case TV_DEATH_BOOK:
case TV_TRUMP_BOOK:
case TV_ARCANE_BOOK:
- case TV_ENCHANT_BOOK:
+ case TV_CRAFT_BOOK:
case TV_DAEMON_BOOK:
case TV_CRUSADE_BOOK:
case TV_MUSIC_BOOK:
case TV_DEATH_BOOK:
case TV_TRUMP_BOOK:
case TV_ARCANE_BOOK:
- case TV_ENCHANT_BOOK:
+ case TV_CRAFT_BOOK:
case TV_DAEMON_BOOK:
case TV_MUSIC_BOOK:
case TV_AMULET:
case TV_LIFE_BOOK:
case TV_TRUMP_BOOK:
case TV_ARCANE_BOOK:
- case TV_ENCHANT_BOOK:
+ case TV_CRAFT_BOOK:
case TV_DAEMON_BOOK:
case TV_CRUSADE_BOOK:
case TV_MUSIC_BOOK:
display_inventory();
}
}
- if (item >= INVEN_RARM) calc_android_exp();
- if ((choice == 0) && ((item == INVEN_RARM) || (item == INVEN_LARM))) kamaenaoshi(item);
+
+ if ((choice == 0) && (item >= INVEN_RARM))
+ {
+ calc_android_exp();
+ kamaenaoshi(item);
+ }
}
/* Describe it fully */
- if (!screen_object(o_ptr, TRUE))
+ if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL))
#ifdef JP
msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
#else
/*
+ * Remove an item from museum (Originally from TOband)
+ */
+static void museum_remove_object(void)
+{
+ int i;
+ int item;
+ object_type *o_ptr;
+ char o_name[MAX_NLEN];
+ char out_val[160];
+
+ /* Empty? */
+ if (st_ptr->stock_num <= 0)
+ {
+#ifdef JP
+ msg_print("Çîʪ´Û¤Ë¤Ï²¿¤âÃÖ¤¤¤Æ¤¢¤ê¤Þ¤»¤ó¡£");
+#else
+ msg_print("Museum is empty.");
+#endif
+
+ return;
+ }
+
+ /* Find the number of objects on this and following pages */
+ i = st_ptr->stock_num - store_top;
+
+ /* And then restrict it to the current page */
+ if (i > 12) i = 12;
+
+ /* Prompt */
+#ifdef JP
+ sprintf(out_val, "¤É¤Î¥¢¥¤¥Æ¥à¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤Þ¤¹¤«¡©");
+#else
+ sprintf(out_val, "Which item do you want to order to remove? ");
+#endif
+
+ /* Get the item number to be removed */
+ if (!get_stock(&item, out_val, 0, i - 1)) return;
+
+ /* Get the actual index */
+ item = item + store_top;
+
+ /* Get the actual item */
+ o_ptr = &st_ptr->stock[item];
+
+ /* Description */
+ object_desc(o_name, o_ptr, 0);
+
+#ifdef JP
+ msg_print("Ÿ¼¨¤ò¤ä¤á¤µ¤»¤¿¥¢¥¤¥Æ¥à¤ÏÆóÅ٤ȸ«¤ë¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡ª");
+ if (!get_check(format("ËÜÅö¤Ë%s¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤Þ¤¹¤«¡©", o_name))) return;
+#else
+ msg_print("You cannot see items which is removed from the Museum!");
+ if (!get_check(format("Really order to remove %s from the Museum? ", o_name))) return;
+#endif
+
+ /* Message */
+#ifdef JP
+ msg_format("%s¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤¿¡£", o_name);
+#else
+ msg_format("You ordered to remove %s.", o_name);
+#endif
+
+ /* Remove the items from the home */
+ store_item_increase(item, -o_ptr->number);
+ store_item_optimize(item);
+
+ /* The item is gone */
+
+ /* Nothing left */
+ if (st_ptr->stock_num == 0) store_top = 0;
+
+ /* Nothing left on that screen */
+ else if (store_top >= st_ptr->stock_num) store_top -= 12;
+
+ /* Redraw everything */
+ display_inventory();
+
+ return;
+}
+
+
+/*
* Hack -- set this to leave the store
*/
static bool leave_store = FALSE;
/* Browse a book */
case 'b':
{
- do_cmd_browse();
+ if ( (p_ptr->pclass == CLASS_MINDCRAFTER) ||
+ (p_ptr->pclass == CLASS_BERSERKER) ||
+ (p_ptr->pclass == CLASS_NINJA) ||
+ (p_ptr->pclass == CLASS_MIRROR_MASTER)
+ ) do_cmd_mind_browse();
+ else if (p_ptr->pclass == CLASS_SMITH)
+ do_cmd_kaji(TRUE);
+ else if (p_ptr->pclass == CLASS_MAGIC_EATER)
+ do_cmd_magic_eater(TRUE);
+ else do_cmd_browse();
break;
}
/* Hack -- Unknown command */
default:
{
+ if ((cur_store_num == STORE_MUSEUM) && (command_cmd == 'r'))
+ {
+ museum_remove_object();
+ }
+ else
+ {
#ifdef JP
- msg_print("¤½¤Î¥³¥Þ¥ó¥É¤ÏŹ¤ÎÃæ¤Ç¤Ï»È¤¨¤Þ¤»¤ó¡£");
+ msg_print("¤½¤Î¥³¥Þ¥ó¥É¤ÏŹ¤ÎÃæ¤Ç¤Ï»È¤¨¤Þ¤»¤ó¡£");
#else
- msg_print("That command does not work in stores.");
+ msg_print("That command does not work in stores.");
#endif
+ }
break;
}
c_ptr = &cave[py][px];
/* Verify a store */
- if (!have_flag(f_flags_grid(c_ptr), FF_STORE))
+ if (!cave_have_flag_grid(c_ptr, FF_STORE))
{
#ifdef JP
msg_print("¤³¤³¤Ë¤ÏŹ¤¬¤¢¤ê¤Þ¤»¤ó¡£");
}
/* Extract the store code */
- which = f_info[c_ptr->feat].power;
+ which = f_info[c_ptr->feat].subtype;
old_town_num = p_ptr->town_num;
if ((which == STORE_HOME) || (which == STORE_MUSEUM)) p_ptr->town_num = 1;
if (cur_store_num == STORE_HOME)
{
#ifdef JP
- prt("g) ¥¢¥¤¥Æ¥à¤ò¼è¤ë", 21, 27);
- prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 22, 27);
- prt("x) ²È¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23,27);
+ prt("g) ¥¢¥¤¥Æ¥à¤ò¼è¤ë", 21, 27);
+ prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 22, 27);
+ prt("x) ²È¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23,27);
#else
- prt("g) Get an item.", 21, 27);
- prt("d) Drop an item.", 22, 27);
- prt("x) eXamine an item in the home.", 23,27);
+ prt("g) Get an item.", 21, 27);
+ prt("d) Drop an item.", 22, 27);
+ prt("x) eXamine an item in the home.", 23,27);
#endif
-
}
/* Museum commands */
else if (cur_store_num == STORE_MUSEUM)
{
#ifdef JP
- prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 21, 27);
- prt("x) Çîʪ´Û¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23,27);
+ prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 21, 27);
+ prt("r) ¥¢¥¤¥Æ¥à¤ÎŸ¼¨¤ò¤ä¤á¤ë", 22, 27);
+ prt("x) Çîʪ´Û¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23, 27);
#else
- prt("d) Drop an item.", 21, 27);
- prt("x) eXamine an item in the museum.", 23,27);
+ prt("d) Drop an item.", 21, 27);
+ prt("r) order to Remove an item.", 22, 27);
+ prt("x) eXamine an item in the museum.", 23, 27);
#endif
-
}
/* Shop commands XXX XXX XXX */
prt("s) ¥¢¥¤¥Æ¥à¤òÇä¤ë", 22, 30);
prt("x) ¾¦ÉʤòÄ´¤Ù¤ë", 23,30);
#else
- prt("p) Purchase an item.", 21, 30);
- prt("s) Sell an item.", 22, 30);
- prt("x) eXamine an item in the shop", 23,30);
+ prt("p) Purchase an item.", 21, 30);
+ prt("s) Sell an item.", 22, 30);
+ prt("x) eXamine an item in the shop", 23,30);
#endif
-
}
#ifdef JP
prt("i/e) »ý¤Áʪ/ÁõÈ÷¤Î°ìÍ÷", 21, 56);
- if( rogue_like_commands == TRUE )
+ if (rogue_like_commands)
{
prt("w/T) ÁõÈ÷¤¹¤ë/¤Ï¤º¤¹", 22, 56);
}
#else
prt("i/e) Inventry/Equipment list", 21, 56);
- if( rogue_like_commands == TRUE )
+ if (rogue_like_commands)
{
prt("w/T) Wear/Take off equipment", 22, 56);
}
{
int j;
- int old_rating = rating;
-
cur_store_num = store_num;
/* Ignore home */
/* Acquire some new items */
while (st_ptr->stock_num < j) store_create();
-
-
- /* Hack -- Restore the rating */
- rating = old_rating;
}