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[Refactor] #37353 externs.h から util.h への宣言移動。
[hengband/hengband.git] / src / spells3.c
index e27f18c..e382dfc 100644 (file)
  */
 
 #include "angband.h"
+#include "util.h"
+
 #include "floor.h"
 #include "object-boost.h"
+#include "object-flavor.h"
 #include "object-hook.h"
 #include "melee.h"
+#include "player-move.h"
 #include "player-status.h"
-#include "projection.h"
 #include "spells-summon.h"
 #include "quest.h"
 #include "artifact.h"
 #include "avatar.h"
+#include "spells.h"
 #include "spells-floor.h"
+#include "grid.h"
+#include "monster-process.h"
 #include "monster-status.h"
+#include "monster-spell.h"
+#include "cmd-spell.h"
+#include "snipe.h"
+#include "floor-save.h"
+#include "files.h"
+#include "player-effects.h"
+#include "view-mainwindow.h"
+#include "mind.h"
 
 
 /*! テレポート先探索の試行数 / Maximum number of tries for teleporting */
@@ -728,7 +742,6 @@ void teleport_level(MONSTER_IDX m_idx)
        {
                monster_type *m_ptr = &current_floor_ptr->m_list[m_idx];
 
-               /* Check for quest completion */
                check_quest_completion(m_ptr);
 
                if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
@@ -1257,7 +1270,6 @@ static bool vanish_dungeon(void)
                        /* Awake monster */
                        if (g_ptr->m_idx && MON_CSLEEP(m_ptr))
                        {
-                               /* Reset sleep counter */
                                (void)set_monster_csleep(g_ptr->m_idx, 0);
 
                                /* Notice the "waking up" */