* @param o_ptr オブジェクトの構造体参照ポインタ
* @return 売るなら(true,売値)、売らないなら(false,0)のタプル
*/
-static std::optional<PRICE> prompt_to_sell(PlayerType *player_ptr, object_type *o_ptr)
+static std::optional<PRICE> prompt_to_sell(PlayerType *player_ptr, ObjectType *o_ptr)
{
auto price_ask = price_item(player_ptr, o_ptr, ot_ptr->inflate, true);
}
OBJECT_IDX item;
- object_type *o_ptr;
+ ObjectType *o_ptr;
o_ptr = choose_object(player_ptr, &item, q, s_none, USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT, FuncItemTester(store_will_buy, player_ptr));
if (!o_ptr)
return;
return;
}
- object_type forge;
- object_type *q_ptr = &forge;
+ ObjectType forge;
+ ObjectType *q_ptr = &forge;
q_ptr->copy_from(o_ptr);
q_ptr->number = amt;