* Successful haggle.
* @param player_ptr プレイヤーへの参照ポインタ
*/
-void store_owner_says_comment(player_type *player_ptr)
+void store_owner_says_comment(PlayerType *player_ptr)
{
if (cur_store_num == StoreSaleType::BLACK)
msg_print(comment_1_B[randint0(MAX_COMMENT_1)]);
* @details
* We paid "price", it was worth "value", and we thought it was worth "guess"
*/
-void purchase_analyze(player_type *player_ptr, PRICE price, PRICE value, PRICE guess)
+void purchase_analyze(PlayerType *player_ptr, PRICE price, PRICE value, PRICE guess)
{
/* Item was worthless, but we bought it */
if ((value <= 0) && (price > value)) {