for (int j = item; j < st_ptr->stock_num; j++)
st_ptr->stock[j] = st_ptr->stock[j + 1];
- (&st_ptr->stock[st_ptr->stock_num])->object_wipe();
+ (&st_ptr->stock[st_ptr->stock_num])->wipe();
}
/*!
object_type forge;
object_type *q_ptr;
q_ptr = &forge;
- q_ptr->object_prep(player_ptr, k_idx);
+ q_ptr->prep(player_ptr, k_idx);
apply_magic_to_object(player_ptr, q_ptr, level, AM_NO_FIXED_ART);
if (!(*store_will_buy)(player_ptr, q_ptr))
continue;