#include "dungeon.h"
#include "floor.h"
+#include "floor-town.h"
#include "object-boost.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "monster-status.h"
#include "monster-spell.h"
#include "cmd-spell.h"
+#include "cmd-dump.h"
#include "snipe.h"
#include "floor-save.h"
#include "files.h"
#include "mind.h"
#include "wild.h"
#include "world.h"
+#include "objectkind.h"
+#include "autopick.h"
+#include "targeting.h"
/*! テレポート先探索の試行数 / Maximum number of tries for teleporting */
if (pet) mode |= PM_FORCE_PET;
else mode |= (PM_NO_PET | PM_FORCE_FRIENDLY);
- count += summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (pet ? p_ptr->lev * 2 / 3 + randint1(p_ptr->lev / 2) : current_floor_ptr->dun_level), 0, mode, '\0');
+ count += summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (pet ? p_ptr->lev * 2 / 3 + randint1(p_ptr->lev / 2) : current_floor_ptr->dun_level), 0, mode);
if (!one_in_(6)) break;
}
case 23: case 24: case 25: