* 1 : Cannot be combined but there are empty spaces.
* </pre>
*/
-int store_check_num(object_type *o_ptr)
+int store_check_num(ObjectType *o_ptr)
{
- object_type *j_ptr;
+ ObjectType *j_ptr;
if ((cur_store_num == StoreSaleType::HOME) || (cur_store_num == StoreSaleType::MUSEUM)) {
bool old_stack_force_notes = stack_force_notes;
bool old_stack_force_costs = stack_force_costs;
if (!get_stock(&item, out_val, 0, i - 1))
return;
item = item + store_top;
- object_type *o_ptr;
+ ObjectType *o_ptr;
o_ptr = &st_ptr->stock[item];
if (!o_ptr->is_fully_known()) {
msg_print(_("このアイテムについて特に知っていることはない。", "You have no special knowledge about that item."));
st_ptr->good_buy = 0;
st_ptr->bad_buy = 0;
for (int i = 0; i < st_ptr->stock_num; i++) {
- object_type *o_ptr;
+ ObjectType *o_ptr;
o_ptr = &st_ptr->stock[i];
if (o_ptr->is_artifact())
continue;
st_ptr->insult_cur = 0;
if (store_num == StoreSaleType::BLACK) {
for (INVENTORY_IDX j = st_ptr->stock_num - 1; j >= 0; j--) {
- object_type *o_ptr = &st_ptr->stock[j];
+ ObjectType *o_ptr = &st_ptr->stock[j];
if (black_market_crap(player_ptr, o_ptr)) {
store_item_increase(j, 0 - o_ptr->number);
store_item_optimize(j);