msg_print(_("経験値が戻ってきた気がする。", "You feel your experience returning."));
creature_ptr->exp = creature_ptr->max_exp;
check_experience(creature_ptr);
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
/*
bool drain_exp(player_type *creature_ptr, s32b drain, s32b slip, int hold_exp_prob)
{
if (creature_ptr->prace == RACE_ANDROID)
- return FALSE;
+ return false;
if (creature_ptr->hold_exp && (randint0(100) < hold_exp_prob)) {
msg_print(_("しかし自己の経験値を守りきった!", "You keep hold of your experience!"));
- return FALSE;
+ return false;
}
if (creature_ptr->hold_exp) {
lose_exp(creature_ptr, drain);
}
- return TRUE;
+ return true;
}