/* Something was done */
/* Recalculate the bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP | PW_PLAYER);
calc_android_exp();
* Hack -- Display all known spells in a window
* return なし
* @details
- * XXX XXX XXX Need to analyze size of the window.
- * XXX XXX XXX Need more color coding.
+ * Need to analyze size of the window.
+ * Need more color coding.
*/
void display_spell_list(void)
{
/* Calculate bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP | PW_PLAYER);
calc_android_exp();
/* not artifact or failed save... */
else
{
- /* Oops */
msg_format(_("恐怖の暗黒オーラがあなたの%sを包み込んだ!", "A terrible black aura blasts your %s!"), o_name);
chg_virtue(V_ENCHANT, -5);
/* Recalculate mana */
p_ptr->update |= (PU_MANA);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
}
/* not artifact or failed save... */
else
{
- /* Oops */
if (!force) msg_format(_("恐怖の暗黒オーラがあなたの%sを包み込んだ!", "A terrible black aura blasts your %s!"), o_name);
chg_virtue(V_ENCHANT, -5);
/* Recalculate mana */
p_ptr->update |= (PU_MANA);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
}